03:06 Hi dude, in this case, one can also use the map range node, right ? I do not yet fully understand it, but I feel it's doable. If it's not the same logic and you know why, I'd be glad you enlighten me on that one. Your channel is a pure gem btw... thanks for sharing your knowledge, it's very appreciated.
@@Kammerbild actually I have a question about the first method, if the size of the texture is dependent on the camera does this mean you couldn't use it in an animation situation? Wouldn't the texture move around as soon as you move the camera around?
Useful. This is essential when working with game engines but great to see it applied to Blender too.
I love how you actual explain the math.
Cant believe I didn't think of using the camera data. I have been creating insanely complex textures for my landcapes
wow, look at this dude
Look at top of his heaaaad
With a moustache he looks like a German villain, without a moustache he looks like a Russian villain. 10/10 lol
I had never heard about the camera distance method in any other video I've ever seen, amazing tutorial!
Thanks, never thought I can find this in blender one day
You are my favorite person right now, thank you so much for these approaches!
Love ya too
These are such cool techniques. I will definitely have to start using them.
Phenomenal. Extremely useful info that solves some real-world environment issues. Thanks for sharing!
awesome! had no idea the camera data node existed
thanks for the video!
These are extremely useful techniques; thanks so much!
this will come in handy on one my next projects. thanks for sharing
Really helpful stuff, thanks! Would you be able to provide the project file, either on your patreon or otherwise?
thank you, specially the 1st trick really helpful.
Thx for this great tutorial. How do you scale all 3 dimensions at the same time at 2:09 ?
Great stuff!! Thank you! where can one get that node SeamMaschine?
great tips!
Great, this is what I'm challenging with for a long time
your videos are so awesome!
03:06 Hi dude, in this case, one can also use the map range node, right ? I do not yet fully understand it, but I feel it's doable.
If it's not the same logic and you know why, I'd be glad you enlighten me on that one.
Your channel is a pure gem btw... thanks for sharing your knowledge, it's very appreciated.
Can you make more videos on landspaces?
Nice tutorial! What's the name of your cat?
very nice!
Please add more videos on environment creation in blender evee
Nice tips, thanks a lot 😊
Thank you
i never knew there was a camera data node wowwwww
Yeah, super useful :)
Nices Video, das mit der Camera Node war mir völlig neu :D
Subbed 👍 Great share!! 🙌
- nice trick - thx!!
Merci, sehr geil!
PS: Schön, ein Gesicht zur Stimme zu haben :)
if i do this can i import it into unity and get it to look like that because unity always resets my textures
Hello bru u know how I can bake texture landscape with fully detail I make this with pic of 4096 by 4096 and it’s not more detailed how I can do
Why not we can use procedural material ?😢
You say it’s tricks from the gaming industry, but how come I doubt that you can do this in Unity?
What About The Displacement ??
i like the HALO
texture bombing is pretty slow actually, especially with the displacement
instant follow
This is the first Blender tutorial to arouse me sexually
I always thought they say 'don't stick your Dick in a Blender'
@@Kammerbild actually I have a question about the first method, if the size of the texture is dependent on the camera does this mean you couldn't use it in an animation situation? Wouldn't the texture move around as soon as you move the camera around?
Can you explain me
Well like the beginnin and your channel name gives away you are german so hallo. Wie geht es dir?
Hallöchen
@@Kammerbild hallöchen.
Hilfe ich hab ein hologram Material das Licht empfangen kann. Ich möchte es exkludieren.
@@simonw.1223 Hm, was heißt denn exkludieren? Von was genau?
@@Kammerbild habe es gelöst ein kanal sagte man sollte den diffusions shader nutzen
but it doesn't work when you export it for a game engine! BÄH!
You should do that in game engine. It's obvious
=o