Liquid with UVs in Cinema 4D

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  • Опубликовано: 24 дек 2024

Комментарии • 57

  • @dwisenhower
    @dwisenhower 3 месяца назад +6

    i found that having a Gaussian sdf at a low percentage, and another sdf smooth set to "mean curvature" gives good results. Just thought id share it

  • @3rdVisionStudio
    @3rdVisionStudio 5 месяцев назад +16

    I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!

    • @lukasthorup
      @lukasthorup  5 месяцев назад

      @@3rdVisionStudio I really appreciate the kind word my man 🙏🙏🙏

  • @effectatron
    @effectatron 5 месяцев назад +5

    Once again I will instantly share this in my discord cuz it's awesome! Great stuff as always!

  • @bogdanciocART
    @bogdanciocART 5 месяцев назад +5

    That's so cool! It's similar to the UV Advection setting from X-Particles, but seems to be so accurate, thank you ❤‍🔥

    • @lukasthorup
      @lukasthorup  5 месяцев назад

      @@bogdanciocART thanks man ☺️ its a bit fiddly but its works 😉

  • @andreaskoumis7468
    @andreaskoumis7468 3 месяца назад

    this is brilliant, my brain could have never made these links! thank you so much

  • @adamzunder7370
    @adamzunder7370 4 месяца назад

    Really clever man. Keep up the good stuff!

  • @ВладиславСавченко-в2д
    @ВладиславСавченко-в2д 5 месяцев назад +1

    Amazing,bro
    Coolest Chanel ,that I see with cinema4d❤

    • @lukasthorup
      @lukasthorup  5 месяцев назад

      @@ВладиславСавченко-в2д thanks mate, appreciate it 🙌

  • @RTX4060-i1w
    @RTX4060-i1w Месяц назад

    This is so sick

  • @mitch4248
    @mitch4248 5 месяцев назад

    You are a mad man! Thanks a ton for sharing all this knowledge ❤

  • @SandroSanakoti
    @SandroSanakoti 5 месяцев назад

    Absolutely beautiful!

  • @Pkulinsky
    @Pkulinsky 5 месяцев назад

    Thats grate! Especially about transfer uv to volume builder. Thank you Lukas!

  • @casparlucas_
    @casparlucas_ 5 месяцев назад +1

    Great stuff! Wanted a tutorial on this for ages

  • @everythingsfine3064
    @everythingsfine3064 5 месяцев назад +1

    exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....

  • @alientan2949
    @alientan2949 5 месяцев назад +1

    You are a Genius!

  • @StillSameSharkk
    @StillSameSharkk 5 месяцев назад +1

    This is impressive!! Thank you so much!

  • @HuyLe2607
    @HuyLe2607 5 месяцев назад +1

    That’s amazing.
    Great technique and thank you for sharing it.

  • @JWMD_
    @JWMD_ 5 месяцев назад

    Awesome man! Thanks for sharing !! :)

  • @Ayvazovsky_kar
    @Ayvazovsky_kar 5 месяцев назад

    Lukas this is pretty helpful! Thank you🔥

  • @debakowski
    @debakowski 4 месяца назад

    Nice work! When i first saw thumbnail i thought it will be Houdini tut. :o

  • @joshvanover
    @joshvanover 5 месяцев назад

    Incredible.

  • @migueltoledo8590
    @migueltoledo8590 3 месяца назад +2

    Love your contents Lukas!, what about the rock ground, how do you make it?

  • @gillesdillenseger6472
    @gillesdillenseger6472 3 месяца назад

    Wow that's so clever, really cool tutorial 👍

  • @RogerKilimanjaro
    @RogerKilimanjaro 5 месяцев назад +1

    very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?

    • @lukasthorup
      @lukasthorup  5 месяцев назад

      @@RogerKilimanjaro Yeah thanks dude, a you can see its no perfect. But its something 😂

  • @khalilboss2855
    @khalilboss2855 5 месяцев назад

    super cool tutorial. Thank you for sharing!

  • @J3DMG
    @J3DMG 12 дней назад

    Nice tip! 👍👍

  • @eilonhay4812
    @eilonhay4812 5 месяцев назад +1

    quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)

  • @danieljoda
    @danieljoda 2 месяца назад

    Amazing!!! Thank you for sharing 😊

  • @rahnaissance
    @rahnaissance 3 месяца назад

    for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.

  • @gv0zdysh0k
    @gv0zdysh0k 5 месяцев назад

    very-very interesting and informative!

  • @Tennet3D
    @Tennet3D Месяц назад

    How would you go about using the same texture to drive a subtle displacement within the same material? I'm trying this in my setup, but the displacement isn't working as expected - it doesn't seem to follow the black and white values of the texture properly. Any tips on where I might be going wrong? I have applied the Redshift material to the 'Volume Mesher'.

  • @Jhizzle473
    @Jhizzle473 3 месяца назад

    Could you do a tutorial on fluid running into stuff or falling on objects like in the intro to for those about to die?

  • @AlexanderMinaevFast
    @AlexanderMinaevFast 5 месяцев назад +1

    Please. Create tutorial realistic tornado, ocean, explotion, water splash to spline, snow in Cinema 4D

  • @vfx_jon
    @vfx_jon 2 месяца назад

    dont put the particle group under the builder in the object manager. drag it ibto the link window on the builder instead. recommended by maxon training team. otherwise, great video

  • @neoqueto
    @neoqueto 3 месяца назад

    Guy creates a black to green gradient and I said out loud "COORDINATES!"
    What a HACKER! Hell yeah!

  • @ismailvfx31
    @ismailvfx31 Месяц назад

    thanks for this Tuto , The best Channel
    bro the next time increase ur Text UI its very small

  • @lebadger
    @lebadger 4 месяца назад

    Great thanks!

  • @delianhristov8086
    @delianhristov8086 5 месяцев назад +1

    Genius trick! I hope I can recreate this using Octane :)

    • @lukasthorup
      @lukasthorup  5 месяцев назад

      @@delianhristov8086 i think its possible

  • @tariqkhan86
    @tariqkhan86 4 месяца назад

    Let us hope c4d does liquid next version

  • @PeterDunwoodie
    @PeterDunwoodie 2 месяца назад

    how did you add the texture into the node editor?

  • @joejoiner3156
    @joejoiner3156 Месяц назад

    What's the best way to re-time something like this? Baking to alembic didn't seem to give me great results / everything dissapeared...

  • @ennistreppo5720
    @ennistreppo5720 5 месяцев назад

    thanks!

  • @whf1836
    @whf1836 5 месяцев назад

    天才

  • @ааа-к7е2о
    @ааа-к7е2о 5 месяцев назад

    Hi, I can't find “Mesh Emitter”. Only “Emitter” is available. Could this be related to the c4d version? I have 2024.2.0.

    • @PolygonDivision
      @PolygonDivision 4 месяца назад +1

      you need at least 2024.4.1 update.

    • @ааа-к7е2о
      @ааа-к7е2о 4 месяца назад

      @@PolygonDivision thanks for the answer

  • @苏昆-g6y
    @苏昆-g6y 5 месяцев назад

    Is there a node with similar functions in Houdini that can allow fluid to have UV?

  • @KosretEbdulrehman
    @KosretEbdulrehman 5 месяцев назад +3

    i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.

    • @bogscave
      @bogscave 5 месяцев назад

      Good luck! 😁

    • @Birkkromann
      @Birkkromann 5 месяцев назад +1

      Same here. Best decision I ever made. Especially with the 20.5 release. I can render 2.5 million grains on my M1 MacBook without a problem.

  • @allumettes77
    @allumettes77 5 месяцев назад

    Try Houdini, less expensive, more reliable

  • @거거러
    @거거러 Месяц назад

    My computer died when I opened render view 🥲💀