Blender’s Secret Weapon for Texture Painting - How to Use Quick Edit's Texture Projection

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  • Опубликовано: 1 июн 2024
  • Learn how to use YOUR favorite digital painting software with Blender to achieve insanely good results SUPER easily! Especially good with Krita (amazing free digital painting software) and Photoshop. Thank you to @BlenderSecrets for teaching me this trick ♥
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Комментарии • 428

  • @moltenbolt
    @moltenbolt  4 месяца назад +20

    A VERY SPECIAL THANK YOU TO THE DEUCES CLUB MEMBERS FOR ALWAYS STICKING TO THE END OF THE VIDEOS!
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    THANK YOU ALL! DEUCES ♥♥

  • @weez6575
    @weez6575 4 месяца назад +191

    this is... insane. how did no one mention this sooner?!

    • @moltenbolt
      @moltenbolt  4 месяца назад +36

      People have mentioned it before - but you either stumble upon it as I did, or you kinda need to already know what you're looking for. It is an insanely good tool though, yeah

    • @zORg_alex
      @zORg_alex 3 месяца назад

      Yeah right?

    • @benr8906
      @benr8906 3 месяца назад

      ruclips.net/video/N24UGsutbkQ/видео.htmlsi=sej32lIk-VCfFKZI

  • @sleepCircle
    @sleepCircle 3 месяца назад +106

    Looks like clip studio paint requires that you premultiply the alpha channel before it gets added in. The function is already built into blender, there just needs to be some way to attach it as a setting to the "external program" thing.

    • @moltenbolt
      @moltenbolt  3 месяца назад +16

      That would be incredible, cuz I love CSP!

    • @sleepCircle
      @sleepCircle 3 месяца назад +1

      @@moltenbolt I recently actually got a feature added-not by request, but because I was trying to figure out how to do something in Blender and a programmer noticed that it wasn't possible and added it really quickly (it's pull request #115103, 'nearest neighbour option in UV map compositor node' if you want to look it up.) It was extremely decent of him and completely unexpected.
      Maybe we could collectively put, like, a small bounty on "add a premultiply alpha checkbox to the 'external image editor' program in the preferences."

    • @sleepCircle
      @sleepCircle 3 месяца назад +15

      @@moltenbolt i managed to get a small feature added to blender recently simply by being in the right place for a bored programmer to notice i was having a problem. maybe we could collectively put a small bounty on having a "premultiply alpha" checkbox near to the external image editor setting.

    • @moltenbolt
      @moltenbolt  3 месяца назад +5

      Nice! And yesyesyes fantastic idea! Where might I lodge such a request?

    • @sleepCircle
      @sleepCircle 3 месяца назад +5

      @@moltenbolt I'm NOT SURE yet haha. I'd have to investigate a little more and snoop around the IRC channels.

  • @leucome
    @leucome 3 месяца назад +25

    In CPS keep your screenshot as a 1% visible background instead of deleting it. This should prevent CSP from rendering/premultiplying nearly transparent pixel as white when saving. I think, It was a long time since I used CSP to do that but if I remember correctly this was working.

    • @moltenbolt
      @moltenbolt  3 месяца назад +5

      Woahhhh I'm gonna have to try this! Thanks 😁

  • @tankdude5208
    @tankdude5208 3 месяца назад +25

    These short and sweet but actually understandable blender videos seem to be kind of rare, thank you!

    • @moltenbolt
      @moltenbolt  3 месяца назад +3

      Thank you kindly! I try to keep it as clear and succinct as I can tbh

  • @fryingpanvan
    @fryingpanvan 3 месяца назад +17

    When i used to work in blender, this was among my top 5 favorite features, so I'm glad to see people showcase it so others can try it too. Thank you!

    • @moltenbolt
      @moltenbolt  3 месяца назад +2

      Agree, I love it hehe

    • @RodasAPCTV
      @RodasAPCTV 3 месяца назад +2

      well shit, seems like a good time to ask then. what were the other 4? 😂

    • @fryingpanvan
      @fryingpanvan 3 месяца назад +5

      @@RodasAPCTV Keep in mind this is all pre-3.5 because my current laptop's OpenGL is not supported BUT
      My top 5 features:
      1) The screw modifier, so many bottles were made with that single modifier alone
      2) External Programs (see video we just watched)
      3) Bake sound to f-curve: I made a lot of audio visualizers like this and it served as an okay lip-sync tool for test shots
      4) Dynamic Paint.
      5) Sewing Springs on the cloth simulation. I also draft sewing patterns, so using the sewing springs and the pressure volume can help me make sure any pattern I create is accurate to how I picture it before I cut anything out.

  • @bowmanruto
    @bowmanruto 3 месяца назад +7

    there's also a multitude of add-ons that ''auto apply'' on a set timer all the way from 5 seconds to 1 ms, which means that with a bit of tweaking you can use the autosave function of your program of choice to automatically apply a line to the 3d mesh as you paint in basically real time

    • @moltenbolt
      @moltenbolt  3 месяца назад +2

      That sounds pretty awesome, thanks for letting me know! 😁

  • @rahulujjal8245
    @rahulujjal8245 3 месяца назад +31

    Clunky is the only word to describe painting in blender and what's put me off from creating hand painted textures. This is a game changer for me. Thanks!! Subbed.

    • @moltenbolt
      @moltenbolt  3 месяца назад +2

      Sweet! Happy to help 😁

  • @lubedlegs
    @lubedlegs 3 месяца назад +13

    you can also just edit the image you are working on in an external software by: A) opening it manually from the file browser or B) in image viewer/paint environment in the same menu save image lives click "edit externally".
    that way you preserve the original quality and aren't making needless screenshots.
    Of course it all depends on what you want to achieve and with what workflow. If you for example just need better selections and blurs and don't the specific perspective angle of the viewpoint then I believe editing the file is preferable to making a screenshot and possibly projecting it at a n angle.

    • @moltenbolt
      @moltenbolt  3 месяца назад +3

      Ooo, I didn't know about these other methods, thank you for sharing those! I can see how sometimes just editing and refreshing the image externally might be a better option for sure!

  • @francjirachi
    @francjirachi 3 месяца назад +1

    Just found this channel, and really glad I did, you are making great tutorials in a fast pace while still explaining everything clearly, great stuff

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thank you so much! Hehe that's great to hear 😁

  • @Breadnewsbears
    @Breadnewsbears 4 месяца назад +5

    Wow- absolutely amazing. Thanks for the quick, clear and fun tutorial! Dueces ✌️

    • @moltenbolt
      @moltenbolt  4 месяца назад

      Thank you for watching and your kind words ♥

  • @low-keyterrible7859
    @low-keyterrible7859 4 месяца назад +5

    Very nice! I bet that'll make things easier for folks. Thank you for demonstrating, and so quickly! Deuces!

    • @moltenbolt
      @moltenbolt  4 месяца назад

      That's the hope! Deuces ♥

  • @Nathan_RM
    @Nathan_RM 3 месяца назад +5

    That video was surprisingly informative for a 3 min video 😂
    You've got serious skill, Bolty!
    Looking forward to the next stream

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thank you for your constant support Nathan! It's super encouraging 😁

  • @bluelantern1516
    @bluelantern1516 3 месяца назад +5

    Thank you so much, I didn't know about this feature despite the fact I've been using blender for a really long time ! Deuces !

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      You're welcome! That's one thing I love about Blender, sometimes we can stumble upon things that are sooo useful that we had no idea about 😁 I've added you to the Deuces Club list hehe Thank you for watching!

  • @bboyjmc
    @bboyjmc 3 месяца назад +1

    This was really well put together thank you.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thank you 😁 that's very nice of you to say!

  • @wwklnd
    @wwklnd 3 месяца назад +1

    I've been using Blender about 15 years, and I somehow didn't know about this. Great video!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thanks! Yeah Blender hides the dangdest things in its interface 😁

    • @wwklnd
      @wwklnd 3 месяца назад +1

      @@moltenbolt Yeah when I started with like Blender 2.48, the interface was absolutely awful haha. There were like three shortcuts on every button on the keyboard, I had printouts of all of them LMAO

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      I was lucky, I started just after Blender moved to a more modern interface - I think 2.79 or somewhere around there. It's still a maze of buttons though hahah@@wwklnd

    • @wwklnd
      @wwklnd 3 месяца назад +1

      @@moltenbolt Yeah lol I think I feel a bit spoiled with how user friendly the latest Blender versions are compared to the older ones, I also used a ton of Autodesk stuff like Maya and Motionbuilder in university a decade ago which was so goddamn unstable that I can't help but feel thankful for how stable Blender tends to be too!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I spent some time with 3DSMAX and Maya, and it felt cumbersome - probably because I was untrained but hey, I love Blender lmao. Feel free to pop in the discord if you wanna chat Blender n stuff! discord.gg/Pb8tzkqu@@wwklnd

  • @Julian-B
    @Julian-B 3 месяца назад +1

    thats fantastic dude, thank you so much for this tutorial!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      My pleasure! It's a really useful tool 😁

  • @youshimimi
    @youshimimi 3 месяца назад +2

    Thank you!!! This is life saving

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Isn't it awesome?! Hehe you are very welcome 😁

  • @Clases3d
    @Clases3d 3 месяца назад +1

    so easy and yet so useful, thanks

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      You're welcome! I'm glad it was useful 😁

  • @ShredMentor
    @ShredMentor 3 месяца назад +1

    HUGE game changer, thank you

  • @WispOfSoul
    @WispOfSoul 3 месяца назад +1

    This was insightful. Thank you

    • @moltenbolt
      @moltenbolt  3 месяца назад

      My pleasure, thanks for watching 😁

  • @IspyrGameDev
    @IspyrGameDev 3 месяца назад +1

    Great stuff, will have to give it a try

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Awesome! Yeah, it's a handy tool 😁

  • @alanthomasgramont
    @alanthomasgramont 3 месяца назад +2

    This is awesome to know. Thanks!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      You're very welcome! 😁

  • @DeathChronx
    @DeathChronx 3 месяца назад +1

    This is great! Thanks!

  • @imdrnickriviera
    @imdrnickriviera 3 месяца назад +1

    This is going to change my workflow incredibly! thanks!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      That's awesome! Thanks for watching 😁

  • @NathanWAdams
    @NathanWAdams 3 месяца назад +1

    This was an awesome video! Thank you for sharing.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thank you! Thanks for watching!

    • @NathanWAdams
      @NathanWAdams 3 месяца назад +1

      @@moltenbolt You bet! Keep up the great work. I subscribed to you and look forward to more great stuff.

  • @pocongVsMe
    @pocongVsMe 3 месяца назад +1

    awesome tutorial!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thank you very kindly 😁

  • @Jack_Wolfe
    @Jack_Wolfe 3 месяца назад +1

    3:22 the white pixels are to do with specific png formatting. You can remove it using png8 instead.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      👀 ohhh I gotta try this ASAP, thanks for the tip! 😁

  • @3dsteveo765
    @3dsteveo765 3 месяца назад +1

    Totally awesome!!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Hehe Quick Edit is pretty sweet 😁

  • @sound4mation
    @sound4mation 3 месяца назад +1

    wow that's really useful to know. Thanks for sharing

    • @moltenbolt
      @moltenbolt  3 месяца назад

      You're very welcome! 😁

  • @anaeyra_art
    @anaeyra_art 3 месяца назад +1

    Thank you! Thank you! This is amazing and will make my life soo much easier :)

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Glad it helped! Thanks for watching 😁

  • @thejagman22
    @thejagman22 3 месяца назад +3

    Great video on a criminally underused Blender feature 💯
    I've actually been using this technique in conjunction with Photoshop's Generative fill to blend and pretty much eliminate visible seams 100%. As it says in the video you MUST merge everything to a single layer before you save, but keep that layer's transparency, ie. Don't Flatten. Also important: the format must remain PNG and you cannot alter the filename.
    Another couple of things - Quick Edit only seems to work (for me anyway) in EEVEE. Cycles simply doesn't update when you click apply.
    And if you are going attempt to use with Generative fill in Photoshop, first I plug my base texture into an Emission node (this eliminates the effect of light and shadows on your object in EEVEE). Otherwise the Generative fill will 'add' shading to match your screen capture and then it's eventually shaded again in Blender's viewport, so its effectively double-shaded. Just remember to remove the Emission node when you're done 😉
    For me these are really powerful techniques and well worth you looking into 👍

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Hey! Thank you for sharing those tips, that's awesome 😁 Isn't it weird that cycles doesn't update?
      I often use Quick Edit in conjunction with Ucupaint (adds layers to texture painting, like in the vid) and do handpainting through an emission node setup - but for those who aren't doing it that way your tip is incredibly useful. Thank you for watching and for your tips, I really appreciate it!

  • @funlabsdesignstudio
    @funlabsdesignstudio 3 месяца назад +1

    Nice 👍🏼 thanks for this bud!

  • @user-ol9zd1zy4x
    @user-ol9zd1zy4x 3 месяца назад +1

    I enjoyed this video a lot, thank you.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Glad you enjoyed it, thank you! 😁

  • @OrdinaryPersonah
    @OrdinaryPersonah Месяц назад

    This is a killer video 🎉 I can finally use my krita skills with blender

  • @morgans4977
    @morgans4977 3 месяца назад +2

    This is a lot like the old projection painting in maya, super happy to know about this!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      It's super handy in the right circumstances 😁

  • @dreamzdziner8484
    @dreamzdziner8484 3 месяца назад +2

    Damn. This is a treasure feature indeed. Thank you mate 🤗

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      You're very welcome 😁

  • @BadPracticeAutomation
    @BadPracticeAutomation 3 месяца назад +1

    Beautiful just beautiful

  • @ThomasHowell-sb7jp
    @ThomasHowell-sb7jp 3 месяца назад +1

    This is great thank you, I've been using Blender for 5 years and somehow never even saw this before!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      You're very welcome! Yeah, it's really buried in menus hahah 😁

  • @user-ov2vz9de5d
    @user-ov2vz9de5d 3 месяца назад +2

    I love you ur m'y savoir i needed this tutorial so badly

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Hahah thanks 😁 happy to help!

  • @hotfishdev
    @hotfishdev 3 месяца назад +1

    Well this is neat! Thanks for posting it! Deuces!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      My pleasure! I've added you to the Members List 😎

  • @marcfuchs6938
    @marcfuchs6938 3 месяца назад +3

    I have been using Photoshop for texturing since starting with Blender.
    The brilliant thing is, that Blender eats PSD files, even of large resolutions and with numerous layers. So I create the whole texture in Photoshop and simply load it in Blender. That way, you can work through the WIPs. Save the PSD files and load it as texture. When you edit that files in Photoshop, save it normally, and in Blender, in the UV map viewport, simply press Alt+R to refresh the loaded image.
    Once you're done with the Photoshop work, save your texture for example as JPEG or PNG and replace your PSD texture in Blender with this smaller version. The aspect of the texture stays the same at whatever resolution, as long as the aspect of the texture stays the same.
    Also for whoever didn't realize it: a file with an Alpha layer can be used in Blender like 2 inages, one in color and one in black and white. Because that's what the Alpha channel is, black and white pixel data. Every program just interprets it as transparency, handles the black and white layer as mask data. But when you put the Alpha channel into color inputs in Blender, you get that black and white pixel data to work with. There may not be many use cases for this, but I think it's valuable to know.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Alt+R 👀 omg thank you for sharing your process. The ability to just refresh the image with a hotkey is huuuuge! Thank you!

    • @marcfuchs6938
      @marcfuchs6938 3 месяца назад +1

      @@moltenbolt I am very happy that I could provide valuable information. I have gained so much important knowledge from tutorials, nice to spread something.
      I don't remember anymore, if I got Alt+R through a tutorial or found it myself while experimenting, but the general rule is, that experimenting in various windows with CTRL ALT and Shift can lead to finding out about very useful functions. Because even the biggest amount of tutorials can't make you aware of everything there is.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      100% agree. Thanks again!@@marcfuchs6938

    • @badbunny_uk
      @badbunny_uk 3 месяца назад

      An extension to your color + alpha = 2 images, is that you can seperate out the color channels in the shader editor and treat it as 4 images in one. Great for merging multiple black and white mask images into single files to save space (if you need to).

    • @marcfuchs6938
      @marcfuchs6938 3 месяца назад

      @@badbunny_uk Absolutely right, though as with the Alpha, it's a very niche edge case. Unless somebody is working with very small VRam and needs to keep everything tiny. My computers have 8GB graphics cards and recently got a new laptop with 16GB Vram, I should be good with that to use high resolution 16bit textures. =)

  • @rafacarva
    @rafacarva 2 месяца назад +1

    Very nice

    • @moltenbolt
      @moltenbolt  2 месяца назад

      Thanks, hope it helped! 😁

  • @Dr.R.
    @Dr.R. 3 месяца назад +1

    Thx!

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      You're welcome 😁

  • @vojtagupta1001
    @vojtagupta1001 2 месяца назад +1

    great vid

  • @FOXY_ANIMATIONS
    @FOXY_ANIMATIONS 3 месяца назад +1

    this is god feature ,thanks for showing off

  • @HeroDestrin
    @HeroDestrin 3 месяца назад +1

    I am confounded that I didn't know about this before. My life has been forever changed. I grew four inches and my voice deepened three octaves. My IQ increased drastically and I can now bench 450 pounds (easily). My chin transmogrified into a chiseled marble statue. Thank you Moltenbolt. Thank you.
    --That aside I can imagine using this feature with Ucupaint to create stylized textures the way Riot Games Studios does it; I saw a behind-the-scenes of the texture painting of the show Arcane where the creators chose to hand-paint textures individually for different camera angles, so that they could paint lighting in and add more details when close-ups happened. I was breaking my small noodle of a brain trying to figure out how this could be done in Blender - and I think this is the way to do it. Ucupaint would allow for having a base character texture and then painting on additional detail when rendering different shots. This could also be done for stationary shots or even entire backgrounds (Arcane often has entirely hand-painted backgrounds)

    • @moltenbolt
      @moltenbolt  3 месяца назад

      This is precisely how I have been using Ucupaint and Quick Edit together during my livestreams. Trying to learn the Riot/Airship Syndicate style and those two tools make the technical aspects of it super simple.
      Great comment btw hahah ♥♥

    • @HeroDestrin
      @HeroDestrin 3 месяца назад +1

      I shall certain watch your livestreams to see how you use it in the future! @@moltenbolt

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Sweet!@@HeroDestrin

  • @kkdd3844
    @kkdd3844 4 месяца назад +1

    Deuces! This is much better than the laggy painting experience in blender!

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      I agree, it makes hand painting super fast and easy. Thanks for watching and I'll add you to the Memebers List 😎

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Added!

  • @TactfulWaggle
    @TactfulWaggle 3 месяца назад +2

    Yo, i didn't even realize this was an option, this is so cool, i use CSP so it's unfortunate it's not as good on it, but it sounds so freaking useful
    Also the "here"'s do surprisingly work well, was worried the nyahs would sound too random and out of place when put after such normal sounds, but it seems to work, awesome!

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Thanks Waggle! I re-tested CSP today with a higher resolution screen grab to see if the problem persisted - it did, but not as badly. So CSP *can* work, but you'll just need to spend a moment touching up your edges. I still think that using Quick Edit with CSP would be faster than just straight up using Blender.
      I also use CSP for my regular painting and drawing stuff, so for it to not work super well is really disappointing. That said though, I'll keep at it to see if I can find a method that works 😁

    • @TactfulWaggle
      @TactfulWaggle 3 месяца назад +1

      @@moltenbolt That's great to hear!

  • @AngelCnderDreamer
    @AngelCnderDreamer 3 месяца назад +1

    Dude I am so subscribe, someone told me about this but I was so confused on what they meant and now I understand! Thank you for making this video, I so got to try it. Also Im happy to see it supports krita, curious if it can support paint tool sai 2? O.O
    Also really interesting character for your channel, are they a dice or hexagon? And are you using a Vtuber for it. This is really interesting and I never seen someone did an object character before for it, so I find it really cool nonetheless. :3 They remind me of a honeycomb with an eye. Sorry if I asked a lot of questions here, I love your character. ♥
    Anyway keep up the good work, I look forward to seeing more from you and watch you grow. ^ ^ P.s love the channel's name. It's really cool name!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Hi! Thank you for all your kind words 😁 My avatar is meant to be a gemstone, and I use a PNGTuber app called Veadotube Mini. Someone left a comment saying they had tested Sai and that it worked, but I haven't tested that myself. It should work though!

    • @AngelCnderDreamer
      @AngelCnderDreamer 3 месяца назад +1

      That's so cool! Gemstones are neat. :3@@moltenbolt And you're welcome. Ooh thank you I'll check out the program and that's great to hear, I use paint tool sai 2 a lot so this is good news for me. ^ ^ Thanks for the reply btw and the heart. I wasn't expecting that. But yeah keep up the good work. :3

  • @user-rw3rh9yd7u
    @user-rw3rh9yd7u 2 месяца назад +1

    That’s great! Do you know if it works the same in the UV layout, with the mesh ready to receive an entire texture map?

    • @moltenbolt
      @moltenbolt  2 месяца назад +1

      If I understand the question correctly, I don't think it does since Quick Edit is using texture projection to make the changes to the texture. I could be wrong though, might be a gap in my knowledge of the tool. I do think there are some addons that allow you to quickly switch between digital painting software and the UV layout, though. If I can find the name of them I'll follow up here!

  • @C_Corpze
    @C_Corpze 3 месяца назад +1

    I saw the option but I never knew what it did.
    Dayuuuum that's crazy useful actually.

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      It really is, I like it a lot 😁

  • @kevingardner7782
    @kevingardner7782 3 месяца назад +1

    Excellent 👌, Deuces

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Thank you 😁 I've added you to the Members list 😎

  • @styloo_
    @styloo_ 3 месяца назад +1

    nice vid !

  • @ghostling9823
    @ghostling9823 3 месяца назад +1

    Like finding gold, makes you wonder why they have these features hidden away like that. Great video.
    If anyone is wondering, Sai works fine, just tested it.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thank you, and thanks on behalf of Sai users also 😁

  • @Jongivitis
    @Jongivitis 2 месяца назад +1

    Could you go more into depth on how screenshotting works for this? Also in Ucupaint, can you merge all layers into a single image file?

    • @moltenbolt
      @moltenbolt  2 месяца назад +1

      The screenshot grabs what is visible in your 3D viewport - it will grab the exact angle and zoom level. You can change the resolution of the screenshot by changing the "Screen Grab Size" values in the Quick Edit options - whatever resolution you set will be what comes into your 2D application. And yes, in Ucupaint you can merge *image* layers with each other. Some other layer types aren't supported as afar as I know. But you can bake out textures with Ucupaint as well.
      Hope that helps! 😁

  • @terryflopycow2231
    @terryflopycow2231 3 месяца назад +2

    With the white lines in clipstudio, I don't know if this always fixes it, or always does a good job; but in the image texture node change linear to closest. That usually does it for me.

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Oooo I must try this tip asap. Thank you!

  • @aliceberethart
    @aliceberethart 3 месяца назад +1

    I do this with UV’s that i import to photoshop and the texture file on the mesh is a photoshop file that updates in Blender automatically.
    That being said, i will give this approach a try, it seems a bit more streamlined and integrated.

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Your method is a very traditional one. I'm pretty sure quick edit was added to Blender to save time doing exactly that 😁

  • @dogstomp
    @dogstomp 3 месяца назад +1

    1:03 when I open the tools tab at the right, it's not nearly as populated as in the video. Just has Options, Transform, Workspace. Is Ucupaint necessary?

    • @moltenbolt
      @moltenbolt  3 месяца назад

      My N-panel (the right side tool panel) is populated with some other add-ons. Yours is the default list. As for Ucupaint, it's not necessary in order to texture paint at all, you can do it just fine with vanilla Blender. But Ucupaint enables layers and adjustments, which aren't easily accessible outside of the shader graph in vanilla Blender. So Ucupaint makes it significantly easier and more powerful.

  • @Reya8
    @Reya8 3 месяца назад +1

    OMG you are a god send.

  • @mayonaise146
    @mayonaise146 3 месяца назад +3

    Nyah makes a return, great vid

    • @moltenbolt
      @moltenbolt  3 месяца назад +2

      Thanks Mayo ♥ strim fam unite!

  • @pyramlinum9514
    @pyramlinum9514 3 месяца назад +2

    Not very good with Blender, but definitely archiving this video for later if I ever get around to familiarizing myself with it more. This is awesome!
    I dont think you mentioned GIMP in your program list that Quick Edit works with, do you know if they pair well? I'm most familiar with GIMP, so I would probably prefer it if I were to give this a try.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Sweet, thanks for watching! GIMP should work just fine, in fact any raster imaging software that supports transparency should work😁

    • @pyramlinum9514
      @pyramlinum9514 3 месяца назад

      @@moltenbolt Oh, great to know, thanks!

  • @JohnDlugosz
    @JohnDlugosz 3 месяца назад +1

    The EXE for Photoshop includes the exact version number. When you update, the hard-coded path will be left pointing to the old version or a missing path.
    It ought to offer, say, a Python code snippet to resolve the path, or pattern-matching to give the schema for the paths.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I hadn't thought of that. Slight pain in the butt to need to update it every time. Thanks for the heads up!

    • @JohnDlugosz
      @JohnDlugosz 3 месяца назад +1

      @@moltenbolt That's the case for any launcher, which is how I noticed it in the first place. That makes me think that the non-specific fix is better, as it can be used in every such context.
      That is, an EXE that finds and launches PhotoShop (than quits). If multiple versions are present it would display a little menu to choose.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      That would indeed be most handy!@@JohnDlugosz

  • @tciddados
    @tciddados 3 месяца назад +1

    Wild. Never knew this existed.

  • @marcelochs3028
    @marcelochs3028 3 месяца назад +2

    I am happy that there was at least one nyah :D I think a few of them are okay in the first videos I watched you just overused it :) Nice Video huge fan!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Hehe thank you. I agree, t'was overused in the first ones. Better used as emphasis rather than the norm 😁

  • @brunoluz4240
    @brunoluz4240 3 месяца назад +1

    Here in Brazil Ucupaint it's a strange name hahahaha. But this tool it's fantastic!

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      It is an amazing tool for sure 😁 Hi from Canada!

  • @Yazoon_S
    @Yazoon_S 3 месяца назад +1

    I love your NYAH xDDD ❤❤
    Please keep up the amazing work ^_^

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Aww hahah thank you! I will do my best 😁

  • @TheBigQQ69420
    @TheBigQQ69420 3 месяца назад +1

    If the alpha is truly inverse iirc blender has an option for inverting an images alpha channel on image import, not sure itd help but there might be other hidden ways similar

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Ohh I gotta check that out! I believe I misspoke in the video though - Clip Studio Paint's alpha channel is premultiplied, which causes the problem. Someone mentioned that using PNG-8 as a format when saving the painted file in CSP could fix that, so that might work also 😁

    • @TheBigQQ69420
      @TheBigQQ69420 3 месяца назад

      Yeah I didn't really see it as inverse but I'm not an expert so didn't have enough knowledge to say anything. I saw the pre-multiplied comment after too. It's definitely worth looking into what it is and a solution though; I don't personally, but a lot of my friends enjoy clipstudio. I'll definitely keep some of these work arounds in mind if my friends run into them, but this method looks so much more comfortable than what blender gives you. Decaling stuff was... not fun and doing the shrinkwrapped plane method felt... bad... and bouncing between procreate for there half-baked 3d painting was... too much back and forth, and working on uvs directly was... unfun. So glad I watched either way. @@moltenbolt

  • @saltywhatever9807
    @saltywhatever9807 3 месяца назад +1

    THANK YOUUUUUUUUU

  • @TubbybloxianYouTube
    @TubbybloxianYouTube 3 месяца назад +1

    2:44 The image that was applied is bigger in Blender than in Photoshop

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Yes, someone else pointed out the resolution disparity. Best I can figure is to just make a judgment about what looks alright.

  • @jimikalliopuska9421
    @jimikalliopuska9421 3 месяца назад +2

    You should cover a addon called texture baking assistant. Its free and very unpopular.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Noted, I'll look it up 😁 Thanks for the recommendation!

    • @jimikalliopuska9421
      @jimikalliopuska9421 3 месяца назад

      By the way just note the one i THINK on the blender market was 1 dollar and the one on gumroad is free. Dont know why it just is

  • @rmjrmj4
    @rmjrmj4 3 месяца назад +1

    Ah, yet another great vid Nyah, thank you for yet another helpful video.
    🐺Deuces!

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      My pleasure, and I have added you to the Deuces Club members list 😎

    • @rmjrmj4
      @rmjrmj4 3 месяца назад

      @@moltenbolt
      Thank you, I'll be sure to Hold it up with great Honer. ^w^

  • @soundsoflife8885
    @soundsoflife8885 3 месяца назад +1

    Seems useful but do i have to create a new screenshot for each angle??

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Alas, yes. You need to rotate to the angle you want to paint then create a new screen grab. That's the limitation of painting using texture projection.

  • @nicopipi-tj8fx
    @nicopipi-tj8fx 3 месяца назад +2

    Does this work for setting up roughness and normal maps and stuff?

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Ucupaint (the free layer painting addon) does - I haven't tried it with, say, hand-painting a normal map. I suppose it's possible though.

    • @nicopipi-tj8fx
      @nicopipi-tj8fx 3 месяца назад +2

      @@moltenbolt Thanks, I'll give it a shot!

  • @LauraSeabrook
    @LauraSeabrook 3 месяца назад +1

    Would this also work with Affinity Photo and/or Designer?

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I believe so - any graphics program that employs layers and has transparency should be a viable option. People keep mentioning Affinity, I should really give it a shot!

  • @drunkenmuse
    @drunkenmuse 3 месяца назад +1

    Ive used it some, but wish it was as good as zbrush old Zaplink.. It's a bit hard to work effectively without a proper base texture in quick edit

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Hahah true. There's still a LOT in Blender that I wish was as good as Zbrush tbh 😁

  • @raffantt
    @raffantt 3 месяца назад +1

    I can't believe I was not subbed to you yet😮

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      Well I very much appreciate you subbing! Thank you 😁

  • @sewoh100
    @sewoh100 3 месяца назад +1

    Clip studio isn't inversed, it's premultiplied. There's probably a setting that will turn premultiplication off.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I must locate this setting cuz using CSP would be so nice!

  • @HoboNoah
    @HoboNoah 3 месяца назад +1

    useful

  • @CresentWolf
    @CresentWolf Месяц назад +1

    wait...how do you get CSP to link with blender? It just attempts and then opens the start up menu/news thing and doesnt realize thats not the actual paint program for me.. now i gotta look it up n see if i can find out how ugh

    • @moltenbolt
      @moltenbolt  Месяц назад +1

      Make sure you are linking Blender with the 'Clip Studio Paint' executable, not 'Clip Studio' executable. If you pick the one without Paint in the name it will launch Clip Studio's dashboard, not the painting program.

    • @CresentWolf
      @CresentWolf Месяц назад +1

      @@moltenbolt oooh : 0 so I was just being big dumb, I kinda figured xD thanks!!

    • @moltenbolt
      @moltenbolt  Месяц назад

      @@CresentWolf hehe I had the answer because I did the exact same thing originally hahah

  • @patmarconett
    @patmarconett Месяц назад +1

    this is awesome and will make texture painting feel more like digital painting. however Im getting a slight color shift when I apply the edited texture. anybody have any ideas. I was using photoshop. might try Krita next too see if the same issue happens

    • @moltenbolt
      @moltenbolt  Месяц назад

      the color shift might just be due to the texture appearing in the material preview space, where lighting is being applied. If you're not using Ucupaint (a free addon for Blender that lets you work with layers easily), I recommend you install it because you can very easily use color correction to get the desired effect!
      github.com/ucupumar/ucupaint/releases

  • @dominicmetzger4036
    @dominicmetzger4036 3 месяца назад +1

    So I was trying this with affinity designer 2 and despite it saying it was applied, I still saw nothing. Any idea why that might be?

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I haven't used affinity designer before, but it should work regardless provided the affinity edit has only a single layer with transparency intact (i.e. no solid background). If you followed all the steps in the video exactly and still no update, make sure you are using Eevee instead of Cycles. Cycles doesnt work correctly right now for some reason
      Hope that helps!

  • @user-gk9ut9qc1o
    @user-gk9ut9qc1o 3 месяца назад +1

    Painting in blender kinda sucks, but maybe I’ll give it another shot using this technique. Thanks man, bless!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Hope it works well for you, I really like this method! 😁

  • @Nash_Idaho
    @Nash_Idaho 3 месяца назад +1

    how often i uv unwrap then paint in photoshop then re-import the uv.....

  • @falaksher3849
    @falaksher3849 3 месяца назад +1

    Great 👍

  • @Animal3DStudios
    @Animal3DStudios Месяц назад +1

    I saw somewhere that you could sort of mirror the texture everywhere if you project it from one side, so there are no untextured spots. Do you know anything about this?

    • @moltenbolt
      @moltenbolt  Месяц назад

      I didn't know that was possible. Interesting though. Maybe some sort of radial projection?

    • @Animal3DStudios
      @Animal3DStudios Месяц назад +1

      @@moltenbolt Found it out, you need to go to the tool tab, options panel, turn off occlude and backface culling, idk why I took so long to figure it out occlude and backface culling does it so that the textures cant be projected through the mesh on the other side

    • @moltenbolt
      @moltenbolt  Месяц назад

      @@Animal3DStudios Ah, awesome! Thank you! 😁

  • @rosverlegaspo6752
    @rosverlegaspo6752 3 месяца назад +1

    I have known of this feature since it was introduced. I thought it was widely used.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Based on the feedback I've been getting, it seems to be more miss than hit on whether or not people know of it. It's a great feature!

  • @DarkerCry
    @DarkerCry 3 месяца назад +1

    This workflow would probably work really well with vector based apps like Illustrator or something like Affinity Designer (which can do raster as well). Hopefully they don't suffer from the same issues as CSP. As much as I enjoy using Affinity, CSP is just superior for blending/painting.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I completely agree. I haven't tried out any Affinity apps yet, but people keep telling me they are pretty decent!

    • @DarkerCry
      @DarkerCry 3 месяца назад +1

      @@moltenbolt It's really good, if you need to texture something with very clean lines, smooth gradients and some grunge or a touch of hand painting I would recommend Affinity. Photoshop has vector masking which is very useful but the workflow isn't great and Illustrator doesn't really have any raster options (I don't think).
      I've always wanted Affinity to have some 3d tools like photoshop to paint models but this method with blender seems like a good alternative.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I'll def look into it. Thanks!@@DarkerCry

  • @whynotanyting
    @whynotanyting 3 месяца назад +1

    This is fantastic. I just wish Blender's texture painting tools were more fleshed out. Regardless of the workflow, clunky is the word.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      On the plus side, Blender has announced that they are updating their texturing tools later this year, so I'm excited about that!

    • @whynotanyting
      @whynotanyting 3 месяца назад +1

      @@moltenbolt Woooo! Can't wait!

  • @opshredderytp
    @opshredderytp 3 месяца назад +3

    Does it work with GIMP?

    • @moltenbolt
      @moltenbolt  3 месяца назад +2

      Yep, it should work with any program that supports Raster layers and transparency! 😁

  • @Dyzcroll
    @Dyzcroll 3 месяца назад +1

    👍 Excelent Channel. Deuces

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Thank you! I've added you to the Members List 😎

  • @FinnishGameFan
    @FinnishGameFan 3 месяца назад +1

    Can it be used with Aseprite?

    • @moltenbolt
      @moltenbolt  3 месяца назад +1

      I'm honestly not entirely sure, given that Aseprite is for pixel art in particular. However, I know that it will work if the program supports raster images, layers and transparency, so it's worth a shot if Aseprite can do that. I still need to get and learn Aseprite, but once I do I'll check it out! 😁

  • @ijerofei
    @ijerofei Месяц назад +1

    Can you make a tutorial on how to use this tools with low poly mesh with 256x256 texture resolution. I’m makings ps1 style retro models and struggling with seams(

    • @moltenbolt
      @moltenbolt  Месяц назад

      Seams will be hard at that resolution. You're essentially wanting to paint with pixels, nice and blocky, right? (Im recalling like, Metal Gear style for PS1)
      Hmm. Lemme have a think about how to do that!

  • @ILikeCarsFrBro
    @ILikeCarsFrBro 3 месяца назад +1

    deuces:) krita is undescribably good for being free and just in general

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Krita + Blender super strong combo! Also I added you to the Members List 😎

  • @henryfleischer404
    @henryfleischer404 3 месяца назад +1

    WTF. Every month, for years, I've ben annoyed at this not existing, only to find that it already exists. I was almost to the point of deciding to learn the relevant programming languages to implement it myself. Thanks.

    • @moltenbolt
      @moltenbolt  3 месяца назад

      You're very welcome. It really is buried in those menus!

  • @XINN1X
    @XINN1X 4 месяца назад +2

    love your videos! another great tutorial! Confused why you replaced the nya with here, why not just have the arrow point to it without saying anything? It makes it hard to concentrate 😅

    • @moltenbolt
      @moltenbolt  4 месяца назад +3

      LMAO I knew this was coming - though I was worried the comment would be meant seriously. Thankfully I can tell it's not :P You can't please everybody 🤣

  • @iLikeTheUDK
    @iLikeTheUDK 3 месяца назад +1

    So that's practically a modern day equivalent of ILM's old Viewpaint software from the 90s isn't it?

    • @moltenbolt
      @moltenbolt  3 месяца назад

      I'm not too sure. I thought Viewpaint was similar to regular texture painting in Blender or Substance/3DCoat because they could rotate the model and then paint - but I could be misremembering. With quick edit you can only paint on one angle at a time.

    • @iLikeTheUDK
      @iLikeTheUDK 3 месяца назад +1

      @@moltenbolt you were able to rotate this around but to actually do the painting you had to freeze the view, and when you unfreeze you're no longer able to paint till you freeze it again

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Correct, you are basically painting on a screenshot that then gets projected back onto your model in Blender@@iLikeTheUDK

  • @NoahPaessel
    @NoahPaessel 3 месяца назад +1

    Deuces! Also: OMG t thank you! 🎉

    • @moltenbolt
      @moltenbolt  3 месяца назад

      You're welcome! Added you to the Members List too 😎

  • @dawitgetachew3917
    @dawitgetachew3917 3 месяца назад +1

    Here...Here...HERE...OVER HERE

  • @LykMike
    @LykMike 3 месяца назад +1

    Deuces baby!

    • @moltenbolt
      @moltenbolt  3 месяца назад

      Added you to the Members List 😎