2 useful tricks for texturing large scale objects

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  • Опубликовано: 24 ноя 2024

Комментарии • 53

  • @myztazynizta
    @myztazynizta 2 года назад +10

    I love how you actual explain the math.

  • @EdLrandom
    @EdLrandom 2 года назад +13

    wow, look at this dude

  • @Fafmagic
    @Fafmagic 2 года назад +18

    Useful. This is essential when working with game engines but great to see it applied to Blender too.

  • @Maarten-Nauta
    @Maarten-Nauta 2 года назад +22

    Cant believe I didn't think of using the camera data. I have been creating insanely complex textures for my landcapes

  • @hamyoung4047
    @hamyoung4047 2 месяца назад +1

    Thanks, never thought I can find this in blender one day

  • @DIRTYAP3
    @DIRTYAP3 2 года назад +4

    I had never heard about the camera distance method in any other video I've ever seen, amazing tutorial!

  • @ESD8000
    @ESD8000 2 года назад +3

    You are my favorite person right now, thank you so much for these approaches!

  • @icedriver2207
    @icedriver2207 2 года назад +2

    These are such cool techniques. I will definitely have to start using them.

  • @dubblesnup4457
    @dubblesnup4457 2 года назад +1

    awesome! had no idea the camera data node existed
    thanks for the video!

  • @SteveWarner
    @SteveWarner 2 года назад +2

    Phenomenal. Extremely useful info that solves some real-world environment issues. Thanks for sharing!

  • @stevebruce5179
    @stevebruce5179 9 месяцев назад +2

    Really helpful stuff, thanks! Would you be able to provide the project file, either on your patreon or otherwise?

  • @MatrixRex05
    @MatrixRex05 Год назад

    thank you, specially the 1st trick really helpful.

  • @docbadwrench-cdmg
    @docbadwrench-cdmg 2 года назад +1

    These are extremely useful techniques; thanks so much!

  • @fredarthur-art
    @fredarthur-art Год назад

    this will come in handy on one my next projects. thanks for sharing

  • @ColorBuffer
    @ColorBuffer 2 года назад

    Great, this is what I'm challenging with for a long time

  • @EdLrandom
    @EdLrandom 2 года назад +2

    great tips!

  • @ToMaSD900
    @ToMaSD900 Месяц назад

    Great stuff!! Thank you! where can one get that node SeamMaschine?

  • @TheAlexusmanson
    @TheAlexusmanson Год назад

    your videos are so awesome!

  • @PoMkAc27
    @PoMkAc27 2 года назад

    Nice tips, thanks a lot 😊

  • @coolbluesky4078
    @coolbluesky4078 2 года назад +3

    i never knew there was a camera data node wowwwww

  • @uRick101
    @uRick101 2 года назад

    - nice trick - thx!!

  • @mats_3D
    @mats_3D Год назад

    very nice!

  • @ericswobodadesign6514
    @ericswobodadesign6514 3 месяца назад

    Thx for this great tutorial. How do you scale all 3 dimensions at the same time at 2:09 ?

  • @Cyber_Kriss
    @Cyber_Kriss Год назад +1

    03:06 Hi dude, in this case, one can also use the map range node, right ? I do not yet fully understand it, but I feel it's doable.
    If it's not the same logic and you know why, I'd be glad you enlighten me on that one.
    Your channel is a pure gem btw... thanks for sharing your knowledge, it's very appreciated.

  • @Alphain
    @Alphain Год назад +1

    Can you make more videos on landspaces?

  • @krypto61
    @krypto61 2 года назад

    Nices Video, das mit der Camera Node war mir völlig neu :D

  • @5th_Vertex
    @5th_Vertex 2 года назад

    Thank you

  • @Hashimo
    @Hashimo 2 года назад

    Merci, sehr geil!
    PS: Schön, ein Gesicht zur Stimme zu haben :)

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 2 года назад

    Subbed 👍 Great share!! 🙌

  • @JosBlomsma
    @JosBlomsma Год назад

    Nice tutorial! What's the name of your cat?

  • @iteachblender
    @iteachblender 11 месяцев назад

    Please add more videos on environment creation in blender evee

  • @LanD_87
    @LanD_87 3 месяца назад

    Hello bru u know how I can bake texture landscape with fully detail I make this with pic of 4096 by 4096 and it’s not more detailed how I can do

  • @stefekPLstefek
    @stefekPLstefek Год назад

    i like the HALO

  • @zacksterxenres8589
    @zacksterxenres8589 Год назад

    What About The Displacement ??

  • @EdLrandom
    @EdLrandom 2 года назад +1

    texture bombing is pretty slow actually, especially with the displacement

  • @kumarabhinav8722
    @kumarabhinav8722 2 месяца назад

    Why not we can use procedural material ?😢

  • @hasansuleman4828
    @hasansuleman4828 2 года назад

    if i do this can i import it into unity and get it to look like that because unity always resets my textures

  • @jakejake6029
    @jakejake6029 2 года назад

    instant follow

  • @aegisgfx
    @aegisgfx 2 года назад +1

    This is the first Blender tutorial to arouse me sexually

    • @Kammerbild
      @Kammerbild  2 года назад +2

      I always thought they say 'don't stick your Dick in a Blender'

    • @aegisgfx
      @aegisgfx 2 года назад +1

      @@Kammerbild actually I have a question about the first method, if the size of the texture is dependent on the camera does this mean you couldn't use it in an animation situation? Wouldn't the texture move around as soon as you move the camera around?

  • @words_of_wisdoms786
    @words_of_wisdoms786 Год назад

    Can you explain me

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад

    =o

  • @simonw.1223
    @simonw.1223 Год назад

    Well like the beginnin and your channel name gives away you are german so hallo. Wie geht es dir?

    • @Kammerbild
      @Kammerbild  Год назад

      Hallöchen

    • @simonw.1223
      @simonw.1223 Год назад

      @@Kammerbild hallöchen.
      Hilfe ich hab ein hologram Material das Licht empfangen kann. Ich möchte es exkludieren.

    • @Kammerbild
      @Kammerbild  Год назад

      @@simonw.1223 Hm, was heißt denn exkludieren? Von was genau?

    • @simonw.1223
      @simonw.1223 Год назад

      @@Kammerbild habe es gelöst ein kanal sagte man sollte den diffusions shader nutzen

  • @malterdernative
    @malterdernative 2 года назад +1

    but it doesn't work when you export it for a game engine! BÄH!

    • @amalyshok
      @amalyshok 8 месяцев назад +1

      You should do that in game engine. It's obvious