I remember days when game development companys tried to finish making the games without releasing them too early thinking the game was finished, those where good days....
@@Jambo_Neo Well the real dialogue is obviously a parody of bad jokes, intentionally supposed to make the player groan and be “so bad it’s funny” not “haha funny”
I think the most blatant signs that this game is not finished is when they say that something is happening and it just doesn't. Like the map having a legend but not putting the symbols on the map even when Freddy points it out. Or at the end of the game when Vanny literally says there's something on the main stage and there just isn't.
Vanny had a lot of potential in this game and the fact that she has no presence in the story is probably one of the more disappointing things about this game to me.
Had to restart the 6 AM portion 3 times because I kept trying to back to the main stage to see what she had planned. Only to discover upon the third time Moondrop killed time that nothing happens.
I believe Vanny saying to go to the main stage was just a trap to waste time and make Moon or any other animatronic to get you, but still, the game is clearly unfinished
They tried a creative new way of scaring you. You used to be scared of getting caught because you were afraid of being jumpscared. Now you're scared of getting caught because you were afraid of replaying large chunks of the game again.
@@plaguenplay3516 I guess you could argue resident evil did that with ink ribbons and stuff, and it was pretty effective (at least in my experience), but 1. that game is actually scary 2. it has an actually tense atmosphere and 3. even in 1996 they had less bugs lmao
42:45 There are few things I can imagine are more crushing than hearing Mark, one of the nicest and most enthusiastic people on the Internet, play something you made and just straight up say 'I just want this to be over'
@@genkureshima9834 I know we shouldn't idolize our heroes too much. But come on, have some positivity, not every RUclipsr in this platform is wearing a facade just to entertain their viewers and gain money. Some genuinely like making videos just for the sake of it.
who thought it was a good idea to not let you save during pre-ending shenanigans, what went through their head that made them think it would improve the game
I assume it was so the final challenge was a "hardmode," as the game wasn't particularly difficult up until that point. In the end, there's only like 2 or 3 missions you got to do to get from the 6 AM autosave to the final battle autosave, and that's not so bad. The problem arises from the fact that Monty's stuff is way *harder* than Chica's. The Mazercise puzzle is way more difficult than that pizza minigame. Monty's boss fight is way harder than escaping Chica in the sewers. Monty's claws are need to open like 10 times the amount of doors that Chica's voicebox does. Perhaps most damningly, the Fazz Cam is used to unlock the poster secret, but as far as I know the Fazzerblaster doesn't unlock any secrets. This makes it so that if you're going for 100% completion and choose to fight Monty first, it's piss easy even with a lack of saves. If you choose to fight Chica first however it's damn near impossible.
@@heyheyitsjae2475 Tbh Chica's one is harder for me, the only part where I can die in Monty's mission is in the Monty fight but even there I didn't die because you just need to pay attention and shoot the bucket, in the Chica's route I'm in danger in every part because of Staff Bots and in the Shattered Chica fight it lags a lot for me making it really hard.
I definitely think it was a way to up the tension in an otherwise not-so-scary game, making survival so much more intense with genuinely tough consequence for dying - though that just turns to frustrating when you consider how unreliable and unfair this game and it's softlocks/AI can be lmao
The fact that security robots can magically summon the animatronics right behind you is still the most frustrating part of the game over a year later. Given they can see you in direct line of sight from an infinite distance away makes the game so janky to play, and it still hadn’t been fixed
@@lucasfragoso7634Modern games are as much showpieces as they are games. Everything has to be bigger. To have 4K graphics. Not for the benefit of the game, but to brag about to potential consumers to get them to buy it, afterall, to profit they just need to get people through the door (I.e. buy the game). ‘Fun’ is not as quantifiable as ‘map size,’ and to brag about something that can’t be strictly proven is silly. One can trust “The map is very big” but “It is fun (Source: Trust me bro)” is rather unconvincing.
@@user-xu1ce4ri4h apparently Map Bot's coding was so singularly problematic that the devs made a tweet saying they wanted to throw it into a volcano, and I guess that ending was how they vented that anger.
Honest to god I could not tell if it's intentional or a glitch and thats bad. Your game shouldn't be so poorly made that I question whether or not something is entirely intentional for comedy's sake or straight up just broken.
That’s actually been a lot of what FNAF has been. But Security Breach is taking that “gag” and extending it over hours and unnecessarily punishing you for mistakes by erasing that hours worth of progress.
Fr tho, like, and then it barely gives you a mention of where you have to go and as far as I remember, no task reminders on the main screen, just the little flash of the watch in a very ignored corner of the screen and no clear indicator of where you are on the map they INSIST on you having. What's WORSE is that the entire pizzaplex seems to be based on the Denver airport; a poorly constructed, industrialistcore nightmare, with just miles of levels and zones that are practically indistinguishable from one another were it not for the occasional recognizable storefront which in no way helps orient you from where you are to where you need to go and if there is any signage (directional or otherwise) to be seen, it is practically undesypherable. The lesson here is don't play security breach and NEVER go to the Denver airport. Don't even risk it as a connecting flight unless you have literally no other choice. If you live in Denver and have to fly, I'm so sorry.
@@yasmineh.1333 the easiest way to account for it is blocking everything and make it so it's progressively unlockable, which they tried to do but unlocked too much too quick
yeah at first it was funny then i felt bad for mark bc it seemed like he genuinely wanted this to be a good time for his viewers since he hasn’t played fnaf in a long time
To me from part 1 of his let’s play it seemed like he wasn’t super enthusiastic or thrilled to be playing the game, Idk if he was tired or perhaps something happened behind the scenes or perhaps his issues with setting up the game for recording. To me it felt like Mark thought that he has some sort of obligation from his viewers to play anything FNAF related, I know it sounds silly but I have witnessed other non-fnaf creators fall into this trap and the results were catastrophic. I really don’t want Mark to fall into the same trap; I don’t want him to stress over thinking that he is obligated to do something that he might not enjoy, he seemed to feel better in the later parts of the play through. but the whole thing about calling himself a moron in a monotone voice and apologizing for wasting everyone’s time on parts of the game (in post editing) made me feel bad because he shouldn’t apologize/doesn’t need to, almost like he felt like people would judge him for a simple mistake in the game. Maybe I’m thinking too much into it but that’s what i gathered from watching the whole play-through.
I feel like the animatronics should've try to path towards you instead of teleporting off-bounds or.. well right behind you. Clearly Freddy issue is still there.
My problem with the Security bots is that they're so...linear? If that makes sense? Like they feel out of place just going from point A to point B with no other path finding outside of that while every other enemy in the game has an AI that, despite being glitchy at times, involves them chasing you or searching an area they spotted you in.
I think it's hilarious, but also painful. I beat the game (once) but I mainly bought it to make multiple saves. one for competing, and one to break the game. I have been able to skip Chica entirely.
You know, when they disabled the save function I thought: "There's sure not too much left? Like maybe one puzzle, that's reasonable." It was not reasonable.
I love how Mark's hands work independently of his brain. He gets scared but those hands flick up, grab and readjust those headphones so swiftly and precisely.
It makes sense in the older games. Happy animatronic animals and such. However, a 20ft tall spider with a horrifying clown face I'd wager would scare the shit out of a child. As would the deranged moon man screaming about punishment.
@@lvbboi9 That makes sense. I still can't explain the giant spider bot. One malfunction and you've got a kiddie pancake. Or an adult pancake. Hell, I bet that thing could destroy the entire place if it went haywire. Then again, I don't think the company has ever really cared about health and safety. They don't ever cut corners, though. To cut corners implies they had corners to cut in the first place. They must have a better legal team than Disney for them to still exist after all the shenanigans they've been involved in. On another note, I'm wondering if William will ever truly die. He got spring locked and rotted away in a back room for 30 years, then got set on fire, then got _incinerated,_ then became a digital ghost with the ability to brainwash people, and now he's physical again with the ability to infect other robots with his virus garbage. Dude refuses to stay dead. Henry'd be absolutely pissed if he was still alive.
@Falken Somewhere I saw someone say that the giant spider thing would probably be really awesome to teens and young adults. If it were real, it would be a MARVEL of engineering, and I wouldn’t be surprised to see people flocking to see it in the thousands. So my headcanon is that it’s geared towards a slightly older audience. With that said… why is it so unsafe?? Like you said, it could fall from the ceiling pretty easily and turn people into pancakes. Not to mention it seems like it would be quite an expensive risk to make this terrifying animatronic geared towards teens if they ended up not liking it. All around, the game is a complete mess, both in terms of writing and the stability of the game itself
wait, there's supposed to be a comedy routine there? i genuinely did not know that and ive watched a decent amount of youtubers play this game lmao. shows how not just broken but CONSISTENTLY broken this game is.
I find it so funny that a bunch of these problems could be solved by adding autosaves or even checkpoints more frequently. Which they have not done after like a year.
They did add auto saves, BUT THEY ARE SHIT lmao They only autosave every in-game hour. I once got softlocked and my most recent autosave was from 1 hour before... yeah i used hacks to skip that area, that game is shit
It honestly boggled my mind that the game gave so little auto saves, not to mention that the time constraint is a nice callback to earlier games but is pretty unnecessary overall
The sad part is there’s a point where he talks about the game like it’s a chore. Like “I just need to get through that part and hopefully I won’t have to do this.” When your game turns into homework, you’ve failed.
When you're hoping the game is done and are disappointed there's more...I know he said it's not a bad game but that's gotta be some kind of quality indicator
35:26 is the most hilarious thing to me every time. Mark in his most dire hour calls upon the only thing that has kept him safe the whole game, and he just dips and runs past him.
Right, but usually the rage is pretty contained. When we get voice cracks and the violent voice trembles, that’s when Mark has gone full ape shit insane
Startling at first, then it gets annoying. By the end of the movie, you either want to cave that person's face in with your fist or you're screaming like a maniac at the dickweed.
There are many gripes I have with this game, but my main one is the loud, obnoxious sound that blasts every time an animatronic spots you. It takes away any of the actual horror they attempted for this game.
I feel like the animatronic saying something like "there you are" or "I see you" or something would be a better substitute for being spotted then the sound.
I'm 99% sure its supposed to be a reference to the stinger sound when an animatronic is revealed in the door blind spots when the lights are checked in FNaF1, but it doesn't work here because 1. The game using a horror stinger doesn't work when the game itself is barely even a horror game, and 2) the FNaF1 stinger ended once the initial ghostly roar was gone, and in this game, it continues with another sound effect that is much more droning and annoying (the only way I can think to describe it is that _whoosh_ noise that happens after the original 'growl'.) It also plays continuously once of of them have spotted you where in the original game it went back to the normal ambience, even if the door wasn't closed or the hall light was still on. Heck, you could even let the light turn off, close the door, open it, check the hall again, and if they haven't moved yet and are still there, the stinger doesn't play again. TL;DR the Security Breach sound effect, while ominous on paper, is much more annoying than frightening, because there's no startle effect and more just stressful annoyance because the sound is constant, at least in my opinion.
@@derrickdaniels3955 I really like what Outlast 1 did where you'll hear the character say one of their "I see you" lines and THEN the dramatic noises and music start playing to represent the adrenaline of having to run for your life
It's actually based on how close to you they get I think. In my playthrough they only jumpscared me a couple times when I was completely oblivious to them.
The fact the game makes you go for over like 2 hours of content without saving as a mechanic just to get a different ending is still mind boggling to me that it made it past play testing.
There's no way this game was actually properly play tested. There are too many bugs, too many glitches, and too many infuriating parts that would have been altered or fixed after proper play testing. Basically, they released the beta version of a game and charged full price for it.
@@jupitersnoot4915 They likely did play test it...they just had set deadlines and were rushed so they literally couldn't fix the bugs without another delay which Sony wouldn't of been happy about. (yea, weird concept that some buggy games WERE playtested they just couldn't patch it up before release because the higher ups told them they had to release it for the holidays for big buck, ik) They did add in a save point after hours during a lot of the bug fixing they were doing
And the endings aren't even worth seeing, left extremely vague to leave an open door for a sequel, and done in a comic book way because they couldn't afford proper animation. The ending part of this game is the literal worst among every game I've ever seen.
i love how he just kinda off-handedly realises he hasn't saved and then it slowly dawns on him. top 10 most horrifying moments in gaming history right there
46:10 is the only joy I got out of this game. Just him being like "why though?" to this psychotic child shooting him in the eyes and then him proceeding to attempt to be for mercy while not moving an inch and just standing in the same position is honestly top comedy
Game became free on ps plus I played it almost deleted it 3 times I ranted by myself that the games not scary none of its scary it’s just annoying game design and I didn’t beat it everytime I got into the elevator at 5:50am the moon Would kill me through the elevator I tried 4 times and it happened 4 times in a row so I played ruin actually had some fun beat it and then deleted it all within 12 hours so I can only imagine the pain of someone who paid full price for this dumpster fire steelwool needs to take a step back on ambition because they do not know how to make a big project
Freddy running up the stairs: “Sorry Gregory/Mark! I have to go to the recharge station!” Gregory/Mark: “FREDDAH!!!” Meanwhile in 1899 Arthur Morgan: “LENNEH!!!!”
I just noticed, in the Vanny ending (the one where she dies) Freddy is portrayed as having Monty’s claws regardless of whether or not you actually got them.
This is a good observation but I honestly think they just didn’t want to redo the ending with/without montys claws. Maybe it was laziness, maybe it’s an oversight.
that is actually a big mistake because to get the vanny ending you need to find the hideout in fazerblast and to find it you need to use the party pass for fazerblast, so it is impossible for you to have the claws and find the hideout without glitching since you don't get the chance to do the vanny ending when you stay
Honestly, for more that he say that he's not a quitter I doubt that if it wasn't for his channel he would ignore literal hours of progress loss again and again not by his mistakes but by bugs, unfair teleporting enemies, and bad saving mechanics.
He probably feels like he owes it to everyone since he labeled himself as the “KING, OF FIVE NIGHT’S AT FREDDY’S!” along with everyone else. And probably feels like he has a debt to this game and its creator.
They forgot to explain the threat of getting caught. The previous games made it clear that you would be stuffed into an endoskeleton, attacked for being an adult, etc. We also know/learn that the suits are possessed by frightened children and their murderer. This one doesn't establish enough of what Vanny wants to do to Gregory to make it clear that being caught is bad. Does she suck out souls? Bathe in virgin blood? Make children into pepperoni? Why are the other animatronics violent but Freddy avoided being turned? There's too much in the air for the threat to feel definite.
@@pinkcupcake4717 this is one of my biggest issues with the game. Jumpscares don't work in isolation, but this game doesn't add any suspense or build up or anything. Which is really bad for a FNAF game, since the original FNAF was almost entirely buildup. The first thing you hear is the instructions mixed in with ominous tones and a short yet gruesome description of what will happen if you get caught. The gameplay revolves around sitting and waiting as you watch the animatronics slowly get closer and closer to your position.
@@Pihsrosnec To add on my own take on the matter. Jumpscares are neither the jump, or the scare, they are, as you said, the anticipation of the scare. This game is nothing but constant jumpscares and loud noises, to the point where it is a parody of itself. And the staff bots are so constant and annoying they take out any fun that could be had. I completely agree, you explained it quite well
@@darienb1127 Exactly. I just don't understand why the developers didn’t put in fast travel points. It would have made the single save station less of an issue. But, no. You're fucked if you screw up and aren't near a save station. Try doing Chica's or Monty's segments without dying. It's immensely frustrating, especially regarding Monty. More save stations should have been activated.
If we're pretending the game makes sense, those bots would be there to clean and vacuum and pick up trash and such, but in reality yeah they just are extra security cams pretty much...
And make them check every nook and cranny like they already checked that spot. By the amount of times mark was jumpscared by security robots there should have been an optional objective to disable them but the only two ways of doing that is using fazer blaster to stun and fazcam.
@@Antrod really? He said that? That’s….interesting… I thought the second one was his favorite followed by Sister Location. I just don’t see how Security Breach could have possibly overtaken either of them. Especially when in the later episodes he just seemed so utterly done with it. Hmmm. I guess he must’ve really liked being able to move around lol
@@OctoAri God... I may be wrong?? I swear I heard him say that during one of the Distractible episodes, but now I can't find it. I could probably be WAY wrong now. He did say that Sister Location and FNaF 2 were an "A game" but I can't find what he said about Security Breach.
What hurts about this is Markiplier keeps blaming himself for some of the really big fuck ups he encountered when most of the issues he runs into just feel like bad game design.
Dude spent 45 minutes in a single room trying to find the exit when there’s like 10 other doors in that same room with glowing exit signs you can’t use, only to find out it’s behind 2 washing machines. That’s definitely bad game design
@@ninjafrog6966 and a single light bar between those washers would have made that so, so much more clear. That’s not even something they’d have to code, it’s literally just adding a game asset they already have on hand.
Where's the crappy flashlights on the cameras when you need them? Scott made a game with no doors, a game with (almost no) killers, a game without cameras and now he's just forgetting flash lighting
@@grandmagunsales2125 I don't think scott had anything to do with development for this game, as far as I recall, ultimate custom night was the last game he personally worked on in the fnaf series.
@@grandmagunsales2125 Nah man, you can (sadly) tell that Scott didn’t have a hand in this. I’ve watched all of Mark’s gameplay of the previous FNaF games, and SB is missing Scott’s charm and Mark’s excitement (and I’m aware that Mark in whole has seemed to be more calm with playing games, but it does hurt to see the lack of enjoyment for this game on his face).
35:26 that moment with Freddy running away managed to be the most frustrating and funniest thing about this video, that moment is so beautiful in like a dozen different ways
I think you guys are realizing that Mark is 32 and has been doing fnaf since the first game.. of course he’s not going to “look” excited or have the same energy as he used to. Jesus
I feel like the first part of the game is full of things to do and see, while the second half just boils down running around a big empty map solving tedious puzzles for 5 hours and trying not to get killed and sent all the way back to 6am because oops, no saves. 😩
At this point I'm convinced they didn't allow saves not because it makes the game more challenging or "exciting" but because saves already have a 50% of actually even working in the first place so they just said "fuck it, no more"
gotta commend mark for his commitment to this. i honestly wouldn’t have been sad if he never finished this game, because it was obviously torturing him😭
@@jeepercreepers9 he gotta do it. To me, he is basically obliged to the FNAF series since it was one of the reason that made him famous in the first place.
@jeepercreepers9 Considering his popularity and position in the fandom, I don't think he has a lot of room to be as critical or harsh as others. Feels like he's forced to say that to please everyone, but maybe that's just me.
@@goaway4625Never in a million years. Mark is just the kinda guy to make light of stuff already, but there’s absolutely no reason to try and find good in a game that’s so unbelievably hated by its fanbase. Mark saying he abhors the entire game would have been a completely normal and popular opinion, so he had no obligation to lie and try to make it seem better than it was.
10:37 You cut out the funnier part where he actually points out he actually missed the button by barely a pixel, commenting "I'm not blaming the game... I'm actually kinda impressed."
I was actually kinda impressed too. They made it exactly big enough, not to fail what is still a justified successful click, but still fail even a hair width away from the defined boundary.
One of the funniest things in this game to me is the fact that they didn’t give Monty hardly any voice lines when he finds you. So more often than not, he just continually goes “Hey, little guy!” There’s just something about “little guy” that seems so sweet and affectionate, even the way he says it. It just doesn’t ever come off as intimidating, and made me laugh so much when I first watched this game
he just sounds like a jock that spotted you across the basketball court and is about to ask if you want to join. intimidating, sure, but much more friendly and inviting than scary
he sounds like spongebob’s “intimidating” cousin (who’s the size of plankton) that he thinks is gonna like kill him or something but he just wants to roughhouse
I feel so bad for Mark. In part 1, you can obviously see he's still trying to be optimistic and say the game isn't so bad. Then, after awhile, you can see that the only reason he's continuing the series is because of his obligation to the franchise. He even tries to have some fun by occasionally making fun of the bugs but that isn't enough.
@@ASweetShortCakeat least he finished it and will never have to go through this piece of garbage again…at least until the DLC drops but hopefully the devs learned from their mistakes.
@@Randomyoutuber-4831 they mostly patched up the game and they're taking their time to make the game so hopefully it means it's not gonna be as bad on release
@@redloona1085I hate this excuse so much, patches aren’t an excuse for releasing a pile of shit on release, game companies need to stop using patches as an excuse to release unfinished dumpster fires that barely qualify as beta builds
@@traktor420 i never said it was tho???? I'm just saying how I hope the dlc will end up looking like patched up game since they're taking their time. I never said it was a excuse, i even said i hoped it wasn't as bad on release so idk why ur mad at me.
34:43 what hilarious about this bug is that it almost feels intentional. I did not realise until seeing this video that the staff bot was even supposed to speak. I thought it was just a super dry humor joke and it felt right at home and got a passing chuckle from me
Yet another thing compensating for bad programing. The main characters' AI's weren't good enough to actually affect the player so they had to make an entirely new system to "fix" it. (Solving problems with problems is how they "fixed" everything in the entire game)
@@ReidTheRulesGuy Makes me wonder if the new DLC coming out is the better solution at redeeming the game rather than fixing more of the base content, even if it is free.
Well, they "fixed" a problem by making more problems. The mascot AI obviously wasn't good enough to find the player in such huge areas. To circumvent that, instead of improving the AI or making areas smaller with the mascots in mind or having other mechanics at play, they just put a felt million security bots everywhere that, if they find you, just teleport a mascot over to you, making it a chore. Then they noticed that it'd be completly stupid, extremely tedious and boring to you constantly getting fucked up by those bots, so they introduced the fazer blaster and the faz cam, which then trivialize those challenges... and you have a game that somehow is both a complete chore to play and offers zero challenge.
"This game is 80 gigabites and they couldn't spare a single kilobyte for this map..." I gotta agree with Mark honestly, the textures in some objects just look awful blurry, like the generators in the Daycare section, or in Mark's case, the map directory. Edit: Yo yo guys! They finally patched the map directory graphics! It looks great now!.
I love how almost every single jumpscare is broken, the animatronic phasing through something, or facing away from the player, or not even being onscreen, or the perspective not matching up and leaving you looking like you're fine as you're in the middle of dying
The Music Man chase sequence had everything it needed to be flawless. The music is incredible, the DJ is jaw dropping and genuinely scary, the introduction is creepy and amazing. It’s such a shame that, like Mark said, if you stop and admire the genuine excellence of the DJ you’ll die. It’s also such a shame that the hallway he’s running through is so empty and lifeless until the DJ starts throwing things. They were truly just a hair away from perfection.
absolutely agree with all that, and add that the sheer amount of staff bots in the arcade makes it near impossible to traverse, and even when you do, it's frustrating as all hell. if you don't have the fazcam, you're basically guaranteed to die several times. and since their save system is terrible, it just leads to more tedious retreading of the same content you just went through. even if the content is really cool and in this case, designed pretty solidly, that gets tiring fast. as Mark said "didn't wanna play it 10 times, but very cool" the arcade is one of the coolest areas in the game, presented very well! the driving music in the background that ramps up in intensity the more levers you flip, the fact that you can observe DJMM crawling through the holes in the walls, the part where you get trapped in the bathroom and see him looking in and reaching for you (until you wait a few seconds and realize it's just an animation loop), it's still presented really well! it's just a shame that it's bogged down by the same artificial difficulty as everything else in the game.
@@mxveewz ya I loved the arcade a lot because of music man I do wish they did more with him like maybe remove the chica and Monty and make him chase you from above randomly trying to grab you as you try and find a switch and with every switch more hands would come down and grab you also the fazcam would still not really help as I’ve played this game serval times and I found it easy to just not use the fazcam or fazblast and utilize hiding and darting
What scares me the most in this game is pathfinding correctors, if an animatronic gets stuck they'll be stuck for 5 seconds and then auto correct by teleporting into your face and killing you
I feel like having the animatronics teleport behind doors to the immediate area when a security bot sounds the alarm would have been a great solution. Don’t teleport them within three feet of you, have them seem like they were checking other areas and heard the call. Of course if the animatronic was already in the same room as the alarm just have them sprint full speed towards the alarmed staff bot then alter pathing if they spot you on their way over
When I heard everyone complaining about FNAFSB, I really underestimated how truly broken the game was until I watched Mark play it. I thought of it in a similar way to how people think of Skyrim- “yeah, it’s buggy, but it’s in an endearing way. Besides, it’s still playable.” This game isn’t just “buggy”. It is fundamentally broken in every sense of the word and it took me way too long to make that realization.
Dude I thought the same thing! Usually when people complain a game is "buggy", I'm usually able to do a playthrough and not experience most of the bugs other people complain about ..not with sb, though. I genuinely didn't even KNOW Moon was supposed to be an enemy because he got stuck inside some blocks at the very beginning of that sequence so I didn't see him for a while
Atleast it's not to the level of "SONIC 06" in that it's still playable just that the bugs and glitches make it nearly impossible to fully complete. (Especially with the lack of saves)
Even with something like cyberpunk, that game was mechanically salvageable and had a lot of good foundations, it was just pushed out too quick. This game is just kind of fundamentally broken on a mechanical level. I don't know if they updated it to be better but it's not just unfinished, it's actually just crap when it comes to how the game works on a base level.
The security bot jumpscare is one of the most annoying things ever. All it does is bring the game to a screeching halt for a couple of seconds to play an obnoxious sound.
There's wayyy too much security bots. This game definiton of challenge is putting 1000 bots in an area. That's not challenge, it's annoying It just encourages the player to run past everything wich is the exact OPPOSITE of everything fnaf has ever done, try to get things away from you/sneak past them A way they could have fixed it is with vanny, make her the threat. She always knows where you are and inches closer, hell you can even just make HER ai smarter and just hers, it would pose an actual challenge and make her, yknow... Scary?
Yeah but he had an expectation to up hold to his fans. He is the “King of FNAF” after all so painfully when he clearly didnt want to do it, he had to. He actually does care about this series because they helped him increase his following and revenue. He and his fan base basically grew up watching them/playing them so it does have a lot of meaning. For me personally, once he felt miserable it rubbed off on me and I did too felt miserable. I just skipped to the final fight and was extremely disappointed. Im sad to see him and other fellow creators/players to play a buggy and trashy gameplay. This game should have not been teased so early and it definitely shouldn’t have been released so early. It should have been play tested properly and 100% they should have not changed their original plans. When you rewatch the trailer they released you can clearly tell it was going to go towards a different and more interesting perspective. Even if this game had 0 bugs the game its uninteresting with the bots all over the place making the game so extremely frustrating. This causes a lot of stress, as well as the shitty not paid off endings INCLUDING the final boss fight. Its the first time we get to fight Afton and its so uncreative. We didnt even fight Vanny she is just there. The villains have nothing to offer and this game IS NOT SCARY. Reminder this is in fact a HORROR franchise…yeah. That last paragraph was me complaining about the game it was a lot and I appreciate those who fully read it. Edit: grammatical errors
@@roxanne_ No yea I totally won't argue with that, I agree wholeheartedly. It's sad that some of the fandom just "takes what it can get" so to speak and never complains about it
@@nonnycboo Exactly!! Some of this fandom has zero backbone. I’m glad some are turning the game into a meme and laugh about it like “have you ever heard of among us Gregory?” but if being honest this game is not good and should be fixed for a DLC with proper time since the potential is definitely there. Also it personally brothers me that people are convinced that Glamrock Freddy is a Dad figure to Gregory but that just might be me. And the over sexualization of Roxy is EXTREMELY UNSETTLING. I know furries are part of the fandom but just stop for the love of god. It’s not helpful when it’s my name either- buT tHen aGian that’s just mE. Idk man I understand that’s just teenagers being like that but THATS just an issue with the fandom itself. It’s like half of them are divided on what to feel about the game it just pisses me off when some completely are oblivious about it’s obvious flaws.
@@roxanne_ Tbh the sexualization has always been part of the fandom but ik what you mean. For some reason it seems like SB has way more of it than normal games. I think it's a little strange too that people think of Glamrock Freddy that way but ig it's maybe bc Gregory is an orphan? But tbh It kinda just seems like the fandom is using Glamrock Freddy as more of a Father Figure for themselves 😂
I’m glad it seems like Mark had a lot more fun with Ruin than this (outside of the wet floor sign debacle). He was clearly miserable with pretty much everything past daycare in SB
The fact that there's an (almost) hour-long compilation of Mark's experience with this game's bugs really shows how unfinished this is. They could've added more checkpoints, fixed the incredibly broken AI, etc. I also hate the fact that animatronics teleport to you when security bots find you. That's so unfair and cheap
Someone also made a video and pointed out how awkwardly the game drags you through the whole place, as if they were given a bunch of areas, and then an hour to figure out how to put Greg in all of them at some point. I kind of have a love/hate relationship with this franchise, but the 6th game pretty much gives fans the ending they want (and deserve, after figuring out the ridiculously complex lore), and they still felt the need to rush a game that came after. Regardless of how you feel about the series as a whole, there's no question that it isn't remotely what it used to be, and after seeing all these problems, I'm leaning more towards that being a bad thing.
security breach is a lovely example of 1) why games shouldn't be rushed in development and 2) why it's better to end your franchise on a high note than try to milk it as a cash cow
and if they REALLY wanted to make another game, dont make it a free roam game thats nothing like the original. if you wanna make a game thats free roam, absolutely go for it, but dont call it a fnaf title and try to shove it into the already convoluted lore which was meant to end at fnaf 6
I think it would’ve been perfectly fine if they didn’t get rushed by their budget and community. Scott meant to stop the series at 3, but kept going… and because he executed things the way he did, it was fine to look past the reasons he continued the series. there’s still very much a demand for fnaf nowadays, especially with the whole “cringe culture is dead” resurgence. the community certainly wasn’t against the idea of a new storyline, given that convoluted lore is basically the fnaf brand seal nowadays. there were a lot of aspects that got cut from SB that would’ve made things sooo much better. Steel Wool obviously loves fnaf, you can see it just from how they dealt with Help Wanted. SBs development was a long, long string of unfortunate events. they didn’t make a bad game, they released an unfinished game.
This video is honestly so sad because you can tell that Mark genuinely wants to enjoy this game especially in 22:23 but the bugs and low quality of it all holds back the game from being fun
@@littlesparrow303 The spirits of the children Afton murdered aren't even present in the games anymore, even though that was literally the main plot point of FNaF to begin with. The writing has gone to absolute shit. And I wouldn't be surprised if it's because Scott never had a plan to begin with.
@@Horfact Even though Scott retired, he was still working on certain things behind the scenes. The Story is probably one of them, since it's his IP after all.
I can’t be the only one who thinks the idea of it going “enjoy the comedy stylings of staff bot “and then the staff bot standing there and doing nothing is absolutely freaking hilarious (Edit: arbitrary appreciation for the amount of enjoyment thumbs I have gotten for my witty and original comment)
overall if security breach didnt have its bugs and shit design it still wouldnt be that good of a game, they should have gone iwth a different approach to free roam or different game concept completely
@@mayonnaise3959 It sold more than any other game in the series, It has potential to keep Fnaf alive for a while majority of people hate it and majority of people love it but you only say that because the game came out rushed lol, not like I care🤓
I loved Post-Edit Mark. I wish he would do that more often with his videos. The whole "Hello. Here is a crucial mistake that would cause me great frustration later. Had I chose a different option, I would have saved my sanity. Unfortunately, I didn't. Enjoy watching me flail around wildly for the next 45 minutes. Thank you" shtick was entertaining.
@@Dr.Oofers Also during gameplay even towards the end its easier for him to keep his energy up because at the very least he's getting constant stimulation. Afterwards he's probably just tired and hnnngg towards the game
A little glitch I found out. On the mission where you find the disk for the stage (I don't know what it's called sorry) you are in a security room. It's near where you first start the game. Well, when you're free to roam, you can enter that room again and only that part of the mission again, getting a next level pass. You can keep doing this to get a level 10 by doing that over and over again. Found this out on accident but now I'm free to go wherever the hell my little heart desires Edit: Showtime Program. The security room where you get that. Repeat that one for upgrades on your security pass
Dont get me started on the one time my friend got soft locked by going to the docks first than the arcade like your supposed too, idk why it shows up like an option when you get softlocked for trying to do it. They had to load up the autosave to save them from the soft lock.
I feel that the game would be infinitely better if the security bots didn't have a jumpscare, and instead just summoned the animatronics to your position.
I think I'd prefer the inverse. Lower their numbers a bit (no mall would have THAT much security) but just make them a little jumpscare that puts the animatronics like a room away from you, heading towards your position. Cut the length of the jumpscare in half and I think its enough to keep waking you up from the tedium of running backwards and forwards: the video game
You absolutely cannot make an open, fully explorable world, then only expect the players to go to specific areas at a certain point and further deactivate key triggers if they go there beyond that. You cannot do that. Why would you do that. What’s the point. I don’t get it
They were clearly designing the game to be linear at some point, but decided to switch somewhere to an open sandbox style instead. But they opted not to change the programming to fit an open world.
Yeah or you have to sort of bottleneck players into going to the places you designed for them to go, like in Sekiro or really any Fromsoftware game it’s open but you really can’t just go wherever you want your first time. You’ll get stomped
@@jupitersnoot4915 iirc. Steel Wool was super ambitious with Security Breach, and had huge plans for it. But the scope was too huge and their resources were limited, so they cut back to a linear game. My theory is that it was intended to be a truly free roam-esque game where you can explore many areas of the building freely before the story tells you to. But since they had to cut down, they had to cobble together whatever they could from what they already made, presumably resulting in the weird way they anticipate players to play through the game. Hence why you can still reach the areas and activate the triggers, even before you reach that point in the story.
Even in certain games that do softlock certain events, you can always return to them via chapter select (Nier Automata is a good example) The problem with Security Breach is that so much of the game is broken because your fixed to linear pathways that you CANNOT make an alternative route even if you restarted the entire game
I’m deeply sorry for the horrible resolution but personally I think it adds to the experience
You made me think my internet was shitting the bed, smh
I didn't notice because mines usually set to 140 :)
@@spazemfathemcazemmeleggymi272 I know your pain
Typical RUclips HD processing speed
I remember days when game development companys tried to finish making the games without releasing them too early thinking the game was finished, those where good days....
"I'm so blinded by my success that I can't possibly discover where the winner's elevator would be" is one of my favorite Mark quotes ever lmao
if there's anything I love it's mark orgasming at his own self flatulence lol. please time stamp please, thanks :)
@@Oae119 lol, my bad, 13:13 is where he says it ;)
"He's out of line,but he's right."
mine is “so the door doesnt door?”
@@Oae119 should've stopped at "orgasming" 😼
the fact that the staffbot comedy routine is broken is way funnier than any actual standup they tried to put in the game
It’s honestly a brilliant punchline
Staffbot: want to hear a joke?
Me: yes!
Staffbot:
Me: AHAHAHAAHAHAHAHAH
Im really hoping all the staff bot Jokes are genuinely meant to not be funny and not an actual attempt
@@Jambo_Neo Well the real dialogue is obviously a parody of bad jokes, intentionally supposed to make the player groan and be “so bad it’s funny” not “haha funny”
@@malikoniousjoe the way the original commment is phrased sounds like he believed it was meant to be funny
From about part 7 onwards Mark sounds like he's about 30 seconds away from exploding violently or turning into a werewolf at all times
"THIS IS WHAT MAKES PEOPLE TURN INTO WEREWOLVES!!" - Mark "Markiplier" Fischbach
AND THAT’S A *CHOICE*, NOT A CURSE
@@origin484beat me to it
*Getting over it with Bennett Foddy flashbacks*
I’m getting werewolf!!! Putting $100 on werewolf!!! I knew this day would come…
45:34- Mark crying alongside Roxy is the most accurate interpretation of Security Breach anyone could ever do.
Poor man
It's suffering for both sides.
Roxy cries not because of how she looks, but instead because of what game she's in
😂😂😂😂🎉🎉🎉🎉
I think you meant representation
I think the most blatant signs that this game is not finished is when they say that something is happening and it just doesn't. Like the map having a legend but not putting the symbols on the map even when Freddy points it out. Or at the end of the game when Vanny literally says there's something on the main stage and there just isn't.
Vanny had a lot of potential in this game and the fact that she has no presence in the story is probably one of the more disappointing things about this game to me.
The lvl 10 doors just lead to the damn void
@@mcstabbins4501 Only TRUE security guards can access the abyss, I guess.
Had to restart the 6 AM portion 3 times because I kept trying to back to the main stage to see what she had planned. Only to discover upon the third time Moondrop killed time that nothing happens.
I believe Vanny saying to go to the main stage was just a trap to waste time and make Moon or any other animatronic to get you, but still, the game is clearly unfinished
“I haven’t saved…” followed by a long silence was the scariest, funniest, and saddest quote all at once.
Yeah I uh... I felt that in my bones
The look in his eyes as you see his soul leave his body
That is what dying looks like.
I LAUGHED OUT LOUD AT 3AM
It’s same thing I said last month on a big project
They tried a creative new way of scaring you. You used to be scared of getting caught because you were afraid of being jumpscared. Now you're scared of getting caught because you were afraid of replaying large chunks of the game again.
A fear of losing progress being the main fear is something a good horror game should never have
@@plaguenplay3516 I guess you could argue resident evil did that with ink ribbons and stuff, and it was pretty effective (at least in my experience), but 1. that game is actually scary 2. it has an actually tense atmosphere and 3. even in 1996 they had less bugs lmao
Getting over it flashbacks
@@Supdeltaeh different genres getting over its a classic and sb is shit
@@Supdelta getting over it was never intended to be a horror game tho
42:45 There are few things I can imagine are more crushing than hearing Mark, one of the nicest and most enthusiastic people on the Internet, play something you made and just straight up say 'I just want this to be over'
That's really sad
If you think Mark is the nicest, you're part of the flock
@@genkureshima9834Very edgy and cool! I'm sure your fellow 8th graders will be very impressed!
@@genkureshima9834"*one of* the nicest"
@@genkureshima9834 I know we shouldn't idolize our heroes too much. But come on, have some positivity, not every RUclipsr in this platform is wearing a facade just to entertain their viewers and gain money. Some genuinely like making videos just for the sake of it.
"did they run out of budget for the last animation??" kills me every time
starts abt 32:45 btw
@@xryptid I hope you are no longer scared in a mall.
I was genuinely as confused and at a loss-of-words as Mark was when I first watched it. Just felt cheap and sudden.
I think they actually did
@@ReySilverskin I think so too, since yk they said so in the video lmao
It amazes me that the funniest part about this game was the comedy robot not speaking, which wasn’t intentional.
Most of that stuff is added in though lmao
Timestamp?
@@The_Dumb_1_ 34:28
@@JyoukeroJyougemu thanks
The funniest part for me was when Freddy ran away from Mark when he was running from Monty, and Mark screams at the top of his lungs at Freddy
who thought it was a good idea to not let you save during pre-ending shenanigans, what went through their head that made them think it would improve the game
I assume it was so the final challenge was a "hardmode," as the game wasn't particularly difficult up until that point. In the end, there's only like 2 or 3 missions you got to do to get from the 6 AM autosave to the final battle autosave, and that's not so bad.
The problem arises from the fact that Monty's stuff is way *harder* than Chica's. The Mazercise puzzle is way more difficult than that pizza minigame. Monty's boss fight is way harder than escaping Chica in the sewers. Monty's claws are need to open like 10 times the amount of doors that Chica's voicebox does. Perhaps most damningly, the Fazz Cam is used to unlock the poster secret, but as far as I know the Fazzerblaster doesn't unlock any secrets.
This makes it so that if you're going for 100% completion and choose to fight Monty first, it's piss easy even with a lack of saves. If you choose to fight Chica first however it's damn near impossible.
@@heyheyitsjae2475 Tbh Chica's one is harder for me, the only part where I can die in Monty's mission is in the Monty fight but even there I didn't die because you just need to pay attention and shoot the bucket, in the Chica's route I'm in danger in every part because of Staff Bots and in the Shattered Chica fight it lags a lot for me making it really hard.
you can just leave thought
I definitely think it was a way to up the tension in an otherwise not-so-scary game, making survival so much more intense with genuinely tough consequence for dying - though that just turns to frustrating when you consider how unreliable and unfair this game and it's softlocks/AI can be lmao
@@ununun9995 Because that's good game design: actively discourage players from playing the game longer.
The fact that security robots can magically summon the animatronics right behind you is still the most frustrating part of the game over a year later. Given they can see you in direct line of sight from an infinite distance away makes the game so janky to play, and it still hadn’t been fixed
How else would they handle the animatronics pathfinding through these big empty maps with nothing in them?
@quantumblur_3145 yea that says something I also noticed these areas look cool but they don't look used or just look empty.
@@lucasfragoso7634Modern games are as much showpieces as they are games. Everything has to be bigger. To have 4K graphics. Not for the benefit of the game, but to brag about to potential consumers to get them to buy it, afterall, to profit they just need to get people through the door (I.e. buy the game). ‘Fun’ is not as quantifiable as ‘map size,’ and to brag about something that can’t be strictly proven is silly. One can trust “The map is very big” but “It is fun (Source: Trust me bro)” is rather unconvincing.
@@quantumblur_3145 That's the problem. The map is too big for them to tackle anyway.
Have them teleport somewhere out of sight and pathfind to you. Makes it scarier than "Here I am" teleport.
This all being 360p improves the experience of watching Mark suffer
Lucky, my phone decided it's best to watch it in 240p
Watching this on my samsung smart refrigerator its 1p
@@Maukiki watching this on my Nokia phone it 0,5 p
@@Maukiki Lol... I used to have one of those.
i’m so used to my crappy internet i didn’t even notice lmao
Freddy: you... Are my... Super... Star... *Dies*
Markiplier: *wheezing laughter*
Top 10 hilarious anime moments
"Freddy what happened?"
"IDK"
@@meilyn5571 SQUID GAMES❗❗
this whole game is a joke tbh lmao
Laughing in confusion.
There's going to be someone so pissed off at those securities' robots that they're going to make a mod that erase them entirely
I mean even one of the endings has Gregory running one over with a car. The devs knew they created a monster lol.
And it would make the game so much better.
@@user-xu1ce4ri4h apparently Map Bot's coding was so singularly problematic that the devs made a tweet saying they wanted to throw it into a volcano, and I guess that ending was how they vented that anger.
@@quantumblur_3145 - oh? Do you have a link to that tweet?
I hope so.
I think it's impressive how this game isn't scary at all but it still manages to make Mark's heartrate sky rocket in other ways
It's because of its lack of checkpoints. It's the fear of losing progress
the shittiest form of horror
I mean, anyone would be scared of losing hours and hours of progress over 1 minute mistake, or rng from glitches. Why are you so impressed?
He fakes it
@@TreasureTheWhiteQueen Do you have, proof?
I assumed Staff Bot's comedy stylings were just dead silence, which is somehow even more hilarious to me
he just got a lil stage fright
The worst part is that there actually is dialogue here.
Kinda like Andy Kaufman
Honest to god I could not tell if it's intentional or a glitch and thats bad. Your game shouldn't be so poorly made that I question whether or not something is entirely intentional for comedy's sake or straight up just broken.
its not a bug its a feature
the real loss of patience was the security breach we made along the way
The real security breach was the patience we lost along the way
@@swiifareSD there’s a rewrite on AO3, pretty sure its called inside job
@@bothmalls I’m WHEEZING why is this comment so funny??? 😂😂
hi bestie
Am I having a stroke?
You know it’s bad when your horror game makes people scream in frustration instead of in fear
That’s actually been a lot of what FNAF has been. But Security Breach is taking that “gag” and extending it over hours and unnecessarily punishing you for mistakes by erasing that hours worth of progress.
It’s kinda an insult when you put know and not realize
FNAF stopped being good after the third one imo. Scott really does love to milk the hell out of that franchise
@@anut8733 Scott didn’t even make security breach
@@anut8733 canonically.
FNAF stood at part 6
Game: Allows players to free roam.
Also Game: Does not account for players visiting areas out of order.
"The fact that you can free roam doesn't mean you should" - Steel Wool, probably
Fr tho, like, and then it barely gives you a mention of where you have to go and as far as I remember, no task reminders on the main screen, just the little flash of the watch in a very ignored corner of the screen and no clear indicator of where you are on the map they INSIST on you having.
What's WORSE is that the entire pizzaplex seems to be based on the Denver airport; a poorly constructed, industrialistcore nightmare, with just miles of levels and zones that are practically indistinguishable from one another were it not for the occasional recognizable storefront which in no way helps orient you from where you are to where you need to go and if there is any signage (directional or otherwise) to be seen, it is practically undesypherable.
The lesson here is don't play security breach and NEVER go to the Denver airport. Don't even risk it as a connecting flight unless you have literally no other choice. If you live in Denver and have to fly, I'm so sorry.
Yeah. It takes a LOT of time and effort to account for any possible path the player can take, neither of which they could spare unfortunately.
The anti-MetroidVania.
@@yasmineh.1333 the easiest way to account for it is blocking everything and make it so it's progressively unlockable, which they tried to do but unlocked too much too quick
To me his play through went from *laughing at all the things going wrong* to just *this is depressing i hope nothing else goes wrong for him*
yeah at first it was funny then i felt bad for mark bc it seemed like he genuinely wanted this to be a good time for his viewers since he hasn’t played fnaf in a long time
To me from part 1 of his let’s play it seemed like he wasn’t super enthusiastic or thrilled to be playing the game, Idk if he was tired or perhaps something happened behind the scenes or perhaps his issues with setting up the game for recording. To me it felt like Mark thought that he has some sort of obligation from his viewers to play anything FNAF related, I know it sounds silly but I have witnessed other non-fnaf creators fall into this trap and the results were catastrophic. I really don’t want Mark to fall into the same trap; I don’t want him to stress over thinking that he is obligated to do something that he might not enjoy, he seemed to feel better in the later parts of the play through. but the whole thing about calling himself a moron in a monotone voice and apologizing for wasting everyone’s time on parts of the game (in post editing) made me feel bad because he shouldn’t apologize/doesn’t need to, almost like he felt like people would judge him for a simple mistake in the game. Maybe I’m thinking too much into it but that’s what i gathered from watching the whole play-through.
@@nightwolf9375 unfortunately one of his friends passed away during the time he was recording SB so there was some stuff going on behind the scenes
@@Tazzyfluf Who passed away?
@@Tazzyfluf The only friend we're aware that passed happened years ago, i don't think anything bad was happening while he was doing this playthrough
I literally got just as frustrated as mark just WATCHING the glitches and the quadrillion of security bots screwing him over
their detection needs to be WAYYY SMALLER! You see it in the video sometimes he's a good like 8 feet away or behind some cover and they still get him
Yeah, like when Chica just teleported right in front of him when he turned around
I feel like the animatronics should've try to path towards you instead of teleporting off-bounds or.. well right behind you.
Clearly Freddy issue is still there.
My problem with the Security bots is that they're so...linear? If that makes sense? Like they feel out of place just going from point A to point B with no other path finding outside of that while every other enemy in the game has an AI that, despite being glitchy at times, involves them chasing you or searching an area they spotted you in.
I think it's hilarious, but also painful. I beat the game (once) but I mainly bought it to make multiple saves. one for competing, and one to break the game. I have been able to skip Chica entirely.
You know, when they disabled the save function I thought: "There's sure not too much left? Like maybe one puzzle, that's reasonable."
It was not reasonable.
Exactly. They disabled it when there was still so much to do
Yeah there's at least 1/3 of the game left, you could probably even say you're only halfway done
And you have to do it ALL IN ONE SITTING because, y'know, there's no saves. I have time, sure, but I don't have THAT much time.
If I recall, that one patch did make it so there is one save station that works during that time... just one though. We're not that lucky.
@@thecommentor3845 I prefer the one save station over none
Love how quickly it goes from mark saying "its still a very good game, it just has these quirks" to the next clip shoving him with disheveled hair
I love how Mark's hands work independently of his brain. He gets scared but those hands flick up, grab and readjust those headphones so swiftly and precisely.
That's because Mark have the big brain.
Muscle memory
Timestamp?
@@notaseat5934 literally every jumpscare he has lol
Amy's a lucky lady lol
honestly everything in the franchise can be summed up to: “what purpose does this serve for the entertainment and care of children” lmao
It makes sense in the older games. Happy animatronic animals and such. However, a 20ft tall spider with a horrifying clown face I'd wager would scare the shit out of a child. As would the deranged moon man screaming about punishment.
@@theguylivinginyourwalls To be fair Moondrop was hacked, you can see his eyes glowing red, but Sun's don't
At least that what I'm thinking
@@lvbboi9 That makes sense. I still can't explain the giant spider bot. One malfunction and you've got a kiddie pancake. Or an adult pancake. Hell, I bet that thing could destroy the entire place if it went haywire. Then again, I don't think the company has ever really cared about health and safety. They don't ever cut corners, though. To cut corners implies they had corners to cut in the first place. They must have a better legal team than Disney for them to still exist after all the shenanigans they've been involved in.
On another note, I'm wondering if William will ever truly die. He got spring locked and rotted away in a back room for 30 years, then got set on fire, then got _incinerated,_ then became a digital ghost with the ability to brainwash people, and now he's physical again with the ability to infect other robots with his virus garbage. Dude refuses to stay dead. Henry'd be absolutely pissed if he was still alive.
@Falken
Somewhere I saw someone say that the giant spider thing would probably be really awesome to teens and young adults. If it were real, it would be a MARVEL of engineering, and I wouldn’t be surprised to see people flocking to see it in the thousands. So my headcanon is that it’s geared towards a slightly older audience.
With that said… why is it so unsafe?? Like you said, it could fall from the ceiling pretty easily and turn people into pancakes. Not to mention it seems like it would be quite an expensive risk to make this terrifying animatronic geared towards teens if they ended up not liking it.
All around, the game is a complete mess, both in terms of writing and the stability of the game itself
Meanwhile fnafsl animatronics were legit made for killing
34:43 Hot take but the fact that the robot just stands there and says nothing is arguably funnier than any comedy routine.
wait, there's supposed to be a comedy routine there? i genuinely did not know that and ive watched a decent amount of youtubers play this game lmao. shows how not just broken but CONSISTENTLY broken this game is.
@@LENGFUEL yeah, here it is: ruclips.net/video/FXWMr79uHQM/видео.html
Tbh I find the silence funnier
Idk the music in this section but I want it
@@jayceallen6530 The music in that part of the video? If so, I think the song is by Kevin Macleod.
It was just bugged, but it was hilarious in my play through
I find it so funny that a bunch of these problems could be solved by adding autosaves or even checkpoints more frequently. Which they have not done after like a year.
They did add auto saves, BUT THEY ARE SHIT lmao
They only autosave every in-game hour. I once got softlocked and my most recent autosave was from 1 hour before... yeah i used hacks to skip that area, that game is shit
@@Subsario I'm really glad they fixed a lot of those problems with Ruin
Everytime my game autosaves it freezes💀
It honestly boggled my mind that the game gave so little auto saves, not to mention that the time constraint is a nice callback to earlier games but is pretty unnecessary overall
The sad part is there’s a point where he talks about the game like it’s a chore. Like “I just need to get through that part and hopefully I won’t have to do this.”
When your game turns into homework, you’ve failed.
When you're hoping the game is done and are disappointed there's more...I know he said it's not a bad game but that's gotta be some kind of quality indicator
Basically how I felt in Sonic Unleashed playing as the Werehog
True. Games are meant to be fun and enjoyable, not feel like I’m doing school work again
@@AkameGaKillfan777 damn, security breach really is the sonic unleashed of the FNAF genre. That's true as hell.
@@dtreigns3974 How?
Very brave for the franchise to shift genre from horror to a rage game
Truly underrated comment
Ever seen chica's magic rainbow?
Lmao this comment needs more love. Genuinely made me laugh, good job
Tbh, if you arent good at at the old games, it can also be a rage game
Have you played 20/20/20/20 mode?
35:26 is the most hilarious thing to me every time. Mark in his most dire hour calls upon the only thing that has kept him safe the whole game, and he just dips and runs past him.
Have you seen the animation yet? Shit killed me man
I was laughing so hard
Sucka needed to go to the bathroom
When he started hitting those high notes 😭
@@tantalizingtiddies7387 I wanna see the animation lmao
I personally love how you can see Mark's hair gradually get more and more messed up as the game progresses
unrelated, but I love your pfp! it's so adorable!!
35:25 "No time, Markiplier! I have to go save Markiplier!"
Looney toons moment
reading this in freddy's voice is a legal obligation
Replace “markiplier” with “superstar”
LOL
*glitches through mazercise wall into vent behind it*
Mark’s three phases of FNAF never changed:
1. Fear
2. Confusion/Frustration
3. Rage
*insane rage rambling*
Right, but usually the rage is pretty contained. When we get voice cracks and the violent voice trembles, that’s when Mark has gone full ape shit insane
@@WrecklessFantasist I think getting over it is the most rage we've seen in a series
@@JackMarston1895
That and Pogostuck. Nothing will be more “oh shit” then him needing to be sponsored in order to continue playing that game
You forgot “Breaking out into song”
The security bot is like that one friend who goes "RAAHH" every 5 seconds when you're watching a horror movie
Startling at first, then it gets annoying. By the end of the movie, you either want to cave that person's face in with your fist or you're screaming like a maniac at the dickweed.
What kind of friends do you have??
Definitely wouldn't be one of my friends if they ever pulled that
Lol that was me and my cousin when we watched daerasic world
@Stevean2 ?
There are many gripes I have with this game, but my main one is the loud, obnoxious sound that blasts every time an animatronic spots you. It takes away any of the actual horror they attempted for this game.
I feel like the animatronic saying something like "there you are" or "I see you" or something would be a better substitute for being spotted then the sound.
@@derrickdaniels3955 This is such a great idea, and I frankly have no idea how they could've missed it
@@luft9235 Funny Vanny has an unused line of "I see you" so it could have been done.
I'm 99% sure its supposed to be a reference to the stinger sound when an animatronic is revealed in the door blind spots when the lights are checked in FNaF1, but it doesn't work here because 1. The game using a horror stinger doesn't work when the game itself is barely even a horror game, and 2) the FNaF1 stinger ended once the initial ghostly roar was gone, and in this game, it continues with another sound effect that is much more droning and annoying (the only way I can think to describe it is that _whoosh_ noise that happens after the original 'growl'.) It also plays continuously once of of them have spotted you where in the original game it went back to the normal ambience, even if the door wasn't closed or the hall light was still on. Heck, you could even let the light turn off, close the door, open it, check the hall again, and if they haven't moved yet and are still there, the stinger doesn't play again.
TL;DR the Security Breach sound effect, while ominous on paper, is much more annoying than frightening, because there's no startle effect and more just stressful annoyance because the sound is constant, at least in my opinion.
@@derrickdaniels3955 I really like what Outlast 1 did where you'll hear the character say one of their "I see you" lines and THEN the dramatic noises and music start playing to represent the adrenaline of having to run for your life
I'm 100% sure this game would be a lot more bearable if the security bots just sounded an alarm instead of jump scaring you 90% of the time.
It's actually based on how close to you they get I think. In my playthrough they only jumpscared me a couple times when I was completely oblivious to them.
What? That’s the least of this game’s problems.
@@brodiemorris2081 i was never not jumpscared by them except for that one bot in the lobby
@@brodiemorris2081 you're lucky man because I was non-stop pounded by those things no matter how far away I was
I feel like there could have been less security bots in an area
The fact the game makes you go for over like 2 hours of content without saving as a mechanic just to get a different ending is still mind boggling to me that it made it past play testing.
Honestly they probably didn't do play testing
There's no way this game was actually properly play tested. There are too many bugs, too many glitches, and too many infuriating parts that would have been altered or fixed after proper play testing. Basically, they released the beta version of a game and charged full price for it.
bold of you to assume that there was playtesting
@@jupitersnoot4915 They likely did play test it...they just had set deadlines and were rushed so they literally couldn't fix the bugs without another delay which Sony wouldn't of been happy about. (yea, weird concept that some buggy games WERE playtested they just couldn't patch it up before release because the higher ups told them they had to release it for the holidays for big buck, ik)
They did add in a save point after hours during a lot of the bug fixing they were doing
And the endings aren't even worth seeing, left extremely vague to leave an open door for a sequel, and done in a comic book way because they couldn't afford proper animation. The ending part of this game is the literal worst among every game I've ever seen.
7:18 I had to pause the video, the hysterical 'hello bunny' immediately followed by the realisation he haven't saved had me in tears
“haiii bunnyyyyhhehehehh… i.. i haven’t saved… 😧..”
i love how he just kinda off-handedly realises he hasn't saved and then it slowly dawns on him. top 10 most horrifying moments in gaming history right there
@@echostudiosyt your pfp............... that damn show traumatized me as a kid tbh OTL
Oh no
Did you unpause the video afterwards?
46:10 is the only joy I got out of this game. Just him being like "why though?" to this psychotic child shooting him in the eyes and then him proceeding to attempt to be for mercy while not moving an inch and just standing in the same position is honestly top comedy
I CANNOT SEE
GREGORY!! WHAT ARE YOU DOING?!
I AM YOUR FRIENDDDDDD
The fountain joke was hilarious too
The fact that he LITERALLY SAYS "Why though?!" 🤣🤣🤣
42:45 "I don't know what I'm gonna do, I hope this is the end" he sounds fucking *miserable*
Lol, can you blame him?
Game was so buggy and then they have a point in the game when you can't save near the ending that is just terrible design
Game became free on ps plus I played it almost deleted it 3 times I ranted by myself that the games not scary none of its scary it’s just annoying game design and I didn’t beat it everytime I got into the elevator at 5:50am the moon Would kill me through the elevator I tried 4 times and it happened 4 times in a row so I played ruin actually had some fun beat it and then deleted it all within 12 hours so I can only imagine the pain of someone who paid full price for this dumpster fire steelwool needs to take a step back on ambition because they do not know how to make a big project
35:38 the amount of emotion and pain in his voice when he says "Freddy you bastard" is so goddamn funny
This part literally had me trying not to wake up my whole house laughing 🤣
Ikr lmaoo
Definitely a highlight of this playthrough!
Freddy running up the stairs: “Sorry Gregory/Mark! I have to go to the recharge station!”
Gregory/Mark: “FREDDAH!!!”
Meanwhile in 1899
Arthur Morgan: “LENNEH!!!!”
Markiplier with FNAF lore be like:
I just noticed, in the Vanny ending (the one where she dies) Freddy is portrayed as having Monty’s claws regardless of whether or not you actually got them.
This is a good observation but I honestly think they just didn’t want to redo the ending with/without montys claws. Maybe it was laziness, maybe it’s an oversight.
@@mrs.invalid5615 or maybe it was to release the game as fast as possible
that is actually a big mistake because to get the vanny ending you need to find the hideout in fazerblast and to find it you need to use the party pass for fazerblast, so it is impossible for you to have the claws and find the hideout without glitching since you don't get the chance to do the vanny ending when you stay
@@arlo9754 you can do it when you stay i believe? or at least i did idk
@@diegoalexanderflorestorres1781 im betting this and lazyness lmao
27:12 Mark is a stronger man than me, I would have completely dropped the game if this shit happened
The pan to his unamused face was absolute gold
@@mangleman25 That garbage would be uninstalled from my computer so fast, you don't even know
Id be like I'm tired of this sh1t I'm leaving
Honestly, for more that he say that he's not a quitter I doubt that if it wasn't for his channel he would ignore literal hours of progress loss again and again not by his mistakes but by bugs, unfair teleporting enemies, and bad saving mechanics.
He probably feels like he owes it to everyone since he labeled himself as the “KING, OF FIVE NIGHT’S AT FREDDY’S!” along with everyone else. And probably feels like he has a debt to this game and its creator.
It's wild how this game both over explains and under explains game mechanics.
Press F to use the flashlight
Press W to walk
Click the glowy thing
Remember to breathe
Ok now find Freddy
"Where's Freddy?"
Idfk
They forgot to explain the threat of getting caught. The previous games made it clear that you would be stuffed into an endoskeleton, attacked for being an adult, etc. We also know/learn that the suits are possessed by frightened children and their murderer.
This one doesn't establish enough of what Vanny wants to do to Gregory to make it clear that being caught is bad. Does she suck out souls? Bathe in virgin blood? Make children into pepperoni? Why are the other animatronics violent but Freddy avoided being turned? There's too much in the air for the threat to feel definite.
@@pinkcupcake4717 not even a hidden motive to find or something implied- just Gregory doesn’t want to be caught and that’s that 🤷♀️
@@pinkcupcake4717 this is one of my biggest issues with the game. Jumpscares don't work in isolation, but this game doesn't add any suspense or build up or anything. Which is really bad for a FNAF game, since the original FNAF was almost entirely buildup. The first thing you hear is the instructions mixed in with ominous tones and a short yet gruesome description of what will happen if you get caught. The gameplay revolves around sitting and waiting as you watch the animatronics slowly get closer and closer to your position.
@@Pihsrosnec To add on my own take on the matter. Jumpscares are neither the jump, or the scare, they are, as you said, the anticipation of the scare. This game is nothing but constant jumpscares and loud noises, to the point where it is a parody of itself. And the staff bots are so constant and annoying they take out any fun that could be had. I completely agree, you explained it quite well
Mark: “You are going to be able to talk better”
Freddy: *casually disappears”
Glam Freddy: _Adios_
Mark: D-did you hate the idea that much…?
No bc he receally went: peace ✌
@@Maddie-Coyle11262 no what
@@ryanhernandez8324 what?
"I'm dead? From that thing? I could punch that thing from here to Timbuktu" is possibly one of my favorite lines out of any single thing he's said
time stamp is 3:45 for anyone looking
@@0c3anofstars 🫡
@@0c3anofstars Thanks
Timbuktu is a place in Mali.
Wow
LMFAO
“You didn’t mark shit on my map”😂 11:54
One of the most underrated moments
Always gets me man
Not being able to save after 6 am and risk losing 2 hours of progress might make security breach the scariest FNAF game ever
Thank God they added a save station bit ITS 1 GOD DAMN SAVE STATION IN THE WHOLE FUCKIN MAP
@@Tenderofyggdrasil It's like putting band aid on a bullet wound by that point.
@@darienb1127 Or a missile wound..
@@darienb1127 Exactly. I just don't understand why the developers didn’t put in fast travel points. It would have made the single save station less of an issue. But, no. You're fucked if you screw up and aren't near a save station.
Try doing Chica's or Monty's segments without dying. It's immensely frustrating, especially regarding Monty.
More save stations should have been activated.
yes but that's not what fnaf was actually supposed to be scary for, after Scott retired the games kinda went downhill.
The best part of this entire playthrough was where Freddy runs past him while being chased by Monty. The _”FREDDY, YOU BITCH!!”_ panic scream
35:21
Mark's persona is legitimately the only way to endure gameplay footage for this abomination
Why would a mall have 20 bots per square foot if they already have extensive security cameras
Becausse...yes
If we're pretending the game makes sense, those bots would be there to clean and vacuum and pick up trash and such, but in reality yeah they just are extra security cams pretty much...
And make them check every nook and cranny like they already checked that spot. By the amount of times mark was jumpscared by security robots there should have been an optional objective to disable them but the only two ways of doing that is using fazer blaster to stun and fazcam.
Bruh they stopped even trying to make the locations believable since SL.
@@uvuvwevwevweonyetenyevweug6314 Sister Location was at least believable in that it was a black project combined rental company.
The "I haven't saved" and the horrified staring realization will forever be the biggest mood
"It's not my fault that I'm playing at such a high level that the game can't keep up" 😂
Bruh no replies
He means a high level...of drugs!
Timestamp?
@@delfox1009 52:18
@@CookieTwoStep5 replies, actually.
Looks like you replied too.
I love how you can slowly and surely hear the smiles and fun in his voice dying as the playthrough goes on
His hair goes all over the place too
He was losing it and teetering on the edge of anger like Get Over It😂
Even though in Distractible he said Security Breach was his favorite in the entire franchise. I wad shocked at that!
@@Antrod really? He said that? That’s….interesting… I thought the second one was his favorite followed by Sister Location.
I just don’t see how Security Breach could have possibly overtaken either of them. Especially when in the later episodes he just seemed so utterly done with it. Hmmm. I guess he must’ve really liked being able to move around lol
@@OctoAri God... I may be wrong?? I swear I heard him say that during one of the Distractible episodes, but now I can't find it. I could probably be WAY wrong now. He did say that Sister Location and FNaF 2 were an "A game" but I can't find what he said about Security Breach.
What hurts about this is Markiplier keeps blaming himself for some of the really big fuck ups he encountered when most of the issues he runs into just feel like bad game design.
Dude spent 45 minutes in a single room trying to find the exit when there’s like 10 other doors in that same room with glowing exit signs you can’t use, only to find out it’s behind 2 washing machines. That’s definitely bad game design
@@ninjafrog6966 and a single light bar between those washers would have made that so, so much more clear. That’s not even something they’d have to code, it’s literally just adding a game asset they already have on hand.
Where's the crappy flashlights on the cameras when you need them? Scott made a game with no doors, a game with (almost no) killers, a game without cameras and now he's just forgetting flash lighting
@@grandmagunsales2125 I don't think scott had anything to do with development for this game, as far as I recall, ultimate custom night was the last game he personally worked on in the fnaf series.
@@grandmagunsales2125 Nah man, you can (sadly) tell that Scott didn’t have a hand in this. I’ve watched all of Mark’s gameplay of the previous FNaF games, and SB is missing Scott’s charm and Mark’s excitement (and I’m aware that Mark in whole has seemed to be more calm with playing games, but it does hurt to see the lack of enjoyment for this game on his face).
35:26 that moment with Freddy running away managed to be the most frustrating and funniest thing about this video, that moment is so beautiful in like a dozen different ways
38:50 Watching Freddy trot so confidently in the opposite direction coupled with the daycare music is most developed part of the game lol
That's hilarious
The best part is that hes walking to the beat of the daycare theme. As if hes like "aw fuck this bangs!" And starts jamming out as hes running
"gregory, im going to go down the faz-slides, be right back"
You can see the joy and excitement he had for this game slowly fade each clip.
Lmaoo it's actually rather obvious, huh? How sad
And the worst part is that at the end he still has to pretend to like the game so the sb fanboys don't go after him
and he barely had any from the get go, he looks so disinterested even on episode 1
I think you guys are realizing that Mark is 32 and has been doing fnaf since the first game.. of course he’s not going to “look” excited or have the same energy as he used to. Jesus
Lmao even his hair is getting messier hahaha man poor mark
I feel like the first part of the game is full of things to do and see, while the second half just boils down running around a big empty map solving tedious puzzles for 5 hours and trying not to get killed and sent all the way back to 6am because oops, no saves. 😩
its more like the first 20%
Luckily they added that save place in a patch though.. should have been there the whole time though
probably the worst map/navigation in a video game ever. the map has zero labels, and is very inaccurate.
@@za1d80 yep straight up useless
At this point I'm convinced they didn't allow saves not because it makes the game more challenging or "exciting" but because saves already have a 50% of actually even working in the first place so they just said "fuck it, no more"
gotta commend mark for his commitment to this. i honestly wouldn’t have been sad if he never finished this game, because it was obviously torturing him😭
throughout this whole playthrough he was probably regretting all his life choices that caused him to be so intertwined with this game franchise😂😭
Mark said that he did still enjoy the game despite it being frustrating at times. I forget his exact words but I think this was in the last episode
@@jeepercreepers9 he gotta do it. To me, he is basically obliged to the FNAF series since it was one of the reason that made him famous in the first place.
@jeepercreepers9 Considering his popularity and position in the fandom, I don't think he has a lot of room to be as critical or harsh as others. Feels like he's forced to say that to please everyone, but maybe that's just me.
@@goaway4625Never in a million years. Mark is just the kinda guy to make light of stuff already, but there’s absolutely no reason to try and find good in a game that’s so unbelievably hated by its fanbase. Mark saying he abhors the entire game would have been a completely normal and popular opinion, so he had no obligation to lie and try to make it seem better than it was.
10:37
You cut out the funnier part where he actually points out he actually missed the button by barely a pixel, commenting "I'm not blaming the game... I'm actually kinda impressed."
So true. I would have loved to see that here as well.
I was actually kinda impressed too. They made it exactly big enough, not to fail what is still a justified successful click, but still fail even a hair width away from the defined boundary.
Its straight up within the boundary of the button too which makes it more BS
46:36 of marks video btw for anyone wanting to pull it up
One of the funniest things in this game to me is the fact that they didn’t give Monty hardly any voice lines when he finds you. So more often than not, he just continually goes “Hey, little guy!”
There’s just something about “little guy” that seems so sweet and affectionate, even the way he says it. It just doesn’t ever come off as intimidating, and made me laugh so much when I first watched this game
he just sounds like a jock that spotted you across the basketball court and is about to ask if you want to join. intimidating, sure, but much more friendly and inviting than scary
@@clawcakes2I want that to be how Monty acts when he isn't being possessed by Afton.
He sounds like that 6'3 uncle you rarely see everyone has
he sounds like spongebob’s “intimidating” cousin (who’s the size of plankton) that he thinks is gonna like kill him or something but he just wants to roughhouse
@@concept5631wait that’s why these ones are murderous?
I feel so bad for Mark. In part 1, you can obviously see he's still trying to be optimistic and say the game isn't so bad. Then, after awhile, you can see that the only reason he's continuing the series is because of his obligation to the franchise. He even tries to have some fun by occasionally making fun of the bugs but that isn't enough.
Same. He is the “King of FNAF” so they expected him to complete the game. Even if it was practically impossible.
@@ASweetShortCakeat least he finished it and will never have to go through this piece of garbage again…at least until the DLC drops but hopefully the devs learned from their mistakes.
@@Randomyoutuber-4831 they mostly patched up the game and they're taking their time to make the game so hopefully it means it's not gonna be as bad on release
@@redloona1085I hate this excuse so much, patches aren’t an excuse for releasing a pile of shit on release, game companies need to stop using patches as an excuse to release unfinished dumpster fires that barely qualify as beta builds
@@traktor420 i never said it was tho????
I'm just saying how I hope the dlc will end up looking like patched up game since they're taking their time.
I never said it was a excuse, i even said i hoped it wasn't as bad on release so idk why ur mad at me.
Freddy being so broken is simultaneously the most infuriating and the fucking funniest thing about this game
34:43 what hilarious about this bug is that it almost feels intentional. I did not realise until seeing this video that the staff bot was even supposed to speak. I thought it was just a super dry humor joke and it felt right at home and got a passing chuckle from me
I didn't know till I saw this part and makes it even funnier to me
They actually patched in the comedy routine. The staff bot just didn't have one originally.
@@mcqueendies i thought it already had it, but the Trigger didn’t work so it didn’t end up playing
It felt like classic Scott Cawthon humor that the Comedy Bot just does nothing
Wait, it was supposed to do something? The bot just standing there seemed like perfect FNaF humor. I thought it was intentional.
The security bots by themselves make this game look too aggravating to play lmao
And they're sooooooooooooooooooooo annoying!
Yet another thing compensating for bad programing. The main characters' AI's weren't good enough to actually affect the player so they had to make an entirely new system to "fix" it. (Solving problems with problems is how they "fixed" everything in the entire game)
@@ReidTheRulesGuy Makes me wonder if the new DLC coming out is the better solution at redeeming the game rather than fixing more of the base content, even if it is free.
Well, they "fixed" a problem by making more problems.
The mascot AI obviously wasn't good enough to find the player in such huge areas. To circumvent that, instead of improving the AI or making areas smaller with the mascots in mind or having other mechanics at play, they just put a felt million security bots everywhere that, if they find you, just teleport a mascot over to you, making it a chore.
Then they noticed that it'd be completly stupid, extremely tedious and boring to you constantly getting fucked up by those bots, so they introduced the fazer blaster and the faz cam, which then trivialize those challenges... and you have a game that somehow is both a complete chore to play and offers zero challenge.
Yeah I don't know who decided random security/ map bot jumpscares every 10 minutes was a good idea
I am so horribly sad that we cannot enjoy the comedy stylings of S.T.A.F.F Bot due to the trigger being broken.
Someone dig in the folders and find the sound file!
I've gotten the voice lines before, I don't know what causes it to happen but it IS pretty funny.
It happened naturally on my ps4 after getting The mazercise pass. I dont know why its glitched for The rest of y'all
I’ve only seen it trigger once, and it seemed completely random :( so sad everyone didn’t have the pleasure of the comedy stylings of S.T.A.F.F bot D:
So uhm turns out it triggers after you leave the daycare teathre,y'all should check it out
45:30 There is something beautiful about Mark and Roxy both crying at the game lol
They both want to be released from this hell hole
900th like
"This game is 80 gigabites and they couldn't spare a single kilobyte for this map..."
I gotta agree with Mark honestly, the textures in some objects just look awful blurry, like the generators in the Daycare section, or in Mark's case, the map directory.
Edit: Yo yo guys! They finally patched the map directory graphics! It looks great now!.
Exactly. On PS4, the textures and quality for things are so low, and it's still somehow 20GB?!
@@TheMultiGamerOfficial yeha it's crazy, on pc it's 80 GB and the textures don't load right.
@@LeoHeist03 How this game is so badly optimized, my fucking God.
GTA V, which has a pretty big map with lots of textures and models and shit, has the same GBs size, if not a little bigger.
@Jacobliterator You could fit several Yakuza games for a fraction of the price and 100 times the playtime
I love how almost every single jumpscare is broken, the animatronic phasing through something, or facing away from the player, or not even being onscreen, or the perspective not matching up and leaving you looking like you're fine as you're in the middle of dying
or the time monty was t-posing instead of doing a jumpscare animation
@@literallyglados or slowly moving like a creeper from minecraft
Bald sun, floor afton,T-posing Monty, T-posing blob. Just to name a few
@@literallyglados wait what
"I was about to destroy...everything." He says it so calmly, yet you can feel the raw, incandescent fury in his voice.
Darkiplier?
😊❤️🖤
@@Whocares158 "if i loose.. everything.. i will.. kill again"
@@Monocheto1
That sounds really cool does he say this?
@@Whocares158 yes, getting over it part 2 minute: 2:28
said dumbledore calmy
The Music Man chase sequence had everything it needed to be flawless. The music is incredible, the DJ is jaw dropping and genuinely scary, the introduction is creepy and amazing. It’s such a shame that, like Mark said, if you stop and admire the genuine excellence of the DJ you’ll die. It’s also such a shame that the hallway he’s running through is so empty and lifeless until the DJ starts throwing things. They were truly just a hair away from perfection.
absolutely agree with all that, and add that the sheer amount of staff bots in the arcade makes it near impossible to traverse, and even when you do, it's frustrating as all hell. if you don't have the fazcam, you're basically guaranteed to die several times. and since their save system is terrible, it just leads to more tedious retreading of the same content you just went through.
even if the content is really cool and in this case, designed pretty solidly, that gets tiring fast. as Mark said "didn't wanna play it 10 times, but very cool"
the arcade is one of the coolest areas in the game, presented very well! the driving music in the background that ramps up in intensity the more levers you flip, the fact that you can observe DJMM crawling through the holes in the walls, the part where you get trapped in the bathroom and see him looking in and reaching for you (until you wait a few seconds and realize it's just an animation loop), it's still presented really well!
it's just a shame that it's bogged down by the same artificial difficulty as everything else in the game.
@@mxveewz ya I loved the arcade a lot because of music man I do wish they did more with him like maybe remove the chica and Monty and make him chase you from above randomly trying to grab you as you try and find a switch and with every switch more hands would come down and grab you also the fazcam would still not really help as I’ve played this game serval times and I found it easy to just not use the fazcam or fazblast and utilize hiding and darting
I wanna know where they got that music or who made it
"Take a map" bot being the scariest thing around is definitely a testament to the misplaced priorities in this game
Those things Jumpstart are soo frequent it looses all effect lmao
What scares me the most in this game is pathfinding correctors, if an animatronic gets stuck they'll be stuck for 5 seconds and then auto correct by teleporting into your face and killing you
I like your profile picture.
I feel like having the animatronics teleport behind doors to the immediate area when a security bot sounds the alarm would have been a great solution. Don’t teleport them within three feet of you, have them seem like they were checking other areas and heard the call. Of course if the animatronic was already in the same room as the alarm just have them sprint full speed towards the alarmed staff bot then alter pathing if they spot you on their way over
19:40 "bug!! I found one!!"
Mark, I think you actually found all of them
He didn't find a deload glitch.
For some reason, in older patches, getting into Freddy while in midair deloads the whole game.
The other one he missed was Giga Monty.
@@edwinhuang9244 How the hell do you get into Freddy midair?
@@christopherjones8448 One method is to jump then get into Freddy while you're in midair.
@christopherjones8448 if you jump before getting into freddy "something so easily to do", it somehow deloads literally everything for funsies
When I heard everyone complaining about FNAFSB, I really underestimated how truly broken the game was until I watched Mark play it. I thought of it in a similar way to how people think of Skyrim- “yeah, it’s buggy, but it’s in an endearing way. Besides, it’s still playable.”
This game isn’t just “buggy”. It is fundamentally broken in every sense of the word and it took me way too long to make that realization.
Dude I thought the same thing! Usually when people complain a game is "buggy", I'm usually able to do a playthrough and not experience most of the bugs other people complain about
..not with sb, though. I genuinely didn't even KNOW Moon was supposed to be an enemy because he got stuck inside some blocks at the very beginning of that sequence so I didn't see him for a while
Atleast it's not to the level of "SONIC 06" in that it's still playable just that the bugs and glitches make it nearly impossible to fully complete. (Especially with the lack of saves)
Even with something like cyberpunk, that game was mechanically salvageable and had a lot of good foundations, it was just pushed out too quick.
This game is just kind of fundamentally broken on a mechanical level. I don't know if they updated it to be better but it's not just unfinished, it's actually just crap when it comes to how the game works on a base level.
The security bot jumpscare is one of the most annoying things ever. All it does is bring the game to a screeching halt for a couple of seconds to play an obnoxious sound.
I'm glad I'm not the only one who found the bot jumpscare obnoxious af.
There's wayyy too much security bots. This game definiton of challenge is putting 1000 bots in an area. That's not challenge, it's annoying
It just encourages the player to run past everything wich is the exact OPPOSITE of everything fnaf has ever done, try to get things away from you/sneak past them
A way they could have fixed it is with vanny, make her the threat. She always knows where you are and inches closer, hell you can even just make HER ai smarter and just hers, it would pose an actual challenge and make her, yknow... Scary?
Jumpscares for padding
@d R I mean, all prior fnaf jumpscares were stock sfx
all the game is designed to do is waste your fucking time honestly so ppl cant refund it after realizing its terrible
I watched Mark's full playthrough of this and tbh I feel like he was miserable playing it towards the middle/end and just didn't want to do it
Yeah but he had an expectation to up hold to his fans. He is the “King of FNAF” after all so painfully when he clearly didnt want to do it, he had to. He actually does care about this series because they helped him increase his following and revenue. He and his fan base basically grew up watching them/playing them so it does have a lot of meaning. For me personally, once he felt miserable it rubbed off on me and I did too felt miserable. I just skipped to the final fight and was extremely disappointed. Im sad to see him and other fellow creators/players to play a buggy and trashy gameplay.
This game should have not been teased so early and it definitely shouldn’t have been released so early. It should have been play tested properly and 100% they should have not changed their original plans. When you rewatch the trailer they released you can clearly tell it was going to go towards a different and more interesting perspective. Even if this game had 0 bugs the game its uninteresting with the bots all over the place making the game so extremely frustrating. This causes a lot of stress, as well as the shitty not paid off endings INCLUDING the final boss fight. Its the first time we get to fight Afton and its so uncreative. We didnt even fight Vanny she is just there. The villains have nothing to offer and this game IS NOT SCARY. Reminder this is in fact a HORROR franchise…yeah.
That last paragraph was me complaining about the game it was a lot and I appreciate those who fully read it.
Edit: grammatical errors
@@roxanne_ No yea I totally won't argue with that, I agree wholeheartedly. It's sad that some of the fandom just "takes what it can get" so to speak and never complains about it
True, I felt bad seeing him always look bored/frustrated throughout the playthrough.
@@nonnycboo Exactly!! Some of this fandom has zero backbone. I’m glad some are turning the game into a meme and laugh about it like “have you ever heard of among us Gregory?” but if being honest this game is not good and should be fixed for a DLC with proper time since the potential is definitely there.
Also it personally brothers me that people are convinced that Glamrock Freddy is a Dad figure to Gregory but that just might be me. And the over sexualization of Roxy is EXTREMELY UNSETTLING. I know furries are part of the fandom but just stop for the love of god. It’s not helpful when it’s my name either- buT tHen aGian that’s just mE. Idk man I understand that’s just teenagers being like that but THATS just an issue with the fandom itself.
It’s like half of them are divided on what to feel about the game it just pisses me off when some completely are oblivious about it’s obvious flaws.
@@roxanne_ Tbh the sexualization has always been part of the fandom but ik what you mean. For some reason it seems like SB has way more of it than normal games. I think it's a little strange too that people think of Glamrock Freddy that way but ig it's maybe bc Gregory is an orphan? But tbh It kinda just seems like the fandom is using Glamrock Freddy as more of a Father Figure for themselves 😂
When he was desperately calling for Freddy, just for Freddy to barrel right past him and he dies, was just so fucking funny
I’m glad it seems like Mark had a lot more fun with Ruin than this (outside of the wet floor sign debacle). He was clearly miserable with pretty much everything past daycare in SB
The fact that there's an (almost) hour-long compilation of Mark's experience with this game's bugs really shows how unfinished this is. They could've added more checkpoints, fixed the incredibly broken AI, etc. I also hate the fact that animatronics teleport to you when security bots find you. That's so unfair and cheap
the devs wanted more time to work, but the publishers forced them into a Christmas release
it clearly didn't work out
@cringe a tragic, yet ever-present tale
Someone also made a video and pointed out how awkwardly the game drags you through the whole place, as if they were given a bunch of areas, and then an hour to figure out how to put Greg in all of them at some point.
I kind of have a love/hate relationship with this franchise, but the 6th game pretty much gives fans the ending they want (and deserve, after figuring out the ridiculously complex lore), and they still felt the need to rush a game that came after. Regardless of how you feel about the series as a whole, there's no question that it isn't remotely what it used to be, and after seeing all these problems, I'm leaning more towards that being a bad thing.
Blame phisnom, i heard he rushed the game and then said the game was bad.
Giga monty provides a better challenge than any of the actual intended animatronics
security breach is a lovely example of 1) why games shouldn't be rushed in development and 2) why it's better to end your franchise on a high note than try to milk it as a cash cow
should have ended with pizzaria sim, that was the best ending imo
@@glyph__ Perhaps even UCN because it's implied that it's the killer's hell and it's just a nice send off gameplay wise
and if they REALLY wanted to make another game, dont make it a free roam game thats nothing like the original. if you wanna make a game thats free roam, absolutely go for it, but dont call it a fnaf title and try to shove it into the already convoluted lore which was meant to end at fnaf 6
I'm putting this out here: I consider UCN the final FNAF game. I think this series should just end
I think it would’ve been perfectly fine if they didn’t get rushed by their budget and community. Scott meant to stop the series at 3, but kept going… and because he executed things the way he did, it was fine to look past the reasons he continued the series. there’s still very much a demand for fnaf nowadays, especially with the whole “cringe culture is dead” resurgence. the community certainly wasn’t against the idea of a new storyline, given that convoluted lore is basically the fnaf brand seal nowadays.
there were a lot of aspects that got cut from SB that would’ve made things sooo much better. Steel Wool obviously loves fnaf, you can see it just from how they dealt with Help Wanted. SBs development was a long, long string of unfortunate events.
they didn’t make a bad game, they released an unfinished game.
This video is honestly so sad because you can tell that Mark genuinely wants to enjoy this game especially in 22:23 but the bugs and low quality of it all holds back the game from being fun
Also that the developers rushed the games & rewrote a lot of the story.
@@littlesparrow303 That was by far their worst decision.
@@littlesparrow303 The spirits of the children Afton murdered aren't even present in the games anymore, even though that was literally the main plot point of FNaF to begin with. The writing has gone to absolute shit. And I wouldn't be surprised if it's because Scott never had a plan to begin with.
@@myst1que_mach1ne I would imagine it is because Scott wasn't really involved in this one.
@@Horfact Even though Scott retired, he was still working on certain things behind the scenes. The Story is probably one of them, since it's his IP after all.
11:56 Mark yelling at Freddy for not marking his map was the funniest shit I’ve seen all day
I love the transition at 7:24 when Mark realized he didn’t save, then to him looking completely disheveled and over the game in the next clip.
I can’t be the only one who thinks the idea of it going “enjoy the comedy stylings of staff bot “and then the staff bot standing there and doing nothing is absolutely freaking hilarious
(Edit: arbitrary appreciation for the amount of enjoyment thumbs I have gotten for my witty and original comment)
I literally thought it was on purpose but knowing it wasn’t intentional almost makes it funnier
Timstomp
Timestamp
To those asking for the timestamp, it’s 34:43
Apparently he was supposed to have a comedy bit, but it ended up just...not working? 😭
security breach is a perfect example of why games shouldnt be rushed out
I mean, we already had Cyberpunk 2077 as an example, we didn't need another one.
Still the truth, tho
overall if security breach didnt have its bugs and shit design it still wouldnt be that good of a game, they should have gone iwth a different approach to free roam or different game concept completely
cyberpunk 2077, the horror game
It still isn't as bad as Cyberpunk, and this is coming from somebody who was so excited for that game 😢
yeah honestly the old games used to be way more terrifying
I love how in this game the collectibles aren't 3D objects, they're just PNGs.
I know that the game was a failure, but Freddy running towards Gregory is just funny asf, it's like a big strong guy running a Marathon
The game wasn't a failure lol
@@sirfazbear4993 it’s a massive failure kid
@@mayonnaise3959 It sold more than any other game in the series, It has potential to keep Fnaf alive for a while majority of people hate it and majority of people love it but you only say that because the game came out rushed lol, not like I care🤓
@@sirfazbear4993 so sales make something good? So the transformer movies are masterpieces? Ok bro
@@sirfazbear4993 and you replied meaning you do care. Dumbass child.
Man, that's some pretty good comedic stylings of Staffbot. Staffbot standing up there, completely deadpan, and absolutely silent IS pretty funny!
Tbf the dead silence is kinda funny
“The comedic stylings of staffbot” should be the title of this game.
@@evacesartcorner9840 its the joke
i loved it when he said
I loved Post-Edit Mark. I wish he would do that more often with his videos. The whole "Hello. Here is a crucial mistake that would cause me great frustration later. Had I chose a different option, I would have saved my sanity. Unfortunately, I didn't. Enjoy watching me flail around wildly for the next 45 minutes. Thank you" shtick was entertaining.
Funny, honest and informative. I also think he did that because he sure as hell wasn't the only person that missed it.
@Zoomer Stasi It’s probably post-game completion. His tone seems to slowly deteriorate into that throughout his play through of the game.
@@Dr.Oofers Also during gameplay even towards the end its easier for him to keep his energy up because at the very least he's getting constant stimulation. Afterwards he's probably just tired and hnnngg towards the game
Same energy as this clip from Supermega you think?
ruclips.net/video/KZRKHr5JDFc/видео.html
@@dazedpossum78723 Definitely.
the scariness of a jumpscare can be measured by how much mark's headphones slip off when it happens
I love how at first, he's like yeah you know, it's got some quirks. Then like, by part 3, his hair is all disheveled and you can tell he's done lol
A little glitch I found out. On the mission where you find the disk for the stage (I don't know what it's called sorry) you are in a security room. It's near where you first start the game. Well, when you're free to roam, you can enter that room again and only that part of the mission again, getting a next level pass. You can keep doing this to get a level 10 by doing that over and over again. Found this out on accident but now I'm free to go wherever the hell my little heart desires
Edit: Showtime Program. The security room where you get that. Repeat that one for upgrades on your security pass
Dont get me started on the one time my friend got soft locked by going to the docks first than the arcade like your supposed too, idk why it shows up like an option when you get softlocked for trying to do it. They had to load up the autosave to save them from the soft lock.
@@LocalTorchwoodIntern FNAF gaming. Tell them none of the endings are worth it.
What's in the secret door that requires a level 12 pass?
@@gr33nriver77 A level TWELVE PASS?! HUH???
@@bbittercoffee
There's also a level 100 door. Don't know what that's about, but it's there.
18:44 the timing of him disappearing is just quality, especially with Mark's reaction
mark's improv comedy in that moment is insane
He found all of the bugs!
Truly the King of Five Nights at Freddy's
nope, game salmon found more AND did a 100% run of the game
@@montymole2 The crown has passed...
Any flaws in this game could be forgivable if they added checkpoints
almost*
@25's Randomness yeah but only when vanny cathes you
@Sonic Mobian
In dead space, most enemies did not kill you instantaneously.
Half Life 2 had checkpoints, manual save and an automatic save feature btw, that game came out in 2004.
This game have 1 auto save ONE AUTO SAVE AND IT AT THE FUCKING END OF THE GAME
I feel that the game would be infinitely better if the security bots didn't have a jumpscare, and instead just summoned the animatronics to your position.
They are legit the worst aspect of the game
I think I'd prefer the inverse. Lower their numbers a bit (no mall would have THAT much security) but just make them a little jumpscare that puts the animatronics like a room away from you, heading towards your position.
Cut the length of the jumpscare in half and I think its enough to keep waking you up from the tedium of running backwards and forwards: the video game
Because of them it makes the game less enjoyable.
But they're the best part, don't get seen
@@Kimarnic you do not get an opinion anymore
You absolutely cannot make an open, fully explorable world, then only expect the players to go to specific areas at a certain point and further deactivate key triggers if they go there beyond that. You cannot do that. Why would you do that. What’s the point. I don’t get it
They were clearly designing the game to be linear at some point, but decided to switch somewhere to an open sandbox style instead. But they opted not to change the programming to fit an open world.
Yeah or you have to sort of bottleneck players into going to the places you designed for them to go, like in Sekiro or really any Fromsoftware game it’s open but you really can’t just go wherever you want your first time. You’ll get stomped
It's fake open world at that point
@@jupitersnoot4915 iirc. Steel Wool was super ambitious with Security Breach, and had huge plans for it. But the scope was too huge and their resources were limited, so they cut back to a linear game. My theory is that it was intended to be a truly free roam-esque game where you can explore many areas of the building freely before the story tells you to. But since they had to cut down, they had to cobble together whatever they could from what they already made, presumably resulting in the weird way they anticipate players to play through the game. Hence why you can still reach the areas and activate the triggers, even before you reach that point in the story.
Even in certain games that do softlock certain events, you can always return to them via chapter select (Nier Automata is a good example)
The problem with Security Breach is that so much of the game is broken because your fixed to linear pathways that you CANNOT make an alternative route even if you restarted the entire game