How Hard Is Bedrock Redstone, Really?

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  • Опубликовано: 24 ноя 2024

Комментарии • 405

  • @BosasoEiko
    @BosasoEiko 28 дней назад +1031

    When i first played minecraft, i thought that the "very useful guy at the very top left" was a kind of helper, that would help you when you got stuck

    • @certainlystormy
      @certainlystormy 27 дней назад +111

      from my console days the puppet was pretty awesome to have there. seeing what armor i had in pvp minigames without stopping to open my inventory (in legacy console as well) was really nice

    • @anipodat394
      @anipodat394 26 дней назад +43

      Imagine that puppet guy randomly just starts moving around one day and gives you a heart attack.

    • @OdinJrthesecond
      @OdinJrthesecond 26 дней назад +17

      @@anipodat394 You've just invented a horror mod

    • @sambuma
      @sambuma 26 дней назад +15

      ​@@certainlystormy I find it useful since crouch is a toggle on console to know whether I'm crouched or not before I walk up to a ledge.

    • @KrypticKoder404
      @KrypticKoder404 25 дней назад +6

      ⁠@@certainlystormyI started out on the PS3 so the little puppet brings back memories for me

  • @mArmelade_69
    @mArmelade_69 28 дней назад +508

    Before I got java, I was a bedrock player and I used to do redstone there, it's impressive how quickly you put this together when compared to how long I took to re-learn it when I switched to java. Great video!

    • @thedugan8r593
      @thedugan8r593 26 дней назад +19

      @@mArmelade_69It's far harder to go from Bedrock to Java than visa versa... Primarily because Quazi connectivity is NOT intended behavior. It's a glitch Mojang has chosen never to fix, (due to community feedback). While it is useful in some cases, it also makes redstone far less intuitive. 🤔
      As someone who has played many hours on every edition (Java, Bedrock, Pocket, AND Legacy Console), trust me on this.

    • @butterdubs2267
      @butterdubs2267 26 дней назад +12

      @@thedugan8r593 Quasi Connectivity is intuitive once you learn that Notch copy pasted door code when he added pistons to the game

    • @XepptizZ
      @XepptizZ 24 дня назад +6

      ​@@butterdubs2267it's not intuitive. Intuitive means it's really easy to grasp as it makes sense without prior knowledge.
      But, as soon as I understood qc, I saw places I could use it EVERYWHERE. And places where only qc was an option.
      QC is also just so great at making things fast as it reacts instantly.

  • @MissPandarte
    @MissPandarte 28 дней назад +398

    I guess the only thing left is to make a 3x3 door that works both on java and bedrock

    • @MissPandarte
      @MissPandarte 28 дней назад +33

      (this is a stupid idea dont do it...)

    • @entityredstoneonyt
      @entityredstoneonyt 28 дней назад +14

      its aldready been done

    • @error.418
      @error.418 28 дней назад +47

      @@entityredstoneonyt They mean jazzii doing it blind like these last 2 videos, not looking up some existing design

    • @heco.
      @heco. 28 дней назад +8

      ​@@MissPandarte looks like you've been living under a rock. mojang already made one 3x3 door in the new trials structure which works for both versions

    • @psgamer-il2pt
      @psgamer-il2pt 27 дней назад +9

      ​@@heco.Guys how do we tell them?

  • @BlindTiresiasInc
    @BlindTiresiasInc 28 дней назад +151

    As a bedrock Redstoner, you also have my respect. That's a dang fine door.
    Bedrock has so many issues that I'd love to see fixed, but we've got some pretty cool stuff too. Have you heard of soft torch inversion through pistons? It's pretty wild stuff.

    • @porkeyminch8044
      @porkeyminch8044 28 дней назад +13

      What's soft torch inversion through pistons?

    • @paulclous7109
      @paulclous7109 26 дней назад +18

      if a redstone torch is placed on a piston, it will turn off when the piston is powered, even if it is powered trough a block (softly) and not directly (strongly), unlike other blocks.
      Its a it more complicated actually but basically thats it (you can test it out if you have minecraft bedrock).
      😁

    • @porkeyminch8044
      @porkeyminch8044 26 дней назад +2

      @@paulclous7109 Ahh that makes sense, thanks!

  • @TheRember
    @TheRember 28 дней назад +175

    like idk how you did but you did better than the most people that already did a tutorial. The hardest to deal with as a redstoner in bedrock like me is for real that its not consistent like you have seen recording this video. Great Job!

    • @maxsilver4197
      @maxsilver4197 27 дней назад +1

      Both versions have inconsistencies

    • @TheRember
      @TheRember 27 дней назад +8

      @@maxsilver4197 yes but in Java you know wich piston powers first if you power them at the same time just by knowing in wich direction youre watching

    • @samsibbens8164
      @samsibbens8164 26 дней назад +14

      @@maxsilver4197 java is consistent if you change nothing. A same contraption in its same location with no changes will always behave the exact same way. That's not true for Bedrock

    • @XepptizZ
      @XepptizZ 24 дня назад

      ​@@maxsilver4197to out it more precise, Bedrock has random ordering and Java has arbitrary ordering in certain situations.
      An arbitrary ordering can be worked with, a random ordering needs to be avoided.

  • @Purple11011
    @Purple11011 28 дней назад +230

    My only major problem with bedrock redstone is that it's so slow. And of course the randomness, but those are kinda related. The simple 2-4-0 extender doesn't work, it needs to be 3-6-0, which makes every thing bigger. Everything else is just different, not necessarily bad

    • @snibo1024
      @snibo1024 28 дней назад +5

      I think that the current redstone experiments will fix both of those issues so id/when it releases on bedrock, the experience would be much better

    • @spacefun101
      @spacefun101 28 дней назад +17

      Pistons are slower, but torches and comparators are faster. Computational redstone is often faster/smaller in bedrock than in Java.

    • @bratworst
      @bratworst 28 дней назад +21

      Bedrock expert here, it can be 2,5,0 if you activate the circuit with a repeater instead of a lever due to sub tick timings

    • @Purple11011
      @Purple11011 28 дней назад +3

      @@bratworst I was not aware of that, thank you

    • @ghostslider
      @ghostslider 28 дней назад +3

      I will might make a mod for redstone that fixes all of the problems that people need. I will update for further info. I will make it for both java and bedrock.

  • @Piman1607
    @Piman1607 28 дней назад +121

    I play bedrock frequently, and use redstone. I get why the redstone is the way it is. Its a lot more "friendly" as its rules are a lot more straight forward. Where as java uses a lot of unintended mechanics and quirks that arent really straight forward at first. I honestly think the wierdest part is that the two systems are so vastly different at all. That to me is such a weird choice but whatever.

    • @tuopi27
      @tuopi27 27 дней назад +15

      if i were the one reworking the redstone system, i would probably take most of the mechanics from bedrock, and sprinkle in a few useful things from java.
      quasi-connectivity is weird and unnecesary. redstone not directing into certain blocks is annoying and being unable to place redstone directly on pistons is absurd.
      block spitting can stay, tho. thats really useful.

    • @amberfox21
      @amberfox21 27 дней назад +17

      the reason it is that way is because of how java redstone evolved and was created, when making the bedrock redstone system they were able to create it from scratch, but the java redstone system was full of bugs and stuff that became so widely used, that they were just accepted as features, like how the door opening activation code was initially reused for when pistons were added, so the game thinks pistons are a 2 block tall block on the Redstone side of things. Its things like that where developers were able to avoid the left over jank from when java was being developed in its earlier stages. It made bedrock follow the obvious rules more straight out the gate compared to java.

    • @XepptizZ
      @XepptizZ 24 дня назад +10

      ​@@tuopi27qc is not unnecessary. It is vital to a lot of things. 0 ticking being a stand out feature.
      As soon as I understood qc, I use it in nearly all my builds, because it solves so much more than it hinders.

    • @tuopi27
      @tuopi27 24 дня назад +1

      @XepptizZ the only thing qc "solves" could be easily done if redstone could be placed on top of pistons

    • @Certified_doofus
      @Certified_doofus 17 дней назад +1

      ​@@tuopi27the humble jeb door:

  • @K42U
    @K42U 28 дней назад +53

    Meanwhile, me an MCPE player: "I am born in, raised and molded by Bedrock Edition."

    • @SanityDrop
      @SanityDrop 21 день назад +1

      Zoomers

    • @AI__Machine
      @AI__Machine 21 день назад +5

      same, 12.5 years here on MCPE, never touched java lmao 99.999999% of time on mobile.

  • @Nak2Music
    @Nak2Music 28 дней назад +172

    I use the guy in the top left to check my armor without going into third person or inventory, pretty handy lol
    and I'm just used to it from legacy console

    • @superlavahair1536
      @superlavahair1536 28 дней назад +3

      i have all the versions besides vita as i dont have a vita

    • @MangroveLord
      @MangroveLord 27 дней назад +2

      Raspberry Pi version?

    • @superlavahair1536
      @superlavahair1536 25 дней назад +1

      @@MangroveLord no one talks about that one

    • @MangroveLord
      @MangroveLord 23 дня назад

      @@superlavahair1536 fake ass collector

  • @AdventureMase
    @AdventureMase 27 дней назад +14

    as someone who used to be stuck with bedrock edition, its really funny to see solely java players try to figure it out for the first time 😭

    • @AI__Machine
      @AI__Machine 21 день назад +2

      same its always amazing, especially the inconsistent redstone and lack of quasi-connectivity.

    • @DarkNinja-147
      @DarkNinja-147 14 дней назад

      Same bro

  • @tristanshaltz2769
    @tristanshaltz2769 27 дней назад +18

    Soft inversion is my most requested feature for Java. Things like pushable tile entities would be tricky to implement, but for soft inversion, there is just a tag chillin' in the code that says: "Yo, if the piston is activated, pop off" that could be removed super easily, wish they did that.

    • @RyanEglitis
      @RyanEglitis 27 дней назад +1

      It really wouldn't be - gnembon added it to his mod years ago now and he currently works at mojang.

    • @tristanshaltz2769
      @tristanshaltz2769 27 дней назад

      @@RyanEglitis But then we would lose functionality of older Redstone that relied on them not being pushable, so a lot of pre-existing Redstone would break. However because there is no Redstone machine that relies on soft inversion not existing, that could be added no problem.

    • @nickshats
      @nickshats 25 дней назад

      @@RyanEglitis but that's a mod, which doesn't account for all vanilla scenarios. if you could push tile entities in the current game you could crash servers by filling chests with written books. maybe tile entities on bedrock are just more optimised

    • @darth3911
      @darth3911 9 дней назад

      @@tristanshaltz2769Current code for Java redstone is really bad and leads to loads of lag.
      The recent redstone experiments started as a means to reduce redstone lag on Java and potentially bedrock aswell.
      Honestly redstone on both editions need overhauls and will result in current builds being completely broken.
      Is it worth it? Debatably depending if you play single or multiplayer more.

  • @WintryBus
    @WintryBus 28 дней назад +8

    Been waiting for this viedo for a long while, glad to see it finally out!

  • @ready7307
    @ready7307 28 дней назад +115

    1:48 Most bedrock players aren't on a computer so they can't use f5. It is there instead :)

    • @broski7792
      @broski7792 28 дней назад +32

      I thought it was to indicate if you're crouching. Since default is toggle crouch, its a reminder that its on

    • @AyaanThe0ne
      @AyaanThe0ne 28 дней назад +19

      Yeah, there really isnt any "use"
      ​The reason why has never been stated and the only reason it does exist is due to it being on Legacy Edition

    • @VerIsHere
      @VerIsHere 28 дней назад +21

      Bedrock has a button for third person view on every single platform it's released on.

    • @ready7307
      @ready7307 28 дней назад +8

      @@VerIsHere The button is in settings for touch control so very difficult to change as the pause button does not pause the game.

    • @ready7307
      @ready7307 28 дней назад +1

      @@broski7792 I had never thought of that. Good point.

  • @bratworst
    @bratworst 28 дней назад +8

    This was very well done. And when it it comes to Redstone without pistonsbedrock does even better because torches and comparators can easily be one ticked

  • @blacklight683
    @blacklight683 27 дней назад +5

    Something as simple as a changing floors and light depending on the daylight cycle took me a while for 1 reason and 1 reason only, randomness making me have to either seprate every piston by 4 tick intervals making them stupidly slow or risk the chance that every time i turn it on it breaks itself.

  • @Golden_Official100
    @Golden_Official100 28 дней назад +5

    As a Bedrock player since always, I must admit that i loved this video very much
    And that Java redstone is confusing

  • @Junparidize
    @Junparidize 28 дней назад +126

    From a perspective of a bedrock redstoner, I personally feel like bedrock redstone is easier but Java redstone is more technically advanced and “better” in general. The people who complain about bedrock redstone having bugs and randomness is wrong. Yes, ther are bugs and randomness but the randomness is entirely understandable and controllable.

    • @RipVanFish09
      @RipVanFish09 28 дней назад +18

      I 100% agree. Bedrock redstone is “easier” but Java redstone is better because of all of the things unique to it.

    • @3crt1
      @3crt1 28 дней назад +4

      Agreed

    • @SmearyPagee-v7n
      @SmearyPagee-v7n 28 дней назад +8

      I would agree... Except about the piston randomness in bedrock.

    • @bobstevenson3130
      @bobstevenson3130 28 дней назад +11

      I disagree with the randomness part. It seems like it just makes stuff less predictable and harder to bugfix, while also removing the cool things you can do with sub-tick timing in Java edition like instant doors.

    • @Junparidize
      @Junparidize 28 дней назад +6

      @@SmearyPagee-v7n the pistons act random because people build them like that. If you face two pistons towards each other, you’d expect that they will activate randomly when you power them. It’s “weirder” that in Java, the right piston activate.

  • @pogsterplays
    @pogsterplays 25 дней назад +5

    12:16
    Yeah bedrock pistons have some visual randomness and it's really annoying sometimes

  • @robertdover5185
    @robertdover5185 26 дней назад +4

    Commenting 5 minutes in, but I think using powered rails to send signal in a straight line past pistons would have been really helpful

  • @TomcoTwo
    @TomcoTwo 28 дней назад +9

    Nice to see more people trying bedrock, even if it is more annoying to play lel

  • @moon_soap
    @moon_soap 25 дней назад +2

    I was a Bedrock player before java, i loved to do loads of redstone builds and once made a redstone based adventure map. I found switching to java incredibly difficult because apsolutely everything changed 😂

  • @JeanReaper
    @JeanReaper 4 дня назад

    Hi there, i'm playing on bedrock and working a lot With Redstone and i understand your struggle. Sometimes i Take a Break for a whole weak and overthink the whole system to Get a solution

  • @reversal2341
    @reversal2341 18 дней назад +1

    Never got into redstone that much but seeing this it seems like the hardest part of making 3x3 door lies at making the middle part works using piston extender(s)

  • @joshuahing-rowell7469
    @joshuahing-rowell7469 21 день назад +2

    It’s so different that our super smelter can have the furnaces move

  • @st_ishan_will_help
    @st_ishan_will_help 26 дней назад +3

    It's nothing better than seeing a random guy struggle for something that he will never use

  • @CriispyWaffle
    @CriispyWaffle 28 дней назад +3

    I moved to java redstone because believe it or not, beckrock redstone has built in randomness. For example timings and ticks vary; firing two pistons into each other at the same time will fire one of the two pistons randomly.

  • @tanhrs8711
    @tanhrs8711 28 дней назад

    Wow that's better than anything I've ever done in bedrock !
    Also to shove the right and the left you can use a redstone torch with a block and a redstone dust on top to power the 3 pistons.

  • @rebornreaper194
    @rebornreaper194 26 дней назад +1

    9:45 background music sounds like Josh Isn't Gaming 😮

  • @avogaado
    @avogaado 28 дней назад +4

    Love to see people actually figuring out how to wire these kinds of doors instead of just looking up the most common solution. Nice stuff once again!

    • @LegDen
      @LegDen 28 дней назад +1

      I mean that’s kinda what redstoners do

    • @error.418
      @error.418 28 дней назад +1

      @@LegDen There is absolutely a phase of learning redstone where you copy designs and that's fine

    • @LegDen
      @LegDen 28 дней назад

      @@error.418 for the most part it is not really learning and thats what i was talking about

    • @error.418
      @error.418 28 дней назад

      @@LegDen That's a really sad outlook

  • @Skullgames98
    @Skullgames98 27 дней назад +3

    Once you get use to the inconsistencies and mechanics of bedrock redstone, you can get to java level of compactness... sometimes 😅

  • @TheRandomNebula
    @TheRandomNebula 28 дней назад +11

    The Bedrock redstone pain is real...

  • @tayachothman5615
    @tayachothman5615 25 дней назад +2

    Well wiring Redstone circuit in Bedrock edition is super easy even for someone who doesn't know anything about minecraft can do it but making advance piston doors is extremely difficult as there is no quasi connectivity and the piston are unpredictable in their behavior

  • @MAJWCF
    @MAJWCF 28 дней назад +5

    I use a bedrock 1 block thick 3x3 piston for every corridor in my fallout vault build

  • @syxalite
    @syxalite 27 дней назад +3

    ~~The reason the door closes inconsistantly with the timings, is that delays in bedrock are random, there is randomness to the duration of ticks~~
    Update order being inexistant causas the inconsistancy, thanks tristan for the correction

    • @tristanshaltz2769
      @tristanshaltz2769 27 дней назад +3

      It's not the delays being random, it's the fact that update order just doesn't exist in bedrock.

    • @syxalite
      @syxalite 27 дней назад +1

      @@tristanshaltz2769 oh, my mistake

    • @tristanshaltz2769
      @tristanshaltz2769 27 дней назад +2

      @@syxalite You are one of the small percentage of people willing to admit they were wrong on the internet, I can respect that.

    • @syxalite
      @syxalite 27 дней назад

      @@tristanshaltz2769 I realized I said it too confidently when I didn't bother to fact check, simply badly remembered from what I heard... so it's only normal to admit I was wrong

  • @LightslicerGP
    @LightslicerGP 23 дня назад

    I remember only getting the bottom part done, and the whole thing was mabye 7x7x3 blocks, and it worked but it was huge and slow
    Seeing you use the top piston to help push the blocks down is neat, I've seen it before but I thought it was much more difficult than just doing the bottom piston stuff for the bottom and middle blocks

  • @RoxGamingPL4080
    @RoxGamingPL4080 26 дней назад +2

    Bedrock redstone makes much more sense because it doesn't have quasi-connectivity which makes it much easier to understand but also makes it harder to use because literally every mechanism on java uses at least 1 form of quasi

  • @leafblazor
    @leafblazor 27 дней назад +3

    The little dude in the corner is great when you're flying or bridging. You can see you legs start wiggling if your angle is slowing you down while flying and can see if you're crouching or not. I realize you java players need to hold shift, be we can toggle it, making this relevant.

    • @pomurain
      @pomurain 26 дней назад +1

      toggle shift (as well as toggle sprint) has been on java since 1.15

  • @DMack6464
    @DMack6464 17 дней назад +2

    I should post the single contraption I made in bedrock minecraft to solve a very specific issue I had, something that's otherwise dead simple to make in Java edition

  • @samucereal
    @samucereal 28 дней назад +1

    absolute fire

  • @davidmarker8576
    @davidmarker8576 15 дней назад

    Quite impressive. As a bedrock PC player, it's exciting to me to see Java redstoners hop on and use those technical skills to figure out how to make it work in bedrock!

  • @obelous
    @obelous 27 дней назад +4

    now make a 3x3 that works on both bedrock and java

  • @nicholasdiperri
    @nicholasdiperri 27 дней назад +12

    as a bedrock player STOP HATING ON THE LITTLE GUY IN THE CORNER HES OUR ONLY FRIEND(im joking please dont take this seriously

  • @MECKENICALROBOT
    @MECKENICALROBOT 28 дней назад +4

    12:18 might be on a chunk

  • @metallikalm4336
    @metallikalm4336 26 дней назад +2

    “Suffer as I have” - Bedrock Steve

  • @keanumayer
    @keanumayer 28 дней назад +1

    The left piston row could be more simplified. At the bottom you could put some wool to do the job. I know about bedrock. I use it.

  • @Miss_Trillium
    @Miss_Trillium 27 дней назад +3

    Thank you for giving bedrock redstone a try!! It's a different beast from Java, and considering its the overall more played platform, I would love to see more bedrock redstone videos

  • @willkershisnik5893
    @willkershisnik5893 23 дня назад

    Cool vid but I think it really should have had an extra section where you looked up a tutorial for the average 3x3 bedrock door and compared it to you design, might have given you some cool insights

  • @Ihelps
    @Ihelps 18 дней назад +1

    1:33 I can't tell, what's different? This is the UI for console, bedrock, and bedrock, so this is quite familiar.

  • @beasthunter1407
    @beasthunter1407 28 дней назад +13

    [comment]

    • @AI__Machine
      @AI__Machine 21 день назад +1

      this is the comment of all comments

  • @phrebh
    @phrebh 28 дней назад +6

    This was fun. As a Bedrock player, and professional programmer, I have to point out that the differences in redstone come down to bugs in Java. Quasi-comnectivity and one tick block dropping aren't intended functionality. Just helpful bugs. 🤷🏽‍♂️

    • @kikivoorburg
      @kikivoorburg 28 дней назад +5

      I think it's a bit unreasonable to consider them "bugs" at this point. The creeper was originally a failed attempt at a pig, but it's become so iconic that it's not really a bug anymore.
      Specifically, calling them "bugs" implies the inevitable "solution" is to "fix" them. But just as "fixing" the creeper by removing it would lose a lot of minecraft's character, the same goes for QC and block-dropping. They are a bit "weird", yes, but they provide so much flexibility in redstone that they should not really be considered bugs anymore in my opinion. The fact that most hard-core redstoners work in Java (despite the majority of players using Bedrock) is a testament to that, I'd say.

    • @phrebh
      @phrebh 28 дней назад +5

      @kikivoorburg An unfixed bug is still a bug. The creeper body shape came about from a bug, but that was a visual thing that was then fleshed out into what it is now. Totally different.

    • @connectivity_issue
      @connectivity_issue 28 дней назад

      @@phrebh what about something like terraria's hoiks? sure it started as a bug, but the devs certainly intended to keep it, seeing as they both officially endorsed it and actively make sure they dont accidentally patch it out. i know its a different game but it feels appropriate for the topic of when a bug stops being a bug

    • @phrebh
      @phrebh 27 дней назад +1

      @connectivity_issue What about the fact that Bedrock redstone doesn't behave that way? Its code base was created later, and while bugs pop up all the time in Bedrock, there's been no hint of adding those two. You can nitpick and play "what about" all day long. I may be wrong in my supposition, but experience and knowledge tells me I'm not.

  • @meepsoleruler444
    @meepsoleruler444 10 часов назад

    As a bedrock redstoner who is self-taught and learned entirely by janky wires running every which way, this is very impressive for just 2 hours.

  • @DJHunter0
    @DJHunter0 27 дней назад +1

    3:01 rip sheep, sheep and sheep

  • @LubinEnDevPerso
    @LubinEnDevPerso 27 дней назад +2

    2:19 I got traumatized

  • @Star_Wars_Nerd_6J
    @Star_Wars_Nerd_6J 27 дней назад

    Thanks!

  • @aidansmith4101
    @aidansmith4101 10 дней назад

    videos like this give you hope for bedrock lol

  • @metyzcz
    @metyzcz 26 дней назад +1

    7:42 hawk tuah

  • @Gabriel-pv5Mc
    @Gabriel-pv5Mc 27 дней назад +1

    Can you make a tutorial on how to build this please? I can’t find a simple tutorial for a bedrock 3x3

  • @Soutame
    @Soutame 26 дней назад

    This reminds me the hell of trying to make a 2x2 door with floor made out of ice, no frame door work with bedrock, it's hell without 1tick piston and make me ends up with about 50x50 redstone circuit under the door. It was on 1.14 so I bet it would be smaller by now.

    • @Soutame
      @Soutame 26 дней назад

      In reality it's like 2x3 door since I have to remove the floor first then remove a 2x2 door then return the floor.

    • @llamadrama1090
      @llamadrama1090 14 дней назад

      The description really made no sense, was it a door with no Redstone on top? Like it popped out of the ground? I really don't understand what type of door you were trying to make that is that complicated

  • @Ghal00xx
    @Ghal00xx 28 дней назад +1

    My first 3x3 door without a tuto was like 20x20x20💀 1 minute opening 5 seconds closing

  • @iq_belowtoaster5030
    @iq_belowtoaster5030 6 дней назад

    As someone who built an infinitely expandable set of player moving piston elevators in minecraft bedrock, i feel this man's pain on a personal level

  • @joshuahing-rowell7469
    @joshuahing-rowell7469 21 день назад

    By a double piston extender with slime blocks and or honey and you can have the 1 piston on the top

  • @Crazycam425
    @Crazycam425 28 дней назад +1

    As a proud user of bedrock I love this

  • @RafaProductions_YT366
    @RafaProductions_YT366 27 дней назад

    Tysm

  • @cloudburst8029
    @cloudburst8029 17 дней назад +1

    All redstoners have this moment "Ok ok wait, let me really think for a second here"

  • @AlexandruCozma-w4c
    @AlexandruCozma-w4c 25 дней назад

    Damn, that over there was to real bad misstyping...

  • @JideTryhard
    @JideTryhard 16 дней назад

    Tutorial please and btw, I’ve been looking for a 3x3 door for my survival world, so I’m gonna try make this one

  • @thedugan8r593
    @thedugan8r593 28 дней назад +4

    Bedrock gets a lot of undeserved hate. 🤬
    Truth is Bedrock is how Mojang INTENDED redstone to work. You've just gotten so used to working around bugs (like quazi connectivity) it's strange not to.
    But I have three words that will make it all better... "Movable Tile Entities" 🤯

    • @Shelleloch
      @Shelleloch 28 дней назад +2

      ... _Around_ QC? Maybe that was the case back in Beta 1.8 before everyone had properly gotten used to pistons but that was over 13 years ago. It's been in extremely frequent and heavy *purposeful* use for over a decade now (along with piston spitting/block dropping). If it wasn't for Bedrock, it would still be one of the main ways for making a block update detector as the observer wouldn't exist.

    • @thedugan8r593
      @thedugan8r593 26 дней назад

      @@Shelleloch Mojang has confirmed block spitting is a glitch... One they have chosen not to fix, but a glitch regardless. Same with QC, zero-ticking ect...
      I remember when they introduced the observer. 👀
      QC based BUDs already existed, but Mojang wanted to give players a method of detecting updates that didn't rely on a "glitch". Their words, not mine.

  • @ThatJay283
    @ThatJay283 14 дней назад

    i have a computer i built in minecraft that uses zero quazi connectivity or block spitting (it almost entirely avoids pistons), so i wonder if it would work on bedrock, although different timings for things would probably break everything

  • @TaisGamingChannel314
    @TaisGamingChannel314 28 дней назад

    I’ve used bedrock Redstone for 5 years… still took me days to design my first 3x3

  • @carloslopes8143
    @carloslopes8143 24 дня назад

    Hello
    Are you interested in visiting a map of mine where I have a potion factory? And on bedrock too! I didn't see anyone on RUclips doing it... now I'm Portuguese and I love your circuits, I learn a lot!

  • @MrTurtleWithTophat
    @MrTurtleWithTophat 28 дней назад +2

    Now you feel my pain

  • @YupengZhai
    @YupengZhai 28 дней назад

    Maybe this is scuffed, but I usually build 3x3s in Bedrock by letting the middle bottom Block handle the middle block and leave the top Part be a simple open and Close like on the left and right side.

  • @cinnamonkittamon
    @cinnamonkittamon 28 дней назад

    If I played bedrock on a regular basis, I'd slap this into every base I could put it in tbh

  • @STNDD
    @STNDD 27 дней назад +1

    I thought it would implode at least once xd

  • @LegDen
    @LegDen 28 дней назад +1

    Actually for a second door this is a very good

  • @atacstringer8573
    @atacstringer8573 26 дней назад

    Does a very impressive door I'll be honest I used to play Minecraft on the 360 that was still Java Edition I did a whole bunch of redstone I had a world that was just littered with hundreds of redstone contraptions somebody followed tutorials on some I made myself I could come up with just about any type of redstone contraption and build it from scratch and for a little while when I played it on PC I can do the same thing haven't touched Java in so long does no longer the case I tried to build a simple 1 x 2 piston door in Bedrock for a friend the other day gave up after 2 hours because every time I would come up with something that works after the world would reload it would no longer work for literally no reason so then I went to a creative world and I had two designs next to each other both identical 1 would work the other would not turns out if you're in two chunks you're just done

  • @RB-ej8wk
    @RB-ej8wk 10 дней назад

    very nice door

  • @ScooterFett
    @ScooterFett 20 дней назад

    as someone who did Redstone on bedrock the most annoying part was the inconsistency... otherwise it wasn't bad.

  • @DarkNinja-147
    @DarkNinja-147 14 дней назад

    As a dude that has never played java and doesn’t work well with redstone, this video is very amusing to me

  • @pogsterplays
    @pogsterplays 25 дней назад

    I've made a 6x6 (using triple extenders), yet still have no idea how to make a classic 3x3 😅

  • @KaidenGaston
    @KaidenGaston 25 дней назад

    If you think 3x3 on bedrock is tall wait until you get into 4x4 I build a small 1 and it took a hour (note i was relatively inexperienced) and it was small to where I couldn't even do a lever

  • @powerbanger69
    @powerbanger69 3 дня назад

    you always hear abt java edition people trying to use bedrock edition redstone, but you never hear the other way around.

  • @AnimilesYT
    @AnimilesYT 18 дней назад

    They do have some nice features over there. But the inconsistency is terrible. Java is consistently inconsistent, whereas Bedrock is inconsistently inconsistent. In Java you can learn quasi connectivity and update order. But in Bedrock it's just random, which requires many situations to be avoided altogether

  • @superNova5837
    @superNova5837 28 дней назад

    How did RUclips know I was trying to make a 3x3 piston door in bedrock yesterday

  • @SperkSan
    @SperkSan 27 дней назад +1

    The 5 stages of grief 🤣🤣

  • @minimonster3466
    @minimonster3466 28 дней назад

    I mean in terms of not using droppers and piston torches its pretty good

  • @Elderberry4199
    @Elderberry4199 26 дней назад +2

    Apologies ahead of time for the rant. This isn't directed at anyone in particular, but rather at the Java player who disparages the Bedrock player on RUclips or Reddit for playing the "non-technical" version of the game:
    There is actually a highly advanced technical bedrock community that has accomplished incredible feats. I'm not just talking one-wide 3x3 piston doors (which we've had for a long time now), but I'm talking many many machines that Java players deemed "impossible" like piston bolts; wireless redstone (and I don't mean skulk or daylight sensors. I mean black magic game breaking stuff); multi-directional flying machines; advanced storage tech like item categorizers, multi-item sorters, or item recall systems like Etho's googler; and many others. It's important to keep in mind that the Java community had a head start, and was able to cement itself as the "only true" version of the game. Thus Bedrock was handicapped for a long time. Yes, there are problems with Bedrock (which everyone is very familiar with) and yes it is "different" but I think if they had an open mind, they'd find it to be just as capable.
    As for you, thank you for giving Bedrock a chance. I've been playing Bedrock for several years, but I just can't create a decent 3x3 myself (I'm a lot more savvy with storage tech). We need more big content creators to dive into the mysterious and amazing technical side of Bedrock. Who knows, maybe Mojang will get around to addressing the issues if well-known Java players speak up (I know they watch several of the Hermits).

  • @JK-bg3wx
    @JK-bg3wx 28 дней назад +22

    Time for painstone

  • @blockshift758
    @blockshift758 28 дней назад

    The part you mentioned the slab trick... It also works on bedrock!

    • @jazziiRed
      @jazziiRed  28 дней назад +2

      Oh, I didn’t know that 😅

    • @rebornreaper194
      @rebornreaper194 26 дней назад

      ​@@jazziiRed What is "the slab trick"?

  • @TheRealYeller
    @TheRealYeller 26 дней назад

    For context. this woulda taken me weeks, if I even could've figured it out to begin with :)

  • @entityredstoneonyt
    @entityredstoneonyt 28 дней назад +7

    as someone who can make a 72 block entityless original [in bedrock] 3x3 i see this as a w
    P.S. i kinda wish you discovered soft inversion

    • @ABDULKADIR-td5kg
      @ABDULKADIR-td5kg 28 дней назад +1

      CHALLENGE : create a 2x1 seamless hipster door in mcpe/bedrock.

    • @GlowBerryPlayz
      @GlowBerryPlayz 28 дней назад +2

      as an ant in an anthill I can recommend this video to my fellow ants

    • @bratworst
      @bratworst 28 дней назад

      He did use soft inversion

    • @MehrGills
      @MehrGills 27 дней назад +1

      ​@ABDULKADIR-td5kg I actually went thru the pain at some point making a 2x2 glass hipster door in bedrock. I did it in a 16x16x16 too

    • @MehrGills
      @MehrGills 27 дней назад +1

      I did it in a really janky way tho. I made a piston feed tape with a line of redstone or regular blocks that corrosponded to different piston groups, so it basically just ran a small tape program. I also made one a while before then with just logical redstone, but it was ginormous.

  • @askeletonhacker
    @askeletonhacker 28 дней назад +1

    yay bedrock time!

  • @Kavukamari
    @Kavukamari 26 дней назад

    i think having two double extenders is better than putting a sand in the middle

  • @Engi-stuff
    @Engi-stuff 2 дня назад

    I do some computational redstone with a friend, we’ve made a tic tac toe ai and a version of the google chrome dinosaur game, I I’m never gonna do redstone on java

  • @noxiousvex
    @noxiousvex 21 день назад

    The only reason I would refuse to get into Bedrock for Redstone was strictly because specific things don't work consistently, sometimes Bedrock has weird timings that are never completely consistent.
    Java has Quazi connectivity which doesn't seem like it should work, but once you understand it, its ALWAYS consistent from my experience.
    But yes, before understanding it, it will appear frustrating to learn at first.
    I just love how consistent Java is with Redstone, if you have something working, It will work 100% of the time the exact same with the same conditions applied.

    • @noxiousvex
      @noxiousvex 21 день назад

      I'd like to also add, being able to choose versions to play on is a majorrrrr plus as well, Im not sure why Bedrock never even bothered to enable this, because there are times where you don't want to transition to a newer version right away on specific worlds in my opinion, and once Bedrock updates, your essentially screwed and forced to update or not play.

    • @arie1906
      @arie1906 14 дней назад

      "I just love how consistent Java is with Redstone, if you have something working, It will work 100% of the time the exact same with the same conditions applied."
      If you ignored the directionality and locationality then yes and you shouldn't relie on those two issues. Any redstoners should avoid it.
      The same can be said on Bedrock anyway, if you designed your builds to work with correct timings then there shouldn't be an issues with the randomness. Not only now it will be consistent with time but also loaction and direction. But the progress of debugging might be troublesome as the debugging is fetal with no backup (tools as in java). If you are used to it, randomness is a clear sign of your miscalculated timings lol
      That's to be said, I do welcome the experiment changes in current java redstone to bedrock (the left priority order and stuff), might save us time and barely damange anything but powering two thing coliding with each others. I don't like the present of QC in bedrock tho : P
      The directional/locational must be gone, randomness is just pains in the debugging.

    • @arie1906
      @arie1906 14 дней назад

      @@noxiousvex about the version picker, there are 3rd-party software for that. The reason why mojang haven't done that is either they are lazy or the risk of changing versions in both android/windows are very fetal. You will lost your worlds/all of your data if an error happens.
      In android, an uninstall will delete all datas unless they got saved somewhere else. Mojang used to save it in somewhere else (the external folder, not the android app data folder) but new google policy did't allow that.
      In Window, Minecraft is an UWP app. It is sanboxed and uninstall it will delete all data. Mojang have history of broken versions where it delete player's worlds.
      Also, they might leave that jobs for window default installer (xbox games/microsoft store/...)

  • @UsedObsidian
    @UsedObsidian 27 дней назад +1

    I created a CPU in bedrock. Very hard to understand bedrock redstone 😭

  • @Gern99
    @Gern99 27 дней назад

    You should try making a flying maching... because the typical ones you see everywhere on java dont work. Its a mess

  • @PhongAKG1234
    @PhongAKG1234 23 дня назад

    as an bedrock redstoner is usually take me about 5-10h to crate a door (or something) if i play java and try crate a real java door that 40h of work lol

  • @RandomAviationGuy1
    @RandomAviationGuy1 28 дней назад +1

    I’ve been playing bedrock for 7years and to this day I don’t know how to build a 3x3 door 😭😭😭 but for some reason and can build a calculator 😭😭😭

  • @retplays
    @retplays 9 дней назад

    any redstone i attempt to do on bedrock just becomes a lost cause