Attempting to follow along in 3.0, texture coordinates is not exactly cooperating. I am using the geometry>position and it is working more or less exactly as expected. I didn't really watch all the updates and how geometry works or changed things or if there was any change, I saw some videos coming out about geometry nodes but I'm glad this is working. Thanks for the tip.
Mine was doing the same thing. I closed Blender and restarted, tried again, and it worked. It appears to be related to the option Clamp. If it's checked, you can move the plane up or down where it will eventually hit a point where it flattens. If it is not checked, there won't be any flattening.
@@TuJiVanOers Man. This could be a bug because I restarted Blender and magically works xD. But I had another problem. When I render finally doesn't work. (X and Y axis works well). waR Z!! T:T... So I created a new plane over created terrain in Z= 0 m.
im having a problem my blender dosent wanna swtich the water like everything is mixed and not separated edit 1:only grass and rocks are working correctly
Is there any way to create a landscape with a lot of different textures and have it work in Eevee? Like some kind of texture atlas or something? Eevee just turns pink if you use too many textures.
Absolutely not working for me. Hooked to the X it's a hard line separating the principled shaders along the X, to the Y it's a hard line separating along the Y, but hooked to Z all it does is mix them together. Rotated the object 90 degrees on Y to test a theory, but when I did that hooking it to the X it's a hard line along the Y, and hooking to the Y is a hard line along the X.. and Z still only blends the 2 shaders.
Found the strangest way, but it somehow works. Had to add mapping coordinates and change the Z location to .2 and the Y scale to 15 and Z scale to .4 - and then had to flip the sliders the other way around.
This is a great tutorial but for some reason my land and water will not exist at the same time. Ive even started the scene over just in case I did something incorrectly. Right now the whole island including water is sand. What am I doing wrong please help.
@@TobyRawal ok so after starting again it looks like the water is reflective and has some of the selected color, but you can only see it in where the sun is directly shining. The land is not reflective so I assume the color ramp and cuz separator is working but the map still looks pretty gray. Should I still move on to the sand next?
Is there such a thing as a video where the person explains things 100% including an explaination on how to fix a mistake? Litterally every video I've come across explains things as though anyone watching MUST somewhat be a pro. Tutorials are supposed to help and each one I watch, brings me closer and close to jumping ship on Blender. Thing is, I really want to make Blender my #1 go to for my landscaping design! I guess my search for the perfect Blender teacher continues.........
You are very nice and friendly for really thinking about the best way to explain this to us.
Bless you man, great tutorial! Thanks so much.
Underrated channel. My new favorite blender RUclipsr.
Great vid Toby, really clearly explained, even a total beginner like me could follow along. Now just to figure out how to bake and export!😄
Awesome. Exactly what i was looking for. Thanks
Thank you! Fantastic tutorial explaining everything clearly!
Thank you so much for sharing this man.
Thanks for this very helpful tutorial and happy blending with blender.
This is perfect. Nice work very simple
This is the clearest tutorial about this subject... with all my respect to the others of course.
Thanks mate
This is great, thank you for your kind assistance
Awesome Tutorial, like it and it's very useful! Good lucky!
Great and clear video. Subbed!
Great work!!
Tip: If you use a Geometry Node>Position instead of Texture CoOrdinate at the start, then you don't have to apply the Modifiers.
how do you set up the geometry node? i can't find the position node
@@lowbrown4206 Shift+A to add node...go to "Search" at the top of the menu. Type in "Geometry". Position is top of the geometry node.
Thanks! Couldn't get it to work with Texture Coordinate
Attempting to follow along in 3.0, texture coordinates is not exactly cooperating. I am using the geometry>position and it is working more or less exactly as expected. I didn't really watch all the updates and how geometry works or changed things or if there was any change, I saw some videos coming out about geometry nodes but I'm glad this is working. Thanks for the tip.
I knew there had to be a better way!!!!
Awsome Tutorial. Thanks :D
Thanks a lot - very helpful !
Save 12 minutes of your life and pick up the shader on Gumroad: gum.co/TRlandscapeshader
At 10:50 you say you “blended it” and then it just turns into something completely different? What did you do and how?
Thank you for a great tutorial! Was there ever made a follow-up on the texturing? Cheers!
Pleaseeee, can you make a video for materials?? I didn't understand 😢😢😢😢
10:47
Can we have a texture follow-up video please?
I Like that he Actually uses pastebin
How do we add Wotah texture when's the next video
nice!
How do you get that view where you do the materials
Is it usable for gamedev or just for pictures and screenshots?
6:20 when im pushing it down it just dus it everywhere and its not like a line can someone help me?
Mine was doing the same thing. I closed Blender and restarted, tried again, and it worked. It appears to be related to the option Clamp. If it's checked, you can move the plane up or down where it will eventually hit a point where it flattens. If it is not checked, there won't be any flattening.
Good Job Man.
Z axis before Color Ramp doesn't work...do you know why?
X and Y works perfectly, but Z works like a fader ... T:T
I got the same problem
@@TuJiVanOers Man. This could be a bug because I restarted Blender and magically works xD. But I had another problem. When I render finally doesn't work. (X and Y axis works well).
waR Z!! T:T... So I created a new plane over created terrain in Z= 0 m.
Change texture cordinate node to object instead of generated then it will work! :)
Changing the color ramp to constant instead of linear fixed it for me
How can I prepare a textur like yours for the mountain? pls help
im having a problem my blender dosent wanna swtich the water like everything is mixed and not separated
edit 1:only grass and rocks are working correctly
is it work for cycles as well?
Is there any way to create a landscape with a lot of different textures
and have it work in Eevee? Like some kind of texture atlas or something?
Eevee just turns pink if you use too many textures.
doesnt look like this at all when I copy it
@Toby Rawal how do you add bump displacement in your nodes on top of your displacement modifier? I get weird results when the two displacements mix.
How do you add the text notes around nodes ?
Absolutely not working for me. Hooked to the X it's a hard line separating the principled shaders along the X, to the Y it's a hard line separating along the Y, but hooked to Z all it does is mix them together. Rotated the object 90 degrees on Y to test a theory, but when I did that hooking it to the X it's a hard line along the Y, and hooking to the Y is a hard line along the X.. and Z still only blends the 2 shaders.
Apologies, I meant Y shows a hard line on the Z when the object is rotated 90 degrees.. which does no good because it's still sideways.
Found the strangest way, but it somehow works. Had to add mapping coordinates and change the Z location to .2 and the Y scale to 15 and Z scale to .4 - and then had to flip the sliders the other way around.
Did you give up on the follow up tutorial?
Apologies, it is in production, coming out in the next couple of weeks :)
This is a great tutorial but for some reason my land and water will not exist at the same time. Ive even started the scene over just in case I did something incorrectly. Right now the whole island including water is sand. What am I doing wrong please help.
Hmm… have you made sure the colour ramp node is set up and connected properly? That’s what will separate the textures. Let me know.
@@TobyRawal I appreciate you bro! That was so quick I’m gonna try again right now!
@@TobyRawal ok so after starting again it looks like the water is reflective and has some of the selected color, but you can only see it in where the sun is directly shining. The land is not reflective so I assume the color ramp and cuz separator is working but the map still looks pretty gray. Should I still move on to the sand next?
@@TobyRawal GOT IT! I forgot to hit apply for the modifier
@@ShaunOwens Sweet! All sorted now bro??
Is there such a thing as a video where the person explains things 100% including an explaination on how to fix a mistake?
Litterally every video I've come across explains things as though anyone watching MUST somewhat be a pro.
Tutorials are supposed to help and each one I watch, brings me closer and close to jumping ship on Blender.
Thing is, I really want to make Blender my #1 go to for my landscaping design!
I guess my search for the perfect Blender teacher continues.........
Thing is, the water isn't reflective on mine, help?
Make sure roughness is down to 0 and metal is up close to 1. Also check that screen space reflections are turned on in the settings tab.
@@TobyRawal I'll try when i get on
omg node bikin pusing saya
I dont like to complain but here is a tutorial where you cant see the screen and you have gone way too fast. Clearly this is no good for a learner.
:/