Easy Procedural City MATERIAL Tutorial - Fully Controllable - DAY and NIGHT in Blender 2.9

Поделиться
HTML-код
  • Опубликовано: 27 июл 2024
  • Watch PART 1 first: • Easy Procedural Sci-Fi...
    Lights. Camera. Windows! Learn some basic techniques for mass-texturing buildings in combination with procedural cities in geometry nodes. It's not the most detailed technique, in fact they're kind of cheats more than anything else, but they can be super effective at quickly generating controllable textures.
    0:00 - Intro
    0:40 - METHOD 1 - Basic Texture
    1:45 - METHOD 1 - Night Window Emission
    3:00 - METHOD 1 - Roof Material
    4:00 - METHOD 1 - Day Windown Reflection
    5:25 - The BETTER way
    5:45 - METHOD 2 - Masking Windows
    6:50 - METHOD 2 - Adding Lights
    7:45 - METHOD 2 - Random Light Colour
    9:09 - METHOD 2 - Mixing Glass & Light
    11:37 - METHOD 2 - Other Objects
    11:50 - METHOD 2 - Full Control
    12:30 - Summary
    - Patreon: / tobyrmedia
    - Get 10% off Soundstripe using the coupon code: soundstripe.com?fpr=tobyrmedia
    - Website: www.tobyrawal.com
    - Instagram: @tobyrmedia
    - The original 'The Dark Following': • The Dark Following [Sh...
  • КиноКино

Комментарии • 28

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 2 года назад +4

    Wow this is just amazing. My dreams in making my own animated series is coming true with stuffs like this popping out everyday

  • @DarcySparkles1
    @DarcySparkles1 2 года назад +9

    Having followed the first tutorial in creating the city, I’ve used a brick texture and colour ramp connected to the emission of a BDSF texture so mine looks more sci-if city but now I’ve seen this tutorial I can make it look more conventional city. There’s no end of texturing that can be done with the basic model so all depends on the final look you’re aiming for. Still I’ve learnt something with using the glossy and emission shader mix to have windows looking reflective like real glass without looking flat. Next thing will be adding TV masts and such.

  • @sirzirkidevsalot
    @sirzirkidevsalot 2 года назад +2

    Like the way you talk about the nodes just show so much understanding! I'm doing a game dev course and this is exactly what I was looking for to create the environment! Awesome! Liked and Subbed!

  • @Shadow1The
    @Shadow1The 2 года назад +1

    God bless man, this is gold. Subscribed.

  • @radhinnasywanabyasa1673
    @radhinnasywanabyasa1673 3 года назад +1

    youtube recomendation is unpredictable. nice tutorial man

  • @tcheadriano
    @tcheadriano 2 года назад +1

    Really awesome!!!

  • @_voidvision
    @_voidvision Год назад

    It's amazing! 👏👏

  • @scottlee38
    @scottlee38 3 года назад +1

    very cool!

  • @Error459
    @Error459 2 года назад +2

    First Thank you for those 2 Amazing tutorials.
    I have a question for you. Once you do your city, if u want to integrate it somewhere, is there a way to show off the cubes u have used to build the city? or you just hide them in the back of it?
    thanks for answering, keep pushing!

  • @paoloaler5654
    @paoloaler5654 2 года назад

    u saved my life

  • @SLIDENON
    @SLIDENON 2 месяца назад

    cool

  • @ridwankafabihi-lb7zr
    @ridwankafabihi-lb7zr Год назад

    hey great vid but can you do tutorial on how do you make your building array thing, when i tried it my self my building would be so tall after 2 or 3 array

  • @digitalsyanide1746
    @digitalsyanide1746 2 года назад

    But can you import meshes from ue4/5 and add them to make them a city landscape

  • @Godverdompje
    @Godverdompje Год назад +1

    Sorry but last tutorial makes all the objects in building folder stretch, and now this texture is also geting streched. as well as al the ´windows´ so everything looks really stretched.. how to fix this??

  • @PolyglotPlays
    @PolyglotPlays Год назад +1

    i dunno if anyone is reading this but i need help, i a placing the texture but on my goemetry node it just stretches witht the building instead of projecting like on the base cube, any help would be appreciated, thanks

  • @user-hg9gd6bi4r
    @user-hg9gd6bi4r Год назад

    excuse me, i success to make a city, then i create a animation to make light turn on and off.
    but i dont know how to export this project to any file format, so i can put it on unity or ue4...
    i need some help, do you have any suggest..?

  • @Z15_him..
    @Z15_him.. 3 года назад

    Hi, great video ! I would just like to know if this could be used in a game engine

    • @TobyRawal
      @TobyRawal  3 года назад +1

      Can’t see any reason why not!

    • @Z15_him..
      @Z15_him.. 3 года назад +1

      Thank you very much

  • @davidlaton3478
    @davidlaton3478 2 года назад +2

    I found seamless image textures like you did, but the image is stretched on the longer buildings. I've tried UV unwrapping, applying scale of the main object, and adjusting the scale of the geometry nodes. Shrinking along the Z axis returns the texture to normal, but this removes the taller buildings. Not sure how to fix.

    • @futurewjetpacks
      @futurewjetpacks 2 года назад

      Make the original building taller with an array modifier

    • @kineticstishi
      @kineticstishi Год назад

      @@futurewjetpacks How?....

  • @Thebluebananas100
    @Thebluebananas100 2 года назад +1

    So I'm waiting for the geometry version
    Who else?

  • @katkos.studio
    @katkos.studio 3 года назад +2

    Is there a way to have the buildings not intersect eachother?

    • @MargeryOriel
      @MargeryOriel 2 года назад

      I asked myself the same question. You can try to apply a "Weight Paint" to the geo node or a modifier "Vertex Weight Proximity"

  • @protorganic
    @protorganic 3 года назад

    hello I'm Korean high school student. I want to make computer game with my friend(great programmer) but It's hard to make 3D things. We don't have money so we can't entrust design. So can you help us?

  • @lawrencefitch7007
    @lawrencefitch7007 2 года назад

    You should definitely start making NFTS with your knowledge and skill 🔥