Honestly, I like Purple Eyed Freddy. It gives more feeling to it, like you know you did something wrong. Freddy now has one of his friend's eyes, and they are piercing. They're Freddy's eyes now, but it always feels like they're looking at specifically *YOU.* It's a lot better than "heheheh new eyes gold"
@@HxwEKat because matpat is really bad at making an example out of how to form an argument, so all you have to do to predict him is be as wrong as possible
I cannot BELIEVE the original build had jumpscares in the item boxes! I spent this WHOLE GAME assuming at LEAST one of those was coming, just because of the way they open so slowly with a rapidly increasing music jingle. It is so satisfying to know that it WAS planned, and just never happened. Also, I kind of prefer the idea that if Freddy runs out of power, he just kicks you out and becomes inert. I never understood, in-universe, why he pulls you out and kills you if he RUNS OUT of power. I think it makes more sense if running out of power just makes him unusable, which would LIKELY lead to your demise because you need him for so many things and he's a safety feature, but allows you to continue running around and trying to finesse on the bots.
The problem with freddy becoming inert is like. if he cant move, how does he get to the recharge station. Like I know game mechanics wise you can just go in as gregory, but from a flavor standpoint that would be a huge plot hole.
i think he kills gregory when he runs out of power because of what happens at 2 am when Moon "kidnaps" freddy. he had undergone a power upgrade and his battery depleted faster, maybe the upgrade activated some kind of protocol that made freddy aggressive when out of power
That's actually a brilliant idea. When playing the game I personally found the security bots way more scary than the murder robots hunting me down in this 80s themed mall, and I think a large part of that was every time I got caught by them there was a panic that followed. Roxy Kills Me: Ughhh I'm gonna have to approach this situation a different way. Security Bot Makes a Noise: *SHHHHHHHHH STAHP THEY'RE GONNA FIND ME AHHH* (ensuing panic and chaos as I try to escape the newly spawned and agro'd animatronics/ relief if the animatronics don't spawn because security breach) I think having consequences that aren't just RAH GAME OVER (which feels kinda cheap) for Freddy would've made this game so much better.
Knowing Giga Monty might've been intended to be real hurts my soul. In the full release, the developers banished him to his perch at the spotlight, but he refuses to stay put without a fight against the game engine itself.
@@missingtexturezhold the fuck up why does that match up with "i have this urge i have this urge to kill i have this urge to kill and show that i'm alive"?
Another thing you forgot to mention is that this version is from TWO WEEKS before release, meaning all of the changes were made in the last two weeks of development.
@@leesanda77 We saw the animatronic AI, and it was terrible. So, I presume that while improving it, mini monty with his special, functioning AI was broken.
Spiff didn’t “forget to mention” this, there is a section of the video where he mentions that the pre-release alpha version was made in AUGUST. NOT November.
@@FlyingFluffyWolf no, he mentions that some of the stuff in the files was dated to august, not that the build itself is dated to August. The person he got the build from directly stated it’s from two weeks before the release. The endings were added to the files in November so just the fact they are here disproves what your saying.
@@emmanuelmorenodelarosa4691 No, there is loading spaces. It's just that they're more obvious. The way the game is now, it makes the loading less jarring.
believe it or not, the ending cutscenes are accurate to what storyboarding is like for pretty much everything. as long as your drawing sequences successfully convey what you want, they shouldn't have to be anything fancy since they're not final and no one really gets to see them. which can lead to some really funny drawings, lmao
This reminds me. The animation "In Search Of The Yello Dello" has a different art style compared to every other toon in its website because it was actually animated around the storyboards, so there are a lot of moments where the characters look completely off model and weird and a bit goofy.
I'm actually surprised, I expected this version to crash more. honestly? I think the final version of SB is worse when it comes to breaking. And personally, this build is more of a realistic experience if you think about it. They shut down the lights, just like in every single mall in real life. No mall goes with full lighting set up after closing. The fog added a bit more of a darker feeling to it. it did remind one to some kind of horror game. also, purple eyed Freddy. THE experience.
I remember looking at the early trailers and screenshots of Security Breach while comparing them to the final game, and I could almost immediatly tell something wasn't right with the final version of SB. There could have been a lot of factors into why SB was clearly altered as drastically as it was, it could have been related to Scott's controversy, it could have been related to Scott lending the directorial duties to someone else, it could have been thank to COVID, or all of the above. But one thing is for sure, this game is not what we were supposed to get at one point.
Pretty sure the main factor was Sony pressuring them into releasing the game. We the players were so excited for it to come out but then release dates got changed and Sony wasn’t having it. They wanted the game to come out to “please us” when in reality Sony wanted to get as much money as possible and knew we were all eager to buy the game. This inevitably led them to chopping the game up and serving some mess of a dish
@@DoctorTheo No. Publishers just give deadlines. Developers do work, ergo it's always the developer's fault if the development is flawed in some way. This isn't flawed though, it's just an early build that had some stuff removed from it. Who cares? That happens all the time because developers are historically and industrially predisposed to think more of themselves than they actually are, which is why they to assume they can do more than they actually can within a timeline. The game itself is okay. So the developers weren't incompetent in the slightest, but it is never the publisher's fault that the developers didn't meet the deadline, because there's no such thing as an impossible deadline.
i could say something about how roxy's upgrade initially giving freddy purple eyes to match chica and monty's changes implies that the purple is meant to symbolize gregory "corrupting" freddy by gradually making him more purple-the color associated with afton and therefore Evil-as his innocence and morals are eroded away, but instead i will merely point at him and wheeze for several minutes because he looks like he ate too many fazbrownies
Someone in the VOD mentioned that it could be that the yellow light ring around his eyes just didn't load. You can see that he isn't a light source anymore when he's high.
Yknow what fascinates me about the spotlight monty? The fact that giga monty was INITIALLY meant to be intentional Which makes me sad bc that would've actually been kinda threatening, ESPECIALLY with the other staff bots also rollin around
@@Willow_Vinel it's basically a monty with massively stripped down AI since he's just manning the light pole. Most animatronics have flaws built into their AI to be more fair, so if you ever get a gigamonty unstuck and alerted to you, he'll endlessly chase you down and be near impossible to lose.
when he gets alerted on the ground he pulls a no time to live "i have this urge. i have this urge to kill. i have this urge to kill and show that i'm alive."
41:45 I always though it was because Vanny hacked their visual scanners so she could be undetected, but Roxy's eyes were so advanced that she couldn't do the same for her's.
@@boanoah6362 Wild theory. Perhaps due to the murders of years past, Fazbear Entertainment decided to go back to the Toy Animatronics for inspiration. They gave Roxy insanely high-tech eyes so she could detect criminals. Maybe it could also be for something a little more innocent, like fazerblast or maybe to get children unstuck from dangerous places. It's not a perfect explanation, and it's still a little far fetched, but it fits.
@@savilaerculano9031 Which doesn't make sense, the track is a single track, it's not being changed up or anything. They could just program the track into her brain with optimal pathing routines, then she just needs normal eyes to see the other drivers. Installing x-ray giga-eyeballs into a robot so it can see races better despite being programmed to lose is like the worst possible solution to the problem imaginable.
Just the fact that in some builds the elevators are replaced with hallways shows how ambitious the devs wanted to be with this game, everything in one continuous area. There's something so fascinating about the ascetic of being locked in this mall after hours that's just interesting to look at.
Elevators replace hallways in every build we've gotten so far btw Light Test has also been in builds since 1.0 so he's just a tiny late tbh There is a very large chunk of the map we're missing though it's honestly sad
They probably wanted to have the whole thing open with no loading zones, but realized that would mean you’d need a really powerful GPU, and the minimum specs for 1080p 30fps would be higher. The minimum is a 1050ti, so it probably would’ve been boosted to a 1060, or 1650 super.
Freddy's being high eyes actually make sense when you consider the voice line that plays in release where he can see everything and whatnot so it's kind of like he's figuring out how the new eyes work.
I think I prefer Sun being glossy. It makes him look more frightening, as he reminds me of one of those freaky sun wall things. It would be neat if he was around and got rusty
I feel like the drawn version you found in the files for Monty's death is so much better. I get this is fnaf and all but an actual pizza plex wouldn't have a giant can of plastic balls be able to collapse into public space. It just feels more realistic. I get games gotta game but cmon man
Yeah, making details that don't make sense in an enviroment makes us realize them quick AF and it ruins all the atmosphere or inmersion you are trying to make as a creator, bc you may think we won't notice it, but trust me: We WILL. Even subconsciously, we always *do notice* those little things that don't make a whole lotta sense, even in something as simple and meta as a mechanic of the game itself(like the party pass count, the stamina bar, the unused corridors that lead you to the arcade room… those details MATTER.), so even if it is a game, your game has to make sense inside it's own lore/world set up If don't, we just feel dissapointed or laugh at those mistakes/details.
@@liamvautier944 mhm honestly the fact that these are called "Boss Battles" is depressing. Most of them are just annoyingly long fetch quests and then there's Vanny in the bad ending where you just run past everyone. I'm not saying it's not well done it's just not well thought out. Like make Gregory have to get down from the catwalk to get Monty's claws and use that as a way for Monty to crawl away and disappear. It makes more sense even if it's just a small change.
Honestly, I think it wasn't the matter of not having enough time but poor time management of Steel Wool. Making a game realistically, not being over ambitious and not doubling it in size just before release goes a long way. Quality>quantity
@@billcipher8645 We could have had quality and quantity if the release dat had been pushed back. But no we had to get a short and unfulfilling mess. There was no way Steel Wool wanted to release the game so someone definitely pressured them into doing it.
@@dragonskinner7109 ...We wouldnt have had quality and quantity if it was pushed back again lets be completely honest here... Steel Wool are the reason the project kept getting bigger and bigger, they cant manage their own time properly
I’ve noticed that the Freddy hologram onstage has purple eyes in every version of the game. I guess the devs didn’t want players to connect Freddy to Afton so quickly in gameplay so they changed his eye color to yellow but forgot to make that change to the hologram.
A lot of this stuff is awesome. Imagine no elevators, just being able to walk around. It would be so cool and it would make the pizzaplex feel more like a singular environment instead of disconnected areas.
The sphere in the light test room with the Pizzaplex texture is likely a reflection map of sorts. Reflection maps are textures placed on reflective surfaces to emulate a reflection, without needing to use RTX or raycasting, so those playing without RTX still have some kind of reflections, even if they don't update in real-time.
Its called a cubemap and yep in unity it a sphere that is placed on objects to simulate reflections using 1 image EDIT: Its made in unreal not unity but same thing
It's funny how Spotlight Monte was actually meant to be a threat at some point without requiring sequence breaks. Nice. The darker lighting also looks SO MUCH BETTER in some places
Late to the party, but if I had to guess I'd bet the Feeding Frenzy minigame was taken out due to epilepsy concerns. During the "Let's Eat" sections of it there's quite a few flashing colours. It could probably be fixed fairly quickly but they may have not had the time.
Im pretty sure when loading in they give you a direct concern saying "hey, you could get epilepsy. if you trigger from flashing lights, maybe dont." sure, it could cause for trouble, but people cant get mad if they were already warned
The Roxy room with fire never showed the fire on my playthrough on the PS4, but the invisible walls were still there, so I was super confused and died a lot trying to navigate my way through that last room
All I could think of watching that part was when Markiplier accidentally found his way into that room from the exit. He was so confused because he hadn’t run over Roxy yet
@@saddesklunch2544 wait that can happen?! That would be confusing. Something similar to that was me going through the big elevator first to get to the downstairs kitchen, not the little vent at the atrium.
Yeah, he got turned around and ended up going in through where you’re supposed to escape from Roxy, then got really confused about the door not being open
It's interesting how in the light test, despite there being some missing textures and whatnot, the atmosphere is actually somewhat creepy? Like, the colors are way more muted and everything is dark, with the exception of a few neon lights here and there. It's actually more well designed for a horror game than what we got in the final product. Not that it doesn't look nice, just that it's more suited for a horror game.
Light test actually makes the game feel more like a horror game. I am so disappointed. We could have had a terrifying dark mal to explore that played on our long forgotten fear of being abandoned and forgotten in a shopping center as a child. Instead we got a neon and bright children's game with little to no horror at all.
@@someguy1894 if it was truly the fans rushing them, they could've looked at the game and said, "no this is garbage right now, we're about 60% of the way through making the game"
I heard that Light Test switches the rooms to a "LightsOff" variant, apparently this was meant for the Moon sequences, but it was too much work in too little time to create two variations of all the areas so they made a shader effect to simulate darkness instead. The game does actually use these modes though, if you manage to get out of the arcade during the boss sequence or lose Fazerblast and just leave, the game loads all of the LightsOff variations of the rooms, with some still being normal because they don't have a variant.
The gift jumpscares could be the "souls saved" mentioned in the XML files for the string variables related to Survival Mode. This is actually quite interesting for the lore, to see that the gifts had a jumpscare with a plush. We don't ever find out what happened to the other missing persons. Now I'm beginning to suspect that they were originally supposed to be possessing the conspicuous plushies found in hiding spots throughout the game. Perhaps there was a plan for a sidequest where you hunt for plushies and you have to keep your eyes peeled for the ones that were shaking or had lighted eyes. Ooooh, the lighted eyes thing would totally mesh with that cardboard cutout side-quest. And then in Ruin they reused the idea with the Cautionbots. Man, I really feel like Steelwool had an amazing game in mind but the setbacks/deadline ruined it.
Things like this remind me how fucked up this industry can be sometimes. They were likely coerced to drop that first teaser trailer way sooner than they should have, and from that moment on the game they wanted to make was doomed. As soon as that trailer got released, they had not only the fans, but the executives with dollar signs in their eyes, breathing down their necks with two very tough expectations to meet; fans want the game to be this amazing perfect product, and higher-ups want the game out as soon as possible so it can start turning a profit. Those clashing forces effectively force the studio to cut content to ensure the ship doesn't sink on it's way to shore. There's a timeline out there where Steel Wool didn't begin marketing for this game until they'd finished primary development, and were merely spending the last few months patching bugs while marketing took place. Oh to live in that timeline... Frankly though, I'm still miffed that Vanny turned out to be such a shit character. The first human villain in these game who isn't dead or stuck inside a robot (or both), and they blew it.
@@thattheatrenerd1418 It is a decent game tho, It just had alot of bugs and glitches at launch, the plot-holes and the game not being that scary (try decreasing brightness), but thats about it, gameplay varies from person to person, i myself had fun playing it, the OST is incredible, the Enviroments are really well done (there are lots of little details everywhere), and there are also really good sections; DJMM, Sun/Moon, Endos, etc... I enjoyed it.
@@astro-naut2567 you’re allowed to enjoy bad games, we just can’t keep excusing games being bad, especially with prices for games in general rising This can’t be “decent” because decent would mean standard. This CANNOT be industry standard Like spiff said, “our trash” is the best reason for enjoying this
I think Freddy's eyes may actually look like that without the white glow. The glow effect covers up some of the pupil so we wouldn't see how large it really is.
If survival mode made it into the final version it would actually be prettty fun, also the moon stars overlay is actually really cool in this version. I feel like the old version of the game was a lot more open with it's map, you can see that in the trailers and the pre-release menu screens, everything just seems more open, no elevators, bigger spaces. I think spotlight monty was supposed to just kill you whenever the player walked into the spotlight, that's why he doesn't lose sight of the player, game also disabled the showtime sequence and hiding spots to insure that the player won't progress further if he gets seen, thats why he doesn't check the hiding spots and doesn't have basic security breach ai functionality.
If spotlight Monty was supposed to just kill you, why isn’t it in the full release? I mean, knowing Steel Wool, they would obviously keep that since they want the player to suffer
My guess is that the reason why the volume was so quiet was because they had to be playing the cutscenes over and over and over to test them, and probably it was annoying so they decreased it for testing, then increased it to normal later
The interesting take away from this game... is none of the issues were actually Steel Wool's fault. It was whoever decided to push out an unfinished game and not give them time. Even the "invisible walls" they added were likely not given time. Whoever wanted the game out wanted as much money with at little cost as possible. Greed was the flaw with this game.
idk, spiff even mentions that the endings are STILL storyboards - this implies they were always meant to be. A lot of the issues with this game were plot related (which seems unchanged), and the forking path where one path is wayy more helpful still seems to exist i think (?) Greed/crunch/rushing was defo a huge aspect and I'm glad thats been proved, but even with more time to finesse this game still would've have had issues. If anything, the actual glitches have drawn in speed runners and distracted from the plot problems long term fnaf fans have:/
@@tavi501 Steel Wool loves this game. I don’t see the motivation to do this purposefully. It’s most likely Sony, there greed shows in their games too. Edit: forgot the Y in Sony
Imagine this pre-release version of Security Breach becomes so heavily modded that it's basically better than the original game and the definitive way to play.
Really since it is a unreal engine game the community might be able to remake this game from scratch. Reusing the assets and just make a better game then the people wanting what $60 for a broken mess. No really being serious. It it very likely if laws where ignored and people cared to work on it. It just is possible to remake SB with effort and such but reasonable considering full out fan games are made for FNAF. There really is nothing special game design wise with this game. Just the mall and assets being anything that sticks out as decent. No real magic sauce like say Kerbal Space Program etc. Just very basic 3d Unreal stuff. Redoing the code and accepting changes that might bring had made SB probably not a broken mess. Ditch the raytracing etc etc. Or what do I know maybe one can do it right in the first place and still have a working game at the end.
@@TheDiner50 won't happen because that'd take way too long and I doubt the project would even succeed, and I don't know how many talented people there are but I'm assuming there's a few around
@@zpefm9457 passionate fans have a SCARY amount of willpower, ESPECIALLY when a game they had their hopes high for turned out broken. I think there will be a fan remake or at least a mod of some kind because there are some *really* talented developers in this fandom. I dunno, the game had so much potential and if Steel Wool isn't going to do anything about it, i'm thinking the fans absolutely will.
I honestly love the storyboards, they're super charming haha And of course they were never meant to be seen by anyone but the people working on the game
Freddy actually looks quite nice with the purple eyes to complement the claws and give you a visual representation of what you changed on him. As for the high look people are saying he’s just FazBear’d to the Sun and moon.
No. Just look at Fallout 76. That is the most unique mess ever created in video game history. It makes Cyberbug and No Man's Lie look like any over hyped over sold AAA game. Mafia 3 for example or Assassin screed (made in) Unity. But Security breach is maybe the most messed up indi game going big and at the same time making such a train wreck of the franchise even before release. Like for real the late lore to the franchise is just... Molten essences wtf else bullshit added to what should be about pizza places and security guards.
@@TheDiner50 as someone who played 76 to launch and after no it wasnt even on par with launch nms or cyberpunk or even this most issues thats blown up was explosive healing enemies and canvas bag shit
Somehow, someway, spiff has gone so far to the point that this isn't even the same game anymore lol, not with how much he broke it. Thankfully he's made it more entertaining than the default game itself
it's so weird that people think fixing the bugs is somehow gonna get rid of all the other problems this game has. like no bro this is still the worst game in the series, the bugs just made it the worst one in a fun way
@@nobbymcnobs8721 yeah, though I'd say this game isn't as bad as FNAF world or sister location lol, but it's still a hot mess regardless. Even without the hugs the gaps in the story and lack of content is still gonna be there
@@blyat8832 What do mean not _as bad_ as SL and FNaFW? While not the best *FNAF* games, they're still good games on their own. SB, on the other hand, relies on name brand to not just sink immediately.
@@anonymousapproximation8549 yeah, nah they ain't chief don't know how to break it to you. Ones a poorly made RPG and the other barely even let's you play the game itself
@@blyat8832 Never said they were good, just better than SB, which isn't a high bar to pass. At least SL has an enjoyable atmosphere, and World was stupid mindless fun. Two things that SB seemed to have tried to mix and failed.
@@C00K13-Z_9 from the moment he sees vanny in game, he calls her 'lady' though - imo it's probably just their attempt at making the child sliiightly less bloodthirsty. (which obviously doesn't work because she still dies, word usage aside)
you know i never really thought about it but how come the staff bots can even see vanny in that ending when freddy normally can't. ...actually, how do they even know her name is vanny--
In reference to the Vanny “I have new eyes” thing, it’s established when Vanny walks past during the first recharge station that Freddy can’t see Vanny, but Gregory can.
i unironically fucking love those unfinished comic endings, theyre so charming and funny. little round gremlin gregory my beloved. eggory. also fazer BLASTED freddy was just chef kiss
[33:59] Watching this after watching Ruin (very minor spoilers ahead), I noticed that this unused menu contains "Roxy Racers," which is what Cassie calls Roxy Raceway in Ruin
Maybe ruin was in development at the same time as security breach and ruins script used an earlier version of the name🤔 BUUUT HEY, THATS JUST A THEORY. AAAA GAMEE THEORYYY
Fun thing I learned today is that if you play the most recent update on PS4 and play the PQ2 minigame before the DJMM chase sequence it'll skip it and cause some odd things to happen. One of these is that occasionally when getting spotted by a staff bot the busted AI Chica will spawn in place of a properly functioning animatronic. Glad to see that no matter how many bandaids Steel Wool slaps on this game it'll continue to be a flawless broken mess.
I genuinely cried, this is the funniest shit I've seen in so long. The part were chat reacts to Drug Freddy and Spiff backing away and the Vanny ending killed me. I was cackling like a maniac for two minutes. God bless you Astralspiff
you know that little cutscene at the endo section makes gregory's line "Freddy there's something here!" make a lot more sense. I'm guessing Freddy was supposed to be standing where the camera turns towards. I also like that the early endos have more colors in them than just black. Even chica's unused animation when she's in the security office window is cool.
The only reason why a lot of the light test paths were changed to elevators and such was so that it could help with performance by not having to load as much.
I’m hoping we can get a fan remake of the game similar to Project ‘06, because this game had a lot of potential in concept to be a genuinely good game. Don’t get me wrong it’s the most fun time I’ve had with such a buggy game, but it would be sad to let that much potential and work go to waste
You 100% did this in the right spirit, not openly mocking the devs. As a casual dev myself it is so funny that players would expect things like fully textured areas in a build not intended for public release.
Interestingly enough about the repair sequence, where you're able to see Gregory. When I first played the game with my friends, we saw Gregory standing there but it was his first-person model (where everything is invisible except his arms because that's the only section of the model you see when in first person).
I gotta say, this game really is a treat. In an era where we are getting more and more rushed and unfinished games, at least this one has been a blast to break and dig through the mess. Obviously dont want to see more of that in the future, and I hope the DLC is good, but man this has been so fun lmao
Man, this game would been even more amazing if it was released actualy finished It would have actualy fun minigames, a survival mode, the layout would have been way less confusing without the elevator, even the original draw cutcenes would have been a cool unlockable for the game If the realesed wasn't been so rushed, if the developers had a little more time (a whole lot more, actualy), this game would be like 'realy good/10'
hehe the storyboards are so charming, it's always really nice being able to see that type of stuff with big projects like this game, esp love the one with freddy just laying on the ground at 42:09 lmao
Better: "developer crunch" Literally they couldnt make a flashlight work without lag like every horror game, and couldn't make a jump work without deloading the entire game.
I've always loved security breach even with the bugs and glitches. It's just so fun to play around with. Security breach has to be one of my favorite fnaf games.
Honestly, having the guitar model in-game and on the posters being different would be a genius way yo possibly allude to some incident, but a trick like that would be too subtle for these devs
The fact some games are so rushed they end up leaving an extra copy of the game ... yikes. Also consider how much storage/bandwidth that wasted. Fun to explore though!
Honestly this alpha version makes it abit unfortunate at what people got for the final release, like, no morning sky at the exit, no functional Monty Spotlight, No Chica Minigame, there was so many things they could've added but just seemingly got scrapped for no reason besides like the no collision bug for the Spotlight (Guess it was so you couldn't hide from Monty?). Nothing beats Smoked Out Freddy though, that should've been in the game, idc. 🤣
Honestly? The pre-build had some kickass features. The parking lot outside, glossy sun, Giga Monty, the unused mini-games, the non fire Roxy chase, and survival mode, this had some good stuff
This got uploaded on my birthday and i'm just getting around to watching it. i want to thank you spiff, i haven't been watching for that long i think only since the start of this year and everytime i see one of your videos i know it's going to be a good time. maybe one day i'll be able to catch a stream of yours
9:00 technically that is how customers would go around the mall because it doesn't seems realistic that there is only one elevator to take to the other big location like 10 people in one way if these halls would be now maybe the loading map could work better
Thats how the game was originally supposed to be. But some game dev commented, that they likely broke the level streaming system and had to resort to these elevators to hide the loading screens.
@@xXYannuschXx i dont believe it then unless theyre sure that they broke it, otherwise i dont know howd they know that and dont know how they know they resorted to using elevators
@@zpefm9457 Unreal shouldnt have ANY problem streaming such a map, if the triggers and streaming system are set up right. But we know that this isnt the case, the elevators need a really long time to load the map, but even more extreme are the S-curved corridors that hide the loading: the entire game begins to stutter like crazy, something like that should happen, especially not on systems using an SSD.
7:15 Tbh, I honeslty liked that run animation that Vanny did there for half a second. It makes sense for Vanny to run to the location instead of just teleporting there. Pretty sure it was unused though, tell me if i'm wrong.
I’m sure this has been mentioned already, but you can still see high purple-eyed Freddy in the current iteration of the game. In Parts and Service, if you look at his face while he’s lying on the table after you’ve finished the procedure you can see that his eyes are purple. I’m not sure if it depends on which procedure you’re doing though (I think I had just finished the voice box upgrade when I saw it).
i actually rlly love the idea of feeding pizza to enemies so they grow in strength until they cant handle such power and go _poof_ in the pizza minigame, its one way that makes sense to increase difficulty as time goes or as fights go, all of this in a little minigame
The old drawing ending was so fun,looks like one of my story boards honestly- It even has a similiar art styles as mine.we artists do think the same after all
THAT'S WHAT GIGA MONTY'S AI IS SO BUSTED FOR!!! Giga Monty is supposed to directly go towards the player and kill them if they trip the spotlight, to make it a stealth section! It makes so much sense now!!
God, the more I see the unreleased stuff, the more angry I feel towards the people that pressured them to release the game WAY before the game were ready That’s still so unfair, the devs didn’t deserve that type of pressure :(
I like the way the "light test" button makes the pizzaplex look. It actually makes us feel like we are trapped in the place at night.
I wish they used the light test version tbh.
Would've been cool to have everything start dark and Gregory had to turn on the power
@@OctoNap Honestly I think if the lights were off the entire playthrough it would add some much needed atmosphere and creepiness.
I totally agree, the game was too bright to be scary,
Let's hope they give us this in the DLC
Unironically, having Vanny TPose through a wall as she chases the player is scarier than her normal animation
She was not t posing tho🤔
It's an A-pose, there. Now can you shut up about what kind of pose she is doing? That is NOT the point.
@@emmanuelmorenodelarosa4691 T pose is the name for a base model, it doesn't specifically have to be a t pose
@@switchr_ I was just saying it like actually people can not take jokes
I make games I know about that I was just joking like jeez people this days
Honestly, I like Purple Eyed Freddy. It gives more feeling to it, like you know you did something wrong. Freddy now has one of his friend's eyes, and they are piercing.
They're Freddy's eyes now, but it always feels like they're looking at specifically *YOU.*
It's a lot better than "heheheh new eyes gold"
Purple is also associated with the afton family, so if it were purple matpat would've had an absolute field day attaching michael's ghost to him
@@Chronically_Bored nah, he *SNORTED THE ENTIRE FUCKING BLOB*
@@Chronically_Bored HOW DID YOU PREDICT THIS!? The final FNAF theory episode is Freddy being Micheal!
@@HxwEKat because matpat is really bad at making an example out of how to form an argument, so all you have to do to predict him is be as wrong as possible
@@HxwEKat which is reasonable ngl
I cannot BELIEVE the original build had jumpscares in the item boxes! I spent this WHOLE GAME assuming at LEAST one of those was coming, just because of the way they open so slowly with a rapidly increasing music jingle. It is so satisfying to know that it WAS planned, and just never happened.
Also, I kind of prefer the idea that if Freddy runs out of power, he just kicks you out and becomes inert. I never understood, in-universe, why he pulls you out and kills you if he RUNS OUT of power. I think it makes more sense if running out of power just makes him unusable, which would LIKELY lead to your demise because you need him for so many things and he's a safety feature, but allows you to continue running around and trying to finesse on the bots.
The problem with freddy becoming inert is like. if he cant move, how does he get to the recharge station. Like I know game mechanics wise you can just go in as gregory, but from a flavor standpoint that would be a huge plot hole.
i think he kills gregory when he runs out of power because of what happens at 2 am when Moon "kidnaps" freddy. he had undergone a power upgrade and his battery depleted faster, maybe the upgrade activated some kind of protocol that made freddy aggressive when out of power
First part is a special survivor mode and the second part I agree with
That's actually a brilliant idea. When playing the game I personally found the security bots way more scary than the murder robots hunting me down in this 80s themed mall, and I think a large part of that was every time I got caught by them there was a panic that followed.
Roxy Kills Me: Ughhh I'm gonna have to approach this situation a different way.
Security Bot Makes a Noise: *SHHHHHHHHH STAHP THEY'RE GONNA FIND ME AHHH* (ensuing panic and chaos as I try to escape the newly spawned and agro'd animatronics/ relief if the animatronics don't spawn because security breach)
I think having consequences that aren't just RAH GAME OVER (which feels kinda cheap) for Freddy would've made this game so much better.
@@thehuman20020 safemode off.
Knowing Giga Monty might've been intended to be real hurts my soul. In the full release, the developers banished him to his perch at the spotlight, but he refuses to stay put without a fight against the game engine itself.
alert on ground reactivates old code.
@@nameless......................the hallowed grounds of the pizzaplex awakens spotlight monty's primal instincts and turns him giga
@@missingtexturezhold the fuck up
why does that match up with "i have this urge
i have this urge to kill
i have this urge to kill and show that i'm alive"?
@@missingtexturez
Does this make the spotlight.. a church? A temple?
Another thing you forgot to mention is that this version is from TWO WEEKS before release, meaning all of the changes were made in the last two weeks of development.
So the broke mini Monty in 2 weeks
@@leesanda77 We saw the animatronic AI, and it was terrible. So, I presume that while improving it, mini monty with his special, functioning AI was broken.
Spiff didn’t “forget to mention” this, there is a section of the video where he mentions that the pre-release alpha version was made in AUGUST. NOT November.
@@FlyingFluffyWolf no, he mentions that some of the stuff in the files was dated to august, not that the build itself is dated to August. The person he got the build from directly stated it’s from two weeks before the release. The endings were added to the files in November so just the fact they are here disproves what your saying.
That one video playing as he talked about was dated to august, as it was added in august. It was not representative of the whole build.
god the light test actually makes the game look like a horror, they should've just kept that in the final version tbh
It is cooler but it would preform even worse since no loading places and if there are it is security breach plus arcade
@@emmanuelmorenodelarosa4691 No, there is loading spaces. It's just that they're more obvious. The way the game is now, it makes the loading less jarring.
@@glutentag5853 I'm and it is security breach also there's no way to reach fazcade since it's blocked but yeah
@@emmanuelmorenodelarosa4691 they would obviously have to fix that before release but it looks and feels way better and more like a horror game
@@deadraven355 well tbh idc if it takes not having light test map for no freddrugs it's fine with me plus I am not gonna reply anymore
Love that the storyboards didn’t use an eraser, but actually just uses white paint
sometimes i do that
Yea artists don’t have a lot of time to do specific parts or animations usually
We use any shortcuts we can
the eraser may have kept cutting through to the back, which would have fucked up the render
White-Out does absolute wonders sometimes.
dumbasses should have used multiple layers
It kind of amazes me how in every version, Monty manages to be the most broken yet functional animatronic
gigamonty modernday is reactivating beta code
believe it or not, the ending cutscenes are accurate to what storyboarding is like for pretty much everything. as long as your drawing sequences successfully convey what you want, they shouldn't have to be anything fancy since they're not final and no one really gets to see them. which can lead to some really funny drawings, lmao
This reminds me.
The animation "In Search Of The Yello Dello" has a different art style compared to every other toon in its website because it was actually animated around the storyboards, so there are a lot of moments where the characters look completely off model and weird and a bit goofy.
I'm actually surprised, I expected this version to crash more. honestly? I think the final version of SB is worse when it comes to breaking. And personally, this build is more of a realistic experience if you think about it. They shut down the lights, just like in every single mall in real life. No mall goes with full lighting set up after closing. The fog added a bit more of a darker feeling to it. it did remind one to some kind of horror game.
also, purple eyed Freddy. THE experience.
The fog got re-added at update 1.11, and since the gamma and brightness settings got fixed, you can actually make the game kinda scary by lowering It.
Basically every glitch from 1.0 works there
Har Har Har Har Har Har Har Har Har Har
@@astro-naut2567 imma try it
I mean there were times were nothing loaded in when entering a door & some places you are trapped in, so gave or take.
I remember looking at the early trailers and screenshots of Security Breach while comparing them to the final game, and I could almost immediatly tell something wasn't right with the final version of SB.
There could have been a lot of factors into why SB was clearly altered as drastically as it was, it could have been related to Scott's controversy, it could have been related to Scott lending the directorial duties to someone else, it could have been thank to COVID, or all of the above.
But one thing is for sure, this game is not what we were supposed to get at one point.
I think a lot of it (especially the lighting) was just due to bad programming.
It was because they were pressured to finish the game as well
I also think Sony might have had a big hand in it too.
Pretty sure the main factor was Sony pressuring them into releasing the game. We the players were so excited for it to come out but then release dates got changed and Sony wasn’t having it.
They wanted the game to come out to “please us” when in reality Sony wanted to get as much money as possible and knew we were all eager to buy the game. This inevitably led them to chopping the game up and serving some mess of a dish
@@DoctorTheo No. Publishers just give deadlines. Developers do work, ergo it's always the developer's fault if the development is flawed in some way. This isn't flawed though, it's just an early build that had some stuff removed from it. Who cares? That happens all the time because developers are historically and industrially predisposed to think more of themselves than they actually are, which is why they to assume they can do more than they actually can within a timeline.
The game itself is okay. So the developers weren't incompetent in the slightest, but it is never the publisher's fault that the developers didn't meet the deadline, because there's no such thing as an impossible deadline.
i could say something about how roxy's upgrade initially giving freddy purple eyes to match chica and monty's changes implies that the purple is meant to symbolize gregory "corrupting" freddy by gradually making him more purple-the color associated with afton and therefore Evil-as his innocence and morals are eroded away, but instead i will merely point at him and wheeze for several minutes because he looks like he ate too many fazbrownies
weed- *I mean-* yUmMy FaZBrOwNiEs-
gregory corrupting freddy by being a drug dealer like in old D.A.R.E. PSA's
The reason the blob wasnt there is simple, Freddy snorted it.
Someone in the VOD mentioned that it could be that the yellow light ring around his eyes just didn't load. You can see that he isn't a light source anymore when he's high.
@@lelpato3327 😭😭😭💀💀💀
Yknow what fascinates me about the spotlight monty?
The fact that giga monty was INITIALLY meant to be intentional
Which makes me sad bc that would've actually been kinda threatening, ESPECIALLY with the other staff bots also rollin around
and if he's alerted while on-ground now, gigamonty finally gets freed from the confines of unused code
@@Willow_Vinel it's basically a monty with massively stripped down AI since he's just manning the light pole. Most animatronics have flaws built into their AI to be more fair, so if you ever get a gigamonty unstuck and alerted to you, he'll endlessly chase you down and be near impossible to lose.
when he gets alerted on the ground he pulls a no time to live "i have this urge. i have this urge to kill. i have this urge to kill and show that i'm alive."
41:45 I always though it was because Vanny hacked their visual scanners so she could be undetected, but Roxy's eyes were so advanced that she couldn't do the same for her's.
Speaking of, WHY are Roxy's eyes so needlessly advanced? She can see through walls and optical camouflage, what in the hell does she need that for?
@@boanoah6362 Wild theory. Perhaps due to the murders of years past, Fazbear Entertainment decided to go back to the Toy Animatronics for inspiration. They gave Roxy insanely high-tech eyes so she could detect criminals.
Maybe it could also be for something a little more innocent, like fazerblast or maybe to get children unstuck from dangerous places.
It's not a perfect explanation, and it's still a little far fetched, but it fits.
@@boanoah6362 I think it's mentioned that it's for her win car races more easily
@@spooklass3588 but I really like the theory
@@savilaerculano9031 Which doesn't make sense, the track is a single track, it's not being changed up or anything. They could just program the track into her brain with optimal pathing routines, then she just needs normal eyes to see the other drivers.
Installing x-ray giga-eyeballs into a robot so it can see races better despite being programmed to lose is like the worst possible solution to the problem imaginable.
Just the fact that in some builds the elevators are replaced with hallways shows how ambitious the devs wanted to be with this game, everything in one continuous area. There's something so fascinating about the ascetic of being locked in this mall after hours that's just interesting to look at.
Elevators replace hallways in every build we've gotten so far btw
Light Test has also been in builds since 1.0 so he's just a tiny late tbh
There is a very large chunk of the map we're missing though it's honestly sad
The backstage was HUGE.
yes, yes it is
They probably wanted to have the whole thing open with no loading zones, but realized that would mean you’d need a really powerful GPU, and the minimum specs for 1080p 30fps would be higher. The minimum is a 1050ti, so it probably would’ve been boosted to a 1060, or 1650 super.
I just love, that whatever happens u always find a way to make this game even more scuffed
Spiff is great at this
True
Ikr
whats with the comma in the beginning
Just touching Security Breach makes it more scuffed
Freddy's being high eyes actually make sense when you consider the voice line that plays in release where he can see everything and whatnot so it's kind of like he's figuring out how the new eyes work.
Now we know the reason he can see everything is cause he's high out of his mind
@@Dionysian.Cryptid freddy fadedbear
Fun fact, the "unfinished version" of Security Breach is actually fully purchasable on all systems for $40!
what crackhead is spending $40 on a broken ass game
😂❤
“This has been another Fun FazFact!”
The best comment in history
@@featdirty1127 "from precisely a year ago!"
I think I prefer Sun being glossy. It makes him look more frightening, as he reminds me of one of those freaky sun wall things. It would be neat if he was around and got rusty
I feel like the drawn version you found in the files for Monty's death is so much better. I get this is fnaf and all but an actual pizza plex wouldn't have a giant can of plastic balls be able to collapse into public space. It just feels more realistic. I get games gotta game but cmon man
Ikr
They also thought a giant spider bot was a good idea soooo
@@lennaerthondelink7374 ok but he's really cool so I'll give him a pass
Yeah, making details that don't make sense in an enviroment makes us realize them quick AF and it ruins all the atmosphere or inmersion you are trying to make as a creator, bc you may think we won't notice it, but trust me: We WILL.
Even subconsciously, we always *do notice* those little things that don't make a whole lotta sense, even in something as simple and meta as a mechanic of the game itself(like the party pass count, the stamina bar, the unused corridors that lead you to the arcade room… those details MATTER.), so even if it is a game, your game has to make sense inside it's own lore/world set up
If don't, we just feel dissapointed or laugh at those mistakes/details.
@@liamvautier944 mhm honestly the fact that these are called "Boss Battles" is depressing. Most of them are just annoyingly long fetch quests and then there's Vanny in the bad ending where you just run past everyone. I'm not saying it's not well done it's just not well thought out. Like make Gregory have to get down from the catwalk to get Monty's claws and use that as a way for Monty to crawl away and disappear. It makes more sense even if it's just a small change.
Man this makes me just wish SB took more time to cook, it had SO MUCH potential and features that could’ve made it stand out.
Yeah like fuck Sony for being sony
Honestly, I think it wasn't the matter of not having enough time but poor time management of Steel Wool. Making a game realistically, not being over ambitious and not doubling it in size just before release goes a long way. Quality>quantity
@@billcipher8645 We could have had quality and quantity if the release dat had been pushed back. But no we had to get a short and unfulfilling mess. There was no way Steel Wool wanted to release the game so someone definitely pressured them into doing it.
@@dragonskinner7109 ...We wouldnt have had quality and quantity if it was pushed back again lets be completely honest here... Steel Wool are the reason the project kept getting bigger and bigger, they cant manage their own time properly
At this point, I feel like it would've been better if they had LESS time to work on it..
I’ve noticed that the Freddy hologram onstage has purple eyes in every version of the game. I guess the devs didn’t want players to connect Freddy to Afton so quickly in gameplay so they changed his eye color to yellow but forgot to make that change to the hologram.
hmmmmmmm fredy = afon confimred 3am?!/!?!?1//1/121321!.? (not clickbait) cops called)
no but seriously good catch
@@BlakeSpohn thx
@@BlakeSpohn (afon always comee back) (fone wrong)
@@yeetionary (gone bad)
@@BlakeSpohn (gone sexual)
A lot of this stuff is awesome. Imagine no elevators, just being able to walk around. It would be so cool and it would make the pizzaplex feel more like a singular environment instead of disconnected areas.
Security Breach's biggest success is finally giving us an explanation why any kid would even go to these restaurants.
Freddy is a sweetheart.
The sphere in the light test room with the Pizzaplex texture is likely a reflection map of sorts. Reflection maps are textures placed on reflective surfaces to emulate a reflection, without needing to use RTX or raycasting, so those playing without RTX still have some kind of reflections, even if they don't update in real-time.
Crisis on ps3 is the only game with raytracing built into the game engine itself, thanks to Cryengine
Crisis has fully functional and updating ray tracing, even on ps3 due to their method of having it built into Cryengine
@@uliveulearnandregret yeah and it ran like shit
Its called a cubemap and yep in unity it a sphere that is placed on objects to simulate reflections using 1 image
EDIT: Its made in unreal not unity but same thing
Ok, you seem smart. How did the Sims 2 create such good reflections with mirrors even though it was made in 2004 and definitely didn't have RTX?
The only thing more interesting than seeing what was broken right before launch is seeing what _was_ working, only to be broken again at launch
Only in security breach can the game be more broken after launch, really
old>new because gigamonte was planned (him being activated while on ground must reactivate that old code)
It's funny how Spotlight Monte was actually meant to be a threat at some point without requiring sequence breaks. Nice.
The darker lighting also looks SO MUCH BETTER in some places
Late to the party, but if I had to guess I'd bet the Feeding Frenzy minigame was taken out due to epilepsy concerns. During the "Let's Eat" sections of it there's quite a few flashing colours. It could probably be fixed fairly quickly but they may have not had the time.
Bro there's jumpscares in the game
@@isabelortiz1230 the jumpscares don’t have flashing colors
they added feeding frenzy to ruin dlc
Im pretty sure when loading in they give you a direct concern saying "hey, you could get epilepsy. if you trigger from flashing lights, maybe dont." sure, it could cause for trouble, but people cant get mad if they were already warned
@@isabelortiz1230and?
35:10 - I love Freddy keeps switching from looking directly at the screen to looking directly at chat
The Roxy room with fire never showed the fire on my playthrough on the PS4, but the invisible walls were still there, so I was super confused and died a lot trying to navigate my way through that last room
yeah same for me too!
"Every copy is personalized"
All I could think of watching that part was when Markiplier accidentally found his way into that room from the exit. He was so confused because he hadn’t run over Roxy yet
@@saddesklunch2544 wait that can happen?! That would be confusing. Something similar to that was me going through the big elevator first to get to the downstairs kitchen, not the little vent at the atrium.
Yeah, he got turned around and ended up going in through where you’re supposed to escape from Roxy, then got really confused about the door not being open
It's interesting how in the light test, despite there being some missing textures and whatnot, the atmosphere is actually somewhat creepy? Like, the colors are way more muted and everything is dark, with the exception of a few neon lights here and there. It's actually more well designed for a horror game than what we got in the final product. Not that it doesn't look nice, just that it's more suited for a horror game.
Light test actually makes the game feel more like a horror game. I am so disappointed. We could have had a terrifying dark mal to explore that played on our long forgotten fear of being abandoned and forgotten in a shopping center as a child. Instead we got a neon and bright children's game with little to no horror at all.
Be better steel wool😊
@@paruf1sh yall rushed them💀
@@someguy1894 Sony* rushed them
@@someguy1894 if it was truly the fans rushing them, they could've looked at the game and said, "no this is garbage right now, we're about 60% of the way through making the game"
I heard that Light Test switches the rooms to a "LightsOff" variant, apparently this was meant for the Moon sequences, but it was too much work in too little time to create two variations of all the areas so they made a shader effect to simulate darkness instead. The game does actually use these modes though, if you manage to get out of the arcade during the boss sequence or lose Fazerblast and just leave, the game loads all of the LightsOff variations of the rooms, with some still being normal because they don't have a variant.
The gift jumpscares could be the "souls saved" mentioned in the XML files for the string variables related to Survival Mode. This is actually quite interesting for the lore, to see that the gifts had a jumpscare with a plush. We don't ever find out what happened to the other missing persons. Now I'm beginning to suspect that they were originally supposed to be possessing the conspicuous plushies found in hiding spots throughout the game. Perhaps there was a plan for a sidequest where you hunt for plushies and you have to keep your eyes peeled for the ones that were shaking or had lighted eyes. Ooooh, the lighted eyes thing would totally mesh with that cardboard cutout side-quest. And then in Ruin they reused the idea with the Cautionbots. Man, I really feel like Steelwool had an amazing game in mind but the setbacks/deadline ruined it.
Would also make the vip end where freddy commits arson on the plushies more significant
Things like this remind me how fucked up this industry can be sometimes.
They were likely coerced to drop that first teaser trailer way sooner than they should have, and from that moment on the game they wanted to make was doomed. As soon as that trailer got released, they had not only the fans, but the executives with dollar signs in their eyes, breathing down their necks with two very tough expectations to meet; fans want the game to be this amazing perfect product, and higher-ups want the game out as soon as possible so it can start turning a profit. Those clashing forces effectively force the studio to cut content to ensure the ship doesn't sink on it's way to shore.
There's a timeline out there where Steel Wool didn't begin marketing for this game until they'd finished primary development, and were merely spending the last few months patching bugs while marketing took place. Oh to live in that timeline...
Frankly though, I'm still miffed that Vanny turned out to be such a shit character. The first human villain in these game who isn't dead or stuck inside a robot (or both), and they blew it.
I think Giga Monty was originally used as an insta death if you were caught in the spotlight and hiding spots were probably disabled for that reason
The whole point of the spotlight was to make Monty instantly notice you, not insta kill you.
@@kris_something I don’t mean that Monty teleported to you but instead that getting caught would result in failure with no way to get out of it
I never would've guessed that Security Breach had an unfinished version. I thought the whole point of the game was it being unfinished.
Because it is unfinished it's just rushed and the devs had to jump the gun to make everything look decent
@Sir Fazbear add quotes to “decent” and then yes.
@@thattheatrenerd1418 It is a decent game tho, It just had alot of bugs and glitches at launch, the plot-holes and the game not being that scary (try decreasing brightness), but thats about it, gameplay varies from person to person, i myself had fun playing it, the OST is incredible, the Enviroments are really well done (there are lots of little details everywhere), and there are also really good sections; DJMM, Sun/Moon, Endos, etc...
I enjoyed it.
@@astro-naut2567 honestly I enjoyed it aswell but the glitches made it even more enjoyable even the soft locks
@@astro-naut2567 you’re allowed to enjoy bad games, we just can’t keep excusing games being bad, especially with prices for games in general rising
This can’t be “decent” because decent would mean standard. This CANNOT be industry standard
Like spiff said, “our trash” is the best reason for enjoying this
I think Freddy's eyes may actually look like that without the white glow. The glow effect covers up some of the pupil so we wouldn't see how large it really is.
i saw them like that in the release version in unlit mode
vanny running legitimately puts the fear of god into me like nothing else in this entire franchise
Vanny alone sends me into the desire to hide in a war bunker.
honestly i just love the fact that monty (and subsequent mechanics) is simultaneously the most working and most broken thing in the game
The light test version of the map looks like it qould have been PERFECT for a free roam fnaf game instead. Let's scares be actually scary
If survival mode made it into the final version it would actually be prettty fun, also the moon stars overlay is actually really cool in this version. I feel like the old version of the game was a lot more open with it's map, you can see that in the trailers and the pre-release menu screens, everything just seems more open, no elevators, bigger spaces. I think spotlight monty was supposed to just kill you whenever the player walked into the spotlight, that's why he doesn't lose sight of the player, game also disabled the showtime sequence and hiding spots to insure that the player won't progress further if he gets seen, thats why he doesn't check the hiding spots and doesn't have basic security breach ai functionality.
Probably because they only had 2 weeks to update the whole map
Yeah, the addition of elevators is likely for consoles so the game can unload textures and such
@@JordanPlayz158 yeah especially for ps4
If spotlight Monty was supposed to just kill you, why isn’t it in the full release? I mean, knowing Steel Wool, they would obviously keep that since they want the player to suffer
My guess is that the reason why the volume was so quiet was because they had to be playing the cutscenes over and over and over to test them, and probably it was annoying so they decreased it for testing, then increased it to normal later
The interesting take away from this game... is none of the issues were actually Steel Wool's fault.
It was whoever decided to push out an unfinished game and not give them time. Even the "invisible walls" they added were likely not given time. Whoever wanted the game out wanted as much money with at little cost as possible. Greed was the flaw with this game.
idk, spiff even mentions that the endings are STILL storyboards - this implies they were always meant to be. A lot of the issues with this game were plot related (which seems unchanged), and the forking path where one path is wayy more helpful still seems to exist i think (?)
Greed/crunch/rushing was defo a huge aspect and I'm glad thats been proved, but even with more time to finesse this game still would've have had issues. If anything, the actual glitches have drawn in speed runners and distracted from the plot problems long term fnaf fans have:/
So literally steel wool. It's steel wool's fault.
@@tavi501It's on the publishers, not Steel Wool.
@@tavi501 Steel Wool loves this game. I don’t see the motivation to do this purposefully. It’s most likely Sony, there greed shows in their games too.
Edit: forgot the Y in Sony
@@GlamrockFreddyBestDad stop with the copium and accept that steelwool rushed a game lol
Survival mode seems actually cool and creepy, like you are ACTUALLY trapped and alone, if they ever bring it back im buying the game
Just when you think this game has given everything it could, now we get this
We got this months ago
The game that keeps on Giving
Imagine this pre-release version of Security Breach becomes so heavily modded that it's basically better than the original game and the definitive way to play.
Really since it is a unreal engine game the community might be able to remake this game from scratch. Reusing the assets and just make a better game then the people wanting what $60 for a broken mess. No really being serious. It it very likely if laws where ignored and people cared to work on it. It just is possible to remake SB with effort and such but reasonable considering full out fan games are made for FNAF.
There really is nothing special game design wise with this game. Just the mall and assets being anything that sticks out as decent. No real magic sauce like say Kerbal Space Program etc. Just very basic 3d Unreal stuff.
Redoing the code and accepting changes that might bring had made SB probably not a broken mess. Ditch the raytracing etc etc. Or what do I know maybe one can do it right in the first place and still have a working game at the end.
@@TheDiner50 won't happen because that'd take way too long and I doubt the project would even succeed, and I don't know how many talented people there are but I'm assuming there's a few around
@@zpefm9457 You'd be surprised at modding scenes for games. once they get started, they can get *nutty*
@@stardust5138 yeah but would a full on sb remake ever happen? I doubt it honestly lol
@@zpefm9457 passionate fans have a SCARY amount of willpower, ESPECIALLY when a game they had their hopes high for turned out broken. I think there will be a fan remake or at least a mod of some kind because there are some *really* talented developers in this fandom. I dunno, the game had so much potential and if Steel Wool isn't going to do anything about it, i'm thinking the fans absolutely will.
I honestly love the storyboards, they're super charming haha
And of course they were never meant to be seen by anyone but the people working on the game
yea theyre really charming, whoever made them was having fun i feel
*IF THE FINAL VERSION OF SB HAD THOSE CUTSCENES, THE GAME WOULD INSTANTLY BE x100 BETTER-*
Pan cake freddy it's one of the best things out of SB
Dont forget Gremlin GrEGGory.
gregory...
i have been here before.
i smoked the entire blob and i'm starting to feel the effects
It’s genuinely so disappointing how much content couldn’t be used. The gift jumpscares are so cool…
Freddy actually looks quite nice with the purple eyes to complement the claws and give you a visual representation of what you changed on him. As for the high look people are saying he’s just FazBear’d to the Sun and moon.
This game in general should go down as one of, if not, the most unique mess ever created in video game history.
Cyberpunk
Fnaf sb
No.
Just look at Fallout 76. That is the most unique mess ever created in video game history. It makes Cyberbug and No Man's Lie look like any over hyped over sold AAA game. Mafia 3 for example or Assassin screed (made in) Unity.
But Security breach is maybe the most messed up indi game going big and at the same time making such a train wreck of the franchise even before release. Like for real the late lore to the franchise is just... Molten essences wtf else bullshit added to what should be about pizza places and security guards.
@@TheDiner50 as someone who played 76 to launch and after no it wasnt even on par with launch nms or cyberpunk or even this most issues thats blown up was explosive healing enemies and canvas bag shit
@@TheDiner50 yeah but atleast we have some good games like tf2 fallout 3 gta 5 minecraft call of duty black ops or warzone too i guess
@@jovan.v7690 Cyberpunk is gay
Somehow, someway, spiff has gone so far to the point that this isn't even the same game anymore lol, not with how much he broke it. Thankfully he's made it more entertaining than the default game itself
it's so weird that people think fixing the bugs is somehow gonna get rid of all the other problems this game has. like no bro this is still the worst game in the series, the bugs just made it the worst one in a fun way
@@nobbymcnobs8721 yeah, though I'd say this game isn't as bad as FNAF world or sister location lol, but it's still a hot mess regardless. Even without the hugs the gaps in the story and lack of content is still gonna be there
@@blyat8832 What do mean not _as bad_ as SL and FNaFW? While not the best *FNAF* games, they're still good games on their own. SB, on the other hand, relies on name brand to not just sink immediately.
@@anonymousapproximation8549 yeah, nah they ain't chief don't know how to break it to you. Ones a poorly made RPG and the other barely even let's you play the game itself
@@blyat8832 Never said they were good, just better than SB, which isn't a high bar to pass. At least SL has an enjoyable atmosphere, and World was stupid mindless fun. Two things that SB seemed to have tried to mix and failed.
It's interesting that in Vanny's cutscene, Gregory says "decommission vanny" instead of "disassemble vanny".
That's probably cause he thought Vanny was an animatrionic.
@@C00K13-Z_9 from the moment he sees vanny in game, he calls her 'lady' though - imo it's probably just their attempt at making the child sliiightly less bloodthirsty. (which obviously doesn't work because she still dies, word usage aside)
@@grumpyface2553 Oh ok
you know i never really thought about it but how come the staff bots can even see vanny in that ending when freddy normally can't. ...actually, how do they even know her name is vanny--
@@velvetphi hacked by glitchtrap
vanny sliding menacingly towards gregory is such a funny image
In reference to the Vanny “I have new eyes” thing, it’s established when Vanny walks past during the first recharge station that Freddy can’t see Vanny, but Gregory can.
illusion disks.
It's really interesting to see the ideas and concepts the developers put into the game, even if a lot of it was cut, thanks for exploring it!
i unironically fucking love those unfinished comic endings, theyre so charming and funny. little round gremlin gregory my beloved. eggory. also fazer BLASTED freddy was just chef kiss
Seeing Vanny just float through the air towards you is actually genuinely terrifying.
[33:59] Watching this after watching Ruin (very minor spoilers ahead), I noticed that this unused menu contains "Roxy Racers," which is what Cassie calls Roxy Raceway in Ruin
Maybe ruin was in development at the same time as security breach and ruins script used an earlier version of the name🤔
BUUUT HEY, THATS JUST A THEORY. AAAA GAMEE THEORYYY
Fun thing I learned today is that if you play the most recent update on PS4 and play the PQ2 minigame before the DJMM chase sequence it'll skip it and cause some odd things to happen. One of these is that occasionally when getting spotted by a staff bot the busted AI Chica will spawn in place of a properly functioning animatronic. Glad to see that no matter how many bandaids Steel Wool slaps on this game it'll continue to be a flawless broken mess.
Unfinished Security Breach has a lot of unused stuff it’s weird seeing how much could have been used
People should have given them their time
@@sirfazbear4993 certain someone should not have been cancelled by hard leftists
@@Vogelgangg I feel like his retirement is a problem that Steel Wool faced as well
@@sirfazbear4993 eh I wouldn't say it is Scott still had a major involvement in SB even after his """retirement"""
@@zpefm9457 Likely but I mean as in certain characters returning and other details
Love the implication that the normal release was "finished"
This game continues to be full of surprises. Great stuff, Spiff.
I genuinely cried, this is the funniest shit I've seen in so long.
The part were chat reacts to Drug Freddy and Spiff backing away and the Vanny ending killed me. I was cackling like a maniac for two minutes.
God bless you Astralspiff
I like how much more character this build had, I’ve always felt that some sort of vibe was missing from Security Breach.
you know that little cutscene at the endo section makes gregory's line "Freddy there's something here!" make a lot more sense. I'm guessing Freddy was supposed to be standing where the camera turns towards. I also like that the early endos have more colors in them than just black. Even chica's unused animation when she's in the security office window is cool.
The only reason why a lot of the light test paths were changed to elevators and such was so that it could help with performance by not having to load as much.
I’m hoping we can get a fan remake of the game similar to Project ‘06, because this game had a lot of potential in concept to be a genuinely good game.
Don’t get me wrong it’s the most fun time I’ve had with such a buggy game, but it would be sad to let that much potential and work go to waste
Agreed
I was planning on doing it, but I’m not a game dev, and the most I could contribute is story boards and animation
@@dameslayer W, it'd be honestly impossible to remake the game from scratch
@@zpefm9457 mods
@@dameslayer yeah that's wont be happening anytime soon I'm sorry
You 100% did this in the right spirit, not openly mocking the devs. As a casual dev myself it is so funny that players would expect things like fully textured areas in a build not intended for public release.
Interestingly enough about the repair sequence, where you're able to see Gregory. When I first played the game with my friends, we saw Gregory standing there but it was his first-person model (where everything is invisible except his arms because that's the only section of the model you see when in first person).
I'm pretty sure everyone saw that before ant patches
I love the art for these story boards. They’re just like my preliminary sketches when I’m trying thumbnail a panel.
I gotta say, this game really is a treat. In an era where we are getting more and more rushed and unfinished games, at least this one has been a blast to break and dig through the mess. Obviously dont want to see more of that in the future, and I hope the DLC is good, but man this has been so fun lmao
Man, this game would been even more amazing if it was released actualy finished
It would have actualy fun minigames, a survival mode, the layout would have been way less confusing without the elevator, even the original draw cutcenes would have been a cool unlockable for the game
If the realesed wasn't been so rushed, if the developers had a little more time (a whole lot more, actualy), this game would be like 'realy good/10'
The dlc will speak for itself, if they mess up even with extra time, then it was pure incompetence.
@@thechugg4372 the idiots tried to end gigamonty but alert spotlight mony on the ground to re-activate him
"Leaving a pre-release in the files"
So that's why the file size is so bloated! They had a another whole bloody game inside of it!
Only in the ps4 version, though...
I just DESPERATELY wanna know what the development process was like for this game.
hehe the storyboards are so charming, it's always really nice being able to see that type of stuff with big projects like this game, esp love the one with freddy just laying on the ground at 42:09 lmao
He looks like he made a splat noise when he landed and im losing it over this 😭
I still love how "high Freddy" dances after the elevators opened to him lmao.
Why the entire game didn't look like the Light Test I will never understand.
Because lag
Better: "developer crunch"
Literally they couldnt make a flashlight work without lag like every horror game, and couldn't make a jump work without deloading the entire game.
I'd say it's because they wanted the whole "nighttime" segment at the end of each hour. cANt hAvE tHE ArEa BE DArK iF ITs iN ThE DAY SeGNent
I've always loved security breach even with the bugs and glitches. It's just so fun to play around with. Security breach has to be one of my favorite fnaf games.
Honestly, having the guitar model in-game and on the posters being different would be a genius way yo possibly allude to some incident, but a trick like that would be too subtle for these devs
The fact some games are so rushed they end up leaving an extra copy of the game ... yikes. Also consider how much storage/bandwidth that wasted. Fun to explore though!
Honestly this alpha version makes it abit unfortunate at what people got for the final release, like, no morning sky at the exit, no functional Monty Spotlight, No Chica Minigame, there was so many things they could've added but just seemingly got scrapped for no reason besides like the no collision bug for the Spotlight (Guess it was so you couldn't hide from Monty?).
Nothing beats Smoked Out Freddy though, that should've been in the game, idc. 🤣
gigamonty can be re-released
Rush, the game was rushed, that is why.
Honestly? The pre-build had some kickass features. The parking lot outside, glossy sun, Giga Monty, the unused mini-games, the non fire Roxy chase, and survival mode, this had some good stuff
yet, giga wasnt going out without fighting the game engine itsself to come back
and giga won
This got uploaded on my birthday and i'm just getting around to watching it. i want to thank you spiff, i haven't been watching for that long i think only since the start of this year and everytime i see one of your videos i know it's going to be a good time. maybe one day i'll be able to catch a stream of yours
Montys original death cutscene would be pretty cool if they also added the girder impacts
Yeah, I like how it also explains how Gregory gets down to Monty afterwards without needing to teleport.
I love the storyboards, its like how The Scrimbo Catalog is to Mandela. Super low quality but conveys everything needed.
"haha, i'm not sus"
9:00 technically that is how customers would go around the mall because it doesn't seems realistic that there is only one elevator to take to the other big location like 10 people in one way
if these halls would be now maybe the loading map could work better
Thats how the game was originally supposed to be. But some game dev commented, that they likely broke the level streaming system and had to resort to these elevators to hide the loading screens.
@@xXYannuschXx what game dev I've encountered one who claimed to be a prior sw employee and they were an obvious fake
@@zpefm9457 It wasnt one from SW, he just claimed to be an Indie devs that uses UE for his project.
@@xXYannuschXx i dont believe it then unless theyre sure that they broke it, otherwise i dont know howd they know that and dont know how they know they resorted to using elevators
@@zpefm9457 Unreal shouldnt have ANY problem streaming such a map, if the triggers and streaming system are set up right.
But we know that this isnt the case, the elevators need a really long time to load the map, but even more extreme are the S-curved corridors that hide the loading: the entire game begins to stutter like crazy, something like that should happen, especially not on systems using an SSD.
36:25 the way I actually got terrified of her quiet fast sliding towards Gregory and it was the scariest thing in this game
7:15 Tbh, I honeslty liked that run animation that Vanny did there for half a second. It makes sense for Vanny to run to the location instead of just teleporting there. Pretty sure it was unused though, tell me if i'm wrong.
It's used in game. I've seen it in normal playthroughs, but I don't know what the conditions for her doing it are.
I looked it up, apparently it's when she spots you? I'm not sure.
@Stranger. I think it is when she spots you from afar but you can't really see it that well, or she just barely ever uses it.
I’m sure this has been mentioned already, but you can still see high purple-eyed Freddy in the current iteration of the game. In Parts and Service, if you look at his face while he’s lying on the table after you’ve finished the procedure you can see that his eyes are purple. I’m not sure if it depends on which procedure you’re doing though (I think I had just finished the voice box upgrade when I saw it).
i actually rlly love the idea of feeding pizza to enemies so they grow in strength until they cant handle such power and go _poof_ in the pizza minigame, its one way that makes sense to increase difficulty as time goes or as fights go, all of this in a little minigame
I have a sneaking suspicion that it’s more playable and finished then what we got on launch. Splendid
Scuffed Vanessa look’s actually pretty good, I just like the way she was drawn
Also Gregory looks pretty good in some spots
The old drawing ending was so fun,looks like one of my story boards honestly-
It even has a similiar art styles as mine.we artists do think the same after all
I think one thing that would've improved the camera mechanic would be to have them work as Audio Lures. Would've given more use to them.
Fredcake
2:28
It's in moments like these that you realise how big the map is and how much doors it has...
This game was literally too big for the dev team...
THAT'S WHAT GIGA MONTY'S AI IS SO BUSTED FOR!!! Giga Monty is supposed to directly go towards the player and kill them if they trip the spotlight, to make it a stealth section! It makes so much sense now!!
The fact Giga Monty was intended and not a glitch is simultaneously glorious and so sad.
God, the more I see the unreleased stuff, the more angry I feel towards the people that pressured them to release the game WAY before the game were ready
That’s still so unfair, the devs didn’t deserve that type of pressure :(
If Security Breach 2 doesn't have an AstraSpiff Ending where spiff comes and breaks reality, i will riot.