How to make Wireframe Render in Blender

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  • Опубликовано: 3 окт 2024

Комментарии • 50

  • @fr3nchy226
    @fr3nchy226 3 года назад +6

    I'm confused, how did you get the wireframe to only show the sharp edges of the part facing the camera? When I click the wireframe view, I end up seeing the entire wireframe from every face.

    • @levimagony
      @levimagony  3 года назад +8

      Turn off the x ray it's next to the wireframe button.

  • @mqelbajri9828
    @mqelbajri9828 4 года назад +7

    the best way to render wireframes that I've learned
    thanks for your tutorial

  • @ZingarolhoGamer
    @ZingarolhoGamer 4 года назад +7

    Thank you! This definitely produces the best results

  • @arrtemfly
    @arrtemfly Год назад +1

    wow. it's so obvious now that you've shown it, but i didn't manage to find it on my own. thanks!

  • @mpokki
    @mpokki 3 года назад +1

    It makes sense

  • @TheLordSamoht
    @TheLordSamoht 2 года назад

    Fantastic technique! I appreciate your perspective method!

  • @studiogreco
    @studiogreco 3 года назад +1

    i used the freestyle method. This is a good and fast alternative. thanks!

  • @ziprock
    @ziprock 3 года назад +1

    Just what I was looking for thank you

  • @alexiwannou6756
    @alexiwannou6756 4 года назад +1

    YES, thank you!
    I don't know if you did this because of the Voltaic Spear project in Blender Artists, but it's perfect, I was looking for something like this a long time!

  • @vjmaniofficiall
    @vjmaniofficiall 3 года назад +1

    YOU ARE A LIFESAVER AFTER A DAY OF SEARCHING I GOT A SOLUTION IN YOUR VIDEO.

  • @nerkTV
    @nerkTV 3 года назад +1

    great method, thanks!

  • @designerlee7662
    @designerlee7662 3 года назад

    This is sooooooo gooood!!!! thanks a lot !!

  • @projetosaojose1067
    @projetosaojose1067 4 года назад +1

    Thank you!

  • @estebanvalladares8259
    @estebanvalladares8259 3 года назад

    ur a god bro , thanks for your tutorial

    • @levimagony
      @levimagony  3 года назад

      Ha ha 😄, you're welcome.

  • @peterszalai79
    @peterszalai79 3 года назад +1

    Thanks! 🙂

  • @lokyloky3420
    @lokyloky3420 4 года назад +1

    Cool! It would be great to know how to add another layer with own shadows and drop shadows.

    • @levimagony
      @levimagony  4 года назад +1

      If you want that, use a simple principled bsdf instead of ambient occlusion node and you have normal shadows. But if you want them on another layer, you have to set another scene layer but I don't think it's necessary in this kind of situation.

    • @lokyloky3420
      @lokyloky3420 4 года назад +1

      @@levimagony Thanks for help)

    • @levimagony
      @levimagony  4 года назад

      @@lokyloky3420 You're welcome.

  • @ronaldovianna6129
    @ronaldovianna6129 4 года назад +2

    Why just don't add a WireFrame and a inverted ColorRamp nodes before the ambient occlusion .. I've tested and works fine ..

    • @levimagony
      @levimagony  4 года назад +1

      Because the wireframe node makes triangles and I wanted to avoid from them.

  • @dexter7294
    @dexter7294 3 года назад +2

    Awesome work, never thought of that
    Actually, I wanted to know how to animate using this method...?

    • @levimagony
      @levimagony  3 года назад +2

      Thanks, if you want to animate it:
      1.render your animation without wireframe
      2. switch to wireframe mode as shown in the video then view>viewport render animation and the wireframe will be rendered, make sure the output file type is set to png and the world is transparent
      3. Jump into your video editing software or the video editing tab in blender, add your animation and put the imagesequence of the wireframe on the top of it

    • @dexter7294
      @dexter7294 3 года назад +1

      @@levimagony thank you that was helpful

  • @jenovaizquierdo
    @jenovaizquierdo 2 года назад +1

    That is really a helpful idea, I have a question what is the name for the add-on you was talking about the render tiles? thank you.

    • @levimagony
      @levimagony  2 года назад +1

      Auto tile size, but it's been removed because they changed the Cycles render engine

    • @jenovaizquierdo
      @jenovaizquierdo 2 года назад

      @@levimagony I see, to bad it was removed, than for replying back.

    • @levimagony
      @levimagony  2 года назад +1

      @@jenovaizquierdo no it's not bad, cycles is way faster than it was before that's why we don't need auto tile size, it would be useless cause cycles doesn't use tiles anymore

    • @jenovaizquierdo
      @jenovaizquierdo 2 года назад +1

      @@levimagony I see, thank so much for your info and for replying back.

  • @NadraNagy
    @NadraNagy 3 года назад

    Thank you for the great tutorial, however, after rendering it shows transparent, but when I save it to pc, it shows black

    • @NadraNagy
      @NadraNagy 3 года назад +1

      Nevermind, I wasn't saving it as RGBA
      Thank you so much!

    • @levimagony
      @levimagony  3 года назад +1

      You're welcome, I'm glad you have found the solution 😉

    • @NadraNagy
      @NadraNagy 3 года назад +1

      Haha yeah me too, to be honest, this is the best method.
      You're a genius!

    • @levimagony
      @levimagony  3 года назад +1

      Oh thank you 💜

  • @rafaelserrano3453
    @rafaelserrano3453 3 года назад

    why my wireframe is so pixelated?

    • @levimagony
      @levimagony  3 года назад

      if you crank up the color ramp, the anti-aliasing is gone, so probably that's why

  • @locusruizlopez5997
    @locusruizlopez5997 3 года назад

    :)