Thank you Paul. Excellent bits of wisdom. We are putting together a virtual stage at Husson University and it was super encouraging to hear about your take and your experience.
Add the controller to the wheel that way it seem more real the actor looked as he was not focused on the road .. there was no wind on the motorcyclist to give the impression that he was moving fast .. glass shader or a weapon on the motorcyclists would added to the effect but overall well made can’t wait to see what else oh guys come up with and maybe a little engine shake of the vehicle 🚗 there’s tons of potential here !
Wondering if you guys used the $5000 HTE Vibe Mars Kit - or just a tracker (1) pc and a base station (1)pc would be enough to start? Specially for indie productions ? Wonderful and very informative video. Thank you 😊🙏
@@paulhamblin6335 A bit late... but... i was in a similar 'crash' once. The car doesnt actually shake on the paved highway, it was smooth. Also the car doesnt so much drive in a zig zag or S curves, it tends to slide the back end out quickly while going from side to side and then stay to the side for a bit with tires squealing, the car will also lean, the more it swings, the more it seems to lean over. For me specifically i was in the back seat and everything happened so fast its hard to say exactly what happened but the driver couldnt gain control of the car and each time they tried to correct it the car would swing from one side to the other and swing further then before, the final time it swung to the side, i could swear the car was almost sideways going down the highway and leaning at about 45 degrees because outside the window i saw the road... not a normal side view. After that the car had slowed enough for the driver to gain control and just parked off the highway. The force on the tires sheered through 2 of the 4 bolts on two tires, so the force must have been fairly strong. Somehow during all of this the driver managed to keep the car in the same lane until the vary end and didnt hit the vehicle next to us.
This is so cool, I wanted to try this but without n-display, want to figure out a compositing technique within ue4 that could render the exact same stuff but without n-display ...... my brain goes brrrrrrrrrrrr!
In all honesty I found the basics significantly easier than trying to get into blender or maya etc. Granted, ndisplay and the rest are slightly more involved!
This is really exciting... and down near me in Bournemouth? Really interested so see where all this goes. Especially with UE5 on the horizon. The scene looked great and I loved the fact you were getting free reflections on that rear view mirror! ;)
I have been researching all of this. This video is great, it has everything I've been looking for all in one detailed video. I hope to do some testing with projectors. Will have to be high lumens and possibly even laser. UST or ultra Short throw so you can have the projector practically parallel to the wall or ceiling to avoid light obstruction from your subject. I wonder if anyone else has experimented with this and has any info on the quality of projector needed??
So they basically looped a video on screens and moved the angles on the PC for each shot, sorta like a painted background? No tracking parallax and no lighting. So technically you could do something like this with Blender and a couple of big screen TVs.
Yup, or with live action plates (kind of, but you'd have to crash the car). Tbh we were testing the capabilities of the panels as much as Unreal, but what we found interesting was how artist friendly the Unreal pipeline is. Obviously now we're progressing on to tracking and using ndisplay. One thing about a car moving very fast though is the parralax of the background elements caused by the motion is always going to trump the amount you could get from the motion of the camera, so we got away without it.
@@paulhamblin6335 thanks for the reply! I would love to see motion tracked stuff with more accessible equipment. This is something I would love to start getting hands on with. BTW the clip turned out great, the lighting is 100% convincing. This is the future.
@@IvanSchoeman Totally agree, we'll be putting out a lot more content in the next few weeks/months. For tracking there is the Vive puck (I'm not a massive fan) but also Vanishing Point Vector, which will soon be available as a pure tracking solution. The LED side of things is pretty expensive but it'll come down in price, people are using projectors and big TV's to have similar effects (no lighting with projectors though). I'd highly recommend downloading UE4 and having a dive into it, it's really accessible.
You also need to consider turn-around time for rendering out scenes from a traditional 3D workflow. The advantage here over using something like Blender is realtime rendering and lighting. If something needs to be changed or adjusted day of, it can. For example, @Paul Hamblin talks about how they were originally going to shoot the scene at sunset, but on-set they decided to change it to a day time scene. This would never be possible with a traditional 3D workflow. That flow-state you get from instant feedback is going to be a game changer for artists using this technology.
I created a level sequence, so literally animated a car. You could also just put in a 3rd person car gamemode and record yourself driving it using take recorder.
@@oalmademarcos honestly its a bit of BS that they are so expensive. The cost is in, the more pixels it has, the more chance there is for bad pixels and wasted displays, which then drives up the cost of production. I saw one company that sold screens with pixels to the edge that were not too large, if you wanted a bigger screen you just connected the screens together and made a bigger screen. This type of approach saves a bunch on cost since rather then throwing away a large screen because it has too many dead pixels, you can throw away just that one small section and make use of the rest. Sort of like what AMD does with its CPUs to keep costs lower.
This is NOT Virtual Reality. It is nothing more than Rear-view projection. If you are not using Genlock and trackers to alter the Palax or using 3D models you are simply just filming a large TV set.
You talk about a lot of good talking points in the video production space! We love what you do, keep it up. Anytime you are in Arizona hit us up. If you want, message us @dmakproductions on Instagram and we can chat. You do really great work.
I didn't say that they are more powerful, or at least I don't think I did! The benefit of Quadro cards for LED VP is that you can genlock them to each other, so that there is no tearing between the screens if you use multiple render nodes. IE, if the wall is big enough to warrant more than one machine rendering out the scene, you need quadros and they need syncing. Check out Ryan Mayeda's talk from Siigraph and he goes into detail about it. Until the other cards bring the ability to genlock + sync then it'll have to be quadro's for large led displays.
@@tekanobob At the moment, if you want to be able to sync them over two screens then yep they need to be Quadros. There may be a way around it but I don't know it. But if you don't have a seam line between two machines you wont need to genlock them.
by far the best and simplest video to explain the basics !!!
Thank you Paul. Excellent bits of wisdom. We are putting together a virtual stage at Husson University and it was super encouraging to hear about your take and your experience.
Add the controller to the wheel that way it seem more real the actor looked as he was not focused on the road .. there was no wind on the motorcyclist to give the impression that he was moving fast .. glass shader or a weapon on the motorcyclists would added to the effect but overall well made can’t wait to see what else oh guys come up with and maybe a little engine shake of the vehicle 🚗 there’s tons of potential here !
Spot on, we took loads of lessons away from this. It was such a valuable test and got us so so excited about the possibilities!
"LIGHTING NEEDS TO BE REBUILT" Ahhh, classic UE4
I knew someone would spot that!
Amazing!!! Good to hear that we can do a smaller setup with budget. Very informative.
Wondering if you guys used the $5000 HTE Vibe Mars Kit - or just a tracker (1) pc and a base station (1)pc would be enough to start? Specially for indie productions ? Wonderful and very informative video. Thank you 😊🙏
The guy rocking the car for the shoot looks like a fun job
Yeah he really got into it! He's actually the producer!
@@paulhamblin6335 A bit late... but... i was in a similar 'crash' once. The car doesnt actually shake on the paved highway, it was smooth. Also the car doesnt so much drive in a zig zag or S curves, it tends to slide the back end out quickly while going from side to side and then stay to the side for a bit with tires squealing, the car will also lean, the more it swings, the more it seems to lean over. For me specifically i was in the back seat and everything happened so fast its hard to say exactly what happened but the driver couldnt gain control of the car and each time they tried to correct it the car would swing from one side to the other and swing further then before, the final time it swung to the side, i could swear the car was almost sideways going down the highway and leaning at about 45 degrees because outside the window i saw the road... not a normal side view. After that the car had slowed enough for the driver to gain control and just parked off the highway. The force on the tires sheered through 2 of the 4 bolts on two tires, so the force must have been fairly strong. Somehow during all of this the driver managed to keep the car in the same lane until the vary end and didnt hit the vehicle next to us.
Superb, Paul, thank you - and well done.
This is so cool, I wanted to try this but without n-display, want to figure out a compositing technique within ue4 that could render the exact same stuff but without n-display ...... my brain goes brrrrrrrrrrrr!
Appreciate the video, not sure about "how easy" it is to get into Unreal, but we can let that slide :)
In all honesty I found the basics significantly easier than trying to get into blender or maya etc. Granted, ndisplay and the rest are slightly more involved!
It is really easy, trust me, I never used UE Editor until a month or so and I already have this stuf working on relative cheap Gaming PC
@Jose Ramirez Not sure about the camera specs I just made UE4 work and sync with an LED wall
Great video
nice work! thanks.
This is really exciting... and down near me in Bournemouth? Really interested so see where all this goes. Especially with UE5 on the horizon.
The scene looked great and I loved the fact you were getting free reflections on that rear view mirror! ;)
Very interesting!
How much was the tight budget?
So do filmmakers shoot multiple angles of a scene in series as opposed to parallel?
Very helpful video thank you for sharing.
Great Video - Thanks !
H one question about pixel used on Led Screen is a 2.5 pixel ?
I have been researching all of this.
This video is great, it has everything I've been looking for all in one detailed video.
I hope to do some testing with projectors. Will have to be high lumens and possibly even laser. UST or ultra Short throw so you can have the projector practically parallel to the wall or ceiling to avoid light obstruction from your subject.
I wonder if anyone else has experimented with this and has any info on the quality of projector needed??
Hey, have you pursued this idea any further? I'm a student working on my thesis thinking of using projectors as well.
How did you set up the 3 screens? is it all rendered from a single camera in unreal?
Awesome! Would you be ready to consult for any future production in India ?
heeeey some green screens reflecting in old mans glasses when he drives
Wait...HERE IN BOURNEMOUTH?!
wow!
Yup. keep an eye out! You can come and have a look when we open :).
😍😍😍😍
Background was too blurry. I guess it was 3d randered and had low texture on it?
So they basically looped a video on screens and moved the angles on the PC for each shot, sorta like a painted background? No tracking parallax and no lighting. So technically you could do something like this with Blender and a couple of big screen TVs.
Yup, or with live action plates (kind of, but you'd have to crash the car). Tbh we were testing the capabilities of the panels as much as Unreal, but what we found interesting was how artist friendly the Unreal pipeline is. Obviously now we're progressing on to tracking and using ndisplay. One thing about a car moving very fast though is the parralax of the background elements caused by the motion is always going to trump the amount you could get from the motion of the camera, so we got away without it.
@@paulhamblin6335 thanks for the reply! I would love to see motion tracked stuff with more accessible equipment. This is something I would love to start getting hands on with. BTW the clip turned out great, the lighting is 100% convincing. This is the future.
@@IvanSchoeman Totally agree, we'll be putting out a lot more content in the next few weeks/months. For tracking there is the Vive puck (I'm not a massive fan) but also Vanishing Point Vector, which will soon be available as a pure tracking solution.
The LED side of things is pretty expensive but it'll come down in price, people are using projectors and big TV's to have similar effects (no lighting with projectors though). I'd highly recommend downloading UE4 and having a dive into it, it's really accessible.
You also need to consider turn-around time for rendering out scenes from a traditional 3D workflow. The advantage here over using something like Blender is realtime rendering and lighting. If something needs to be changed or adjusted day of, it can. For example, @Paul Hamblin talks about how they were originally going to shoot the scene at sunset, but on-set they decided to change it to a day time scene. This would never be possible with a traditional 3D workflow. That flow-state you get from instant feedback is going to be a game changer for artists using this technology.
Quixel Megascans isnt free, why do people say that?
Epic Games made it free for unreal engine users.
how do you actually loop the moving background?
I created a level sequence, so literally animated a car. You could also just put in a 3rd person car gamemode and record yourself driving it using take recorder.
Paul Hamblin woah! I never think of that! Thanks for the tips!
@@paulhamblin6335 hahaha i can see you in the background when he said okay paul crash it and you shruggin your shoulders "okay" hahaha
Whats taking so long for china to make these led screens cmonnnnn! lol
the led screens in of itself are not really anything different, any LED panel for adverts and stuff will work, they're still really expensive tho
@@oalmademarcos honestly its a bit of BS that they are so expensive. The cost is in, the more pixels it has, the more chance there is for bad pixels and wasted displays, which then drives up the cost of production. I saw one company that sold screens with pixels to the edge that were not too large, if you wanted a bigger screen you just connected the screens together and made a bigger screen. This type of approach saves a bunch on cost since rather then throwing away a large screen because it has too many dead pixels, you can throw away just that one small section and make use of the rest. Sort of like what AMD does with its CPUs to keep costs lower.
This is NOT Virtual Reality. It is nothing more than Rear-view projection. If you are not using Genlock and trackers to alter the Palax or using 3D models you are simply just filming a large TV set.
eyebrows!
You talk about a lot of good talking points in the video production space! We love what you do, keep it up. Anytime you are in Arizona hit us up. If you want, message us @dmakproductions on Instagram and we can chat. You do really great work.
Hello Paul, when can we have a chat?
If you go to treehousedigital.com/contact and drop a note on there I’ll book in a chat :)
How can you think that Quadro cards will give you more power? This mith needs to be taken away.
I didn't say that they are more powerful, or at least I don't think I did! The benefit of Quadro cards for LED VP is that you can genlock them to each other, so that there is no tearing between the screens if you use multiple render nodes. IE, if the wall is big enough to warrant more than one machine rendering out the scene, you need quadros and they need syncing. Check out Ryan Mayeda's talk from Siigraph and he goes into detail about it. Until the other cards bring the ability to genlock + sync then it'll have to be quadro's for large led displays.
@@paulhamblin6335 you can only use quaddro cards for nDisplay ..? that IS disappointing
@@tekanobob At the moment, if you want to be able to sync them over two screens then yep they need to be Quadros. There may be a way around it but I don't know it. But if you don't have a seam line between two machines you wont need to genlock them.
@@paulhamblin6335 maybe the LED processor (NovaStar / Brompton) can handle the video split? 😊