let me know if you do I'm looking at that now. its less detailed and like the cloth doenst ahve enough subdivisions but that doesnt seem to the problem
what settings do you have the viewport on? I've been wanting to be able to see the final product as I am animating it instead of the ground shading lines and other raw nonsense
On the top left corner of your viewport you can click the "filter" tab and then you can toggle on/off everything. I usually turn off world grid/axis and work plane here if I want to see what I'm doing better.
Exactly, very large plane with the same material where i cut out a whole the size of the surface plane with a boole so they don't overlap. The edge is kind of hidden because of the dof on the camera
I wouldn't use this technique for large scale like oceans etc. Probably better to look in to xparticles, they have a good ocean simulator or alternatively Hot4D if you can make it work on your version of cinema 4D.
Unfortunately not really no. You could try this though: Depending on the complexity of the object you could animate it, put it in a null and make an instance of it which you put in a volume builder and kind of "slice" a layer out of it which is right below and slightly above the surface (by clipping it in the volume builder with a cube or something). This "slice" would then push against the surface from below but since it is clipped by the cube it wouldn't go high enough to penetrate the surface but since it is an instance of the other object it will follow the movement. I hope what I'm saying makes sense.
Great solution. Thank you! You will retain more viewers if you work faster and trim this down to just a few minutes or less. Mr Beast is a master at this. Viewers can stop and replay it if needed. Start the video by quickly describing your solution then quickly show us how. Cut cut cut!👍
Its Perfect. Thanq! Simple and so natural great result!
Marvelous! and with the standand render it gives a great result.
Thank you!
ingenious solution! mad props.
bro you're a genius, never thought of this
Very nice tutorial! I don't have the same resolt with 2025... I still try to figure out why.
let me know if you do I'm looking at that now. its less detailed and like the cloth doenst ahve enough subdivisions but that doesnt seem to the problem
Smart! Well done!
Amazing. Such simple solution!
Cool tut! I would like to see a full tutorial on setting up a scene like this :D
What a trick!!
Great Tutorial broo 🔥🔥🔥
WOW, THAT'S AMAZING lifehack ! Thanks, i was thinking about something like this since last week
🤩
11 years later. A new tutorial 🙂btw: old way would be to use the jiggle deformer. This looks better?
This is interactive, jiggle is just a noise
short and easy to follow tutorial
thanks you so much
This is so rad!! Love this approach, so simple!
Wow, simple but so efficient! Thank you very much :D
This is Genius.
brilliant idea
Very nice 👌
what settings do you have the viewport on? I've been wanting to be able to see the final product as I am animating it instead of the ground shading lines and other raw nonsense
On the top left corner of your viewport you can click the "filter" tab and then you can toggle on/off everything. I usually turn off world grid/axis and work plane here if I want to see what I'm doing better.
Love it and now I'm a big fan of you !
Cool!
This is great, thank you! How did you get that seamless floor? Or is it just a very large plane and/or low camera angle
Exactly, very large plane with the same material where i cut out a whole the size of the surface plane with a boole so they don't overlap. The edge is kind of hidden because of the dof on the camera
Love it!
so awesome
Super helpful. Thanks dude
Super cool!
amazing
Well done.
thanks
Wow, amazing
genius!
I use C4D2023 and can get this effect without using gravity. I am confused.
Is it possible to use this method for sea/ocean water with waves?
I wouldn't use this technique for large scale like oceans etc. Probably better to look in to xparticles, they have a good ocean simulator or alternatively Hot4D if you can make it work on your version of cinema 4D.
Prometeus
omg amazing !
would it still work if the object was to rise from the bottom of the plane to the top?
Unfortunately not really no. You could try this though: Depending on the complexity of the object you could animate it, put it in a null and make an instance of it which you put in a volume builder and kind of "slice" a layer out of it which is right below and slightly above the surface (by clipping it in the volume builder with a cube or something). This "slice" would then push against the surface from below but since it is clipped by the cube it wouldn't go high enough to penetrate the surface but since it is an instance of the other object it will follow the movement. I hope what I'm saying makes sense.
thank somuch bro
DUDE! FUCK! That's gorgeous! Such an elegant solution! Thanks for sharing! ❤❤❤❤❤❤ X
in 2024.5.1 mine seems to sink lower than the bottom falloff.
Tell me please, why do the waves turn out to be square and not round?
💋
11 minutos tardes..
UI so Freaking small,thanks for sharing anyway
wow cool method
Great solution. Thank you! You will retain more viewers if you work faster and trim this down to just a few minutes or less. Mr Beast is a master at this. Viewers can stop and replay it if needed. Start the video by quickly describing your solution then quickly show us how. Cut cut cut!👍
UI is very small. difficult to watch