Procedural Generation of a City in Unity

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  • Опубликовано: 24 дек 2024

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  • @TJGameDev
    @TJGameDev  Год назад +39

    There are bound to be a few bugs, feel free to leave them here and I’ll get them patched asap. Sorry the vid took a lot more effort than I was expecting so bug fixing was minimal haha.

    • @JayZireael
      @JayZireael Год назад +1

      I think the Exp Card makes your Exp gains like infinite? Idk I kept leveling up on repeat after grabbing it. Also, the Extra Draw Card crashed the game for me haha.
      I am impressed with what you were able to accomplish in such a short amount of time, however. I especially like the Sandevistan effect.

    • @diabloxdan
      @diabloxdan Год назад +3

      I tried out the game quickly and I'll post some of the problems I ran into when I was playing it for around 30 mins.
      Warning this post is really long and It's a little weird to format on youtube.
      ==================================================================BUGS=======================================================================
      - Like the guy above me said, when I got the Extra Draw Card my game froze and wasn't able to play anymore. I could still open the esc menu, and I had to use the restart game to continue
      - On my first run with the Assault Rifle I was able to get to level 17 before I could no longer pick any cards when I leveled up. It would freeze the game and I could unfreeze it with going into the esc menu and back out to continue. However, I still couldn't pick a card and was still 17 with a full xp bar. Once I got enough xp to level again. The same freeze would happen and I had to esc in and out to continue.
      - I kept playing my first run until I hit 5 minutes and let the guys kill me. Even as I died and the death animation played it kept spamming the hurt sound.
      - On the second run, my timer had continued from the first run and I was already at around 5 minutes.
      - I had the option to pick the sandevistan multiple times even though it wouldn't do anything
      - I got the sandevistan the first run, but I was able to use it in my second run despite not getting it yet.
      - In the second run after picking some xp cards I was able to fully level off a one xp cube. Spent most of the run picking cards and avoiding the extra card upgrade.
      - Because I was constantly left clicking when using the sword, whenever I got a level up I would immediately pick a card on accident.
      - Because of the timer bug running on into my next game I was able to quit at around the 7 minute mark (5 mins from first run, and 2 mins from second). This got me enough credits to max the rest of the ripper doc upgrades.
      - When picking a weapon at the start all 3 weapons say they rapidly fire projectiles even though 2 of them are swords.
      - I started a round with 12 rolls even though I should only have around 6-8 (Not sure how many I'm supposed to have).
      - On my 3rd run I unlocked the sandevistan and I wasn't able to use it at all. There was also no cool-down indicator on it. I also got the upgrade dozens of times and still couldn't use it.
      - The xp card bug making me level off every xp drop made me hit a high level extremely quick. In the end the only 2 cards I could get were the extra card which would break my game, and the sandevistan that didn't work.
      - When rolling, xp cubes stop coming towards you and continue again when you finish the roll.
      - It still plays the hurt sound when an enemy hits you even whilst rolling.
      There's more bugs, but I'd have to play more to find them and have to constantly try and avoid all these problems to get there.
      A little bit of feedback for the game besides the bugs
      ===================Feedback==================
      - You level way too quickly even without the xp bug. I was spending a lot of the early minutes I played in the card picker. The start of the game wasn't very smooth with the constant leveling and card picking.
      - The sword swings look cool but kinda feels bad. I wasn't able to tell if my sword swings were always hitting or not (They weren't always hitting I'm pretty sure).
      - The upgrades in the ripper doc were way too cheap and their displayed increases were weird. For example the first reload upgrade said 100% > 100% and then on the second level it said 100% > 105%. I got enough credits from a one 5 min run to get around half the upgrades.
      - I saw a card for damage mitigation which reduced the damage you take by 50% which is pretty strong if it does what it says. After that it then shows another 12 cards that mitigate damage that you can pick.
      - I think you should also nerf the firerate cards and rename them to attack speed have them also apply to the swords (Maybe they already do, but I'm not sure).
      - 1 is a little awkward to press for the ability, I'd suggest changing it to something else like Q or E

    • @Baka_Dan
      @Baka_Dan Год назад

      Is there a best way to get ahold of you for business inquiries?

  • @SebastianGraves
    @SebastianGraves Год назад +106

    The fact that you just decided to bang out an entire project in a single month fills me with determination. Well done man.

    • @ioanaldea1509
      @ioanaldea1509 Год назад +4

      I was just looking at a tutorial made by you and uhh it did not go well for me...

    • @TJGameDev
      @TJGameDev  Год назад +8

      Thanks bro I appreciate it

  • @inoroth2001
    @inoroth2001 11 месяцев назад +4

    JEREMY! You betrayed us! Someone had better let Dani know.

  • @TheFlopster
    @TheFlopster Год назад +5

    JEREMY RETURNS

    • @TJGameDev
      @TJGameDev  Год назад +1

      The return of the king!

  • @brannanvitek1035
    @brannanvitek1035 10 месяцев назад +1

    This was great! You're an awesome developer. Thanks for explaining WFC, you made it make so much sense.

    • @TJGameDev
      @TJGameDev  10 месяцев назад +1

      Thanks so much man!

  • @UselessFodder
    @UselessFodder Год назад +6

    TJ, it was really cool seeing this project come together in only one month. You covered so many important topics in these videos, yet the pacing (and humor!) were absolutely on point. It's obvious that you put a ton of work into this and I really appreciate it! Stoked to download the game and kill me sooner Cyberpunk zombie robot guys.

    • @TJGameDev
      @TJGameDev  Год назад +1

      Thanks man, working on patching a few things in the game haha

  • @FanaticChain
    @FanaticChain Год назад +9

    Amazing job like always! I’m sad to see tavern team go but I’m excited for the future ahead!

  • @stevenshoemaker1618
    @stevenshoemaker1618 Год назад +3

    A new video from TJ always makes my day go from check minus to check plus

    • @TJGameDev
      @TJGameDev  Год назад

      Thanks man, glad you enjoyed!

  • @Sylfa
    @Sylfa Год назад

    2:18 - It mostly only matters if you want to pre-place certain things on the map, say a start and a goal. But if you were to propagate the collapsing possibility space to the next tile(s) as well then you can pick a random tile from anywhere since you'd only have valid tiles on the entire map. The difference should be minimal when you have a single starting point. But if you want to place a single tile of a specific type, say a single upgrade store and a single parking lot where the player starts, then you could place those randomly first, propagate the required tile changes, and still have a functioning map.
    It also helps when you want to add multi tile pieces, say a park area, since it would ensure that the park has enough space to put an edge tile down even if the generation were to wrap around the back of the park area. Without flood filling the propagation you would have situations where it would pick tiles that don't have any possible tile to choose between them.
    Not certain if flood filling it will guarantee the map will work though, most people that work with WFC go for the lowest entropy selection and just restart the generation if the map fails to collapse completely.

  • @curiouspers
    @curiouspers Год назад +1

    This is the best explanation of wave function collapse I've ever seen! Great job, man!

    • @TJGameDev
      @TJGameDev  Год назад

      Thanks man, glad you liked it!

  • @JensDev
    @JensDev Год назад +16

    really wanna make some more procedural stuff myself now.. Great job on the game!

  • @BcGhosted
    @BcGhosted Год назад +2

    I love the Jeremy reference

  • @kpr2
    @kpr2 7 месяцев назад +1

    Mad props! Thanks for sharing your technique & your code. 👏

    • @TJGameDev
      @TJGameDev  7 месяцев назад +1

      You’re welcome!

  • @waytoomuchtimeonmyhands
    @waytoomuchtimeonmyhands Год назад +1

    Nicely done and good video. To the point and not a lot of nonsense.

  • @AldricBenjie1
    @AldricBenjie1 Год назад +2

    Love you tj

  • @PaniniDev
    @PaniniDev Год назад +1

    Hi TJ!! Super excited for your next upload

  • @drawishes
    @drawishes 2 месяца назад

    woah this content is what was lookin for

  • @gibs9731
    @gibs9731 Год назад +2

    "I didnt go to art school because I dont wanna work in a restaurant", epic quote right there! :D

  • @nilsleonhardt
    @nilsleonhardt Год назад

    I couldn't wait to see the next video..
    Amazing as always! Keep up the hustle. Btw I love your Unity stuff and also the videos.

    • @TJGameDev
      @TJGameDev  Год назад

      Thanks man, that’s great to hear!

  • @chadzulu4328
    @chadzulu4328 Год назад

    Bruh, this is truly badass!

  • @elderyaag3534
    @elderyaag3534 Год назад

    My man Randy should really watch you.
    Great work!

  • @keithin8a
    @keithin8a Год назад

    Really enjoyed following your progress on this! Congrats on finishing!

  • @Pixels4Games
    @Pixels4Games Год назад +1

    Wow this cyberpunk game turned out really great. You make it look so easy to make 3D games and yet every time I try I fail - that's why I'm sticking with developing only 2D games - at least for now. Anyway, great video. Keep up the good work :)
    - Dan

    • @TJGameDev
      @TJGameDev  Год назад

      Thanks Dan! I appreciate it!

  • @gegenton3953
    @gegenton3953 Год назад

    Awesome achievement of actually finishing it, good job!

  • @sudhansubalasahoo
    @sudhansubalasahoo Год назад

    It's great that you persevered through this challenge in this month. Great job

  • @AndersonReis42
    @AndersonReis42 Год назад

    this is exactly what I was looking for

  • @fka8159
    @fka8159 Год назад

    Thanks a lot for the video and especially the Code. I've been doing the exact same Thing for a couple of weeks - procedurally generate a Cyberpunk City - and your code could help me a lot. I chose a different approach, I randomly placed whole streets and then dynamically filled the space inbetween with procedurally generated buildings. The wavefunction collapse method seems more organic though, I think I'll revise my code now after seeing this video. Liked and subscribed

    • @TJGameDev
      @TJGameDev  Год назад

      Great, hmu on discord if you have any questions

  • @iiropeltonen
    @iiropeltonen Год назад

    Good Job on getting your challenge done. Good explanation of WFC also!

  • @thatonedudelive7260
    @thatonedudelive7260 Год назад

    Amazing!!! Can’t wait to play this honestly.
    Sadly moving in 2 days so it will be a little while before I can.

  • @alphablender
    @alphablender 10 месяцев назад

    WOW MAN, AMAZING

    • @TJGameDev
      @TJGameDev  10 месяцев назад

      Appreciate it!

  • @diegosatori5718
    @diegosatori5718 Год назад

    Looking and sounding good

  • @mysterious_monolith_
    @mysterious_monolith_ 9 месяцев назад

    You're awesome!

  • @camzxlegendary9649
    @camzxlegendary9649 Год назад

    Congrats!

  • @Ironroc
    @Ironroc Год назад

    Congrats on finishing up! I'll check this out soon.

  • @emberdragons8244
    @emberdragons8244 Год назад +2

    Jeremy, lol dani we found him.

  • @Arelias95
    @Arelias95 2 месяца назад

    Late to the party, but when I implemented wfc instead of generating all orientations I would just have a bool that either allows rotations or not and then during lookup it would either pick from all orientations or just one. And shifting the compatible tiles with orientations is quite easy, so imho it saves the headache in the long run.

    • @Arelias95
      @Arelias95 2 месяца назад

      What you also could do if you decide that steering wfc behaviour is getting too complex is just create some partially built blueprints that contain most important tiles and feed that to wfc, works like a charm.

  • @captainnoyaux
    @captainnoyaux Год назад

    Hey that's super informative thanks for the video !

  • @NKCubed
    @NKCubed Год назад

    aww I love you too man! parasocial relationships ftw

  • @mudokin
    @mudokin Год назад

    Very cool, I may joink that generation part from your code. I think i can use it for the test game of a VR system prototype.

  • @bigedwerd
    @bigedwerd Год назад +1

    Amazing stuff. Have you read about how Spelunky creates it's levels? I believe that game does something similar. They have some prefabs for rooms, but have some random noise that makes each room somewhat unique. For your prefabs you could do something like different graffiti or light colors or whatever you have time or interest adding. I'm curious though, for your entropy are you accounting for the duplicates?

    • @TJGameDev
      @TJGameDev  Год назад

      Hey thanks, no I haven’t looked into spelunky’s Gen but I’ll watch some videos on it. Yes I account for duplicates, as technically they are all options

    • @bigedwerd
      @bigedwerd Год назад

      I meant more that it could cause an invalid weight. say for example one side has two curves while another side has 4 grass that are exactly the same. It should technically be 1 grass. If that makes sense.

    • @TJGameDev
      @TJGameDev  Год назад

      Yes I see what you are saying, that’s a good point that I hadn’t considered, I might decide to change it thanks

    • @bigedwerd
      @bigedwerd Год назад

      As long as it works. It's still very impressive.

  • @wcrb15
    @wcrb15 Год назад

    Great job! It looks great. Definitely going to be stealing that wave form collapse idea for random generation. Still working on my game, but it's nearly feature complete. Then I just have to work out art and menus/UI. :)

  • @gamedevgoose9887
    @gamedevgoose9887 Год назад

    I DID THE SAME THINK ON MY CHANNEL WOOOO GO PROCEDURAL GENERATION

  • @nishalllstm
    @nishalllstm Год назад +2

    3:56 "But I decided not to go to art school, because I hate working in a restaurant" 💀hahaha

  • @NinyaMonke
    @NinyaMonke Год назад

    oh my God it's Jeremy

  • @binabina4445
    @binabina4445 Год назад

    And here I am still trying to figure out how to make my character move

    • @TJGameDev
      @TJGameDev  Год назад +1

      Baby steps, you’ll get there!

    • @binabina4445
      @binabina4445 Год назад

      @@TJGameDev lol thanks. I got it to move but then I baked nav mesh and now it slides instead of walks lol. Some baby steps forward and some back 😅

  • @naruarthur
    @naruarthur Год назад +1

    you could have used animation curves for the exp part, it would be ways easier than actual math and easy to adjust too

    • @TJGameDev
      @TJGameDev  Год назад +1

      That’s a great idea, you’re right thanks

  • @EvaLunaAlvarezCalderon
    @EvaLunaAlvarezCalderon Год назад

    el juego se ve chido, I arrived here for the Procedural Generation Stuff and I will leave with that and I nice game thanks =D

  • @fantasymagic2108
    @fantasymagic2108 Год назад

    the jeremy reference bro #MILKGANG🥛

  • @jerryg9207
    @jerryg9207 Месяц назад

    quick question. How did you do the side corners? I saw that you have a half road for side corner, wouldn't that result in misaligned tiles?

  • @abolfazlmaleki4514
    @abolfazlmaleki4514 Год назад

    I. Didn't watch the video until now because i didn't realize this it one of yours

  • @kvbc5425
    @kvbc5425 Год назад

    you cool guy tj, you videos good cool

  • @IsaacPeek
    @IsaacPeek Год назад

    Good Job my dude! You've inspired me to do a similar challenge and attempt some devlogs. I too need practice on completing games and releasing them. I'm going to attempt a similar genre but not do cyberpunk and instead something Western.

  • @agoldendragon
    @agoldendragon Год назад +1

    Is there 20 Israeli shekels there? Cool

  • @TheGiakaama
    @TheGiakaama Год назад

    Good theory, but how do you use the WFC scripts ?

  • @stepanshnder1850
    @stepanshnder1850 Год назад

    how change 3d model build on my 3d model?

  • @alexderus1179
    @alexderus1179 Год назад +1

    Jeremy must be biased to Dani

  • @iulia6707
    @iulia6707 6 месяцев назад

    Hello, did you intentionally let the MapGeneration script empty in your github project?

    • @TJGameDev
      @TJGameDev  4 месяца назад

      Nope must have been a bug

  • @styxrakash4639
    @styxrakash4639 Год назад

    “I hate working at a restaurant”
    Take thaaaat you devilish art bois

  • @F4kuBrO
    @F4kuBrO Год назад +1

    How can i learn basics code, im beginner and i dont know how can i learn codes :(

    • @TJGameDev
      @TJGameDev  Год назад

      Just look at brakeys channel

    • @F4kuBrO
      @F4kuBrO Год назад

      @@TJGameDev thank you very much!!!!

    • @pierrotA
      @pierrotA Год назад

      ​@@F4kuBrOI'm late so you are maybe a pro now, but I want to give an advice that seem obvious but that is the key imo: pratice.
      It do not matter if it's small projects from scratch or something downloaded form internet, just try to mess with things.
      Codes are langages, and like any langages it's way easier to learn by praticing and experiencing that by learning everything in a book.

  • @CoolinarGameDeveloper
    @CoolinarGameDeveloper Год назад

    if it runtime generation, it very bad to performance cos u cant bake light static batching and other things

  • @Foyxx
    @Foyxx Год назад

    No way you got jeremy on steam support lmao

  • @vast634
    @vast634 Год назад

    City Gen and visuals are looking good, gameplay and polish not so much in the demo. I think you should nail down the core game-mechanics first, and the obvious bugs (not getting constantly slammed by upgrades for example).

  • @sechmascm
    @sechmascm Год назад

    Racing game next? I loved Jak X for PS2

  • @keathmueller2430
    @keathmueller2430 Год назад

    Haha nice, now you can recreate Armoured Core 1 or 2 but better! xD

  • @BigElkWoodworking
    @BigElkWoodworking Год назад

    I’m having problem with my chapter stuck in tpose. Someone please help

    • @ioanaldea1509
      @ioanaldea1509 Год назад

      You mean character? If so I am really sorry I used unity too but I never managed to learn how to make a character walk with animations. Sorry I can't help you. I hope someone here can though. Edit: or try a tutorial mabye idk. Again sorry I can't help.

  • @____blank____
    @____blank____ Год назад +1

    "I decided not to go to an art school because I hate working at a restaurant" hahaha

  • @yours_indie_game_dev
    @yours_indie_game_dev 4 месяца назад

    the git does not have some scripts tho

  • @qwertz3813
    @qwertz3813 Год назад

    3:52 XDDDDDD

  • @SantoshP1354
    @SantoshP1354 Год назад

    No way Jeremy was steam support 💀💀💀💀

  • @atlante-elfico
    @atlante-elfico 4 месяца назад

    how i can open the game¿ xD sorry im mega noob xD

    • @TJGameDev
      @TJGameDev  4 месяца назад +1

      Just go to the link and download it 🙂if it doesn’t work anymore yell at me in my discord and I’ll help

    • @atlante-elfico
      @atlante-elfico 4 месяца назад

      @@TJGameDev thank you i'll try now

    • @atlante-elfico
      @atlante-elfico 4 месяца назад

      @@TJGameDev its work, amazing work :D fascinier

  • @BoredDeveloper
    @BoredDeveloper Год назад

    This is amazing! I wish it was possible to play it on the web instead of downloading, using webgl, I think unity and itch has that option.
    Never the less, it reminds me of diablo and I love it!

  • @erictripps125
    @erictripps125 Год назад +1

    You are really going to just gloss over the sandevistan ability you apparently gave your player controller...

    • @TJGameDev
      @TJGameDev  Год назад +1

      Haha check the previous vid

    • @erictripps125
      @erictripps125 Год назад

      @@TJGameDev Saw it seconds after posting my comment!

  • @sghoshciv
    @sghoshciv Год назад

    Someone port this to vita!

  • @TheOpacue
    @TheOpacue Год назад

    Cooool! 😁 Hey man you're a little bit of a bluedrake hu? Rebell who makes cool shit for free 😇👌

  • @Avalonanon
    @Avalonanon Год назад +1

    I'll do a better logo for you and I also didn't go to art school, as an artist and a pipefitter I'm here to say you don't have to work at a restaurant as an artist ;) also you don't need art school :)

  • @Lost_Dawn
    @Lost_Dawn Год назад

    Why no one is making a procedural car generator infuriates me. Tracks are nothing if the cars and other vehicles are the same old real-world models

  • @jevilreformed
    @jevilreformed Год назад

    First