That will do a lot! But it will also help to have much more and better data (for example from inside real shopping malls). It could be done by crowdsourcing photos/3d-scans from people with smartphones. Or waymos self-driving cars can scan everything in much higher detail together with swarms of solar powered drones. Then the NPCs could be based on all the photos on facebook/google images.
Guys, I'm planning in doing a full UNREAL ENGINE CESIUM series, starting this week with the quickstart, so consider subscribing to don't miss that. Also, What feautures would you like to explore about more from the CESIUM plugin and Unreal Engine integration? I've already recorded a tutorial to add a Third person character with a possesable vehicle, and some blueprint programming to smoothly teleport the Dynamic Pawn to anywhere in the globe, so expect those after the quickstart. I've been also working in a demo i made in like 1 hour where I mixed the Ultra Dynamic Sky and the Superhero animations assets (which are assets a little bit expensive), to create a Massive open world Superhero demo, are you guys interested in watching a quick demo about this or should i just go straight to the tutorials? Thanks a lot for all the amazing comments and feedback, keep being amazing! 👽
mind in mind, i was just about to write to you watching your video if you would do a tutorial also for UNREAL ENGINE ! Awsome decision and thanks in advance. A quesiton about Cesium would be - would you make a tutorial about the new Blender Earth Modeler Add-on - where you would add earth google maps buildings but also add animation for people moving and vehicles.
I could see the next phase of this development, where with the help of generative AI, Unity would be capable of reconstructing the world. It could transform a low-quality graphic into a highly detailed and empty world, and populate it similarly to how they demonstrated in that Matrix demo.
@@gear2second401 I'm confused by your comment. Did you mean Unity? The video is about what Unity can do, and I said Unreal made the Matrix demo. Please elaborate on your comment.
Wow, this is an extremely cool feature. I've been hoping for an open world racing game for a long time, where you can explore the whole world on a 1 to 1 scale with cars, motorcycles, planes and boats. Like a mix of Microsoft Flight Simulator and The Crew 2.
@@splxtz8970 ...with the Help or Ai.. it could be so much faster... the Ultimate Racing Game... .. and the Ultimate Car Race would be titled "Around the World in 80 Days"...or "The Global Cannonball Run"... with a Race all Around the World. 😁
✨ TITLE AND THUMBNAIL CHANGED to reflect more about UNITY's dumb decisions✨ UNITY decided to introduce this awful fee taking effect Jan 2024, that is set to charge a big fee per download of a game when reaching a certain threshold. This change doesn't only deeply affects indie developers and indie studios who barely make a living, but also AFFECTS MASSIVELY to the whole ecosystem of jobs and professionals that use UNITY professionally, since this abrupt change requires game studios to completely readjust their profits margin and causing a huge wave of layoffs, and salary reductions. Until this bad decisions are changed, I highly encourage you to NOT TRY THIS INSIDE UNITY, but instead doing it using Unreal Engine 5. I'm sorry I wasn't able to make an Unreal tutorial in time, but I'll link you to some awesome tutorials in the description that recreates this same thing (and better) using UE5; a free software that actually cares about their developers. Take care ✨ -a ---------------------------
Well Google new feature called "immersive view" is basically that: combining street view and satellite data to create a virtual 3D world with AI techniques called NeRF (Neural Radiance Fields). Can't wait for this to be used in video games
@@leleogere Nah. I have tried it and it was not very impressive. Only slightly better than the old photogrammetry citires in Google Earth. Still not good enough for a ground level game.
@@jimj2683 yeah i couldn't use this for this exact reason its fine for flight sims, but for vehicle/FPS it looks like shit, I really wish we solve this as I need a good solution
its possable to only upscale the same amount of detail the crew 2 offers with the entire usa to drive around, the old"if ya cant see it,it aint thre" programming.
Wow! Unbelievable! Many companies abandoned map development for Unity, including Google, so this is a huge surprise. So for the longest time there hasn't been a reliable Unity-based map product I can give to customers. I need to try this tomorrow and see if it's as good as you make it seem. Things that matter most to me are route generation, rerouting, maximum tile cache size for offline usage, controlled top down zoom and panning, and adding my own objects to maps. But the most important thing is that this doesn't become abandon-ware like other products.
This is incredible. Recently, a mod came out for Skyrim that adds AI voiced companions that push the envelope of NPC interaction. Paired with this technology, I can see a revolution for open world gaming coming in the coming decades.
Wow, feels like my dream came true! I thought about this idea by myself for about 5 years now and i am just creating my first third person open world prototype right now. I started to recreate my hometown in Blender, but for a big area i would need months or more. I will try this now and maybe come back for questions:)
Thanks for the tutorial! Do you know how you animate models in relation to the map? I've tried to put a cube and animate it using Update() function to edit cube.position.x, like you would normally do in Unity, but this doesn't result in a moving cube in AR. Do you know how I can do this?
Step 1: it's done (stuff from the video). Step 2: Every country makes several groups of devs supported by AI and upgrades graphics and fills their own country with content. Step 3: Special VR computers are built. Computers like Animus, those from Assassin's Creed games series. Step 4: People can jump into VRComputers, connect themselves to the device, and play a "life" but with a bunch of money, without illnesses. They can travel across the world, buy their dream car, or house in Beverly Hills, etc. etc. Welcome in 2053 😎
I am imagining that everyone in the world is playing it in a real time server with their own characters, and it follows the world time zone. There's laws like real life, you get sentenced for months or heck years if commited crime. Buy from shops go to a bar at night. Really huge potential. Its like GTA but in real life mode
That would be so cool, but there should be different servers. Some for more free gameplay like GTA so you can try out anything that you would never be able to do in real life. Real life is boring because you are constrained by laws, consequences, money etc.
Finally up to a next milestone in gaming. I bet every gamer has already thought of this in their gaming life and e.g. flight simulators try it since ages. but often technical limitations stop this from happening in a good way I feel like we are close to a real "real" world in gaming. I can already Elon scream in the background: "WE NEED THIS FOR MARS!!"
Great tutorial, thank you so much! Not sure if Unity fixes that bug but in newer Versions I had problems putting the subscene. However the bug can be fixed by going back to the Editor Version you used in the video
I'd love to see it in unreal engine and also see if theres a way to turn the sub scene into editable geometry so you could swap out parts for more detailed geo.
yeah unity kinda sucks in 2023 when you got egines like ue 5.1 and godot, I already left unity cause it aint the engine that is worth to work in anymore, especially when it comes to graphics
Wow, that's actually crazy, I can already just imagine a shooter game (Battle Royale style, I guess), a racing game or even a GTA game using such a map 😮 Yes, the map is very crude and you can't make much of anything, the ground isn't even or anything, but... It's the ENTIRE freaking world! Evening the ground and refining the overall looks (not so much that it would melt a computer) and it's good to go 💪 Actually, I wouldn't be against having Pokemon GO with that level of detail 😎
Imagine in the future we all play online with vr headset on google earth like this with high graphic and real life situation, this could be real Matrix 🔥
Man this would be inane to have all photo realistic. Adding cars moving around, lights changing, people walking around. Getting to go anywhere in the world. VR would be amazing.
“Oh my God” *walks through city with Ps1 graphics* I’m just kidding this is really cool I can’t believe you pulled it off, and it’s awesome that you showed how it was done
Very nice tutorial. I liked and subscribed. Could you replace this third character with a helicopter to fly around in third-person view? I want to know where to add this helicopter. Do I need to create another new sub-scene for the helicopter? And what happens if I fly the helicopter from NYC to Vergina. Will the sub-scenes get mixed up?
I like the look of the buildings. They look organic. I bet you could write some AI to recognize and fix buildings, forcing them into cube-like structures, but that would likely break non-cube-like buildings.
@@Highwaysonyfan87 I'm talking ground game. All the griefing and fuckery happening in mmos is because there's too much free time and maps are small. Game this big means it can be full open world pvp but you'll have places to hide. And travel becomes a consideration.
I can't get the APP api, when I try to enter into the credentials tab it redirects me to a free trial thing, and I can't even take the free trial due to an error.
Can i get my object position and using ARCamera for tracking it on real world, i have no idea how to do it, so can you help me out did it works or not? Thanks
I tried this on 12 apr 2024, it's not working after doing the url step. I have added my key but still not updating the screen. i check on troubleshoot option; it say- This object is not configured to connect to Cesium ion - (even after selecting the URL option)
That's weird, are you sure you are using the latest UNITY version? Eitherway, you can manually add the desired scoped registry package by searching inside of your UNITY project folder (The file explorer one, and not the explorer inside unity). and over there going to the your project folder > Packages > manifest.json. There, you need to open the manifest.json in VISUAL STUDIO or any other IDE (make sure you close your UNITY project) In this file you can see the code for all scopedRegistries and Dependencies installed in your project. You should have at the bottom, inside the scopedRegistries bracket, the Cesium url and scope. If that's the case then you just need to add the registry at the top of the code inside of the dependencies bracket. -------- You can just copy and paste the ----- "com.cesium.unity": "1.2.0", -------- and put it inside your other dependencies (beware of the comma at the end). ------- . It should look like this: "dependencies": { "com.cesium.unity": "1.2.0", [ your other dependencies...] }, -------- If you also don't have the Cesium scope inside the scopedRegistries bracket, then try adding this, should look like this: "scopedRegistries": [ { "name": "Cesium", "url": "unity.pkg.cesium.com", "scopes": [ "com.cesium.unity" ] } ] } Finally you can re-open your UNITY project and hopefully you'll see the Cesium panel now! :)
Okay, neat. Now someone make a game out of that. Anyone old enough to still remember Blast Corps for Nintendo64 fondly as I do? Imagine Blast Corps but taking place in the entire "real" world. What a blast that would be!
yes the thing is that if u want to fly to other side of the globe you are now upside down there is no way to rotate the globe so the up is always UP in unity
set a gravity point in the centre of the globe and lock camera rotation to the player with a function that unlocks if player falls spins ragdolls etc. Im pretty sure that would work if you needed a fix
Surely i'll try but, is possible to make a 3d character moving on the same world map but using google street view images as geoguessr? It can be incredibly high res charging reference images way more faster then charging a 3D model of the world in low res as the video
Now we need an AI to refine all the tiles to actual photorealistic ones
Thats a fuckn insane idea :D i hope someone make this
CityEngine would be better choice? Get the ai to replace box buildings with actual buildings you can enter and use ai to populate.
That will do a lot! But it will also help to have much more and better data (for example from inside real shopping malls). It could be done by crowdsourcing photos/3d-scans from people with smartphones. Or waymos self-driving cars can scan everything in much higher detail together with swarms of solar powered drones.
Then the NPCs could be based on all the photos on facebook/google images.
@@jimj2683 or just go outside 😭
It takes 400,000 hours to refine to actual photorealistic ones for 12 tiles
*laughs*
I've always wondered about a GTA version based on real different cities with the actual map. Now imagine a GTA world like this! Insane
NO WAY DUDE
@lofi music oooh YES DUDE, the future is here!
@@Tomppsu Nah, it may come with GTA X in in 2099.
@@mrboleus8240 3099*
Cyber bullying and doxing will be insane 😂
Guys, I'm planning in doing a full UNREAL ENGINE CESIUM series, starting this week with the quickstart, so consider subscribing to don't miss that. Also, What feautures would you like to explore about more from the CESIUM plugin and Unreal Engine integration?
I've already recorded a tutorial to add a Third person character with a possesable vehicle, and some blueprint programming to smoothly teleport the Dynamic Pawn to anywhere in the globe, so expect those after the quickstart.
I've been also working in a demo i made in like 1 hour where I mixed the Ultra Dynamic Sky and the Superhero animations assets (which are assets a little bit expensive), to create a Massive open world Superhero demo, are you guys interested in watching a quick demo about this or should i just go straight to the tutorials?
Thanks a lot for all the amazing comments and feedback, keep being amazing! 👽
haga tutorial en espagñol
mind in mind, i was just about to write to you watching your video if you would do a tutorial also for UNREAL ENGINE ! Awsome decision and thanks in advance. A quesiton about Cesium would be - would you make a tutorial about the new Blender Earth Modeler Add-on - where you would add earth google maps buildings but also add animation for people moving and vehicles.
Contact with you my Google maps platform is trouble
So please to video to step by clarity and to account sign up details to tell
In unity
I could see the next phase of this development, where with the help of generative AI, Unity would be capable of reconstructing the world. It could transform a low-quality graphic into a highly detailed and empty world, and populate it similarly to how they demonstrated in that Matrix demo.
The Matrix demo was made with Unreal though, but I see your point.
infinite procedurally generated like no man's sky
That would weight like 800GB
@@StefanConstantinDumitrache you can do exactly the same thing inside of Unreal 5.2 now :D
@@gear2second401 I'm confused by your comment. Did you mean Unity? The video is about what Unity can do, and I said Unreal made the Matrix demo. Please elaborate on your comment.
Wow, this is an extremely cool feature. I've been hoping for an open world racing game for a long time, where you can explore the whole world on a 1 to 1 scale with cars, motorcycles, planes and boats. Like a mix of Microsoft Flight Simulator and The Crew 2.
this will take so much time to make
@@splxtz8970 ...with the Help or Ai.. it could be so much faster... the Ultimate Racing Game...
.. and the Ultimate Car Race would be titled "Around the World in 80 Days"...or "The Global Cannonball Run"... with a Race all Around the World. 😁
@@v4v777 or it would be called forza world as they will most likely just buy the game from the devs
Add to it the BeamNG physics and destruction to the vehicles , and the buildings all made in Voxel like Teardown. What a dream.
✨ TITLE AND THUMBNAIL CHANGED to reflect more about UNITY's dumb decisions✨
UNITY decided to introduce this awful fee taking effect Jan 2024, that is set to charge a big fee per download of a game when reaching a certain threshold.
This change doesn't only deeply affects indie developers and indie studios who barely make a living, but also AFFECTS MASSIVELY to the whole ecosystem of jobs and professionals that use UNITY professionally, since this abrupt change requires game studios to completely readjust their profits margin and causing a huge wave of layoffs, and salary reductions.
Until this bad decisions are changed, I highly encourage you to NOT TRY THIS INSIDE UNITY, but instead doing it using Unreal Engine 5.
I'm sorry I wasn't able to make an Unreal tutorial in time, but I'll link you to some awesome tutorials in the description that recreates this same thing (and better) using UE5; a free software that actually cares about their developers. Take care ✨
-a
---------------------------
Now imagine combining street view with the 3D buildings etc. The detail at streets would be amazing!
Well Google new feature called "immersive view" is basically that: combining street view and satellite data to create a virtual 3D world with AI techniques called NeRF (Neural Radiance Fields). Can't wait for this to be used in video games
@@leleogere Nah. I have tried it and it was not very impressive. Only slightly better than the old photogrammetry citires in Google Earth. Still not good enough for a ground level game.
@@jimj2683 yeah i couldn't use this for this exact reason its fine for flight sims, but for vehicle/FPS it looks like shit, I really wish we solve this as I need a good solution
its possable to only upscale the same amount of detail the crew 2 offers with the entire usa to drive around, the old"if ya cant see it,it aint thre" programming.
Already exist in Microsoft flight simulator
Wow! Unbelievable! Many companies abandoned map development for Unity, including Google, so this is a huge surprise. So for the longest time there hasn't been a reliable Unity-based map product I can give to customers. I need to try this tomorrow and see if it's as good as you make it seem. Things that matter most to me are route generation, rerouting, maximum tile cache size for offline usage, controlled top down zoom and panning, and adding my own objects to maps. But the most important thing is that this doesn't become abandon-ware like other products.
Yep, Finally after 2 years I can make a real scale earth with real places *with airplanes to fly*
They are secretly developing it. Never fully trust an official statement from a big company.
This is incredible. Recently, a mod came out for Skyrim that adds AI voiced companions that push the envelope of NPC interaction. Paired with this technology, I can see a revolution for open world gaming coming in the coming decades.
Awesome :0
Thanks for sharing this!! I really appreciate it a lot!!
This is amazing. Thank you for a great tutorial!
Wow, feels like my dream came true! I thought about this idea by myself for about 5 years now and i am just creating my first third person open world prototype right now. I started to recreate my hometown in Blender, but for a big area i would need months or more. I will try this now and maybe come back for questions:)
Let's collab
I came in first because i have this idea like 6 years ago
Thanks for this vid. There’s nothing more I wolf like than something like this
And there it is lol Been waiting for it. ideal setting for some realistic Z-pocalypse games!
always wanted / wondered what it would be like to do something like this, here we are
You were recommended to me. Just letting you know. Also, your fu☠️☠️☠️☠️g awesome! Subscribed
thanks for the tutorial :)
Wow u are so genious. its very important for my job as an Architect
Thanks for the tutorial! Do you know how you animate models in relation to the map? I've tried to put a cube and animate it using Update() function to edit cube.position.x, like you would normally do in Unity, but this doesn't result in a moving cube in AR. Do you know how I can do this?
so fricking good!!!!
Edit: why do we need subtitles on this video, if they exist already in the video lol
LOL "global space" really has come to mean "Global Space" XD
This is so awesome.
Good job on this video!
Step 1: it's done (stuff from the video).
Step 2: Every country makes several groups of devs supported by AI and upgrades graphics and fills their own country with content.
Step 3: Special VR computers are built. Computers like Animus, those from Assassin's Creed games series.
Step 4: People can jump into VRComputers, connect themselves to the device, and play a "life" but with a bunch of money, without illnesses. They can travel across the world, buy their dream car, or house in Beverly Hills, etc. etc.
Welcome in 2053 😎
Sword art online
@@KarrasBastomi virgin
I am imagining that everyone in the world is playing it in a real time server with their own characters, and it follows the world time zone. There's laws like real life, you get sentenced for months or heck years if commited crime. Buy from shops go to a bar at night. Really huge potential. Its like GTA but in real life mode
That would be so cool, but there should be different servers. Some for more free gameplay like GTA so you can try out anything that you would never be able to do in real life. Real life is boring because you are constrained by laws, consequences, money etc.
Just turn off the computer and go out! It's pretty much the same
@@haidermoyedm3901 well, it's the free version I think 🤣👌
I would pay big money for rockstar to do that
But sadly u cant go to anywhere u wanna go like u wanna go to new york but ur some where else
Finally up to a next milestone in gaming. I bet every gamer has already thought of this in their gaming life and e.g. flight simulators try it since ages. but often technical limitations stop this from happening in a good way
I feel like we are close to a real "real" world in gaming.
I can already Elon scream in the background: "WE NEED THIS FOR MARS!!"
this is SO MUCH COOL
Mind is blown 😮 thank you for uploading and clear demo 👍🏻👊🏻🫶🏻
Not gonna lie thats dope!!!❤
Great tutorial, thank you so much! Not sure if Unity fixes that bug but in newer Versions I had problems putting the subscene. However the bug can be fixed by going back to the Editor Version you used in the video
Well, now I’m going to have to do this :)
Dude thank you so much!
Hi. Thanks for the tutorial. Is there any way to freeze the buffer? So that the loaded part of the terrain never loses geometry again
I'd love to see it in unreal engine and also see if theres a way to turn the sub scene into editable geometry so you could swap out parts for more detailed geo.
yeah unity kinda sucks in 2023 when you got egines like ue 5.1 and godot, I already left unity cause it aint the engine that is worth to work in anymore, especially when it comes to graphics
@@1758 what's wrong with it? Just curious
it is already in UE5 too
@@DavidSalamanca yeah been playing with it
@@1758 it means you dont know how to use it lol
This opens all the dream projects which we had thought with real geo political maps
wtfffff its awesome !
great job!
Yes, please a tutorial for Unreal Engine!!!
Wow, that's actually crazy, I can already just imagine a shooter game (Battle Royale style, I guess), a racing game or even a GTA game using such a map 😮
Yes, the map is very crude and you can't make much of anything, the ground isn't even or anything, but... It's the ENTIRE freaking world!
Evening the ground and refining the overall looks (not so much that it would melt a computer) and it's good to go 💪
Actually, I wouldn't be against having Pokemon GO with that level of detail 😎
Imagine in the future we all play online with vr headset on google earth like this with high graphic and real life situation, this could be real Matrix 🔥
Man this would be inane to have all photo realistic. Adding cars moving around, lights changing, people walking around. Getting to go anywhere in the world. VR would be amazing.
it's crazy in the future we can play open world games with realistic map
Most probably is that your grandchild is the one whose gonna play it when it happens
thats insane
Its very good realisation for car games!
I always used to think to play Just Cause 4 in real world map on my PC.
This is close to my dream.
Cool!
“Oh my God” *walks through city with Ps1 graphics*
I’m just kidding this is really cool I can’t believe you pulled it off, and it’s awesome that you showed how it was done
Nah not ps1 graphics, roblox mesh graphic 1 mesh see compatibility graphics
Very nice tutorial. I liked and subscribed.
Could you replace this third character with a helicopter to fly around in third-person view? I want to know where to add this helicopter. Do I need to create another new sub-scene for the helicopter? And what happens if I fly the helicopter from NYC to Vergina. Will the sub-scenes get mixed up?
I like the look of the buildings. They look organic. I bet you could write some AI to recognize and fix buildings, forcing them into cube-like structures, but that would likely break non-cube-like buildings.
would it be possible to use google moon or mars? if so please tell me how.
Interesting!
this guy really likes subtitles, he has 2 versions of subtitles inside the video and subtitles made on youtube
WOA!!!!!
Interesting.. nice playtest ground at the very least
Nice THX!😎
Just wow!
rockstar after seeing this
let me test it out man i will be impressed with that
Finally!!! Been wanting a 1:1 world scale game. I think if you cut time to 8 hours, 6 day 2 night, it could work.
A 1:1 scale game already exists. Microsoft Flight Simulator
@@Highwaysonyfan87 I'm talking ground game. All the griefing and fuckery happening in mmos is because there's too much free time and maps are small. Game this big means it can be full open world pvp but you'll have places to hide. And travel becomes a consideration.
@@Prof.RafaelJunqueira it would only be boring for average and below average gamers. Teams clans and higher quality players would love it.
@@Prof.RafaelJunqueira It would not. Driving around ALL The world would be awesome
@@BassmeantProductions man we are developing an rp game with a map of the earth
I did this like 2 years ago in Unreal engine. Probably the same software. It's really fun
I did this in my mind 3 years ago and yeah it is fun
Thanks!
This Would be use into the definitive MMO RPG
Is there any way to take one of Tiles and export it as FBX to blender and do some optimzation?
How do you "Start Synch" ? I put my API Key and had the correct parameters but so far nothing is showing up.
Mind blowing
GOD!!! You´r a GOD!
I can't get the APP api, when I try to enter into the credentials tab it redirects me to a free trial thing, and I can't even take the free trial due to an error.
Can i get my object position and using ARCamera for tracking it on real world, i have no idea how to do it, so can you help me out did it works or not? Thanks
I tried this on 12 apr 2024, it's not working after doing the url step. I have added my key but still not updating the screen. i check on troubleshoot option; it say- This object is not configured to connect to Cesium ion - (even after selecting the URL option)
in unity the My Registry is missing in the latest version any solution for that
That's weird, are you sure you are using the latest UNITY version?
Eitherway, you can manually add the desired scoped registry package by searching inside of your UNITY project folder (The file explorer one, and not the explorer inside unity). and over there going to the your project folder > Packages > manifest.json.
There, you need to open the manifest.json in VISUAL STUDIO or any other IDE (make sure you close your UNITY project)
In this file you can see the code for all scopedRegistries and Dependencies installed in your project. You should have at the bottom, inside the scopedRegistries bracket, the Cesium url and scope.
If that's the case then you just need to add the registry at the top of the code inside of the dependencies bracket.
-------- You can just copy and paste the ----- "com.cesium.unity": "1.2.0", -------- and put it inside your other dependencies (beware of the comma at the end). ------- . It should look like this:
"dependencies": {
"com.cesium.unity": "1.2.0",
[ your other dependencies...]
},
--------
If you also don't have the Cesium scope inside the scopedRegistries bracket, then try adding this, should look like this:
"scopedRegistries": [
{
"name": "Cesium",
"url": "unity.pkg.cesium.com",
"scopes": [
"com.cesium.unity"
]
}
]
}
Finally you can re-open your UNITY project and hopefully you'll see the Cesium panel now! :)
Okay, neat. Now someone make a game out of that. Anyone old enough to still remember Blast Corps for Nintendo64 fondly as I do? Imagine Blast Corps but taking place in the entire "real" world. What a blast that would be!
Hello, I am not prompted with the API key after creating a new project, how do I get the key?
"Cesium" is pronounced SEE-ZEE-UM (It's an element in the periodic table).
Good tutorial! :)
This is what my lucid dream looks like
imagine using this for a vr game like bonelab, it DOES use unity for its SDK after all
What Editor you need to install before doing that.
How can unity render all of this, I'm curious :)
how much performance it would take up rendering all those vertices at once in the editor
Hello, anyone know how much storage this takes up?
How do you turn your sub area to basic shapes of terrain buildings etc
How do I check when the map has been fully rendered?
it is not working for me. I don't get the api key after making the project please can anyone help
There's no link to generate Google Maps API Key "in the description".
Person who just started their game dev journey yesterday:
Here's an idea for a game, you make a life simulator using the whole world as the npc
Does it work on unity 2018? It’s a dumb question but you can just answer with one word
Is it possible to add coliders to everything? Or do u have to do it for the hole world manually? 😄
I've been trying to do this for awhile... Thanks for this video. 🙏❤️🙏
What minimum specs would you suggest for this??
Wow, interesting times.
woww just wooww
It's like having a ps1 game but the map is the whole Earth, just imagine what's next in 20 years....
is there a chance to download the 3d maps from unity?
what we need is the updated Microsoft flight simulator maps when the new one comes out next year and someone to turn that into a huge FPS
Now this is an open world.
It doesn't ask me to restart at 2:10, and the its giving me errors! Please help.
Alright now let’s make an RTS game with this
@AxlRozz does this work with underwater/bathymetry?
man a champ changing the title of the video in protest
1 men make this projects really , 😂 , game studio no make this from 😢 old time year , nice job boy thank you
yes the thing is that if u want to fly to other side of the globe you are now upside down there is no way to rotate the globe so the up is always UP in unity
set a gravity point in the centre of the globe and lock camera rotation to the player with a function that unlocks if player falls spins ragdolls etc. Im pretty sure that would work if you needed a fix
does the map tiles works on android build. i can see terrain data loaded in editor but not on mobile build?
i dont think so but you can code it into a html editor
Surely i'll try but, is possible to make a 3d character moving on the same world map but using google street view images as geoguessr? It can be incredibly high res charging reference images way more faster then charging a 3D model of the world in low res as the video
I would love to see that!