I was wondering just yesterday if something like this would be possible, and here you are, three years ago with the answer. Brilliant! And thank you very much. Now I want to know if it is possible to save linesets and their set ups, because I see myself remaking the same group of linesets over and over.
I *think* you can. If you click on the fake user shield next to each they'll be saved in the file and you should be able to append whatever charries them into another file OR set up a default to have them there from the start.
How did you render the image in the 3D viewport so that it updates when using the compositor? When I hit F12 it renders in full screen and all other windows disappear.
SET CONVERSATION MODE = maximum sarcasm Why do I need this tutorial, the explanation is right in the Blender manual, which is so useful. END: maximum sarcasm
Do you know where I can learn how to create 3D line art shapes and checkerboard planes with this Line Set style - tetrahedrons, other complex 3D shapes and animate them? I really want to create my own 3D objects and worlds with 3D shapes and get really in detail with illustration, poster design, and animation in 3D planes of my own creation.
Very clear and helpful, thank you! How would you go about applying a different line style for both edge rings? For example, if you wanted the top edge ring to be red, and the bottom one to be blue?
Hello, I have a question. At 1:00, I can't find "As render pass" in the menu, and then I don't see the option of FreeStyle in Compositor. Can you please answer me? Thank you.
Thanks for video. My only Q is how do I do different Line Styles with two different Marked FS Seams? I don't see any edge Groups of anything like that in the Free Style panel.
Very helpful video Paul. I have a question though... At 1.34, when you render, the top viewport switches from the 3D view to the render result. It this editing trickery? Witchcraft? Or something else? Cheers
very good step by step tutorial, your other grease pencil videos helped me a lot, thanks :) Do you maybe have a solution for working with freestyle and grease pencil? Grease pencil has no render pass and the freestyle lines get drawn over it. Also following development forums, the whole engine is being rewritten as we speak to us grease pencil lines - we can expect some dramatic changes in the next few iterations :)
Hope so! In a couple weeks, look out for the main tutorial. It will deal with adding grease pencil assets to a render. Will most likely be followed by a more in-depth look at compositing in November.
If you connected a color mix node as I showed, and it is still grey, your color management setting might still be set to filmic. Change this to Standard.
Awesome videos! You mentioned separating linesets by collection in an earlier vid. I find that it doesn't recognize hierarchies of collections or even parent/child hierarchies. Have you noticed this as well? I'm having a hard time separating more than a couple of linestyles into different linesets.
You mean like, nesting a bunch of collections into one, then selecting the main collection to be inclusive/exclusive? Hmmm, I haven't tried that yet. Will have to see if I can get this to work.
Beautiful lesson! Give me a hint, please. 1. I create a 3d object and animate it. 2. I convert mesh to grease pencil. 3. I want the animated object in grease pencil to have outlines. How do I do this?
Thanks for all your explanations. This last video is particularly usefull ! I have something to ask you that I don't succeed to have. Is it possible to produce a line (in Freestyle) between 2 separated meshes inside the same mesh-object ? Another way of speaking : I began with the cube. Then in edit mode, I add another separated cube. Then I place the 2 cubes so that they share each one part of their volume. And what I try to have : a freestyle line where the 2 meshes interconnect, but without using boolean operation. Do you think it's possible ?
It's problematic. The best ways to achieve a line here is A: retoplogize the model so that you have an edge at the intersection. B: add an edge at the intersection and mark it as a Freestyle edge. B is probably easier, but A will give you better results.
@@PCaggegi Thanks for your answer. I'm doing the B method already : I add edges in freestyle on one of the two meshes. I was hoping there was another way. It would be fantastic if it was possible automatically ! Bye Paul. Thanks again.
@@calogiga no worries! It's a downside of Freestyle and it's important to know what it can't do so we can come up with workarounds. Of course if the workarounds are too much work, that's when we try something else.
Just like Vertex group, why blender cant have edge group so that we can have different edge group for different line set. This will also helpful in other modelling task where we want to apply modifiers to specific edges not vertex
I am relatively new to Freestyle. Whenever I modify a cube using the Mirror Modifier, Freestyle will render a line in the middle of the model, where the two parts of the mirrored model meet. That's because there is always an edge between the two halved of a mirrored cube. I want to avoid having that line appear between the two halves of the mirrored cube. What Paul talks about here may allow a person to hide that line -- by coloring the line between the two halves of a mirrored model the same color as the model's material. So black Freestyle lines on a model with a blue material - and the line between the two halves of the mirrored cube would also be blue, not black like the lines are. Does that make sense? Anyone ever tried this? Thanks. And thanks Paul.
@@PCaggegi Thanks for replying. Yes, I have tried using clipping. Ultimately I found it is not too difficult to render an image with a black Freestyle border and the line in the middle where the mirrored cubes meet. Then in another program (TV Paint) I paint out the line in the middle. It is an extra step. but not too complicated. And TV Paint can automate the paint process somewhat. Paul - love what you are doing!
@@PCaggegi 1 more question man, how to render just by the color, i see other artist can render just the color for making selection easier to paint over that at the scene, do you have any idea for doing that let me know man thankss
@@dotnexdotnex4545 hmmm there's lots of ways - one is to set material indexes and use Cryptomatte. Another is to separate RGB values in compositor. It's not something I normal do.
It's funny to me that more people are angry this isn't "quick" rather than thankful I've packed in a shitload of thorough info into 8 minutes. But ok. Whatever. Not doing "quick tips" anymore because of you pedants.
Thanks Paul, I really appreciate you creating such a clear and step-by-step tutorials!
instaBlaster...
this is genuinly the most helpful tutorial I have ever used. thank you!
I was wondering just yesterday if something like this would be possible, and here you are, three years ago with the answer. Brilliant! And thank you very much.
Now I want to know if it is possible to save linesets and their set ups, because I see myself remaking the same group of linesets over and over.
I *think* you can. If you click on the fake user shield next to each they'll be saved in the file and you should be able to append whatever charries them into another file OR set up a default to have them there from the start.
Hi Paul, thank you so much for the video I learned a lot. I wish your channel a lot of success.
Nothing to criticize here. Great video. Love this format. Thanks
the best tutoial on frestyle. Thank you
Really useful especially for thicker outlines. Thanks.
How did you render the image in the 3D viewport so that it updates when using the compositor? When I hit F12 it renders in full screen and all other windows disappear.
You rock man! That was an awesome tutorial. Thank you.
Damn, man - your page is indispensable. Thank you!!
Thanks so much, this was really helpful and just what i was looking for. 🥺🤝
thank you!!! saved my life.
SET CONVERSATION MODE = maximum sarcasm
Why do I need this tutorial, the explanation is right in the Blender manual, which is so useful.
END: maximum sarcasm
Sarcasm is always welcome! 🤣
Fantastic video! A great to make the line work in renders different. Thank you!
Wow. This is great, thank you!
Do you know where I can learn how to create 3D line art shapes and checkerboard planes with this Line Set style - tetrahedrons, other complex 3D shapes and animate them? I really want to create my own 3D objects and worlds with 3D shapes and get really in detail with illustration, poster design, and animation in 3D planes of my own creation.
Simple and easy to follow along, thank you!
Very clear and helpful, thank you! How would you go about applying a different line style for both edge rings? For example, if you wanted the top edge ring to be red, and the bottom one to be blue?
Now I'd do this with the lineart modifier, otherwise this would definitely be a compositing trick.
Hello, I have a question. At 1:00, I can't find "As render pass" in the menu, and then I don't see the option of FreeStyle in Compositor. Can you please answer me? Thank you.
Were you able to find the setting?
For anyone else wondering about this - You must check 'As Render Pass' under Freestyle in the 'View Layer' tab.
Thanks for video. My only Q is how do I do different Line Styles with two different Marked FS Seams? I don't see any edge Groups of anything like that in the Free Style panel.
Can we select by hand a group of lines in order to put them into a set? sorry by my english!
Excellent! thanks mate.
Very helpful video Paul. I have a question though... At 1.34, when you render, the top viewport switches from the 3D view to the render result. It this editing trickery? Witchcraft? Or something else? Cheers
Awesome tip!
You make me really want to do a comic in blender.
at 1:41 i dont get the line art, it also wont let me connect to lines into the image on the composite node ??
Are you using 2.83 or above? Under your freestyle settings, have you enabled "as render pass"?
@@PCaggegi thanks for answering, it says my version is 2.83.4. All other roared of the add on have worked fine, no luck on getting line art though
Does your view layer node have a "freestyle" output? Trouble shooting all obvious things here first.
neither do i get the "as render pass"
very good step by step tutorial, your other grease pencil videos helped me a lot, thanks :) Do you maybe have a solution for working with freestyle and grease pencil? Grease pencil has no render pass and the freestyle lines get drawn over it.
Also following development forums, the whole engine is being rewritten as we speak to us grease pencil lines - we can expect some dramatic changes in the next few iterations :)
Hope so! In a couple weeks, look out for the main tutorial. It will deal with adding grease pencil assets to a render. Will most likely be followed by a more in-depth look at compositing in November.
Excellent ! Thanks
this is so good!! thanks. I wonder if you can assign different "edge marks" to different Line Set/styles... 🤷♂️
Unfortunately no. It's one setting for anything marked as freestyle edge.
Until yesterday, I didn't even know that, "Freestyle" existed!
Thanks a lot!
Hello Paul, your tutorial worked perfectly. However, I was wondering if it would be possible to make color completely white instead of grey.
Do you mean the background?
@@PCaggegi yes. I just changed it to white in photoshop but maybe blender could do it.
If you connected a color mix node as I showed, and it is still grey, your color management setting might still be set to filmic. Change this to Standard.
@@PCaggegi It worked!, thank you.
Awesome videos! You mentioned separating linesets by collection in an earlier vid. I find that it doesn't recognize hierarchies of collections or even parent/child hierarchies. Have you noticed this as well? I'm having a hard time separating more than a couple of linestyles into different linesets.
You mean like, nesting a bunch of collections into one, then selecting the main collection to be inclusive/exclusive? Hmmm, I haven't tried that yet. Will have to see if I can get this to work.
Hey Paul, is there any way to capture the wireframe of an object as if you were viewing it in x-ray mode, without manually selecting the edges?
hey mate thanks for that, how do you render the edges of the whole cube?
Exelent work, like allways)!! TU
Simple and amazing..
Beautiful lesson! Give me a hint, please.
1. I create a 3d object and animate it.
2. I convert mesh to grease pencil.
3. I want the animated object in grease pencil to have outlines.
How do I do this?
Thanks for all your explanations. This last video is particularly usefull !
I have something to ask you that I don't succeed to have.
Is it possible to produce a line (in Freestyle) between 2 separated meshes inside the same mesh-object ?
Another way of speaking : I began with the cube. Then in edit mode, I add another separated cube. Then I place the 2 cubes so that they share each one part of their volume.
And what I try to have : a freestyle line where the 2 meshes interconnect, but without using boolean operation.
Do you think it's possible ?
It's problematic. The best ways to achieve a line here is A: retoplogize the model so that you have an edge at the intersection. B: add an edge at the intersection and mark it as a Freestyle edge. B is probably easier, but A will give you better results.
@@PCaggegi Thanks for your answer. I'm doing the B method already : I add edges in freestyle on one of the two meshes. I was hoping there was another way. It would be fantastic if it was possible automatically !
Bye Paul. Thanks again.
@@calogiga no worries! It's a downside of Freestyle and it's important to know what it can't do so we can come up with workarounds. Of course if the workarounds are too much work, that's when we try something else.
THX!
Hey Paul what is the difference between the base evee shader and the toon one?
Do you mean my free (lite) version and the full one? The full one has more features and has a base shader that can be used with Cycles.
ty
thx bro=)
Just like Vertex group, why blender cant have edge group so that we can have different edge group for different line set. This will also helpful in other modelling task where we want to apply modifiers to specific edges not vertex
i do this exact same thing and the cube doesnt appears in lines : / 3.0, yep no followed everything step by step but no lines while checkins render
Oof all my videos need updating now. Apologies. Gonna have to get around to the most popular ones first.
👍
I am relatively new to Freestyle. Whenever I modify a cube using the Mirror Modifier, Freestyle will render a line in the middle of the model, where the two parts of the mirrored model meet. That's because there is always an edge between the two halved of a mirrored cube.
I want to avoid having that line appear between the two halves of the mirrored cube.
What Paul talks about here may allow a person to hide that line -- by coloring the line between the two halves of a mirrored model the same color as the model's material. So black Freestyle lines on a model with a blue material - and the line between the two halves of the mirrored cube would also be blue, not black like the lines are.
Does that make sense? Anyone ever tried this? Thanks. And thanks Paul.
That could be overkill, but it *is* a clever solution! Have you tried enabling clipping in your mirror modifier settings?
@@PCaggegi Thanks for replying. Yes, I have tried using clipping. Ultimately I found it is not too difficult to render an image with a black Freestyle border and the line in the middle where the mirrored cubes meet. Then in another program (TV Paint) I paint out the line in the middle. It is an extra step. but not too complicated. And TV Paint can automate the paint process somewhat.
Paul - love what you are doing!
Quick render... Where is it?
how to just render the lineart? without background
At about 1:28 I place a color mix node in to get a white background. Just skip that.
@@PCaggegi 1 more question man, how to render just by the color, i see other artist can render just the color for making selection easier to paint over that at the scene, do you have any idea for doing that let me know man thankss
@@dotnexdotnex4545 hmmm there's lots of ways - one is to set material indexes and use Cryptomatte. Another is to separate RGB values in compositor. It's not something I normal do.
cool tutorial but if I put render , it doesn't work anymore
it is not happening on my project...
Export *.fbx no line
8 minutes is not a quick tip
It's funny to me that more people are angry this isn't "quick" rather than thankful I've packed in a shitload of thorough info into 8 minutes. But ok. Whatever. Not doing "quick tips" anymore because of you pedants.
BEST
Quick render... Where is it?