A few corrections / extensions that imo should be included even in a simplified tutorial: (note I haven't played with the 1.20 version myself yet, basing this mostly off the wiki & previous versions) 1) You can have an ME network without a controller! This is what energy acceptors are mainly used for since the controller will accept any type of power. These networks will only have 8 channels for the whole network but can be useful if a pack changes the controller recipe or for subnets 2) Each side of the controller can provide 32 channels! This is how to get more than 32 devices on a network. you can also place controllers next to each other to get more faces 3) Crafting cpus don't need to have copossessors be on top? Crafting cpus just need to be a rectangular prism, and you can have as many crafting storage or co-processor units as you want. 4) crafting co-processors let the me system run multiple recipes in parallel, so if you order 12 sticks and have have 3 molecular assemblers, a cpu with no coprocessors will just do 3 stick crafts but using only one of the assemblers, whereas with 3 coprocessors it use all 3 assemblers. 5) crafting storages will determine how 'complex' of a craft you can do at once. If you're trying to craft something that requires the network to craft 100 other items first, a simple 1k storage will not be enough, you'll need to add more storages to your cpus. 6) Each crafting cpu can only run one crafting order at a time, if your 1000 sticks are taking a while and you need to craft some iron blocks, you'll need to have a second cpu to take the crafting job 7) p2p tunnels in their entirety, I understand these being left out for sake of simplicity, but imo they're still important p2p tunnels allow you to move things from one place to another for Free™. By setting 2 p2p tunnels to the same frequency, anything sent through one will come out the other side. This includes items, fluids, channels, power, light, and redstone signals. These do not work as storage busses so anything connected to them is not visible to the network. 8) Only the normal and crafting terminal have wireless versions in base ae2, the others are only from a addon mod. Theres also like, spacial storage and stuff like that but thats a bit too weird and not too many people use that.
Aren't co-processing units for multiple unique recipes? If you are crafting a lot of one thing I think it will still only use one molecular assembler. But if you want to craft an iron pickaxe you can have it craft sticks while it's processing iron in the furnace. Unless they changed some stuff in new versions.
@@urbimisko8078 It will use as many molecular assemblers as there are connected to pattern providers that provide that recipe. So for instance you could have 2 pattern providers which both have the recipe for a stick, both with 6 molecular assemblers attached, and it will be able to use 12 molecular assemblers at a time to craft sticks. However, in order to fully make use of that setup, you need to have at least 12 co-processing units so you can push to each of the assemblers in parallel
Honestly AE2 just LOOKS very daunting Using it it's actually very very simple and comprehensible It is not helped by questing modpacks making the quest progression for it look like a crazy puzzle
@@ViciousVinnyD modern versions at least have a ponder like menu where you can hover over an item and hold a key, and it will take you to a visual in-game documentation as well as have some example setups for certain things
@@AshEshyrdo they? FINALLY? jesus christ it took them long enough, ig enough of us gave them shit for the complete and utter lack of information available (aside from the hellhole of rocket science documentation available thru the github)
AE2 is good except for the type on memory cards/drives. Typee means 2M iron can exist in the memory, but it is one type, as you can stack 64 different items on one drive, no matter that it is less than the storage quantity limit. To get out of this issue you need an addon or modify the config and if you do that you can disable the channels part to
Some additions i deem rather important: 1. You can also have a storage bus and an interface next to each other, the storage bus will treat the subnetwork as an inventory (see [4]) (and abstract the chest at 13:45). This has the added benefit that there is no buffer between your main and subnet (there should be no reason for this, honestly) 2. Interfaces can accept items, but also keep a certain quantity in the inventory its facing (very useful for passive item production or keeping a machine that constantly requires X stocked). 3. Avoid using export/import bus, they're laggy en masse and generally their purpose are better fulfilled by something like EIO cables. You can still use an interface for importing if the items are being pushed by the machine or another cable mod (best option) 4. Use subnets to save channels on the main net. An exemple : In the video, he puts storage buses on chest on the main net, you could have a storage bus adjacent to an interface which is part of the storage busses subnet : Storage Bus --- | Storage Bus --- | Storage Bus --- | _ _ 6 _ _ Interface < | Storage Bus | _ _ 1 _ _ Controller Storage Bus --- | Storage Bus --- | You can have as many subnets as you want, by the way 5. You can have storage buses only ever insert/extract items but also partition them to a specific or multiple items (you can also partition your disks!). 6. Use crafters to automate crafts with catalysts (non-consummed) items. 7. Storage priorities are treated separately across network. High priority storage will have items inserted first and items pulled last, low priority is the opposite. (not sure about this but at equal priorities, AE2 will prefer partitionned storage, otherwise probably closest to input point) So your bulk storage interface (drawers, chest, super tanks, bulk storage) should have priority over your drives. (I can't stress this enough, don't use storage cells only, drawers and the likes are far easier to scale, you don't want your disks filling with 2.1M cobblestone)
Thank you for this tutorial. I’ve reached into a time where I need to set this stuff up for the first time ever, so you basically made it just in time for me to learn it. It’s more so that I don’t have much time in my hands to sit through a few hours of tutorials than anything else though. So, thank you!
Haven't even watched the video yet but I know I will appreciate it when it's done. Thank you for taking the time to explain this mod, from someone who struggled to learn as much as I could through trial and error
Seeing you put an unregulated import bus on a CfB sink gave me the immediate deer in the headlights feeling, jump cut to _[[integer limit water storage]]_ and I just LOST IT 😂😂😂😂😂
This is somewhat nice, I understand the basic and it made this video easier to understand, even tho it's not talking about the complex one like p2p or cross-dimension, it gathers basically almost everything, I like it
This is probably the best laymans terms guide to AE2 on this entire website, everyone else assumes you understand the vast majority of the mod already for some insane reason
Something to note (and that i discovered myself as well) is that you can actually link those chests to a storage controller from sophisticated storage and then you just need to use one storage bus. Very useful if you just wanna dump items in without caring of organizing it all.
This was very handy to figure out how to use the auto crafting properly but also reinforced my hate for the channels feature (played with them once and then turned it off ever since)
Another tip: if you’re on ATM9 or have AE Additions and are lazy: craft the „ ME DISK drive“ - it’s not limited to item types and only limited by size. The only difference is the crafting recipe for the case of the drive. Currently our mid-game runs off of a 65536K cell
i remember being forced to learn AE2 in some different situations. the most memorable was automating i believe it was the Ultimate Singularity in Project Ozone 3, which takes like 50 different singularities in the recipe and there was no Avaritia or extended pattern addon in the pack at the time (idk if it has been added, this was very soon after PO3 came out), so i had to compound recipes and essentially teach the system that an ultimate singularity was made with some random renamed blocks (cobblestone, dirt, sand), and those renamed blocks were "made" with the correct singularities going into the Avaritia table. to make it all worse, the renamed blocks had to be reinserted insto the system for the crafting to clear, so i had to include themselves in their own recipes and i could never request more Singularities than the amount of each renamed block available in the system otherwise it could "run out of itself" trying to complete the craft. quite confusing and i could've definetely worded it better, but if you understand recipe compounding it should be easy to understand this as well. channels and P2P arepretty easy tbh, idk how people get confused by them. I picked up on how they worked by watching YT series on expert packs, where good channel management is crucial i would say i truly became "proficient" at AE2 last year when playing through DJ2, as i had to do lots of experimenting and come up with some very creative solutions to automate some of the processes required in that pack
These helped and confused me more because now I have to learn how to power all this, make all the items for the system I want to make to work, and have it look cool. Anyway still helped regardless
This is great! Ngl though, I wish you had delved more into the mystical agriculture automation cuz it's seemingly hard to find information about how to use ae2 in automation with it.
Me playing a cobblemon modpack that has ae2. Finds meteorite and breaks it open. I think to myself "I've never used this mod. Maybe I should look up how to do that later" RUclips "I can hear your thoughts. Don't worry. I got you"
I appreciate this mod a lot for being one of the first to make a cool storage system and especially ingenious with the idea of computers and data drives. However I just think mods like Refined Storage are just better because they take this idea and simplify the setup by a ton, AE2 is so insanely convoluted and time consuming that I just now prefer to play modpacks with refined storage instead
Refined storage is definitely still easier to set up, but that gap shortened a LOT with the significant early game overhaul that happened to AE2 when it was updated to the most recent versions. I was super surprised how much quicker it was when I first went through it in the new version, and I was going in blind, now that I know about it and can plan it'll be even quicker. Beyond that, AE2 definitely still clears refined storage in the late game for complicated packs because of the incredible autocrafting system and all the different utilities it adds that are incredibly useful for late game modded automation builds. I feel like the mods are designed for different purposes, really. Refined storage is for people who just want the storage system from AE2 and don't need much else, refined (hehe) down to be smoother and quicker to setup. AE2 is for those who know they'll need a lot more utility and power to manage their late game setups that likely involve a lot of other tech mods. They serve different primary purposes, and are both very good at what they do.
As someone who knows the mod and has struggled to explain it to friends, this is hilarious and interesting to watch. I'd love to see you try this with mekanism and mekanism generators. Maybe even create 💀
Refined storage is way easier for learning autocrafting. It just has single-block crafters and crafting multiblocks. Then once you "get" the networking side of that, you can switch to ae2 for a slightly harder but more efficient at-scale digital storage system. It's also way easier to make the importers, exporters, and external storage buses in refined storage. No inscribing.
Is there a way to automatically spread patterns between the different providers? I have around 500ish patterns and don’t want to move them all by myself
1: is there a way to increase amount of channels or otherwise have a subnet dedicated only to storage and another one which can read that storage somehow without using up all the channels? 2: what exactly does the 1k crafting storage do? do we need multiple of them (1 per assembler as an example) with these two questions answered this video would be perfect
1k crafting storage just increasess the bytes that can be used by the autocrafting, when autocrafting you can see bytes and if it exceeds 1024 bytes it wont let you autocraft
Flux Networks . It's like AE2 but for energy , instead of items . (If you pay attention then you can see that he also used this mod to power his AE2 Network) . That's a whole another rabbit hole you're getting in to .
even after so many hours of playing I didn't know subnets were a thing! Wish you talked a bit more about the ME controllers, and how you can stack more of them together with P2P tunnels to get hundreds of channels per dense ME Cable. Still quite a bit of info in 14 minutes though!
in ur discription u should add what modpack ur using and the update its on so ppl can coppy u to better remeber what u tough them. i know as for my self beinable to follow along is the best part of tutorials
Subnets are a lot more useful than described here, and don't forget that controllers are multi-blocks. A network controller can only support so many channels, but with some cheeky subnetting using P2P tunnels and interface/bus pairs, you can expand your network to allow for a practically infinite number of channels. "The MindCrafters" did an amazing job explaining this in the 4th part of their AE2 tutorial series. Be warned though, that video was from way back on a MCv1.12 DireWolf20 modpack and some designs or info may or may not be compatible with modern versions of AE2.
i tried and tried to use ae2 but could never figure out how to use it even after many tutorials. SO yeah im never gona use Ae2 and only refined storage
VERY helpful most helpful thing every IMHO seeing as you've given a quicker or 'fast lane' option of learning though it would be helpful to know the differences between using cards and chests, while yes you showed that you can hold more in a card, does a card hold the same amount of different items as a chest or double chest?
I usually skip any modpack I come across that uses only AE2 and not give me option to use RS mod . I either add RS or just avoid the modpack as a whole . Now I am not scared of that thanks to your tutorial . Thank you very much for this quick and dirty crash course .
0:00 - Intro/Storing stuff
3:26 - Channels
4:42 - Auto crafting
7:50 - Automate any machine!
11:03 - Import/export
12:05 - Subnets
What's the intro music ?
Why do you sound like elite
Bro even you description on youtube is sus
Ik you're definitely elite
@@6tobi6hana6THATS WHAT IM SAYING
A few corrections / extensions that imo should be included even in a simplified tutorial:
(note I haven't played with the 1.20 version myself yet, basing this mostly off the wiki & previous versions)
1) You can have an ME network without a controller! This is what energy acceptors are mainly used for since the controller will accept any type of power. These networks will only have 8 channels for the whole network but can be useful if a pack changes the controller recipe or for subnets
2) Each side of the controller can provide 32 channels! This is how to get more than 32 devices on a network. you can also place controllers next to each other to get more faces
3) Crafting cpus don't need to have copossessors be on top? Crafting cpus just need to be a rectangular prism, and you can have as many crafting storage or co-processor units as you want.
4) crafting co-processors let the me system run multiple recipes in parallel, so if you order 12 sticks and have have 3 molecular assemblers, a cpu with no coprocessors will just do 3 stick crafts but using only one of the assemblers, whereas with 3 coprocessors it use all 3 assemblers.
5) crafting storages will determine how 'complex' of a craft you can do at once. If you're trying to craft something that requires the network to craft 100 other items first, a simple 1k storage will not be enough, you'll need to add more storages to your cpus.
6) Each crafting cpu can only run one crafting order at a time, if your 1000 sticks are taking a while and you need to craft some iron blocks, you'll need to have a second cpu to take the crafting job
7) p2p tunnels in their entirety, I understand these being left out for sake of simplicity, but imo they're still important
p2p tunnels allow you to move things from one place to another for Free™. By setting 2 p2p tunnels to the same frequency, anything sent through one will come out the other side. This includes items, fluids, channels, power, light, and redstone signals. These do not work as storage busses so anything connected to them is not visible to the network.
8) Only the normal and crafting terminal have wireless versions in base ae2, the others are only from a addon mod.
Theres also like, spacial storage and stuff like that but thats a bit too weird and not too many people use that.
Aren't co-processing units for multiple unique recipes? If you are crafting a lot of one thing I think it will still only use one molecular assembler. But if you want to craft an iron pickaxe you can have it craft sticks while it's processing iron in the furnace. Unless they changed some stuff in new versions.
spatial storage is really nice for moving immovable things around, eg. flawless budding quartz, spawners, or even end portals
@@urbimisko8078 It will use as many molecular assemblers as there are connected to pattern providers that provide that recipe. So for instance you could have 2 pattern providers which both have the recipe for a stick, both with 6 molecular assemblers attached, and it will be able to use 12 molecular assemblers at a time to craft sticks. However, in order to fully make use of that setup, you need to have at least 12 co-processing units so you can push to each of the assemblers in parallel
Honestly AE2 just LOOKS very daunting
Using it it's actually very very simple and comprehensible
It is not helped by questing modpacks making the quest progression for it look like a crazy puzzle
it's very simple, but the lack of intuitive information makes it a pain to learn without a dedicated teacher
@@ViciousVinnyD modern versions at least have a ponder like menu where you can hover over an item and hold a key, and it will take you to a visual in-game documentation as well as have some example setups for certain things
@@AshEshyrdo they? FINALLY? jesus christ it took them long enough, ig enough of us gave them shit for the complete and utter lack of information available (aside from the hellhole of rocket science documentation available thru the github)
it looks daunting and very very messy.
AE2 is good except for the type on memory cards/drives. Typee means 2M iron can exist in the memory, but it is one type, as you can stack 64 different items on one drive, no matter that it is less than the storage quantity limit. To get out of this issue you need an addon or modify the config and if you do that you can disable the channels part to
Some additions i deem rather important:
1. You can also have a storage bus and an interface next to each other, the storage bus will treat the subnetwork as an inventory (see [4]) (and abstract the chest at 13:45). This has the added benefit that there is no buffer between your main and subnet (there should be no reason for this, honestly)
2. Interfaces can accept items, but also keep a certain quantity in the inventory its facing (very useful for passive item production or keeping a machine that constantly requires X stocked).
3. Avoid using export/import bus, they're laggy en masse and generally their purpose are better fulfilled by something like EIO cables.
You can still use an interface for importing if the items are being pushed by the machine or another cable mod (best option)
4. Use subnets to save channels on the main net. An exemple : In the video, he puts storage buses on chest on the main net, you could have a storage bus adjacent to an interface which is part of the storage busses subnet :
Storage Bus --- |
Storage Bus --- |
Storage Bus --- | _ _ 6 _ _ Interface < | Storage Bus | _ _ 1 _ _ Controller
Storage Bus --- |
Storage Bus --- |
You can have as many subnets as you want, by the way
5. You can have storage buses only ever insert/extract items but also partition them to a specific or multiple items (you can also partition your disks!).
6. Use crafters to automate crafts with catalysts (non-consummed) items.
7. Storage priorities are treated separately across network.
High priority storage will have items inserted first and items pulled last, low priority is the opposite.
(not sure about this but at equal priorities, AE2 will prefer partitionned storage, otherwise probably closest to input point)
So your bulk storage interface (drawers, chest, super tanks, bulk storage) should have priority over your drives.
(I can't stress this enough, don't use storage cells only, drawers and the likes are far easier to scale, you don't want your disks filling with 2.1M cobblestone)
Thank you for this tutorial. I’ve reached into a time where I need to set this stuff up for the first time ever, so you basically made it just in time for me to learn it. It’s more so that I don’t have much time in my hands to sit through a few hours of tutorials than anything else though. So, thank you!
Haven't even watched the video yet but I know I will appreciate it when it's done. Thank you for taking the time to explain this mod, from someone who struggled to learn as much as I could through trial and error
This tutorial is awesome, explained everything really concisely. I hope you make more tutorials like this for other mods
I read through the in game docs, watch chosen architect play through, spent hours googling.
5 mins into this vid, i got all i need. great fucking vid!
Likely the best tutorial for this mod ive seen
Explained very well and is not wasting any of my time
Did you know there is a manual on newer versions?
@@egornick9206 sometimes just reading doesn't help others like a simple video can
THANK YOU no one else seemed to explain it well on what this mod even was and I had a hard time figuring it out in general based on the description.
Try to look on the Mekanism storage sistem and then we are talking of complex and stupid
This is perfectly timed man I was trying to search the past week for a tut that wasn't just droning and droning lolol
Bro thank you. I have been looking for a tutorial like this. Not even the Wiki for AE2 helped me. THANK YOU
Exactly what the title says. Great explanation, didn’t drone on or skip important info.
Looking forward to your next vid!
incredible video, I've never had subnetworks explained so simply. Thanks!
The short guide I've been waiting for
Seeing you put an unregulated import bus on a CfB sink gave me the immediate deer in the headlights feeling, jump cut to _[[integer limit water storage]]_ and I just LOST IT 😂😂😂😂😂
I think you forgot the p2p tunnels
yeah p2p are more important than subnet network(last part he did)
the best part
p2p tunnels would take 15 extra minutes to cover lol
Those bad boys deserve a whole video SERIES to themselves.
@@abdulellahaAlssubnets are a very important part of ae2 what are you not automating 💀
This is somewhat nice, I understand the basic and it made this video easier to understand, even tho it's not talking about the complex one like p2p or cross-dimension, it gathers basically almost everything, I like it
Perfect short tutorial
Linking to this vid in my new modpack, thanks so much for the easy step by step!
absolutely a great format
thx
This is probably the best laymans terms guide to AE2 on this entire website, everyone else assumes you understand the vast majority of the mod already for some insane reason
Something to note (and that i discovered myself as well) is that you can actually link those chests to a storage controller from sophisticated storage and then you just need to use one storage bus. Very useful if you just wanna dump items in without caring of organizing it all.
By far the best tutorial of ae2 I've seen so far
This was very handy to figure out how to use the auto crafting properly but also reinforced my hate for the channels feature (played with them once and then turned it off ever since)
This knowledge would've helped my first gregtech modern pack playthrough
1:49 this cable is one of my favorite cables in modded minecraft, i like how it's thin, purple and transparent.
pretty sure you can get 32 channels from each face of the controller blob
yeah each face have 32
You can just make multiblocks of the controllers to get near infinite cable outputs. First time I learned of this I fell over in my chair, crazy stuff
i fucking love your video. simple and ive been using 1% of ae2s power this whole time.
Another tip: if you’re on ATM9 or have AE Additions and are lazy: craft the „ ME DISK drive“ - it’s not limited to item types and only limited by size. The only difference is the crafting recipe for the case of the drive. Currently our mid-game runs off of a 65536K cell
your world won't make it far
@@reihanboo :(
yeah man so the reason you don't do that is the same reason that makes refined storage corrupt chunks
i remember being forced to learn AE2 in some different situations. the most memorable was automating i believe it was the Ultimate Singularity in Project Ozone 3, which takes like 50 different singularities in the recipe and there was no Avaritia or extended pattern addon in the pack at the time (idk if it has been added, this was very soon after PO3 came out), so i had to compound recipes and essentially teach the system that an ultimate singularity was made with some random renamed blocks (cobblestone, dirt, sand), and those renamed blocks were "made" with the correct singularities going into the Avaritia table. to make it all worse, the renamed blocks had to be reinserted insto the system for the crafting to clear, so i had to include themselves in their own recipes and i could never request more Singularities than the amount of each renamed block available in the system otherwise it could "run out of itself" trying to complete the craft.
quite confusing and i could've definetely worded it better, but if you understand recipe compounding it should be easy to understand this as well.
channels and P2P arepretty easy tbh, idk how people get confused by them. I picked up on how they worked by watching YT series on expert packs, where good channel management is crucial
i would say i truly became "proficient" at AE2 last year when playing through DJ2, as i had to do lots of experimenting and come up with some very creative solutions to automate some of the processes required in that pack
Really good Tutorial :)
These helped and confused me more because now I have to learn how to power all this, make all the items for the system I want to make to work, and have it look cool. Anyway still helped regardless
This is great! Ngl though, I wish you had delved more into the mystical agriculture automation cuz it's seemingly hard to find information about how to use ae2 in automation with it.
Me playing a cobblemon modpack that has ae2. Finds meteorite and breaks it open. I think to myself "I've never used this mod. Maybe I should look up how to do that later"
RUclips "I can hear your thoughts. Don't worry. I got you"
I appreciate this mod a lot for being one of the first to make a cool storage system and especially ingenious with the idea of computers and data drives. However I just think mods like Refined Storage are just better because they take this idea and simplify the setup by a ton, AE2 is so insanely convoluted and time consuming that I just now prefer to play modpacks with refined storage instead
Refined storage is definitely still easier to set up, but that gap shortened a LOT with the significant early game overhaul that happened to AE2 when it was updated to the most recent versions. I was super surprised how much quicker it was when I first went through it in the new version, and I was going in blind, now that I know about it and can plan it'll be even quicker.
Beyond that, AE2 definitely still clears refined storage in the late game for complicated packs because of the incredible autocrafting system and all the different utilities it adds that are incredibly useful for late game modded automation builds.
I feel like the mods are designed for different purposes, really. Refined storage is for people who just want the storage system from AE2 and don't need much else, refined (hehe) down to be smoother and quicker to setup. AE2 is for those who know they'll need a lot more utility and power to manage their late game setups that likely involve a lot of other tech mods. They serve different primary purposes, and are both very good at what they do.
You actually dont know how much you helped I owe one to you thanks subbing to
Great tutorial, thank you very much.
As someone who knows the mod and has struggled to explain it to friends, this is hilarious and interesting to watch. I'd love to see you try this with mekanism and mekanism generators. Maybe even create 💀
Im just going to use this for storage because man just watching everything as soon as autocrafting started made my brain melt.
Refined storage is way easier for learning autocrafting. It just has single-block crafters and crafting multiblocks. Then once you "get" the networking side of that, you can switch to ae2 for a slightly harder but more efficient at-scale digital storage system.
It's also way easier to make the importers, exporters, and external storage buses in refined storage. No inscribing.
thank you a lot for this!
Well explained i will use this for people who ask me how to do ae2
im trying to figure out how to get ars energistique to work but idk im confused
and i thought setting up the storage thing was difficult
the only awful part is crafting the starting stuff
my maaaan this is so goddamn useful
0:42 How to turn on the flux point?
epic elite amazing great video
incredible first video
How do you get the 2048 channels?
I have never gotten the achievement for it, and have only gotten up to about a thousand channels
spam huge cables around your me controllers and via p2p tunnels you could get extra channels
@@redofficiale I know that part, I just don't know how to use that many channels
Is there a way to automatically spread patterns between the different providers? I have around 500ish patterns and don’t want to move them all by myself
1: is there a way to increase amount of channels or otherwise have a subnet dedicated only to storage and another one which can read that storage somehow without using up all the channels?
2: what exactly does the 1k crafting storage do? do we need multiple of them (1 per assembler as an example)
with these two questions answered this video would be perfect
1k crafting storage just increasess the bytes that can be used by the autocrafting, when autocrafting you can see bytes and if it exceeds 1024 bytes it wont let you autocraft
Each face of a controller outputs 32 channels, so a quite small controller (like, a 3x3 ring) is already way more than enough for a quite big base.
Does anyone know what mod adds the Energy Meter in the left center side of his UI????
Flux Networks . It's like AE2 but for energy , instead of items . (If you pay attention then you can see that he also used this mod to power his AE2 Network) . That's a whole another rabbit hole you're getting in to .
even after so many hours of playing I didn't know subnets were a thing!
Wish you talked a bit more about the ME controllers, and how you can stack more of them together with P2P tunnels to get hundreds of channels per dense ME Cable. Still quite a bit of info in 14 minutes though!
in ur discription u should add what modpack ur using and the update its on so ppl can coppy u to better remeber what u tough them. i know as for my self beinable to follow along is the best part of tutorials
liking for the algorithm!
Subnets are a lot more useful than described here, and don't forget that controllers are multi-blocks. A network controller can only support so many channels, but with some cheeky subnetting using P2P tunnels and interface/bus pairs, you can expand your network to allow for a practically infinite number of channels. "The MindCrafters" did an amazing job explaining this in the 4th part of their AE2 tutorial series. Be warned though, that video was from way back on a MCv1.12 DireWolf20 modpack and some designs or info may or may not be compatible with modern versions of AE2.
Most of AE2 are same as previous version
Can I link to this video in my modpack?
What Modpack are you playing guys?
Seems like they changed how the machines look since I last used them.
I'm currently making the modded minecrafter switch rn thank you for the tutorial
Actually a pretty good and compact guide!
AOE2 is literally the most intuitive mod in the ATM2 modpack...
what's the modpack you used in the vid?
Pretty sure its All the mods 9
i tried and tried to use ae2 but could never figure out how to use it even after many tutorials. SO yeah im never gona use Ae2 and only refined storage
The obly reason I never even tried using AE2 is
63 item types
WOWOW, thanks!
please do this for every mod
What mod pack are you playing?
Looks like atm9
Faidharbe Square - Proleter. I’d be careful using his music, warner chapel may take down your vid.
pack?
ELITE? doing modded minecraft crazy
Is this Elite?
Damn bro I learned it 😂
Hey, you sound like the youtuber Elite, who does TDS and TDX videos...hmmm...
VERY helpful most helpful thing every IMHO seeing as you've given a quicker or 'fast lane' option of learning though it would be helpful to know the differences between using cards and chests, while yes you showed that you can hold more in a card, does a card hold the same amount of different items as a chest or double chest?
A cell can hold one more “row” of item types than a double chest, and thousands to millions of times more items.
What is the mod you are using to show the names of the blocks you're looking at?
Hywla or the one probe or it could be wawla
jade i think
Bro sounds like elite
Make this a series
This used to be a core mod for me but i feel like refined storage just does it better
elite?... i thought you were a roblox youtuber only... but nice video anyway
What is the modpack ?
probably atm 9
@@blequi2645 thanks!
so good finally understand it lol
what modpack is this??
All the mods 9
U got a sub due to your pfp
hold this voice is way to familiar is it Elite from tds
if you want to craft more items even if they already exist in your system press the scroll wheel
1.12.2 version?
I usually skip any modpack I come across that uses only AE2 and not give me option to use RS mod . I either add RS or just avoid the modpack as a whole . Now I am not scared of that thanks to your tutorial . Thank you very much for this quick and dirty crash course .
Nice!
Doesn’t really help with my GT:NH run, as I still have no idea how to automate things…
I used a modpack without AE but with refined storage, so i should have some bases like disk drives and me controller
But bro this is sooo complex
Elite, is thiis you???
are you the tds guy
nice skin :d
Are you elite? I recognize the voice and if so you share many of my interests
Who is he
Roblox content creator, for tds mostly
how much of this works for 1.12?
Quite a lot but depends on the mod ver and mod pack to modpack
Why do you sound like elite
elite is it you?
bro sounds like elite (a roblox youtuber)
oh wait he is
@@stech7244what?
@@stech7244how do you know
I don't understand anything that's just too fast
AE2 looks a lot easier now tanks