I'm happy to see them focusing on fleshing out one particular planet. If they can give the same treatment to the home worlds for the UC and FSC home planets and continue to improve variety of procedural POIs, the game will feel much more complete.
@@Maksie0isn’t that what everyone liked about previous Bethesda game maps? If you want a whole planet to explore, go play No Man’s Sky, other than that, Bethesda RPGs aren’t for you lil bro
I mean there are other vehicles in the game. But they are props. It's heavily implied that NPCs are using them though. One of these is scene right after completing the tutorial. They look like NASA rovers.
@@JoshuaGanoTyraxLightning in the distant future no one uses the bathroom. Sure we see bathrooms so it's implied they are used, but how are we expected to Believe what we don't see.
Base Game: "no one knows where Va'ruun's home planet is, not even most of the agents they send out" DLC: "yeah, so there are spacers and Crimson Fleet there too."
Almost like the anomalous experience of the grav drive exploding made it easier to locate - or, y’know, the fact that the explosion literally relocated the settlement. People on the internet always try so hard to be “witty” that they fail to think.
There definitely a lore reason. Like if a giant space warping anatomy happens its gonna make the place easier to find and when they find it and the people are disadvantaged they'll be exploited making it a new popular target for spacers and pirates
So you are telling me I will have even less to do with my spaceship? The ship builder of the single most interesting feature in the game, yet we have no reason to actually fly our ship. Please make actual space exploration possible, instead of ignoring it.
Remember in fallout 4 when you go to far harbour with nick valentine there are more unique dialogue and options, Bethesda never misses with stuff like that
Considering the shortcomings of the base game, I think making a large dlc take place on a single planet that has many different unique locations is the right decision to make.
Exactly. It'll be interesting to see starfield content that isn't handicapped by the issue of poor exploration loop. plus hey, DLCs pretty consistently end up being the best content in BGS RPGs.
@@fpsacha the base game is bad mostly because it doesn’t have more planets filled with locations and things to do. Which this dlc is trying to add. Is there any other type of dlc that you think would have been better?
@@tetchedskate3366 ..but the DLC adds ONE planet, so everything else doesn't change. So once you completed the new campaign, there is nothing more to explore.
Nah the right decision to make would be for them to refund us our money. And make the base game actually populated outside of the tiny boring main settlements add all the features that should have been there at release. Not charge more money for a few quests on a planet
Don't forget that they fixed ammo not being craftable, by instead making a key component to craft ammo itself not craftable. So now instead of waiting outside shops to buy ammo, you get to wait outside shops to buy ammo crafting ingredients. Can't let outposts serve an actual purpose.....
@@JoshcoshbagoshWill this DLC change anything in the base game? No? Then get out of from here. Cyberpunk 2077 and No Mans Sky - ever heard about those? The developers of those games actually IMPROVED the base game, hell - No Mans Sky got free DLCs. Bethesda should make more Redfall type of games or new content for Fallout 76 live service bs - that's what they are good for nowadays.
Wow, another "huge city" we don't get to explore because an "incident" rendered most of it damaged/destroyed/missing/etc... Devs really need to stop it with that trope.
Don't get me wrong, I love me some hand crafted stuff but... How about some of that goodness in space exploration as well? U know guys... To make space more interesting in your space game?
Space is filled with nothing upon nothing upon nothing. You should play Elite Dangerous. You'd die of boredom from the reality of what it is you're asking for.
This looks great, and like how all the Starfield DLC should be: we need far more hand crafted, unique locations to explore to make the Starfield universe believable. Right now there’s just far too much repetition and obviously procedural generated too. Keep it up and investing in this, because you could turn it around and bring me back.
i'd prefer it if they worked on eliminating the repetition and improving the procedural generation instead of playing it safe and doing what they've always done.
@@starsandgardens579 they can add a thousand new PoIs and it'll still get reppetive. That's just the nature of space games. It hasn't been solved before and I doubt they'll solve it either. They "can" make it better
I just hope they start fixing the base game, eliminating the nameless citizin npc's, fixing named npc schedules, making more quests, unique gear, new locations, etc...
Why even make the base game about having 1000+ planets to explore then make the DLC all about curated, single location content? Why not instead have something like "100+ new randomly placed POI to explore"? So now we have one cool planet and a thousand boring ones. This seems like an admission that their original design was flawed.
There will be DLCs created for this game for several years after launch. And creations/mods will be made for it for decades. This gives everyone plenty of space to work with to maximize compatibility.
I imagine if they do that (and I think they will since it already partially exists in the game), they'll release it in a smaller dlc like the Vault-Tec or similar settlement building dlcs in Fo4. Same with space stations
See, this immediately makes me not trust them. Instead of being honest, yeah it wasn't a great release, we know we did not deliver what we promised and majority of you are dissapointed, but we are here to make it all up to you guys with this large dlc. But the straight up lie how great it's been and bla bla bla, liars.
@@duckysyn well yes the vehicle and map are certainly important. But they have also been doing tons and tons of bug fixes, graphical enhancements like the new lighting, survival settings, added interior ship design, the new bounty system, etc.
I'm so ready for yearlyish story expansions for the next few years. Starfield has SO much potential to be a literal universe of extra content to be added. This looks like a brilliant start!
I honestly think we'll only be getting Shattered Space +1 more big expansion in June-August next year, and then BGS officially move on. Let the 'creations' take up the mantle and leave a skeleton crew on the game for smaller DLC style stuff. At this point Starfield didn't meet expectations and I think both Xbox and BGS want to move on to TES6
@@veryrare432hz Maybe.... cyberpunk was less fundamentally flawed at its core IMO. Starfield at its core doesn't hit anywhere close to the highs of Skyrim/Fallout4 in terms of exploration and world building. It feels dull. Not sure that they can really afford to spend another 18-24 months doing a complete overhaul of the game
@@brownie43212 Y'know, I had this same discussion when talking about Cyberpunk, comparing it to other games, at the time they called it "Maybe they'll pull a NMS" And you know what? They didn't. Not even NMS "Pulled a NMS" it's all in the dumb narrative of the gamer's crowd that loves rage bait and redemption stories. The truth is that Studio Trigger pulled a "NMS" for Cyberpunk by making the game interesting after the shitstorm, and people pretended not to see the same nitpicks that they wasted hours and hours agruing about because they were supposed to think that the game was "Now fixed". People spent hundreds of hours whining about copy-pasted NPCs, fire up the game now, in my last run I meet 3 copies of the same NPC on the first 20 steps out of V's apartment at the start of the game. And this is just an example. But sure, continue with your crusade, we'll meet again in a few years, when you'll claim that TES6 can't meet the hights of Starfield and Fallout 76, with the rest of the crowsd.
I hope this is just me and the update won't be this way, but from this presentation Bethesda made Shattered space look smaller than New Atlantis, which is already small. There is no feeling of grandure, no feeling of interactivity or immersion in the "culture". Hopefully that is not true, as I really want this update to be the turning point of Starfield.
Can we get a 2nd Colony War DLC with mechs and large space battles.. Also i would love the ability to claim a system for a faction and they send their fleet and some troops to guard it.
@The_Real_Adachi @scal221 Fallout 3 has a perk that made body parts explode when you shot them, which did come with a decent bit of blood. It’s just that it wasn’t a setting, it was a perk.
Looking forward to the DLC. Finding Spacers and Crimson Fleet in abandoned locations is disappointing. Andreja doesn't know where her home world is, but we're fight the same old bandits there?
@@Rockr69747why hate to love it? Cuz other ppl don’t like it? Who cares! I put 40 hours in and got kinda bored and put it down. But picked it back up a few weeks ago, and I’m having more fun than ever. No shame in it!
Thanks Bethesda for not giving up on Starfield. Thanks also for launching this new DLC, and the Creation Kit. Hopefully with the mods generated by the Creation toolkit, there can be a “cosmetic” mod category which won’t disable Achievements - so players can experience this new “Shattered Space” DLC while still enjoying their “quality of life” mods! 😊
Imo achievements are a silly thing we shouldent be caring about, and instead doing fun things we enjoi i litteraly have friends that sweat over those pointless points, its crazy. To me anyway.
Too many people who want the title of creative director or creative lead, etc, so there's like 7 team leaders for no good reason lmao, Assistant Lead Creative Director to the Creative Director, you can see it all through this video, it's all so corporate that no-one knows what anyone is doing in Bethesda any more, it's all a mish-mash of conflicting lore, design and systems.
Yeah this setting seems like a mess. A weird mix between mass effect and a cheap wannabe horror game? Whats the point? Theres hardly any NPCs, so whats even the story?
Very sneaky how you cut away right before you swing back after you mentioned the melee combat. You didn't show the animation on purpose. That's fine. We know why. I'm still gonna play don't worry Todd.
''handcrafted world'' = copy pasted shit. you will see the same exact settlement on many planets even with the npc spawned at the same exact spot. empty lands with nothing to do, loading screen nonstop, non existent space travel, cant fly on a planet, etc.
This was an underwhelming deep dive. It talked a lot about the story and the environment but I honestly don't care much about those. I was more interested in learning if additional systems or improvements were added to the game, such as base building expansions / settlement gameplay systems and new ship parts / building improvements / additions. Since those are what I spent most of my time doing in game. Nothing here looks very innovative or makes the game any better to me, except for another area to run around in. I'm going to wait and see what else is coming with with expansion
But are you guys just focusing on one planet or are you going to redo all the Copy and paste areas? I’m sorry I don’t think one planet or dlc is going to save this game the damage is already done. If you guys are redoing everything and more handcrafted areas and more interesting lore then I’m in
What damage? The bias against the game before they even showed gameplay? Why would they redo all the planets? In what sci fi world is every single planet booming with life and structures? The game doesn’t need saving. If its not for you then thats just it.
@@trichromatic5717 Can you read? I said in what "Sci fi world" a clear reference to the genre, nothing about realism. What excuse was made? Redoing all the "copy and paste " planets is a ridiculous request.
@@dtube441 "what sci fi world is every single planet booming with life and structures" Majority of planets completely are covered in in abandoned POI like a km apart over the entire planets surface. Thats a lot of structures. So I guess the answer is this one. If you want to use realism to prove people wrong then did you notice the game has magic space powers? Have you even played this game?
4-5 better crafted and focused planets would have definitely been better than 1000+ copy pasted planets. Dont sell yourself short because everyone can look at what they built before and know that bethesda can definitely do better.
only being able to go to 4-5 planets is incredible unrealistic in a space game, the foundation of the game was built for future updates whether they be patches, DLC or addons, you don’t have to like this method but the potential is infinite
The ONLY complaint I have is that there are Spacers and Crimson Fleet on the planet. "They're looking to take advantage of the situation" ok how? How did they know there's a situation? Ok there was a big explosion in the capital and that suddenly means every faction knows the location of the planet? I get that they wanted more human enemies in the planet so it didn't seem empty, but they could've made 3 factions of House Va'Ruun with different armors and clothes instead all fighting each other. It makes no sense that these bums now suddenly know how to find House Va'Ruun now out of no where when Va'Ruun agents don't even know the location once they leave. They better have a SOLID lore explanation in the DLC, and also explain why only pirates are going there and not the other major factions like the UC and Freestar Collective
@@sweetpain8277 bro what 😭 of course imma play it, I'm talking lore wise. You could've added any type of comment to add to the convo and you chose internet violence instead 💀
@zerotheg0d330 No violence. I ain't about that. You were like, they better have a lore explanation. That's demanding af. And to be honest, I doubt there will be. You know how these things work. Apologies if it seemed harsh. I think a better question is why are WE there? The player. Who does your personal character represent? Like in your own head canon. Maybe YOU are the UC or the Freestar Collective.
@@sweetpain8277 nah saying like in the games lore they better have a good explanation for it all. Not like I was making a threat, tf I'm ganna do 😭 you couldn't pay me to not play shattered space on release. I'm obsessed with Starfield . But word that's a good thought process
I could not care less about House Va'ruun in the base game, so this DLC seems like a waste of time. This is caused by inconsistent world building in base game and not giving proper meaning to player actions.
Sadly, I don't think they are considering the idea of expanding the outpost system to be something better. They've opted to have it be a resource and money generator and that's it. Never say never, but there is so much wasted potential there.
@basshead. Those features are at the core of modern Bethesda titles for the last 10 years. It of course can be optional content, but that doesn't mean it should be missing from the game.
@@WhateverMan-lx3dneverything looks generically the same (bland and boring). Nothing has changed and has not got that amazing or wow thought about this DLC at all. Compare this DLC to dawnguard and dragonborn.... Does NOT even come close to the skyrim DLCs.
@@Mantiscular12 But but... You get to see a new city? I mean village...that was already destroyed because they are too lazy to even make a real city, only villages.... what about the 50 new locations? How bout adding 50 normal POI's being randomized/layouts/enemies.... but no more generic corpo slop eaten up by gamers who like pretty colors and lazer sounds & saw Lost in Space 50 years ago. Can't wait for the 50 new "Run and talk to NPC" quests because email/phones/satellites don't exist anymore, even on the same planet. Some heatleech went through the unity and is now sentient, big whoop. ( My guess lol) /end rant. "Shattered Farce"
yea like Vytis said, it's less about making melee combat more fun and more about there being more melee enemies. Melee would first half to go back 13 years as a mechanic to even match skyrim's, let alone be better. Who knows maybe there'll actually be some melee customization though, not that the hopes are anywhere high.
Why are there Crimson Fleet and spacers in a place that's meant to be cut off from the rest of civilization? Hopefully because the disaster has broadcast the location of the planet, but probably for the same reason the Brotherhood are in Fallout 76.
Do you not see the giant gravity tearing holes that are inviting demon creatures from the other side? This planet is now visible to the settler systems and we don’t know if they found it or have been sucked into it
@t-rexreximus359 they said there fleshing out the zealots and adding other varunn sub factions. So stop complaining. It makes sense that the crimson fleet would try to plunder newly discovered territory.
@@avvc21 I agree it makes sense CF would want to do that, but I still think given we only have one pirate faction (CF) & one merc faction (Ecliptic) in the game - it would make sense to take the opportunity with a new expansion DLC to also add some more rival pirate factions (if pirates will form part of the story). If you don’t agree, that’s fine. I am looking forward to seeing what the Varruun sub factions are like.
If i had a quarter for everytime Bethesda made a dlc with an eldritch theme and isolated on an island/single planet. Id have three quaters, which isnt a lot but its weird that it happened thrice.
I try not to be too critical because it's not like I could do better. However, after playing for hundreds of hours, I must ask why more attention wasn't given to "purpose" For example - Why aren't the powers good for anything outside combat, or why did I work so hard for powers just to get perks that have the same effect? Also, why do I need outposts at all? And, why be a space trucker if it's the lowest paid gig in the galaxy? 😅 Oh, oh, and why did you try to sell me quests instead of fixing bugs or adding simple new POIs? (I don't like this type of business)
@veryrare432hz Of course not. The game wasn't delisted, didn't have one of the worst launches ever, or needed over a year to perform properly after being unplayable.
i really hope theses some unique dialogue for people who have the serpents embrace or are in a relationship with Andreja if there is then that would be amazing since they are both links to the Va'ruun culture and lore
And since we can change traits with a trip through the Unity, we call all try it as "Serpeant's Embrace" without creating a new character from scratch.
There ain't going to be aliens. It's all about a bland enemy faction. The only thing that would be great is if someone made a fallout crossover where they add the zetans to starfield.
We now have 4 civilizations that all seem to only be capable of building 1 medium sized town on 1 planet. Anything beyond that either gets abandoned and overrun with endless pirates/spacers or is filled with lifeless npc’s. Great work BGS.
@@SledTillDead the main city that's so forgettable I won't even bother to look up the name is medium sized IMO. The neon one is about medium sized kind of, but yeah that's it the rest are tiny
Yeah so Bethesda found a new way to not show a capital: we arrive a few weeks after an incident that destroyed almost entirely the city, how convenient. This is so disappointing, the world felt bigger in morrowind than in this space game.
my thoughts exactly. How can we avoid giving more work and not build a complete city that people expected in a base game ah yes lets make the storyline where its destroyed
ngl, this kinda trash. that "space shotgun" looks trash. I'm not impressed with what I saw. No companion combat to be found. nothing fun to actually do.
This makes no sense to me, you have a massive universe with countless boring planets that could use some sort of extra content to make them actually worth exploring. Then you make a totally self contained DLC, while acting like the game was a huge success...
I hope House Varuun didn't sign a pact banning giant combat robots :) I need a battlemech at least as a boss, but of course a piloted one would be better ;)
It almost feels like they are showing us the developers and designers to try to pull at our heart strings. "Please buy our game, we tried really hard!". And it does kind of work, it makes me sad to see them in this state rather than gloating over their begging. This expansion is doing the right thing by actually providing a hand crafted experience (what a crazy idea!) instead of infinite, boring, procedurally generated content (even though No Man's Sky managed to be fun in spite of procedural generation, but I digress), but it's too little too late, and it honestly doesn't even look fun. "Unlock the secrets of the Verune!" The who? There's some cult on some planet that has 'gravitational anomoles'? Wow how original and exciting! Bethesda is dead, somewhere along the line the talent must have left and they are incapable of making good games. Fallout 4 was when the cracks really showed, mostly (MOSTLY) competently made from a technical perspective but the writing was just AWFUL. Fallout 76 was a total dumpster fire, an insult to the fan base. Starfield is a boring, sanitized, buggy, unoptimized mess where the main gameplay loop is mostly loading screens. People rightly point at the engine causing these technical limitations but the thing is, many engines in use today are 20+ years old, Bethesda just does not have the ability to really iterate on it. Look at the ID Tech Engine, Source, even Unity and Unreal. I take no joy in seeing this happen, I LOVED Morrowind, Oblivion, Skyrim, Fallout 3 and especially Fallout New Vegas. It reminds me of Akrane Studios, who made some of my favorite games, the Dishonored series, Prey, even Dark Messiah of Might and Magic. But with Death of the Outsider and Deathloop they revealed they were losing their touch, with Redfall, they showed the world they had completely collapsed and the studio closed. I suspect Bethesda would have collapsed after Starfield if not for their deeper pockets. DO NOT get your hopes up about The Elder Scrolls VI, it will probably be WORSE than Starfield.
I’ve noticed they purposely don’t show a lot of the new spacesuits and weapons I’m hoping for less bulky gear to fit the stealth bounty hunter look I’m going for.
Every alien creature shown in this preview was a reskin of fauna already present in the base game. Even the "new" vortex horrors use the same model as the hostile creatures players can encounter in the oil rig point of interest that can randomly appear on planets; they just added a sparkly cloak effect. Color me unimpressed... Finish the base game before trying to sell new (low effort, incomplete) content. Every paid "Official Creation" is content that should have been the game from the start, and the game is still buggier than Skyrim and has incomplete systems.
Nobody should expect anything less from Bethesda. These devs are not the same devs that had passion for their games. These devs are mimicking the greats.
@@JoshcoshbagoshFollowing orders from the greedy heads... These devs probably did not have the time to come up with more new content so they just throw in the base game content instead and slap 20 dollars on it.
Doesn't sound interesting to me, sorry. Your problem isn't in the writing of a story, but rather the telling of it, which is where complex character animations, proper camera angles and cutscenes come into play. Mass Effect had the camera orbiting around characters in a cinematic way and although the cutscene character animations repeated, they EXISTED and made those character appear more fleshed out, it looked like people having a conversation, for you it's mainly motionless, like talking to a robot. I don't care about having an open world to explore if it means it's boring and empty, instead of destroying Earth, you could've had it as it is now with explorable hubs within large cities or other locations on the planet (Deus Ex Human Revolution, Deus Ex Mankind Divided and yeah also Mass Effect 1, 2, 3) , now Earth is fully explorable and empty and New Atlantis is one relatively small village on a empty planet. In Skyrim and Fallout, settlement-sized locations made sense because one happens in a 1400 fever dream and the other on a post-apocalyptic world. If New Atlantis was an explorable hub within a larger location, it would've made it more authentic, instead it's bank, hospital, shop, wilderness for miles. Sucks...and no expansion or DLC will ever fix it from the looks of it. Playing Fallout New Vegas currently, a game you released in 2010! And it blows this out of the water, proper atmosphere, faction reputation that matters, complex world politics (for a video game) that don't boil down to gender identity, race or sexual orientation, SKILLS THAT MATTER and probably more. Bethesda isn't gonna read this anyway, but I still said because I care, I really wanted this game to be great, I scheduled my vacation off work to play this because I thought that ~8 years of development would yield something really good, but no, just a mediocre whatever game to kill time.
Exactly instead of improving upon things Bethesda just sweeps things under the rug like it never happened I’m not giving this game a second chance sorry
Biggest launch in history followed by almost no one playing it anymore, speaks volume. You coat-tailed this title with your previous successes and failed to deliver. Even then, you tried to milk even most money from your fans with paywall quests in the creation hub...
Sounds like we get a short linear story on one planet with nothing is added to the base game like new things on other planets, more space combat, new enemies, a dynamic faction system or so.
It's like they don't understand the kind of content a huge space game actually needs to improve. Instead they try to fall back on what they know. What they need to do is work on improving the systems of the base game. Give us more stuff to do with our spaceship, make exploration engaging.
Have they fixed ship building to have controllable door and ladder placement yet? Or given all the citizens day/night behaviour cycles and homes/places to go to? How about a personal mother ship? Maybe in a future DLC?
@@KD--nz4ck yup, and it's killed the game for me. I'm keeping one eye on this game waiting for it to reach an acceptable state. Mods are still too primative atm too.
Honestly I don't think I'll be coming back even if I got the DLC for free with the premium edition.. It seems to me that Bethesda has lost their magic touch.
Yeah, I love Loading-screens, is all I ever wanted more Loading-screens, gimme some. You devs. with your way of: "feedback makes our game better", when people clearly were not happy with your product. Now, some DLC emerges, when the gameplay is still not really fun and full of Loading-screens. Amazing. Truely some Bethesda mastermind behind all this. Keep it up. Tbh Elder Scrolls VI shouldn't be released until Bethesda gets it together, man. Boo Bethesda, boo.
ES6 is gonna be a shit show, any other expectation on it is maximum cope. People have been begging for Bethesda to “make another Skyrim” while ignoring the fact that their past 3 games have been copy/pasted Skyrims. I’m not even hoping for them to get it together, I’m hoping that they go out of business.
I just want ALL loading screens gone (aside from the obvious initial start-up). No invisible barriers on planets, no landing/take-off animations, and no loading into and out of any location. Just pure seamlessness. And don't say "It can't be done", because it HAS been done. Y'all just decided to take the lazy route. Also, full-blown VR support would be very nice.
@@Mantiscular12 Never say never. Is it extremely unlikely, especially since this is Bethesda we're talking about? Yes. But is it IMPOSSIBLE? No, no it is not.
@@BionicFreakOfficialYou do understand that the game engine relies on loading screens to load all the maps and meshes in. Like I said you're imagination wont happen since the game engine ain't capable of handling with all the stuff spawning in. It would crash the entire engine and destroy the game if it didnt have loading screens.
@@Mantiscular12 Imagine thinking a 12 year old came up with that saying. "You do understand that the game engine relies on loading screens to load all the maps and meshes in." -🤓🤓🤓
@@BionicFreakOfficial You clearly have not worked with the creation engine on PC. Imagine a 10 year old saying "I just want all loading screens gone" on a game engine that's almost two decades old with abit of fixes and improvements. Fallout 4, Skyrim, Fallout new vegas, Fallout 3 and oblivion all use the same game engine. Do some research, derp.
Bethesda refuses to accept Starfield is a failure. And yes I know some people enjoy it, that’s fine. But this should have been part of the game at release. They should take notes from No Man’s Sky or Cyberpunk 2077 those game totally redeemed themselves and are now awesome games
@@hovsep56 True. But we as gamers should not have to wait years until the games become how they were markeded. It’s a worrying trend hyping up games only for the game to reach it’s full potential months or years after. I love Bethesda games and was very disapponted at Starfield.
Don't think there's any hope. FO4 sure as hell didn't get any improvement's over it's course, only thing that made it less bad is the weapon customization.
@@Verchiel_ Hmm, atleast there were directional power attacks from Oblivion/ Skyrim in F4, y'know 🥲 ...I just saw some of the attack animations in this gameplay and it just seemed alittle different from vanilla? Might just be me being hopeful lol
Realistically, if they had an overhaul, they'd have said that, or explicitly showed it so there'd be no question. You'll be lucky if they allowed melee weapons to have quality levels.
Lowkey this is what the main game should've been - around 4-5 planets and maybe a few moons fleshed out and hand-made without the Starborn New Game Plus BS, it would've been pretty memorable.
Very happy to hear they are working on fleshing out a handcrafted location, I feel like the design of the original game was laid out before people were exhausted with spaces that were big for the sake of being big.
Yep, that's why it's so incredible they went for a space game. They were going to have to compromise the moment they settled on the setting. Bethesda maps are little, a fraction of a region, a dot if compared to a continent, invisible compared to a planet, even a scaled-down one. For them to decide to go for a space game it meant they had to scrap all they knew about map design. Whatever solution it was going to be controversial.
@@mastah39facts. I hope the promised "years of support" comes true & we see many such handcrafted areas added to the game. I love starfield but my biggest wtf was how could they not have small handcrafted areas surrounding the main cities.
@@skyriminspace Honestly I was ready to be disappointed, and I wasn't. I have both Skyrim and Elite Dangerous among my 700+ hours games, and well over 1500 hours in both Minecraft and Kerbal Space program. I know my stuff when I talk about procedural maps and space games. Yep, they should have curated the areas around the cities a little better.
@@mastah39 i have been really impressed with the simulation of nature in the proc gen biomes. They have to add more POIs & definitely more random encounters, expand all aspects of outposts, but the basic canvas for an effectively inexhaustible gameplay loop is there.
This is so lazy. So we get a spooky themed POI, randomly spawning spider enemies, and what: a 3 hour fetch quest that probably ends with a light show? The game needs more weapons, suits, ships/parts and definitely new mechanics. I know modders will take care of it, but come on Bethesda. This is not a DLC
@@HolyRaincloud Sales isn't the point. Even though it WAS still extremely successful on that front despite what weirdos keep insisting. But it's just a simple stat. He is saying it was their biggest launch because it had the most people ever playing it on release. Console, Steam, Gamepass or otherwise. Thats all there is to it.
@@gondalasatvarsh5892 or there's just not achievements for them. wouldn't be the first time a company has kept story/gameplay elements secret from achievements
Doing quests for factions and deciding which one to help take over at the end? Are you honestly wondering if that will be in the game? Have you played a Bethesda game before?
Did they make any changes to the shit progression system and the useless skills that didnt matter but you have to acquire them in order to get the skills you actually want? Are caves still empty? Are they still reusing the same hideout/base on every planet? Are there still 10k loading screens to go through?
stop beating a dead horse and update your engine as fast as possible before elder scrolls 6 just don't embarrass urselfs by having loading screens and weird NPCs after gta6 release, we've been lied to of getting space travel between planets and systems in the first trailers of the game i thought it will be as good as 10 years old space games or even better space travel but it was literally a loading screens.
You have been busy since launch adding features standard in any other game, a sure sign of a rushed launch and not respecting a quality launch for your fans. You have added new content, the most interesting being paid mods. Bethesda you have truly lost your way.
@@MaMastoast thanks for replying, but that ain't touching the question at all, choom. They're doing it in response to the people already asking and caring for it so much.
When i first played Starfield i had hoped there would be a House Va'ruun expansion. So happy to see that hope comes to life soon. Remains to see if it's actually any good.
I'm happy to see them focusing on fleshing out one particular planet. If they can give the same treatment to the home worlds for the UC and FSC home planets and continue to improve variety of procedural POIs, the game will feel much more complete.
It's still going to be a bunch of separate little maps in procedurally generated squares of boring wilderness that you fast travel to.
They won't do that. Even modders can't fix this garbage game.
@@Maksie0might want to go look, cause it isn't.
@@bobjoe5937🤡
@@Maksie0isn’t that what everyone liked about previous Bethesda game maps? If you want a whole planet to explore, go play No Man’s Sky, other than that, Bethesda RPGs aren’t for you lil bro
The company that manufactures those med kit storage boxes must have a real monopoly in the market.
So does Johnson & Johnson with our real world first aid kits lol
In the distant future... only one man in the entire galaxy has a drivable buggy
I mean there are other vehicles in the game. But they are props. It's heavily implied that NPCs are using them though. One of these is scene right after completing the tutorial. They look like NASA rovers.
@@Capt_CrimsoN But how are we expected to believe what we don't get to see for ourselves? ;)
@@JoshuaGanoTyraxLightning in the distant future no one uses the bathroom. Sure we see bathrooms so it's implied they are used, but how are we expected to Believe what we don't see.
They don't fart either. It's the atmosphere I think 😂 @@InzaneMcNazty
Noooo you forget dude! In the future mankind invents FTL travel and suddenly loses ALL interest in exploration because uhhh reasons!
Base Game: "no one knows where Va'ruun's home planet is, not even most of the agents they send out"
DLC: "yeah, so there are spacers and Crimson Fleet there too."
I hope the answer for this is "no intrudevers happens to ever leave varuuns home planet"
I also was like wtf? When they said that, hopefully there’s a lore reason
Almost like the anomalous experience of the grav drive exploding made it easier to locate - or, y’know, the fact that the explosion literally relocated the settlement. People on the internet always try so hard to be “witty” that they fail to think.
Their Twitter account stated Spacers and CF were "taking advantage of the situation". So I imagine there might be a lore reason.
There definitely a lore reason. Like if a giant space warping anatomy happens its gonna make the place easier to find and when they find it and the people are disadvantaged they'll be exploited making it a new popular target for spacers and pirates
So you are telling me I will have even less to do with my spaceship?
The ship builder of the single most interesting feature in the game, yet we have no reason to actually fly our ship. Please make actual space exploration possible, instead of ignoring it.
Never in my life have I been so uninterested in new content.
there is actual space exploration, thé game is just 🗑️
The Grav Drive experiment gone wrong sounds like something Vault-Tec would do, but on a larger scale.
It also sounds very Warhammer 40k, a tear into Chaos. I like it!
Starfield's game design up to this point has been a grav drive (loading screen) experiment gone wrong :p jokes aside I'm looking forward to the DLC
@@snakyjake9 booooo
@@GentlemanCockroach or Doom.
Nah this is literally a copy and paste of the movie "Event Horizon" from 1997. Would highly recommend if you've never seen it.
I hope being married to Andreja will give additional dialogue/ quest options
They've already said that your relationship with Andreja can have significant effects on Shattered Space
@@DomCombatVidsthat's awesome, things like that are gonna make the game very replayable
Remember in fallout 4 when you go to far harbour with nick valentine there are more unique dialogue and options, Bethesda never misses with stuff like that
I’ve been thinking about a play through with the house varuun perk and marrying her for that exact reason.
Doubt it. Remember, Todd Howard is in charge.
Considering the shortcomings of the base game, I think making a large dlc take place on a single planet that has many different unique locations is the right decision to make.
Exactly.
It'll be interesting to see starfield content that isn't handicapped by the issue of poor exploration loop.
plus hey, DLCs pretty consistently end up being the best content in BGS RPGs.
Is it tho ? The base game is still kinda bad and extremely bland.
@@fpsacha the base game is bad mostly because it doesn’t have more planets filled with locations and things to do. Which this dlc is trying to add. Is there any other type of dlc that you think would have been better?
@@tetchedskate3366 ..but the DLC adds ONE planet, so everything else doesn't change. So once you completed the new campaign, there is nothing more to explore.
Nah the right decision to make would be for them to refund us our money. And make the base game actually populated outside of the tiny boring main settlements add all the features that should have been there at release. Not charge more money for a few quests on a planet
"Since launch we've added new features.", yes, a City Map feature and a land vehicle. Groundbreaking technology, truly.
Don't forget that they fixed ammo not being craftable, by instead making a key component to craft ammo itself not craftable. So now instead of waiting outside shops to buy ammo, you get to wait outside shops to buy ammo crafting ingredients.
Can't let outposts serve an actual purpose.....
also: Interior ship design, the new bounty system, survival mechanics, etc
@@Joshcoshbagosh new bounty system?
@@JoshcoshbagoshWill this DLC change anything in the base game? No? Then get out of from here. Cyberpunk 2077 and No Mans Sky - ever heard about those? The developers of those games actually IMPROVED the base game, hell - No Mans Sky got free DLCs. Bethesda should make more Redfall type of games or new content for Fallout 76 live service bs - that's what they are good for nowadays.
There's always the salty, pathetic children complaining about everything, and nothing, just for the sake of complaining.
Gamers are weak
Wow, another "huge city" we don't get to explore because an "incident" rendered most of it damaged/destroyed/missing/etc... Devs really need to stop it with that trope.
Where is Todd? Where is my CBBE?
YES WHERE IS CBBE!?
@@Buzz_329 the person that made those mods unfortunately retired from modding years ago
@@t.t6294you mean fortunately
I know what kind of man you are
@@InternalErrorXno
Don't get me wrong, I love me some hand crafted stuff but... How about some of that goodness in space exploration as well? U know guys... To make space more interesting in your space game?
Space is filled with nothing upon nothing upon nothing. You should play Elite Dangerous. You'd die of boredom from the reality of what it is you're asking for.
@@skippychurch2965 ....dude... I'm asking for video gamey stuff to do in a video game. Seriously... WTF are you even on about....
This isn't a space sim. Go play No man's sky or something
Space is empty.
@@tonydutton6713 IT'S A VIDEO GAME!
This looks great, and like how all the Starfield DLC should be: we need far more hand crafted, unique locations to explore to make the Starfield universe believable. Right now there’s just far too much repetition and obviously procedural generated too. Keep it up and investing in this, because you could turn it around and bring me back.
i'd prefer it if they worked on eliminating the repetition and improving the procedural generation instead of playing it safe and doing what they've always done.
@@starsandgardens579 they can add a thousand new PoIs and it'll still get reppetive. That's just the nature of space games. It hasn't been solved before and I doubt they'll solve it either. They "can" make it better
I just hope they start fixing the base game, eliminating the nameless citizin npc's, fixing named npc schedules, making more quests, unique gear, new locations, etc...
+ better companions, making the buggy an actual ship part that deploys it, allowing player fleets, etc...
@@GTexperience_Channel Tim lamb said there's going to be new companions so there's that
Why even make the base game about having 1000+ planets to explore then make the DLC all about curated, single location content? Why not instead have something like "100+ new randomly placed POI to explore"? So now we have one cool planet and a thousand boring ones. This seems like an admission that their original design was flawed.
Which is fine. Admitting that their idea was flawed is the first step to making ES6 better.
@@DrDandyDental Sure but doesn't do much for Starfield, the base game is already released.
@@DrDandyDental😂 you still believe they're capable? Starfield is a factual demonstration of how incapable their team is
There will be DLCs created for this game for several years after launch. And creations/mods will be made for it for decades. This gives everyone plenty of space to work with to maximize compatibility.
@@Cenot4ph If they fail with es6 will be the absolute end for bethesda
in other words: "Hey guys, now that alpha testing is done, we are releasing beta testing"
😬
The M-class ship near the beginning might just be an explorable poi, but I really hope the dlc introduces M-class ship building.
I instantly thought " I wonder if I can jack it?"
House Varuun started as the members of a colony ship that got “Lost” in space for 40 years. I imagine that M Class ship is that exact colony ship.
I imagine if they do that (and I think they will since it already partially exists in the game), they'll release it in a smaller dlc like the Vault-Tec or similar settlement building dlcs in Fo4. Same with space stations
*mods*
"It's been an incredible journey since Starfield launched last year"
Has it!?
See, this immediately makes me not trust them. Instead of being honest, yeah it wasn't a great release, we know we did not deliver what we promised and majority of you are dissapointed, but we are here to make it all up to you guys with this large dlc. But the straight up lie how great it's been and bla bla bla, liars.
THIS!
they have been doing consistent updates and improvements since launch. So in that sense, yes
@@Joshcoshbagosh Ah yes a vehicle and...map improvements? Truly significant updates over the year.
@@duckysyn well yes the vehicle and map are certainly important. But they have also been doing tons and tons of bug fixes, graphical enhancements like the new lighting, survival settings, added interior ship design, the new bounty system, etc.
>Cut off from the settled systems...
>...taken over by Spacers and the Crimson Fleet(you know, the same two enemy factions you've experienced already)
😬
Nailed it. Just another place to be the first to explo...sigh
after 100 hours I cannot tell which faction is which the AI behaves exactly the same, they just look a little different lol
You ever go urban exploring? Gangs go everywhere
@@mattc7420what part of CUT OFF FROM HUMANITY was unclear?
Gore and dismemberment, when?
Never cause "main tik tok audience"
I'm so ready for yearlyish story expansions for the next few years. Starfield has SO much potential to be a literal universe of extra content to be added. This looks like a brilliant start!
Yeah except 30 quid for dlc is taking the ×iss
I honestly think we'll only be getting Shattered Space +1 more big expansion in June-August next year, and then BGS officially move on. Let the 'creations' take up the mantle and leave a skeleton crew on the game for smaller DLC style stuff.
At this point Starfield didn't meet expectations and I think both Xbox and BGS want to move on to TES6
@@brownie43212ion think they can pull a cyberpunk but it looks good tho
@@veryrare432hz Maybe.... cyberpunk was less fundamentally flawed at its core IMO.
Starfield at its core doesn't hit anywhere close to the highs of Skyrim/Fallout4 in terms of exploration and world building.
It feels dull. Not sure that they can really afford to spend another 18-24 months doing a complete overhaul of the game
@@brownie43212 Y'know, I had this same discussion when talking about Cyberpunk, comparing it to other games, at the time they called it "Maybe they'll pull a NMS"
And you know what? They didn't.
Not even NMS "Pulled a NMS" it's all in the dumb narrative of the gamer's crowd that loves rage bait and redemption stories. The truth is that Studio Trigger pulled a "NMS" for Cyberpunk by making the game interesting after the shitstorm, and people pretended not to see the same nitpicks that they wasted hours and hours agruing about because they were supposed to think that the game was "Now fixed".
People spent hundreds of hours whining about copy-pasted NPCs, fire up the game now, in my last run I meet 3 copies of the same NPC on the first 20 steps out of V's apartment at the start of the game. And this is just an example.
But sure, continue with your crusade, we'll meet again in a few years, when you'll claim that TES6 can't meet the hights of Starfield and Fallout 76, with the rest of the crowsd.
I hope this is just me and the update won't be this way, but from this presentation Bethesda made Shattered space look smaller than New Atlantis, which is already small. There is no feeling of grandure, no feeling of interactivity or immersion in the "culture". Hopefully that is not true, as I really want this update to be the turning point of Starfield.
Exactly.
Can we get a 2nd Colony War DLC with mechs and large space battles.. Also i would love the ability to claim a system for a faction and they send their fleet and some troops to guard it.
That would be a cool expansion.
And then add random encounters like small skirmishes to the planet surfaces
Dream DLC
This is how I imagine they will inevitably setup Starfield Online. Could be rad!
Unlikely. A war like that is too big for an expansion. But it would be a good setting for Starfield 2. Like the civil war in Skyrim.
Hope they add optional gore - dismemberment in Zero G would be wild! 🤘
very much doubt it. this is Bethesda we're talking about
@@gamerfreak5961 Fallout? Skyrim? Literally any bethesda game.
@@gamerfreak5961 any Bethesda games had it, tf u sayin?
Blood in zero g will be hard to show properly
@The_Real_Adachi @scal221 Fallout 3 has a perk that made body parts explode when you shot them, which did come with a decent bit of blood. It’s just that it wasn’t a setting, it was a perk.
Looking forward to the DLC. Finding Spacers and Crimson Fleet in abandoned locations is disappointing. Andreja doesn't know where her home world is, but we're fight the same old bandits there?
Right.. 🤣🤣
What would you expect from bethesda? Just keep payin and dont ask questions
The video explains how the incident is recent so if that’s the reason you can find it, then the other factions can too
@@JChozen01 They can't critically think whatsoever.
Bethesda trying to make the combat look 'fast paced' is silly. The combat will be the exact same as it's been since Fallout 4.
So when will we be able to construct settlements (as opposed to outposts)? Walls, stores, industry, culture, raids, and other such things.
FSC and UC should also have extended handcrafted home world from the start.
560 hours in, and my body is ready for Shattered Space.
With that much playtime, how many NG+ are you into? I Want to get to the NG+ 10 for the max suit/ship but kind of lost interest after NG+ 6.
1850 myself, still hate to love it. I play nearly everyday.... I know....
@@Rockr697471850 hours? Jesus bro
@@jcparadis6010 none lol. Every time I beat the game and I get bored. I end up starting a new character from scratch.
@@Rockr69747why hate to love it? Cuz other ppl don’t like it? Who cares!
I put 40 hours in and got kinda bored and put it down. But picked it back up a few weeks ago, and I’m having more fun than ever. No shame in it!
Thanks Bethesda for not giving up on Starfield. Thanks also for launching this new DLC, and the Creation Kit. Hopefully with the mods generated by the Creation toolkit, there can be a “cosmetic” mod category which won’t disable Achievements - so players can experience this new “Shattered Space” DLC while still enjoying their “quality of life” mods! 😊
Imo achievements are a silly thing we shouldent be caring about, and instead doing fun things we enjoi i litteraly have friends that sweat over those pointless points, its crazy.
To me anyway.
this wont save the game if im being real but i give them props for trying
dude, if ur already modding, get the achievement re-enabler mod...
@@veryrare432hzSTFU. The game doesn't need saving you bot.
I agree, cosmetics shouldn't disable achievements.😊
guys im the biggest bethesda fan but im not playing this shit
Too many people who want the title of creative director or creative lead, etc, so there's like 7 team leaders for no good reason lmao, Assistant Lead Creative Director to the Creative Director, you can see it all through this video, it's all so corporate that no-one knows what anyone is doing in Bethesda any more, it's all a mish-mash of conflicting lore, design and systems.
Yeah this setting seems like a mess. A weird mix between mass effect and a cheap wannabe horror game? Whats the point? Theres hardly any NPCs, so whats even the story?
Very sneaky how you cut away right before you swing back after you mentioned the melee combat. You didn't show the animation on purpose. That's fine. We know why. I'm still gonna play don't worry Todd.
''handcrafted world'' = copy pasted shit. you will see the same exact settlement on many planets even with the npc spawned at the same exact spot. empty lands with nothing to do, loading screen nonstop, non existent space travel, cant fly on a planet, etc.
exactly
This will definitely NOT get me to reinstall. Take some notes from No Man's Sky, oh, and STOP LYING.
This was an underwhelming deep dive. It talked a lot about the story and the environment but I honestly don't care much about those. I was more interested in learning if additional systems or improvements were added to the game, such as base building expansions / settlement gameplay systems and new ship parts / building improvements / additions. Since those are what I spent most of my time doing in game. Nothing here looks very innovative or makes the game any better to me, except for another area to run around in. I'm going to wait and see what else is coming with with expansion
Facts
But are you guys just focusing on one planet or are you going to redo all the Copy and paste areas? I’m sorry I don’t think one planet or dlc is going to save this game the damage is already done. If you guys are redoing everything and more handcrafted areas and more interesting lore then I’m in
What damage? The bias against the game before they even showed gameplay? Why would they redo all the planets? In what sci fi world is every single planet booming with life and structures? The game doesn’t need saving. If its not for you then thats just it.
@@dtube441 Bro it’s a video game lol it doesn’t need to be realistic you just sound like Bethesda…
@@dtube441 Also you call copy and pasting the same areas realistic? Lol
@@trichromatic5717 Can you read? I said in what "Sci fi world" a clear reference to the genre, nothing about realism. What excuse was made? Redoing all the "copy and paste " planets is a ridiculous request.
@@dtube441 "what sci fi world is every single planet booming with life and structures"
Majority of planets completely are covered in in abandoned POI like a km apart over the entire planets surface. Thats a lot of structures.
So I guess the answer is this one.
If you want to use realism to prove people wrong then did you notice the game has magic space powers? Have you even played this game?
this is the direction the base game should've gone for: maybe 4-5 handcrafted planets. we did not need 1000 planets
Yes we did.
No we didnt. We wanted to explore a rich world, not the same poi's on a different textured world
4-5 better crafted and focused planets would have definitely been better than 1000+ copy pasted planets. Dont sell yourself short because everyone can look at what they built before and know that bethesda can definitely do better.
@@UmmerFarooq-wx4yo no we didn't
only being able to go to 4-5 planets is incredible unrealistic in a space game, the foundation of the game was built for future updates whether they be patches, DLC or addons, you don’t have to like this method but the potential is infinite
The ONLY complaint I have is that there are Spacers and Crimson Fleet on the planet. "They're looking to take advantage of the situation" ok how? How did they know there's a situation? Ok there was a big explosion in the capital and that suddenly means every faction knows the location of the planet? I get that they wanted more human enemies in the planet so it didn't seem empty, but they could've made 3 factions of House Va'Ruun with different armors and clothes instead all fighting each other. It makes no sense that these bums now suddenly know how to find House Va'Ruun now out of no where when Va'Ruun agents don't even know the location once they leave. They better have a SOLID lore explanation in the DLC, and also explain why only pirates are going there and not the other major factions like the UC and Freestar Collective
Or what? Or you're not playing? Relax.
@@sweetpain8277 bro what 😭 of course imma play it, I'm talking lore wise. You could've added any type of comment to add to the convo and you chose internet violence instead 💀
@zerotheg0d330 No violence. I ain't about that. You were like, they better have a lore explanation. That's demanding af. And to be honest, I doubt there will be. You know how these things work. Apologies if it seemed harsh. I think a better question is why are WE there? The player. Who does your personal character represent? Like in your own head canon. Maybe YOU are the UC or the Freestar Collective.
@@sweetpain8277 nah saying like in the games lore they better have a good explanation for it all. Not like I was making a threat, tf I'm ganna do 😭 you couldn't pay me to not play shattered space on release. I'm obsessed with Starfield . But word that's a good thought process
The story is LITERALLY not out yet. How about WAIT 2 seconds for the RPG DLC to come out?
I could not care less about House Va'ruun in the base game, so this DLC seems like a waste of time. This is caused by inconsistent world building in base game and not giving proper meaning to player actions.
So.... When are we getting Settlement building (not outposts) Building walls shops, manufacturing, culture, raids, stuff like that.
Dungeon/raid with mechanics + bosses : )
Sadly, I don't think they are considering the idea of expanding the outpost system to be something better. They've opted to have it be a resource and money generator and that's it. Never say never, but there is so much wasted potential there.
You want that tedious crap? Go play Sims 4 or something.
@basshead. Those features are at the core of modern Bethesda titles for the last 10 years. It of course can be optional content, but that doesn't mean it should be missing from the game.
@@danielkurtz3045 You didn't get tired of it after playing Fallout 4?
Congrats. You told me absolutely nothing across 10 minutes. Well done.
Try listening next time
Sniff some more copium, dude.
what a dumb assessment
@@WhateverMan-lx3dneverything looks generically the same (bland and boring). Nothing has changed and has not got that amazing or wow thought about this DLC at all.
Compare this DLC to dawnguard and dragonborn.... Does NOT even come close to the skyrim DLCs.
@@Mantiscular12 But but... You get to see a new city? I mean village...that was already destroyed because they are too lazy to even make a real city, only villages.... what about the 50 new locations? How bout adding 50 normal POI's being randomized/layouts/enemies.... but no more generic corpo slop eaten up by gamers who like pretty colors and lazer sounds & saw Lost in Space 50 years ago. Can't wait for the 50 new "Run and talk to NPC" quests because email/phones/satellites don't exist anymore, even on the same planet. Some heatleech went through the unity and is now sentient, big whoop. ( My guess lol) /end rant. "Shattered Farce"
7:44 what does that mean? You improved close combat? Or you added "more" melee weapons that feel like all the others? Genuine question
in a previous interview they said the enemy NPC's will charge at you more and be more aggressive. That's it. The melee will still feel like poo.
yea like Vytis said, it's less about making melee combat more fun and more about there being more melee enemies.
Melee would first half to go back 13 years as a mechanic to even match skyrim's, let alone be better.
Who knows maybe there'll actually be some melee customization though, not that the hopes are anywhere high.
We don't know the answer yet. The other two people that replied have pretended they do know, but we just don't
@@vytis47yea cuz that makes sense "that dude has a machine gun! I'm gonna charge him with a dagger!"
@@Verchiel_BGS new staplepoint seems to be disappointment
Why are there Crimson Fleet and spacers in a place that's meant to be cut off from the rest of civilization? Hopefully because the disaster has broadcast the location of the planet, but probably for the same reason the Brotherhood are in Fallout 76.
Do you not see the giant gravity tearing holes that are inviting demon creatures from the other side?
This planet is now visible to the settler systems and we don’t know if they found it or have been sucked into it
@@MrTarmactothey should of added alien humanoids instead of base game factions. 🤮
Agreed. They should have surprised us with a new pirate faction
@t-rexreximus359 they said there fleshing out the zealots and adding other varunn sub factions. So stop complaining. It makes sense that the crimson fleet would try to plunder newly discovered territory.
@@avvc21 I agree it makes sense CF would want to do that, but I still think given we only have one pirate faction (CF) & one merc faction (Ecliptic) in the game - it would make sense to take the opportunity with a new expansion DLC to also add some more rival pirate factions (if pirates will form part of the story). If you don’t agree, that’s fine. I am looking forward to seeing what the Varruun sub factions are like.
HEY! You got Dead Space in my Starfield!
YEAH? Well you got Starfield my Dead Space!
"I got a rock."
I'm officer Howard, what seems to be the trouble here?
Handcrafted world is all I need
If i had a quarter for everytime Bethesda made a dlc with an eldritch theme and isolated on an island/single planet. Id have three quaters, which isnt a lot but its weird that it happened thrice.
I try not to be too critical because it's not like I could do better. However, after playing for hundreds of hours, I must ask why more attention wasn't given to "purpose"
For example -
Why aren't the powers good for anything outside combat, or why did I work so hard for powers just to get perks that have the same effect?
Also, why do I need outposts at all?
And, why be a space trucker if it's the lowest paid gig in the galaxy? 😅
Oh, oh, and why did you try to sell me quests instead of fixing bugs or adding simple new POIs?
(I don't like this type of business)
I like Starfield...... but ALL the loading screens kill it for me.
There is no redemption arc here.
There was nothing it needed to be redeemed from
@@dtube441 Loading screens fried your brain, clearly.
they cant cyberpunk’d their way out this one
@veryrare432hz Of course not. The game wasn't delisted, didn't have one of the worst launches ever, or needed over a year to perform properly after being unplayable.
i really hope theses some unique dialogue for people who have the serpents embrace or are in a relationship with Andreja if there is then that would be amazing since they are both links to the Va'ruun culture and lore
And since we can change traits with a trip through the Unity, we call all try it as "Serpeant's Embrace" without creating a new character from scratch.
I want a gigantic space snake you encounter while flying your ship. PLEASE!
I thought i was the only one who wants this.
We generally need more giant aliens, humanoid aliens, and space aliens
There ain't going to be aliens. It's all about a bland enemy faction. The only thing that would be great is if someone made a fallout crossover where they add the zetans to starfield.
I really wish more games would be released finished these days
We now have 4 civilizations that all seem to only be capable of building 1 medium sized town on 1 planet. Anything beyond that either gets abandoned and overrun with endless pirates/spacers or is filled with lifeless npc’s. Great work BGS.
Medium sized? That's generous
@@SledTillDead the main city that's so forgettable I won't even bother to look up the name is medium sized IMO. The neon one is about medium sized kind of, but yeah that's it the rest are tiny
Yeah this DLC looks very disappointing.
Don't forget paid mods, you added Paid Mods .. again
The weird thing about this video is that there is no Todd?!
With all the flak he's gotten over this game? Are you surprised?
Todd Coward
he gotta redeem himself with tes 6, he have no more time to waste on his failed game
i hope our boy Todd cares just so much about TES6 that hes now devoting 100% of his time to it
@@KobeJordanHakeem He's probably spending a lot of time with the Indiana Jones team, since it's one of his favorite IPs
Is it a bug?? 5:25, who is walking on the bridge?
😂😂
Yeah so Bethesda found a new way to not show a capital: we arrive a few weeks after an incident that destroyed almost entirely the city, how convenient.
This is so disappointing, the world felt bigger in morrowind than in this space game.
my thoughts exactly. How can we avoid giving more work and not build a complete city that people expected in a base game ah yes lets make the storyline where its destroyed
ngl, this kinda trash. that "space shotgun" looks trash. I'm not impressed with what I saw. No companion combat to be found. nothing fun to actually do.
So we want the gore (dismemberment etc) from Fallout in Starfield aswell. It's way too soft unfortunately.
what u expected for a kid game
This makes no sense to me, you have a massive universe with countless boring planets that could use some sort of extra content to make them actually worth exploring.
Then you make a totally self contained DLC, while acting like the game was a huge success...
Yeah i'm confused as well. This planets looks so lame. There's planets already in the base game that look 10x cooler than this DLC planet
I hope House Varuun didn't sign a pact banning giant combat robots :) I need a battlemech at least as a boss, but of course a piloted one would be better ;)
It almost feels like they are showing us the developers and designers to try to pull at our heart strings. "Please buy our game, we tried really hard!". And it does kind of work, it makes me sad to see them in this state rather than gloating over their begging. This expansion is doing the right thing by actually providing a hand crafted experience (what a crazy idea!) instead of infinite, boring, procedurally generated content (even though No Man's Sky managed to be fun in spite of procedural generation, but I digress), but it's too little too late, and it honestly doesn't even look fun. "Unlock the secrets of the Verune!" The who? There's some cult on some planet that has 'gravitational anomoles'? Wow how original and exciting!
Bethesda is dead, somewhere along the line the talent must have left and they are incapable of making good games. Fallout 4 was when the cracks really showed, mostly (MOSTLY) competently made from a technical perspective but the writing was just AWFUL. Fallout 76 was a total dumpster fire, an insult to the fan base. Starfield is a boring, sanitized, buggy, unoptimized mess where the main gameplay loop is mostly loading screens. People rightly point at the engine causing these technical limitations but the thing is, many engines in use today are 20+ years old, Bethesda just does not have the ability to really iterate on it. Look at the ID Tech Engine, Source, even Unity and Unreal.
I take no joy in seeing this happen, I LOVED Morrowind, Oblivion, Skyrim, Fallout 3 and especially Fallout New Vegas. It reminds me of Akrane Studios, who made some of my favorite games, the Dishonored series, Prey, even Dark Messiah of Might and Magic. But with Death of the Outsider and Deathloop they revealed they were losing their touch, with Redfall, they showed the world they had completely collapsed and the studio closed. I suspect Bethesda would have collapsed after Starfield if not for their deeper pockets.
DO NOT get your hopes up about The Elder Scrolls VI, it will probably be WORSE than Starfield.
I’ve noticed they purposely don’t show a lot of the new spacesuits and weapons I’m hoping for less bulky gear to fit the stealth bounty hunter look I’m going for.
Right, there were a few peeks at some va'ruun stuff but i'm expecting all sorts of new clothes, suits & weapons in the random loot lists.
They probably don't want to spoil it , but I've noticed some new outfits for NPCs, I'd be surprised if we couldn't find these ourselves.
Ok fine, I’ll play Skyrim again
Shush, don’t let Bethesda see this, or they will release another patch to break Skyrim so they can force you to play Starfield.
I've been going hard om the Anniversary edition the last 2 weeks lol😊
Every alien creature shown in this preview was a reskin of fauna already present in the base game. Even the "new" vortex horrors use the same model as the hostile creatures players can encounter in the oil rig point of interest that can randomly appear on planets; they just added a sparkly cloak effect. Color me unimpressed...
Finish the base game before trying to sell new (low effort, incomplete) content. Every paid "Official Creation" is content that should have been the game from the start, and the game is still buggier than Skyrim and has incomplete systems.
Nobody should expect anything less from Bethesda. These devs are not the same devs that had passion for their games. These devs are mimicking the greats.
@@WrangleMcDangle you don't know what you are talking about. Tons of developers that worked on your beloved games are still at Bethesda actually
@@Joshcoshbagosh Lol then why do their games suck now? Weird right? Have a nice night Josh I hope you enjoy your $40 slop :)
@@JoshcoshbagoshFollowing orders from the greedy heads... These devs probably did not have the time to come up with more new content so they just throw in the base game content instead and slap 20 dollars on it.
Doesn't sound interesting to me, sorry. Your problem isn't in the writing of a story, but rather the telling of it, which is where complex character animations, proper camera angles and cutscenes come into play. Mass Effect had the camera orbiting around characters in a cinematic way and although the cutscene character animations repeated, they EXISTED and made those character appear more fleshed out, it looked like people having a conversation, for you it's mainly motionless, like talking to a robot.
I don't care about having an open world to explore if it means it's boring and empty, instead of destroying Earth, you could've had it as it is now with explorable hubs within large cities or other locations on the planet (Deus Ex Human Revolution, Deus Ex Mankind Divided and yeah also Mass Effect 1, 2, 3) , now Earth is fully explorable and empty and New Atlantis is one relatively small village on a empty planet. In Skyrim and Fallout, settlement-sized locations made sense because one happens in a 1400 fever dream and the other on a post-apocalyptic world. If New Atlantis was an explorable hub within a larger location, it would've made it more authentic, instead it's bank, hospital, shop, wilderness for miles. Sucks...and no expansion or DLC will ever fix it from the looks of it.
Playing Fallout New Vegas currently, a game you released in 2010! And it blows this out of the water, proper atmosphere, faction reputation that matters, complex world politics (for a video game) that don't boil down to gender identity, race or sexual orientation, SKILLS THAT MATTER and probably more. Bethesda isn't gonna read this anyway, but I still said because I care, I really wanted this game to be great, I scheduled my vacation off work to play this because I thought that ~8 years of development would yield something really good, but no, just a mediocre whatever game to kill time.
They didn’t make New Vegas
Exactly instead of improving upon things Bethesda just sweeps things under the rug like it never happened I’m not giving this game a second chance sorry
@@noahlefebvre29 Publishers, whatever, Obsidian used a lot of the assets that Bethesda made for Fallout 3 anyway.
I hope you can adjust the skill tree this time, preferably like skyrim, and balance the values. Don't be lazy.
Biggest launch in history followed by almost no one playing it anymore, speaks volume. You coat-tailed this title with your previous successes and failed to deliver. Even then, you tried to milk even most money from your fans with paywall quests in the creation hub...
Ill never get my 60 hours back
Finally Bethesda doing smth they are good at. More handcrafted content please.
Sounds like we get a short linear story on one planet with nothing is added to the base game like new things on other planets, more space combat, new enemies, a dynamic faction system or so.
what did u expected from beth 💀💀💀
@@veryrare432hz nothing, but i like to dream ;-)
Idk about linear some of the other factions are present maybe they'll give the player choices that significantly alter how the story plays out
It's like they don't understand the kind of content a huge space game actually needs to improve. Instead they try to fall back on what they know.
What they need to do is work on improving the systems of the base game. Give us more stuff to do with our spaceship, make exploration engaging.
Bethesda sweeping things under the rug as usual
Have they fixed ship building to have controllable door and ladder placement yet? Or given all the citizens day/night behaviour cycles and homes/places to go to? How about a personal mother ship? Maybe in a future DLC?
Lmao everything you are asking for they have already cut away when they allocated funds for this game. This is pure corporatized SLOP
@@KD--nz4ck yup, and it's killed the game for me. I'm keeping one eye on this game waiting for it to reach an acceptable state. Mods are still too primative atm too.
6:00 even fallout and skyrim have more smart aliens than your space joke wth man
facts
Honestly I don't think I'll be coming back even if I got the DLC for free with the premium edition.. It seems to me that Bethesda has lost their magic touch.
Oh look, content that was supposed to be in the base game right at launch.
oh look, someone who doesn't understand how game devlopment works
@@Joshcoshbagosh Ha ha ha, you should address that to Bethesda, not me.
@@rosumparat youre probably 12
@@Joshcoshbagosh When you'll get close to my age, kid, maybe I'll share you some thoughts on how a game development works.
@@rosumparat you have less then 600 points per deciliter of testosterone
One planet about to have more content than the entire galaxy 😂
Yeah, I love Loading-screens, is all I ever wanted more Loading-screens, gimme some. You devs. with your way of: "feedback makes our game better", when people clearly were not happy with your product. Now, some DLC emerges, when the gameplay is still not really fun and full of Loading-screens. Amazing. Truely some Bethesda mastermind behind all this. Keep it up. Tbh Elder Scrolls VI shouldn't be released until Bethesda gets it together, man. Boo Bethesda, boo.
ES6 is gonna be a shit show, any other expectation on it is maximum cope. People have been begging for Bethesda to “make another Skyrim” while ignoring the fact that their past 3 games have been copy/pasted Skyrims. I’m not even hoping for them to get it together, I’m hoping that they go out of business.
I feel way more optimistic for this DLC than I expected to after watching this
This looks so incredibly uninteresting
Couldn’t said it better. 😂
I just want ALL loading screens gone (aside from the obvious initial start-up).
No invisible barriers on planets, no landing/take-off animations, and no loading into and out of any location. Just pure seamlessness.
And don't say "It can't be done", because it HAS been done. Y'all just decided to take the lazy route.
Also, full-blown VR support would be very nice.
That's an imagination that will NOT happen
@@Mantiscular12 Never say never. Is it extremely unlikely, especially since this is Bethesda we're talking about? Yes. But is it IMPOSSIBLE? No, no it is not.
@@BionicFreakOfficialYou do understand that the game engine relies on loading screens to load all the maps and meshes in. Like I said you're imagination wont happen since the game engine ain't capable of handling with all the stuff spawning in. It would crash the entire engine and destroy the game if it didnt have loading screens.
@@Mantiscular12 Imagine thinking a 12 year old came up with that saying.
"You do understand that the game engine relies on loading screens to load all the maps and meshes in." -🤓🤓🤓
@@BionicFreakOfficial You clearly have not worked with the creation engine on PC. Imagine a 10 year old saying "I just want all loading screens gone" on a game engine that's almost two decades old with abit of fixes and improvements.
Fallout 4, Skyrim, Fallout new vegas, Fallout 3 and oblivion all use the same game engine. Do some research, derp.
Bethesda refuses to accept Starfield is a failure. And yes I know some people enjoy it, that’s fine. But this should have been part of the game at release. They should take notes from No Man’s Sky or Cyberpunk 2077 those game totally redeemed themselves and are now awesome games
the notes of those games are, work on it for multiple years to make it good.
starfield is only one year in.
@@hovsep56 True. But we as gamers should not have to wait years until the games become how they were markeded. It’s a worrying trend hyping up games only for the game to reach it’s full potential months or years after. I love Bethesda games and was very disapponted at Starfield.
put at least gore and dismemberment both tes and fallout had it and this dead game needs it the most
My fingers are crossed for an overhaul of the melee combat 🤞
😩🙏
Don't think there's any hope. FO4 sure as hell didn't get any improvement's over it's course, only thing that made it less bad is the weapon customization.
@@Verchiel_ Hmm, atleast there were directional power attacks from Oblivion/ Skyrim in F4, y'know 🥲
...I just saw some of the attack animations in this gameplay and it just seemed alittle different from vanilla? Might just be me being hopeful lol
Realistically, if they had an overhaul, they'd have said that, or explicitly showed it so there'd be no question. You'll be lucky if they allowed melee weapons to have quality levels.
Sadly it looks like it's just melee focused enemies that rush at you
Lowkey this is what the main game should've been - around 4-5 planets and maybe a few moons fleshed out and hand-made without the Starborn New Game Plus BS, it would've been pretty memorable.
Bethesda, easy idea for a DLC: player owned vending machines with customizable skins, generating passive income, and vending unique food items
Very happy to hear they are working on fleshing out a handcrafted location, I feel like the design of the original game was laid out before people were exhausted with spaces that were big for the sake of being big.
The hand crafted Worlds were always a huge selling point from Bethesda Games. I loved especially Skyrim. Glad to see this in Starfield.
Yep, that's why it's so incredible they went for a space game.
They were going to have to compromise the moment they settled on the setting. Bethesda maps are little, a fraction of a region, a dot if compared to a continent, invisible compared to a planet, even a scaled-down one.
For them to decide to go for a space game it meant they had to scrap all they knew about map design. Whatever solution it was going to be controversial.
@@mastah39facts.
I hope the promised "years of support" comes true & we see many such handcrafted areas added to the game.
I love starfield but my biggest wtf was how could they not have small handcrafted areas surrounding the main cities.
@@skyriminspace Honestly I was ready to be disappointed, and I wasn't.
I have both Skyrim and Elite Dangerous among my 700+ hours games, and well over 1500 hours in both Minecraft and Kerbal Space program.
I know my stuff when I talk about procedural maps and space games.
Yep, they should have curated the areas around the cities a little better.
@@mastah39 i have been really impressed with the simulation of nature in the proc gen biomes.
They have to add more POIs & definitely more random encounters, expand all aspects of outposts, but the basic canvas for an effectively inexhaustible gameplay loop is there.
This is so lazy. So we get a spooky themed POI, randomly spawning spider enemies, and what: a 3 hour fetch quest that probably ends with a light show?
The game needs more weapons, suits, ships/parts and definitely new mechanics. I know modders will take care of it, but come on Bethesda. This is not a DLC
tbf what they did is actually impressive for this absolute failure of a game . visually at least
Biggest launch in BGS history? don't shame yourselves like that, it definitely wasn't.
it was. It had more players on launch day than any of their previous games.
@@Joshcoshbagosh xbox game pass doesnt count
@@HolyRaincloud lol it literally does though thats kind of the whole point
@@Joshcoshbagosh just because you make it accessible to more people doesn’t mean you made more money from it.
@@HolyRaincloud Sales isn't the point. Even though it WAS still extremely successful on that front despite what weirdos keep insisting. But it's just a simple stat. He is saying it was their biggest launch because it had the most people ever playing it on release. Console, Steam, Gamepass or otherwise. Thats all there is to it.
This level of quality should have been set as standard for all planets. This is the only thing you're good at.
So a DLC only giving content on a single planet.... what about the whole Space aspect??? FAIL
They said something bout Minor House Varun factions - I wonder if we have questlines for each of those Houses and real faction rivalries.
Would love that!
That'd be cool, but the achievements for the DLC seems to say there aren't any more faction quest lines.
@@gondalasatvarsh5892 or there's just not achievements for them. wouldn't be the first time a company has kept story/gameplay elements secret from achievements
That is what they seemed to suggest in the video
Doing quests for factions and deciding which one to help take over at the end? Are you honestly wondering if that will be in the game? Have you played a Bethesda game before?
Did they make any changes to the shit progression system and the useless skills that didnt matter but you have to acquire them in order to get the skills you actually want? Are caves still empty? Are they still reusing the same hideout/base on every planet? Are there still 10k loading screens to go through?
Tell me you put less then 4 hours into the since launch without telling me
@@avvc21 I actually put 4 hrs and 1 minute into the game
@@alexlopez2995 apologies, carry on sir
Thank you! Was tired of all the RUclipsrs making crap up with no idea. Very excited!
jokes on you, they'll be making up 10x the crap for the next few weeks.
Jokes on you guys, we are gonna be busy playing good games and not this...
stop beating a dead horse and update your engine as fast as possible before elder scrolls 6 just don't embarrass urselfs by having loading screens and weird NPCs after gta6 release, we've been lied to of getting space travel between planets and systems in the first trailers of the game i thought it will be as good as 10 years old space games or even better space travel but it was literally a loading screens.
The engine is actually pretty good.
What are your complaints of the new engine?
Shattered Space is basically what we should've gotten out of base game Starfield, a normal Bethesda game with handcrafted content.
You have been busy since launch adding features standard in any other game, a sure sign of a rushed launch and not respecting a quality launch for your fans. You have added new content, the most interesting being paid mods. Bethesda you have truly lost your way.
Why do people care so much about freakin melee combat in a futuristic game?! Holy shit, its not age of fuckin empires.
Because they presented melee as a supposedly viable option and therefore people expect it to be enjoyable?
Seems reasonable to me
@@MaMastoast thanks for replying, but that ain't touching the question at all, choom. They're doing it in response to the people already asking and caring for it so much.
Wow! it suck! it look boring and bethesda not even fix gun combat.
When i first played Starfield i had hoped there would be a House Va'ruun expansion. So happy to see that hope comes to life soon. Remains to see if it's actually any good.