I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!
exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....
very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?
quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)
i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.
I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!
@@3rdVisionStudio I really appreciate the kind word my man 🙏🙏🙏
Really clever man. Keep up the good stuff!
Once again I will instantly share this in my discord cuz it's awesome! Great stuff as always!
That's so cool! It's similar to the UV Advection setting from X-Particles, but seems to be so accurate, thank you ❤🔥
@@bogdanciocART thanks man ☺️ its a bit fiddly but its works 😉
Please. Create tutorial realistic tornado, ocean, explotion, water splash to spline, snow in Cinema 4D
Let us hope c4d does liquid next version
That’s amazing.
Great technique and thank you for sharing it.
exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....
Absolutely beautiful!
Thats grate! Especially about transfer uv to volume builder. Thank you Lukas!
You are a mad man! Thanks a ton for sharing all this knowledge ❤
Great stuff! Wanted a tutorial on this for ages
This is impressive!! Thank you so much!
super cool tutorial. Thank you for sharing!
Lukas this is pretty helpful! Thank you🔥
Awesome man! Thanks for sharing !! :)
You are a Genius!
thanks!
Incredible.
very-very interesting and informative!
Amazing,bro
Coolest Chanel ,that I see with cinema4d❤
@@user-ub5po8su9k thanks mate, appreciate it 🙌
天才
Genius trick! I hope I can recreate this using Octane :)
@@delianhristov8086 i think its possible
very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?
@@RogerKilimanjaro Yeah thanks dude, a you can see its no perfect. But its something 😂
quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)
Is there a node with similar functions in Houdini that can allow fluid to have UV?
i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.
Good luck! 😁
Same here. Best decision I ever made. Especially with the 20.5 release. I can render 2.5 million grains on my M1 MacBook without a problem.
Try Houdini, less expensive, more reliable
Hi, I can't find “Mesh Emitter”. Only “Emitter” is available. Could this be related to the c4d version? I have 2024.2.0.
you need at least 2024.4.1 update.
@@PolygonDivision thanks for the answer