not rly. waw was based off of cod4 and ever since then its been that same engine but updated, so the default assets in the mapping tools would still have cod4 assets
Because CoD 4 (the original) is the greatest cod that has ever been made, everything after it is just a reskin, i used to think mw 2 was a better game, no it was actually a downgrade, cod 4 believe it or not had a lot more substance than the later iterations, black ops 1 and 2 are unique tho.
@@some_cool_random_guy it’s not a significant difference Kevin Sherwood(the music producer) probably sent over a rough mix to the game devs so they could stop listening to whatever placeholder they had. It’s just him playing an open 8th string on an 8 string guitar with some midi drums and distorted samples going on in the background.
@@iiyyxxnn Look up Bo2 pre alpha guns showcase from the channel nickcool2901. the DSR ads and bolt rechamber animation is the same as the L96 sniper from Bo1.
Wow, what I’m guessing is that this was probably 5-7 months before release (maybe even more) just everything about this build is so similar yet so different at the same time
@@Godsend12936I would say so. It’s got that weirdly bright bo1 style and charm to it, making me assume that they might even be just reused assets and textures at that point
I've always found it very cool how pre alpha footage looks HORRIBLE, like it looks like the game will take 3+ years to get to release but they do it in less than months sometimes. Very interesting
@@littledidheknow75i dont think so, it seemed it had too many paths and places/rooms to explore, treyarch prefers simpler maps with 3 different paths crossing the map, 1 short range, 1 medium and 1 long. this nightclub didnt really have that in the simple way treyarch usually makes
It's crazy how BO1 & BO2 are still on the same engine and have a lot of shared elements but are still 2 extremely different games. Especially compared to MW2019, MW2, MW2: Electric Boogaloo and now BO6 which are all the exact same game with minor factors ever so slightly adjusted. Wish they'd allow the devs to make the games they want to and not copy paste every game :(
@@Zymaric1 not what a alpha is also no bo1 uses infinity ward engines called IW engine that what cod 1, cod 2, cod 4, WaW bo1 bo2 mw2 mw3 and ghost all use lol
I wonder why they changed the teams on the standoff map. The SDC vs SEALs map was more appropriate since this map is located between China and Kazakhstan.
if i had to guess it was either visibility (SDC is all black, mercs are bright orange) or just making the teams even, they had to split like 7 factions or something
I always knew about many of these things as I kept up with leaks pre launch But Holy shit, promenade was a completely different map as nightclub holy shit
Probably better by now it's been in development for 2 years but yeah the graphics getting polished are like the final stages of development they get the gameplay and layout locked down before they commit to making it look pretty
Holy cow 3:10 i wish we got this music instead its so chunky and badass I notice all the different tracks everywhere and theyre louder snd more aggressive and dramatic like a old mw2 track
@@Jdaminbf4 I've known the map as Standoff forever so it just seems weird, like if Express was called 'Train Station' or something, I'm just not used to it
trickshotting on the pre alpha carrier map would’ve been so much better now that i’m looking at it i really wish they would’ve kept that map design same with plaza/nightclub that map design is sick af
Now I'm imagining what if BO2 took place inbetween BO1 and 2, and BO3 was our current BO2, kinda like how BO4 takes place between BO2 and 3. That'd be interesting...
@@mickvd4 @mickvd4 interesting to see how things like that developed, like how meltdown was pretty much completed before anything else (that and overflow). and the whole club solar re-do on plaza
@kjsenn are you sure it's not another one you're thinking of? I know you can play Drone in the strikeforce India mission, Yemen in second chance, Aftermath in Cordis Die, and Overflow in the mission where you're sent to kill Tian Zhao, but I swear I haven't seen like modern day slums
8:50 i saw this in my dream looks super alike, i know it’s cod just saying i saw it in my dream, imagine games where people reimagine their dreams, maybe that would be one way to show our dreams
you can see that someone overruled lots of these map designs to push competitive call of duty... 1:23 this is exactly what this map needed... Black Ops 2 really lost me with the map design and now seeing how they were intentionally designed I get why certain maps just didn't work like the older games
@@colorme14 that they made the maps strictly 3 lane, Like counter strike. for competitive call of duty. Alot of the added stuff in these maps on the alpha look very similar to the previous titles. But Black Ops 2 was the start of competitive cod and less freedom.
@@chickentenderlover2412 look at cod WW2, that was strictly 3 lane maps? what u on about ahah in this video you clearly see they took different routes out of the alpha version of the maps to make them more 3 lane style.
seeing games that you’ve never seen unfinished before is so cool
We don’t have to worry about the pre alpha builds on new cods because those are the versions they sell us 😂
@@Resonukerip
I agree!
just a heads up this isnt real.
@@MyPeopleNeedMe what makes you say that
It's crazy how they were still using old COD 4 props as placeholders for all these early maps.
not rly. waw was based off of cod4 and ever since then its been that same engine but updated, so the default assets in the mapping tools would still have cod4 assets
You know what's crazier? CoD game have reused the same grass texture from CoD 2
Because CoD 4 (the original) is the greatest cod that has ever been made, everything after it is just a reskin, i used to think mw 2 was a better game, no it was actually a downgrade, cod 4 believe it or not had a lot more substance than the later iterations, black ops 1 and 2 are unique tho.
I saw a tweet a few months ago from a dev saying how to this day they still use modified versions of props from CoD4
@@kristiant96 How is it having your head so far up your ass?
It's incredible how much an art direction sweep can fundamentally change the look and tone of a map.
standoff looks like something from cs source
"Village"😂
3:06 man the old spawn theme is better than the one we got lol
its in the game
Isn’t it in the game?
@@ItsSpeedyVR yes but this version is very slightly different. honestly it’s not even enough of a difference to actually be able to compare the 2
@@mega_blox44yt19 the pre-alpha version is slightly different than the regular version
@@some_cool_random_guy it’s not a significant difference Kevin Sherwood(the music producer) probably sent over a rough mix to the game devs so they could stop listening to whatever placeholder they had. It’s just him playing an open 8th string on an 8 string guitar with some midi drums and distorted samples going on in the background.
looks like a hybrid of bo1 & bo2
yeah this build was made like right between bo1 release and bo2 release. They were probably working off of bo1 as a base
@@S2nppythey were I see bo1 textures
If you see videos of the pre alpha DSR, it had the Bo1 L96 animations. Ngl I wish they kept that, looked cool.
@@Nitroh- I tried to find footage but couldn't see what you were talking about, do you have yt channel I could check out?
@@iiyyxxnn Look up Bo2 pre alpha guns showcase from the channel nickcool2901. the DSR ads and bolt rechamber animation is the same as the L96 sniper from Bo1.
7:40 Kino Der toten floor tiles texture
immediately saw those and recognized where they were from
our autism combined made us spot this
Unfinished BO2 ❌
Modded BO1 ✅
God I wish they kept the fingerless gloves for the seals in bo2
Nah they're way better with full gloves
ahh those sound effects, the music ahh my ears lol
Wow, what I’m guessing is that this was probably 5-7 months before release (maybe even more) just everything about this build is so similar yet so different at the same time
It’s all based on bo1
@@Godsend12936I would say so. It’s got that weirdly bright bo1 style and charm to it, making me assume that they might even be just reused assets and textures at that point
@@Bruh-pj6dc I think it was a place holder/bass type deal. It might’ve been inspiration to keep similar styles
@@Bruh-pj6dc this build is from the 15th November 2011
it reminds me of basically all custom zombie maps for pc bo3
only if there was zombies footage like this
Idk why activision is gatekeeping it
@@KILL777TONES Storyline potentially
@@IheartBo2 true I agree
DMCA
Seeing unfinished versions of COD maps reminds me of stuff you would see in the Far Cry map editors 😂. Fascinating stuff!
Bo2 Uncanny valley edition
Something about video game betas just gives that vibe... I am here for it
them footsteps are monsterous
Seeing the evolution of these maps are really cool
7:35 mandela effect didn't have the alpha map on his screen. 😂😂
Say what?
🤣
I like that layout of Slums way better.
I like all of them better
Still great maps even like this
I've always found it very cool how pre alpha footage looks HORRIBLE, like it looks like the game will take 3+ years to get to release but they do it in less than months sometimes. Very interesting
right? it's like how do they do it that fast! especially with how high quality these old cod games were
That signature AAA Crunchtime (TM) where devs sleep at their desks for months at a time without any substantial raise :D
@@lukasz4282 i do have dev experience but yes you're right - art takes longer than code in the beginning
at this point its pretty easy to finish the last steps. most work is done until then.
@@meowmasterL346 ah yes, the pièce de résistance "Do it or you're fired!"
Plaza, “nightclub” looks crazy different from the original
I think it would've played better
@@littledidheknow75i dont think so, it seemed it had too many paths and places/rooms to explore, treyarch prefers simpler maps with 3 different paths crossing the map, 1 short range, 1 medium and 1 long. this nightclub didnt really have that in the simple way treyarch usually makes
6:15 dad with motorcycle music.
you mean uhhh metal
Wtf happened to the Audio around Overflow, and why is nobody else mentioning this??
its normal, you’re imagining things
@@kjsennI hear a Knife Swing grunt + glass breaking at 15:23 - which happens at 17:03 in the video...
The audio is 100 seconds out!
its like a dream its different of my memories
The sign mendalla affect on village is crazy
It was so trippy seeing bo2 like this especially the map slums lol
It's crazy how BO1 & BO2 are still on the same engine and have a lot of shared elements but are still 2 extremely different games. Especially compared to MW2019, MW2, MW2: Electric Boogaloo and now BO6 which are all the exact same game with minor factors ever so slightly adjusted. Wish they'd allow the devs to make the games they want to and not copy paste every game :(
This is what they sell you day one now
Lol straight up
Bo4
This is unsettling
It’s crazy how much better the menus were by launch day.
Honestly Nightclub looks better than the released one
The map-loading screen music is so creepy
This sick to see the original ideas behind the game that got me into videogames when i was a kid! 😢
I kinda like the temp announcer voice.
They used black ops 1s engine and basically just retextured it
@@Zymaric that's usually what alphas are 😁
@@Zymaric1 not what a alpha is also no bo1 uses infinity ward engines called IW engine that what cod 1, cod 2, cod 4, WaW bo1 bo2 mw2 mw3 and ghost all use lol
It's the same actor but they had to redo the line's
@@Taco-IV-V-VI I will accept my L from 2 years ago you win lol
seems like this version of plaza was more based on the campaign mission
So cool to see
This is awesome, seeing standoff map not finished looks sick
Slums is my favourite map
I wonder why they changed the teams on the standoff map. The SDC vs SEALs map was more appropriate since this map is located between China and Kazakhstan.
if i had to guess it was either visibility (SDC is all black, mercs are bright orange) or just making the teams even, they had to split like 7 factions or something
Ngl thats so creative of them
Looks about on par with BO3's PS3 and 360 release
Slums looks like it could be a CSGO map
source and iw are both spun off of id tech engines so theres that
14:09
This version would've been extremely cool to have.
Why does the loading screen music sound so creepy? It sounds like it would belong in zombies more than anything
Love how liminal these maps are
looks like the wii u version lmao
@spiceynachoz1320 except that it does not look the same as ps3 and x360.... i still got a wii u
this is so freaking cool to see
Looks like they were pretty happy with overflow and drone.
I always knew about many of these things as I kept up with leaks pre launch
But Holy shit, promenade was a completely different map as nightclub holy shit
This is what cod blackops gulf war is looking like right now.
Probably worse
@@gabrielwiktorowicz3281 lol😂
Probably better by now it's been in development for 2 years but yeah the graphics getting polished are like the final stages of development they get the gameplay and layout locked down before they commit to making it look pretty
@@sbrader97 I'm excited lowkey
Its Black Ops 6 and its been in development since 2020 so for 4 years
Holy cow 3:10 i wish we got this music instead its so chunky and badass
I notice all the different tracks everywhere and theyre louder snd more aggressive and dramatic like a old mw2 track
14:45 This soundtrack is awesome
Gives me counter-strike vibes
Standoff used to be called Village LMAO 6:11
lmao
Why funny though? I think the name makes sense
@@Jdaminbf4 I've known the map as Standoff forever so it just seems weird, like if Express was called 'Train Station' or something, I'm just not used to it
Is that a Kevin Sherwood song at 6:11 ?
i should have but i didn’t realize how different the maps could have turned out
this looks like codm with bo2 UI
Still waiting for the early zombies footage
From what I hear it has existed but Activision legal team keeps sniping it down
pre alpha slums look so unlike slums
plaza is completly different
bo2 pre alpha looks like bo1, bo3 pre alpha looks like bo2
I knew Overflow was never reworked.
BO2 - where beef was settled
Nightclub is way different... I forgot how the campaign played out but maybe its an sp scrap and reminder to make a map in that theme
31:54 thats crazyy
Such a good engine i wish they wouldve allowed it to be fully moddable
trickshotting on the pre alpha carrier map would’ve been so much better now that i’m looking at it i really wish they would’ve kept that map design same with plaza/nightclub that map design is sick af
I TOTALLY agree! TS on the "old" carrier would be amazing! And Plaza looks dope, but really confusing...
@@raphabmroqueexactly what i thought, im glad they settled on the final result we got on release. i would’ve hated plaza lol
ong
Seems quite cool
Now I'm imagining what if BO2 took place inbetween BO1 and 2, and BO3 was our current BO2, kinda like how BO4 takes place between BO2 and 3. That'd be interesting...
You can tell this game was built off of cod bo1
Basically COD4 ProMod
Is there a full merc spawn theme around?
If Black ops 2 came out in 2007
wow if u think about it this alpha looks better than black ops 3 on ps3
Now that I think about it you're right! 😅
goated game
There is no game with a better map list that black ops 2 including dlc
is there zombies gameplay
There used to be but activison took it down sadly
@@scpnooberswow I guess dmca then, someone must have it saved
looks modded asf even tho its real lol
Carrier was way fucking cooler
How the game would look if they released it on the wii and not the wiiu that year
Looks like old Counter Strike😁👌
the little things are the things that get me, like the weapon names before licensing, or the SDC on slums (lmao??)
I think they only had those factions done done at this stage.
@@mickvd4 @mickvd4 interesting to see how things like that developed, like how meltdown was pretty much completed before anything else (that and overflow). and the whole club solar re-do on plaza
you actually fight the sdc on slums in a optional campaign mission
@kjsenn are you sure it's not another one you're thinking of? I know you can play Drone in the strikeforce India mission, Yemen in second chance, Aftermath in Cordis Die, and Overflow in the mission where you're sent to kill Tian Zhao, but I swear I haven't seen like modern day slums
Being back real gun names!!
this looks like someone made the bo2 maps on bo1
Whats the music playin in the menu
does anyone know what that loading screen theme is?
Carrier is interesting
8:50 i saw this in my dream looks super alike, i know it’s cod just saying i saw it in my dream, imagine games where people reimagine their dreams, maybe that would be one way to show our dreams
Huh? Typical anime profile pic comment
what a weird thing to say, sick dream man
Do you have any footage for zombies?
has anyone mentioned how the menu system looks pretty much copypasted from that one 007 game they made before this?
أعظم لعبة في التاريخ 🥲
the TAR-21 AR? Interesting!
its in the game
Mtar
you can see that someone overruled lots of these map designs to push competitive call of duty... 1:23 this is exactly what this map needed... Black Ops 2 really lost me with the map design and now seeing how they were intentionally designed I get why certain maps just didn't work like the older games
Wym?
What are you even trying to say?
@@colorme14 that they made the maps strictly 3 lane, Like counter strike. for competitive call of duty. Alot of the added stuff in these maps on the alpha look very similar to the previous titles. But Black Ops 2 was the start of competitive cod and less freedom.
@@ClassicCODYou have zero clue what you're talking about when it comes to map design.
@@chickentenderlover2412 look at cod WW2, that was strictly 3 lane maps? what u on about ahah in this video you clearly see they took different routes out of the alpha version of the maps to make them more 3 lane style.
Quite the odds
Is there any way to get my hands on this version?
buy an RGH
@@Nitroh- I still need the actual game files though lol
@@Nitroh-whats rgh?
@@enterpassword3313 modded xbox 360
@@enterpassword3313 modded xbox
Ok how do you have this
can't believe this time 10 years ago we were just about to have this released, 10 years before this game cod 1 wasn't even released
WHY DIDNT WE GET THIS VERSION OF SLUMS
How'd you get this build?
How to download this?
Have you find a download link ?
@@RuLasky no
@Taykay47 Where did you find the files?
@@SACKBOY123432 i have it too, but im not sure about giving it out bc activision dont like it very much
@@skatejunt do you have any zombies footage
Man all the sounds sound so gross lol like in the menu even the menu music sounds like a mobile game