so, the reason the clock was slightly late at the end is because the villager doesn't wake up exactly at the same time as the player, but rather 10 game ticks later (or 36 in-game seconds). you could fix this by adding 40 more game ticks of delay, and then setting the clock's start time to 6:09.
Specifically, villagers wake up at time 10, even though the wiki says they do it at time 0. If you disable daylight cycle and change the time to 10, the villager will wake up. If you change it to 9, he will go back to sleep
Man, this is great, imagine putting this in a big clock tower building on a server and having it just BE right all the time no matter who sleeps. Impressive stuff my guy
Unfortunately it will easily desync when not loaded so the mechanism can't tick. It won't correct itself until morning. You could add another sync point when the villager goes to sleep but that's still plenty of time to be out of sync
This segment display with blocks jutting out on a smooth surface reminds of ferrofluids... that would make a very cool and probably toxic irl watch. But otherwise, very cool build ! As a Moustachio'd man would say, it's actually quite simple, too !
@@dankg4688 Yes, but neither the oil nor the substance used to coat the nanoparticles to keep them from separating from solution are guaranteed to be non-toxic.
@@infrencesit is not th aoshi wrm, you can see it is the yj mgc based on the lighter color scheme, the rounder piece design and the lack of white internals to the center pieces which the wrm does have ( though i just got my aoshi wrm 6x6 and I can clearly see why it's the most popular so it a good point to say that it could be the aoshi cuz it's more popular but it is the yj mgc)
I tried rebuilding this on my own, and I found a few visual improvements you can make. the first one is inverting all inputs for the segments of each display : this allows the display to update by retracting the segments that will turn off only and extend the new one, rather than make an 8 and retract the rest. 2nd is on the timing : you only need 2 repeters (2 ticks delay) on each segment, except the middle that takes more time because of the piston. but the top two redstone line you can, instead of skipping codes wiht repeters, just maket hem go up 1 block to avoid the redstone blocks : it saves quite a bit of time. the other lines will need 2 ticks of delay if you invert the outputs, so adding delay on other lines to match all the updates of all the segments (again except the middle) allows for a much smoother animation
YOOOOO I built a similar concept a few months back where a clock is calibrated by a villager bed timing, but the motivation was instead to utilize a simple daylight detector based clock in conjunction with a clever binary counter design I had seen in a Cubicmeter video
Since you can always sleep during a thunderstorm, even if it’s daytime, will it still resync if you sleep during a thunderstorm during the day? Since the villager wouldn’t have gotten in it’s bed because it’s daytime I’m not sure. At worst it’d be desynced for a day which isn’t too bad. The only way I can think to detect the thunderstorm in this case is have a daylight detector and the villager (dark but villager isn’t sleeping = thunderstorm). It’d maybe detect normal rain too, but you can’t sleep during the day during regular rain so it shouldn’t matter
@@jazziiRed Maybe you could add another way of confirming the time and if that happened? Your watch can check for different signals so why couldn't your Minecraft clock check different time syncs?
we make the villager quadruple suffering by making them breed to death, by trapping them for iron farm, by trapping them to our Trading hall, and now by trapping them to make a Clock
I have build a clock using villagers for a church. It only has 8 times twice a day tho. Because I felt so nice I actually let him wander around every day. The clock is unfortunately inaccurate if a player sleeps right when they can and the villager isn't there yet, but that's unlikely to happen.
I was hoping to see the clock reset with each coordinated villager event so that it would he accurate throughout the day! Still a really cool idea, through :)
I used this kind of villager tech for a small trading hall a few months ago. Wasn't the most elegant thing ever, but I used the villager's wake up and sleeping times to open and close doors behind each villager so that they'd all leave and go to bed each Minecraft day. Pretty cool to see this tech getting used for a full fledged project!
The piston transition between numbers looks really cool for some numbers like 3, but a bit janky, as you said, for others. You could turn this exact same build into a Redstone lamp display by switching out the quartz blocks that are being pushed into Redstone blocks, and then putting a wall of Redstone lamps right in front of that. This might smooth out some of the jankiness for certain transitions of numbers to make it more readable. With that said though great job dude, this is awesome!
Only flaws are that when incrementing for example from 29 -> 30 it changes the 9 to a 0 and then when it’s in the middle of changing the 2 to a 3 it changes the 0 to a 1 essentially going 29 -> 20 -> 31 and that villagers wake up later than the player other than that great video!
19:40 woah there cow boy what do you mean the villager will not wake up at exactly 6 are disrespecting his grindset? How dare you disrespect the villager like that you should make an apology now.
A cool idea would be to make the timer visible vertically so it can be used on a map, then by carrying the map, it would be much closer to a watch like you were inspired by
It probably wouldn’t be very worth it for time and space but could it be possible to stop that flickering with the display? It doesn’t need to and it’s a brilliant build but could that be done for curiosity?
every Minecraft clock I've ever seen flickers like that. The only potential can I imagine is to have an extra "null" (no number showing) between each proper number, but that would double the complexity and make it a lot slower...? Idk. If you want to figure it out it would make for a good RUclips vid I'm sure
Not really, as said in the video each second is 16 (or 18) game ticks, meaning 8 (or 9) redstone ticks, given a piston takes a couple of ticks to extend and retract, plus the ticks where the block turns to being solid, the clock is moving for _most_ of it's cycles with only 1 or 2 rt where it's not changing, hence why it flickers
@@realizethesneeze632in fairness, since the seconds digit is the only one rapidly changing, you could have a half precision clock and cut out a lot of the distraction without reducing the usability too much So instead of showing 0, 1, 2, etc on a 16/16/18 tick cycle you show 0, 2, 4, etc on a 24/26 cycle
@@Imperial_Squid This is basically what I did for my digital clock design, except I went for 5 minutes increments. Minecraft time moves so fast that I feel it's not really worth hitting all the digits in between, and using 5 minutes turns the 1's digit into a binary value, meaning the clock requires one less counter
The way to turn a binary input into a single pulse with a piston, slime block, and observer is so nice! I was using a method from before observers existed that was really cumbersome
Can you make a version of this that uses 24 hour instead of 12 hour? By the way, I am pretty sure using daylight detector is okay if you build the clock in the desert.
I don't think so. Though the desert doesn't show the rain particles, it still darkens during a global storm, and the detector (I believe) only looks at sky light, not actual rain effects.
Or just use a reliable rain detector! Instead of using an entity for all resets like with this clock, you can just use an entity (dog) for rain detection as demonstrated by ilmango, and have the rest of the clock be entityless and thus function from even further away ☺
Oh my god the mention of Koala_Steamed pretty much gave me a flashback to me being OBSESSED with minecraft displays and word processors, and I just kept watching his word processor over and over because I loved it so much! I ended up watching all of his videos as well and I wonder where he is now
Nice video. Maybe one possibility to increase timing accuracy with the reset would be to make a hybrid system with a daylight sensor and a villager. The villager can be a watchdog to ensure that the daylight sensor only triggers the reset when it should, by suppressing the signal as long as he is awake. In the case that the daylight sensor is hindered by rain, the villager tripping the wire overrides it and causes the reset instead. So: Villager sleeping while daylightsensor triggering: Reset Villager awake with daylight sensor triggering: nothing Villager waking up before daylight sensor triggers: Reset However that ofcourse means, that youd need to take the differing delays into account during reset, which may be impossible with the current setup.
After building a 7 segment timer in trailmakers it was interesting to see how it could be done in minecraft. The change overs from 1min to 59s definitely was the hard part.
So uh, I might've found a good reset option and activation system, yes I built it in bedrock, but Im pretty sure it works on Java too. If you use hoppers comparators, two items (Non stackables are preferred) one at each corner, make sure the hoppers loop around and are the same distance as the pistons, and use comparators to read those facing the pistons. Cover all the hoppers in Redstone, and have a torch on the end of an observer that power the Redstone, so when the observer pulses, the items move one. And I don't feel like explaining the transfer over part. But this makes a quicker activation+reset I think, plus you don't need to decode it and move it all around or anything.
OMG you beat me to it! I finished my digital clock in Bedrock a few months ago, but haven't gotten to make a video on it yet 😭 Mine is not villager powered tho, just uses a rain detector to switch between ROMs
Oh no. What have you done! I have an idea now! I can't stop it!! But I have literally a total of around 30 minutes of practical java redstone experience! So my idea would be really painful and tedious!! it also isnt nearly as evenly divisible as this!
if you move the input piston on the "16,16,18 clock" to after the first few repeaters instead of before you might be able to shorten the start time to be before 6:06
An idea I had to make the reset even faster is to pull the blocks between the locked repeaters with pistons, while unlocking them for a few ticks, then putting them back and giving the initial signal
Hey, I made something like this about 2 or 3 years ago, minus the numeric display. I'm sure yours is better, but it worked on the same principles! I used a slow and bulky complicated redcoder kind of thing to display an analog clock face, and the counter was based on several chained signal strength based counters. I never made a video on it, maybe I should clean up the design some more and do that. I'd also be hapoy to work with someone better at these things to improve it!
If only there was a block that could easily do odd game ticks and revolutionize redstone as we know it... knowing Mojang if they created that there's no way they'd remove it later!!
For incrementing of digits you could have just used a crafter and a redcoder. Signal strength increases by 1 for each item. And the drain all items out of the crafter to reset.
Or to be really fancy, feed the signal strength into the side of a comparator in subtract mode and configure the redcoder in reverse. So you make a signal strength of 0 from the crafter = 10 from the comparator (to display a 0), 1 from crafter = 9 (to display 1), 2 = 8 (to display 2), etc. A full crafter will output 9, which gives the redcoder a 1, to display 9. and then you can overload the signal so the comparator outputs 0 in order to display nothing. Instant reset to null value.
very impressive! the only point of improvement is the numbers, they update too strangely, and the legibility is not good, especially when the minute updates so quickly. if you could somehow fix that, or even just reverse the display, so the blocks are pulled inwards from an outer plane, which would just be a means of reversing the piston signals, that would greatly improve the design imo
On the topic of watches, have you seen the Bradley Timepiece? It's a watch designed for blind people and it looks super classy. No numbers, just some ball bearings in captive tracks.
ok so , im drunk now, but i 've been wathich you for like half a year or a year now, soooo...... I Think you should be a member of hermitcraft... i hope this speaks by itself... all best my dude ;) I;'m creator myself
@@B-rodo because I was, I have done that mistake and I regret it - will I delete the comment: no. I do support all of the hermitcraft community and other producers, I reflected my opinions in an inappropriate manner and I apologise for that. Have a good day my man
Instead of using an incrimenter on the display, wouldn't it have been more reliable to store the numbers in a buffer, then output a redcoded number to each lcd. So that if lag suddenly hits the display will accurate show whatever number was in the buffer >?
so, the reason the clock was slightly late at the end is because the villager doesn't wake up exactly at the same time as the player, but rather 10 game ticks later (or 36 in-game seconds). you could fix this by adding 40 more game ticks of delay, and then setting the clock's start time to 6:09.
hehe funny number
Lol just noticed too
Wouldn't the clock then be off when the player doesn't sleep?
@@sergemarlon the villager wakes up at 6:00:36am (10 ticks after the beginning of the day) whether the player sleeps or not.
Specifically, villagers wake up at time 10, even though the wiki says they do it at time 0. If you disable daylight cycle and change the time to 10, the villager will wake up. If you change it to 9, he will go back to sleep
You can use the new creaking heart as a daylight sensor and it won’t be affected by storms.
> 5:16 "this design is like 10 years old"
> has a target block
> confusion.png
i had the same thought
İt's been 5 years tho
@@Kabukkafa 5 YEARS???
@@Kabukkafa lol
@@KabukkafaI feel old now
1:00 6am? Getting up??? A youtuber?!!?
youtuber never sleeps
Building the clock in the desert would make things a lot simpler, but that would be no fun
I have my base in acacia biome so i guess first design he showed will work just perfectly
But deserts still get dark during storms.
Man, this is great, imagine putting this in a big clock tower building on a server and having it just BE right all the time no matter who sleeps.
Impressive stuff my guy
Unfortunately it will easily desync when not loaded so the mechanism can't tick. It won't correct itself until morning. You could add another sync point when the villager goes to sleep but that's still plenty of time to be out of sync
@@xGOKOPxA chunkloader could fix this.
This segment display with blocks jutting out on a smooth surface reminds of ferrofluids... that would make a very cool and probably toxic irl watch. But otherwise, very cool build ! As a Moustachio'd man would say, it's actually quite simple, too !
Ferrofluids aren't necessarily toxic. Though a lot of them are.
@@nikkiofthevalley aren't most of them just a thin oil and iron Micro-particles? I feel lied to
@@dankg4688 Yes, but neither the oil nor the substance used to coat the nanoparticles to keep them from separating from solution are guaranteed to be non-toxic.
17:16 Me when I find out about the passage of time
The first caveman after noticing the spacetime continuum
This is awesome. I really liked your editing and how you guided us through the build/design process.
0:41 a 6x6, ghost cube, megaminx, this kid is going places
Edit: its a 7x7
He is a cuber
Yj mgc
@@eitanpartush839 could be an AoShi WR M considering rn that’s the best 6x6 on the market
@@infrencesit is not th aoshi wrm, you can see it is the yj mgc based on the lighter color scheme, the rounder piece design and the lack of white internals to the center pieces which the wrm does have ( though i just got my aoshi wrm 6x6 and I can clearly see why it's the most popular so it a good point to say that it could be the aoshi cuz it's more popular but it is the yj mgc)
@@eitanpartush839 interesting
I tried rebuilding this on my own, and I found a few visual improvements you can make. the first one is inverting all inputs for the segments of each display : this allows the display to update by retracting the segments that will turn off only and extend the new one, rather than make an 8 and retract the rest. 2nd is on the timing : you only need 2 repeters (2 ticks delay) on each segment, except the middle that takes more time because of the piston. but the top two redstone line you can, instead of skipping codes wiht repeters, just maket hem go up 1 block to avoid the redstone blocks : it saves quite a bit of time. the other lines will need 2 ticks of delay if you invert the outputs, so adding delay on other lines to match all the updates of all the segments (again except the middle) allows for a much smoother animation
YOOOOO I built a similar concept a few months back where a clock is calibrated by a villager bed timing, but the motivation was instead to utilize a simple daylight detector based clock in conjunction with a clever binary counter design I had seen in a Cubicmeter video
Since you can always sleep during a thunderstorm, even if it’s daytime, will it still resync if you sleep during a thunderstorm during the day? Since the villager wouldn’t have gotten in it’s bed because it’s daytime I’m not sure. At worst it’d be desynced for a day which isn’t too bad. The only way I can think to detect the thunderstorm in this case is have a daylight detector and the villager (dark but villager isn’t sleeping = thunderstorm). It’d maybe detect normal rain too, but you can’t sleep during the day during regular rain so it shouldn’t matter
Yeah this is its one flaw. The villager does have to go to sleep
@@jazziiRedcouldn't you do a two step verification? Like using both a villager and a sensor and an AND gate.
@@jazziiRed Maybe you could add another way of confirming the time and if that happened? Your watch can check for different signals so why couldn't your Minecraft clock check different time syncs?
@jazziiRed can't you use a creaking heart in 1.22?
@@DeclanArambasicRacing be cool to see an updated version with that
we make the villager quadruple suffering by making them breed to death, by trapping them for iron farm, by trapping them to our Trading hall, and now by trapping them to make a Clock
yo i love the casio numeric lineage lcw alpha numeric mumbo jumbo watch too!
Mumbo Jumbo? Like the Minecraft RUclipsr??!!1!?
(sorry I had to lol)
It was the first thing that came to my mind when he said that.@@SaloCh
Bro made a digital clock but chose to keep the am-pm system, I’m crying 😭
Unfortunately that's how clocks look in the US I think. They certainly do in movies
@@xGOKOPxas a Russian who has moved to the US, yes AM PM is how time generally works
its not wrong
@@3crt1in every other country, it is.
@@pou-c Explain? In my country the AM PM system isn't wrong. (I'm not American nor live in America)
I have build a clock using villagers for a church. It only has 8 times twice a day tho. Because I felt so nice I actually let him wander around every day. The clock is unfortunately inaccurate if a player sleeps right when they can and the villager isn't there yet, but that's unlikely to happen.
I was hoping to see the clock reset with each coordinated villager event so that it would he accurate throughout the day!
Still a really cool idea, through :)
I used this kind of villager tech for a small trading hall a few months ago. Wasn't the most elegant thing ever, but I used the villager's wake up and sleeping times to open and close doors behind each villager so that they'd all leave and go to bed each Minecraft day.
Pretty cool to see this tech getting used for a full fledged project!
The piston transition between numbers looks really cool for some numbers like 3, but a bit janky, as you said, for others. You could turn this exact same build into a Redstone lamp display by switching out the quartz blocks that are being pushed into Redstone blocks, and then putting a wall of Redstone lamps right in front of that. This might smooth out some of the jankiness for certain transitions of numbers to make it more readable. With that said though great job dude, this is awesome!
still not as accurate as scar's atomic clock
Which one?
@@fireninja8250 I'm guessing the pop-up purge countdown 'clock' :D
Zip it pdl_file
🤨🤨@@limb.dondototohasstartedso7288
@@limb.dondototohasstartedso7288???
Only flaws are that when incrementing for example from 29 -> 30 it changes the 9 to a 0 and then when it’s in the middle of changing the 2 to a 3 it changes the 0 to a 1 essentially going 29 -> 20 -> 31 and that villagers wake up later than the player other than that great video!
19:40 woah there cow boy what do you mean the villager will not wake up at exactly 6 are disrespecting his grindset? How dare you disrespect the villager like that you should make an apology now.
lmfao
Actually the villager is slacking off. He doesn't really wake up at 6 am, but at 6:36 am (10th tick of the day).
A cool idea would be to make the timer visible vertically so it can be used on a map, then by carrying the map, it would be much closer to a watch like you were inspired by
It probably wouldn’t be very worth it for time and space but could it be possible to stop that flickering with the display?
It doesn’t need to and it’s a brilliant build but could that be done for curiosity?
every Minecraft clock I've ever seen flickers like that. The only potential can I imagine is to have an extra "null" (no number showing) between each proper number, but that would double the complexity and make it a lot slower...? Idk. If you want to figure it out it would make for a good RUclips vid I'm sure
Not really, as said in the video each second is 16 (or 18) game ticks, meaning 8 (or 9) redstone ticks, given a piston takes a couple of ticks to extend and retract, plus the ticks where the block turns to being solid, the clock is moving for _most_ of it's cycles with only 1 or 2 rt where it's not changing, hence why it flickers
@@realizethesneeze632in fairness, since the seconds digit is the only one rapidly changing, you could have a half precision clock and cut out a lot of the distraction without reducing the usability too much
So instead of showing 0, 1, 2, etc on a 16/16/18 tick cycle you show 0, 2, 4, etc on a 24/26 cycle
Possible? Yeah I think so, but you would have to use a different design I think
@@Imperial_Squid This is basically what I did for my digital clock design, except I went for 5 minutes increments. Minecraft time moves so fast that I feel it's not really worth hitting all the digits in between, and using 5 minutes turns the 1's digit into a binary value, meaning the clock requires one less counter
The way to turn a binary input into a single pulse with a piston, slime block, and observer is so nice! I was using a method from before observers existed that was really cumbersome
Can you make a version of this that uses 24 hour instead of 12 hour?
By the way, I am pretty sure using daylight detector is okay if you build the clock in the desert.
I don't think so. Though the desert doesn't show the rain particles, it still darkens during a global storm, and the detector (I believe) only looks at sky light, not actual rain effects.
Or just use a reliable rain detector! Instead of using an entity for all resets like with this clock, you can just use an entity (dog) for rain detection as demonstrated by ilmango, and have the rest of the clock be entityless and thus function from even further away ☺
This won't work because thunderstorm also exists
Oh my god the mention of Koala_Steamed pretty much gave me a flashback to me being OBSESSED with minecraft displays and word processors, and I just kept watching his word processor over and over because I loved it so much! I ended up watching all of his videos as well and I wonder where he is now
you know what bothers me
him not adding an m for am and pm
Or not using the 24h format
@@riccardodrera4564 Nah, tbh its better and easier with 12 hours format, even tho in real life it may not make that much sense
@@кириллмоня-ф8ы I'm almost incapable of using it :/
It didn't require Redstone
@@кириллмоня-ф8ы No, it isn't.
i love the music in the background Bringus Studios uses to test headphones
Nice video. Maybe one possibility to increase timing accuracy with the reset would be to make a hybrid system with a daylight sensor and a villager. The villager can be a watchdog to ensure that the daylight sensor only triggers the reset when it should, by suppressing the signal as long as he is awake.
In the case that the daylight sensor is hindered by rain, the villager tripping the wire overrides it and causes the reset instead.
So:
Villager sleeping while daylightsensor triggering: Reset
Villager awake with daylight sensor triggering: nothing
Villager waking up before daylight sensor triggers: Reset
However that ofcourse means, that youd need to take the differing delays into account during reset, which may be impossible with the current setup.
After building a 7 segment timer in trailmakers it was interesting to see how it could be done in minecraft. The change overs from 1min to 59s definitely was the hard part.
So uh, I might've found a good reset option and activation system, yes I built it in bedrock, but Im pretty sure it works on Java too. If you use hoppers comparators, two items (Non stackables are preferred) one at each corner, make sure the hoppers loop around and are the same distance as the pistons, and use comparators to read those facing the pistons. Cover all the hoppers in Redstone, and have a torch on the end of an observer that power the Redstone, so when the observer pulses, the items move one. And I don't feel like explaining the transfer over part. But this makes a quicker activation+reset I think, plus you don't need to decode it and move it all around or anything.
OMG you beat me to it! I finished my digital clock in Bedrock a few months ago, but haven't gotten to make a video on it yet 😭
Mine is not villager powered tho, just uses a rain detector to switch between ROMs
I'll recommend gamma utils. You can have full bright at a push. Great video.
Imagine enslaving a civillian for their entire life just so your clock is slightly more accurate
i love this design bc you can also put in redstone lamps or smth else if im not mistaken :D
3x3 mechanism: clock
20x15 mechanism: clock
What you could also do is make a system that makes the "carry" instant.
Ive always woundered if using villagers sleeping patterns would work to make a clock
did bro forget about the item?
Jokes; great video ngl
Oh no. What have you done! I have an idea now! I can't stop it!! But I have literally a total of around 30 minutes of practical java redstone experience! So my idea would be really painful and tedious!! it also isnt nearly as evenly divisible as this!
if you move the input piston on the "16,16,18 clock" to after the first few repeaters instead of before you might be able to shorten the start time to be before 6:06
An idea I had to make the reset even faster is to pull the blocks between the locked repeaters with pistons, while unlocking them for a few ticks, then putting them back and giving the initial signal
I NEED THAT PISTON BASED DISPLAY!
i think at least one modder will readd all redstone things to the best they were in any update/snapshot
Very cool, nice craft ⌚
You could make the hour counters a single 12-counter with an 8 segment display by not using the zero (eg 7 instead of 07)
I just biult this and remembered i had journey map installed 😅
Still looks cool tho
Ur builds are genius man ima sub
Can we get a rebuild using lamps potentially sometime in the future? I think that would be interesting to see.
i actually fell asleep to this
Hey, I made something like this about 2 or 3 years ago, minus the numeric display. I'm sure yours is better, but it worked on the same principles! I used a slow and bulky complicated redcoder kind of thing to display an analog clock face, and the counter was based on several chained signal strength based counters.
I never made a video on it, maybe I should clean up the design some more and do that. I'd also be hapoy to work with someone better at these things to improve it!
1:26 "Timely testificate"
Him: "THIS IS NOT VILLAGER NEWS, I don't like them."
multiband 6 soooooo good. more people need to know.
Can you try this with Redstone lamps or copper bulbs instead of pistons?
You should make a military time based accurate clock.
2:20 17t+16t+17t would be better. it is possible an java, but it would be a headache to do the odd gameticks
It’s possible, but I think it would be much more of a pain
If only there was a block that could easily do odd game ticks and revolutionize redstone as we know it... knowing Mojang if they created that there's no way they'd remove it later!!
@@RadioactiveBluePlatypuswhat was it
@@RadioactiveBluePlatypus yeah! mojang would never take it back, especially after all the love it would get!
Copper bulb😭😭
Ooo, I like that Japanese day system that watch is using.
WoW, redstone is amazing
For incrementing of digits you could have just used a crafter and a redcoder. Signal strength increases by 1 for each item. And the drain all items out of the crafter to reset.
Or to be really fancy, feed the signal strength into the side of a comparator in subtract mode and configure the redcoder in reverse. So you make a signal strength of 0 from the crafter = 10 from the comparator (to display a 0), 1 from crafter = 9 (to display 1), 2 = 8 (to display 2), etc. A full crafter will output 9, which gives the redcoder a 1, to display 9. and then you can overload the signal so the comparator outputs 0 in order to display nothing. Instant reset to null value.
The first sentence in this video tells me why you need a Patreon
The bills are due, Jazzii
Don't watch the movie called "Pulse" you dont want that watch anymore, 😆
This channel is so underrated lol, nice to be an early subscriber in yet another great channel :)
Should set the carry-over to happen on the 9 so that it has time to switch to the 1 at the same time as the 0
very impressive! the only point of improvement is the numbers, they update too strangely, and the legibility is not good, especially when the minute updates so quickly. if you could somehow fix that, or even just reverse the display, so the blocks are pulled inwards from an outer plane, which would just be a means of reversing the piston signals, that would greatly improve the design imo
squibble has very cool split flap displays
Taking inspiration from the X-29's flight computer, what if we get multiple villagers and average out their outputs (probably easier said than done)?
On the topic of watches, have you seen the Bradley Timepiece? It's a watch designed for blind people and it looks super classy. No numbers, just some ball bearings in captive tracks.
What clock do you use?
Minecraft
Villager what!? Slavery in minecraft before gta6 is crazzzyyy
❤ now, do a 24h vertion
I REALLY want to build this for my server
powered by slaves, I mean villagers from minecraft
This is sooo cool, man!
the headpahonies test music!
Working clocks in a block game before GTA VI 🤣
Hold, I'm having a debate rn, which 7x7 was in that shot? For sure the ShengShou Megaminx, and the ghost cube is just a ghost cube. But which 7x7?
11:16 take a shot every times he says "50 game ticks"
(I won't though cuz I don't drink alcohol)
the clock (item) is the best by far (it doesn't even work in the nether lmfao)
Dude, clocks are like four gold and one Redstone, this is overkill
this also works in the nether, or at least, it used to
1:12 The villager XD
Awesome vid, Jazzy
Ty :)
nice cubes
You're Minecraft skin is 10x better than mine. Also, I've made a clock that counts only seconds once using command blocks and redstone.
Now, do the seconds
Yes just yes
villager on that sigma grindset :triumph:
3:16 she rising on my edge till I monostable 🥵
Bro....... no
you did NOT said that
Yaaas, kween
me watching a java reds toner while i’m a bedrock user
My condolences
ITS GOOD! YOU SMART!
My wifi be like: "you can watch 3 seconds of the video at a time and in 144p resolution"
Not to flex or anything but my watch says "NOW" at all times so I'd say its pretty accurate.
ok so , im drunk now, but i 've been wathich you for like half a year or a year now, soooo...... I Think you should be a member of hermitcraft... i hope this speaks by itself... all best my dude ;)
I;'m creator myself
You do sound a lil drunk yah😅
Literally nobody asked for that information
@@B-rodo yes :) nobody asked to you read it also
@@Enteriel you could've just said "Hey I like your work, I think you should be a member of the HermitCraft server" why must you specify "i'M dRUnK"
@@B-rodo because I was, I have done that mistake and I regret it - will I delete the comment: no.
I do support all of the hermitcraft community and other producers, I reflected my opinions in an inappropriate manner and I apologise for that.
Have a good day my man
What about making a clock for the IRL time, instead of the game time
Instead of using an incrimenter on the display, wouldn't it have been more reliable to store the numbers in a buffer, then output a redcoded number to each lcd. So that if lag suddenly hits the display will accurate show whatever number was in the buffer >?
Youre my fav redstone youtuber ever since i saw your armor redstone shop
Oh wow not many people reference that one. Thank you! :)
he doesn’t even mention that this clock works in all dimensions
Awesome clock and I love the 7 segment display.
Would you be interested in doing a collab sometime