Create Custom Landscape Materials EASY in Blender 2.9 EEVEE

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  • Опубликовано: 7 сен 2024

Комментарии • 66

  • @boerbol9422
    @boerbol9422 2 года назад +4

    You are very nice and friendly for really thinking about the best way to explain this to us.
    Bless you man, great tutorial! Thanks so much.

  • @KeterWrangle
    @KeterWrangle 3 года назад +1

    Underrated channel. My new favorite blender RUclipsr.

  • @mattrowe2652
    @mattrowe2652 10 месяцев назад +1

    Great vid Toby, really clearly explained, even a total beginner like me could follow along. Now just to figure out how to bake and export!😄

  • @sonerkaragyoz9832
    @sonerkaragyoz9832 Год назад +2

    Awesome. Exactly what i was looking for. Thanks

  • @guy_incognito
    @guy_incognito 3 года назад +5

    Thank you! Fantastic tutorial explaining everything clearly!

  • @chrisgroff4981
    @chrisgroff4981 2 года назад +2

    Thank you so much for sharing this man.

  • @BlenderFan
    @BlenderFan 3 года назад +3

    Thanks for this very helpful tutorial and happy blending with blender.

  • @jasonc7823
    @jasonc7823 Год назад +1

    This is perfect. Nice work very simple

  • @sahebfahmi
    @sahebfahmi 2 года назад +2

    This is the clearest tutorial about this subject... with all my respect to the others of course.
    Thanks mate

  • @jordan4longshaw
    @jordan4longshaw 3 года назад +3

    This is great, thank you for your kind assistance

  • @esseeoaminho
    @esseeoaminho Год назад

    Awesome Tutorial, like it and it's very useful! Good lucky!

  • @stefanguiton
    @stefanguiton 3 года назад +2

    Great and clear video. Subbed!

  • @razeenag8478
    @razeenag8478 2 года назад +1

    Great work!!

  • @KenHeslip
    @KenHeslip 3 года назад +12

    Tip: If you use a Geometry Node>Position instead of Texture CoOrdinate at the start, then you don't have to apply the Modifiers.

    • @lowbrown4206
      @lowbrown4206 3 года назад

      how do you set up the geometry node? i can't find the position node

    • @KenHeslip
      @KenHeslip 3 года назад

      @@lowbrown4206 Shift+A to add node...go to "Search" at the top of the menu. Type in "Geometry". Position is top of the geometry node.

    • @viewduality
      @viewduality 2 года назад

      Thanks! Couldn't get it to work with Texture Coordinate

    • @firemyst9064
      @firemyst9064 2 года назад

      Attempting to follow along in 3.0, texture coordinates is not exactly cooperating. I am using the geometry>position and it is working more or less exactly as expected. I didn't really watch all the updates and how geometry works or changed things or if there was any change, I saw some videos coming out about geometry nodes but I'm glad this is working. Thanks for the tip.

  • @jkneifl15
    @jkneifl15 3 года назад +2

    I knew there had to be a better way!!!!

  • @DarkTech_Official
    @DarkTech_Official Год назад

    Awsome Tutorial. Thanks :D

  • @Salaar_Masud
    @Salaar_Masud 2 года назад

    Thanks a lot - very helpful !

  • @TobyRawal
    @TobyRawal  3 года назад +4

    Save 12 minutes of your life and pick up the shader on Gumroad: gum.co/TRlandscapeshader

  • @breadproductions6139
    @breadproductions6139 2 года назад +3

    At 10:50 you say you “blended it” and then it just turns into something completely different? What did you do and how?

  • @kjesve
    @kjesve 2 года назад +2

    Thank you for a great tutorial! Was there ever made a follow-up on the texturing? Cheers!

  • @ValeriaStew
    @ValeriaStew 2 года назад +2

    Pleaseeee, can you make a video for materials?? I didn't understand 😢😢😢😢
    10:47

  • @brianesteban5841
    @brianesteban5841 2 года назад +1

    Can we have a texture follow-up video please?

  • @InvestingDaily1
    @InvestingDaily1 2 года назад

    I Like that he Actually uses pastebin

  • @avatr7109
    @avatr7109 3 года назад +1

    How do we add Wotah texture when's the next video

  • @blenderzone5446
    @blenderzone5446 3 года назад

    nice!

  • @dreasisacandy1234
    @dreasisacandy1234 2 года назад +2

    How do you get that view where you do the materials

  • @Ceisriel
    @Ceisriel Год назад

    Is it usable for gamedev or just for pictures and screenshots?

  • @landergaming4267
    @landergaming4267 2 года назад +2

    6:20 when im pushing it down it just dus it everywhere and its not like a line can someone help me?

    • @sarahhirsch8919
      @sarahhirsch8919 2 года назад

      Mine was doing the same thing. I closed Blender and restarted, tried again, and it worked. It appears to be related to the option Clamp. If it's checked, you can move the plane up or down where it will eventually hit a point where it flattens. If it is not checked, there won't be any flattening.

  • @betalike
    @betalike 3 года назад +4

    Good Job Man.
    Z axis before Color Ramp doesn't work...do you know why?
    X and Y works perfectly, but Z works like a fader ... T:T

    • @TuJiVanOers
      @TuJiVanOers 3 года назад

      I got the same problem

    • @betalike
      @betalike 3 года назад

      @@TuJiVanOers Man. This could be a bug because I restarted Blender and magically works xD. But I had another problem. When I render finally doesn't work. (X and Y axis works well).
      waR Z!! T:T... So I created a new plane over created terrain in Z= 0 m.

    • @kieran796
      @kieran796 3 года назад +2

      Change texture cordinate node to object instead of generated then it will work! :)

    • @GlassesAndCoffeeMugs
      @GlassesAndCoffeeMugs 2 года назад

      Changing the color ramp to constant instead of linear fixed it for me

  • @hayvanhaklarianayasaya
    @hayvanhaklarianayasaya 2 года назад

    How can I prepare a textur like yours for the mountain? pls help

  • @MOTIONOFICIAL
    @MOTIONOFICIAL 2 года назад

    im having a problem my blender dosent wanna swtich the water like everything is mixed and not separated
    edit 1:only grass and rocks are working correctly

  • @tisaashifa5674
    @tisaashifa5674 3 года назад +2

    is it work for cycles as well?

  • @donaldmcgillavry1292
    @donaldmcgillavry1292 2 года назад

    Is there any way to create a landscape with a lot of different textures
    and have it work in Eevee? Like some kind of texture atlas or something?
    Eevee just turns pink if you use too many textures.

  • @OldKnightAMV
    @OldKnightAMV Год назад

    doesnt look like this at all when I copy it

  • @kieran796
    @kieran796 3 года назад

    @Toby Rawal how do you add bump displacement in your nodes on top of your displacement modifier? I get weird results when the two displacements mix.

  • @umbra7299
    @umbra7299 2 года назад

    How do you add the text notes around nodes ?

  • @mishahess7664
    @mishahess7664 Год назад

    Absolutely not working for me. Hooked to the X it's a hard line separating the principled shaders along the X, to the Y it's a hard line separating along the Y, but hooked to Z all it does is mix them together. Rotated the object 90 degrees on Y to test a theory, but when I did that hooking it to the X it's a hard line along the Y, and hooking to the Y is a hard line along the X.. and Z still only blends the 2 shaders.

    • @mishahess7664
      @mishahess7664 Год назад

      Apologies, I meant Y shows a hard line on the Z when the object is rotated 90 degrees.. which does no good because it's still sideways.

    • @mishahess7664
      @mishahess7664 Год назад

      Found the strangest way, but it somehow works. Had to add mapping coordinates and change the Z location to .2 and the Y scale to 15 and Z scale to .4 - and then had to flip the sliders the other way around.

  • @Catastrio
    @Catastrio 3 года назад +1

    Did you give up on the follow up tutorial?

    • @TobyRawal
      @TobyRawal  3 года назад +2

      Apologies, it is in production, coming out in the next couple of weeks :)

  • @ShaunOwens
    @ShaunOwens 2 года назад

    This is a great tutorial but for some reason my land and water will not exist at the same time. Ive even started the scene over just in case I did something incorrectly. Right now the whole island including water is sand. What am I doing wrong please help.

    • @TobyRawal
      @TobyRawal  2 года назад +1

      Hmm… have you made sure the colour ramp node is set up and connected properly? That’s what will separate the textures. Let me know.

    • @ShaunOwens
      @ShaunOwens 2 года назад

      @@TobyRawal I appreciate you bro! That was so quick I’m gonna try again right now!

    • @ShaunOwens
      @ShaunOwens 2 года назад

      @@TobyRawal ok so after starting again it looks like the water is reflective and has some of the selected color, but you can only see it in where the sun is directly shining. The land is not reflective so I assume the color ramp and cuz separator is working but the map still looks pretty gray. Should I still move on to the sand next?

    • @ShaunOwens
      @ShaunOwens 2 года назад

      @@TobyRawal GOT IT! I forgot to hit apply for the modifier

    • @TobyRawal
      @TobyRawal  2 года назад

      @@ShaunOwens Sweet! All sorted now bro??

  • @tomgaumont9697
    @tomgaumont9697 2 года назад

    Is there such a thing as a video where the person explains things 100% including an explaination on how to fix a mistake?
    Litterally every video I've come across explains things as though anyone watching MUST somewhat be a pro.
    Tutorials are supposed to help and each one I watch, brings me closer and close to jumping ship on Blender.
    Thing is, I really want to make Blender my #1 go to for my landscaping design!
    I guess my search for the perfect Blender teacher continues.........

  • @Charles-rp4vs
    @Charles-rp4vs 3 года назад

    Thing is, the water isn't reflective on mine, help?

    • @TobyRawal
      @TobyRawal  3 года назад

      Make sure roughness is down to 0 and metal is up close to 1. Also check that screen space reflections are turned on in the settings tab.

    • @Charles-rp4vs
      @Charles-rp4vs 3 года назад

      @@TobyRawal I'll try when i get on

  • @diarystoryychannel224
    @diarystoryychannel224 3 года назад

    omg node bikin pusing saya

  • @-Free.Spirit-
    @-Free.Spirit- 2 года назад

    I dont like to complain but here is a tutorial where you cant see the screen and you have gone way too fast. Clearly this is no good for a learner.

  • @nionmagala2783
    @nionmagala2783 3 года назад

    :/