I'm confused, how did you get the wireframe to only show the sharp edges of the part facing the camera? When I click the wireframe view, I end up seeing the entire wireframe from every face.
YES, thank you! I don't know if you did this because of the Voltaic Spear project in Blender Artists, but it's perfect, I was looking for something like this a long time!
If you want that, use a simple principled bsdf instead of ambient occlusion node and you have normal shadows. But if you want them on another layer, you have to set another scene layer but I don't think it's necessary in this kind of situation.
Thanks, if you want to animate it: 1.render your animation without wireframe 2. switch to wireframe mode as shown in the video then view>viewport render animation and the wireframe will be rendered, make sure the output file type is set to png and the world is transparent 3. Jump into your video editing software or the video editing tab in blender, add your animation and put the imagesequence of the wireframe on the top of it
@@jenovaizquierdo no it's not bad, cycles is way faster than it was before that's why we don't need auto tile size, it would be useless cause cycles doesn't use tiles anymore
I'm confused, how did you get the wireframe to only show the sharp edges of the part facing the camera? When I click the wireframe view, I end up seeing the entire wireframe from every face.
Turn off the x ray it's next to the wireframe button.
the best way to render wireframes that I've learned
thanks for your tutorial
You're welcome!
Thank you! This definitely produces the best results
wow. it's so obvious now that you've shown it, but i didn't manage to find it on my own. thanks!
You're welcome 😉
It makes sense
Fantastic technique! I appreciate your perspective method!
Thanks!
i used the freestyle method. This is a good and fast alternative. thanks!
I'm glad you like it.
Just what I was looking for thank you
You're welcome 😉
YES, thank you!
I don't know if you did this because of the Voltaic Spear project in Blender Artists, but it's perfect, I was looking for something like this a long time!
YOU ARE A LIFESAVER AFTER A DAY OF SEARCHING I GOT A SOLUTION IN YOUR VIDEO.
I'm glad it helped. 😃
@@levimagony 🥰✌🏻
great method, thanks!
You're welcome
This is sooooooo gooood!!!! thanks a lot !!
Thank you!
You're very welcome.
ur a god bro , thanks for your tutorial
Ha ha 😄, you're welcome.
Thanks! 🙂
You're welcome 😉
Cool! It would be great to know how to add another layer with own shadows and drop shadows.
If you want that, use a simple principled bsdf instead of ambient occlusion node and you have normal shadows. But if you want them on another layer, you have to set another scene layer but I don't think it's necessary in this kind of situation.
@@levimagony Thanks for help)
@@lokyloky3420 You're welcome.
Why just don't add a WireFrame and a inverted ColorRamp nodes before the ambient occlusion .. I've tested and works fine ..
Because the wireframe node makes triangles and I wanted to avoid from them.
Awesome work, never thought of that
Actually, I wanted to know how to animate using this method...?
Thanks, if you want to animate it:
1.render your animation without wireframe
2. switch to wireframe mode as shown in the video then view>viewport render animation and the wireframe will be rendered, make sure the output file type is set to png and the world is transparent
3. Jump into your video editing software or the video editing tab in blender, add your animation and put the imagesequence of the wireframe on the top of it
@@levimagony thank you that was helpful
That is really a helpful idea, I have a question what is the name for the add-on you was talking about the render tiles? thank you.
Auto tile size, but it's been removed because they changed the Cycles render engine
@@levimagony I see, to bad it was removed, than for replying back.
@@jenovaizquierdo no it's not bad, cycles is way faster than it was before that's why we don't need auto tile size, it would be useless cause cycles doesn't use tiles anymore
@@levimagony I see, thank so much for your info and for replying back.
Thank you for the great tutorial, however, after rendering it shows transparent, but when I save it to pc, it shows black
Nevermind, I wasn't saving it as RGBA
Thank you so much!
You're welcome, I'm glad you have found the solution 😉
Haha yeah me too, to be honest, this is the best method.
You're a genius!
Oh thank you 💜
why my wireframe is so pixelated?
if you crank up the color ramp, the anti-aliasing is gone, so probably that's why
:)
😉