How to Export Out of Plasticity for Texturing in Substance Painter

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  • Опубликовано: 20 авг 2024
  • Made something sweet in Plasticity and want to give it some texture love in substance painter ? In this video I'll show you the workflow of exporting your plasticity model out as an .OBJ, Cleaning up the model, UV Unwrapping, and vertex coloring your model, for use in Substance painter. Hopefully you find this helpful.
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Комментарии • 13

  • @JDusala
    @JDusala Месяц назад

    Thanks dude

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 Месяц назад

    EXELENTE VIDEO PRIMASO PRESENTE DESDE COLOMBIA

  • @isaacgriffin1883
    @isaacgriffin1883 3 месяца назад

    Very helpful and compact video. Thank you for making this!

  • @NefashusLP
    @NefashusLP Год назад +2

    Fast and easy to follow!

    • @Desertsage
      @Desertsage  Год назад +2

      Always the goal ! Thank you

  • @DaveBrinda
    @DaveBrinda Год назад

    Great workflow overview, thanks for sharing. New to Placticity and I’m so blown away coming from Blender ploy modeling. This workflow was the missing piece for UV/Textures. Keep up the great work!

  • @ezzeldeensalahh
    @ezzeldeensalahh Год назад +3

    You should definitely make more tutorials!

  • @SLPCaires
    @SLPCaires Год назад +2

    Moi3d is excellent for obj export imo, plasticity should copy that.

    • @MAJmufin
      @MAJmufin Год назад +1

      right now the export out of plasticity is a bit of a pain. sometimes it just doesn't work.

  • @craigwall6071
    @craigwall6071 5 месяцев назад

    This was super, but it isn't current anymore given that we have the plasticity-blender bridge.

  • @gangger89
    @gangger89 7 месяцев назад

    hi, thx for the tutorial. what advantage did you gain with vertex paint in this special case? i thought vertex paint can be used as marking a different material.

  • @postmodernerkindergartner960
    @postmodernerkindergartner960 Год назад

    I don't get good results, damn :f