The best mod you've never used | (SFM) MC 1.20.1

Поделиться
HTML-код
  • Опубликовано: 10 янв 2025

Комментарии • 270

  • @IHelp-tk1xi
    @IHelp-tk1xi  7 месяцев назад +296

    Mainly made this since it's in ATM9 and deserves more recognition :)

    • @RTOmega
      @RTOmega 7 месяцев назад +10

      neat, I was thinking of starting ATM9 with my sister and finishing it like we did with E6 and ATM8. Great to see a way to automate easier. Especially on the larger size.

    • @JackMidnight
      @JackMidnight 7 месяцев назад +2

      i just wanted to ask if its the atm9 modpack then i saw your comment god damn i never coded in my life but this looks easy but also cool im gonna try this at instant tonight

    • @MultiplyMaster
      @MultiplyMaster 7 месяцев назад

      Hey just curious. I feel as if ur bio means something 🤔 cuz I do sure see something familiar about your voice...

    • @alyti
      @alyti 7 месяцев назад +1

      and now ATM9SKY links to your video lol

    • @TheBedrockMaster
      @TheBedrockMaster 7 месяцев назад +2

      @@alyti Very nice :)

  • @Juanao-nk3vu
    @Juanao-nk3vu 7 месяцев назад +523

    Can't wait to tinker with Source Film Maker inside minecraft 1.20.1

  • @RTOmega
    @RTOmega 7 месяцев назад +399

    Everyone : EPIC
    Me: "mmmmmm, inf transfer speed"

    • @omegaalpha8380
      @omegaalpha8380 7 месяцев назад +7

      Sets it to Every 1 tick

    • @Honzik207
      @Honzik207 7 месяцев назад

      That could cause some lag tho...​@@omegaalpha8380

    • @Sk3tchedLexi
      @Sk3tchedLexi 7 месяцев назад +3

      @@omegaalpha8380I reckon you can do 0.1 tick and such, i would NOT reccomend it the lag would be IMMENSE but it is probably possible

    • @omegaalpha8380
      @omegaalpha8380 7 месяцев назад +1

      @@Sk3tchedLexi I thought of that but yea i feel like that could cause a severe crash because most mods by default have things that go as fast as 1tick per sec, never seen any amount lower

    • @uncraftbar
      @uncraftbar 7 месяцев назад +11

      @@Sk3tchedLexi its not. Its capped at 20 times a tick for items and 1 for fe

  • @dimitribarronmore
    @dimitribarronmore 7 месяцев назад +166

    Woah, I didn't know Steve's Factory Manager was still kicking

    • @delavanty
      @delavanty 7 месяцев назад +7

      When I saw it I thought it could program to be a chest itself.... I was disappointed

    • @tomba3575
      @tomba3575 5 месяцев назад

      Thought the same exact thing when I saw sfm... sadge

  • @hoanglam649
    @hoanglam649 7 месяцев назад +91

    When the "Object" in OOP actually exists

    • @Bard_Gaming
      @Bard_Gaming 5 месяцев назад

      It's not OOP

    • @hoanglam649
      @hoanglam649 5 месяцев назад +1

      @@Bard_Gaming that's the point (:

  • @ИльяПетровский-ш2д
    @ИльяПетровский-ш2д 7 месяцев назад +117

    Computercraft and user-friendly? Yes!

  • @alocalblackfox5533
    @alocalblackfox5533 7 месяцев назад +143

    Oh man the last time i used this mod (the OG Steve Factory Management) is from 1.6.4 in crash landing when I tried to make a automatic resources generator.
    I kinda miss the good old drag and drop programming. But I will check this new version out. Look kinda fun to mess around

    • @cybermage99
      @cybermage99 7 месяцев назад +3

      I remember it from that modpack too. I played on a server and used it to automate pneumaticraft plastics. I remember designing a way overcomplicated farm for the black plastic using it which required tons of shenanigans because the tickrate on the server prevented it from planting while it was bobbing up and down. No other mod had the logic necessary to make it function right. It also handled all my sifting, and compacting of resources.

    • @Willfon.
      @Willfon. 7 месяцев назад +1

      oh yes. The shoot dust at a sieve every tick trick, sieving a stack in seconds.

    • @fractalgem
      @fractalgem 7 месяцев назад +1

      Pro tip, in crash landing you can use barrels to convert the plastic types to eachother.

    • @Willfon.
      @Willfon. 7 месяцев назад

      @@fractalgem jup, the barrels force the seeds into a set metadata. I think you get the :12 one.

    • @fractalgem
      @fractalgem 7 месяцев назад +1

      @@Willfon. best part was that plastic from the other mod worked too. And that was waaayyy easier to produce. So once uou had a plastic color. ..

  • @in_the_shitter
    @in_the_shitter 6 месяцев назад +6

    Something that should be mentioned is that when it says every redstone pulse it means every restone pulse
    So if you take something like the timer from rftools and set it to 2 ticks , and have your trigger be every redstone pulse, you will transfer things very fast and efficient and with surprisingly no lag
    Was very useful for my massive fission reactor + turbine + the other reactor setup logistics. Had a problem with input speeds with mekanism and pipez taking too long to activate the transfer and sfm the goat came in clutch
    Also side note automating blood magic with it, is a breeze and makes the mod 10x less annoying to deal with

  • @mr1880
    @mr1880 7 месяцев назад +326

    ahhhh, nostalgic of computercraft

    • @олегбогачук-п3ф
      @олегбогачук-п3ф 7 месяцев назад +35

      Computercraft has new version, CC tweaked, if you wanna play on a new game versions

    • @BirbIrl
      @BirbIrl 7 месяцев назад

      @@олегбогачук-п3ф cc tweaked also has built in item i/o which lets you do most of what this mod offers by being able to move any numbers of items from one place to another! also with advanced peripherals there's ME Bridge which lets you access your Applied Energistics patterns and craft things on command, display your item production using graphs on a monitors and more! Big recommend :>

    • @willehmwojcik532
      @willehmwojcik532 7 месяцев назад +1

      Maybe was hé speaking of opencomputer

    • @mr1880
      @mr1880 7 месяцев назад +7

      @@олегбогачук-п3ф good to know, but I haven't played the game very much for nearly a decade, so I'm out of the loop. I assumed the old mods were dead.

    • @LuanDR
      @LuanDR 7 месяцев назад +1

      @@willehmwojcik532 or old school red power

  • @danikalike882
    @danikalike882 7 месяцев назад +22

    This is beautiful. i can make an insane simulation chamber without worrying that pipes will lag the server
    also the each 1 function. perfection

  • @creepers152ee
    @creepers152ee 7 месяцев назад +14

    Honestly. Thank you so much for this guide. I always wanted to know how to use this mod because i know it was supposed to be powerful. But when you literally have no information to work with it was hard to get started. So thank you for the guide. Now i must Steve’s factory manager my stuff for awesome stuffs.

  • @3zeeknoss720
    @3zeeknoss720 7 месяцев назад +19

    Very very helpful bro, I honestly never knew of this mod and have never used it but the way you explain things make it seem simple and makes me want to learn more bro!

  • @fumar.official
    @fumar.official 7 месяцев назад +28

    wow, that's something new AND crazy to know. Absolute thanks for you man I appreaciate your efforts!

  • @GothBoyUK
    @GothBoyUK 5 месяцев назад +3

    This is incredibly helpful. I didn't know this mod existed, even though I have 'completed' ATM9 (yes, including automating the GregStar). I've always been concerned that 'programming type' mods were unaccessible to people without experience, but this reminds me of using Sinclair Basic as a kid. 😅

  • @codexed-i
    @codexed-i 7 месяцев назад +3

    1:46 programming is just talking to a machine in a way it understands what you are saying, so most forms of text can be turned into programming (theres a programming language that reads like a recipe: Chef)

  • @ae453.2
    @ae453.2 Месяц назад +2

    I think this mod is an amazing intro to programming in general. Some people see code, or even terminals, and immediately get scared or overwhelmed. Minecraft and SFM could be the perfect bridge to real world programming.
    But you did an amazing job explaining how the mod works, and reminds me a lot of proper programming (specifically, starting small and ending bigger). Programming to me is all about take blocks and piecing them together, then problem solving.
    Anyways, thanks for introducing this mod to me! Im looking forward to using this in the future.

    • @ashoka7273
      @ashoka7273 Месяц назад

      Like with the (mining) turtle mod, it's the same progression. That one is just a bit more challenging and with a higher skill ceiling of what is possible than a mod that only handles inventories

    • @ae453.2
      @ae453.2 Месяц назад

      @ I always loved working with computer craft. Im not an expert at managing them, but it was fun working with friends and messing with the turtles.
      But what I like about SFM, is scaling. Scaling with CC is, at least in my experience, a bit harder. But Im sure these mods could go hand in hand.

    • @ashoka7273
      @ashoka7273 Месяц назад

      @ae453.2 hmm, that's actually an interesting point, I wonder how well they could work together.
      Because I assume that SFM doesn't mark the device (label) but only the coordinates of the block and give that one a name. If it didn't then one would be able to access the turtle at anytime wherever it is.
      Also if that is true then SFM probably doesn't handle moving blocks either (like chest minecarts) since it was all "every x ticks" so it would try to interact with a turtle at a certain position even if there is none there atm (if it just skips and tries again the next time then that's fine)
      Otherwise it would need to have a function to check if the turtle is even at the block/ the block is interactable. Or the turtle just interacts with a chest and that's what SFM interacts with as well... but that's too easy and boring!
      I don't plan to use the mod any time soon or else I would have gone and looked at the documentation. But it's just fun to think about the possibilities! Sorry for rambling lmao

  • @FluePeak
    @FluePeak 7 месяцев назад +24

    this will do wonders in skyblock or any modpack for early game storage systems.

    • @zaaniha
      @zaaniha 7 месяцев назад +13

      oh boy! time to gatekeep this behind some complex set of recipes again!

  • @Logini228
    @Logini228 7 месяцев назад +80

    can't wait to automate GregTech with this 🔥🔥🔥

  • @magicturtleult1481
    @magicturtleult1481 19 дней назад

    This is....absolutely amazing. And this video was just about the best intro to the mod I could've asked for. I saw "programming" and worried I wouldn't understand it and would just fumble in the dark...but this video genuinely laid it all out and opened my eyes wide. Many thanks for the video.

  • @danursorebel8614
    @danursorebel8614 4 месяца назад +1

    Thank you for showing this off, had no idea this existed now i can't wait to use it everywhere in my base

  • @TrueXiarno
    @TrueXiarno 7 месяцев назад +10

    Those tutorial are very cool and informative! Great work!

  • @meraduddcethin2812
    @meraduddcethin2812 7 месяцев назад +3

    Thank you so very much for great content and such a succinct and complete explanation of the mod. I've used the old version with the GUI and didn't know this had been updated to 1.20.1. A dive like this that could help with Integrated Dynamics would be brilliant. Thanks again.

  • @nativenugget
    @nativenugget 2 месяца назад +1

    i wanna say you have a really great and understandable explanation, i'm amazed at how underrated you are

    • @sk6te
      @sk6te Месяц назад

      He’s already a famous RUclipsr ofc his editing is gonna be good

  • @cyveplay8843
    @cyveplay8843 7 месяцев назад +4

    i've never heard of this mod before. i tried it myself and LOVE it. thank you so much you uploaded this video

  • @TeamDman
    @TeamDman 7 месяцев назад +4

    Amazing video! Glad you enjoy the mod 🤩

    • @TeamDman
      @TeamDman 7 месяцев назад

      How dare you not post this in the discord lol

  • @ethancharim7321
    @ethancharim7321 6 месяцев назад +1

    God damn, this is like what I do with integrated dynamics but with less jank! Incredible!

  • @tobibachem8830
    @tobibachem8830 6 месяцев назад

    JOOOO, incredible video man. I've been seeing the mod be in most modern tech packs but never knew what it did. This mod is INCREDIBLE tho

  • @Heavy_Lvy
    @Heavy_Lvy 7 месяцев назад +33

    sfm dev's got lazy to make the actully functionality themselves so they made us code it💀. - "im joking"

  • @dinkygnatbane
    @dinkygnatbane 4 месяца назад

    Wow! Your how-to videos are so good. They are clear and to the point. Excellent work.

  • @diediegang
    @diediegang 6 месяцев назад

    okay just what the Hell, this is a Must view for anyone playing modpacks. Thank you very much for the Video.

  • @fuuryuuSKK
    @fuuryuuSKK 6 месяцев назад +5

    regarding the *, if you put just "*stone" you'll select anything that ends in "stone", or with "stone*" you select anything that starts with "stone"

    • @DraconBerry2740
      @DraconBerry2740 6 месяцев назад +1

      oo thats is smart thanks

    • @fuuryuuSKK
      @fuuryuuSKK 6 месяцев назад +1

      @@DraconBerry2740 it's actually pretty standard pattern-matching syntax, and in queries like this, it means "any string can go here"

  • @derickcrane728
    @derickcrane728 7 месяцев назад +1

    The magical gray box that we have a religion for because we love it, yet another one

  • @leeuwengames315
    @leeuwengames315 7 месяцев назад +1

    i came across it when browsing JEI and was interested so ty for the somewhat of a tutorial.

  • @SpyballCenter
    @SpyballCenter 5 месяцев назад

    This and the AE2 tutorial are super helpful and now I have ideas of what I can do with each!! Keep these up and I hope to see more videos like the two you have so far!!
    First I’m going to make a SFM setup which handles all 7 main inscriber recipes for AE2, and then I can have 1 pattern provider push into a chest connected to that SFM setup!

  • @TimelessInsanity
    @TimelessInsanity 7 месяцев назад +2

    Oh days, something more or as equally powerful as AE2? You have me invested.

  • @luxxiz
    @luxxiz Месяц назад

    Hi, nice videos. You should really keep going with these small information videos of certain aspects of mods. You're doing a great job and there is so much to cover. You have a good thing going, hope you can continue! :)

  • @space_odyssey
    @space_odyssey 6 месяцев назад +4

    name "monolith"
    every 1 ticks do
    input fe:: from cube top side
    output fe:: to phyto
    end
    every 20 ticks do
    input fluid:: from sink
    input *phyto* from fertilizerchest
    input *seeds* from mainChest
    output fluid:: to phyto
    output 1 to each phyto
    forget
    input from phyto slots 2-5
    output to mainChest
    end

  • @ITzme_SP5
    @ITzme_SP5 7 месяцев назад +1

    Your video teached me code easier than teacher did ur a great teacher hope great videos like this in the future and subscribed

  • @lewismassie
    @lewismassie 7 месяцев назад +24

    I knew something like this was possible with computercraft or xnet. But this one is really quite something.
    CTRL+click to highlight _hundreds_ of machines at once? Damn

  • @GrzegorzSobkowicz
    @GrzegorzSobkowicz 6 месяцев назад +2

    Similar to Integrated Dynamics in a way, but easier programing and it's done (more or less) from single block.

  • @J0seph_Mother
    @J0seph_Mother 5 месяцев назад

    I've created a massive powah energising orb automation with this mod now, thanks for the help. It was surprisingly easy once I got the hang of how the if statements work in this pack, although my code is a mess with all the recipes

  • @mlwvn
    @mlwvn 7 месяцев назад +4

    Had to figure all of this out on my own when I was automating anything and everything in ATM9, amazing and thorough guide to this mod, nice!

    • @kingslushie1018
      @kingslushie1018 Месяц назад

      If you could drop some tips and helps for it on ATM9 I’d appreciate 😭 (hostile neural networks)

  • @xExekut3x
    @xExekut3x 5 месяцев назад

    based off an older, now defunct, mod .. steve's factory manager. glad they brought something similar back, AND NOW EVEN MORE POWERFUL!

  • @EmberQuill
    @EmberQuill 5 месяцев назад

    I haven't used SFM for a very long time (since before it got forked and redone to use scripting instead of flowcharts). Thanks for the guide and I'll probably give it a shot the next time I play a modpack that has it.

  • @tomacmar
    @tomacmar 4 месяца назад

    a rare mod that can send items, fluids and energy with just two block types also with really no limits

  • @imzume
    @imzume 6 месяцев назад

    thanks for taking your time to make this

  • @leosh9026
    @leosh9026 5 месяцев назад

    Thanks dude, this is actually super helpful

  • @circuitgamer7759
    @circuitgamer7759 6 месяцев назад

    I'll definitely use this when I play a modpack with it :) I am hoping it supports redstone IO though, that would be very useful. If not I can mimic it with a chest and a comparator, plus some extra logic.

  • @happyteo37
    @happyteo37 7 месяцев назад

    amazing video very well explained keep going bro

  • @dacomputernerd4096
    @dacomputernerd4096 7 месяцев назад +8

    It's nice that at least some of these computer/programmable block mods still exist. Opencomputers 2 seemed promising but doesn't seem to have much progress on it for a while

    • @hagangray8006
      @hagangray8006 7 месяцев назад +3

      CC: Tweaked is a reboot of CC for newer Minecraft versions, and it’s still getting (minor) updates which is cool

    • @dacomputernerd4096
      @dacomputernerd4096 7 месяцев назад +1

      @@hagangray8006 yeah, but CC is still missing persistence and a few other things so it's not as good

  • @FReset_Frisk
    @FReset_Frisk 6 месяцев назад

    This is so fascinating, my brain wants to *_TINKER_*

  • @Josh.36388
    @Josh.36388 7 месяцев назад

    Thank you so much I started ATM9 and found this mod thought it was cool but was way too confused

  • @satooro
    @satooro 7 месяцев назад

    ty for the tip and tutorial it is my first time using this mod now on atm9 to the sky but hopefully will be good to others modpacks too

  • @reiswaffel1612
    @reiswaffel1612 7 месяцев назад +13

    oh wow atm9 had this all the time (T -- T) this would have saved me so much time

    • @Multi_VM
      @Multi_VM 7 месяцев назад +1

      True. I can feel your pain

    • @AutriBanerjee
      @AutriBanerjee 7 месяцев назад +2

      ya everyone only uses this mod for stripping enchants of an item using an anvil :(

  • @Nebuletic
    @Nebuletic 6 месяцев назад

    I am being very productive by learning how to code in a minecraft mod instead of finishing my python lessons.

  • @NotPhoenic
    @NotPhoenic 7 месяцев назад

    havent played a pack with this yet, looking forward to when I do now. Killer tutorial

  • @TOMS343
    @TOMS343 7 месяцев назад

    Very good tutorial, I'll definately check it out if I come across it.

  • @Aanthanur
    @Aanthanur 2 месяца назад

    CRTL + I .... i did not know this, this makes this so much easier lol

  • @cursedadofai
    @cursedadofai 7 месяцев назад +1

    "the best mod you've never used"
    i have used it in atm9 for gregtech assembly line automation

  • @Thatoneman5
    @Thatoneman5 7 месяцев назад +1

    Thanks funny shark man! Very cool!

  • @alejandro.joaquin
    @alejandro.joaquin 7 месяцев назад

    Muy buen video.
    Esperando el siguiente.

  • @zskull162
    @zskull162 5 месяцев назад

    Could you make another video on this going over If statements and search types? And by search types, i mean comparing "coal", * coal *, and coal.
    Also, can you input *types* of items? like food, ore, etc

  • @Foxil.0
    @Foxil.0 7 месяцев назад +1

    Dam, It's overpowerd if i will play it i will put some limitations and change some recipes

  • @Leviathan1132
    @Leviathan1132 7 месяцев назад

    Hell yeah, this is gonna be my new goto transportation mod

  • @flache1086
    @flache1086 6 месяцев назад

    As a computer craft user, I love this. x)

  • @SucidalLove
    @SucidalLove 7 месяцев назад

    WOW, it's basically modular routers on steroids, kinda

  • @killham1337
    @killham1337 5 месяцев назад

    Interesting mod, I kinda want to start a new minecraft world just to use it now

  • @ThatNerdGuy0
    @ThatNerdGuy0 7 месяцев назад +1

    "this mod, is source film maker"

  • @EpicHomie
    @EpicHomie 6 месяцев назад

    Didn't know Elite played Minecraft

  • @lucabettarello1821
    @lucabettarello1821 5 месяцев назад +1

    ⚠IF THE SEEDS KEEP STACKING INTO THE PHYTOS⚠
    i figured it out, at least this worked for me (also remember to put asterisks):
    name "ultimate phyto"
    every 1 ticks do
    input fe:: from cube top side
    output fe:: to phyto
    end
    every 20 ticks do
    input fluid:: from sink
    input *phyto* from fertilizerchest
    output fluid:: to phyto
    output 1 to each phyto
    forget
    input *seeds* from outputchest
    output retain 1 *seeds* to each phyto
    forget
    input from phyto slots 2-5
    output to outputchest
    end

    • @mylo7991
      @mylo7991 4 месяца назад +1

      ur the goat thank u

  • @karlosbabaian9366
    @karlosbabaian9366 5 месяцев назад +1

    Doesnt this guy sound like Elite? (Yes i read the Channel info)

  • @urbimisko8078
    @urbimisko8078 6 месяцев назад

    I tried to use it in FTB infinity expert and gtnh. Looks like it got a big update because back then you could only program using visual diagrams which had a lot of limits. This looms like it could solve some of the problems I had with it.

  • @calamitas4847
    @calamitas4847 5 месяцев назад

    i wonder if you can transfer gregtech eu with this. what would the tag even be? would be a cheap replacement to some of the later superconductor cables

  • @jesseveentjer2075
    @jesseveentjer2075 6 месяцев назад

    fantastic guide , thanks!

  • @nativenugget
    @nativenugget 2 месяца назад

    YO HIGH TRANSFER SPEED WITH CHEAP COST? HELL YEA BABY

  • @Cdani513
    @Cdani513 7 месяцев назад

    Basically this mod is like an "X Net", but without cables and more "programming".
    If you know how to use it correctly, it is much better than X Net, but if you don't know that much, X Net is better.

  • @gblast8809
    @gblast8809 5 месяцев назад

    It was called "steve's factory manager" like 10 years ago but you used to code it like scratch

  • @3corps_
    @3corps_ 3 месяца назад

    Underrated channel

  • @iCortex1
    @iCortex1 2 месяца назад

    I came here to see what the network tool does, left with a burning desire to code my whole base 💀

  • @dvast4942
    @dvast4942 7 месяцев назад

    nice video to listen to while doing some blender totally SFW art

  • @the_birch_tree
    @the_birch_tree 5 месяцев назад

    when i saw the word sfm the FIRST thing popped up in my head is Source Filmmaker (i've never used it once)

  • @hex8751
    @hex8751 25 дней назад +1

    You sound exactly like TroubleChute.

  • @SrFrederick
    @SrFrederick 7 месяцев назад +1

    So interesting this mod, lol

  • @new_lollypop
    @new_lollypop 7 месяцев назад

    btw if u want to use input as a label do it in these: "" if u not use it it things u want to do a new input and break the code

  • @fractalgem
    @fractalgem 7 месяцев назад

    I thought this would be steves factory manager. Which IS a pretty powerful mod in its own right if mot siper intuitive to use.

  • @dj13579100
    @dj13579100 2 месяца назад

    So its not putting seeds in fast enough to keep up with the phyto. Any way to fix that, it works fast if you put a chest on top with I/O set to the top. If i up the number of seeds, it doesn't fill all if them

  • @Aizen_SSRB_Delumin
    @Aizen_SSRB_Delumin 5 месяцев назад +1

    This is very interesting

  • @youreldritchprincess
    @youreldritchprincess 4 месяца назад +1

    People told me about this in the atm discord and I loved it.
    call me a nerd but I find coding very fun so I picked this up somewhat fast

  • @trevorhaddox6884
    @trevorhaddox6884 7 месяцев назад

    I wonder if Steve's Carts that went along with this is still around.

  • @cynecccc
    @cynecccc 4 месяца назад

    This helped alot, tnx 👍

  • @acuhita4447
    @acuhita4447 7 месяцев назад

    ... reminds me of Steve's factory manager talk about blast from the past

  • @Hexagonaldonut
    @Hexagonaldonut 7 месяцев назад

    May or may not have just loaded this into a Gregtech skyblock modpack. We'll see what comes of it!

    • @mysticslm
      @mysticslm 7 месяцев назад

      hows it going ?

    • @Hexagonaldonut
      @Hexagonaldonut 7 месяцев назад

      @@mysticslm I'm still figuring my way around SFM, and ran across a weird problem with inventory cables and breaking/replacing machines, but so far I've managed a factory that automatically processes oilsands into polyethylene, and an automated macerator > ore washer > macerator > centrifuge ore processing plant.
      Next on my to-do list is a 25+ machine beast I plan to use to manufacture *every basic component* with. That I've tentatively dubbed the Universal Component Crafting Core.
      So, basically what I'm saying is, it's going pretty well.

    • @mysticslm
      @mysticslm 7 месяцев назад

      @@Hexagonaldonut i believe ive had the same problem with the cables. i asked in the discord and the owner said theres a known bug with them breaking machines that hes trying to fix at the moment but this command should fix it temporarily: /sfm bust_cable_network_cache

    • @Hexagonaldonut
      @Hexagonaldonut 7 месяцев назад

      @@mysticslm Yeah, I had a conversation with him about it the other day in the Discord. For the time being I've been just breaking and replacing individual cables whenever I change an adjacent machine.

  • @_samtsa
    @_samtsa 6 месяцев назад

    i remember using it to automate plastic seeds in crash landing
    i looked at someone else using it, then bashed my head against the wall attempting to copy what they did

    • @TheTruestPiano
      @TheTruestPiano 5 месяцев назад

      What I've learnt with coding when you don't really know it that well. Just don't copy. Especially if you don't know why their code does what it does you'll end up with more headaches than if you just do it yourself bc if you do it yourself you at least know why and how things act when it doesn't work

    • @_samtsa
      @_samtsa 5 месяцев назад

      @@TheTruestPiano oh no, I figured out why it worked, hence the head bashing and have used a similar strategy in other places. The big problem was that there were multiple kinds of the same seed and I didn't know how to read block data properly with it

  • @nyxiis624
    @nyxiis624 7 месяцев назад

    damn, this looks fun to use

  • @supernenechi
    @supernenechi 6 месяцев назад

    I am trying to use that exact same phyto farm idea as you, but I can't seem to get it working. The factory spreads all the seeds out over all the machines, but then as the seeds are outputted, it just sorta forgets that and puts it all into one machine.

  • @DraconBerry2740
    @DraconBerry2740 6 месяцев назад

    RS EnderIO AE2 pipez mekanism ... i think i am no longer gonna stick with those legends....

  • @zazza002
    @zazza002 7 месяцев назад

    Oh, I've used Steve's Factory Manager!

  • @kondzio4609
    @kondzio4609 7 месяцев назад

    i am pretty sure that this is the guy Elite what makes tds videos
    i recognise the voice, it cannot be a coincidence

  • @MrBurstfire99
    @MrBurstfire99 4 месяца назад

    Amazing tutorial awesome work! One thing that I'm still grappling with is how sometimes phyto's also create other seeds as output such that eventually you can accumulate hundreds of the same seed which clogs up your phytos to only creating one type. Is there a work-around or am I overthinking this?

  • @mattfencer714
    @mattfencer714 5 месяцев назад

    The energy transfer rate is very low, and for itens and fluids I prefer the xnet(plus the energy transfer from xnet kicks in the advanced connectors), but its a good mod to play a little