Thank you for the video, very good material as always, I want to contribute something to this example, each wood can be a component that we could even model with a little more detail, maybe let see its board or black part, I do not know what is said in English. Doing that with 4 or 5 woods and placing them randomly as in real life the model would not only look better but also would be lighter for Sketchup. A big hug to the community and to all those who do that add knowledge every day.
Thank you! I pictured this look in my mind and couldn't explain it to someone...:-) I'm in the process of putting ceramic wood tiles down and trying to come up with a unique look with less cuts/loss...:-)
Thanks Aaron, this is right on time as I am working on a cast stone wall that is laid up from three different size blocks, 6, 10, and 16 inches. I have an image of a sample wall which is large enough to show the multiple pattern variations of the three sizes and want to make components in my model of each size (A, B, C) but each to have one of three or four different patterns so in the end there will be 9 or maybe 12 unique blocks and then be able to build the wall in the model using all the different blocks.
Thank you for the video, always useful to know new tricks and hints. Did you think to make some small application for the texture modifications in Sketchup?
This was an enlightening tip for me. THANKS! I never noticed the context option of "Combine Textures" before now. What version of SU was this available? I imagine this could be useful for other situations.
Hello I am interested to make herringbone tile floor in sketchup. I am following this tutorial step by step. when I comes to draw a tile Sketchup does not draw over material it draws beneath it.?what mistake I am doing?
Aaron, wondering... if you created the tile lines on a unique layer, would you be able to turn them off without having to use the eraser and not having the tile pattern disappear?
Assigning lines or surfaces to layers other than Layer0 is generally a bad idea. The easiest solution would be to use the Selection Toys extension to select all the lines at once and set them to Hidden with the Entity Info window.
hi sir nice video for making texture.. but sir I have one doubt. i have a laminate image. How can I stretch him according to the proportion of any TV unit or Door or Cupboard ? when i am stretching the image then quality is not coming or some time box box is coming image
Greate! I hope and encourage you to, ¡please!, do some series of videos about how to use Sketchup to reduce prims making mesh stuff for Second Life. Many prefer to use Blender, but me and others feel more comfortable with Sketchup tools. I have been doing some videos for Latin people, but I am not an expert in Sketchup so I only post my experimentations and resumes with more doubts than certainties. For example, I found a video in which the guy explain that is better use SU-7, save as .kmz, change extension to .zip, open and extract the collada to upload to Second Life (SL), because has better quality in geometry and is less heavy in land impact in world than the colladas exported from latest versions of SU. And is true, even the collada follow the international norm (I searched about) something happens that is best the oldie. I got the free SU-7 and also have the free SU2017 and test both, it is true. My colladas 2017 are heaviest than SU-7 extracted from kmz. I don't know why. But there is another thing that I don't know how to understand or control, it is how to clean the inner geometry to avoid tiny and hide triangles that make more complex the mesh object and heavier and expense to upload to SL. Right now I am filming a series of videos in my language to help me and others to learn about. Until now I only can do separate pieces of a mesh house to reduce prims, if I try to do a big piece like an entire floor more often I got hidden geometry that affects the physics and obstruct the movements of the avatar inside the building. So, the best way until now is to break a building in small pieces sculpted or not (walls, windows) and simple rooms as boxes to link all in SL. Another question is which softwares could we combine with SU to clean mesh geometry and bake textures and UV maps?
What if i have a skm file and when i apply on a surface & it doesn't give seamless integration.. Then how can i make a. Skm file texture seamless within sketchup?
That is exactly what this video covers. If the material is an SKM, just apply it to a surface that is bigger than the boundaries of the material, and follow the steps Aaron went through.
I was expecting you to do a final step of saving it as a rectangular texture image cut off in the right positions to be tile-able. How would you do that?
"right click to make unique texture". Whaaaat!! I wish I had know about this year's ago!
Turn on wireframe style and CTRL + A to select lines independently of textures right click and select "hide"
Thank you for the video, very good material as always, I want to contribute something to this example, each wood can be a component that we could even model with a little more detail, maybe let see its board or black part, I do not know what is said in English. Doing that with 4 or 5 woods and placing them randomly as in real life the model would not only look better but also would be lighter for Sketchup. A big hug to the community and to all those who do that add knowledge every day.
Thank you! I pictured this look in my mind and couldn't explain it to someone...:-) I'm in the process of putting ceramic wood tiles down and trying to come up with a unique look with less cuts/loss...:-)
I would've liked to have seen you go just one step further and use your tiled texture in a room.
Best Skill Builder yet!
Thanks Aaron, this is right on time as I am working on a cast stone wall that is laid up from three different size blocks, 6, 10, and 16 inches. I have an image of a sample wall which is large enough to show the multiple pattern variations of the three sizes and want to make components in my model of each size (A, B, C) but each to have one of three or four different patterns so in the end there will be 9 or maybe 12 unique blocks and then be able to build the wall in the model using all the different blocks.
Make an video explaining how to make that if you may!
Great tiling option Thank you... For sharing.
This is a great idea that I never thought of!! Awesome, thanks so much!
Thank you so much - very helpful!!
Shared in Trimble SketchUp FB Group
Thank you for the video, always useful to know new tricks and hints. Did you think to make some small application for the texture modifications in Sketchup?
Nice tip.
This was an enlightening tip for me. THANKS! I never noticed the context option of "Combine Textures" before now.
What version of SU was this available? I imagine this could be useful for other situations.
Very good! ;-)
Hello I am interested to make herringbone tile floor in sketchup. I am following this tutorial step by step. when I comes to draw a tile Sketchup does not draw over material it draws beneath it.?what mistake I am doing?
Aaron, wondering... if you created the tile lines on a unique layer, would you be able to turn them off without having to use the eraser and not having the tile pattern disappear?
Assigning lines or surfaces to layers other than Layer0 is generally a bad idea. The easiest solution would be to use the Selection Toys extension to select all the lines at once and set them to Hidden with the Entity Info window.
@@AaronMakingStuff or maybe triple click the geometry and use the soften/smooth window!
hi sir nice video for making texture.. but sir I have one doubt. i have a laminate image. How can I stretch him according to the proportion of any TV unit or Door or Cupboard ? when i am stretching the image then quality is not coming or some time box box is coming image
While applying material in particular object in sketchup 15 it is appearing black instead of material.. can you please help me out.?
Thanks, very nice.....
Se eu quiser fazer um piso quadrado ou retangular? Thanks
Greate! I hope and encourage you to, ¡please!, do some series of videos about how to use Sketchup to reduce prims making mesh stuff for Second Life. Many prefer to use Blender, but me and others feel more comfortable with Sketchup tools. I have been doing some videos for Latin people, but I am not an expert in Sketchup so I only post my experimentations and resumes with more doubts than certainties. For example, I found a video in which the guy explain that is better use SU-7, save as .kmz, change extension to .zip, open and extract the collada to upload to Second Life (SL), because has better quality in geometry and is less heavy in land impact in world than the colladas exported from latest versions of SU. And is true, even the collada follow the international norm (I searched about) something happens that is best the oldie. I got the free SU-7 and also have the free SU2017 and test both, it is true. My colladas 2017 are heaviest than SU-7 extracted from kmz. I don't know why. But there is another thing that I don't know how to understand or control, it is how to clean the inner geometry to avoid tiny and hide triangles that make more complex the mesh object and heavier and expense to upload to SL. Right now I am filming a series of videos in my language to help me and others to learn about. Until now I only can do separate pieces of a mesh house to reduce prims, if I try to do a big piece like an entire floor more often I got hidden geometry that affects the physics and obstruct the movements of the avatar inside the building. So, the best way until now is to break a building in small pieces sculpted or not (walls, windows) and simple rooms as boxes to link all in SL. Another question is which softwares could we combine with SU to clean mesh geometry and bake textures and UV maps?
What if i have a skm file and when i apply on a surface & it doesn't give seamless integration.. Then how can i make a. Skm file texture seamless within sketchup?
That is exactly what this video covers. If the material is an SKM, just apply it to a surface that is bigger than the boundaries of the material, and follow the steps Aaron went through.
why dont you combine it again?
Combine Textures can only be used to combine different textures. To use Combine Textures, you would need to make each board unique.
I was expecting you to do a final step of saving it as a rectangular texture image cut off in the right positions to be tile-able. How would you do that?
I just wanted to know why everyone else's texture is better than mine?!!
Your textures will be as good as the image you import... Did that sound wise? I was going for wise...
On a Mac, there’s a check box that controls texture quality. I think it’s under preferences> OpenGL. But Aaron’s wisdom counts, too!