This video is just you complaining about shit you could avoid by not playing triple a dogshit on release day. But you cant wait to buy the new product before reading user reviews, must consoom as much as possible!!!
What really bugs me is that Super Hot ALREADY HAD a warning at the beginning of the game about scenes of self-harm with the option to disable them. Then they just took out the scenes entirely, basically making the story of the game incomprehensible.
I honestly believe it had nothing to do with fears of being cancelled. The developer in the years after launch had just changed as a person and become very woke, so was totally into censoring their own work.
Really? Some weeks ago, a youtuber played super hot and does ends up killing his character sitting on a chair and looking at a pc aka suicide sonisk why you say that
@@WhoAmIHmmm Interesting. It's possible they only took it out of Super Hot VR since it feels more real in that one. I could be mistaken. It's also possible the RUclipsr was playing an older version of the game.
I kinda feel like it’s because a lot of people still don’t respect games as much as other mediums. The last example of super hot interested me the most, because I feel like this would be fine in something like a novel. The idea of some black box corporate forcing those who get sucked in to kill themselves by the end of the story would be fascinating, a morbid, surreal topic of control and power dynamics. Yet in super hot, it’s apparently too dark for the game to think about. Fuck that, it was cool and interesting and one hell of an end, to look down the barrel of a pistol then wake up a digitized recreation of yourself. That was just fukin cool man
As someone who's taken mental health classes and learned a LOT about suicide and how it works in psychology, it always pisses me off when people complain about it being mentioned. People always say that seeing suicide in fiction or media can put the idea into depressed people's heads, but that's not how it works. Suicidal thoughts are a symptom of clinical depression, so seeing something about suicide isn't going to put an idea in a depressed person's head because it's already there. Suicide isn't that complicated of a concept, you'd have to have the IQ of a rock to not be able to figure out what it is on your own, you don't need something else to give you the idea. If anything, removing it from media actually INCREASES suicide rates, because suicidal people WANT to talk about it. They WANT to be healthy and discuss their problems, but they often don't know how, and someone actually addressing their issue, whether it's directly to them or not, could mean the difference between them going through with it or living. By getting rid of all mentions of suicide in media, those people are further closed off from getting help and end up actually doing it.
A year late to reply, but this is the exact same argument levied against video games regarding real life violent crime (especially things like shootings in relation to the shooter genera). Incensed people claim "video games cause violence" when there is not only no clinical evidence - *none at all* - of any correlation between violent video games and real life violence, but that there's evidence to suggest the _opposite;_ that access to violent video games _reduces_ violent tendencies in people with violent urges, specifically because it allows them to vent their frustrations in a controlled environment. Violent video games, at the absolute worst, do nothing to curb the violent tendencies of people with those kinds of inclinations, while likely having a therapeutic effect on the majority of people that play them. They _never_ spur someone whom would otherwise not intend to commit violent acts, to commit them. *_Never._* But because uneducated people (wrongly) synonymise correlation with causality, they presume that exposure to [insert socially-taboo topic] inherently increases the tendencies of people to do those things in real life. This includes acts of violence, attempted suicide, any kind of social discrimination you can name, etc. It doesn't, but they won't listen and insist all media be censored to remove any mention of those things to "protect" the sensibilities of a hyperbolic group of overly-impressionable people that don't exist. It helps no one, likely makes things _worse_ for those supposedly being "protected" and makes everyone miserable because our media sucks due to not being allowed to explore concepts that have been arbitrarily branded verboten by a self-appointed group of disingenuous moral busybodies.
As someone with suicidal depression it actually pissed me off they took out the suicide scene for super hot. Im lucky i played it a week before it got pulled. It literally is a key moment to undertsanding what the story is trying to tell you. That negativity consumes you just as much as you consume negativity. It was one of those scenes were words werent necessary to convey what was being said and it was powerful.
It's oddly comforting, this kind of content. Puts you in that state of mind and then... You're still alive and glad that you are. I think that's what these people don't understand.
It was done tastefully too. Unlike that Netflix show 13 reasons why…. Superhot is done super creatively and fits the narrative. It’s so dumb that we can’t discuss hot topics such as suicide. Like what are we supposed to do… just ignore it?? It’s okay to curse up a storm and kill millions in a video game, but say the one wrong curse word or kill the one wrong person of a different color in a video game… oh THAT is the line? THATS the line there? Everything else is okay? 🤦♂️
i've also dealt with suicidal depression, in this case for most of my life. and i fucking hate how everyone removes any mention of it, for fear of god-knows-what, or has to tread on eggshells whenever the topic arises. at minimum it's pedantic, and at worst it actively discourages anyone ever talking about it... as if doing so was ever going to help anyone.
@@shaggy7599 oh yeah just a reminder that abomination of a movie “cuties” still remains on Netflix despite having been taken to the Texas court just to further cement your point
@@ManWithThreeDollars saw a guy actually review that show. It wasn't as bad as you'd think, it's actually about how the young people are being sold an image of themselves as commodities that are hypersexualized and how it affects certain communities and how some teens and kids react to it. Not blatant pedo bait as I'd first thought by that God awful name.
To add to number 4, they also removed the ability to ride Dolphins from Minecraft's aquatic update because people were complaining about it being animal cruelty.
@@brotherhoodofsteelsoldier1356 also, refusal to add sharks because waaa sharks are not actually evil so we cant add them and the result of that is that the ocean only has 1 hostile mob (though the drowned can basically just be ignored and they wont do anything so 0 hostile mobs)
The internet has been both a good and negative medium on games. I feel like it's been the best of both worlds, with the negatives always outshining the positives because that's what people fixate on the most these days
Because the negatives are big deals? Negatives get fixated on *because they're negative and people want them gone.* If the negatives were just "When I drop a sword out of my inventory it G-Mod ragdolls into the 5th dimension" (which would be hilarious honestly but its all I can think of as an example) no one would focus on them nearly as much, but the negatives are massive, and deserving of attention because they outshine the positives, not because "pEoPlE aRe NeGaTiVe", but because these things are pathetic, scummy, and shouldn't be issues in the first place. When negatives are games being released in unfinished states at launch, fomo infecting every single game with time gated battle passes like the plague that it is, and devs/publishers trying to monetise as many aspects of the game as they can get away with, of course people are gonna be pissed and focus on that, because none of those things should be things we have to deal with. I'll be positive once these shitty things aren't being done to games anymore.
I have like two local co-op games that I play with my husband and for each it took us a couple hours to get it working. FOR GAMES THAT WERE INTENDED FOR CO-OP. That was so annoying. Also we both had to own a copy.
@@maskedfoxx7173 games that require each player to have a copy are on the modern side of things. The N64 was the best console for couch co-op or multiplayer games with titles GoldenEye, Perfect Dark, Conker, Smash, Star Fox, etc. You only needed 1 console, 1 game and 2 to 4 controllers.
I didn't even know Super Hot had that ending. Honestly such a fitting end to its story, it really sucks that these types of things are being removed. There's a pretty big difference between telling a story and spewing absolute trash garbage, and its pretty clear Super Hot was telling a story. It sucks how that part was removed.
@@ArjunTheRageGuy i think there's 1 or 2 other suicide scenes, to like "test your loyalty" i think? but they take place in vr (as in the in-game vr headset), so i'm not sure why those would matter
The problem isn't the internet, it's the people using it. The only reason companies can get away with releasing a broken game is that too many people prepurchase it without thinking, and then the devs don't have to try anymore. And the people that try to cancel video games need to go outside, take a breath of fresh air, and rethink the purpose of their existence
internet gives devs a chance to release unfinished games since they can always finish the game sometime also creates circlejerks and hype and canceling games isnt always a bad thing, trying to get others to think before making a purchase is a good thing
@@triplehelix3207 I think the real problem is that they aren't even attempting to make good decisions using logic knowledge of their own likings and learning about the game online beforehand. But that's just my opinion.
You obviously havent seen some of the utter scumbag monetization that new-age games have been implementing. Sometimes cancelling a certain developer is a good thing. It teaches companies to be quick in their feet and respect the customer. It's a bit condescending to act like those people "just need to go outside" or something. You wouldnt be saying that in the case of other, non-gaming-related, corrupt business practices being defended. In reality it's no different from any other shady corporation.
I really love how the Internet Impacted Video Games with Indie Titles, because of the sheer range it provides them. I dont think i would have ever been able to get a copy of undertale or cave story or even VVVVV in my local gamestop, if it hadnt been for their success and popularity online - I'd have never even heard of them But yeah - I really like your points regarding most 'Triple A'-Titles
Indies are my life blood for single player titles like inscryption and outer WILDS (not worlds) but multiplayer unfortunately for the lack of community awareness alot of those games die out. Example a 1v4 asym called video horror society, it had great potential but the servers were barely active and it's pretty much dead now
@@fleepity Indeed, single player Indies really thrive but multiplayer, not so much. I beta test for an indie dev and the dev has easily put thousands of hours into the game and most testers a couple hundred and yet the actual playerbase is so low that you are lucky to find a server up. It is intended for 7-16 players. I think muliplayer indies meant for 4 or less can do well in the context of friend groups but ones that are meant for larger audiances tend to struggle more.
I always find this reasoning quite funny, considering before the internet there where more high quality indie games that where, relatively, easy to access. That was through disk-mags, ads in magazines, mail-ins, etc., etc. Granted modern indies are far more accessible, but at the flip side there are far more asset flips and other low effort shit. And because of the increase of low-effort stuff most serious devs get looked over unless either they build games specifically for streamer/journo/youtuber/social media content and not mainly for consumer fun or already have a large following on social media (at which point they're basically themselves the before mentioned group) Not to mention a lot of modern indie game are about as independent as a newborn baby. As it's the image of "indie" that sells, not actually being independent.
@@TheSaival but the point is that you don't have to jump through a billion hoops to get your hands on one, which allows the developer to actually make money
The firefly in Minecraft situation isn't even the complainer's fault, I'm sure he thought Mojang was smart enough to make fireflies inedible to frogs, rather than thanos snapping them (See: Parrots used to be able to eat cookies, Mojang coded cookies to be inedible to parrots). But no, they aren't smart enough anymore, it seems
I was saddened when they removed the suicide scene from Superhot, like first of all they clearly mentioned self harm scenes in the start of the game and gave an option to turn it off. Second of all its essential for understanding the story and essence of what it's trying to convey
If it weren't for the Internet, I wouldn't even know about the existence of so many of my favourite games ever, games that have impacted me and I will continue to cherish for years. But on the other hand, if it weren't for the Internet, my right arm wouldn't be 1.5x the size of my left. I understand where you're coming from, it's a very divisive subject.
@@Unclemike1356 Not likely. There are some video games (especially indie game) that have a very, very small following. So small, the chances of you hearing about them are slim to none.
I like video games that have multiplayer campaigns because they can. It may not make sense but who cares? You get to play with your friends. Both half life games have a single player campaign that you can screw around in with your friends for fun. And most of the halo games had it too! It didn’t make sense that there were two master chiefs in halo 2 but it didn’t need to make sense because it was fun. I wish more game companies would add stuff because it’s fun and not because it makes them money. If it’s fun and they get some cash out of it that fine with me but paid cosmetics aren’t fun most of the time.
Finally, someone says it! I so wish a lot more games had multiplayer for their campaigns. The elden ring mod that makes it fully multiplayer is one of the coolest things ever, and damn would it be cool to play through stuff like amnesia together with a friend.
I've been saying this for years and i will continue to do it... Indie games are keeping the game industry alive, because they are actually original and unique.
Basically I am of the opinion that the internet is not the problem, shortsighted corporate greed is. The internet just gives people options. That doesn't mean you have to over abuse on option to its extreme. Companies have made this calculus since before the internet or games existed. This action is worse for our workers, but better for the company. This action is worse for the environment but better for the company. This action is worse for our product, but counterintuitively, better for our company. So those actions happen. A lot. Games don't have to launch in this financial quarter. But business interests want them to because its better for their financials. And thats more important than launching a game when its ready. The marketing campaign crescendos at that time. The shareholders have been told that date, the stock price will take a hit if we delay etc. Its worse for the game, but its better for our bottom line. Games don't have to shift all the unlockable cosmetics to a real money store or DLC. But it makes the company more money. And they have no other objective in this economic system. So thats what will tend to happen. Its just what happens any time some new dimension opens up. It not dissimilar to nfts now etc. I'm never surprised by it. I just don't think its inherent to the technology. Just the greedy people who exploit it.
But it is also somewhat of a sign of stupidity from the people which buy it. (At least on the economical part) Why would you preorder a game when you don't even know how it's gonna work? Why would you buy a skin when it doesn't change the gameplay? And some things are in the end changed in a bad way just because we all act this way. It's like how we all cry about the amount of animals we kill for meat. They kill so many because that's the amount of meat we eat or throw away. If everyone would stop eating meat 2 days a week you would see what big of a change we could do. Same for games. PS: "UHHH the game is so bad". Why did you buy it in the first place instead of waiting for review?
@@bungercolumbus in terms of buying a skin when it doesn't effect gameplay Honestly that question can be applied to clothing we wear. Or even the beards we choose to keep or the hairstyle we choose to have. Just being near and tidy is enough not to have our looks impact our lives but we go out of our way to look amazing for compliments at least a good margin of people do . Non of that serves the purpose of clothing now clothing becomes a form of expression and identity . That's why people also buy gaming cosmetics a sense of identity and also to share with others This is more prevalent in games I feel because we can't always talk to the enemy or we may not wish to mic up and chat with people on our team do we express ourselves non verbally a lot Just my two cents
Don't forget that companies are still just companies. People seem to forget this these days. A company's goal is to make money. Some in a more scummy way than the other, but the goal is still the exact same.
I guess you suggested a solution in your comment. We need to somehow structure ourselves to incentivise and reward genuine self-expression and the integrity / quality of art over profits. That's a tough one.
I miss merit-based anything. If you see someone with cool customization, there's no thought past that other than the fact that they most likely paid for it. And if they grinded for it if the game even lets you do that, it's not even in a cool way like in past games, it's just playing the game over and over until you get to a certain level.
Caring about merit period will often get you called "ableist" or a "gatekeeper". Just look at the discourse surrounding whatever the most recent FromSoft game is.
@@100organicfreshmemes5 There’s a difference between making achievements require merit and making gameplay require merit. Gameplay should be very available to any buyer. I doubt an amputee would have much fun in a game that tells them to “get good” A normal mode that is hard is fine, but accessibility settings that can customize difficulty are a must
that keyboard thing is hilarious. Honestly can't even blame Bandai for that IDK how you would see that bug pre-launch. (not excusing there other bugs tho.)
This reminded me of a segment in EmpLemon's "Have Video Games been on a Downward Spiral?" video, where he showed that 45% of people he polled on Twitter preferred playing only games from the 2000s over the 2010s. All the things you mentioned perfectly fit with why so many prefer games from that decade.
There is something left out of your list. The internet has allowed gamers to share all of the secrets that give them an edge instead of people just figuring methods on their own. Back when I played games there were magazine guides of cheat codes and secrets. But they didn't tell you how to play the game.
Also, games have become more accessible in general. Instead of having to decipher some secret ancient text to find out where the next quest is, you can just play the game how you want
I enjoyed games because they had an ending. Now game dev companies expect me to play the same shit for a decade and be happy about it. These past months I've been playing only singleplayer games and God that's such a better experience.
I see your point but I also played the same 3 games over and over again when I was a kid because we couldn't afford many, so I might as well have been playing the same game forever lol
Just started watching your videos, you very entertaining. Just wanted to point out that the Witcher 3 didn’t have nearly as bad a release as cyberpunk did, and they clearly fixed it rather quickly unlike the other games you mentioned since it won game of the year and all, and though I didn’t play it at launch I understood from people that it was taken care of and i don’t think it was the mess that cyberpunk was at release. I really really really recommend that game to a gamer like you, if you haven’t already played it. It’s a masterpiece.
Not trying to start anything, but most PC gamers had a relatively bug-free experience for Cyberpunk 2077. Literally millions played the game and thought it was great in 2020. Cyberpunk was no buggier than the average open-world game release so I don't know why the entire world chose to martyr CDProjektRED It's nice to see everyone embracing it two years later, but I'm like, "everyone could've been playing it already." Of course, the bad PR has resulted in a better Cyberpunk 2077 for all of us, not a bad deal
@@EhurtAfy the reason was the shitshow that was production behind it, and just how badly it ran on consoles at launch. For people who had it on console, it was fucking shit, so anyone who played it on console was like "THIS is what we waited 5 years for?" or, if they knew about how badly crunched the developers were, it was "THIS is what you TORTURED your dev team for?!?!"
@@exyzt9877 Yeah, that's disappointing,. The big executive mistake was ever thinking it would run on last-gen consoles. However, open-world RPG fans should have seen this coming. These kinds of ambitious games are notoriously buggy at launch, almost entirely without exception. Cyberpunk 2077 had one of the better launches, at least on PC. Combine an open-world game like Cyberpunk 2077 with underpowered hardware and that's just asking for trouble. I played Skyrim on release day; it had game-breaking, save-corrupting, console-bricking bugs that still persist ten years later. I still loved janky 20fps Skyrim, and most of the serious bugs were eventually addressed. Unfortunately for CDProjektRED, they aren't Bethesda so they don't get a pass. Sucks for them
I like the video, but it is pretty obvious that the internet has had a net positive on gaming. Most of these incidents are just bad business practices that are companies pandering to the lowest common denominator. Loot boxes I think were inevitable, even if the internet never existed, but I agree that the internet caused cancel culture and companies sometimes listen to people with bad takes because they have a lot of upvotes on Reddit. I can’t really imagine gaming being where it is right now without the internet though
saying "oh well lootboxes were inevitable so learn to like them" Is like how we used to say: "oh well, you cant run bussiness without brute force, so slavery was inevitable" Some practices can be improved even if they were inevitable
@@Dan_Kanerva big agree that loot boxes weren't inevitable, either. It was an active choice companies made to exploit their customers because they wanted to, not because they needed to or had to. The sun rising is inevitable, nothing else is a guarantee.
In a sense, a lot of the problems (aside from day 1 problems) partially comes from going from the nerd culture to main stream. The really big change came from the mobile game market, where the consumers were not really that experienced as consumers and therefore easily lapped up all the problematic things that developers threw at the not really knowing better (before that time pay to win games were a really small and weird niche) and there just were so many of them that there was a lot of money to get from that market. Once those things became established there, the big developers for more serious games started picking up those practices, and as such things had becomre more of the norm, and the main stream consumer base (and children who had mainly grew up with those mobile nightmares) started to go into the more serious games, then the concensus of what was acceptable moved, and over time more and more predatory schemes got uncovered. We should not forget the role League of Legends played in showing just how profitable that model was, even though they in a sense (at least back when it came out) was being kind of reasonable about those things. One thing I miss, is when publishers realised that they could earn more money through DLCs, and as such changed their game setups to encourage people to buy those, while previously a lot of that was best handled by building a good modding community. That really was the turnover point in my opinion on when things started to go bad, because building a good modding community is one of those things where a smaller amount of developer effort leads to huge gains in how good a game can be, which in turn means that you can produce a game that gives a lot of enjoyment to the players compared to how much money you had to throw at developing it. By trying to monetize that part, they hurt themselves twofold, first they lost the extra content and quality the game generated through such modding, and secondly they also had to compete with the previous games that did have those mods, which meant it becomes increasingly expensive to compete, as you have to make a much better base product to be able to compete. Many of the further uses of monetization generally works by taking a crap at the effective quality of the game, while trying to then take more money out of the users pocket, marking them as more expensive commodities for the consumer. This means that they simultaniously sabotage the quality of their game, while they also have to meet an ever expanding higher threshold to seem worth it for that price, which to huge requirements on pre-nerf quality (which is often not really feasable with that much nerfing), which cost equivalently huge budgets to actually make, which in turn then forces one to put as many monetization pieces into it as possible. One should also not forget the reputation hit you take for such monetization, and that reputation is heavily factored into early sales, which in turn makes it even harder to get high enough quality to have a successful product and forces even more of those predatory monetization schemes into a product. The thing that invites the companies to do this is largely the delay between them doing this and suffering the consequences, as early on they might have the reputation to actually get the sales, and only later do they take the hit for this, and once the cooperate overloads sniffs at that addicting huge profit early on, they get addicted to it. I find it kind of sad that the industry, at least a lot of the top end, went away from trying to effectively produce quality products effectively, to try to sell very meh products that they can milk as much out of as possible. Luckily there are still a decent amount of more or less indie studios, who tries to make a quality product first and foremost, and by not putting in all that extra monetization and other problematic practices, they do stand a chance of compete for peoples attention and generating games people actually want to spend a lot of hours on, even at much lower budgets.
As someone who has been around since some of the earliest message boards of the early 90s with 0 moderation. I can tell you crazy gamers with hot takes have existed since forever and will continue to exist until the end of time. Increasing the number of people who play games doesn't change that, only the number of voices there are.
@@cattysplat I am not sure what you are getting at. I was mainly talking about how the nerd culture gamers as consumers generally had more knowledge of how to spot problematic products - in a consumer sense, meaning they had a higher chance of recognising scummy developer pracises, if for no other reason than experience. This is then compared to the more main stream audience of gamers, who generally have much less experience with games, and in that sense is much easier to trick with a problematic product, which is kind of what happened on the mobile market for games.
6:20 I'd still call this Mojang's fault. Their mentality behind adding real animals recently has been to not make anything useful involve the death of anything. Either way, they didn't have to *remove fireflies entirely.*
As a kid I got my games from pawn shops and I think they were cheap enough I was allowed to pick one out each time my dad took me there to pawn our stuff for meth
I never even knew about the super hot ending because I got the game after it was removed and I'm jealous of people that got to play it, that sounds dope
Thank you! We need more people with this mindset. Games are more about the money than about the love for games, and I do not blame the devs, but the publishers and the gamers who enable them by buying their "stuff".
I feel you about earned unlocks. I played CoD Modern Warfare and joined some random dedicated server and was in awe of the skill of that one player with the golden AK47. It took a loot of effort, after months of bottom feeding in the server rankings, I worked my way up. Slowly but steadily I finally earned my own golden AK47 skin and was regularly in the top third in the leader board. When I earned my first play of the winning side I felt accomplished!
My guess is that fireflies were actually removed because they were bad for performance. Minecraft's entity system is not performant, and having that many entities for a feature like fireflies was probably deemed too bad a tradeoff. The frogs thing was just convenient cover for "our engine can't actually handle them" rather than the real reason.
Superhot vr also takes place as you being an enemy to the virus, while in the flatscreen version your a normal guy who is trying to embrace this without knowing, this is backed up on the end where on the flatscreen it says to “protect the prism” while in vr the goal is “destroy the prism” so bc of the tragic times of when the game came out on vr, they took a different approach and changed who you are playing as to not ruin the fact that they removed the ending of you killing your “inferior hardware”
Not the internet, social media. We have allowed advertising and various forms of gossip to become intertwined through these platforms. Further, most internet content has been proliferated across these platforms for the past decade-ish. Which has resulted in most of the internet's content now being on these platforms. Since content includes a lot of personal data and connections to people, we're all kind of interconnected to this whether we like it or not. With nowhere else to go, game development is simply one of many creative fields that has been integrated into this system for sales growth, which is now compromised by the toxicity that is ALSO proliferated through the platforms. No one ever really planned for these challenges, so now we're in kind of deep with no path back or through.
Saying games 15 years ago where more polished and ready at release as today is true. However its also like comparing bikes with trains. Games got bigger/faster/better graphics/better physics and lighting etc. But it also made the waaay more complex and difficult to make. Espcialy if youre using old engines that got modified over a time of 30 years. Technological progress always brings its drawbacks
There is certain realities though that cannot be denied. That the videogame industry itself was a smaller, more creatively experimental industry that catered to a smaller dedicated audience, that projects were personal artistic passions. Now it's huge teams working for big companies aiming for general audiences with ingame stores to maximise sales.
6:04 I'm completely fine with Mojang not wanting to have frog eat fireflies. Just don't have them be something they can eat! Don't just remove a feature because of how it interacts with a singular other feature, just change the bloody interaction to something that works better for the design of the game! That what they did with parrots and cookies, they didn't just completely remove the feature. Cookies were just changed to kill parrots.
What you were saying about internet gamers ruining video games reminds me of when Fortnite players were sending death threats to the creators about content being added, and Epic just decides to remove the update patch notes altogether…
I feel you with Titanfall 2 xD Just make a quick change to your loadout and exit to title menu or get out on a mission to save the edits before you get a connection error. A real pain. I remember playing super hot for the first time. That game was a blast. Both the half puzzle-like, half action combat gameplay and the story setting were awesome.
Something I hate about the internet with gaming is tutorials, guides, and clickbait thumbnails can ruin games for people or make it to easy for someone to ruin a game for themselves. Example: so many people play hollow knight or other metroidvania and the look up how to get to an area they can’t access yet and then ruin that surprise or sense of exploration for themselves. Another example that’s more annoying is when a i see a clickbait RUclips video about the monkey boss resurrecting in Sekiro therefore ruining that surprise for me.
I didn't face many issues at Elden Ring's launch. The only places I was experiencing serious framerate drops were in area transition zones, where the game would load in new assets. But to my dismay, one of these area transition zone fell right into the place where you fight the first tree sentinel, so guess how that went.
Achievemeants in dead cells generally unlocks an outfit, mainly the flawless, and gold outfits, but also things like the spoiler boss outfit, wich if you have it, you are amazing at the game
But now they no longer mean anything because breaking barriers happened. Just turn off all the difficulty entirely and grab the items no matter how good you are. Proud 3% true ending achievement pre-BB
I think my knee jerk reaction is to say the internet has been a net negative. However, the past usually appears much better than the present, and if I genuinely think about "would I prefer to go back in time for gaming?" I'd say no. I'd just like to go back in time to my old self. I miss the feeling I used to have when playing games, rather than the games themselves.
I game like I'm ready for there to be no internet. Single player experiences because I'm almost off grid, physical copies of everything, a generator and a solar panel for my Switch.
I think the only new game I have played recently that didn't ever need a patch was Kirby and the forgotten land. It's still version 1.0. It sad how rare of a thing that is these days
videogames are art, and art has poetic license to do whatevs in order to make you think or convey a message, we should treat videogames sparely and recognize it's also art and give them the same poetic license in the name of justice, culture and growth
what also sucks is how many people stop forming their own opinions on games (i say under a video about games) but there are too many times where a game isnt even out and they already write it off as shit and there who and there are a strange amount of people who base their entire opinion about a game in dunkey
I mean, some people have enough experience with different type of games that they can look at gameplay or story trailers and see the different tropes and similar mechanics to get a good feeling for what the actual game will be like. It's like a chef that sees the color and consistency of a dish and can give you a good estimation of what went into it and if it sounds good to your taste or not.
Gamers saying on every internet forum the Nintendo DS and Wii were going to fail because they weren't good graphics like PSP and Xbox 360, whilst they became the biggest selling consoles in history, tells me how valuable gamers opinions really are.
Yeah, I agree. Most games do have buggy launches and need many updates to fix and they have microtransactions for you to get cool stuff that practically does nothing to the game; as you stated, most games remove the cool stuff so that people won't be mad at them. I think that developers should be able to fully express what they want their game to evolve into early, later, or at the end of the game.
For the indie scene yes. But the last time i have bought a game from a tripel a studio wad in 2018 (smash ult) because i just can't stand the new norm for this devs.
You didn't even mention one of the biggest negatives. The internet has given people an easy way out to get information on how to beat games. It's not like it used to be where if you got stuck, too bad, you have to figure that shit out. Now, all the answers to any question you have about a game are right at your fingertips. I remember one of the big motivations to beat a level I was stuck on was simply to see what the next level looked like. Everything was a mystery. It was basically impossible for games to be spoiled. Not anymore.
That's true, crazy how you have to actively go out of your way to make sure you don't get spoiled on a game you're playing. But at the same time, I think being able to look up a guide can be a benefit to people who don't have their whole day to pour into a game and just want to see the story play out.
My friend had the next God of War game spoiled for him *_before it even released._* I love the internet but people who upload spoiler videos with the spoilers in the title and thumbnail are scum, whether its games, movies, shows or any form of spoilable media.
I'd rather have easy solutions at my fingertips then be unable to play the game I purchased because of some obscure gameplay interaction required to progress
One of the last games I remember just grinding to get some cool armor was actually Halo 4. Was the first of my friends to get 100 assassinations for that sweet Venator armor. Fun times
My biggest problem with the internet is it is SO FREAKING HARD to not get spoiled for a game. Yes ik i could just stay off the internet, WELL ITS NOT THAT FREAKING EASY.
It seems more accurate to say that the internet has highlighted a gap between the artist's eyes and the eyes of the observer. When developers have that cushion of knowing that their creations are right there and infinitely adjustable it affords a sort of comfort where you never really need to "finalize" the product. This is unlike the arts of drawing, filmmaking, painting, and music. The developer can hardly ever fit the game as it exists in their mind into a fixed product in code without a stern intent to say "This needs to be able to stand on its own" and the drive to carry that intent through. A good video thoroughly, that made me think.
My suspicion toward why micro transactions, pay to win, and live service exists is partially due to the costs of running and maintaining games at a level that people seem acceptable. Also because investors who are more interested in the profits wants returns only these things could provide. This is why indie games began to flourish as they aren't all bound to the need of investors, at least not at first.
The internet has also removed exploration, creativity, and discovery. I remember when Vanilla WoW came out and I was like, "what could possibly be in that sweet ass tower, i'm going to go explore it!" and then wow head. Wowhead what is in that tower? oh a green staff as a reward, pass. That tower was insane, sneaking around, trying to not pull more than one enemy, the adventure of it all... gone. No mmo will have discovery. Everyone just googles the best current meta build.
Dude, that genuinely ruined MMOs for me. The fact that there's no incentive to explore anymore, stacked on top of any semblance of surprise being squashed by internet coverage, it sucks. I do think it's possible to get that sense of wonder back, but it would take a level of game design novelty as well as developer dedication that we haven't seen in a long time.
@@ventu7907 I do not. However, people are stupid. We had a whole ass panic over Dungeons and Dragons because people thought it would make children worship Satan. The general public is composed of complete morons.
I think you need to make a distinction between having a connection to the internet on your console and platforms like youtube and reddit and twitter. It’s the internet connection that makes companies feel they can release unfinished games, that they can release paid skins, that they can release live service bs. It may be true that people on twitter pointed out frogs can’t eat fireflies but it’s was mojang who responded to that small criticism by removing the feature entirely instead of just removing the animation for the frog eating them - or hell even just sticking by their work amid criticism what a crazy idea. You’re never going to please everyone.
The fireflies STILL upset me bro, you can feed a parrot chocolate chip cookies and straight up murder it but NOOOOOO we can't have fireflies to add ambiance to the swamp biomes that's too much 😭😭😭
2:31 I have that exact same keyboard and it's just a shit keyboard. If any game asks the OS for which controllers are currently plugged in, that keyboard will make the request hang and any game that can't handle that will freeze or crash.
This makes me feel that sonic frontiers was an even bigger W for our community because the game didn't launch in a buggy state unlike other games at the moment like Pokemon scarlet and violet. :)
I feel like buggy unfinished mess release is less "internet" and more "giant companies taking every opportunity to fuck us over" Tho yeah, the internet has certainly made it easier The internet made it way to easy for companies to cut corners essentially Tho I still stand by that the real issue is that people keep buying and playing those stupid games
I feel like its less of an internet problem and more of a people problem honestly. The internet itself is basically neutral (for now) but the people who use it are both good and bad. And i don't mean there are good and bad people I mean the same person is both good and bad at seemingly random.
Agree it also depends on that point of view. Gaming is a huge business now and many non gaming normans actually make games, it is what it is unfortunately, a result of the industry becoming so successful.
"Before the internet you had to sell your games to GameStop for $4" And now with the internet you can't sell your games at all...? That doesn't seem like a bad thing to me.
@@thefacelessbass. on steam you can only do it if you've played the game for less than 2 hours. Before the internet, you could 100% a game 3 times and then sell it for something
@@SomeoneYouDontKnowOfficial That's true, But imo the ability for indie devs to get their games out there is better than being able to sell games. just personal opinion tho
The internet probably has had a good net impact, considering the number of people it has allowed to get into gaming, but then one thing you didn't mention was mobile gaming cause the fucking cesspit that is the google play store is in no way what we should have as a representation of gaming. Like seriously comparing that to steam just shows what a mistake it is, cause there are some great free to play games on mobile, but google doesn't give a shit cause they get no money, so of course all the shitty low effort high return games get promoted more. but yeah, all in all the internet is mostly good.
I love how relentless you are! In "these sensitive times we live in" almost everyone acts like a giant pussy and it's nice to hear what you actually feel
The internet has done more harm than good to Gaming in my opinion. Thats why I love High On Life, that game just straightup does not give a fuck whether you think its funny or not.
Thanks for watching! Please check out my other things
No, u weeb
Nevgiven internet have have strivetived people thought games need bluild around people that don't know better looking to off them slefs
One day people will realize the games they "buy" today are just rented.
SO THE SEKIRO ISSUE WASNT JUST ME 💀
This video is just you complaining about shit you could avoid by not playing triple a dogshit on release day.
But you cant wait to buy the new product before reading user reviews, must consoom as much as possible!!!
I once heard someone say “Games used to be designed by the developers, now they’re designed by the marketing executives”
Aka the suit and tie charts snorting publishers who name people by their ID number.
Facs
yep
What really bugs me is that Super Hot ALREADY HAD a warning at the beginning of the game about scenes of self-harm with the option to disable them.
Then they just took out the scenes entirely, basically making the story of the game incomprehensible.
@mlg noob Because those people that get mad can't read so they need to remove everything
I honestly believe it had nothing to do with fears of being cancelled. The developer in the years after launch had just changed as a person and become very woke, so was totally into censoring their own work.
@@cattysplat That's really interesting to know. I totally understand becoming more sensitive as you age, but this instance was uncalled for IMO.
Really? Some weeks ago, a youtuber played super hot and does ends up killing his character sitting on a chair and looking at a pc aka suicide sonisk why you say that
@@WhoAmIHmmm Interesting. It's possible they only took it out of Super Hot VR since it feels more real in that one. I could be mistaken. It's also possible the RUclipsr was playing an older version of the game.
The people who doesn't understand the difference between reality and fiction are ruining art.
Yes they are
The political left. You can say it.
Professional Wrestling is a victim of this
@@KimvyKinsley its too low brow to be called art. More like a drunkard only pass time.
@@zarroth like video games?
I kinda feel like it’s because a lot of people still don’t respect games as much as other mediums. The last example of super hot interested me the most, because I feel like this would be fine in something like a novel. The idea of some black box corporate forcing those who get sucked in to kill themselves by the end of the story would be fascinating, a morbid, surreal topic of control and power dynamics. Yet in super hot, it’s apparently too dark for the game to think about. Fuck that, it was cool and interesting and one hell of an end, to look down the barrel of a pistol then wake up a digitized recreation of yourself. That was just fukin cool man
I actually just replayed it after a while, and while I didn’t remember the ending, I knew something was REALLY off when I won
As someone who's taken mental health classes and learned a LOT about suicide and how it works in psychology, it always pisses me off when people complain about it being mentioned. People always say that seeing suicide in fiction or media can put the idea into depressed people's heads, but that's not how it works. Suicidal thoughts are a symptom of clinical depression, so seeing something about suicide isn't going to put an idea in a depressed person's head because it's already there. Suicide isn't that complicated of a concept, you'd have to have the IQ of a rock to not be able to figure out what it is on your own, you don't need something else to give you the idea. If anything, removing it from media actually INCREASES suicide rates, because suicidal people WANT to talk about it. They WANT to be healthy and discuss their problems, but they often don't know how, and someone actually addressing their issue, whether it's directly to them or not, could mean the difference between them going through with it or living. By getting rid of all mentions of suicide in media, those people are further closed off from getting help and end up actually doing it.
A year late to reply, but this is the exact same argument levied against video games regarding real life violent crime (especially things like shootings in relation to the shooter genera). Incensed people claim "video games cause violence" when there is not only no clinical evidence - *none at all* - of any correlation between violent video games and real life violence, but that there's evidence to suggest the _opposite;_ that access to violent video games _reduces_ violent tendencies in people with violent urges, specifically because it allows them to vent their frustrations in a controlled environment. Violent video games, at the absolute worst, do nothing to curb the violent tendencies of people with those kinds of inclinations, while likely having a therapeutic effect on the majority of people that play them. They _never_ spur someone whom would otherwise not intend to commit violent acts, to commit them. *_Never._*
But because uneducated people (wrongly) synonymise correlation with causality, they presume that exposure to [insert socially-taboo topic] inherently increases the tendencies of people to do those things in real life. This includes acts of violence, attempted suicide, any kind of social discrimination you can name, etc. It doesn't, but they won't listen and insist all media be censored to remove any mention of those things to "protect" the sensibilities of a hyperbolic group of overly-impressionable people that don't exist.
It helps no one, likely makes things _worse_ for those supposedly being "protected" and makes everyone miserable because our media sucks due to not being allowed to explore concepts that have been arbitrarily branded verboten by a self-appointed group of disingenuous moral busybodies.
This.
As someone with suicidal depression it actually pissed me off they took out the suicide scene for super hot. Im lucky i played it a week before it got pulled. It literally is a key moment to undertsanding what the story is trying to tell you. That negativity consumes you just as much as you consume negativity. It was one of those scenes were words werent necessary to convey what was being said and it was powerful.
It's oddly comforting, this kind of content. Puts you in that state of mind and then... You're still alive and glad that you are. I think that's what these people don't understand.
It was done tastefully too. Unlike that Netflix show 13 reasons why…. Superhot is done super creatively and fits the narrative. It’s so dumb that we can’t discuss hot topics such as suicide. Like what are we supposed to do… just ignore it?? It’s okay to curse up a storm and kill millions in a video game, but say the one wrong curse word or kill the one wrong person of a different color in a video game… oh THAT is the line? THATS the line there? Everything else is okay? 🤦♂️
i've also dealt with suicidal depression, in this case for most of my life. and i fucking hate how everyone removes any mention of it, for fear of god-knows-what, or has to tread on eggshells whenever the topic arises. at minimum it's pedantic, and at worst it actively discourages anyone ever talking about it... as if doing so was ever going to help anyone.
@@shaggy7599 oh yeah just a reminder that abomination of a movie “cuties” still remains on Netflix despite having been taken to the Texas court just to further cement your point
@@ManWithThreeDollars saw a guy actually review that show. It wasn't as bad as you'd think, it's actually about how the young people are being sold an image of themselves as commodities that are hypersexualized and how it affects certain communities and how some teens and kids react to it. Not blatant pedo bait as I'd first thought by that God awful name.
To add to number 4, they also removed the ability to ride Dolphins from Minecraft's aquatic update because people were complaining about it being animal cruelty.
Bro what? That can’t be real
@@brotherhoodofsteelsoldier1356 also, refusal to add sharks because waaa sharks are not actually evil so we cant add them
and the result of that is that the ocean only has 1 hostile mob (though the drowned can basically just be ignored and they wont do anything so 0 hostile mobs)
What the fuck
@@corbinius. this is fucked, what about zombies?? Lmao
💀
The internet has been both a good and negative medium on games. I feel like it's been the best of both worlds, with the negatives always outshining the positives because that's what people fixate on the most these days
"these days" not really, that has always been how the human mind worked since, ever
@@tartipouss Yeah thats like our natural instinct and another natural instinct is to pretend future is always worse than past.
because the negative populates quicker than the positive
i like your pfp
Because the negatives are big deals? Negatives get fixated on *because they're negative and people want them gone.* If the negatives were just "When I drop a sword out of my inventory it G-Mod ragdolls into the 5th dimension" (which would be hilarious honestly but its all I can think of as an example) no one would focus on them nearly as much, but the negatives are massive, and deserving of attention because they outshine the positives, not because "pEoPlE aRe NeGaTiVe", but because these things are pathetic, scummy, and shouldn't be issues in the first place.
When negatives are games being released in unfinished states at launch, fomo infecting every single game with time gated battle passes like the plague that it is, and devs/publishers trying to monetise as many aspects of the game as they can get away with, of course people are gonna be pissed and focus on that, because none of those things should be things we have to deal with.
I'll be positive once these shitty things aren't being done to games anymore.
Internet killed couch/local co-op. We are clearly in the wrong timeline.
I have like two local co-op games that I play with my husband and for each it took us a couple hours to get it working. FOR GAMES THAT WERE INTENDED FOR CO-OP. That was so annoying. Also we both had to own a copy.
@@maskedfoxx7173 games that require each player to have a copy are on the modern side of things. The N64 was the best console for couch co-op or multiplayer games with titles GoldenEye, Perfect Dark, Conker, Smash, Star Fox, etc. You only needed 1 console, 1 game and 2 to 4 controllers.
@@lionheart4424 That's exactly what I miss. It feels silly that a game that's designed for co-op requires every player own a copy.
@@maskedfoxx7173 absolutely, it makes no sense that Switch games can handle local co-op but PlayStation/Xbox games can't.
as a small game developer noted
I didn't even know Super Hot had that ending. Honestly such a fitting end to its story, it really sucks that these types of things are being removed. There's a pretty big difference between telling a story and spewing absolute trash garbage, and its pretty clear Super Hot was telling a story. It sucks how that part was removed.
All becuz of sensitivity of that one scene alone, like really bruh? the dev still sticking with the twittards when it comes to that?
@@ArjunTheRageGuy i think there's 1 or 2 other suicide scenes, to like "test your loyalty" i think? but they take place in vr (as in the in-game vr headset), so i'm not sure why those would matter
The problem isn't the internet, it's the people using it. The only reason companies can get away with releasing a broken game is that too many people prepurchase it without thinking, and then the devs don't have to try anymore. And the people that try to cancel video games need to go outside, take a breath of fresh air, and rethink the purpose of their existence
internet gives devs a chance to release unfinished games since they can always finish the game sometime
also creates circlejerks and hype
and canceling games isnt always a bad thing, trying to get others to think before making a purchase is a good thing
They could also go commit super hot ending...
Just throwing it out there.
there are 2 billion gamers now, its unrealistic to demand every single one of them to make good decisions
@@triplehelix3207 I think the real problem is that they aren't even attempting to make good decisions using logic knowledge of their own likings and learning about the game online beforehand. But that's just my opinion.
You obviously havent seen some of the utter scumbag monetization that new-age games have been implementing.
Sometimes cancelling a certain developer is a good thing. It teaches companies to be quick in their feet and respect the customer.
It's a bit condescending to act like those people "just need to go outside" or something. You wouldnt be saying that in the case of other, non-gaming-related, corrupt business practices being defended. In reality it's no different from any other shady corporation.
I really love how the Internet Impacted Video Games with Indie Titles, because of the sheer range it provides them.
I dont think i would have ever been able to get a copy of undertale or cave story or even VVVVV in my local gamestop, if it hadnt been for their success and popularity online - I'd have never even heard of them
But yeah - I really like your points regarding most 'Triple A'-Titles
Indies are my life blood for single player titles like inscryption and outer WILDS (not worlds) but multiplayer unfortunately for the lack of community awareness alot of those games die out. Example a 1v4 asym called video horror society, it had great potential but the servers were barely active and it's pretty much dead now
@@fleepity Indeed, single player Indies really thrive but multiplayer, not so much. I beta test for an indie dev and the dev has easily put thousands of hours into the game and most testers a couple hundred and yet the actual playerbase is so low that you are lucky to find a server up. It is intended for 7-16 players. I think muliplayer indies meant for 4 or less can do well in the context of friend groups but ones that are meant for larger audiances tend to struggle more.
I always find this reasoning quite funny, considering before the internet there where more high quality indie games that where, relatively, easy to access. That was through disk-mags, ads in magazines, mail-ins, etc., etc. Granted modern indies are far more accessible, but at the flip side there are far more asset flips and other low effort shit. And because of the increase of low-effort stuff most serious devs get looked over unless either they build games specifically for streamer/journo/youtuber/social media content and not mainly for consumer fun or already have a large following on social media (at which point they're basically themselves the before mentioned group)
Not to mention a lot of modern indie game are about as independent as a newborn baby. As it's the image of "indie" that sells, not actually being independent.
ya nibbas dont remember clubs where you used to share floppy discs around with other nerds, if you are determined you can find indies without internet
@@TheSaival but the point is that you don't have to jump through a billion hoops to get your hands on one, which allows the developer to actually make money
The firefly in Minecraft situation isn't even the complainer's fault, I'm sure he thought Mojang was smart enough to make fireflies inedible to frogs, rather than thanos snapping them (See: Parrots used to be able to eat cookies, Mojang coded cookies to be inedible to parrots). But no, they aren't smart enough anymore, it seems
They also added chat reporting and global multiplayer bans with 1.19, that's much much worse than the firefly removal
@@My_Old_YT_Account i swear its fuckin microsoft guys, i fuckin hate them
@@H3L1X4X1S allegedly it's not Microsoft according to some people who know Mojang staff members
uh you're a bit mistaken, parrots can eat cookies but they'll die instantly
@@Ivy-Tellers they used to eat them like normal, they added the death later
I was saddened when they removed the suicide scene from Superhot, like first of all they clearly mentioned self harm scenes in the start of the game and gave an option to turn it off. Second of all its essential for understanding the story and essence of what it's trying to convey
the tempation to make a video game which completely ignores the twitter users and fixes these issues is strong
and I will not resist
LESGOO WHAT ENGINE
If it weren't for the Internet, I wouldn't even know about the existence of so many of my favourite games ever, games that have impacted me and I will continue to cherish for years. But on the other hand, if it weren't for the Internet, my right arm wouldn't be 1.5x the size of my left. I understand where you're coming from, it's a very divisive subject.
Sounds like you would have touched a lot more grass, maybe learned about those games through word of mouth.
Coomer
@@Unclemike1356 Not likely. There are some video games (especially indie game) that have a very, very small following. So small, the chances of you hearing about them are slim to none.
I don’t think we wanted to know about your *** life on video game subject.
If it weren't for the internet I wouldn't have the possibility to pirate games. Thanks internet.
Pd: not indies.
I feel like most of these problems are less to do with the internet and more to do with the corporate video games industry as a whole.
I like video games that have multiplayer campaigns because they can. It may not make sense but who cares? You get to play with your friends. Both half life games have a single player campaign that you can screw around in with your friends for fun. And most of the halo games had it too! It didn’t make sense that there were two master chiefs in halo 2 but it didn’t need to make sense because it was fun.
I wish more game companies would add stuff because it’s fun and not because it makes them money. If it’s fun and they get some cash out of it that fine with me but paid cosmetics aren’t fun most of the time.
Finally, someone says it! I so wish a lot more games had multiplayer for their campaigns. The elden ring mod that makes it fully multiplayer is one of the coolest things ever, and damn would it be cool to play through stuff like amnesia together with a friend.
Double the Halo, Twice the Chief.
Removing the gun section in Superhot is as absurd as removing half of the endings in Omori
Omocat probably wouldn't give a crap if some random people on the Internet said "OMG YOU NEED TO REMOVE OMORI BAD ENDINGS IT HAVE SUICIDE!!!"
@@familyneves9777. One of the neutral endings has suicide too
@@ddnava96 most include suicide
I've been saying this for years and i will continue to do it... Indie games are keeping the game industry alive, because they are actually original and unique.
What a bold and original opinion
Wow, never heard that before
Basically I am of the opinion that the internet is not the problem, shortsighted corporate greed is. The internet just gives people options. That doesn't mean you have to over abuse on option to its extreme. Companies have made this calculus since before the internet or games existed. This action is worse for our workers, but better for the company. This action is worse for the environment but better for the company. This action is worse for our product, but counterintuitively, better for our company. So those actions happen. A lot.
Games don't have to launch in this financial quarter. But business interests want them to because its better for their financials. And thats more important than launching a game when its ready. The marketing campaign crescendos at that time. The shareholders have been told that date, the stock price will take a hit if we delay etc. Its worse for the game, but its better for our bottom line.
Games don't have to shift all the unlockable cosmetics to a real money store or DLC. But it makes the company more money. And they have no other objective in this economic system. So thats what will tend to happen.
Its just what happens any time some new dimension opens up. It not dissimilar to nfts now etc. I'm never surprised by it. I just don't think its inherent to the technology. Just the greedy people who exploit it.
But it is also somewhat of a sign of stupidity from the people which buy it. (At least on the economical part) Why would you preorder a game when you don't even know how it's gonna work? Why would you buy a skin when it doesn't change the gameplay?
And some things are in the end changed in a bad way just because we all act this way.
It's like how we all cry about the amount of animals we kill for meat. They kill so many because that's the amount of meat we eat or throw away. If everyone would stop eating meat 2 days a week you would see what big of a change we could do. Same for games.
PS: "UHHH the game is so bad". Why did you buy it in the first place instead of waiting for review?
@@bungercolumbus in terms of buying a skin when it doesn't effect gameplay
Honestly that question can be applied to clothing we wear. Or even the beards we choose to keep or the hairstyle we choose to have.
Just being near and tidy is enough not to have our looks impact our lives but we go out of our way to look amazing for compliments at least a good margin of people do .
Non of that serves the purpose of clothing now clothing becomes a form of expression and identity .
That's why people also buy gaming cosmetics a sense of identity and also to share with others
This is more prevalent in games I feel because we can't always talk to the enemy or we may not wish to mic up and chat with people on our team do we express ourselves non verbally a lot
Just my two cents
Don't forget that companies are still just companies. People seem to forget this these days.
A company's goal is to make money. Some in a more scummy way than the other, but the goal is still the exact same.
I guess you suggested a solution in your comment. We need to somehow structure ourselves to incentivise and reward genuine self-expression and the integrity / quality of art over profits. That's a tough one.
So the problem is capitalism.
I really do miss merit-based achievements/items, was one of the main reasons for me to go for em
oh yea i remember i had a bunch of clothes on my xbox 360 avatar that i got from games
I miss merit-based anything. If you see someone with cool customization, there's no thought past that other than the fact that they most likely paid for it. And if they grinded for it if the game even lets you do that, it's not even in a cool way like in past games, it's just playing the game over and over until you get to a certain level.
Caring about merit period will often get you called "ableist" or a "gatekeeper". Just look at the discourse surrounding whatever the most recent FromSoft game is.
@@100organicfreshmemes5 I can confirm this, after experiencing the shitshow that was the breaking barriers update in dead cells
@@100organicfreshmemes5 There’s a difference between making achievements require merit and making gameplay require merit. Gameplay should be very available to any buyer. I doubt an amputee would have much fun in a game that tells them to “get good” A normal mode that is hard is fine, but accessibility settings that can customize difficulty are a must
that keyboard thing is hilarious. Honestly can't even blame Bandai for that IDK how you would see that bug pre-launch. (not excusing there other bugs tho.)
This reminded me of a segment in EmpLemon's "Have Video Games been on a Downward Spiral?" video, where he showed that 45% of people he polled on Twitter preferred playing only games from the 2000s over the 2010s. All the things you mentioned perfectly fit with why so many prefer games from that decade.
There is something left out of your list. The internet has allowed gamers to share all of the secrets that give them an edge instead of people just figuring methods on their own. Back when I played games there were magazine guides of cheat codes and secrets. But they didn't tell you how to play the game.
thats because back when these resources didnt exist, people couldnt complete the game.
@@dangdudedan8756 some people. I had no problem.
@@nfal445 why should some people be locked out of completing it?
Also, games have become more accessible in general. Instead of having to decipher some secret ancient text to find out where the next quest is, you can just play the game how you want
@@dorol6375 What do you mean "locked out"? Games are about problem solving and overcoming those problems.
I enjoyed games because they had an ending. Now game dev companies expect me to play the same shit for a decade and be happy about it. These past months I've been playing only singleplayer games and God that's such a better experience.
I see your point but I also played the same 3 games over and over again when I was a kid because we couldn't afford many, so I might as well have been playing the same game forever lol
Skyrim be like
Just started watching your videos, you very entertaining. Just wanted to point out that the Witcher 3 didn’t have nearly as bad a release as cyberpunk did, and they clearly fixed it rather quickly unlike the other games you mentioned since it won game of the year and all, and though I didn’t play it at launch I understood from people that it was taken care of and i don’t think it was the mess that cyberpunk was at release. I really really really recommend that game to a gamer like you, if you haven’t already played it. It’s a masterpiece.
this. Also, No Man's Sky was rushed by the publisher. And the devs have been releasing several HUGE updates free of charge ever since.
@@dogofchaos yeah, now nms is one of my favourate games, I'm glad the devs listened and have been improving ti so much
Not trying to start anything, but most PC gamers had a relatively bug-free experience for Cyberpunk 2077. Literally millions played the game and thought it was great in 2020. Cyberpunk was no buggier than the average open-world game release so I don't know why the entire world chose to martyr CDProjektRED
It's nice to see everyone embracing it two years later, but I'm like, "everyone could've been playing it already." Of course, the bad PR has resulted in a better Cyberpunk 2077 for all of us, not a bad deal
@@EhurtAfy the reason was the shitshow that was production behind it, and just how badly it ran on consoles at launch.
For people who had it on console, it was fucking shit, so anyone who played it on console was like "THIS is what we waited 5 years for?" or, if they knew about how badly crunched the developers were, it was "THIS is what you TORTURED your dev team for?!?!"
@@exyzt9877 Yeah, that's disappointing,. The big executive mistake was ever thinking it would run on last-gen consoles. However, open-world RPG fans should have seen this coming. These kinds of ambitious games are notoriously buggy at launch, almost entirely without exception. Cyberpunk 2077 had one of the better launches, at least on PC.
Combine an open-world game like Cyberpunk 2077 with underpowered hardware and that's just asking for trouble.
I played Skyrim on release day; it had game-breaking, save-corrupting, console-bricking bugs that still persist ten years later. I still loved janky 20fps Skyrim, and most of the serious bugs were eventually addressed. Unfortunately for CDProjektRED, they aren't Bethesda so they don't get a pass. Sucks for them
I like the video, but it is pretty obvious that the internet has had a net positive on gaming. Most of these incidents are just bad business practices that are companies pandering to the lowest common denominator. Loot boxes I think were inevitable, even if the internet never existed, but I agree that the internet caused cancel culture and companies sometimes listen to people with bad takes because they have a lot of upvotes on Reddit. I can’t really imagine gaming being where it is right now without the internet though
saying "oh well lootboxes were inevitable so learn to like them"
Is like how we used to say:
"oh well, you cant run bussiness without brute force, so slavery was inevitable"
Some practices can be improved even if they were inevitable
@@Dan_Kanerva big agree that loot boxes weren't inevitable, either. It was an active choice companies made to exploit their customers because they wanted to, not because they needed to or had to. The sun rising is inevitable, nothing else is a guarantee.
Without imternet, probably it would be as strange as it was decades ago, for 'nerds only'. At least most of them.
@@Dan_Kanerva u ignored what they said
@@Dan_Kanerva reading is hard, huh?
In a sense, a lot of the problems (aside from day 1 problems) partially comes from going from the nerd culture to main stream. The really big change came from the mobile game market, where the consumers were not really that experienced as consumers and therefore easily lapped up all the problematic things that developers threw at the not really knowing better (before that time pay to win games were a really small and weird niche) and there just were so many of them that there was a lot of money to get from that market. Once those things became established there, the big developers for more serious games started picking up those practices, and as such things had becomre more of the norm, and the main stream consumer base (and children who had mainly grew up with those mobile nightmares) started to go into the more serious games, then the concensus of what was acceptable moved, and over time more and more predatory schemes got uncovered. We should not forget the role League of Legends played in showing just how profitable that model was, even though they in a sense (at least back when it came out) was being kind of reasonable about those things.
One thing I miss, is when publishers realised that they could earn more money through DLCs, and as such changed their game setups to encourage people to buy those, while previously a lot of that was best handled by building a good modding community. That really was the turnover point in my opinion on when things started to go bad, because building a good modding community is one of those things where a smaller amount of developer effort leads to huge gains in how good a game can be, which in turn means that you can produce a game that gives a lot of enjoyment to the players compared to how much money you had to throw at developing it. By trying to monetize that part, they hurt themselves twofold, first they lost the extra content and quality the game generated through such modding, and secondly they also had to compete with the previous games that did have those mods, which meant it becomes increasingly expensive to compete, as you have to make a much better base product to be able to compete. Many of the further uses of monetization generally works by taking a crap at the effective quality of the game, while trying to then take more money out of the users pocket, marking them as more expensive commodities for the consumer. This means that they simultaniously sabotage the quality of their game, while they also have to meet an ever expanding higher threshold to seem worth it for that price, which to huge requirements on pre-nerf quality (which is often not really feasable with that much nerfing), which cost equivalently huge budgets to actually make, which in turn then forces one to put as many monetization pieces into it as possible. One should also not forget the reputation hit you take for such monetization, and that reputation is heavily factored into early sales, which in turn makes it even harder to get high enough quality to have a successful product and forces even more of those predatory monetization schemes into a product. The thing that invites the companies to do this is largely the delay between them doing this and suffering the consequences, as early on they might have the reputation to actually get the sales, and only later do they take the hit for this, and once the cooperate overloads sniffs at that addicting huge profit early on, they get addicted to it.
I find it kind of sad that the industry, at least a lot of the top end, went away from trying to effectively produce quality products effectively, to try to sell very meh products that they can milk as much out of as possible. Luckily there are still a decent amount of more or less indie studios, who tries to make a quality product first and foremost, and by not putting in all that extra monetization and other problematic practices, they do stand a chance of compete for peoples attention and generating games people actually want to spend a lot of hours on, even at much lower budgets.
As someone who has been around since some of the earliest message boards of the early 90s with 0 moderation. I can tell you crazy gamers with hot takes have existed since forever and will continue to exist until the end of time. Increasing the number of people who play games doesn't change that, only the number of voices there are.
@@cattysplat I am not sure what you are getting at. I was mainly talking about how the nerd culture gamers as consumers generally had more knowledge of how to spot problematic products - in a consumer sense, meaning they had a higher chance of recognising scummy developer pracises, if for no other reason than experience. This is then compared to the more main stream audience of gamers, who generally have much less experience with games, and in that sense is much easier to trick with a problematic product, which is kind of what happened on the mobile market for games.
6:20 I'd still call this Mojang's fault. Their mentality behind adding real animals recently has been to not make anything useful involve the death of anything. Either way, they didn't have to *remove fireflies entirely.*
As a kid I got my games from pawn shops and I think they were cheap enough I was allowed to pick one out each time my dad took me there to pawn our stuff for meth
I can't stop laughing at the fact that your name starts with Skyler and your comment is about meth
I never even knew about the super hot ending because I got the game after it was removed and I'm jealous of people that got to play it, that sounds dope
crack it, the complete version still exists on the internet, steamvr lets you play cracked games in case you didn't know
You can still find it on non-VR Superhot
Honestly spinning bird is honestly the best animation I've ever seen.
Thank you! We need more people with this mindset. Games are more about the money than about the love for games, and I do not blame the devs, but the publishers and the gamers who enable them by buying their "stuff".
I feel you about earned unlocks. I played CoD Modern Warfare and joined some random dedicated server and was in awe of the skill of that one player with the golden AK47. It took a loot of effort, after months of bottom feeding in the server rankings, I worked my way up. Slowly but steadily I finally earned my own golden AK47 skin and was regularly in the top third in the leader board. When I earned my first play of the winning side I felt accomplished!
“They have DoomGuy, and we have a mercy one-trick.” That line was fucking hilarious
The single thing that makes it all worth it for me is modding basically any game with an active community
aight how to do it in unity
This is really high quality content. One day I will be able to say I was there before stellar had millions of subs
My guess is that fireflies were actually removed because they were bad for performance. Minecraft's entity system is not performant, and having that many entities for a feature like fireflies was probably deemed too bad a tradeoff. The frogs thing was just convenient cover for "our engine can't actually handle them" rather than the real reason.
Superhot vr also takes place as you being an enemy to the virus, while in the flatscreen version your a normal guy who is trying to embrace this without knowing, this is backed up on the end where on the flatscreen it says to “protect the prism” while in vr the goal is “destroy the prism” so bc of the tragic times of when the game came out on vr, they took a different approach and changed who you are playing as to not ruin the fact that they removed the ending of you killing your “inferior hardware”
Man I remember how much I had to grind to get that "waste not want not" achievement. Felt so great after that.
Not the internet, social media. We have allowed advertising and various forms of gossip to become intertwined through these platforms. Further, most internet content has been proliferated across these platforms for the past decade-ish. Which has resulted in most of the internet's content now being on these platforms.
Since content includes a lot of personal data and connections to people, we're all kind of interconnected to this whether we like it or not. With nowhere else to go, game development is simply one of many creative fields that has been integrated into this system for sales growth, which is now compromised by the toxicity that is ALSO proliferated through the platforms. No one ever really planned for these challenges, so now we're in kind of deep with no path back or through.
Saying games 15 years ago where more polished and ready at release as today is true. However its also like comparing bikes with trains. Games got bigger/faster/better graphics/better physics and lighting etc. But it also made the waaay more complex and difficult to make. Espcialy if youre using old engines that got modified over a time of 30 years. Technological progress always brings its drawbacks
finally somebody who understands
reject 3d
embrace 2d
There is certain realities though that cannot be denied. That the videogame industry itself was a smaller, more creatively experimental industry that catered to a smaller dedicated audience, that projects were personal artistic passions. Now it's huge teams working for big companies aiming for general audiences with ingame stores to maximise sales.
6:04
I'm completely fine with Mojang not wanting to have frog eat fireflies. Just don't have them be something they can eat!
Don't just remove a feature because of how it interacts with a singular other feature, just change the bloody interaction to something that works better for the design of the game!
That what they did with parrots and cookies, they didn't just completely remove the feature. Cookies were just changed to kill parrots.
The internet has only exposed what's hidden. People have the capacity for great achievements and absolute idiocy.
What you were saying about internet gamers ruining video games reminds me of when Fortnite players were sending death threats to the creators about content being added, and Epic just decides to remove the update patch notes altogether…
Ahh gamers… the most oppressed group of all time
@@giabaonn600 those people are not gamers
@@gagejohnathan9641 Yeah, they're mentally-ill people clearly
I feel you with Titanfall 2 xD
Just make a quick change to your loadout and exit to title menu or get out on a mission to save the edits before you get a connection error. A real pain.
I remember playing super hot for the first time. That game was a blast. Both the half puzzle-like, half action combat gameplay and the story setting were awesome.
Your content is actually awesome! I’m surprised you don’t have at least over 100k
It is 100% the develpers fault for listening to what 5 people hate instead of what 5 million people love.
You are the first person I’ve ever fucking seen to acknowledge Spirit Tracks existed thank you so much.
Something I hate about the internet with gaming is tutorials, guides, and clickbait thumbnails can ruin games for people or make it to easy for someone to ruin a game for themselves. Example: so many people play hollow knight or other metroidvania and the look up how to get to an area they can’t access yet and then ruin that surprise or sense of exploration for themselves. Another example that’s more annoying is when a i see a clickbait RUclips video about the monkey boss resurrecting in Sekiro therefore ruining that surprise for me.
Shit take kinda
No ones forcing you to view the channels lol theres built in hide channel features.
@@ichwill7536 yeah but once you get recommended a video and see the thumbnail and title it's not really possible to just magically 'unsee' it
I didn't face many issues at Elden Ring's launch. The only places I was experiencing serious framerate drops were in area transition zones, where the game would load in new assets. But to my dismay, one of these area transition zone fell right into the place where you fight the first tree sentinel, so guess how that went.
Achievemeants in dead cells generally unlocks an outfit, mainly the flawless, and gold outfits, but also things like the spoiler boss outfit, wich if you have it, you are amazing at the game
But now they no longer mean anything because breaking barriers happened.
Just turn off all the difficulty entirely and grab the items no matter how good you are.
Proud 3% true ending achievement pre-BB
@@kaden-sd6vb that would be why I have made the executive decision to not use those features
I think my knee jerk reaction is to say the internet has been a net negative. However, the past usually appears much better than the present, and if I genuinely think about "would I prefer to go back in time for gaming?" I'd say no. I'd just like to go back in time to my old self. I miss the feeling I used to have when playing games, rather than the games themselves.
If I don’t listen to the internet and just play a game, every game feels like the best game ever
You are criminalily underated and make some of the most entertaining content I can find.
"criminalily underated" at 48k subscribers
lmfao
i know genuinely impressive people with less than 1000
I game like I'm ready for there to be no internet. Single player experiences because I'm almost off grid, physical copies of everything, a generator and a solar panel for my Switch.
Right from the beginning, you earned a subscription. Sticking around until the end, that's just a bonus. 😎👌
Fun fact, there were still rushed, terrible games back in the day, but now it is easier to find them, and hate on them.
I think the only new game I have played recently that didn't ever need a patch was Kirby and the forgotten land. It's still version 1.0. It sad how rare of a thing that is these days
videogames are art, and art has poetic license to do whatevs in order to make you think or convey a message, we should treat videogames sparely and recognize it's also art and give them the same poetic license in the name of justice, culture and growth
what also sucks is how many people stop forming their own opinions on games (i say under a video about games) but there are too many times where a game isnt even out and they already write it off as shit and there who and there are a strange amount of people who base their entire opinion about a game in dunkey
Well there are people who are hyped easily.
I mean, some people have enough experience with different type of games that they can look at gameplay or story trailers and see the different tropes and similar mechanics to get a good feeling for what the actual game will be like. It's like a chef that sees the color and consistency of a dish and can give you a good estimation of what went into it and if it sounds good to your taste or not.
@@Alex_Barbosa but a chef would be a gamedev not a critic/average consumer.
Gamers saying on every internet forum the Nintendo DS and Wii were going to fail because they weren't good graphics like PSP and Xbox 360, whilst they became the biggest selling consoles in history, tells me how valuable gamers opinions really are.
@@TheTheissonA chef can also be an average critic/consumer if they know how to cook
Yeah, I agree. Most games do have buggy launches and need many updates to fix and they have microtransactions for you to get cool stuff that practically does nothing to the game; as you stated, most games remove the cool stuff so that people won't be mad at them. I think that developers should be able to fully express what they want their game to evolve into early, later, or at the end of the game.
"It's the internet! Not greedy, out of touch investors!"
For the indie scene yes. But the last time i have bought a game from a tripel a studio wad in 2018 (smash ult) because i just can't stand the new norm for this devs.
You didn't even mention one of the biggest negatives. The internet has given people an easy way out to get information on how to beat games. It's not like it used to be where if you got stuck, too bad, you have to figure that shit out. Now, all the answers to any question you have about a game are right at your fingertips.
I remember one of the big motivations to beat a level I was stuck on was simply to see what the next level looked like. Everything was a mystery. It was basically impossible for games to be spoiled. Not anymore.
That's true, crazy how you have to actively go out of your way to make sure you don't get spoiled on a game you're playing. But at the same time, I think being able to look up a guide can be a benefit to people who don't have their whole day to pour into a game and just want to see the story play out.
My friend had the next God of War game spoiled for him *_before it even released._* I love the internet but people who upload spoiler videos with the spoilers in the title and thumbnail are scum, whether its games, movies, shows or any form of spoilable media.
I'd rather have easy solutions at my fingertips then be unable to play the game I purchased because of some obscure gameplay interaction required to progress
Or the game companies just released a guide book that cost as much as the game with how to beat it.
I'd rather have online guides than getting stuck because of some obscure mechanics with terrible explanations
One of the last games I remember just grinding to get some cool armor was actually Halo 4. Was the first of my friends to get 100 assassinations for that sweet Venator armor. Fun times
My biggest problem with the internet is it is SO FREAKING HARD to not get spoiled for a game. Yes ik i could just stay off the internet, WELL ITS NOT THAT FREAKING EASY.
It seems more accurate to say that the internet has highlighted a gap between the artist's eyes and the eyes of the observer. When developers have that cushion of knowing that their creations are right there and infinitely adjustable it affords a sort of comfort where you never really need to "finalize" the product. This is unlike the arts of drawing, filmmaking, painting, and music. The developer can hardly ever fit the game as it exists in their mind into a fixed product in code without a stern intent to say "This needs to be able to stand on its own" and the drive to carry that intent through.
A good video thoroughly, that made me think.
My suspicion toward why micro transactions, pay to win, and live service exists is partially due to the costs of running and maintaining games at a level that people seem acceptable. Also because investors who are more interested in the profits wants returns only these things could provide. This is why indie games began to flourish as they aren't all bound to the need of investors, at least not at first.
Prolly took me 1000 hours to unlock all the characters in Apex. Definitely a little too long
The internet and its consequences have been a disaster for the gaming scene
Bro without internet I would've never known that Overwatch was a thing...
Learning about Super Hot's censorship fills me with a visceral rage. I legitimately believe censoring the arts like that should be a crime.
The internet has also removed exploration, creativity, and discovery. I remember when Vanilla WoW came out and I was like, "what could possibly be in that sweet ass tower, i'm going to go explore it!" and then wow head. Wowhead what is in that tower? oh a green staff as a reward, pass. That tower was insane, sneaking around, trying to not pull more than one enemy, the adventure of it all... gone. No mmo will have discovery. Everyone just googles the best current meta build.
This isn't an internet problem because physical strategy guides exist.
@@diddlebop7481 but the info doesn't tend to last long because metas constantly shift
@@diddlebop7481
Maybe but it wasnt as vast as it is today.
Dude, that genuinely ruined MMOs for me. The fact that there's no incentive to explore anymore, stacked on top of any semblance of surprise being squashed by internet coverage, it sucks. I do think it's possible to get that sense of wonder back, but it would take a level of game design novelty as well as developer dedication that we haven't seen in a long time.
Companies should start nerfing metas the second they start appearing.
I think the frog thing was more a concern of kids catching a pet frog, then putting fireflies in the jar as food for the frog.
Do you really think a 6yo kid is gonna go to the Everglades and catch a from and firefly?
We should remove punching stuff with your hands to pick it up otherwise kids will break their hands trying to punch a tree
@@ventu7907 I do not. However, people are stupid. We had a whole ass panic over Dungeons and Dragons because people thought it would make children worship Satan. The general public is composed of complete morons.
I think you need to make a distinction between having a connection to the internet on your console and platforms like youtube and reddit and twitter. It’s the internet connection that makes companies feel they can release unfinished games, that they can release paid skins, that they can release live service bs. It may be true that people on twitter pointed out frogs can’t eat fireflies but it’s was mojang who responded to that small criticism by removing the feature entirely instead of just removing the animation for the frog eating them - or hell even just sticking by their work amid criticism what a crazy idea. You’re never going to please everyone.
The fireflies STILL upset me bro, you can feed a parrot chocolate chip cookies and straight up murder it but NOOOOOO we can't have fireflies to add ambiance to the swamp biomes that's too much 😭😭😭
I love a good voice of reason. You sound like a genuinely intelligent person who cares about video games. Thank you for making this video.
It honestly just feels like most of this would have happened anyway, even if the internet wasn't involved. Y'know with the corporate bullshit stuff.
2:31 I have that exact same keyboard and it's just a shit keyboard. If any game asks the OS for which controllers are currently plugged in, that keyboard will make the request hang and any game that can't handle that will freeze or crash.
Life is too short to deal with a shitty keyboard.
I have the same one too
This makes me feel that sonic frontiers was an even bigger W for our community because the game didn't launch in a buggy state unlike other games at the moment like Pokemon scarlet and violet. :)
It didn't launch in a buggy state, but it sure was incomplete.
“Is internet good or bad for gaming?”
Both? Both. Both. Both is answer.
5:50 I wasn’t expecting you to use the Sonny boy ost there. But I respect it 😊
8:03 yeah true. Just why. fireflies are nice touch to the game
7:40 Did... Did he even play the game...?
This guy is a gamer role model
I feel like buggy unfinished mess release is less "internet" and more "giant companies taking every opportunity to fuck us over"
Tho yeah, the internet has certainly made it easier
The internet made it way to easy for companies to cut corners essentially
Tho I still stand by that the real issue is that people keep buying and playing those stupid games
5:30
"Apparently fucking no one"
Shout out to the independent modder scene
I feel like its less of an internet problem and more of a people problem honestly. The internet itself is basically neutral (for now) but the people who use it are both good and bad. And i don't mean there are good and bad people I mean the same person is both good and bad at seemingly random.
Agree it also depends on that point of view. Gaming is a huge business now and many non gaming normans actually make games, it is what it is unfortunately, a result of the industry becoming so successful.
The sekiro keyboard bug has sadly happened to me, and I had to pay twice for the game. :(
"Before the internet you had to sell your games to GameStop for $4"
And now with the internet you can't sell your games at all...? That doesn't seem like a bad thing to me.
you can refund though if you realize you don't like it :>
@@thefacelessbass. on steam you can only do it if you've played the game for less than 2 hours. Before the internet, you could 100% a game 3 times and then sell it for something
@@SomeoneYouDontKnowOfficial That's true, But imo the ability for indie devs to get their games out there is better than being able to sell games. just personal opinion tho
@@thefacelessbass. Ok cool but that's unrelated to what I was talking about
@@SomeoneYouDontKnowOfficial that's the sentence after the one you quoted
Internet sucks. Kids, you wouldn't believe how fun was internet in 2005-2012
3:58
Thats just clean relatable.
"HOW DO YOU EVEN RESPAWN AFTER THAT?"
The internet probably has had a good net impact, considering the number of people it has allowed to get into gaming, but then one thing you didn't mention was mobile gaming cause the fucking cesspit that is the google play store is in no way what we should have as a representation of gaming. Like seriously comparing that to steam just shows what a mistake it is, cause there are some great free to play games on mobile, but google doesn't give a shit cause they get no money, so of course all the shitty low effort high return games get promoted more. but yeah, all in all the internet is mostly good.
4:30 I hear the Mob Psycho OST drop
I love how relentless you are! In "these sensitive times we live in" almost everyone acts like a giant pussy and it's nice to hear what you actually feel
The internet has done more harm than good to Gaming in my opinion. Thats why I love High On Life, that game just straightup does not give a fuck whether you think its funny or not.
Well, thanks for making a video containing a lot of my thoughts I've had for years.