Materials in Plasticity

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  • Опубликовано: 5 май 2023
  • Hi there, welcome, in this tutorial I'll be showing you how to use or add materials in Plasticity.
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    Thank you for watching, and I look forward to sharing more with you in the future!
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Комментарии • 19

  • @overseastom
    @overseastom 3 месяца назад +1

    That model is gorgeous.

  • @goilo888
    @goilo888 9 месяцев назад

    Only been using Plasticity for a few weeks and didn’t even know we could assign materials. Doh!

  • @jemzstones3045
    @jemzstones3045 Год назад +1

    The materials in plasticity is good for referencing what groups objects belong to, bit like coloured tagging but I'd do the actual materials in another software to complete its texture

    • @AlbertoCGArt
      @AlbertoCGArt  Год назад +1

      Definitely! Not made for render at all. It’s just visualization.

    • @DieTabbi
      @DieTabbi 11 месяцев назад

      @@AlbertoCGArt with which program can I render the object? e.g. if I have glass or mirror like surfaces?

    • @AlbertoCGArt
      @AlbertoCGArt  11 месяцев назад

      @@DieTabbi Most 3D Modeling tools have a Render Engine, the easiest answer for me would be Blender, it's free and it has a powerfull rendering Engine, Cycles or Eevee.

    • @overseastom
      @overseastom Месяц назад

      ​@@AlbertoCGArtdo materials even transfer across to other apps? I tried using the Blender bridge for the first time yesterday, but was a bit surprised to see a monochrome model in front of me.

  • @otherworlds9677
    @otherworlds9677 5 месяцев назад

    Will material selections export over to Blender? If so which file format?

  • @Fasimedes
    @Fasimedes Год назад +1

    Alguien sabe como hacer un blend curve, estuve buscando ese comando o su similar y no lo encontré creo que en plasticity se llama bridge vertex...
    Gracias de antemano!

    • @AlbertoCGArt
      @AlbertoCGArt  Год назад

      Blend Curve? Que es lo que hace exactamente? Funciona como Project Cut/Curve?

  • @mae2309
    @mae2309 Год назад

    CHINGON CHAVAL!!!!

  • @TitusKrakenDesigns
    @TitusKrakenDesigns Год назад +1

    so as I understand there is no option to add material just for a "face" in a solid object?

    • @AlbertoCGArt
      @AlbertoCGArt  Год назад +1

      For my knowledge, that is correct. You can only assign materials to a full object. Maybe there's a hidden feature I don't know about.

    • @TitusKrakenDesigns
      @TitusKrakenDesigns Год назад

      @@AlbertoCGArt ok no problem:D

  • @mae2309
    @mae2309 Год назад +1

    como le haces para hacerle clear material?

    • @AlbertoCGArt
      @AlbertoCGArt  Год назад +1

      Yes, in the Material, go to Transmission and add a value there, also, the IOR change the lower you go, the clearer it will look, like, IOR: 1.20

  • @lrvogt1257
    @lrvogt1257 11 месяцев назад

    This was a nice introduction but how all the Plasticity Material controls interact is a mystery to me. I'd like to know exactly what parameters each is changing.

    • @overseastom
      @overseastom Месяц назад

      Your best bet is to look up an intro to "PBR materials", which stands for Physically-Based Rendering, and is something of a unified process now amongst many 3d applications. The materials section in Plasticity contains settings for both workflows - metallic roughness, vs specular glossiness - albeit in a limited manner, since you can't load texture maps into the materials' slots. I'm no materials expert, but my understanding is that if you adjust the numbers at the top (the Metalness & Roughness sliders), you can avoid changing the ones beneath it, unless you need, say, Opacity to simulate glass or plastic. Look up a RUclips video called:
      PBR Materials explained :)

    • @lrvogt1257
      @lrvogt1257 Месяц назад

      @@overseastom Thanks. I'll check it out.