Collapsing Noise - Particles, Instancing, Audio-Reactive TOUCHDESIGNER TUTORIAL
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- Опубликовано: 18 сен 2024
- These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there - to make more of these possible - and to download the project files and more. I usually add some extra spice to the Patreon files.
/ supermarketsallad
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The Life Component:
• NEW LIFE COMPONENT - r...
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@simondavidryden on instagram
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HUGE THANK YOU TO THE PEOPLE SUPPORTING ME ON PATREON.
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0.00 intro
0:50 making a circle
2:35 making a circle the easy way
3:42 rendering network
5:50 feedback
7:45 velocity
11:30 noise
14:33 limit (floor)
15:20 scaling the geometry
16:30 adding controls
20:03 audio reactive
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Specs:
Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
Installed RAM: 16,0 GB
GPU: NVIDIA GeForce RTX 4060 Ti
This channel has changed my life ❤
Same
I remember when you started your channel, and now you've become the best on this. Keep it up, man!
deada, i think this is the goat right here
Amazing work as always
Your tutorials always inspire me! ✨ Thank you for sharing your knowledge! 🤍🙏
Another incredible tutorial
I was like hmm supermarket sallad has not uploaded in a while and low and behold you just uploaded 2 hours ago hahahahah
I was pressured by your thoughts
@@supermarketsallad love you man, wish you endless creativity so you can feed us! :)
figured it out. i had to readjust light angle... thank you for amazing tutorial!
Excellent tutorial!
Thanks a lot for sharing this! Great stuff
amazing tutorial as always!!
Hahaha lol the "there are people smarter than me" joke, thanks for the tutorial!
I love this tutorial please keep making more
Amazing and beautiful
So good!
to infinity and beyond
Cooooool, thank you!
i am going to start over and see if that does anything..
So beautiful. Thanks for sharing!
Tell me more about this floating point problem blow 0.01 scale... What happens when you do this?
Apparently - there are some floating point calculation errors in the render . numbers are not infinitely precise on a computer so if the value is too small, there will be errors.
This could manifest as flickering for example.
To be honest, it’s not a huge issue. But I heard Lake Heckaman point it out in a video(his caustics tutorial), it makes sense, and I trust his knowledge.
It's so beautiful.
OH MY GOD
Love your videos. Some really beautiful concepts! In return... perhaps you might also be interested in some of my Ableton tutorials for the music side of what you are exploring...!
i'm not getting shadow effect for some reason..
I don't get why, when I put my shadows it doesn't look anything like yours. I can't get to have that nice texture and shadow........ It is painful, and there is no where I can find help.
I stopped at the Base Life. What is this? What should I do?
The link for the tutorial for that is in the description
Are you using 4060ti vram in 8g or 16g
8
how did you turn on geometry view on noise top in the very beginning?
@@itstherealwon make viewer active (little diamond in the bottom right corner of the node) and press v on your keyboard while hovering over the node.
Or right click -> view as points
@@supermarketsallad thank you so much!
how you did the thing with scaling on 6:37 i can't figure out how to open this dropdown menu, just dowloaded TD and trying to follow your steps
You can either type the numbers in. Or (what I do) middle mouse click and drag on the word “scale” to just make small adjustments. You can also select the order of magnitude by dragging up and down.
@@supermarketsallad Thanks a lot!
continuing to follow the tutorial, stuck on 7:14 when connecting life to over and then plugging it with feedback to point transform.
you get a circle, a got a stripe to the upper left corner
But i'll figure out where i made a mistake
i've rebuilt life component and did the whole build again and found what was wrong.
*drums...* i should've used the second output slot of life node for some reason they switched places. but that helped
the Life tox haven't working for me
What’s wrong with it?
@@supermarketsallad Sorry, I missed some step in the reference video, it was the Constant TOP Red :(
Not sure why but i have a diagonal line on my render not a circle lol
Something somewhere is monochrome.
Make sure all tops before the render are 32-bit float rgba
Maybe the noise?
@@supermarketsallad okay thanks that did change it! In the life component I need to change about two nodes to rgba. However now I have a circle filled with particles, not just the ring haha
So in comparison my render is inverted 7:53. The grey is inside instead of outside
@@imaginedbyDavid are they moving toward the center?
Did you use the point generator or did you do the normalize for the circle?
@@supermarketsallad I guess I normalized. I did the first way you did it. The circle generates dots then shrinks towards the center. Not necessarily continuous like yours, it generates then pauses
suck it quantum physic
in a point generator i dont have circle😫
The 2022 build of TD doesn’t have it. That’s why I included the other way also.
@@supermarketsallad Oooh thanks you
wow