Cinema 4D Tutorial - Create a Dynamic Water Surface Using Cloth (no vertex maps!)

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  • Опубликовано: 25 дек 2024

Комментарии • 53

  • @J.CarlesBarros
    @J.CarlesBarros 4 месяца назад +2

    Marvelous! and with the standand render it gives a great result.
    Thank you!

  • @nikolay_khan
    @nikolay_khan 6 месяцев назад +1

    WOW, THAT'S AMAZING lifehack ! Thanks, i was thinking about something like this since last week
    🤩

  • @sashacheremisov
    @sashacheremisov Месяц назад

    bro... GENIUS! thanks 🔥🔥🔥

  • @LennyTrees
    @LennyTrees 7 месяцев назад +1

    bro you're a genius, never thought of this

  • @GrisuXIII
    @GrisuXIII 7 месяцев назад +3

    Amazing. Such simple solution!

  • @modernodj
    @modernodj 6 месяцев назад

    Cool tut! I would like to see a full tutorial on setting up a scene like this :D

  • @АртемЗейналов-н6б
    @АртемЗейналов-н6б 2 месяца назад

    Its Perfect. Thanq! Simple and so natural great result!

  • @WyattCayer
    @WyattCayer Месяц назад

    ingenious solution! mad props.

  • @Laure_Daugeron
    @Laure_Daugeron 5 месяцев назад

    Wow, simple but so efficient! Thank you very much :D

  • @NickcorpelNicksMovieBox
    @NickcorpelNicksMovieBox 10 дней назад

    Amazing!! New to animating in Cinema4D, but would there be a way to also add a sea effect/ripple in there by standard? So that the ball, in this case, distorts the sea ripple effect?

  • @effectatron
    @effectatron 7 месяцев назад +3

    Smart! Well done!

  • @taivo8120
    @taivo8120 7 месяцев назад

    short and easy to follow tutorial
    thanks you so much

  • @virtuallyvisual
    @virtuallyvisual 7 месяцев назад

    This is so rad!! Love this approach, so simple!

  • @dkmorphey
    @dkmorphey 6 месяцев назад

    Love it and now I'm a big fan of you !

  • @abdallammar
    @abdallammar 2 месяца назад +1

    What a trick!!
    Great Tutorial broo 🔥🔥🔥

  • @michelangelodecia
    @michelangelodecia 7 месяцев назад +1

    brilliant idea

  • @jarvis9181
    @jarvis9181 7 месяцев назад +1

    This is Genius.

  • @learn2share461
    @learn2share461 2 месяца назад

    Very nice tutorial! I don't have the same resolt with 2025... I still try to figure out why.

    • @georgehurrell8480
      @georgehurrell8480 Месяц назад

      let me know if you do I'm looking at that now. its less detailed and like the cloth doenst ahve enough subdivisions but that doesnt seem to the problem

    • @martinfalconer546
      @martinfalconer546 3 дня назад

      Also using 2025 I got a better result by turning all of the forces off so just the sphere and plane

  • @jamesconkle9158
    @jamesconkle9158 3 месяца назад

    Very nice 👌

  • @simontrickfilmer
    @simontrickfilmer 7 месяцев назад +2

    11 years later. A new tutorial 🙂btw: old way would be to use the jiggle deformer. This looks better?

    • @LennyTrees
      @LennyTrees 7 месяцев назад

      This is interactive, jiggle is just a noise

  • @denpoddubny5890
    @denpoddubny5890 2 месяца назад

    Cool!

  • @LorisRavera
    @LorisRavera 7 месяцев назад

    This is great, thank you! How did you get that seamless floor? Or is it just a very large plane and/or low camera angle

    • @robbe.callewaert
      @robbe.callewaert  7 месяцев назад

      Exactly, very large plane with the same material where i cut out a whole the size of the surface plane with a boole so they don't overlap. The edge is kind of hidden because of the dof on the camera

  • @hussainalghanim
    @hussainalghanim 3 месяца назад

    thanks

  • @macarouni7799
    @macarouni7799 4 месяца назад

    Love it!

  • @crableproductions5112
    @crableproductions5112 7 месяцев назад

    Super cool!

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 3 месяца назад

    DUDE! FUCK! That's gorgeous! Such an elegant solution! Thanks for sharing! ❤❤❤❤❤❤ X

  • @KaylaCooper-o2n
    @KaylaCooper-o2n 2 месяца назад

    what settings do you have the viewport on? I've been wanting to be able to see the final product as I am animating it instead of the ground shading lines and other raw nonsense

    • @robbe.callewaert
      @robbe.callewaert  2 месяца назад +1

      On the top left corner of your viewport you can click the "filter" tab and then you can toggle on/off everything. I usually turn off world grid/axis and work plane here if I want to see what I'm doing better.

  • @Jeet_kumar311
    @Jeet_kumar311 6 месяцев назад

    Super helpful. Thanks dude

  • @SashaVinogradovaArt
    @SashaVinogradovaArt 7 месяцев назад

    Wow, amazing

  • @mvp4168
    @mvp4168 3 месяца назад

    so awesome

  • @abdullahalbaz2564
    @abdullahalbaz2564 7 месяцев назад

    amazing

  • @TumitchFX
    @TumitchFX 4 месяца назад

    Is it possible to use this method for sea/ocean water with waves?

    • @robbe.callewaert
      @robbe.callewaert  4 месяца назад

      I wouldn't use this technique for large scale like oceans etc. Probably better to look in to xparticles, they have a good ocean simulator or alternatively Hot4D if you can make it work on your version of cinema 4D.

  • @Elysium.4D
    @Elysium.4D 2 месяца назад

    would it still work if the object was to rise from the bottom of the plane to the top?

    • @robbe.callewaert
      @robbe.callewaert  2 месяца назад

      Unfortunately not really no. You could try this though: Depending on the complexity of the object you could animate it, put it in a null and make an instance of it which you put in a volume builder and kind of "slice" a layer out of it which is right below and slightly above the surface (by clipping it in the volume builder with a cube or something). This "slice" would then push against the surface from below but since it is clipped by the cube it wouldn't go high enough to penetrate the surface but since it is an instance of the other object it will follow the movement. I hope what I'm saying makes sense.

  • @aspizak
    @aspizak 7 месяцев назад

    Well done.

  • @glebapril2186
    @glebapril2186 7 месяцев назад

    Tell me please, why do the waves turn out to be square and not round?

  • @hrihori_art
    @hrihori_art 7 месяцев назад

    wow cool method

  • @leiandy8439
    @leiandy8439 5 месяцев назад

    I use C4D2023 and can get this effect without using gravity. I am confused.

  • @victorfougeray3308
    @victorfougeray3308 7 месяцев назад

    omg amazing !

  • @Willopo100
    @Willopo100 2 месяца назад

    in 2024.5.1 mine seems to sink lower than the bottom falloff.

  • @nimrodanimations
    @nimrodanimations 4 месяца назад

    genius!

  • @buivantai3256
    @buivantai3256 5 месяцев назад

    thank somuch bro

  • @АртемЗейналов-н6б
    @АртемЗейналов-н6б 2 месяца назад

    Prometeus

  • @1000_O
    @1000_O 6 месяцев назад

    💋

  • @mohamedazaoui6253
    @mohamedazaoui6253 6 месяцев назад

    11 minutos tardes..

  • @lamvitas
    @lamvitas 5 месяцев назад

    UI so Freaking small,thanks for sharing anyway

  • @themineralhunter
    @themineralhunter 8 месяцев назад

    Great solution. Thank you! You will retain more viewers if you work faster and trim this down to just a few minutes or less. Mr Beast is a master at this. Viewers can stop and replay it if needed. Start the video by quickly describing your solution then quickly show us how. Cut cut cut!👍