Exploring the unfinished version of Security Breach hidden in the game files

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  • Опубликовано: 7 май 2024
  • It's understandable why High Freddy didn't make it into the final build of the game, but it was nice meeting him.
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    Music used in this video:
    Meanwhile Uptown - Dusty Decks
    Butterflies in Paris - Guustavv
    If you want access to the prerelease version, it is available on the Technical FNaF discord server: / discord
    Here is message link / discord
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Комментарии • 2,4 тыс.

  • @yourlordbread77
    @yourlordbread77 Год назад +10698

    I like the way the "light test" button makes the pizzaplex look. It actually makes us feel like we are trapped in the place at night.

    • @CtrlAltBacks
      @CtrlAltBacks Год назад +523

      I wish they used the light test version tbh.

    • @OctoNap
      @OctoNap Год назад +657

      Would've been cool to have everything start dark and Gregory had to turn on the power

    • @CtrlAltBacks
      @CtrlAltBacks Год назад +733

      @@OctoNap Honestly I think if the lights were off the entire playthrough it would add some much needed atmosphere and creepiness.

    • @birj8414
      @birj8414 Год назад +259

      I totally agree, the game was too bright to be scary,

    • @BLanksomething
      @BLanksomething Год назад +73

      Let's hope they give us this in the DLC

  • @detectivemuffler8083
    @detectivemuffler8083 Год назад +4091

    Unironically, having Vanny TPose through a wall as she chases the player is scarier than her normal animation

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +25

      She was not t posing tho🤔

    • @themarioking7127
      @themarioking7127 Год назад +265

      It's an A-pose, there. Now can you shut up about what kind of pose she is doing? That is NOT the point.

    • @switchr_
      @switchr_ Год назад +155

      @@emmanuelmorenodelarosa4691 T pose is the name for a base model, it doesn't specifically have to be a t pose

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +12

      @@switchr_ I was just saying it like actually people can not take jokes

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +11

      I make games I know about that I was just joking like jeez people this days

  • @diomega7975
    @diomega7975 Год назад +3078

    Fun fact, the "unfinished version" of Security Breach is actually fully purchasable on all systems for $40!

    • @Miss-Nadia
      @Miss-Nadia Год назад +3

      what crackhead is spending $40 on a broken ass game

    • @JustAnAverageGuy5731
      @JustAnAverageGuy5731 10 месяцев назад +24

      😂❤

    • @featdirty1127
      @featdirty1127 9 месяцев назад +290

      “This has been another Fun FazFact!”

    • @joel9104
      @joel9104 9 месяцев назад +32

      The best comment in history

    • @Spludle
      @Spludle 9 месяцев назад

      @@featdirty1127 "from precisely a year ago!"

  • @gachareacter4170
    @gachareacter4170 Год назад +2700

    Honestly, I like Purple Eyed Freddy. It gives more feeling to it, like you know you did something wrong. Freddy now has one of his friend's eyes, and they are piercing.
    They're Freddy's eyes now, but it always feels like they're looking at specifically *YOU.*
    It's a lot better than "heheheh new eyes gold"

    • @Chronically_Bored
      @Chronically_Bored Год назад +385

      Purple is also associated with the afton family, so if it were purple matpat would've had an absolute field day attaching michael's ghost to him

    • @nameless......................
      @nameless...................... Год назад +154

      @@Chronically_Bored nah, he *SNORTED THE ENTIRE FUCKING BLOB*

    • @HxwEKat
      @HxwEKat Год назад +34

      @@Chronically_Bored HOW DID YOU PREDICT THIS!? The final FNAF theory episode is Freddy being Micheal!

    • @ThePenisMan
      @ThePenisMan Год назад +12

      @@HxwEKat because matpat is really bad at making an example out of how to form an argument, so all you have to do to predict him is be as wrong as possible

    • @sokaize
      @sokaize 9 месяцев назад +4

      @@HxwEKat which is reasonable ngl

  • @cathackzz
    @cathackzz Год назад +5528

    god the light test actually makes the game look like a horror, they should've just kept that in the final version tbh

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +93

      It is cooler but it would preform even worse since no loading places and if there are it is security breach plus arcade

    • @glutentag5853
      @glutentag5853 Год назад +279

      @@emmanuelmorenodelarosa4691 No, there is loading spaces. It's just that they're more obvious. The way the game is now, it makes the loading less jarring.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +3

      @@glutentag5853 I'm and it is security breach also there's no way to reach fazcade since it's blocked but yeah

    • @deadraven355
      @deadraven355 Год назад +46

      @@emmanuelmorenodelarosa4691 they would obviously have to fix that before release but it looks and feels way better and more like a horror game

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +1

      @@deadraven355 well tbh idc if it takes not having light test map for no freddrugs it's fine with me plus I am not gonna reply anymore

  • @evevoli
    @evevoli Год назад +2984

    i could say something about how roxy's upgrade initially giving freddy purple eyes to match chica and monty's changes implies that the purple is meant to symbolize gregory "corrupting" freddy by gradually making him more purple-the color associated with afton and therefore Evil-as his innocence and morals are eroded away, but instead i will merely point at him and wheeze for several minutes because he looks like he ate too many fazbrownies

    • @C00K13-Z_9
      @C00K13-Z_9 Год назад +168

      weed- *I mean-* yUmMy FaZBrOwNiEs-

    • @lelpato3327
      @lelpato3327 Год назад +252

      gregory corrupting freddy by being a drug dealer like in old D.A.R.E. PSA's

    • @consueno753
      @consueno753 Год назад +146

      The reason the blob wasnt there is simple, Freddy snorted it.

    • @Schnort
      @Schnort Год назад +131

      Someone in the VOD mentioned that it could be that the yellow light ring around his eyes just didn't load. You can see that he isn't a light source anymore when he's high.

    • @C00K13-Z_9
      @C00K13-Z_9 Год назад +5

      @@lelpato3327 😭😭😭💀💀💀

  • @EnderalRocks
    @EnderalRocks Год назад +594

    It kind of amazes me how in every version, Monty manages to be the most broken yet functional animatronic

  • @StarkMaximum
    @StarkMaximum Год назад +3051

    I cannot BELIEVE the original build had jumpscares in the item boxes! I spent this WHOLE GAME assuming at LEAST one of those was coming, just because of the way they open so slowly with a rapidly increasing music jingle. It is so satisfying to know that it WAS planned, and just never happened.
    Also, I kind of prefer the idea that if Freddy runs out of power, he just kicks you out and becomes inert. I never understood, in-universe, why he pulls you out and kills you if he RUNS OUT of power. I think it makes more sense if running out of power just makes him unusable, which would LIKELY lead to your demise because you need him for so many things and he's a safety feature, but allows you to continue running around and trying to finesse on the bots.

    • @XJ-0641
      @XJ-0641 Год назад +181

      The problem with freddy becoming inert is like. if he cant move, how does he get to the recharge station. Like I know game mechanics wise you can just go in as gregory, but from a flavor standpoint that would be a huge plot hole.

    • @thehuman20020
      @thehuman20020 Год назад +92

      i think he kills gregory when he runs out of power because of what happens at 2 am when Moon "kidnaps" freddy. he had undergone a power upgrade and his battery depleted faster, maybe the upgrade activated some kind of protocol that made freddy aggressive when out of power

    • @wolfgamer5983
      @wolfgamer5983 Год назад +14

      First part is a special survivor mode and the second part I agree with

    • @myaltaccount4438
      @myaltaccount4438 Год назад +82

      That's actually a brilliant idea. When playing the game I personally found the security bots way more scary than the murder robots hunting me down in this 80s themed mall, and I think a large part of that was every time I got caught by them there was a panic that followed.
      Roxy Kills Me: Ughhh I'm gonna have to approach this situation a different way.
      Security Bot Makes a Noise: *SHHHHHHHHH STAHP THEY'RE GONNA FIND ME AHHH* (ensuing panic and chaos as I try to escape the newly spawned and agro'd animatronics/ relief if the animatronics don't spawn because security breach)
      I think having consequences that aren't just RAH GAME OVER (which feels kinda cheap) for Freddy would've made this game so much better.

    • @nameless......................
      @nameless...................... Год назад +5

      ​@@thehuman20020 safemode off.

  • @robsin27mvlg94
    @robsin27mvlg94 Год назад +3024

    I just love, that whatever happens u always find a way to make this game even more scuffed

  • @cyan.cephalopod
    @cyan.cephalopod Год назад +1572

    Love that the storyboards didn’t use an eraser, but actually just uses white paint

    • @velevetyyflies
      @velevetyyflies Год назад +96

      sometimes i do that

    • @LycanMOON
      @LycanMOON Год назад +161

      Yea artists don’t have a lot of time to do specific parts or animations usually
      We use any shortcuts we can

    • @strawberrypencl
      @strawberrypencl Год назад +124

      the eraser may have kept cutting through to the back, which would have fucked up the render

    • @larrymantic2635
      @larrymantic2635 Год назад +38

      White-Out does absolute wonders sometimes.

    • @yureiotakughost9464
      @yureiotakughost9464 Год назад

      dumbasses should have used multiple layers

  • @Leet-iz2fz
    @Leet-iz2fz Год назад +847

    Knowing Giga Monty might've been intended to be real hurts my soul. In the full release, the developers banished him to his perch at the spotlight, but he refuses to stay put without a fight against the game engine itself.

    • @nameless......................
      @nameless...................... Год назад +31

      alert on ground reactivates old code.

    • @missingtexturez
      @missingtexturez 10 месяцев назад +33

      ​@@nameless......................the hallowed grounds of the pizzaplex awakens spotlight monty's primal instincts and turns him giga

    • @nameless......................
      @nameless...................... Месяц назад

      ​@@missingtexturezhold the fuck up
      why does that match up with "i have this urge
      i have this urge to kill
      i have this urge to kill and show that i'm alive"?

    • @Schnort
      @Schnort 15 дней назад +1

      ​@@missingtexturez
      Does this make the spotlight.. a church? A temple?

  • @star-nomad
    @star-nomad Год назад +1414

    believe it or not, the ending cutscenes are accurate to what storyboarding is like for pretty much everything. as long as your drawing sequences successfully convey what you want, they shouldn't have to be anything fancy since they're not final and no one really gets to see them. which can lead to some really funny drawings, lmao

    • @brb.8962
      @brb.8962 Год назад +66

      This reminds me.
      The animation "In Search Of The Yello Dello" has a different art style compared to every other toon in its website because it was actually animated around the storyboards, so there are a lot of moments where the characters look completely off model and weird and a bit goofy.

  • @loodgack
    @loodgack Год назад +2616

    I'm actually surprised, I expected this version to crash more. honestly? I think the final version of SB is worse when it comes to breaking. And personally, this build is more of a realistic experience if you think about it. They shut down the lights, just like in every single mall in real life. No mall goes with full lighting set up after closing. The fog added a bit more of a darker feeling to it. it did remind one to some kind of horror game.
    also, purple eyed Freddy. THE experience.

    • @astro-naut2567
      @astro-naut2567 Год назад +152

      The fog got re-added at update 1.11, and since the gamma and brightness settings got fixed, you can actually make the game kinda scary by lowering It.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +27

      Basically every glitch from 1.0 works there

    • @somedingusonyoutube433
      @somedingusonyoutube433 Год назад +8

      Har Har Har Har Har Har Har Har Har Har

    • @MlkEnj
      @MlkEnj Год назад +2

      @@astro-naut2567 imma try it

    • @nadroji6549
      @nadroji6549 Год назад +31

      I mean there were times were nothing loaded in when entering a door & some places you are trapped in, so gave or take.

  • @spectator4683
    @spectator4683 Год назад +2623

    I remember looking at the early trailers and screenshots of Security Breach while comparing them to the final game, and I could almost immediatly tell something wasn't right with the final version of SB.
    There could have been a lot of factors into why SB was clearly altered as drastically as it was, it could have been related to Scott's controversy, it could have been related to Scott lending the directorial duties to someone else, it could have been thank to COVID, or all of the above.
    But one thing is for sure, this game is not what we were supposed to get at one point.

    • @DrMonty-ng5fo
      @DrMonty-ng5fo Год назад +117

      I think a lot of it (especially the lighting) was just due to bad programming.

    • @ratbastard7224
      @ratbastard7224 Год назад +180

      It was because they were pressured to finish the game as well

    • @DoctorTheo
      @DoctorTheo Год назад +89

      I also think Sony might have had a big hand in it too.

    • @creaperreaper6676
      @creaperreaper6676 Год назад +219

      Pretty sure the main factor was Sony pressuring them into releasing the game. We the players were so excited for it to come out but then release dates got changed and Sony wasn’t having it.
      They wanted the game to come out to “please us” when in reality Sony wanted to get as much money as possible and knew we were all eager to buy the game. This inevitably led them to chopping the game up and serving some mess of a dish

    • @SecuR0M
      @SecuR0M Год назад +21

      @@DoctorTheo No. Publishers just give deadlines. Developers do work, ergo it's always the developer's fault if the development is flawed in some way. This isn't flawed though, it's just an early build that had some stuff removed from it. Who cares? That happens all the time because developers are historically and industrially predisposed to think more of themselves than they actually are, which is why they to assume they can do more than they actually can within a timeline.
      The game itself is okay. So the developers weren't incompetent in the slightest, but it is never the publisher's fault that the developers didn't meet the deadline, because there's no such thing as an impossible deadline.

  • @marcostheblinkedscout1309
    @marcostheblinkedscout1309 Год назад +232

    Yknow what fascinates me about the spotlight monty?
    The fact that giga monty was INITIALLY meant to be intentional
    Which makes me sad bc that would've actually been kinda threatening, ESPECIALLY with the other staff bots also rollin around

    • @nameless......................
      @nameless...................... Год назад +12

      and if he's alerted while on-ground now, gigamonty finally gets freed from the confines of unused code

    • @radojerkovic3059
      @radojerkovic3059 Год назад +27

      ​​@@Willow_Vinel it's basically a monty with massively stripped down AI since he's just manning the light pole. Most animatronics have flaws built into their AI to be more fair, so if you ever get a gigamonty unstuck and alerted to you, he'll endlessly chase you down and be near impossible to lose.

    • @nameless......................
      @nameless...................... Месяц назад +2

      when he gets alerted on the ground he pulls a no time to live "i have this urge. i have this urge to kill. i have this urge to kill and show that i'm alive."

  • @spooklass3588
    @spooklass3588 Год назад +253

    41:45 I always though it was because Vanny hacked their visual scanners so she could be undetected, but Roxy's eyes were so advanced that she couldn't do the same for her's.

    • @boanoah6362
      @boanoah6362 Год назад +44

      Speaking of, WHY are Roxy's eyes so needlessly advanced? She can see through walls and optical camouflage, what in the hell does she need that for?

    • @spooklass3588
      @spooklass3588 Год назад +86

      @@boanoah6362 Wild theory. Perhaps due to the murders of years past, Fazbear Entertainment decided to go back to the Toy Animatronics for inspiration. They gave Roxy insanely high-tech eyes so she could detect criminals.
      Maybe it could also be for something a little more innocent, like fazerblast or maybe to get children unstuck from dangerous places.
      It's not a perfect explanation, and it's still a little far fetched, but it fits.

    • @savilaerculano9031
      @savilaerculano9031 Год назад +64

      @@boanoah6362 I think it's mentioned that it's for her win car races more easily

    • @savilaerculano9031
      @savilaerculano9031 Год назад +10

      @@spooklass3588 but I really like the theory

    • @boanoah6362
      @boanoah6362 Год назад +56

      @@savilaerculano9031 Which doesn't make sense, the track is a single track, it's not being changed up or anything. They could just program the track into her brain with optimal pathing routines, then she just needs normal eyes to see the other drivers.
      Installing x-ray giga-eyeballs into a robot so it can see races better despite being programmed to lose is like the worst possible solution to the problem imaginable.

  • @Spytagen
    @Spytagen Год назад +1173

    Another thing you forgot to mention is that this version is from TWO WEEKS before release, meaning all of the changes were made in the last two weeks of development.

    • @leesanda77
      @leesanda77 Год назад +76

      So the broke mini Monty in 2 weeks

    • @glutentag5853
      @glutentag5853 Год назад +144

      @@leesanda77 We saw the animatronic AI, and it was terrible. So, I presume that while improving it, mini monty with his special, functioning AI was broken.

    • @FlyingFluffyWolf
      @FlyingFluffyWolf Год назад +37

      Spiff didn’t “forget to mention” this, there is a section of the video where he mentions that the pre-release alpha version was made in AUGUST. NOT November.

    • @Spytagen
      @Spytagen Год назад +95

      @@FlyingFluffyWolf no, he mentions that some of the stuff in the files was dated to august, not that the build itself is dated to August. The person he got the build from directly stated it’s from two weeks before the release. The endings were added to the files in November so just the fact they are here disproves what your saying.

    • @Spytagen
      @Spytagen Год назад +3

      That one video playing as he talked about was dated to august, as it was added in august. It was not representative of the whole build.

  • @JustAnderw
    @JustAnderw Год назад +797

    Just the fact that in some builds the elevators are replaced with hallways shows how ambitious the devs wanted to be with this game, everything in one continuous area. There's something so fascinating about the ascetic of being locked in this mall after hours that's just interesting to look at.

    • @zpefm9457
      @zpefm9457 Год назад +39

      Elevators replace hallways in every build we've gotten so far btw
      Light Test has also been in builds since 1.0 so he's just a tiny late tbh
      There is a very large chunk of the map we're missing though it's honestly sad

    • @andrew_animation
      @andrew_animation Год назад +16

      The backstage was HUGE.

    • @zpefm9457
      @zpefm9457 Год назад +1

      yes, yes it is

  • @citsym2977
    @citsym2977 Год назад +163

    A lot of this stuff is awesome. Imagine no elevators, just being able to walk around. It would be so cool and it would make the pizzaplex feel more like a singular environment instead of disconnected areas.

  • @ClownieFace
    @ClownieFace Год назад +153

    I think I prefer Sun being glossy. It makes him look more frightening, as he reminds me of one of those freaky sun wall things. It would be neat if he was around and got rusty

  • @vulpinitemplar5036
    @vulpinitemplar5036 Год назад +667

    Freddy's being high eyes actually make sense when you consider the voice line that plays in release where he can see everything and whatnot so it's kind of like he's figuring out how the new eyes work.

    • @Dionysian.Cryptid
      @Dionysian.Cryptid Год назад +99

      Now we know the reason he can see everything is cause he's high out of his mind

    • @Mr._Zook
      @Mr._Zook 11 месяцев назад +29

      @@Dionysian.Cryptid freddy fadedbear

  • @TravisBroski
    @TravisBroski Год назад +847

    Man this makes me just wish SB took more time to cook, it had SO MUCH potential and features that could’ve made it stand out.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад

      Yeah like fuck Sony for being sony

    • @billcipher8645
      @billcipher8645 Год назад +90

      Honestly, I think it wasn't the matter of not having enough time but poor time management of Steel Wool. Making a game realistically, not being over ambitious and not doubling it in size just before release goes a long way. Quality>quantity

    • @dragonskinner7109
      @dragonskinner7109 Год назад +24

      @@billcipher8645 We could have had quality and quantity if the release dat had been pushed back. But no we had to get a short and unfulfilling mess. There was no way Steel Wool wanted to release the game so someone definitely pressured them into doing it.

    • @TimeMasterOG
      @TimeMasterOG Год назад +17

      @@dragonskinner7109 ...We wouldnt have had quality and quantity if it was pushed back again lets be completely honest here... Steel Wool are the reason the project kept getting bigger and bigger, they cant manage their own time properly

    • @jinga108
      @jinga108 Год назад +12

      At this point, I feel like it would've been better if they had LESS time to work on it..

  • @saeklin
    @saeklin 8 месяцев назад +23

    The gift jumpscares could be the "souls saved" mentioned in the XML files for the string variables related to Survival Mode. This is actually quite interesting for the lore, to see that the gifts had a jumpscare with a plush. We don't ever find out what happened to the other missing persons. Now I'm beginning to suspect that they were originally supposed to be possessing the conspicuous plushies found in hiding spots throughout the game. Perhaps there was a plan for a sidequest where you hunt for plushies and you have to keep your eyes peeled for the ones that were shaking or had lighted eyes. Ooooh, the lighted eyes thing would totally mesh with that cardboard cutout side-quest. And then in Ruin they reused the idea with the Cautionbots. Man, I really feel like Steelwool had an amazing game in mind but the setbacks/deadline ruined it.

    • @robert.7230
      @robert.7230 5 месяцев назад +2

      Would also make the vip end where freddy commits arson on the plushies more significant

  • @mariokarter13
    @mariokarter13 Год назад +165

    Security Breach's biggest success is finally giving us an explanation why any kid would even go to these restaurants.
    Freddy is a sweetheart.

  • @drharoldpontiffcoomer
    @drharoldpontiffcoomer Год назад +826

    I never would've guessed that Security Breach had an unfinished version. I thought the whole point of the game was it being unfinished.

    • @sirfazbear4993
      @sirfazbear4993 Год назад +49

      Because it is unfinished it's just rushed and the devs had to jump the gun to make everything look decent

    • @thattheatrenerd1418
      @thattheatrenerd1418 Год назад +11

      @Sir Fazbear add quotes to “decent” and then yes.

    • @astro-naut2567
      @astro-naut2567 Год назад +43

      @@thattheatrenerd1418 It is a decent game tho, It just had alot of bugs and glitches at launch, the plot-holes and the game not being that scary (try decreasing brightness), but thats about it, gameplay varies from person to person, i myself had fun playing it, the OST is incredible, the Enviroments are really well done (there are lots of little details everywhere), and there are also really good sections; DJMM, Sun/Moon, Endos, etc...
      I enjoyed it.

    • @Blueshow.
      @Blueshow. Год назад +1

      @@astro-naut2567 honestly I enjoyed it aswell but the glitches made it even more enjoyable even the soft locks

    • @ThePenisMan
      @ThePenisMan Год назад +7

      @@astro-naut2567 you’re allowed to enjoy bad games, we just can’t keep excusing games being bad, especially with prices for games in general rising
      This can’t be “decent” because decent would mean standard. This CANNOT be industry standard
      Like spiff said, “our trash” is the best reason for enjoying this

  • @Tytoalba777
    @Tytoalba777 Год назад +261

    The only thing more interesting than seeing what was broken right before launch is seeing what _was_ working, only to be broken again at launch

    • @Chronically_Bored
      @Chronically_Bored Год назад +26

      Only in security breach can the game be more broken after launch, really

    • @nameless......................
      @nameless...................... Год назад

      old>new because gigamonte was planned (him being activated while on ground must reactivate that old code)

  • @TwosidedCT
    @TwosidedCT Год назад +239

    Late to the party, but if I had to guess I'd bet the Feeding Frenzy minigame was taken out due to epilepsy concerns. During the "Let's Eat" sections of it there's quite a few flashing colours. It could probably be fixed fairly quickly but they may have not had the time.

    • @isabelortiz1230
      @isabelortiz1230 9 месяцев назад

      Bro there's jumpscares in the game

    • @seanp25
      @seanp25 9 месяцев назад +22

      @@isabelortiz1230 the jumpscares don’t have flashing colors

    • @planetpnkk
      @planetpnkk 8 месяцев назад +1

      they added feeding frenzy to ruin dlc

    • @user-ib8cl4fm2s
      @user-ib8cl4fm2s 6 месяцев назад +1

      Im pretty sure when loading in they give you a direct concern saying "hey, you could get epilepsy. if you trigger from flashing lights, maybe dont." sure, it could cause for trouble, but people cant get mad if they were already warned

  • @AdamJasper18
    @AdamJasper18 Год назад +33

    35:10 - I love Freddy keeps switching from looking directly at the screen to looking directly at chat

  • @sunthorn4782
    @sunthorn4782 Год назад +353

    I think Giga Monty was originally used as an insta death if you were caught in the spotlight and hiding spots were probably disabled for that reason

    • @ginc3887
      @ginc3887 Год назад +4

      The whole point of the spotlight was to make Monty instantly notice you, not insta kill you.

    • @sunthorn4782
      @sunthorn4782 Год назад +6

      @@ginc3887 I don’t mean that Monty teleported to you but instead that getting caught would result in failure with no way to get out of it

  • @thetidalwaves7076
    @thetidalwaves7076 Год назад +1386

    I feel like the drawn version you found in the files for Monty's death is so much better. I get this is fnaf and all but an actual pizza plex wouldn't have a giant can of plastic balls be able to collapse into public space. It just feels more realistic. I get games gotta game but cmon man

    • @C00K13-Z_9
      @C00K13-Z_9 Год назад +1

      Ikr

    • @lennaerthondelink7374
      @lennaerthondelink7374 Год назад +73

      They also thought a giant spider bot was a good idea soooo

    • @exist4046
      @exist4046 Год назад +209

      @@lennaerthondelink7374 ok but he's really cool so I'll give him a pass

    • @liamvautier944
      @liamvautier944 Год назад +79

      Yeah, making details that don't make sense in an enviroment makes us realize them quick AF and it ruins all the atmosphere or inmersion you are trying to make as a creator, bc you may think we won't notice it, but trust me: We WILL.
      Even subconsciously, we always *do notice* those little things that don't make a whole lotta sense, even in something as simple and meta as a mechanic of the game itself(like the party pass count, the stamina bar, the unused corridors that lead you to the arcade room… those details MATTER.), so even if it is a game, your game has to make sense inside it's own lore/world set up
      If don't, we just feel dissapointed or laugh at those mistakes/details.

    • @thetidalwaves7076
      @thetidalwaves7076 Год назад +96

      @@liamvautier944 mhm honestly the fact that these are called "Boss Battles" is depressing. Most of them are just annoyingly long fetch quests and then there's Vanny in the bad ending where you just run past everyone. I'm not saying it's not well done it's just not well thought out. Like make Gregory have to get down from the catwalk to get Monty's claws and use that as a way for Monty to crawl away and disappear. It makes more sense even if it's just a small change.

  • @fatlizard_
    @fatlizard_ Год назад +62

    vanny running legitimately puts the fear of god into me like nothing else in this entire franchise

    • @theflickchick9850
      @theflickchick9850 Год назад +5

      Vanny alone sends me into the desire to hide in a war bunker.

  • @gmrgamingrm
    @gmrgamingrm Год назад +140

    you know that little cutscene at the endo section makes gregory's line "Freddy there's something here!" make a lot more sense. I'm guessing Freddy was supposed to be standing where the camera turns towards. I also like that the early endos have more colors in them than just black. Even chica's unused animation when she's in the security office window is cool.

  • @fnafinc2021
    @fnafinc2021 Год назад +863

    I’ve noticed that the Freddy hologram onstage has purple eyes in every version of the game. I guess the devs didn’t want players to connect Freddy to Afton so quickly in gameplay so they changed his eye color to yellow but forgot to make that change to the hologram.

    • @BlakeSpohn
      @BlakeSpohn Год назад +92

      hmmmmmmm fredy = afon confimred 3am?!/!?!?1//1/121321!.? (not clickbait) cops called)
      no but seriously good catch

    • @fnafinc2021
      @fnafinc2021 Год назад +17

      @@BlakeSpohn thx

    • @yeetionary
      @yeetionary Год назад +29

      @@BlakeSpohn (afon always comee back) (fone wrong)

    • @BlakeSpohn
      @BlakeSpohn Год назад +22

      @@yeetionary (gone bad)

    • @ginc3887
      @ginc3887 Год назад +15

      @@BlakeSpohn (gone sexual)

  • @victor_e_dafeet8218
    @victor_e_dafeet8218 Год назад +734

    The Roxy room with fire never showed the fire on my playthrough on the PS4, but the invisible walls were still there, so I was super confused and died a lot trying to navigate my way through that last room

    • @gameswithjaymesYT
      @gameswithjaymesYT Год назад +5

      yeah same for me too!

    • @techstuff9198
      @techstuff9198 Год назад +65

      "Every copy is personalized"

    • @saddesklunch2544
      @saddesklunch2544 Год назад

      All I could think of watching that part was when Markiplier accidentally found his way into that room from the exit. He was so confused because he hadn’t run over Roxy yet

    • @victor_e_dafeet8218
      @victor_e_dafeet8218 Год назад

      @@saddesklunch2544 wait that can happen?! That would be confusing. Something similar to that was me going through the big elevator first to get to the downstairs kitchen, not the little vent at the atrium.

    • @saddesklunch2544
      @saddesklunch2544 Год назад

      Yeah, he got turned around and ended up going in through where you’re supposed to escape from Roxy, then got really confused about the door not being open

  • @irrelevancyiskey9992
    @irrelevancyiskey9992 Год назад +52

    honestly i just love the fact that monty (and subsequent mechanics) is simultaneously the most working and most broken thing in the game

  • @Buglin_Burger7878
    @Buglin_Burger7878 Год назад +303

    The interesting take away from this game... is none of the issues were actually Steel Wool's fault.
    It was whoever decided to push out an unfinished game and not give them time. Even the "invisible walls" they added were likely not given time. Whoever wanted the game out wanted as much money with at little cost as possible. Greed was the flaw with this game.

    • @gee266
      @gee266 Год назад +66

      idk, spiff even mentions that the endings are STILL storyboards - this implies they were always meant to be. A lot of the issues with this game were plot related (which seems unchanged), and the forking path where one path is wayy more helpful still seems to exist i think (?)
      Greed/crunch/rushing was defo a huge aspect and I'm glad thats been proved, but even with more time to finesse this game still would've have had issues. If anything, the actual glitches have drawn in speed runners and distracted from the plot problems long term fnaf fans have:/

    • @ferbyys9626
      @ferbyys9626 Год назад +19

      So literally steel wool. It's steel wool's fault.

    • @quanticflowers4264
      @quanticflowers4264 Год назад +30

      @@ferbyys9626It's on the publishers, not Steel Wool.

    • @GlamrockFreddyBestDad
      @GlamrockFreddyBestDad Год назад +62

      @@ferbyys9626 Steel Wool loves this game. I don’t see the motivation to do this purposefully. It’s most likely Sony, there greed shows in their games too.
      Edit: forgot the Y in Sony

    • @ferbyys9626
      @ferbyys9626 Год назад +14

      @@GlamrockFreddyBestDad stop with the copium and accept that steelwool rushed a game lol

  • @endermagnet5867
    @endermagnet5867 Год назад +794

    The sphere in the light test room with the Pizzaplex texture is likely a reflection map of sorts. Reflection maps are textures placed on reflective surfaces to emulate a reflection, without needing to use RTX or raycasting, so those playing without RTX still have some kind of reflections, even if they don't update in real-time.

    • @uliveulearnandregret
      @uliveulearnandregret Год назад +9

      Crisis on ps3 is the only game with raytracing built into the game engine itself, thanks to Cryengine

    • @uliveulearnandregret
      @uliveulearnandregret Год назад +6

      Crisis has fully functional and updating ray tracing, even on ps3 due to their method of having it built into Cryengine

    • @sarahdumby
      @sarahdumby Год назад +42

      @@uliveulearnandregret yeah and it ran like shit

    • @Oilmmm
      @Oilmmm Год назад +15

      Its called a cubemap and yep in unity it a sphere that is placed on objects to simulate reflections using 1 image
      EDIT: Its made in unreal not unity but same thing

    • @Schnort
      @Schnort Год назад

      Ok, you seem smart. How did the Sims 2 create such good reflections with mirrors even though it was made in 2004 and definitely didn't have RTX?

  • @gogoajojo
    @gogoajojo Год назад +392

    I honestly love the storyboards, they're super charming haha
    And of course they were never meant to be seen by anyone but the people working on the game

    • @everyyxy8425
      @everyyxy8425 Год назад +55

      yea theyre really charming, whoever made them was having fun i feel

    • @C00K13-Z_9
      @C00K13-Z_9 Год назад +16

      *IF THE FINAL VERSION OF SB HAD THOSE CUTSCENES, THE GAME WOULD INSTANTLY BE x100 BETTER-*

    • @consueno753
      @consueno753 Год назад +21

      Pan cake freddy it's one of the best things out of SB

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 Год назад +5

      Dont forget Gremlin GrEGGory.

    • @nameless......................
      @nameless...................... Месяц назад

      gregory...
      i have been here before.
      i smoked the entire blob and i'm starting to feel the effects

  • @blobtheblob7975
    @blobtheblob7975 Год назад +35

    vanny sliding menacingly towards gregory is such a funny image

  • @tylerpoirier3699
    @tylerpoirier3699 7 месяцев назад +5

    Honestly? The pre-build had some kickass features. The parking lot outside, glossy sun, Giga Monty, the unused mini-games, the non fire Roxy chase, and survival mode, this had some good stuff

  • @feyytime5571
    @feyytime5571 Год назад +427

    Light test actually makes the game feel more like a horror game. I am so disappointed. We could have had a terrifying dark mal to explore that played on our long forgotten fear of being abandoned and forgotten in a shopping center as a child. Instead we got a neon and bright children's game with little to no horror at all.

    • @thebestfishinthesea
      @thebestfishinthesea Год назад +9

      Be better steel wool😊

    • @someguy1894
      @someguy1894 Год назад +18

      @@thebestfishinthesea yall rushed them💀

    • @englishmailbox8830
      @englishmailbox8830 8 месяцев назад +5

      @@someguy1894 Sony* rushed them

    • @MarvelousButter
      @MarvelousButter 7 месяцев назад +6

      @@someguy1894 if it was truly the fans rushing them, they could've looked at the game and said, "no this is garbage right now, we're about 60% of the way through making the game"

    • @pwf2k
      @pwf2k 5 месяцев назад +4

      I heard that Light Test switches the rooms to a "LightsOff" variant, apparently this was meant for the Moon sequences, but it was too much work in too little time to create two variations of all the areas so they made a shader effect to simulate darkness instead. The game does actually use these modes though, if you manage to get out of the arcade during the boss sequence or lose Fazerblast and just leave, the game loads all of the LightsOff variations of the rooms, with some still being normal because they don't have a variant.

  • @lajm_183
    @lajm_183 Год назад +389

    If survival mode made it into the final version it would actually be prettty fun, also the moon stars overlay is actually really cool in this version. I feel like the old version of the game was a lot more open with it's map, you can see that in the trailers and the pre-release menu screens, everything just seems more open, no elevators, bigger spaces. I think spotlight monty was supposed to just kill you whenever the player walked into the spotlight, that's why he doesn't lose sight of the player, game also disabled the showtime sequence and hiding spots to insure that the player won't progress further if he gets seen, thats why he doesn't check the hiding spots and doesn't have basic security breach ai functionality.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +9

      Probably because they only had 2 weeks to update the whole map

    • @JordanPlayz158
      @JordanPlayz158 Год назад +12

      Yeah, the addition of elevators is likely for consoles so the game can unload textures and such

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +4

      @@JordanPlayz158 yeah especially for ps4

    • @ginc3887
      @ginc3887 Год назад

      If spotlight Monty was supposed to just kill you, why isn’t it in the full release? I mean, knowing Steel Wool, they would obviously keep that since they want the player to suffer

  • @JMotion
    @JMotion 11 месяцев назад +10

    Things like this remind me how fucked up this industry can be sometimes.
    They were likely coerced to drop that first teaser trailer way sooner than they should have, and from that moment on the game they wanted to make was doomed. As soon as that trailer got released, they had not only the fans, but the executives with dollar signs in their eyes, breathing down their necks with two very tough expectations to meet; fans want the game to be this amazing perfect product, and higher-ups want the game out as soon as possible so it can start turning a profit. Those clashing forces effectively force the studio to cut content to ensure the ship doesn't sink on it's way to shore.
    There's a timeline out there where Steel Wool didn't begin marketing for this game until they'd finished primary development, and were merely spending the last few months patching bugs while marketing took place. Oh to live in that timeline...
    Frankly though, I'm still miffed that Vanny turned out to be such a shit character. The first human villain in these game who isn't dead or stuck inside a robot (or both), and they blew it.

  • @kheprriverse5765
    @kheprriverse5765 Год назад +33

    Interestingly enough about the repair sequence, where you're able to see Gregory. When I first played the game with my friends, we saw Gregory standing there but it was his first-person model (where everything is invisible except his arms because that's the only section of the model you see when in first person).

    • @Schnort
      @Schnort Год назад +3

      I'm pretty sure everyone saw that before ant patches

  • @dougla517
    @dougla517 Год назад +395

    It's funny how Spotlight Monte was actually meant to be a threat at some point without requiring sequence breaks. Nice.
    The darker lighting also looks SO MUCH BETTER in some places

  • @SevDoesStuff
    @SevDoesStuff Год назад +580

    It's interesting how in the light test, despite there being some missing textures and whatnot, the atmosphere is actually somewhat creepy? Like, the colors are way more muted and everything is dark, with the exception of a few neon lights here and there. It's actually more well designed for a horror game than what we got in the final product. Not that it doesn't look nice, just that it's more suited for a horror game.

  • @OrigamiAhsoka
    @OrigamiAhsoka 10 месяцев назад +19

    It’s genuinely so disappointing how much content couldn’t be used. The gift jumpscares are so cool…

  • @cyber-flight
    @cyber-flight 9 месяцев назад +11

    [33:59] Watching this after watching Ruin (very minor spoilers ahead), I noticed that this unused menu contains "Roxy Racers," which is what Cassie calls Roxy Raceway in Ruin

  • @DanthebobGaming
    @DanthebobGaming Год назад +569

    Just when you think this game has given everything it could, now we get this

  • @MadisonRamanamabangbang
    @MadisonRamanamabangbang Год назад +201

    My guess is that the reason why the volume was so quiet was because they had to be playing the cutscenes over and over and over to test them, and probably it was annoying so they decreased it for testing, then increased it to normal later

  • @brassjet3009
    @brassjet3009 Год назад +10

    I genuinely cried, this is the funniest shit I've seen in so long.
    The part were chat reacts to Drug Freddy and Spiff backing away and the Vanny ending killed me. I was cackling like a maniac for two minutes.
    God bless you Astralspiff

  • @periodicgaming5159
    @periodicgaming5159 Год назад +38

    In reference to the Vanny “I have new eyes” thing, it’s established when Vanny walks past during the first recharge station that Freddy can’t see Vanny, but Gregory can.

  • @angzarrpsyco
    @angzarrpsyco Год назад +261

    The light test version of the map looks like it qould have been PERFECT for a free roam fnaf game instead. Let's scares be actually scary

  • @ash_rock
    @ash_rock Год назад +392

    I think Freddy's eyes may actually look like that without the white glow. The glow effect covers up some of the pupil so we wouldn't see how large it really is.

  • @serasizumi2830
    @serasizumi2830 Год назад +19

    Freddy actually looks quite nice with the purple eyes to complement the claws and give you a visual representation of what you changed on him. As for the high look people are saying he’s just FazBear’d to the Sun and moon.

  • @brau7152
    @brau7152 Год назад +23

    Survival mode seems actually cool and creepy, like you are ACTUALLY trapped and alone, if they ever bring it back im buying the game

  • @ThatOneDudeWhoPostsStuff
    @ThatOneDudeWhoPostsStuff Год назад +986

    Imagine this pre-release version of Security Breach becomes so heavily modded that it's basically better than the original game and the definitive way to play.

    • @TheDiner50
      @TheDiner50 Год назад +143

      Really since it is a unreal engine game the community might be able to remake this game from scratch. Reusing the assets and just make a better game then the people wanting what $60 for a broken mess. No really being serious. It it very likely if laws where ignored and people cared to work on it. It just is possible to remake SB with effort and such but reasonable considering full out fan games are made for FNAF.
      There really is nothing special game design wise with this game. Just the mall and assets being anything that sticks out as decent. No real magic sauce like say Kerbal Space Program etc. Just very basic 3d Unreal stuff.
      Redoing the code and accepting changes that might bring had made SB probably not a broken mess. Ditch the raytracing etc etc. Or what do I know maybe one can do it right in the first place and still have a working game at the end.

    • @zpefm9457
      @zpefm9457 Год назад +18

      @@TheDiner50 won't happen because that'd take way too long and I doubt the project would even succeed, and I don't know how many talented people there are but I'm assuming there's a few around

    • @stardust5138
      @stardust5138 Год назад +93

      @@zpefm9457 You'd be surprised at modding scenes for games. once they get started, they can get *nutty*

    • @zpefm9457
      @zpefm9457 Год назад +6

      @@stardust5138 yeah but would a full on sb remake ever happen? I doubt it honestly lol

    • @kaleidostrophic
      @kaleidostrophic Год назад +80

      @@zpefm9457 passionate fans have a SCARY amount of willpower, ESPECIALLY when a game they had their hopes high for turned out broken. I think there will be a fan remake or at least a mod of some kind because there are some *really* talented developers in this fandom. I dunno, the game had so much potential and if Steel Wool isn't going to do anything about it, i'm thinking the fans absolutely will.

  • @hajimehinata4962
    @hajimehinata4962 Год назад +609

    It's really interesting to see the ideas and concepts the developers put into the game, even if a lot of it was cut, thanks for exploring it!

  • @janlohndorf9665
    @janlohndorf9665 Год назад +14

    "Leaving a pre-release in the files"
    So that's why the file size is so bloated! They had a another whole bloody game inside of it!

    • @Schnort
      @Schnort Год назад +1

      Only in the ps4 version, though...

  • @opthedragon
    @opthedragon Год назад +92

    I’m sure this has been mentioned already, but you can still see high purple-eyed Freddy in the current iteration of the game. In Parts and Service, if you look at his face while he’s lying on the table after you’ve finished the procedure you can see that his eyes are purple. I’m not sure if it depends on which procedure you’re doing though (I think I had just finished the voice box upgrade when I saw it).

  • @DatNguyen-sh4vj
    @DatNguyen-sh4vj Год назад +327

    This game in general should go down as one of, if not, the most unique mess ever created in video game history.

    • @jovan.v7690
      @jovan.v7690 Год назад +15

      Cyberpunk
      Fnaf sb

    • @TheDiner50
      @TheDiner50 Год назад +33

      No.
      Just look at Fallout 76. That is the most unique mess ever created in video game history. It makes Cyberbug and No Man's Lie look like any over hyped over sold AAA game. Mafia 3 for example or Assassin screed (made in) Unity.
      But Security breach is maybe the most messed up indi game going big and at the same time making such a train wreck of the franchise even before release. Like for real the late lore to the franchise is just... Molten essences wtf else bullshit added to what should be about pizza places and security guards.

    • @shadowpeople2645
      @shadowpeople2645 Год назад +12

      @@TheDiner50 as someone who played 76 to launch and after no it wasnt even on par with launch nms or cyberpunk or even this most issues thats blown up was explosive healing enemies and canvas bag shit

    • @jovan.v7690
      @jovan.v7690 Год назад +1

      @@TheDiner50 yeah but atleast we have some good games like tf2 fallout 3 gta 5 minecraft call of duty black ops or warzone too i guess

    • @sirfazbear4993
      @sirfazbear4993 Год назад

      @@jovan.v7690 Cyberpunk is gay

  • @blyat8832
    @blyat8832 Год назад +1065

    Somehow, someway, spiff has gone so far to the point that this isn't even the same game anymore lol, not with how much he broke it. Thankfully he's made it more entertaining than the default game itself

    • @nobbymcnobs8721
      @nobbymcnobs8721 Год назад +22

      it's so weird that people think fixing the bugs is somehow gonna get rid of all the other problems this game has. like no bro this is still the worst game in the series, the bugs just made it the worst one in a fun way

    • @blyat8832
      @blyat8832 Год назад +6

      @@nobbymcnobs8721 yeah, though I'd say this game isn't as bad as FNAF world or sister location lol, but it's still a hot mess regardless. Even without the hugs the gaps in the story and lack of content is still gonna be there

    • @anonymousapproximation8549
      @anonymousapproximation8549 Год назад +16

      @@blyat8832 What do mean not _as bad_ as SL and FNaFW? While not the best *FNAF* games, they're still good games on their own. SB, on the other hand, relies on name brand to not just sink immediately.

    • @blyat8832
      @blyat8832 Год назад +2

      @@anonymousapproximation8549 yeah, nah they ain't chief don't know how to break it to you. Ones a poorly made RPG and the other barely even let's you play the game itself

    • @anonymousapproximation8549
      @anonymousapproximation8549 Год назад +9

      @@blyat8832 Never said they were good, just better than SB, which isn't a high bar to pass. At least SL has an enjoyable atmosphere, and World was stupid mindless fun. Two things that SB seemed to have tried to mix and failed.

  • @hubhikarilives
    @hubhikarilives 10 месяцев назад +16

    You 100% did this in the right spirit, not openly mocking the devs. As a casual dev myself it is so funny that players would expect things like fully textured areas in a build not intended for public release.

  • @the_quake
    @the_quake Год назад +20

    I like how much more character this build had, I’ve always felt that some sort of vibe was missing from Security Breach.

  • @Horsehater500
    @Horsehater500 Год назад +182

    Storyboards are my favorite thing ever. I love seeing how it was all planned out through crude drawings
    Also Freddy is programmed in a way that he can't see Vanny normally. That's why he needed Roxanne's eyes

  • @jel9772
    @jel9772 Год назад +264

    It's interesting that in Vanny's cutscene, Gregory says "decommission vanny" instead of "disassemble vanny".

    • @C00K13-Z_9
      @C00K13-Z_9 Год назад +31

      That's probably cause he thought Vanny was an animatrionic.

    • @grumpyface2553
      @grumpyface2553 Год назад +56

      @@C00K13-Z_9 from the moment he sees vanny in game, he calls her 'lady' though - imo it's probably just their attempt at making the child sliiightly less bloodthirsty. (which obviously doesn't work because she still dies, word usage aside)

    • @C00K13-Z_9
      @C00K13-Z_9 Год назад +1

      @@grumpyface2553 Oh ok

    • @velvetphi
      @velvetphi Год назад +18

      you know i never really thought about it but how come the staff bots can even see vanny in that ending when freddy normally can't. ...actually, how do they even know her name is vanny--

    • @nameless......................
      @nameless...................... Год назад +1

      ​@@velvetphi hacked by glitchtrap

  • @opekamma
    @opekamma Год назад +26

    I just DESPERATELY wanna know what the development process was like for this game.

  • @zenithstudio6819
    @zenithstudio6819 Год назад +17

    37:16 Freddy smoked to much of the merajawanao

  • @ChaosPancakes
    @ChaosPancakes Год назад +139

    Seeing Vanny just float through the air towards you is actually genuinely terrifying.

  • @nyssarc146
    @nyssarc146 Год назад +115

    i unironically fucking love those unfinished comic endings, theyre so charming and funny. little round gremlin gregory my beloved. eggory. also fazer BLASTED freddy was just chef kiss

  • @Victorock64
    @Victorock64 Год назад +19

    Fun thing I learned today is that if you play the most recent update on PS4 and play the PQ2 minigame before the DJMM chase sequence it'll skip it and cause some odd things to happen. One of these is that occasionally when getting spotted by a staff bot the busted AI Chica will spawn in place of a properly functioning animatronic. Glad to see that no matter how many bandaids Steel Wool slaps on this game it'll continue to be a flawless broken mess.

  • @nightgarla
    @nightgarla Год назад +6

    the way high freddy just boogies sometimes is so endearing

  • @KotRR_
    @KotRR_ Год назад +229

    Unfinished Security Breach has a lot of unused stuff it’s weird seeing how much could have been used

    • @sirfazbear4993
      @sirfazbear4993 Год назад +2

      People should have given them their time

    • @Volkswagen_will
      @Volkswagen_will Год назад +4

      @@sirfazbear4993 certain someone should not have been cancelled by hard leftists

    • @sirfazbear4993
      @sirfazbear4993 Год назад +1

      @@Volkswagen_will I feel like his retirement is a problem that Steel Wool faced as well

    • @zpefm9457
      @zpefm9457 Год назад +1

      @@sirfazbear4993 eh I wouldn't say it is Scott still had a major involvement in SB even after his """retirement"""

    • @sirfazbear4993
      @sirfazbear4993 Год назад

      @@zpefm9457 Likely but I mean as in certain characters returning and other details

  • @Benzona
    @Benzona Год назад +215

    Love the implication that the normal release was "finished"

  • @toychickenmachine8980
    @toychickenmachine8980 Год назад +21

    Honestly, I think that it would be incredible for the community to come together and take this version of the port and build a working, cool game around it. It has some neat features and things that work just fine. I hate to say it but I think that the community can make something better than Steal Wool because we know what we want- for the most part. Though I doubt we could legally do that, but it would be really nice.

  • @ThatNoobKing
    @ThatNoobKing Год назад +21

    35:05 why when I saw this I thought of
    Freddy: "Gregory, do you have games on your phone?"
    Gregory: "wh.. I... I don't even have a phone"

  • @civet-coffee4442
    @civet-coffee4442 Год назад +73

    hehe the storyboards are so charming, it's always really nice being able to see that type of stuff with big projects like this game, esp love the one with freddy just laying on the ground at 42:09 lmao

    • @Chronically_Bored
      @Chronically_Bored Год назад +11

      He looks like he made a splat noise when he landed and im losing it over this 😭

  • @sleepchasers08
    @sleepchasers08 Год назад +314

    This game continues to be full of surprises. Great stuff, Spiff.

  • @gearhead743
    @gearhead743 Год назад +10

    Honestly, having the guitar model in-game and on the posters being different would be a genius way yo possibly allude to some incident, but a trick like that would be too subtle for these devs

  • @biohazardous666
    @biohazardous666 Год назад +5

    freddy had too many fredibles at once and they all kicked in at the same time, thus why freddy's eyes went all crazy

  • @rubber_ducky8210
    @rubber_ducky8210 Год назад +65

    I still love how "high Freddy" dances after the elevators opened to him lmao.

  • @wolfietronic356
    @wolfietronic356 Год назад +71

    Montys original death cutscene would be pretty cool if they also added the girder impacts

    • @remor698
      @remor698 Год назад +16

      Yeah, I like how it also explains how Gregory gets down to Monty afterwards without needing to teleport.

  • @JuiceVendr
    @JuiceVendr Год назад +17

    They could have had the purple eyes appear again occasionally with Freddy tapping his eyes or something to switch them back to yellow, would make sense that they'd wanna be purple considering they're not his eyes

  • @AXISTHEREAL
    @AXISTHEREAL Год назад +11

    Scuffed Vanessa look’s actually pretty good, I just like the way she was drawn

    • @AXISTHEREAL
      @AXISTHEREAL Год назад +1

      Also Gregory looks pretty good in some spots

  • @skyblade7438
    @skyblade7438 Год назад +156

    Why the entire game didn't look like the Light Test I will never understand.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Год назад +4

      Because lag

    • @thechugg4372
      @thechugg4372 Год назад +13

      Better: "developer crunch"
      Literally they couldnt make a flashlight work without lag like every horror game, and couldn't make a jump work without deloading the entire game.

    • @LukeAps
      @LukeAps Год назад +4

      I'd say it's because they wanted the whole "nighttime" segment at the end of each hour. cANt hAvE tHE ArEa BE DArK iF ITs iN ThE DAY SeGNent

  • @the_furf_of_july4652
    @the_furf_of_july4652 Год назад +173

    I’m hoping we can get a fan remake of the game similar to Project ‘06, because this game had a lot of potential in concept to be a genuinely good game.
    Don’t get me wrong it’s the most fun time I’ve had with such a buggy game, but it would be sad to let that much potential and work go to waste

    • @DoctorTheo
      @DoctorTheo Год назад +4

      Agreed

    • @dameslayer
      @dameslayer Год назад +8

      I was planning on doing it, but I’m not a game dev, and the most I could contribute is story boards and animation

    • @zpefm9457
      @zpefm9457 Год назад +4

      @@dameslayer W, it'd be honestly impossible to remake the game from scratch

    • @dameslayer
      @dameslayer Год назад +2

      @@zpefm9457 mods

    • @zpefm9457
      @zpefm9457 Год назад +2

      @@dameslayer yeah that's wont be happening anytime soon I'm sorry

  • @Xiaolruc
    @Xiaolruc Год назад +13

    39:36 Road Rage Gregory

  • @Kittykattkattt
    @Kittykattkattt Год назад +25

    I've always loved security breach even with the bugs and glitches. It's just so fun to play around with. Security breach has to be one of my favorite fnaf games.

  • @Side_N0te
    @Side_N0te Год назад +91

    The only reason why a lot of the light test paths were changed to elevators and such was so that it could help with performance by not having to load as much.

  • @LunaDeaminac
    @LunaDeaminac Год назад +79

    I love the art for these story boards. They’re just like my preliminary sketches when I’m trying thumbnail a panel.

  • @oceandizzy
    @oceandizzy Год назад +8

    I think the "Light test" looks better than the released version, It has no music, Only ambience and that's what make it more scary. And the place is dark, Yes, The pizzaplex have lights but I don't really understand why would they keep the light on if there's supposed to be no one there after it close. Kinda disappointed that the light test atmosphere isn't in the released version but I'm looking forward for the ruin DLC!! :]

  • @himitsychan
    @himitsychan Год назад +8

    36:25 the way I actually got terrified of her quiet fast sliding towards Gregory and it was the scariest thing in this game

  • @mouthwide0pen
    @mouthwide0pen Год назад +124

    "Why can Gregory see her if Freddy needs special eyes"
    I assume that Freddys old eyes were specifically programmed to ignore Vanny or something? Whereas Gregory is not programmed because he is a human and is made of flesh as opposed to plastic and metal and solder.

    • @Roadent1241
      @Roadent1241 Год назад +8

      Except that humans don't get that Vanny static effect....?

    • @imaginebeingredacted5380
      @imaginebeingredacted5380 Год назад +2

      @@Roadent1241 i mean the only other human we can use to confirm that is vanny so…

    • @Roadent1241
      @Roadent1241 Год назад +4

      @@imaginebeingredacted5380 ...? And Vanny is bouncing around in the suit, which has the spinning disk giving out the frequency to mess up Gregory and Freddy's vision.
      It doesn't affect humans right, even if you go from the book description it doesn't look like static and shutters and give you a still very clear outline.

    • @thechugg4372
      @thechugg4372 Год назад +5

      It could just be a new plot point yknow, it doesn't have to be something we already know about

    • @mouthwide0pen
      @mouthwide0pen Год назад

      @@Roadent1241 listen id get a fuckin headache too if i had to stare down some lady in a shitty rabbit suit who keeps repeating her same singular line over and over

  • @Mefe224
    @Mefe224 Год назад +170

    9:00 technically that is how customers would go around the mall because it doesn't seems realistic that there is only one elevator to take to the other big location like 10 people in one way
    if these halls would be now maybe the loading map could work better

    • @xXYannuschXx
      @xXYannuschXx Год назад +14

      Thats how the game was originally supposed to be. But some game dev commented, that they likely broke the level streaming system and had to resort to these elevators to hide the loading screens.

    • @zpefm9457
      @zpefm9457 Год назад

      @@xXYannuschXx what game dev I've encountered one who claimed to be a prior sw employee and they were an obvious fake

    • @xXYannuschXx
      @xXYannuschXx Год назад

      @@zpefm9457 It wasnt one from SW, he just claimed to be an Indie devs that uses UE for his project.

    • @zpefm9457
      @zpefm9457 Год назад

      @@xXYannuschXx i dont believe it then unless theyre sure that they broke it, otherwise i dont know howd they know that and dont know how they know they resorted to using elevators

    • @xXYannuschXx
      @xXYannuschXx Год назад +2

      @@zpefm9457 Unreal shouldnt have ANY problem streaming such a map, if the triggers and streaming system are set up right.
      But we know that this isnt the case, the elevators need a really long time to load the map, but even more extreme are the S-curved corridors that hide the loading: the entire game begins to stutter like crazy, something like that should happen, especially not on systems using an SSD.

  • @konnerwilley4844
    @konnerwilley4844 Год назад +8

    The fact Giga Monty was intended and not a glitch is simultaneously glorious and so sad.

  • @Stoopidoreo
    @Stoopidoreo Год назад +15

    JUMPSCARES :
    5:18 moondrop (we can’t see him lmao)
    6:26 chica
    7:07 security bot
    7:19 vanny
    9:36 map bot
    10:20 security bot
    10:27 security bot
    11:59 levitating monty😍
    12:57 monty
    13:56 monty
    23:40 security bot
    23:50 monty
    25:02 faceless freddy
    25:10 faceless freddy (again)
    27:30 freddy flirts with us😰
    31:11 little moon
    31:36 map bot
    32:03 little circus baby
    33:22 little moon
    33:48 security bot
    44:30 a terrifying freddy🥲

    • @virgo51rj
      @virgo51rj 10 месяцев назад

      All except for Roxy.

  • @Lucas.MarcosIV
    @Lucas.MarcosIV Год назад +94

    Man, this game would been even more amazing if it was released actualy finished
    It would have actualy fun minigames, a survival mode, the layout would have been way less confusing without the elevator, even the original draw cutcenes would have been a cool unlockable for the game
    If the realesed wasn't been so rushed, if the developers had a little more time (a whole lot more, actualy), this game would be like 'realy good/10'

    • @thechugg4372
      @thechugg4372 Год назад +2

      The dlc will speak for itself, if they mess up even with extra time, then it was pure incompetence.

    • @nameless......................
      @nameless...................... Год назад

      ​@@thechugg4372 the idiots tried to end gigamonty but alert spotlight mony on the ground to re-activate him

  • @nebulaeclipse8901
    @nebulaeclipse8901 Год назад +24

    I love the storyboards, its like how The Scrimbo Catalog is to Mandela. Super low quality but conveys everything needed.

  • @ironicanimations
    @ironicanimations 11 месяцев назад +11

    God, the more I see the unreleased stuff, the more angry I feel towards the people that pressured them to release the game WAY before the game were ready
    That’s still so unfair, the devs didn’t deserve that type of pressure :(

  • @xoxo5296
    @xoxo5296 11 месяцев назад +4

    Security breach. The only game where the fact that an elevator takes you straight up and down, could be a mindblowing idea