Texture Landscapes BY STEEPNESS in Blender!

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  • Опубликовано: 5 окт 2024

Комментарии • 104

  • @TheCGEssentials
    @TheCGEssentials  4 года назад +15

    Hi everyone! Let me know if you have any questions about this tutorial in the comments below! :)

    • @jphardwick53
      @jphardwick53 4 года назад

      I really like the tutorial that you have provided very nice. But I'm not getting a good resolution of my texture on the rock faces as for it's all stretched and all over the place. I have tried to send a clip of my work but not able.

    • @brendanodoms5401
      @brendanodoms5401 3 года назад +2

      The control + shift + click isn’t working for me. Any ideas?

    • @hxh-housexharmony9581
      @hxh-housexharmony9581 Год назад +1

      Thank you for totorials. Can you please provide a landscape tutorial for animation.It had to be more detalized

    • @COLD_VORTEX
      @COLD_VORTEX Год назад +1

      @@brendanodoms5401 same its so annoying

    • @incineratorfilms
      @incineratorfilms 10 месяцев назад

      @@brendanodoms5401 i had same issue. it only works in rendered view, not material preview. Prolly not gonna check this after 2 years but still.

  • @Starlysh
    @Starlysh 2 года назад +2

    I'm a complete Blender noob but I'm working on a terrain for a game and even though this tutorial drives me crazy when you speed it up because my texture was also shiny (thankfully, slowing it to .25 speed and making it full screen, I was able to work it out), I keep coming back to it cause it has the basics. So thank you!

  • @npip99
    @npip99 10 месяцев назад +3

    2:30 vs 2:53 You can see that you've lost all of your normal mapping. You need to connect the Normal Map texture to a Normal Map node. Colors range from 0.0->1.0, but normal maps need to range from -1.0->1.0. The Normal Map node just does (input-0.5)*2.0

  • @CDArena
    @CDArena 3 года назад +14

    This is what I was looking for - a way to mix two textures based on the normals. I need to mix two wood textures to create more realistic wooden Letters: End grain, like the end view of a log, and grain, like a plank.

  • @bittirsweeteer
    @bittirsweeteer 2 года назад +2

    Glad your PC has no viruses!

  • @cesarjimenez2890
    @cesarjimenez2890 4 года назад

    This is a better way to separate materials in blender than what I've seen in other tutorials, thank you good sir !

  • @ginescap
    @ginescap Год назад

    AWESOME, really impresive the way you treat evry detail of any addon you explain, thanks Justin :)

  • @lucasdigital
    @lucasdigital Год назад

    Works great. There's so much power locked within geometry nodes.

  • @kungfooman
    @kungfooman 3 года назад +1

    Thanks a lot, super useful and got it to work. Only issue I had is at 5:10 to Shift+Ctrl click the color for a preview in a newer Blender version (it just does nothing / no preview)

    • @benkrinke9009
      @benkrinke9009 3 года назад +5

      Enable the node wrangler addon under preferences. Very useful

    • @COLD_VORTEX
      @COLD_VORTEX Год назад

      same it doesnt work

  • @EPmessi9800
    @EPmessi9800 4 года назад +3

    Thanks for these uploads, nee blender user here 👍🏻

  • @Doubleaa500
    @Doubleaa500 Год назад

    I've been looking for this!!
    Thank you so much!!

  • @VPTAusten
    @VPTAusten 3 года назад +1

    So simple and to the point. Thank you!

  • @sarahashemi6521
    @sarahashemi6521 2 года назад

    Thank you very much. Your channel is great and your tutorials are very helpful 💖💖👌👌

  • @Stimulated_Vision
    @Stimulated_Vision 3 года назад

    Great tutorial simple and straight forward thanks.

  • @pandarzzz
    @pandarzzz 4 года назад

    Love your Shader tutorials! 👏 Thank You Justin!

  • @ace280671
    @ace280671 3 года назад

    Brilliant, very helpful explanation. Looking forward to moving my landscapes forward into realism
    Thank you!

  • @Curios_Cat
    @Curios_Cat 3 года назад

    You saved my project, MY HERO THANK YOU!!!!!

  • @archlyn1
    @archlyn1 3 года назад

    So, so helpful. Really excellent tutorial. I'm guessing (and I'll try it) that an additional Geometry, xyz, and ColorRamp node could be added to mix a 3rd texture, perhaps one that finds areas that have no steepness at all (the tops of the plateau, for instance). Keep those tuts coming. And thanks!

  • @janthummler3548
    @janthummler3548 3 года назад

    Very cool technique, thanks for sharing!

  • @thefederationfiles8938
    @thefederationfiles8938 3 года назад

    More great content. As always, I find myself wanting to utilize these specific techniques into our films.

  • @freemangregory1834
    @freemangregory1834 3 года назад +1

    Thank you very much for a better understanding of the "separate XYZ" node. I will use that extensively. One question, though. How to use this technique to mask areas on the landscape so that they serve as particle system emitters?

  • @JackPeach-Animation
    @JackPeach-Animation 4 года назад +5

    Great video but you should really have showed us a final render at the end to show the results :)

  • @howtotarot
    @howtotarot Год назад

    Amazing content as usual. Thank you

  • @mikesrenders356
    @mikesrenders356 2 года назад +2

    Your girl: So what you gonna do?
    Him: 1:26
    XD
    All jokes aside, awesome tutorial

  • @SockFluff
    @SockFluff Год назад

    Now i just need to figure out how to bake the two textures into one material

  • @gregorioportela
    @gregorioportela 5 месяцев назад

    depois de procurar muito achei neste video a solução, thanks!!

  • @m.sevcik
    @m.sevcik 2 года назад

    Thank you very much, I was trying to do the same but with the Geometry - Pointiness node didn't really work :D

  • @samueljosiah390
    @samueljosiah390 Год назад

    Thanks man wait till I try it!!

  • @mattpierson
    @mattpierson 4 года назад

    This is exactly what I was looking for!

  • @rsher_digital-art
    @rsher_digital-art 4 года назад

    Very much liked this. Understanding the texture coor node is a must to working productively. Erindale has a great tutorial on the different gromerty nodes BTW.
    Quickly..would you create a second UV map for the stone mtl? if youranswere is yes would you explain how to execute this process. Or, would you add a texture coordinate node before the image texture node for the stone texture in order to control the scale, rotation for the stone?
    -Thank you again, I watch every Blender video you post .
    R

  • @plcreator483
    @plcreator483 Год назад +1

    How do you even get the Viewer Node on in the easy way and is there a way that I could get it?

  • @juanrubiano1855
    @juanrubiano1855 2 года назад

    Any questions so far ! great tutorials on this channel.
    thanks

  • @lazygardens
    @lazygardens 4 года назад +1

    Can you do more than two materials? Thinking snow, rocks, trees?

    • @the_original_jake
      @the_original_jake 3 года назад

      Yes you can! Its a little difficult tho. You'd need to use noise and colour ramps and mix the two textures you're using then mix the output of those nodes mix with the steep rock. Its a little confusing and I'm sure my explanation wasn't very good but it can be done

  • @pinoupinou4415
    @pinoupinou4415 Год назад

    Great thank you for this tips :)

  • @letsgobirding9246
    @letsgobirding9246 3 года назад +2

    question, if I'm trying to layer more than 2 materials, can I use the same geometry>normal>separate Z>ramp>mix shader? For some reason when I go one more level of mix shader my landscape goes pink like a disconnected image texture. Can you not stack mix shaders?

  • @madryan2093
    @madryan2093 3 года назад

    the intro makes me smile

  • @daijoubu712
    @daijoubu712 2 года назад

    You are absolutely Ridiculous for speeding up the texture hook up so fast that it can't even be played on 0.25 speed to see what you do lol, especially when most of us are fools who do not know what we are doing ty

  • @sparkytheguy1220
    @sparkytheguy1220 3 года назад +1

    where do i plug in the ambient occlusion? I have always plugged it into the specular. is that right?

  • @oulaj.k3570
    @oulaj.k3570 2 года назад

    thank you for tutorial , but what happened in 2:42 after adding material ? the video become very speed can't understand clearly

  • @luisbaja3177
    @luisbaja3177 3 года назад +1

    Where can you exactly download those textures? Thanks.

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller 2 года назад

    Nice

  • @Theo_Blackledge
    @Theo_Blackledge 3 года назад

    perfect thanks

  • @Soxzl_
    @Soxzl_ 3 года назад

    Is there any way to do this but with 3 different textures? Great tutorial btw

  • @TheOne10525
    @TheOne10525 2 года назад

    Fantastic

  • @ttk519
    @ttk519 4 года назад

    Yup that was my problem thank you very much

  • @rusername
    @rusername 2 года назад

    big thx 😊

  • @unfeadunicorn
    @unfeadunicorn 3 года назад

    i got lost when you sped up the video after putting in an image texture what nodes am I supposed to hook up where for the other maps. like shift a but then what node and where would i put it ugh

  • @Velsia
    @Velsia Год назад

    is the end result usable for a videogame or would exporting render useless all the time spent with the node logic? I've never used nodes before so i don't know, I've only textured by hand so far.

    • @IchorX
      @IchorX Год назад

      Exporting as FBX should save the data depending on your engine.

  • @threciamiemangubat10
    @threciamiemangubat10 5 месяцев назад

    Can you share you image texture in 0:55?? Where to get free image texture of mountains that u used? 0:55

  • @wokeupina
    @wokeupina 2 года назад

    it look tiled but such a cool technic

  • @fedggg
    @fedggg 3 года назад

    yer a life saver!

  • @froztbytes
    @froztbytes 3 года назад

    My UVs turned into a leaf shape when I unwrapped my mesh.

  • @sanketsbrush
    @sanketsbrush Год назад

    use separate rgb instead separate xyz

  • @elixageellie446
    @elixageellie446 2 года назад +1

    As soon as he started going super speed I almost gave up. In the end I just paused the video and tried to copy what he added.

  • @MrDarkbluewater
    @MrDarkbluewater 3 года назад

    Question would be: Does this export as FBX or similar?
    I have never heard of multiple textures in one material, so I am wondering it that is going to work in a common game engine. Sounds like the perfect way to save on vram and filesize.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Not sure how that works, actually

    • @Enderplays12
      @Enderplays12 3 года назад

      While this method doesn't work as you suggested, UE4 for example is set up in a very similar manner, and I assume Unity as well.

  • @edv.4903
    @edv.4903 3 года назад

    Thanks, but could this work to make splatmaps to add multiple materials to export it all to Unity?

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      No clue on this one

    • @rudolfrednose7351
      @rudolfrednose7351 3 года назад

      Unity terrain has the option to paint materials on a splatmap, a RGB map that tells where to place the different material. It applies certain materials to either the red, green or blue channel....up to 12 materials (?) to paint on it.
      I’d like to make an enormous terrain and paint materials on it that still look good up close and am looking for a way to do this in Blender and to be able to export it to Unity.

  • @Ceisriel
    @Ceisriel Год назад

    does it work for gamedev?

  • @hu3du628
    @hu3du628 4 года назад

    Is there a way to paint exactly where I want to? I'm trying to do this, but i dont know how

  • @KeirAzuma
    @KeirAzuma 4 года назад

    Why not just increasing the tiling of the texture?

    • @TheCGEssentials
      @TheCGEssentials  4 года назад

      What do you mean?

    • @KeirAzuma
      @KeirAzuma 4 года назад +2

      @@TheCGEssentials docs.blender.org/manual/en/2.79/render/cycles/nodes/types/vector/mapping.html
      Increase the scaling of the mapping node. Sorry tiling was old terminology from my Maya years.

  • @dogemoon5871
    @dogemoon5871 2 года назад

    tap the what ?

  • @markbay9275
    @markbay9275 2 года назад

    🤟👍

  • @5th_Vertex
    @5th_Vertex 3 года назад

    you skip the most important things...

  • @akiradaichi3780
    @akiradaichi3780 3 года назад

    This is not paint by steepness!!! It different then just painting on normals, come on ; /

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      I don't understand - it's checking the angle of the normals to determine the steepness, then painting based on that...so...

  • @spatialpro
    @spatialpro 2 года назад

    Slope. Not "steepness".

  • @ninikiki7039
    @ninikiki7039 2 года назад

    you have virus on your computer

    • @TheCGEssentials
      @TheCGEssentials  2 года назад

      No...I don't

    • @IchorX
      @IchorX Год назад

      Didn't you see the popup? He has *no* viruses on his computer.

  • @rinnobs5822
    @rinnobs5822 3 месяца назад

    you are greedy to teach others coz you are not saying each and every steps you are doing. i think you should be calling this one as tutorial. need to learn from blender guru how he teach in every single steps. i am sad coz i am not getting you.

  • @juicychicken8100
    @juicychicken8100 3 года назад +1

    Can someone help me with my nodes? It's not showing up in the middle, like the section where it's supposed to show