@@bentheman69 Yeah, but those ambitions were crazy. I mean, multiplayer could never have been what they promised, because of the time warp dilemma. It's not like "finding a bed" in other games, 'cause people would need to "sleep" massively different amounts of time. i mean,, Imagine going to the far end of the system, while your friends are setting up a moon base. Chaos!
I planned to buy KSP2 when the colonies update would come. I'm sad the game is basically dead until someone buys it to give it justice but I'm relieved that I didn't buy it when it came out. 50 euros for a buggy mess that got discontinued is a bit much so at least I didn't waste money on the game. I'm still sad on the what could have been though.
Exactly. Everyone who convinced themselves that an Early Access game is a "released game" is delusional and are the ones who fuel this dodgy development mindset. Everyone who waited did the right thing. I was going to wait until the game had a release if it didn't come out still scuffed.
It's so hard to describe the frustration over the game's abandonment. It had such high potential, and there had been so much hype surrounding the almost 5 years since it had been announced. I am incredibly disappointed that it ended this way. A pitiful ending to such an incredible IP.
Look at that South Devon country side. Gosh it could make a grown man weep. Is that coast line Saltash-ward or Kingsbridge-ward? Looks like a real nice spot to have a sammich and a beer.
Now that KSP 2 is dead, you should try Juno's new origins. It's available on PC, and performance is very good. Plus there is more customize than KSP 2! Huge number of mods, to further add tothe Juno system. Plus you can land boosters realistically.
GUYS! KSP2 is not DEAD! You CLEARLY don't know what EARLY ACCESS MEANS! DUHHHHH (Sarcasm and an amazing inmpression of more than half the community about 3 months ago.)
@danzstuff They literally said in a previous interview that it was a possibility that it would get canned, they then gaslit the fans by saying if it does get canned, it will be because of them. It was not getting good. They still admit to not being able to program stable orbits over time. Still to this day. The ONE thing the entire game is based on. It was a joke from day one. I knew from the announcement video it was never going to happen. Everybody else should have kniwn as well.
@@danzstuff Not long term orbital decay as I understand it. Just the short erm. But it is irrelivant I soppose as tyhere are so many other issues that are say they never had any idea idea what they were doing. This is from the April update. " there’s a very challenging set of problems to solve in the pursuit of accurate Delta-V projections for every possible vehicle that a player can make, so this is something we’ll likely be refining for quite a while" ---TRANSLATION--- "We have no idea how to even make the base concept of the game function, even at this point in time. And we should not have promised or attempted anything more than the original, without first making sure we knew what we were doing!"
i remember waiting for longer than i can remember, and after the trailer going through delay after delay thinking they needed that time to make the game perfect for release. a shame to see a broken early access (that was improved to an extent,) that will potentially never be brought to the point we all hoped it would be. best hopes for the future of ksp 2
I know, I had to have waited 2 or 3 years for KSP 2 to come out, just to see the initial reviews be horrible... so disappointing that KSP 2 came out like every game does these days, broken and unfinished
I remember seeing the KSP2 trailer for the first time and it hit me like a comet. Two years earlier I became a dad and stopped playing battlefield as it‘s not really convenient to engage in a competitive fps while listening to a baby monitor and instead reinstalled KSP. I found out an old gamer pal did the exact same thing for the same reason and so we ended up playing KSP while talking to each other, sharing glorious accomplishments, spectacular failures, our kids development, family life and stuff. We really looked forward to do this while being in the same game session, make our horrific contraptions rendezvous in orbit over Jool, build an outpost on Duna and stuff like that. Well, wasn’t meant to be I guess
I still remember like it was yesterday, seeing the trailer for Kerbal space program 2. At first I was incredule, were my eyes deceiving me ? No, it was real and it was coming The trailer had me in tears of joy, it looked amazing, knowing that the graphics even with the heaviest mod wouldn't match the trailer but I bet they could get close, the look, the vibes, the possibilities were all so enticing. Reading the comments made me see the sea of people whose lifes were influenced by the first game, jumping from joy at thought if a sequel, but from all comments the one that stuck with me was "You got a great thing, don't rush it, we fans will wait, there are too many games these days that over promise and under deliver because some greedy corporate people want the game out at this date , DON'T MESS THIS UP" (something like that) - Scott Manley The answer from all the fans was the same "he's right, we'll wait, just do it right" and some devs and the official yt account all said "we won't mess it up" 4 years later They messed up...
It's insane how KSP2 released, lived and then died fast enough that I didn't even gain enough interest in it to watch a single video about it (it just looked like KSP1 with a fresh coat of paint)
The problem was the the management basically told the workers to do this Was built using the same flawed system unity It was a cash grab for the corporate
@zutaca2825 from what thr KSP developed said was that unity itself was the problem, the scope of space even ksp space was too big for it to handle properly
So Jeb, Bill and Bob were left, permanently sitting at 5 metres above the ocean after their final journey, never to truly finish it; with a slither of hope that it possibly could be just a journey, but not the last.
I still remember over 4 years ago when the cinematic announcement trailer dropped. I had tears in my eyes because it was so damn beautiful. I have to admit, I watched it again a couple days ago and there was a tear or two again, but for different reasons. It reminded me how many hundreds of hours I spent with the first game, spending weekend after weekend and being in disbelief how time was jsut flying by, and coming home from work eagerly awaiting to build a new spacecraft with new ideas I came up during my workday. The KSP2 trailer gave me hope I would have this feeling again, because I had lost interest in KSP1 and don't have the same drive as I used to, and not just because KSP1 has started to show its age for a while. KSP2 also made me so excited to be able to play with friends and strangers... What a damn shame.
KSP2 already has that strange "look" and "feel" you find in abandoned projects the whole thing feels like some game feature hyped by the devs, yet gradually forgotten, scaled back and scrapped; and all that it could've been is now some scraps you'd only find out of bounds
I don't exactly know what you mean because I don't have much interest in games, but from before release, I recognized a problem which has killed many projects: aspirations far too high to be achieved. In the open source world, these projects rarely get beyond one dreamer's personal computer; you hear them going on about it for a bit, but never see any working code. I thought Take Two's investment might be enough to make it happen, but all that happened was it got many more peoples' hopes up before collapsing.
@@eekee6034 yeah, I basically meant that: inmense aspirations that were never fullfilled, eventually everyone forgot about it, and as if it were in a video game’s “out of bounds” , I doubt anyone will hear from KSP2 in a few months or so unless they deliberately look for it
@@eekee6034 The aspirations weren't that high when most of it already existed in KSP 1. That's why KSP 2 was panned so badly on release, it literally failed to include even half the features that had already been in KSP 1. It included a bunch of new features that were badly needed, but then whole swaths of the game were "coming soon". You can't "coming soon" us on shit that already was made in the first place.
People wanted a simulator. They tried to deliver a cartoony game that was somehow less conceptually in depth yet significantly more cluttered. In my opinion, it was already doomed from the start. Not even including trying to develop it on the old code with all of the technical debt and none of the developers to help.
Most of the KSP2 crash is down to Take 2's instructions and decisions, wanting to use most of the KSP1 code rather than rebuild from scratch while maintaining full secrecy around KSP2 development, preventing KSP2 devs from contacting KSP1 devs who could have helped them understand the way things were done, or even content creators to collect feedback and ideas. You should really check the video from ShadowZone regarding the KSP2 development cycle, you will see that the devs had no say in this and they only did what they could with what they were given by T2! I hope this is not held against them and they manage to find a new job quickly
Still have a long way to beat Thomas Midgley Jr... He has been the closest we have to a destroyer of humanity and the planet as we know it. He invented leaded gasoline and freon, destroyer of intelligence and the killer of the ozone layer...
I think what makes this even harder is the reality this studio is not alone. Right now the entertainment industry including games studios are seeing record high layoffs. I've been looking now as a game developer for over 2 years for something stable, and yet everyday i see more and more linkedin posts from my former colleuges, my freinds and friends of friends posting "Sadly today i was laid off, i am open to work" posts. It's come to a point where i know more unemployed developers/animators/actors/artists than i know employed ones. And the studio behind ksp2 has joined that ever growing list. This is a crisis, and the ending of this video hits it right on the head. We're looking at the fun, the joy, the hope and now we're all sitting in silence with nothing, after so much promise so much potential it was destroyed by yet another corporation being bought up and liquidated because on a spread sheet in an office someone someone probably took 7 seconds to look at, didn't have high enough numbers. Yes KSP2 was flawed, but the bones and the potential was there. I genuienly believe if the devs were given the time, it could have become a masterpiece much like KSP. I feel deep sorrow for the developers included in this layoff. It is genuenly heart breaking to be so helpless.
It's the fallout from excessive over-hiring before and during the pandemic. I've seen it at my company too, hired like crazy, launched new project left and right. Then the free money stopped flowing, and all came crashing down. Expensive projects were cancelled, our studio was sold, and we had two rounds of layoffs. And it's not even just going back to as it was before, a lot of damage was done during the frenzy, it will take years to clean up the mess. And even then I don't think we'll ever really get back to where were were, because management grew with the hiring, but of course wasn't laid off. So we are now top heavy and overly bureaucratic.
The thing that went wrong with KSP2 happened on day 1. Project management. The thing that went wrong with Starliner happened on day 1. Project management.
As a consultant project manager by trade who's job is to go into failing projects and fix them if possible, I can tell you bad PM is a massive issue that a lot of businesses don't notice, until too late.
It was a cynical investor project intended not to do something cool that they thought might find an audience, but to exploit an audience they saw as easily bought. Which they were.
@@Codysdab As a dev for 25 years. I can say this is 100% since I have never had a project manager that was capable of actually managing anything. Only move from crisis to crisis and generally pass the parcel and rarly address any actual issues properly even the simple ones.
@@slider799 yup, it's very common. I've gone from dev, dev lead, dev manager to consultant project/programme manager and the incompetence of PMs who've only ever done a PM course astounds me. Still, it keeps me gainfully employed and I do rather enjoy going into companies and making enemies, it's fun.
I am waiting for the sequel for this video with the splashdown, when there is good news to talk about ksp future. I plan to live for about another half century I hope i get to see it in my lifetime
@@MattLowne So if/when devs DO finish the game, are we going to see the end of this mission? Got to keep the footage on standby for the forseable future.
@@Concavenator_corcovatus Maybe you are right, it would be more realistic if the rocket were to never leave the launch pad, but sometimes it's better to focus on the more poetic elements the bitter sweetness of a great game that could have been but sadly may never be.
@@olegshkurenko-0448 Fertilizer for the players and the community to build from the foundations of KSP 1 and mod it together to achieve our dreams. Hope for a better future made by us for us.
If you actually played from release, they certainly did, just not anywhere near as good as promised and nowhere near as quickly as it realistically should have
Squad was never a game studio, It's an advertisement firm that allowed some employees to make a game as a a passion project. They had no intentions of ever making a second one so selling the IP (not the studio) was always going to be the best outcome. Unfortunately it was bought by Take2.
Unfortunately due to current precarious financial circumstances in the job world, you'll rarely see an indie or double A studio turn down $10+ million dollar offers.
this game may have been short-lived but it has one of my favourite moments from school. my friend was playing it during a study period on his laptop and our physics teacher walked into the room. "what are you doing?" "physics" "okay" then he walked out. legend.
KSP 1 is such an amazing game, there's really lots of content in career mode, also they updated it constantly, but Take-Two had to ruin everything by buying out the studio...
@@rusername ksp 1 ran out of things to do years ago. What is there is great, but it's not enough to keep playing it, when I would love more things to do with it, especially new parts and I can't get into modding anymore. Someone else is just gonna have to make a new series like this.
@@jackman5840 I'm loading very few mods but having the goal of building as many colonies as I can before the game keels over. It should take some time. After I've done that with stock, there's planet packs especially Infinite Discoveries by Sushut -- procedural system generation. That'll last me until I get tired of building colonies, at least. :) But I don't really want parts. I'd rather play JNO with all its procedural parts instead.
That would be a hard task honestly, Cyberpunk was handled well (after about a whole year) and is now finally a full and finished game with extra content
And so a final order arrives at the Blunderbirds' office. A mission, more difficult and dangerous than any before, which reads as follows: Move out and save KSP2 from the Kraken of Darkness, whatever the cost!
Embarking on this final mission, Jeb and his crack team of Kerbals journey beyond the edges of the known Kerbol system, never to return. They never did splash down.
@user-kf4mu8br5n They may someday return, maybe in our lifetime, maybe not. But all we know, is that they are up there, fighting for something they believe in...
I remember the morning of my first day of middle school watching MattLowne's space station build with the Two Steps from Hell music. It was my first real introduction to aerospace engineering/aeronautical exploration. The morning of my first day of high school I coincidentally got a KSP 2 trailer and rewatched MattLowne's space station build. That epic feeling of space and rockets since all those years ago led me to where I am now, pursing my bachelor's in aerospace and soon master's. Even though the games might be dead, the community, people, and experiences will never be forgotten. What a grand experience it's been.
I remember how I excited I was when this game first released. After a long delay due to the pandemic, I was ready to try this game. The first night playing, my friend and I played for what felt like minutes, and it quickly turned to hours. Before we knew it, it was 3:00AM and we had work soon. Getting lost in the exploration and rocket building was so much fun. Its heartbreaking that KSP2 had this fate.
Thanks for all the videos over the last year and a half, its a real shame how it ended but you made some great stuff along the way. I look forward to seeing more from the modded series :3
now if only KSP1 had a much stronger modding scene like it did many years ago... thats my only gripe with ksp1 atm, I love that game to death, and my instance in particular is modded up the wazoo lol, but man I wish it had a stronger modding scene, what it currently has is good, but it saddens me a lot of the best mods havent really been updated or kept track of to any significant degree. KSP2 was imo fine as it was, but it really sucks that it got basically killed in a rocket explosion. I was really hoping for that much more powerful mod support.
Small problem for any company looking at buying kerbal ip; take two has already taken the money from sales for early access, whoever buys will be expected to provide a complete game to people who paid take two for a partial game, and the only way to make money will be to make it so good it attracts new customers besides those ones
Take 2 has this IP clutched in their claws with no escape, unfortunately. I think a legally distinct space sim IP that gives the promises ksp 2 tried to sell itself on would be best.
I would gladly pay for another attempt, but not early access. There would need to be a substantial demo showing a promising product. But I’m not holding my breath.
Those globes are a ridiculously overpriced. "There is a reason all of your favorite youtubers have one" That's because they all got them for free just like you did. They're ridiculously priced at $200 for a 4.5" to $550 for 8.5". You wouldn't even buy one but said you wanted one yet you want us to buy it. Trash sponsor for a trash game is pretty fitting though I must say. 👌👌
damn KSP 1 was developed for how long? a decade? I remember long long time ago when I first saw the game, nothing to do on planets, barely any parts, not even an aerodynamic drag system and they're just up and closing KSP2?
KSP literally helped me understand orbital mechanics and rocket science better while I was studying my aerospace engineering degree. It's so sad to see KSP2 die before it even took off
Worst part about KSP2's situation is that even if they manage to get picked up by another corp...the foundation is apparently barely better than KSP1. It's years of work all over again just to make the internals function well.
Yeah, the problem with ksp2 to begin with is they began with a copy of the original code , still in unity. It needs a bespoke engine build from the ground up, and that will take at least 4 years to do just that before the rest of the game gets made tbh
I think the only possible scenario where KSP2 comes back in some form is if RocketWerkz acquires the KSP IP, pulls KSP2 and rebrands it as like KSP1.5, then releases their internal game that they’re working on independently as KSP2
@Screeno1993 not nesserly unity can do it. Though id say if you are starting from scratch, using unreal 5s nanite systems for the planets might be the preferable option. Bespoke engines are cool, but ksp is simply too nich for it. Look at keen software's space engineers. They are barely holding on and have to use some less-than-stellar tactics to do that.
I hate to be the one to say I told you so, but I literally called this the moment it came out for early access. You don’t get funding from a major publisher just for it to go early access; they clearly were having development trouble and it seems to have been true
I feel like it was easier to handle the situation when I thought it was just Take Two's fault. Knowing it's actually the fault of everyone involved makes it so much harder because there's no one person to point the finger to, no one thing that they could have changed to make it so this game actually got finished. It was a compounding series of terrible decisions made by people who had no business being involved in the process to deliver a sequel to the most popular space game on the planet that caused this game to fail.
I'd argue Take2 own the lion's share. They decided to pull the license from Star Theory and created a massive delay and the requisite budget eating that came with spinning up a whole new studio. They set the odd restrictions on Intercept once it did get formed which meant the entire onboarding process for the new hires was necessarily going to be painfully slow. There were bad decisions to be found everywhere but the real killer is the things that ate into the budget and those mostly fall on Take2's shoulders.
@@rainbowkrampusThis. TakeTwo is a MASSIVE, rich company, and while there's a lot of things going on, TakeTwo still shuttered the studio despite knowing fully that this game was riding on the line, like as if it was costing them _that_ much money (which it really wasn't). From what I've heard too, I've had numerous people tell me that shortly after KSP2's studio got shuttered for budget cut reasons, Strauss Zelnick got another multi-million-dollar bonus for his salary. Not sure if that's true, but considering that stuff has happened before, I wouldn't be surprised if it is.
@@JackFoxtrotEDM Yeah, I get why it happened, but I still think it was a mistake to sell the IP to Take2. They have demonstrated over and over that they are not good stewards of... anything.
As others have said, TakeTwo certainly has the most blame. There are other factors like project management which feel frustrating, I can point to Nate Simpson's push for bigger ideas as an artist while being out of his depth in the coding & engineering side as a prime example. However, Nate's mistakes still came from a place of love and genuine desire for the game to grow, T2 on the otherhand was cold harsh business. I never bought KSP 2, always was holding off for it to get better and add multi-player and colonies; but now I am glad I didn't waste my money. If I were to point to an indie game (albeit in a different genre) that gives me KSP 1 excitement it's Century of Steam a rail simulator project that I have a few friends working on. Everything shown in the game's development so far is both artistically rich, historically detailed, and deep in the real engineering on railroads; and it has the potential to jolt the rail simulator market the same way KSP 1 did to the space/flight simulator market. The comparable games like the prior Railroads Online in the rail simulator genre are a bit too lifeless, the physics far too unrealistic, and the game performance buggier than KSP 2; and showcase why if Century of Steam can meet even just half the promises it has made it will be a kick in the ass to a genre that's been standing still for decades. Hell if any KSP 2 devs want to go rogue and make their own indie game to fulfill all the failed promises of KSP 2, I'd support them as vocally as well.
@@rainbowkrampus Simpson was to blame almost 100%. If I knew from the announcement video that it was never going to be, the company should have known. But that dude was just obsessed with the idea of a Multi-player for the kiddos and other useless stuff that was never going to happen. Nobody should have given him the project!
Great KSP2 alternative Simple rockets/juno new origins, Space flight simulator, Rocket science, Flyout, Trailmakers, Orbiter, Stormworks: search and rescue, and of couse last but DEFINITLY not the least KSP1 (or just KSP now)
Yeah, but I want a Gakken Worldeye so I can put whatever planets I want on it. They don't make them any more though. :/ Also low-res, though they can be upgraded with some handiwork.
@@gamesforgames1727 really sick of this comparison. No Man's Sky wasn't owned by a large corporation, Hello Games had full financial and creative control over the project. On top of that it actually made a huge profit on launch that allowed them to keep making updates, KSP2 managed to get nowhere close to breaking even. No Man's Sky did run, KSP2 is dead. There's no correlation between those projects
@@gamesforgames1727 that was cool of you. Not enough people say "oh whoops, my bad" on the internet. It'd be a much better place if more people were like you :)
Pretty nice touch never unpausing the game at the end of the video to conclude the mission. I can't think of a better way to end a KSP2 series, unfinished but hopeful. Absolutely brilliant.
So glad I held off from buying KSP2. I stayed with the original one, as I never played THAT much, around 40 hours played in like... What, 5 years? Had fun, and I'll probably still have fun with it. Shame Take Two are as scummy as they've always been, I feel like people who bought the early access deserve SOMETHING out of this, as buying it and then Take Two firing everyone is as blatant as it gets.
KSP2 looked like it was going to no man’s sky it’s self to glory, it even had the same elements that no man’s sky development had apart form the small dev team and the flooding, but take two cut it to short. Or perhaps they are just going silent like they did with no man’s sky, probably not.
I mean in over a year all they added was just a few new parts and a game mode that was in the previous game. No colonies, no interstellar , nothing. It was all a lie. If you have to put "we are true to our word " on your website you are liars
Yeah, if another company did acquire the IP, they wouldn’t start from the KSP2 codebase. The Kerbals are what’s valuable there; better to start from scratch and do it right.
@@robyn051 It does. There are things people had been asking for for years that modding can only do so much to achieve. The code is a mess and a more experienced team starting from the ground up could make a more efficient game that runs more complex calculations. KSP is far from perfect. It's terrible at onboarding new players. The career and science modes are post hoc additions that don't integrate as well as they could. The graphics engine is getting long in the tooth etc. etc. KSP is great and all but it's not for nothing that people were really excited when the sequel was first announced.
I remember being so hyped with my friends for the release of KSP2. We discussed what we would do with the new features; multiplayer, interstellar travel, etc. When it came out I thought the price was ridiculous but maybe it had a good reason. I saw the high graphics necessary to run the game and the low performance you got out of it. "Maybe it will all get better with future updates?" I thought. RUclipsrs were seemingly backing out of the game and switching back to KSP1. "Surely the devs can improve this game" and then the news that development of KSP2 would not continue. Such a tragic experience KSP2 had.
Im a 36 year old military veteran man and i literally teared up watching this. God damnit whv did this have to happen to my favorite series, favorite games. I was so excited when it was announced, so excited at launch, very disappointed at the studio for launching too early but never blamed the devs as i onew it wasnt their fault... But now? FML. Theyve taken everything i loved (outside my family) from me. I have no updates to look forward to. No exciting announcements about colonies or interstellar travel. Nothing. My life was clinging to this hope and now its nothing. Even my favorite creator is done with this game. Im so fuckin sad right now.
As an 16 year old aspiring to be a rocket engineer, feel you man. i literally cried watching the trailer, and i even saved up to buy a more powerful PC so i can run it. its a disappointment but life goes on and there is still hope that a studio out there will pick up the project and deliver what was promised.
As a 18 year old, KSP1 was my childhood game, I remember getting into orbit the first time, I was so happy. I play KSP pretty regularly now, I’m sad to see KSP2 die, it had so much potential. Though I’m glad I have a potato computer that wouldn’t run KSP2 so I never bought it
As a 50 year old with plenty to look forward to in the space game world, I still teared up a bit at the end of this. :/ I've been on-and-off about watching KSP2 videos for months, having seen the signs of developers getting their hopes up too high long before launch. I've seen far too much of that in the software world, thought Take Two's money could _maybe_ pull it off, and then saw the community got more and more disappointed. It was pretty heartbreaking. Anyway, what's to look forward to? I'm looking forward to getting good at making great-looking JNO ships -- it's evidently possible! I want to try planet packs in KSP1 & JNO, especially Infinite Discoveries because I've always loved procedurally generated worlds. And I want to make a planet pack; I have all these ideas! :) I haven't even got time to build up hopes for that Rocket Science game Matt once showed.
Hate to be that guy but it’s a video game. Go buy a model rocket from Estes and fly it. Look up at the stars. There are better things to do than mourn the mismanagement of this failure.
Single player games don't die. It ain't a freakin live service game with the servers being turned off... geez. Anyone can still go boot up KSP1 with some mods and have a blast
I was a KSP 2 hater from day one and predicted it would fail. The whole thing was doomed from the start. Why would anyone pay the outrageous price they were asking (Early Access, btw) for what was little more than KSP 1 with visual mods and more bugs, and not even fun, exploitable, or funny bugs. Why would I want to buy a game with the same planets, the same solar system, the same parts, the same objectives, but now new and improved by being ugly and cluttered. Hooray. And then we find out they were trying to retrofit multiplayer and interstellar travel to KSP 1 code with little more than the code equivalent of duct tape and zip ties. Brilliant idea guys
That first trailer, I knew then I wanted to play KSP 2. I started saving for a new PC. Now I have the PC and yet still don't own KSP 2, and don't think I will. I genuinely wish the best to the dev team, it kills me to look back at the hopefulness and the focus. But let's not kid ourselves, this project was doomed from the get go. They forced an early release, forced to make management and investors happy. This resulted in the closure. I hope that one day we get a sequel to the game and someone makes a game that KSP 2 envisioned and believed it could have been.
Yeah lol I got a new PC specifically for ksp 2 and uh.. I am glad I didn't buy ksp2 . All my other games got massive performance boosts.. including a heavily modded ksp 1 xd
i love the ending Matt, just freezing that last second in time until (hopefully) ksp2 comes back to life. thanks for all the fun time, but looking forwards to all the space this week vids =)
@@harrymack3565 that trailer did hit hard i won't argue with that, but I won't ever understand why people gave ksp2 dev team goodwill when they never earned it
I only just heard what happened to KSP2 today. For someone who has over 1000 hours in KSP1, you'd think I'd have known the moment they announced those layoffs. But I never picked up KPS2. I was hyped for the game; interstellar missions, multiplayer, and base building were exciting. And then I saw the state they were releasing the game in and...nah. I kept checking back in on it to see how things were going and each time was disappointed. Then I just stopped caring. I'm so glad I didn't give them my hard earned money. I'm sad that so many people did, only to have so many promises abandoned. And I'm sorry for the people who made a career out of doing KSP videos. What a disappointment.
I have not watched any KSP2 video before your last 2 videos, and basically what I hear is "bug here, bug there, bugs everywhere". I am quite lazy to count how many bugs you encountered, but it really feels like the game is, and forever will be, a buggy piece of junk. And before anyone comments that this is early access and blah blah blah, this "thing" was sold at the price of a triple A game, and barely any reported bugs were actually fixed. Any actual dev would push a hotfix update or small bugfix update when such game breaking bugs were reported, but not KSP2. Bug fixing was not their priority, nor was communicating with the player base apparently.
Honestly take two should face a class action lawsuit for false advertising and be made to refund every single person who bought KSP 2. So glad I didn't spend a cent on this train wreck.
One would have to prove that they never intended to deliver on the KSP 2 roadmap presented for a suit like that to succeed. How long ago was the decision made to close Intercept Games compared to KSP 2 development and/or EA release? Yes, it royally sucks for those who bought it but. unless closing Intercept down prematurely was always Take Two's plan, there wasn't anything illegal (directly related to KSP 2). Buying into anything early access is always, inherently, a risk. Caveat emptor (lat. "let the buyer beware").
Honestly there were so many warning signs not to buy it that it's hard to encourage anyone to sue the company- just learn from this and don't continue to buy unfinished games.
There's no way that you could convince anyone reasonable that they lied to make money. The game never made money. They spent way more on development and advertising than they made in early access sales. This was a failure, not a fraud.
We need people to bring more things to the origional KSP. I also want to see stuff like mods on console. I play on console. Speaking of console, we never did get the final update of KSP 1
I agree but in that case, why even buy it? Do you buy things that you plan on throwing away? I mean.. besides paper towels, I guess. At that point it would be easier and more cost effective to make your own rocket sim and just use a different name!
@@idontwantahandlethough you could throw away the original code and build the same game from scratch and it would be less work than to fix it It is the sunk cost fallacy but with code.
I personally don't think KSP 2 is dead. It was not made with malicious intentions and does not deserve the hate it has been getting from the community. I really got into KSP 1 because of KSP 2. I saw that trailer back in 2019 and set the goal of landing on every planet and moon before the release in 2020. I personally really enjoyed KSP 2 in early acess and can say my $50 were well spent. I hope the game gets a second chance and I hope the community isn't permanently salty and hateful because of this. It genuinely hurts to hear people get so upset and mad about this game. No matter what happens, KSP 2 will always have a special place in my heart and no amount of doomerism, gaslighting, or angry reddit posts with make me change that. I think the developers were very passionate and most of the critism is unwarranted. Call me a shill, but I will never forget KSP 2. (no matter what happens)
Take Two showed some faults, but I've seen too many projects fail because it was far too ambitious to succeed, and that's exactly what Nate Simpson did to KSP2. It was he who sold Take Two on the idea that KSP could have so many extra features; stuff which could never be achieved with insane amounts of money. I'm sure he's miserable now his dream is dead, because that's the way these things always go.
Whoa, wasn't expecting those feels in the end. 😢 F*** T2 for ruining one of the most beloved video games in the space and science community. There should be legal consequences for this, taking pre-order money and not finishing the product. Word of this should be spread around the stock community, too. T2 deserves to tank in valuation.
Get 10% off 6” and 8.5” MOVA Globes with code MATT10 at ➡ bit.ly/mattlowneMOVA
so this is the sponser!
i know early!!
=D
Ooh! Mova globes! CLEAN ENERGY 😏
But do they have Kerbin globes?!
Man, KSP 2 was tragic.
It had so much ambition and so much to live for, but now, it's just over. It didn't even live and it already died :(
Wait this video was realised 1 he ago how are you 12hr- WAIT
@@dataware5496 Presumably, patreon.
@@Magpie_Media No, not patreon. The video was a premiere, so I commented before it went live
@@bentheman69 Yeah, but those ambitions were crazy. I mean, multiplayer could never have been what they promised, because of the time warp dilemma. It's not like "finding a bed" in other games, 'cause people would need to "sleep" massively different amounts of time. i mean,, Imagine going to the far end of the system, while your friends are setting up a moon base. Chaos!
The ending montage felt a tad more moving than I expected.
jeb, bob and bill are probably still floating in the air, waiting till ksp2 gets done right to get back on new kerbin
It really was
Yeah, I did not expect to get emotional from this video but here we are.
I planned to buy KSP2 when the colonies update would come. I'm sad the game is basically dead until someone buys it to give it justice but I'm relieved that I didn't buy it when it came out. 50 euros for a buggy mess that got discontinued is a bit much so at least I didn't waste money on the game. I'm still sad on the what could have been though.
Yup I had the same plan, buy it when they actually delivered.
Hell, I considered buying the dead game in the Steam Sale but £36 for an early access game who's development has completely halted is an insult.
Exactly. Everyone who convinced themselves that an Early Access game is a "released game" is delusional and are the ones who fuel this dodgy development mindset. Everyone who waited did the right thing. I was going to wait until the game had a release if it didn't come out still scuffed.
unfourtunately I was one of the poor souls who purchased the game on that fateful day... Febuary 24, 2023...
@@connormartin9644 Being that date the anniversary of the start of the war in Ukraine, the truth was that it gave me a bad feeling.
It's so hard to describe the frustration over the game's abandonment. It had such high potential, and there had been so much hype surrounding the almost 5 years since it had been announced. I am incredibly disappointed that it ended this way. A pitiful ending to such an incredible IP.
Look at that South Devon country side. Gosh it could make a grown man weep.
Is that coast line Saltash-ward or Kingsbridge-ward? Looks like a real nice spot to have a sammich and a beer.
you stuck with it through the bad and the good and gave us the best content regardless. all good things must come to an end 😭
Now that KSP 2 is dead, you should try Juno's new origins. It's available on PC, and performance is very good. Plus there is more customize than KSP 2! Huge number of mods, to further add tothe Juno system. Plus you can land boosters realistically.
I will never call that game anything other than Simple Rockets 2
Juno new origins just looks too much like a ripoff mobile game for people to take it seriously
@@trabant601e Eh, Ripoff of what? KSP2? KSP2 came out like 7 years after Simple Rockets 2
@@trabant601e ripoff of what?? There s literally no game like Juno.
Let's all buy JNO to give the devs reason to spend time on it. Currently, they have to spend most of their time on their other, more popular games.
GUYS! KSP2 is not DEAD! You CLEARLY don't know what EARLY ACCESS MEANS! DUHHHHH (Sarcasm and an amazing inmpression of more than half the community about 3 months ago.)
yep, the fanboys are quiet now. They weren't silent when defending the game last year.
@@TheBelrick well i don't think anyone expected T2 to pull the plug so early and even when the game was getting good
@danzstuff They literally said in a previous interview that it was a possibility that it would get canned, they then gaslit the fans by saying if it does get canned, it will be because of them. It was not getting good. They still admit to not being able to program stable orbits over time. Still to this day. The ONE thing the entire game is based on. It was a joke from day one. I knew from the announcement video it was never going to happen. Everybody else should have kniwn as well.
@@RandomPickles Where did they say that?
Also orbital decay has been fixed since 0.2.0
@@danzstuff Not long term orbital decay as I understand it. Just the short erm. But it is irrelivant I soppose as tyhere are so many other issues that are say they never had any idea idea what they were doing. This is from the April update. " there’s a very challenging set of problems to solve in the pursuit of accurate Delta-V projections for every possible vehicle that a player can make, so this is something we’ll likely be refining for quite a while"
---TRANSLATION---
"We have no idea how to even make the base concept of the game function, even at this point in time. And we should not have promised or attempted anything more than the original, without first making sure we knew what we were doing!"
Not completing it leaving the smallest bit of hope it gets finished one day
Dmn Bruh, this was one of my fav games in School, I always thought ksp 2 would get finished and then it never came
Long live KSP and those who make mods.
Come on Matt, don’t make me cry now…
I hope one day someone will pickup the KSP intellectual property and do it justice
I just think take 2 will hold on to it...
@@RyanCole-x7kthat would be the smartest thing to do. Hold on to it until ksp1 fades a little more
@@M167A1 I don't think ksp1 will fade for a good few years if they update it again... it seems like ksp2's death brought back ksp1...
@@RyanCole-x7k Ksp 2 was dead from the beginning.
Nobody will, as the code for the game itself is so poor there really isn't anything to pick up. You'd have to start all over
i remember waiting for longer than i can remember, and after the trailer going through delay after delay thinking they needed that time to make the game perfect for release. a shame to see a broken early access (that was improved to an extent,) that will potentially never be brought to the point we all hoped it would be. best hopes for the future of ksp 2
I know, I had to have waited 2 or 3 years for KSP 2 to come out, just to see the initial reviews be horrible... so disappointing that KSP 2 came out like every game does these days, broken and unfinished
I remember seeing the KSP2 trailer for the first time and it hit me like a comet. Two years earlier I became a dad and stopped playing battlefield as it‘s not really convenient to engage in a competitive fps while listening to a baby monitor and instead reinstalled KSP. I found out an old gamer pal did the exact same thing for the same reason and so we ended up playing KSP while talking to each other, sharing glorious accomplishments, spectacular failures, our kids development, family life and stuff. We really looked forward to do this while being in the same game session, make our horrific contraptions rendezvous in orbit over Jool, build an outpost on Duna and stuff like that.
Well, wasn’t meant to be I guess
I still remember like it was yesterday, seeing the trailer for Kerbal space program 2.
At first I was incredule, were my eyes deceiving me ?
No, it was real and it was coming
The trailer had me in tears of joy, it looked amazing, knowing that the graphics even with the heaviest mod wouldn't match the trailer but I bet they could get close, the look, the vibes, the possibilities were all so enticing.
Reading the comments made me see the sea of people whose lifes were influenced by the first game, jumping from joy at thought if a sequel, but from all comments the one that stuck with me was
"You got a great thing, don't rush it, we fans will wait, there are too many games these days that over promise and under deliver because some greedy corporate people want the game out at this date , DON'T MESS THIS UP" (something like that)
- Scott Manley
The answer from all the fans was the same "he's right, we'll wait, just do it right" and some devs and the official yt account all said "we won't mess it up"
4 years later
They messed up...
The game had so much potential, It really is a shame they didn’t even get past the Science update, I really did look forward to multiplayer…
They didn't mess up. Take Two messed up.
@@P0551bl3 tbf they messed up referred more to the whole KSP2 thing than any one person in particular
It's insane how KSP2 released, lived and then died fast enough that I didn't even gain enough interest in it to watch a single video about it (it just looked like KSP1 with a fresh coat of paint)
It is a poorly made mock-up of the original with a fresher coat of paint
The problem was the the management basically told the workers to do this
Was built using the same flawed system unity
It was a cash grab for the corporate
It was built using the exact same code from KSP1, so it quite literally was.
@@Patrickf5087unity itself isn’t the issue here, it’s the systems that were built on top of it
@zutaca2825 from what thr KSP developed said was that unity itself was the problem, the scope of space even ksp space was too big for it to handle properly
KSP2 is probably the saddest handling of one of the most interesting and beloved series of our lives...
And - dare I say it - Game of Thrones.
And final space
Not a grand strategy fan huh? At least KSP2 got to die.
I dunno, Payday 3 is in the running for that
@@ottosturm7224Problem is PayDay 4 was a full release
Some project just don't have enough delta-V.
LOL
funni
Yeah :) Too much dry mass too (the promised features)
And they couldn't add more boosters
This comment should be sticky on top of the comment section
So Jeb, Bill and Bob were left, permanently sitting at 5 metres above the ocean after their final journey, never to truly finish it; with a slither of hope that it possibly could be just a journey, but not the last.
I still remember over 4 years ago when the cinematic announcement trailer dropped. I had tears in my eyes because it was so damn beautiful.
I have to admit, I watched it again a couple days ago and there was a tear or two again, but for different reasons. It reminded me how many hundreds of hours I spent with the first game, spending weekend after weekend and being in disbelief how time was jsut flying by, and coming home from work eagerly awaiting to build a new spacecraft with new ideas I came up during my workday.
The KSP2 trailer gave me hope I would have this feeling again, because I had lost interest in KSP1 and don't have the same drive as I used to, and not just because KSP1 has started to show its age for a while. KSP2 also made me so excited to be able to play with friends and strangers...
What a damn shame.
I would recommend you to install a graphical mod if you can run them, it makes it exactly the same.
KSP2 already has that strange "look" and "feel" you find in abandoned projects
the whole thing feels like some game feature hyped by the devs, yet gradually forgotten, scaled back and scrapped; and all that it could've been is now some scraps you'd only find out of bounds
I don't exactly know what you mean because I don't have much interest in games, but from before release, I recognized a problem which has killed many projects: aspirations far too high to be achieved. In the open source world, these projects rarely get beyond one dreamer's personal computer; you hear them going on about it for a bit, but never see any working code. I thought Take Two's investment might be enough to make it happen, but all that happened was it got many more peoples' hopes up before collapsing.
@@eekee6034 yeah, I basically meant that: inmense aspirations that were never fullfilled, eventually everyone forgot about it, and as if it were in a video game’s “out of bounds” , I doubt anyone will hear from KSP2 in a few months or so unless they deliberately look for it
@@eekee6034 The aspirations weren't that high when most of it already existed in KSP 1. That's why KSP 2 was panned so badly on release, it literally failed to include even half the features that had already been in KSP 1. It included a bunch of new features that were badly needed, but then whole swaths of the game were "coming soon". You can't "coming soon" us on shit that already was made in the first place.
@@fnhatic6694 and the insistence on incorporating the code it seems or so I heard
People wanted a simulator.
They tried to deliver a cartoony game that was somehow less conceptually in depth yet significantly more cluttered.
In my opinion, it was already doomed from the start.
Not even including trying to develop it on the old code with all of the technical debt and none of the developers to help.
Imagine being one of the managers who managed KSP2 into oblivion. That's quite an anti-achievement to have on your CV.
"Can you explain this hole in your resume?"
"I just didnt feel like managing any large projects, ya know?"
This is normal, most games fail
*cough* Nate Simpson *cough*
Most of the KSP2 crash is down to Take 2's instructions and decisions, wanting to use most of the KSP1 code rather than rebuild from scratch while maintaining full secrecy around KSP2 development, preventing KSP2 devs from contacting KSP1 devs who could have helped them understand the way things were done, or even content creators to collect feedback and ideas.
You should really check the video from ShadowZone regarding the KSP2 development cycle, you will see that the devs had no say in this and they only did what they could with what they were given by T2! I hope this is not held against them and they manage to find a new job quickly
Still have a long way to beat Thomas Midgley Jr...
He has been the closest we have to a destroyer of humanity and the planet as we know it.
He invented leaded gasoline and freon, destroyer of intelligence and the killer of the ozone layer...
KSP2 was the first game in 6 years that I preordered for full price - and I got scamed AGAIN.
The gaming industry makes me sick nowadays.
Moral of the story, Never preorder a game for full price no matter how good it is
I think what makes this even harder is the reality this studio is not alone. Right now the entertainment industry including games studios are seeing record high layoffs. I've been looking now as a game developer for over 2 years for something stable, and yet everyday i see more and more linkedin posts from my former colleuges, my freinds and friends of friends posting "Sadly today i was laid off, i am open to work" posts. It's come to a point where i know more unemployed developers/animators/actors/artists than i know employed ones. And the studio behind ksp2 has joined that ever growing list. This is a crisis, and the ending of this video hits it right on the head. We're looking at the fun, the joy, the hope and now we're all sitting in silence with nothing, after so much promise so much potential it was destroyed by yet another corporation being bought up and liquidated because on a spread sheet in an office someone someone probably took 7 seconds to look at, didn't have high enough numbers. Yes KSP2 was flawed, but the bones and the potential was there. I genuienly believe if the devs were given the time, it could have become a masterpiece much like KSP. I feel deep sorrow for the developers included in this layoff. It is genuenly heart breaking to be so helpless.
It's the fallout from excessive over-hiring before and during the pandemic. I've seen it at my company too, hired like crazy, launched new project left and right. Then the free money stopped flowing, and all came crashing down. Expensive projects were cancelled, our studio was sold, and we had two rounds of layoffs.
And it's not even just going back to as it was before, a lot of damage was done during the frenzy, it will take years to clean up the mess. And even then I don't think we'll ever really get back to where were were, because management grew with the hiring, but of course wasn't laid off. So we are now top heavy and overly bureaucratic.
The thing that went wrong with KSP2 happened on day 1. Project management.
The thing that went wrong with Starliner happened on day 1. Project management.
As a consultant project manager by trade who's job is to go into failing projects and fix them if possible, I can tell you bad PM is a massive issue that a lot of businesses don't notice, until too late.
Yup
It was a cynical investor project intended not to do something cool that they thought might find an audience, but to exploit an audience they saw as easily bought. Which they were.
@@Codysdab As a dev for 25 years. I can say this is 100% since I have never had a project manager that was capable of actually managing anything. Only move from crisis to crisis and generally pass the parcel and rarly address any actual issues properly even the simple ones.
@@slider799 yup, it's very common. I've gone from dev, dev lead, dev manager to consultant project/programme manager and the incompetence of PMs who've only ever done a PM course astounds me.
Still, it keeps me gainfully employed and I do rather enjoy going into companies and making enemies, it's fun.
Not finishing the splashdown at the end has me feeling incomplete... Uh maybe that was the metaphor he was going for, in which case, good job.
I am waiting for the sequel for this video with the splashdown, when there is good news to talk about ksp future. I plan to live for about another half century I hope i get to see it in my lifetime
The devs didn't finish the game, so I didn't finish the mission ¯\_(ツ)_/¯
@@MattLowne So if/when devs DO finish the game, are we going to see the end of this mission? Got to keep the footage on standby for the forseable future.
If it were to be accurate, then the mission would have ended before the rocket took off
@@Concavenator_corcovatus Maybe you are right, it would be more realistic if the rocket were to never leave the launch pad, but sometimes it's better to focus on the more poetic elements the bitter sweetness of a great game that could have been but sadly may never be.
Things did most definitely, not get better
Things did! Ksp2 went from dead corpse to fertilizer
@@olegshkurenko-0448 Fertilizer for the players and the community to build from the foundations of KSP 1 and mod it together to achieve our dreams. Hope for a better future made by us for us.
@@olegshkurenko-0448 BRUH IM DIEEING 💀💀💀
and they will get worse if we don't force the change on these companies, boycotts are the only solution
If you actually played from release, they certainly did, just not anywhere near as good as promised and nowhere near as quickly as it realistically should have
What happened to KSP 2 was downright CRIMINAL. . . .
oh hey Korva
KSP 2 and Cities Skylines 2
Both a sad example of modern game development
and this is the reason why game studios neeed to stop selling themeselveves to big corporations.
Squad was never a game studio, It's an advertisement firm that allowed some employees to make a game as a a passion project. They had no intentions of ever making a second one so selling the IP (not the studio) was always going to be the best outcome. Unfortunately it was bought by Take2.
Unfortunately due to current precarious financial circumstances in the job world, you'll rarely see an indie or double A studio turn down $10+ million dollar offers.
@@AlexanTheMan I suppose that's kinda unavoidable when the everything is about money at the end of the day :/
its hard for small studios to fund big projects if they don't get external sponsors
@@dognibbler Something as educational as KSP should be grant-funded - would be cool if NASA or SpaceX just bought it.
The most annoying part of this is that the crappy launcher they added to KSP 1 is now for nothing
Use CKAN
@@thewanderers97 I never got to grips with CKAN. Literally everything just throws up an error or incompatibility.
Wasn’t it removed in the final release?
@@RealTallestSkilno I still have to deal with it if I don't use ckan
@@trabant601e There's a mod that disables it, even if you don't use ckan
this game may have been short-lived but it has one of my favourite moments from school.
my friend was playing it during a study period on his laptop and our physics teacher walked into the room.
"what are you doing?"
"physics"
"okay"
then he walked out. legend.
Amazing
That is just the best! :D
KSP 1 is such an amazing game, there's really lots of content in career mode, also they updated it constantly, but Take-Two had to ruin everything by buying out the studio...
@@rusername ksp 1 ran out of things to do years ago. What is there is great, but it's not enough to keep playing it, when I would love more things to do with it, especially new parts and I can't get into modding anymore. Someone else is just gonna have to make a new series like this.
@@jackman5840 I'm loading very few mods but having the goal of building as many colonies as I can before the game keels over. It should take some time. After I've done that with stock, there's planet packs especially Infinite Discoveries by Sushut -- procedural system generation. That'll last me until I get tired of building colonies, at least. :) But I don't really want parts. I'd rather play JNO with all its procedural parts instead.
Just a friendly reminder that after T2 fired the KSP2 team due to budget cuts, Strauss Zelnick got yet another multi-million-dollar bonus.
Ksp2 did one thing surprisingly well, making Cyberpunk's launch and onwards work look pretty well handled:(((
That would be a hard task honestly, Cyberpunk was handled well (after about a whole year) and is now finally a full and finished game with extra content
It feels like blowing the rocket up 2/3 of the way to the Mun would have been a more fitting tribute to KSP2.
I don't think it would've even made it off kerbin lol
More like on the launchpad
Death by kraken
And so a final order arrives at the Blunderbirds' office. A mission, more difficult and dangerous than any before, which reads as follows: Move out and save KSP2 from the Kraken of Darkness, whatever the cost!
Embarking on this final mission, Jeb and his crack team of Kerbals journey beyond the edges of the known Kerbol system, never to return. They never did splash down.
@user-kf4mu8br5n They may someday return, maybe in our lifetime, maybe not. But all we know, is that they are up there, fighting for something they believe in...
I remember the morning of my first day of middle school watching MattLowne's space station build with the Two Steps from Hell music. It was my first real introduction to aerospace engineering/aeronautical exploration. The morning of my first day of high school I coincidentally got a KSP 2 trailer and rewatched MattLowne's space station build. That epic feeling of space and rockets since all those years ago led me to where I am now, pursing my bachelor's in aerospace and soon master's. Even though the games might be dead, the community, people, and experiences will never be forgotten. What a grand experience it's been.
ksp1 still lives
Sad KSP2 is ending, but congratulations on getting your masters soon!
To the Moon with you!
I remember how I excited I was when this game first released. After a long delay due to the pandemic, I was ready to try this game. The first night playing, my friend and I played for what felt like minutes, and it quickly turned to hours. Before we knew it, it was 3:00AM and we had work soon. Getting lost in the exploration and rocket building was so much fun. Its heartbreaking that KSP2 had this fate.
Thanks for all the videos over the last year and a half, its a real shame how it ended but you made some great stuff along the way. I look forward to seeing more from the modded series :3
that tenner is from me too btw.
I guess it was no coincidence that the sounds of the original trailer was called OUTRO 😢
Then again, it did mention they'd fight till the end....
Goodbye KSP 2, Hello modded KSP 1
I never even said goodbye to ksp1 . I just knew ksp2 would die as soon as I heard who was developing it.. and that it was still in unity
@@Screeno1993 Honestly same, I just had some hope that KSP 2 could be fixed and become a proper successor to KSP 1.
now if only KSP1 had a much stronger modding scene like it did many years ago...
thats my only gripe with ksp1 atm, I love that game to death, and my instance in particular is modded up the wazoo lol, but man I wish it had a stronger modding scene, what it currently has is good, but it saddens me a lot of the best mods havent really been updated or kept track of to any significant degree.
KSP2 was imo fine as it was, but it really sucks that it got basically killed in a rocket explosion. I was really hoping for that much more powerful mod support.
@@KCAerospace it was being fixed and slowly getting better than KSP2, just T2 decided to screw us all over
dang, it I am on Xbox so I can’t use mods, I was really excited for KSP 2
Small problem for any company looking at buying kerbal ip; take two has already taken the money from sales for early access, whoever buys will be expected to provide a complete game to people who paid take two for a partial game, and the only way to make money will be to make it so good it attracts new customers besides those ones
Take 2 has this IP clutched in their claws with no escape, unfortunately. I think a legally distinct space sim IP that gives the promises ksp 2 tried to sell itself on would be best.
@@Screeno1993ksp 2.5?
well a new company could be sold the rights to make future ksp games Lets say KSP 3
If a new KSP starts, I'll buy it. This game cannot be abandoned.
I would gladly pay for another attempt, but not early access. There would need to be a substantial demo showing a promising product.
But I’m not holding my breath.
Those globes are a ridiculously overpriced.
"There is a reason all of your favorite youtubers have one" That's because they all got them for free just like you did.
They're ridiculously priced at $200 for a 4.5" to $550 for 8.5". You wouldn't even buy one but said you wanted one yet you want us to buy it.
Trash sponsor for a trash game is pretty fitting though I must say. 👌👌
You know it's serious when Matt pulls out the mountain bike on his main channel
It's Jebover :,(
A bit sad, but KSP1 shall live on.
ksp1 forever
that ending montage hit me way harder than i ever expected a ksp video to hit me
damn
KSP 1 was developed for how long? a decade? I remember long long time ago when I first saw the game, nothing to do on planets, barely any parts, not even an aerodynamic drag system
and they're just up and closing KSP2?
KSP literally helped me understand orbital mechanics and rocket science better while I was studying my aerospace engineering degree. It's so sad to see KSP2 die before it even took off
poetic if you look at it xD
Worst part about KSP2's situation is that even if they manage to get picked up by another corp...the foundation is apparently barely better than KSP1. It's years of work all over again just to make the internals function well.
yeah this is by far the biggest issue and its so fundamental that a realistic scenario of ksp2 coming back would require starting over completely
Yeah, the problem with ksp2 to begin with is they began with a copy of the original code , still in unity.
It needs a bespoke engine build from the ground up, and that will take at least 4 years to do just that before the rest of the game gets made tbh
@@Screeno1993Star Engine, Lumberyard or maybe Unreal Engine
I think the only possible scenario where KSP2 comes back in some form is if RocketWerkz acquires the KSP IP, pulls KSP2 and rebrands it as like KSP1.5, then releases their internal game that they’re working on independently as KSP2
@Screeno1993 not nesserly unity can do it. Though id say if you are starting from scratch, using unreal 5s nanite systems for the planets might be the preferable option.
Bespoke engines are cool, but ksp is simply too nich for it. Look at keen software's space engineers. They are barely holding on and have to use some less-than-stellar tactics to do that.
I'm glad it was a mun landing alone. Especially for a goodbye vid, it's not about stuffing more gameplay in.
I hate to be the one to say I told you so, but I literally called this the moment it came out for early access. You don’t get funding from a major publisher just for it to go early access; they clearly were having development trouble and it seems to have been true
I feel like it was easier to handle the situation when I thought it was just Take Two's fault. Knowing it's actually the fault of everyone involved makes it so much harder because there's no one person to point the finger to, no one thing that they could have changed to make it so this game actually got finished. It was a compounding series of terrible decisions made by people who had no business being involved in the process to deliver a sequel to the most popular space game on the planet that caused this game to fail.
I'd argue Take2 own the lion's share. They decided to pull the license from Star Theory and created a massive delay and the requisite budget eating that came with spinning up a whole new studio. They set the odd restrictions on Intercept once it did get formed which meant the entire onboarding process for the new hires was necessarily going to be painfully slow.
There were bad decisions to be found everywhere but the real killer is the things that ate into the budget and those mostly fall on Take2's shoulders.
@@rainbowkrampusThis. TakeTwo is a MASSIVE, rich company, and while there's a lot of things going on, TakeTwo still shuttered the studio despite knowing fully that this game was riding on the line, like as if it was costing them _that_ much money (which it really wasn't).
From what I've heard too, I've had numerous people tell me that shortly after KSP2's studio got shuttered for budget cut reasons, Strauss Zelnick got another multi-million-dollar bonus for his salary. Not sure if that's true, but considering that stuff has happened before, I wouldn't be surprised if it is.
@@JackFoxtrotEDM Yeah, I get why it happened, but I still think it was a mistake to sell the IP to Take2. They have demonstrated over and over that they are not good stewards of... anything.
As others have said, TakeTwo certainly has the most blame. There are other factors like project management which feel frustrating, I can point to Nate Simpson's push for bigger ideas as an artist while being out of his depth in the coding & engineering side as a prime example. However, Nate's mistakes still came from a place of love and genuine desire for the game to grow, T2 on the otherhand was cold harsh business. I never bought KSP 2, always was holding off for it to get better and add multi-player and colonies; but now I am glad I didn't waste my money.
If I were to point to an indie game (albeit in a different genre) that gives me KSP 1 excitement it's Century of Steam a rail simulator project that I have a few friends working on. Everything shown in the game's development so far is both artistically rich, historically detailed, and deep in the real engineering on railroads; and it has the potential to jolt the rail simulator market the same way KSP 1 did to the space/flight simulator market.
The comparable games like the prior Railroads Online in the rail simulator genre are a bit too lifeless, the physics far too unrealistic, and the game performance buggier than KSP 2; and showcase why if Century of Steam can meet even just half the promises it has made it will be a kick in the ass to a genre that's been standing still for decades. Hell if any KSP 2 devs want to go rogue and make their own indie game to fulfill all the failed promises of KSP 2, I'd support them as vocally as well.
@@rainbowkrampus Simpson was to blame almost 100%. If I knew from the announcement video that it was never going to be, the company should have known. But that dude was just obsessed with the idea of a Multi-player for the kiddos and other useless stuff that was never going to happen. Nobody should have given him the project!
I wish to see more development of KSP 1
Same. But not from the current publisher.
@@alexk4058 Yay, it likely will only be modders. Hopefully people will resume doing it if not already doing so.
Lol
@@Wrangler-fp4ei Maybe like community agreed mods/mod packs so big they will be called a new version?
What happened to squad and private division
"It's finally over" bro it never even began
I’m your 80th like:)
I’m your 93rd
@@CurtisAtkinson-u2x A true milestone
I heard the music from the game trailer in an ad for another game - it left me so heartbroken!
Great KSP2 alternative
Simple rockets/juno new origins, Space flight simulator, Rocket science, Flyout, Trailmakers, Orbiter, Stormworks: search and rescue, and of couse last but DEFINITLY not the least KSP1 (or just KSP now)
Tell them to make a kerbin mova globe
I want a Minmus globe
Eve globe
Screw it, entire kerbol system
Yeah, but I want a Gakken Worldeye so I can put whatever planets I want on it. They don't make them any more though. :/ Also low-res, though they can be upgraded with some handiwork.
Instant buy
Frankly I’m surprised KSP 2 even lasted a year after release, it was a pretty obvious dumpster fire from day one
They said that with no mans sky but it got revived. If no mans sky didnt run then ksp2 would be dead
@@gamesforgames1727 really sick of this comparison. No Man's Sky wasn't owned by a large corporation, Hello Games had full financial and creative control over the project. On top of that it actually made a huge profit on launch that allowed them to keep making updates, KSP2 managed to get nowhere close to breaking even. No Man's Sky did run, KSP2 is dead. There's no correlation between those projects
@@Brixxter Oh sorry for my mistake, my bad
*early access
@@gamesforgames1727 that was cool of you. Not enough people say "oh whoops, my bad" on the internet.
It'd be a much better place if more people were like you :)
i wish the end would have been him uninstalling it and freeing up the drive space
Pretty nice touch never unpausing the game at the end of the video to conclude the mission. I can't think of a better way to end a KSP2 series, unfinished but hopeful. Absolutely brilliant.
So glad I held off from buying KSP2. I stayed with the original one, as I never played THAT much, around 40 hours played in like... What, 5 years? Had fun, and I'll probably still have fun with it. Shame Take Two are as scummy as they've always been, I feel like people who bought the early access deserve SOMETHING out of this, as buying it and then Take Two firing everyone is as blatant as it gets.
KSP2 looked like it was going to no man’s sky it’s self to glory, it even had the same elements that no man’s sky development had apart form the small dev team and the flooding, but take two cut it to short. Or perhaps they are just going silent like they did with no man’s sky, probably not.
T2 made the right call. The devs had seven years and $100 million and this was they best they could manage
The devs all got fired, so there's nobody to work silently
@@OutsiderLabs Do some research bud
No Man's Sky had a 5-person dev team and enough money n the bank to pay wages for a decade. Also, the ethics...
I mean in over a year all they added was just a few new parts and a game mode that was in the previous game. No colonies, no interstellar , nothing. It was all a lie. If you have to put "we are true to our word " on your website you are liars
Yeah, if another company did acquire the IP, they wouldn’t start from the KSP2 codebase. The Kerbals are what’s valuable there; better to start from scratch and do it right.
The only valuable things are the 3d assets tbh
@@Screeno1993and the music
KSP needed, and still needs, a good sequel. This could have eventually become that, but alas we must wait for the next try.
Nah, KSP 2 was flawed from the start with the decision to keep the code base from KSP instead of starting from scratch.
It really doesn’t
@@robyn051 It does. There are things people had been asking for for years that modding can only do so much to achieve. The code is a mess and a more experienced team starting from the ground up could make a more efficient game that runs more complex calculations.
KSP is far from perfect. It's terrible at onboarding new players. The career and science modes are post hoc additions that don't integrate as well as they could. The graphics engine is getting long in the tooth etc. etc.
KSP is great and all but it's not for nothing that people were really excited when the sequel was first announced.
@@robyn051 Modding can only go so far😔
@@kaseyboles30 it's over. There will be no next try.
I remember being so hyped with my friends for the release of KSP2. We discussed what we would do with the new features; multiplayer, interstellar travel, etc. When it came out I thought the price was ridiculous but maybe it had a good reason. I saw the high graphics necessary to run the game and the low performance you got out of it. "Maybe it will all get better with future updates?" I thought. RUclipsrs were seemingly backing out of the game and switching back to KSP1. "Surely the devs can improve this game" and then the news that development of KSP2 would not continue. Such a tragic experience KSP2 had.
He didnt say anything about ksp 1 we still in buisness 🔥🔥🗣🗣🔥🗣🔥
Felipe? Squad? If we all contribute 5 dollars, will you develop KSP2?
Im a 36 year old military veteran man and i literally teared up watching this. God damnit whv did this have to happen to my favorite series, favorite games. I was so excited when it was announced, so excited at launch, very disappointed at the studio for launching too early but never blamed the devs as i onew it wasnt their fault...
But now? FML. Theyve taken everything i loved (outside my family) from me. I have no updates to look forward to. No exciting announcements about colonies or interstellar travel. Nothing.
My life was clinging to this hope and now its nothing. Even my favorite creator is done with this game.
Im so fuckin sad right now.
As an 37 year old military veteran and an Engineer, I feel you bro. It sucks!
As an 16 year old aspiring to be a rocket engineer, feel you man. i literally cried watching the trailer, and i even saved up to buy a more powerful PC so i can run it.
its a disappointment but life goes on and there is still hope that a studio out there will pick up the project and deliver what was promised.
As a 18 year old, KSP1 was my childhood game, I remember getting into orbit the first time, I was so happy. I play KSP pretty regularly now, I’m sad to see KSP2 die, it had so much potential. Though I’m glad I have a potato computer that wouldn’t run KSP2 so I never bought it
As a 50 year old with plenty to look forward to in the space game world, I still teared up a bit at the end of this. :/ I've been on-and-off about watching KSP2 videos for months, having seen the signs of developers getting their hopes up too high long before launch. I've seen far too much of that in the software world, thought Take Two's money could _maybe_ pull it off, and then saw the community got more and more disappointed. It was pretty heartbreaking.
Anyway, what's to look forward to? I'm looking forward to getting good at making great-looking JNO ships -- it's evidently possible! I want to try planet packs in KSP1 & JNO, especially Infinite Discoveries because I've always loved procedurally generated worlds. And I want to make a planet pack; I have all these ideas! :) I haven't even got time to build up hopes for that Rocket Science game Matt once showed.
Hate to be that guy but it’s a video game. Go buy a model rocket from Estes and fly it. Look up at the stars. There are better things to do than mourn the mismanagement of this failure.
KSP2 is dead, long live KSP1
KSP2 is dead
for now…
"The real KSP2 was the friends we made along the way" ahh ending
RIP KSP
2
Single player games don't die. It ain't a freakin live service game with the servers being turned off... geez. Anyone can still go boot up KSP1 with some mods and have a blast
Чтож, KSP2 мертва, да и даже если бы разработка продолжалась в ближайший год игра явно бы не превзошла KSP1 с модами.
Glad I refunded back when it released. Blatant cash grab.
This was the first time I didn't skip a in-video ad, those globes look sick!
A modder should rip the audio from KSP 2 and make a fork of chatterer and waterfall to add them to the game.
the space music is really great and fits the atmosphere, but the launch sequence is a bit too repetitive and just gets boring
well i am actually adding the soundtrack to the game, but it is illegal to share. frick
All we can hope now is that another studio picks the game up.
Let us pray to the great kraken above.
Someone except the money blinded bastards at take2 please! Im sure it would still be in active development if take2 wasn't so greedy!
Why would they? How could they? KSP is no longer a small indie game
boycott take 2
@@ld2048 they won't give a fuck if we boycott :/
@@ferestrod3242 if enough people do they will
I got KSP 1 before the shutdown, dodged a bullet, a 60 dollar bullet 😂
same 😂
I was gonna buy a new Xbox for it, but something tells me I might be better off with just KSP 1 lol
I was a KSP 2 hater from day one and predicted it would fail. The whole thing was doomed from the start. Why would anyone pay the outrageous price they were asking (Early Access, btw) for what was little more than KSP 1 with visual mods and more bugs, and not even fun, exploitable, or funny bugs. Why would I want to buy a game with the same planets, the same solar system, the same parts, the same objectives, but now new and improved by being ugly and cluttered. Hooray. And then we find out they were trying to retrofit multiplayer and interstellar travel to KSP 1 code with little more than the code equivalent of duct tape and zip ties. Brilliant idea guys
Man, the ending got me. This is probably one of your gratest videos. I am so happy to have been a part of the joureny of your channel. Thank you.
Some say they never did splash down…
That first trailer, I knew then I wanted to play KSP 2. I started saving for a new PC. Now I have the PC and yet still don't own KSP 2, and don't think I will.
I genuinely wish the best to the dev team, it kills me to look back at the hopefulness and the focus. But let's not kid ourselves, this project was doomed from the get go.
They forced an early release, forced to make management and investors happy. This resulted in the closure.
I hope that one day we get a sequel to the game and someone makes a game that KSP 2 envisioned and believed it could have been.
Yeah lol I got a new PC specifically for ksp 2 and uh.. I am glad I didn't buy ksp2 . All my other games got massive performance boosts.. including a heavily modded ksp 1 xd
3d sfs 💀
I like the idea of a yearly revisit of KSP2
The end of an era. Thanks for the good times Matt!
i love the ending Matt, just freezing that last second in time until (hopefully) ksp2 comes back to life. thanks for all the fun time, but looking forwards to all the space this week vids =)
I really dont understand why anyone was optimistic for KSP2 it was nothing but red flags
I fully agree
As soon as I heard it was being made in Seattle I knew it was Kerbover.
The real answer is just that people had a lot of good will from the first game that carried over, and the first trailer was just really really good.
@@harrymack3565 that trailer did hit hard i won't argue with that, but I won't ever understand why people gave ksp2 dev team goodwill when they never earned it
@@kodabear3358 We had hoped, hoped for something that never became.
The memories from KSP 1 was too good that it fooled us.
KSP2 was simply a a visual mod for ksp1.
You can make ksp 1 look way better than ksp 2 with only a few mods
I only just heard what happened to KSP2 today. For someone who has over 1000 hours in KSP1, you'd think I'd have known the moment they announced those layoffs. But I never picked up KPS2. I was hyped for the game; interstellar missions, multiplayer, and base building were exciting. And then I saw the state they were releasing the game in and...nah. I kept checking back in on it to see how things were going and each time was disappointed. Then I just stopped caring. I'm so glad I didn't give them my hard earned money. I'm sad that so many people did, only to have so many promises abandoned. And I'm sorry for the people who made a career out of doing KSP videos. What a disappointment.
I have not watched any KSP2 video before your last 2 videos, and basically what I hear is "bug here, bug there, bugs everywhere". I am quite lazy to count how many bugs you encountered, but it really feels like the game is, and forever will be, a buggy piece of junk. And before anyone comments that this is early access and blah blah blah, this "thing" was sold at the price of a triple A game, and barely any reported bugs were actually fixed.
Any actual dev would push a hotfix update or small bugfix update when such game breaking bugs were reported, but not KSP2. Bug fixing was not their priority, nor was communicating with the player base apparently.
Honestly take two should face a class action lawsuit for false advertising and be made to refund every single person who bought KSP 2.
So glad I didn't spend a cent on this train wreck.
One would have to prove that they never intended to deliver on the KSP 2 roadmap presented for a suit like that to succeed.
How long ago was the decision made to close Intercept Games compared to KSP 2 development and/or EA release?
Yes, it royally sucks for those who bought it but. unless closing Intercept down prematurely was always Take Two's plan, there wasn't anything illegal (directly related to KSP 2).
Buying into anything early access is always, inherently, a risk. Caveat emptor (lat. "let the buyer beware").
I don't think you can find any lawyer that would be insane enough to think that they can take on T2
the people who bought it from the start is pretty dumb too.
Honestly there were so many warning signs not to buy it that it's hard to encourage anyone to sue the company- just learn from this and don't continue to buy unfinished games.
There's no way that you could convince anyone reasonable that they lied to make money. The game never made money. They spent way more on development and advertising than they made in early access sales.
This was a failure, not a fraud.
We need people to bring more things to the origional KSP. I also want to see stuff like mods on console. I play on console. Speaking of console, we never did get the final update of KSP 1
Well, I don't think modding is possible on console... I agree though, we should have got more. Maybe they should start updating ksp1 again...
@@RyanCole-x7kDefinitely is.
I know which is such a load of bs, i miss some of that stuff
Console KSP is so unstable... 😅
@@Anvil1137 unfortunately so, not to mention a pain to build anything in because it takes ten years
I want whoever takes over ksp 2 to throw it all in the trash and restart the entire thing like take 2 should have done
I agree but in that case, why even buy it? Do you buy things that you plan on throwing away? I mean.. besides paper towels, I guess.
At that point it would be easier and more cost effective to make your own rocket sim and just use a different name!
@@idontwantahandlethough you could throw away the original code and build the same game from scratch and it would be less work than to fix it
It is the sunk cost fallacy but with code.
What if the community gets KSP2
@@lolermosskoss1834 Communism?
@@hatman44i love communism, and i have arch installed :)
The worst part about it is that it's currently 20% off on steam just now. Why would we give them more money when they just sacked all the devs?
I personally don't think KSP 2 is dead. It was not made with malicious intentions and does not deserve the hate it has been getting from the community. I really got into KSP 1 because of KSP 2. I saw that trailer back in 2019 and set the goal of landing on every planet and moon before the release in 2020. I personally really enjoyed KSP 2 in early acess and can say my $50 were well spent. I hope the game gets a second chance and I hope the community isn't permanently salty and hateful because of this. It genuinely hurts to hear people get so upset and mad about this game. No matter what happens, KSP 2 will always have a special place in my heart and no amount of doomerism, gaslighting, or angry reddit posts with make me change that. I think the developers were very passionate and most of the critism is unwarranted. Call me a shill, but I will never forget KSP 2. (no matter what happens)
its ironic that the song they used in the KSP2 trailer is called "Things Can Only Get Better"
Yeah, but they also used a song called "Outro"...
well it was getting better
If you want efficient "normal" engines I can recommend Near Future Lauch Vehicles and Cryo Engines as mods.
I just feel bad for the devs who put in all the hard work for something that will never be finished
they were money hungry made the game too expensive on launch, like why would you sell it at full price if its not even finished
Publishers@@CertifiedMicrowave
@@CertifiedMicrowaveblame publisher, not developer
Take Two showed some faults, but I've seen too many projects fail because it was far too ambitious to succeed, and that's exactly what Nate Simpson did to KSP2. It was he who sold Take Two on the idea that KSP could have so many extra features; stuff which could never be achieved with insane amounts of money. I'm sure he's miserable now his dream is dead, because that's the way these things always go.
@@CertifiedMicrowave T2****
Whoa, wasn't expecting those feels in the end. 😢 F*** T2 for ruining one of the most beloved video games in the space and science community. There should be legal consequences for this, taking pre-order money and not finishing the product. Word of this should be spread around the stock community, too. T2 deserves to tank in valuation.
Disgusting what Take-Two did to KSP. So many broken promises. The most disappointing game of all time. Cast out and left to die.