Liquid with UVs in Cinema 4D

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  • Опубликовано: 25 янв 2025

Комментарии • 61

  • @dwisenhower
    @dwisenhower 4 месяца назад +7

    i found that having a Gaussian sdf at a low percentage, and another sdf smooth set to "mean curvature" gives good results. Just thought id share it

  • @3rdVisionStudio
    @3rdVisionStudio 6 месяцев назад +16

    I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!

    • @lukasthorup
      @lukasthorup  6 месяцев назад

      @@3rdVisionStudio I really appreciate the kind word my man 🙏🙏🙏

  • @effectatron
    @effectatron 6 месяцев назад +6

    Once again I will instantly share this in my discord cuz it's awesome! Great stuff as always!

  • @everythingsfine3064
    @everythingsfine3064 6 месяцев назад +2

    exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....

  • @DanielLuzster
    @DanielLuzster 18 дней назад

    Dude, you are so clever, I would never have worked this out. Nice!

  • @andreaskoumis7468
    @andreaskoumis7468 4 месяца назад +1

    this is brilliant, my brain could have never made these links! thank you so much

  • @RogerKilimanjaro
    @RogerKilimanjaro 6 месяцев назад +1

    very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?

    • @lukasthorup
      @lukasthorup  6 месяцев назад

      @@RogerKilimanjaro Yeah thanks dude, a you can see its no perfect. But its something 😂

  • @bogdanciocART
    @bogdanciocART 6 месяцев назад +5

    That's so cool! It's similar to the UV Advection setting from X-Particles, but seems to be so accurate, thank you ❤‍🔥

    • @lukasthorup
      @lukasthorup  6 месяцев назад

      @@bogdanciocART thanks man ☺️ its a bit fiddly but its works 😉

  • @migueltoledo8590
    @migueltoledo8590 4 месяца назад +2

    Love your contents Lukas!, what about the rock ground, how do you make it?

  • @Jhizzle473
    @Jhizzle473 4 месяца назад

    Could you do a tutorial on fluid running into stuff or falling on objects like in the intro to for those about to die?

  • @tobiasroth8169
    @tobiasroth8169 15 дней назад

    can this be done in octane as well? iam struggling at the node editor part. i have the vertex map with the UV Color, but there is not "UV offset" like u have in octane?

  • @eilonhay4812
    @eilonhay4812 6 месяцев назад +1

    quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)

  • @Pkulinsky
    @Pkulinsky 6 месяцев назад

    Thats grate! Especially about transfer uv to volume builder. Thank you Lukas!

  • @rahnaissance
    @rahnaissance 4 месяца назад

    for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.

  • @lineardrift
    @lineardrift 8 дней назад

    I have been trying to figure this out for a week now. I'ts been killing me. I think this tutorial has saved my life! LOL I need to watch it again and apply it to my project. Only question I have is: how can I see it in a higher rez? I am trying to see some of your settings, but they are very blurred. Does anyone know how to make the video sharper? Thanks!!

  • @vfx_jon
    @vfx_jon 3 месяца назад

    dont put the particle group under the builder in the object manager. drag it ibto the link window on the builder instead. recommended by maxon training team. otherwise, great video

  • @casparlucas_
    @casparlucas_ 6 месяцев назад +1

    Great stuff! Wanted a tutorial on this for ages

  • @mitch4248
    @mitch4248 6 месяцев назад

    You are a mad man! Thanks a ton for sharing all this knowledge ❤

  • @HuyLe2607
    @HuyLe2607 6 месяцев назад +1

    That’s amazing.
    Great technique and thank you for sharing it.

  • @Tennet3D
    @Tennet3D 3 месяца назад

    How would you go about using the same texture to drive a subtle displacement within the same material? I'm trying this in my setup, but the displacement isn't working as expected - it doesn't seem to follow the black and white values of the texture properly. Any tips on where I might be going wrong? I have applied the Redshift material to the 'Volume Mesher'.

  • @adamzunder7370
    @adamzunder7370 6 месяцев назад

    Really clever man. Keep up the good stuff!

  • @joe_joiner
    @joe_joiner 2 месяца назад

    What's the best way to re-time something like this? Baking to alembic didn't seem to give me great results / everything dissapeared...

  • @SandroSanakoti
    @SandroSanakoti 6 месяцев назад

    Absolutely beautiful!

  • @ismailvfx31
    @ismailvfx31 2 месяца назад

    thanks for this Tuto , The best Channel
    bro the next time increase ur Text UI its very small

  • @debakowski
    @debakowski 5 месяцев назад

    Nice work! When i first saw thumbnail i thought it will be Houdini tut. :o

  • @ВладиславСавченко-в2д
    @ВладиславСавченко-в2д 6 месяцев назад +1

    Amazing,bro
    Coolest Chanel ,that I see with cinema4d❤

    • @lukasthorup
      @lukasthorup  6 месяцев назад

      @@ВладиславСавченко-в2д thanks mate, appreciate it 🙌

  • @alientan2949
    @alientan2949 6 месяцев назад +1

    You are a Genius!

  • @苏昆-g6y
    @苏昆-g6y 6 месяцев назад

    Is there a node with similar functions in Houdini that can allow fluid to have UV?

  • @StillSameSharkk
    @StillSameSharkk 6 месяцев назад +1

    This is impressive!! Thank you so much!

  • @PeterDunwoodie
    @PeterDunwoodie 3 месяца назад

    how did you add the texture into the node editor?

  • @AlexanderMinaevFast
    @AlexanderMinaevFast 6 месяцев назад +1

    Please. Create tutorial realistic tornado, ocean, explotion, water splash to spline, snow in Cinema 4D

  • @khalilboss2855
    @khalilboss2855 6 месяцев назад

    super cool tutorial. Thank you for sharing!

  • @gillesdillenseger6472
    @gillesdillenseger6472 4 месяца назад

    Wow that's so clever, really cool tutorial 👍

  • @RTX4060-i1w
    @RTX4060-i1w 2 месяца назад

    This is so sick

  • @JWMD_
    @JWMD_ 6 месяцев назад

    Awesome man! Thanks for sharing !! :)

  • @Ayvazovsky_kar
    @Ayvazovsky_kar 6 месяцев назад

    Lukas this is pretty helpful! Thank you🔥

  • @neoqueto
    @neoqueto 4 месяца назад

    Guy creates a black to green gradient and I said out loud "COORDINATES!"
    What a HACKER! Hell yeah!

  • @danieljoda
    @danieljoda 3 месяца назад

    Amazing!!! Thank you for sharing 😊

  • @ааа-к7е2о
    @ааа-к7е2о 6 месяцев назад

    Hi, I can't find “Mesh Emitter”. Only “Emitter” is available. Could this be related to the c4d version? I have 2024.2.0.

    • @PolygonDivision
      @PolygonDivision 6 месяцев назад +1

      you need at least 2024.4.1 update.

    • @ааа-к7е2о
      @ааа-к7е2о 6 месяцев назад

      @@PolygonDivision thanks for the answer

  • @tariqkhan86
    @tariqkhan86 5 месяцев назад

    Let us hope c4d does liquid next version

  • @delianhristov8086
    @delianhristov8086 6 месяцев назад +1

    Genius trick! I hope I can recreate this using Octane :)

  • @J3DMG
    @J3DMG Месяц назад

    Nice tip! 👍👍

  • @joshvanover
    @joshvanover 6 месяцев назад

    Incredible.

  • @gv0zdysh0k
    @gv0zdysh0k 6 месяцев назад

    very-very interesting and informative!

  • @KosretEbdulrehman
    @KosretEbdulrehman 6 месяцев назад +3

    i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.

    • @bogscave
      @bogscave 6 месяцев назад

      Good luck! 😁

    • @Birkkromann
      @Birkkromann 6 месяцев назад +1

      Same here. Best decision I ever made. Especially with the 20.5 release. I can render 2.5 million grains on my M1 MacBook without a problem.

  • @ennistreppo5720
    @ennistreppo5720 6 месяцев назад

    thanks!

  • @lebadger
    @lebadger 5 месяцев назад

    Great thanks!

  • @allumettes77
    @allumettes77 6 месяцев назад

    Try Houdini, less expensive, more reliable

  • @whf1836
    @whf1836 6 месяцев назад

    天才

  • @거거러
    @거거러 2 месяца назад

    My computer died when I opened render view 🥲💀