Комментарии •

  • @Tecboy08
    @Tecboy08 Год назад +2

    I've been working with this software for the past two months, I've been creating something everyday! I am soo impressed with this program!

    • @AlbertoCGArt
      @AlbertoCGArt Год назад

      I absolutely love it! I had to atop to make something else with blender hahaha it’s a little bit addictive.

  • @mae2309
    @mae2309 Год назад +1

    eres el capo entre los capos. mas de plasticity.. bueno video. aprendi algo nuevo

  • @4D_art
    @4D_art Год назад +2

    great vid and great software. still trying to figure out the nuances of it. what i fond if i press select all curves a lot of the times it doesn't work, i have to select the curves one by one in the correct order, then it work perfectly. first time doing nurbs, but sure dont miss sub-d :)

  • @arr84.design
    @arr84.design 4 месяца назад

    How about to modify the profile before validate? for example, you draw 2 circles, put one above the other, if you validate the loft here, it will connect straight between both right? but if you want not to be straight, but curved, lofted but curved between the 2 circles..?how to do that?

  • @wildguardian
    @wildguardian 11 месяцев назад

    I want to see videos of those shapes being converted to a manifold mesh for 3d printing so I can see the workflow past modelling

  • @XoioDe
    @XoioDe Год назад +1

    Great, thanks. But one question: How do you adjust the shape after you modelled the Loft?

    • @AlbertoCGArt
      @AlbertoCGArt Год назад +1

      For what I know, once you apply the Loft, it's pretty much set! Unless the next update that it's coming soon has something to change this.

    • @XoioDe
      @XoioDe Год назад

      @@AlbertoCGArt Thanks, Alberto!

    • @overseastom
      @overseastom 11 месяцев назад +1

      If you add vertical lines too, you can use those as "guides" and constraints for the shape, but the key is that their end vertices MUST be touching the start and end curves, which will be indicated by them being blue, instead of the usual red. Then, after hitting L to make the loft, you can shift-click them to make the loft snap to their shape, constraining it. I see it in a lot of car-modeling tutorials, because they often build a spline cage to make the various panels. Great technique tbh.

  • @Ale3dGl
    @Ale3dGl Год назад

    Gracias Alberto, buen tutorial! ¿Qué sucede en el caso de querer usar Loft con curvas abiertas? Lo estuve probando por ejemplo para hacer partes de carrocerías de auto, y a veces la conexión entre curvas no sale del todo bien, o no se conectan, o salen bastante reviradas según en orden en el que elijas los perfiles. ¿Las curvas que se conectan tienen que tener la misma cantidad de vértices? Gracias, abrazo

    • @AlbertoCGArt
      @AlbertoCGArt Год назад +1

      Hey Alejandro! Gracias compadre! Hasta ahora el Loft siempre trata de hacer la conexion lo mas que pueda incluso si la cantidad de vertices en la curva no son los mismos. Tiene que ser que sea una forma bien rara para que no haga el Loft.

    • @Ale3dGl
      @Ale3dGl Год назад

      @@AlbertoCGArt Genial! Muchas gracias Alberto, voy a seguir intentando entonces. Suerte y a seguir llenando el canal de contenido de Plasticity, siempre es bienvenido ( y en español también). Abrazo desde Argentina

  • @LupusMechanicus
    @LupusMechanicus Год назад

    fan damn tastic

  • @EvilMP5
    @EvilMP5 Год назад +1

    Did you try importing that into Blender?

    • @AlbertoCGArt
      @AlbertoCGArt Год назад

      Yeah, it should work nicely. I exported as OBJ and imported in Blender.

    • @EvilMP5
      @EvilMP5 Год назад +1

      Ok, because I have tried complex models and trying to clean them up inside blender was a daunting task. I ended up dumping the OBJ into 3D Coat for retopo, which worked out a lot better but still very time-consuming.

    • @AlbertoCGArt
      @AlbertoCGArt Год назад

      @@EvilMP5 Not gonna lie, the topology is not perfect, if you export in quads, you will have some weird topology for sure or triangles. But, blender preserves a perfect shading with no artifacts. Check this out: streamable.com/nqxonp

  • @SailToTheMoon6719
    @SailToTheMoon6719 11 месяцев назад

    To be honest I don’t really understand the excitement with the Loft operation being one of the most rudimentary features/techniques throughout most (if not all) NURBS modeling platforms. Could you also add some guide curves to have a better control of your shape?

    • @AlbertoCGArt
      @AlbertoCGArt 11 месяцев назад

      I don't really use it as much, It's just a tool to use in some shapes, I do see that it's better for some complicated shapes to use Loft, but not really my go-to.

  • @Fasimedes
    @Fasimedes Год назад +1

    (Lo digo sin hate) No entiendo por que tanta emoción si esto lo puede hacer cualquiera de los programas CAD actuales , incluso viejos... veo que solo se habla de plasticity como si fuera la revolución del sigo 🤷‍♂

    • @AlbertoCGArt
      @AlbertoCGArt Год назад +1

      Para nada, es que el software es nuevo, y tiene mucho potencial, yo he usado Fusion 360 de Autodesk, y tambien puedes hacer to do esto y mas, incluso con Moi3D. Los tutoriales son para gente que lo quiera usar simplemente.