Accurately Locate anywhere in the world in 3D! (Unreal Engine and Google Maps)

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  • Опубликовано: 10 июл 2024
  • Working with real locations and geospatial data is essential for building urban digital twins. You can now precisely place locations in unreal engine using the geospatial plugin cesium and go much further with this.
    I will go through how to take a list of addresses and do some geocoding to get the longitude and latitude. This can then be loaded into a datatable in unreal and with blueprints visualiszed accurately with google map’s 3d tiles. This is a great starting point to then work further with other geodata sources and map visually.
    How to load google maps tiles into Unreal: • Custom Models in UNREA...
    Github for files: github.com/urbandecoders/geoc...
    00:00 Introduction
    00:38 Google Maps Level
    00:59 Getting locations
    01:19 Geocoding
    03:29 Creating data tables and importing CSV
    05:58 Location pin creation
    06:48 Blueprint creation
    14:46 Activating geolocactions
    15:52 Overview
    Instagram account: / urbandecoders
    #apps #architecture #unreal5 #urban #video #animation #urban #architecture #cesium #geolocation #ai #googlemapstiles #masterplanning #urban #maps #geospatial
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Комментарии • 6

  • @asadmalik4788
    @asadmalik4788 9 дней назад

    Hey mate, Brilliant. Can you please make another one which explains clickable events, for instance if one of the pins is clicked that takes us to its own location.

  • @DharosPL
    @DharosPL 6 месяцев назад +3

    Excellent tutorial!

    • @Urban_Decoders
      @Urban_Decoders  6 месяцев назад +1

      Thank you! Glad you found it useful.

  • @josephhage158
    @josephhage158 5 месяцев назад

    Great Tut!! I was curious though if it would be possible to view those pins in A.R. using a little extra blueprint coding with the cesium api or would you need something like azure spacial anchors to pull it off. I have desperately been trying to find a solution to this for a project i have been working on and since the geospatial creator through google ARcore never picked up support for unreal i have been scratching my head as to how to piece together a location based AR segment of my project.

    • @Urban_Decoders
      @Urban_Decoders  5 месяцев назад +1

      Thanks! You can combine the blueprints with the Open XR plugins for magic leap or whichever AR device you are using. I haven't tested yet having Pins on location in real life (1:1 scale) using AR and Cesium, the cesium forum maybe able to help with that. If you would like to visualise part of the city with AR at a smaller scale in front of you (on a table for example) with the Pins showing on location that should be all possible within blueprints.

    • @josephhage158
      @josephhage158 4 месяца назад

      @@Urban_Decoders Thank you! Yes, I've been digging for a few days on the Cesium forum and think i may have figured out a way to piece it together for a 1:1 scale. I just think its worth it to make it work in Unreal, respect to Unity, but the whole feel i'm going for just works better in UE.