Another tip, don't use the default 24 faces when making circles and arcs when you don't really need it. Rain gutters, traffic sign posts, fence posts, or street lamps work perfectly fine with 6 or 8 sides. Cables or ropes look completely fine with only 3 sides. There is no visible quality difference when viewing them from a few meters, but it saves huge amount of edges/faces when you place tens or hundreds of them in your scene.
I love Sketchup, but I think Sketchup's BIGGEST CON is this laggy viewport. Blender, 3ds Max, and many more 3d applications have a much better viewport rendering
Good presentation, Aaron. It's interesting to note that the style thumbnail displays a little green stopwatch symbol when the style is set to be "fast".
I do purge all the time.. In my experience, purging is great at slimming the file size, but unlikely for it to boost performance. It will definately save and open faster. :P
@@ryoichiwatanabe648 that's tricky. Some materials and proxies may see an issue. This was true when I was working on Vray. But I haven't seen issue with Enscape yet.
Hi Matthews, Thank you for this, it will help us for improving display in Sketchup. I have a question : is there in Sketchup the following feature, that would be helpfull : not to draw objects (groups) that are further a certain distance from the camera? This would be a data own be groups or component, and you could say: further than some value, I only want to display the encompassing group at the top level, not the small ones inside, that have more polygons. Thank you for your help.
It's actually great sharing of knowledge here, thank you so much for that . So please , can I have PDF of keys, tools or option which I can use to reduce the size of SketchUp model .
Wait, wait, wait... I've thought about using sketchup for more than 3D printing models. I've never seen a performance hitch or slow down with one texture and maybe 15k polygons... Yea I could probably run it with literally anything... First question; does sketchup utilize newer consumer grade graphics cards? 500k polygons (same thing as faces? Maybe? Kinda? No?) Seems extremely low to ever give poor performance. Are you running this on a two core processor from 15 years ago with graphics disabled for demonstration purposes?
It's just the way SketchUp is. If you model efficiently and don't create unnecessary edges/faces, it runs smooth on 10-year-old 3-core AMD CPU with 4 GB DDR2 RAM and GT1030, even with 500k faces. Untextured. With extremely high detailed models, it will run like crap no matter what. It's ideal for architectural visualizations, but it's absolutely necessary to use proxy models of cars and trees for rendering. It's also not advised to use 3D Warehouse, 90 % of the models there have absolutely shitty optimization, or are too simple. Like a couple of kitchen cabinets with 30k faces and 20 MB file size. Put 5 models like that in your scene and performance will go to shit. Make everything yourself, don't use plugins and remove any unnecessary faces and edges. Also you don't usually need to use default 24-sided circles, it's overkill for small details in large scenes. I'd like to have a closer look at the model in the video, but my guess is it would be possible to model such overly simplified city with only 100k faces, with no visible quality loss.
Thanks for compiling these tips - really a great help during the build process. However, all of these steps are workarounds for Sketchup's inability to take advantage of the multi-core processor running in all our machines...even some fairly simple shapes at high resolutions, as needed for 3D print design, can cause significant wait times while the CPU plugs away one instruction at a time. It's time for multithreading!
Unfortunately, the task of displaying a 3D model to the screen is inherently a single core process. It is not something that can leverage multiple cores. As of now, no 3D modeling software uses more than one core to draw the model to the screen (there are other softwares that boast multi-threading, but that is for other functions, beyond drawing the model).
@@yootoob7048 he speaks the truth, I have to do sketchup freelance jobs. And I literally fed up waiting 30 seconds every time when I try to make any command..
Another tip, don't use the default 24 faces when making circles and arcs when you don't really need it. Rain gutters, traffic sign posts, fence posts, or street lamps work perfectly fine with 6 or 8 sides. Cables or ropes look completely fine with only 3 sides. There is no visible quality difference when viewing them from a few meters, but it saves huge amount of edges/faces when you place tens or hundreds of them in your scene.
500Mb model just went a lot smoother on my pc. Thx man!
Profile lines totally did it for me. Thanks!
Thank you so much. I just turned off the Profiles and it helped a lot. :)
I love Sketchup, but I think Sketchup's BIGGEST CON is this laggy viewport. Blender, 3ds Max, and many more 3d applications have a much better viewport rendering
you good sir, take a like, i just turned kff profile and it made it sooo much smoother
thank you _this is really helpful, but I'm jus curious that doesn't the ram and the model(brand of laptop/pc) affect the performance too ???
The tip about Profile lines will probably work for me. I'll try it!
Thank you. :D
Thanks a lot, it helped me so much. Switching off profile smoothened the file a lot....
Good presentation, Aaron. It's interesting to note that the style thumbnail displays a little green stopwatch symbol when the style is set to be "fast".
You are right! Great point, Dave!
oh yes! nice
Fixing the problems can save you
Cool! Didnt knwo about the Profile On off affecting the render.
I do purge all the time.. In my experience, purging is great at slimming the file size, but unlikely for it to boost performance. It will definately save and open faster. :P
Yoo kim! Will those changes in sketchup settings affect the overall render output in enscape for sketchup??
@@ryoichiwatanabe648 that's tricky. Some materials and proxies may see an issue. This was true when I was working on Vray. But I haven't seen issue with Enscape yet.
@@JosephKim oooowh aight! damn, it's a love hate relationship with sketchup.., and thx for the answer kim!! Lovin ur tutorials man!! keep it up!!
Absolute Dynamite!
underground system plan too ,, so wonderful really really
Hi Matthews,
Thank you for this, it will help us for improving display in Sketchup.
I have a question : is there in Sketchup the following feature, that would be helpfull : not to draw objects (groups) that are further a certain distance from the camera?
This would be a data own be groups or component, and you could say: further than some value, I only want to display the encompassing group at the top level, not the small ones inside, that have more polygons.
Thank you for your help.
Will this is gona affect the render quality
It helped me a lot!
It's actually great sharing of knowledge here, thank you so much for that . So please , can I have PDF of keys, tools or option which I can use to reduce the size of SketchUp model .
Gret!! Thx for the tip! But will it affect the overal look when i render it with another program, for instance in vray or enscape??
Nope! Rendering programs will render the data, these tips are how the data is displayed while in SketchUp!
Thank you!
Thanks, I like SketchUp
Wait, wait, wait... I've thought about using sketchup for more than 3D printing models. I've never seen a performance hitch or slow down with one texture and maybe 15k polygons... Yea I could probably run it with literally anything... First question; does sketchup utilize newer consumer grade graphics cards? 500k polygons (same thing as faces? Maybe? Kinda? No?) Seems extremely low to ever give poor performance. Are you running this on a two core processor from 15 years ago with graphics disabled for demonstration purposes?
It's just the way SketchUp is. If you model efficiently and don't create unnecessary edges/faces, it runs smooth on 10-year-old 3-core AMD CPU with 4 GB DDR2 RAM and GT1030, even with 500k faces. Untextured.
With extremely high detailed models, it will run like crap no matter what. It's ideal for architectural visualizations, but it's absolutely necessary to use proxy models of cars and trees for rendering. It's also not advised to use 3D Warehouse, 90 % of the models there have absolutely shitty optimization, or are too simple. Like a couple of kitchen cabinets with 30k faces and 20 MB file size. Put 5 models like that in your scene and performance will go to shit. Make everything yourself, don't use plugins and remove any unnecessary faces and edges. Also you don't usually need to use default 24-sided circles, it's overkill for small details in large scenes.
I'd like to have a closer look at the model in the video, but my guess is it would be possible to model such overly simplified city with only 100k faces, with no visible quality loss.
Thanks for compiling these tips - really a great help during the build process. However, all of these steps are workarounds for Sketchup's inability to take advantage of the multi-core processor running in all our machines...even some fairly simple shapes at high resolutions, as needed for 3D print design, can cause significant wait times while the CPU plugs away one instruction at a time. It's time for multithreading!
Unfortunately, the task of displaying a 3D model to the screen is inherently a single core process. It is not something that can leverage multiple cores. As of now, no 3D modeling software uses more than one core to draw the model to the screen (there are other softwares that boast multi-threading, but that is for other functions, beyond drawing the model).
sketchup is good to sketch-things-up
Please give us tips how we can make sections for SketchUp and export it to AutoCAD in ease.?? (for heavy sketch up files.)
Do tell me if u know.
It'll really be helpful.
Good
Thank you for posting this! Can you do the same for layout!!!!!!!
That's a great idea, Kyle!
This helped a little bit but still sketchup is slow.
What cpu?
My Macbook has a 2.9 GHz Intel i7.
Is that the GTA 3 Map Repeated?
Your sir are a Gentleman and a Scholar.
Turn off Edges along with profile
And you will move with an ease
좋아요
PLEASE SHARED YOUR THIS MODEL
¡¡GTA!!
Way to not steal someone's thunder... NOT...
Don't worry Igor, I only touched the surface of the information that Matthew will be covering! These videos are like teasers... so much more to come!
best trick stop using sketchup
Best performance boost I ever had is not using sketchup anymore
And yet you still troll this channel in an attempt to disrupt the performance of others.
@@yootoob7048 he speaks the truth, I have to do sketchup freelance jobs. And I literally fed up waiting 30 seconds every time when I try to make any command..
First tip for performance: dont use a notebook and never ever use apple...
fool yourself with what you say. it doesn't work.