Interactive Particles using particlesGpu in

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  • Опубликовано: 3 янв 2025

Комментарии • 122

  • @jaxinger
    @jaxinger Год назад +71

    For all those beginners like me who are just following the tutorial and getting nervous as soon as your own output does not match: At 2:26 after adjusting the total number of particles he changes it to life 1 and lifevariance to 0.5 in the particles GPU tab. Loved the tutorial!

    • @FunctionStore
      @FunctionStore  Год назад +7

      Thanks a lot, didn't realize I somehow cut that part!
      I actually usually add the following expression to the life variance parameter: me.par.Life/2

    • @dariyglush4664
      @dariyglush4664 Год назад +2

      thank you man, you helped me a lot

    • @Eckavolts
      @Eckavolts Год назад +1

      Thank you for adding this. I thought I was going nuts.

    • @FunctionStore
      @FunctionStore  Год назад +1

      @@Eckavolts sowwy!

    • @Eckavolts
      @Eckavolts Год назад +2

      @@FunctionStore Totally fine, don't worry about it! Thanks for a really excellent series of tutorials. You've really helped me a lot in learning TD.

  • @Nanotopia
    @Nanotopia Год назад +3

    🤯Did you hear that explosion? That was the top of my head blowing off! Thank you for sharing this tutorial. This has helped me tremendously!

  • @PixelpioneerDE
    @PixelpioneerDE 9 дней назад +1

    craaaaaazy stuff... it was very hard to follow and to understand for a 0% Beginner :D

  • @carlosserrano9753
    @carlosserrano9753 Год назад +3

    As always doing amazing tools and sharing with the community!!! appreciate that Dan you rock !!!

  • @MechBullRodeo
    @MechBullRodeo 11 месяцев назад +1

    You know it's a good tutorial when you are coming back to it multiple times. I'm on my third rewatch

  • @ordinaireX
    @ordinaireX Год назад +1

    Really sick technique, can't wait to mess around with this.

  • @PaulikasKarolis
    @PaulikasKarolis Год назад +1

    Great tutorial! What I find limiting with particlesGpu is that the spawn point tends to be blurry or disappears. But adding another kinect renderer inside the particleGpu component solved it! Also possible to move the camera 360 inside the particlesGpu

  • @rasyasejati
    @rasyasejati Месяц назад

    first time using touch designer, will follow this video laterr :p

  • @JonahHache
    @JonahHache Год назад +3

    so good! You're the best!

  • @arshinazizi
    @arshinazizi 6 месяцев назад +1

    Wow amazing ,thanks for sharing your knowledge 🎉

  • @taeyangyoo1941
    @taeyangyoo1941 Год назад +1

    Simple and so nice! Thank u so much 💪🏼

  • @purple3058
    @purple3058 5 месяцев назад +2

    awsome video, thank you

  • @puikwanlee251
    @puikwanlee251 Год назад +4

    May i know why my particle box is moving like waves but not moving inside the square box as you in 3:48? Thank you😪

    • @eshanpradhan7255
      @eshanpradhan7255 6 месяцев назад +1

      having the same issue when i connect reorder output to ParticlesGPU

    • @vish79
      @vish79 6 месяцев назад +1

      I have the same problem. Now I'm trying again from scratch. Were you able to figure it out?

    • @robertstanislav4526
      @robertstanislav4526 17 дней назад

      I found out after 30 min that you can go in the particle gpu settings > Render > make the fade out of the particles 0. that solves this problem

  • @menybliss
    @menybliss Год назад +1

    Love your contant! Tnx for sharing with ous your technics.

  • @yosukeDVJ
    @yosukeDVJ Год назад +1

    Nice! I've found that using the cameraViewport OP instead of the Camera OP is nice if you want to be able to smoothly move around the 3D space in real time rather than having the Camera output render after you've moved to the position you want.

    • @FunctionStore
      @FunctionStore  Год назад +1

      I usually use my CamSequencer camera comp tbh. It's been on my TODO list to integrate it with cameraViewport!
      But yeah been using the viewport a lot lately too

  • @sakharov00in
    @sakharov00in 9 месяцев назад

    Big Like and Thank you!

  • @mattiaminerva2685
    @mattiaminerva2685 8 месяцев назад

    one of the best video about that ! Can I ask you where is possible to find the component "MoveDetectDir1" that you show at the minute 17:35? I didn't find on your Patreon.
    Thank you man

    • @FunctionStore
      @FunctionStore  8 месяцев назад +1

      Hey mate, thanks! You can find the youtube tutorial link in the description as directional motion detection

  • @folders_apries
    @folders_apries Год назад

    Amazing!

  • @joaonunez695
    @joaonunez695 Год назад +2

    perfect!

  • @camilosandoval4905
    @camilosandoval4905 Год назад

    its amazing thanks, its very useful

  • @backstagetherapy1955
    @backstagetherapy1955 Месяц назад

    Where did the videodevin1 node come from at 4:13? There was a time jump and I don't know how to get my camera feed in there.

    • @FunctionStore
      @FunctionStore  Месяц назад

      it's a Vide Device In TOP found among the TOPs, just like any other operator

  • @clearwavepro100
    @clearwavepro100 Год назад +1

    great video, thanks for sharing!

  • @dagina8818
    @dagina8818 Месяц назад

    thank you for the tutorial. can you make it interactive with sound and movement ?

    • @FunctionStore
      @FunctionStore  Месяц назад

      @@dagina8818 everything is possible in touchdesigner

  • @roryvillars2578
    @roryvillars2578 2 месяца назад

    I am at 8:54 and I have a similar looking live particle but when I move there is an a
    echo and it repeats the movement, any thoughts? thanks

  • @smyrkphace
    @smyrkphace Год назад +1

    Is it possible to give some depth to the first video source method using b&w height field video? I've tried to emit from a displaced mesh but cant get the particles to recognize the uv displacement, it just uses the base mesh. amazing tut! I dont have a kinect so looking for alternative way.

    • @FunctionStore
      @FunctionStore  Год назад

      hey, yea sure check this tutorial by @Freivonstil ruclips.net/video/rYs117xENP4/видео.html or check my Patreon for a more optimized approach

  • @alchemist.D
    @alchemist.D Год назад +1

    nice job

  • @reflekkt_net
    @reflekkt_net Месяц назад

    Sick tutorial, thanks!
    Did someone fix the centre particle in TD version 2023.12000? I can't get rid of it, also tried adding the line of code to the GLSL code but no difference...

  • @serpenteye12
    @serpenteye12 7 месяцев назад +1

    I don't have the grid button that you clicked at the beginning--or the button you dragged the global resolution to on the top bar. I can't figure out how to add buttons there. Can you explain plz?

    • @FunctionStore
      @FunctionStore  7 месяцев назад +1

      Hey please check my 2 latest videos!

  • @UneekStudio
    @UneekStudio 11 месяцев назад +1

    Hey guys, Can you help me a bit with something. I have reached the point that I need the layout from top from "fx" to the "volume" that is not showing on my app. Does anyone know when can I make that one visible? Many Thanks!

  • @kallinikos100
    @kallinikos100 10 месяцев назад

    Thanks for the tutorial. I am stuck as I can't find the directional motion detector tool, 16:54, for my webcam. Is it available as download anywhere>?

    • @FunctionStore
      @FunctionStore  10 месяцев назад

      It's not really required for the tutorial, I just show it as an example. You can find the video om my channel, and the component on my Patreon. You should look into MediaPipe plugin on Torin Blankensmith's channel though

    • @kallinikos100
      @kallinikos100 10 месяцев назад

      thank you so much, might be annoying as I'm a total beginner, but what would you recommend for a simple setup with a webcam (depth camera too much for me) and would it be possible to make an interactive projection where students can interact with their own scanned drawings? I'm a teacher. thanks@@FunctionStore

    • @FunctionStore
      @FunctionStore  10 месяцев назад

      @@kallinikos100 not sure about the scanned drawing part but for a person interacting with the webcam mediapipe for sure

  • @NimbusTheSkyKid
    @NimbusTheSkyKid Год назад +1

    The newer versions of touch designer dont have "Life" option on particlegpu tab so change "Life min" = 1 if the particles arent following your camera properly

    • @FunctionStore
      @FunctionStore  Год назад

      This was made with version 2022.33910 which is the latest stable, I believe you are using the experimental version? Good info thanks.

    • @carb0rg
      @carb0rg 7 месяцев назад

      This helped so damn much. I was playing around with literally every other parameter but this- Thanks a lot

  • @SQUNTO
    @SQUNTO 7 месяцев назад +1

    You are the fuckin GOAT!!! Amazing tutorial ty 💚

  • @lionblack5065
    @lionblack5065 Год назад +1

    thanks a lot

  • @barbodelic
    @barbodelic Год назад +1

    Very nice tutorial, thanks! But I have a problem with the refresh rate of the video. It is not playing the webcam input. I only get like snapshots of the webcam every 5 seconds and then that picture floats around and refreshes with the next still that was in the videodevin. Can you help?

    • @FunctionStore
      @FunctionStore  Год назад

      hey sorry for the late response. Make sure you add some Life Variance as I did in the video

  • @MatthieuStephan-ml5mx
    @MatthieuStephan-ml5mx 7 месяцев назад

    Hey, thank you for your wonderful video im new on TouchDesigner and it taught me a lot. And thank you for your toolbar. I can't find your INTERACT_MOVEDETECT in the toolbar. Is it normal? Where can I find it? Is it something you developed only for this video?

    • @FunctionStore
      @FunctionStore  7 месяцев назад

      Hey! Happy to hear, and also that you are using the toolbar! Not all my components are found there as they are focusing on productivity/UX related things only. Other stuff I have on Patreon or elsewhere, always linked in the video descriptions. Cheers and happy learning

  • @Cluq.s
    @Cluq.s 9 месяцев назад

    thanks for the tut. everything works quite fine but at the point of multiplying the point grid and my videoinput i am getting stuck. all the picture is resembled by points but there are also lines facing all towards the middle point. Im on the newest 23 version. is there a workaround?

    • @FunctionStore
      @FunctionStore  9 месяцев назад

      Hey I'm pretty busy in the next few days, but if you upload a picture/video of what's happening to my discord it should be easier to help.

    • @Cluq.s
      @Cluq.s 9 месяцев назад

      ​@@FunctionStorethanks for the reply but i just couln't find your discord so i posted it on the TD discord and referenced you :)

  • @___Axel_
    @___Axel_ Год назад

    Hi, I've seen the video 100 times but I don't understand why when I connect the treshold with the multilay (min.4:55) the particles don't follow my face and don't react to the movement, could you help me please!? 🙏🙏🙏

    • @FunctionStore
      @FunctionStore  Год назад

      Hey make sure that you are in 32bit float, in the common tab of your inputs to the multiply

    • @1yin____
      @1yin____ Год назад

      I also faced this problem.

  • @zonecheong6987
    @zonecheong6987 2 месяца назад

    I edit the Turbulence and Turbulence Period like your video in the same numerical format, but the particles' movement is not the same.

  • @djsmokey1180
    @djsmokey1180 11 месяцев назад

    i am interested in getting a Kinect to use with touchdesigner. But from what i see is that those are very old and have outdated cabling options. Will they work on a modern M1 with the proper adapters?

    • @FunctionStore
      @FunctionStore  11 месяцев назад

      Kinect is not supported on Macs. Btw they have (or you have to buy) a USB adapter normally for PC.

  • @jansengoldy
    @jansengoldy 11 месяцев назад +1

    hallo it's so nice to see your tutorial videos, but now i'm stuck at inputing MoveDetectDir1, because in my touchdesigner (version 2023.11340) there is no MoveDetectDir1 in tools section :( can you help me please?

    • @FunctionStore
      @FunctionStore  11 месяцев назад

      Hey it's a custom tool of mine. You can find the info in the description for tutorial / patreon. It's only used as an example, you can obviously use any tracking like MediaPipe as well.

    • @jansengoldy
      @jansengoldy 11 месяцев назад

      @@FunctionStore hey thanks for the answer, i am new to touchdesigner, now i'm gonna search how to add tox (custom tools) any suggestion??

    • @FunctionStore
      @FunctionStore  11 месяцев назад

      @@jansengoldy simply download them (patreon, github, etc) and drag and drop to your project. You can then also drag it to the Palette under My Components

  • @alejandroeduardojareromora2259
    @alejandroeduardojareromora2259 6 месяцев назад

    When I connect the first null to the particlesGPU, inside null you see some colored pixels at the bottom left, not as shown in the tutorial. Do you know what I should do?

  • @yilinwu9787
    @yilinwu9787 Год назад

    Hi! I wanna know why I can't using the space bar after installing this function-store tools ? And thanks for your great tutorial!!

    • @FunctionStore
      @FunctionStore  Год назад

      Hey, no idea, I don't have this issue, also there is nothing that messes with spacebar :S

  • @hejira.
    @hejira. 6 месяцев назад

    hi, amazing tutorial! Can you teach me how to have a final rectangular output like 1280x720 not a square one? I think the answer is in the ramps grid but i cant fix it

    • @FunctionStore
      @FunctionStore  6 месяцев назад

      Make sure resolutions are consistent, as well as math/point transform scales to the aspect ratio

  • @wq6052
    @wq6052 Год назад

    hi wondering if this could work with Arduino with the ultrasonic sensor to control the movement? If so how to do the adjustment to connect with Arduino? Tysm 😊

    • @FunctionStore
      @FunctionStore  Год назад +1

      For sure! I have an online workshop at The NODE Institute covering Arduino and it will give you all the info you need for this! (not directly with this patch but easily applied)

  • @dereklindsay3431
    @dereklindsay3431 Год назад

    hey! im using a thresholded video source into the Particle GPU instead of a webcam, but I can't figure something out. Its a 1920x1080 video all the way up until the Particle GPU where it appears like its squished a bit and the ends are cut off. I changed the Particle GPU render to no avail, and am not sure how to fix it. Any ideas? Thanks for a great tutorial!!!!

    • @FunctionStore
      @FunctionStore  Год назад

      Hey, I'm not sure what could have gone wrong if you followed all the steps, the webcam can be replaced with any video source "out of the box". As you can see around 6:00 we start with a squished image, and correct it at the source. When you view your point source input points (active viewer and hit V while mouse over the viewer) does it look like it should?

    • @NrDeLiso
      @NrDeLiso 11 месяцев назад

      I’m running into the same issue. Not sure what went wrong. All the output resolutions are the same but the particle GPU is cropping to one corner and is a different ratio

  • @kritimalina
    @kritimalina 8 месяцев назад

    when i connect a threshold to my videodevin it does not just take in my face. it takes in the background too. in your case, it is automatically just ur face and the rest is transparent. how does that work?

    • @kritimalina
      @kritimalina 8 месяцев назад

      4:36

    • @FunctionStore
      @FunctionStore  8 месяцев назад

      Only if your background is dark it will separate. Threshold works with luminance of the input pixels. If you have nvidia gpu you can use nvidia background to separate you from the background.

    • @kritimalina
      @kritimalina 8 месяцев назад

      @@FunctionStore thank you! I do have nvidiagpu when I hook up videodevin directly to nvidiagpu it just shows my silhouette but does not recognise my eyes and features like yours. i don't have threshold involved anymore in this setup. Could you please elaborate more on the nvidia setup?

    • @FunctionStore
      @FunctionStore  8 месяцев назад

      @@kritimalina in TD there is a TOP for nvidia background, use that with your video devixe in, put a threshold after it, then multiply that again with your video device in top. Make sure the textures are 32 bit float.

  • @zonecheong6987
    @zonecheong6987 2 месяца назад

    Hello, Thanks for teaching first。
    Could you help me?
    I have a problem, When I adjust the Max Particles in Simulation in 1000000.
    The Touchdesigner will be shut down. And appear the messager is "Vulkan Device Error
    The Vulkan Device has returned a fatal error code.
    This usually happens if a GPU operation runs for too long or is stuck in an infinite loop.
    If you are using GLSL TOP/MATs, check your code and try to simplify complex shaders.
    Otherwise

    • @FunctionStore
      @FunctionStore  2 месяца назад

      what is your TD version? what GPU and OS are you using? try lowering the number

  • @高继航-t7s
    @高继航-t7s Год назад

    hi,How to find the movedetectDir component?

  • @gamalieljustinflores5109
    @gamalieljustinflores5109 Год назад

    Hello! Will a normal webcam on my laptop work?

  • @viddi-i9j
    @viddi-i9j Год назад

    6:01 这个按钮在哪啊 mac有吗

    • @FunctionStore
      @FunctionStore  Год назад

      you have to download my toolbar, link in the description "My Toolbar"

    • @viddi-i9j
      @viddi-i9j Год назад

      @@FunctionStore oh thanks where is toolbar

    • @FunctionStore
      @FunctionStore  Год назад

      @@viddi-i9j link is in the description of the video!

  • @ManuMarea
    @ManuMarea Год назад

    is touch designer web capable? Can we have touch designer instances embedded in a ..outside of touch designer ?Stand alone. Or these incredible things need touch designer soft working?

    • @FunctionStore
      @FunctionStore  Год назад

      you need TouchDesigner running to run TD patches, so not web capable (you could run instances on the cloud but it's super limiting)

    • @FunctionStore
      @FunctionStore  Год назад

      can suggets looking into CablesGL

  • @faisaltaher851
    @faisaltaher851 Год назад

    the particle gpu for me moves way too much and when i try to multiply it with my camera it just gives a weird box, could someone help me

    • @FunctionStore
      @FunctionStore  Год назад

      would like to help but I'm not sure at which point of following the video you have this issue, could you elaborate?

    • @faisaltaher851
      @faisaltaher851 Год назад

      @@FunctionStore the preparation

    • @faisaltaher851
      @faisaltaher851 Год назад

      @@FunctionStore specifically after i add the reorder to the particles gpu

    • @FunctionStore
      @FunctionStore  Год назад

      @@faisaltaher851 make sure the textures are 32 bit float RGBA

    • @faisaltaher851
      @faisaltaher851 Год назад

      i did that yet it still did not work :(@@FunctionStore

  • @LileditOfficialMusic
    @LileditOfficialMusic Месяц назад

    wow

  • @andrew1550
    @andrew1550 Год назад

    Witchcraft!

  • @光亮张
    @光亮张 Год назад

    perfect!