I know that he isn't a KSP expert, but it is really cool seeing someone learn just like we all have before in the past. Brings back great memories of when I was learning KSP 1. Keep up the great work your doing great!
@@ack7 i mean i just recently did a space shuttle launch with one i made and had a small space station in it and put it in orbit, its not too hard you just have to understand what youre doing really
The Earth spins really fast. Ideally rockets launched at the equator will tilt East (EDIT: same way the Earth spins) to use Earth's velocity as a literal speed ramp. By going West you use all of your initial horizontal velocity just to get to relative zero, and then you start accelerating west. This is why even if you're going straight up the whole time, checking your map you'll see that your actual path goes East. I'm glad you completed your mission because it's not as easy as anyone thinks.
While this is mostly correct the earth spins in an eastward direction hence the direction you launch. It is not ideal to launch the opposite direction the earth is spinning. You are contradicting yourself
This is painful, haha. You don't have to only run your main thruster after the solid rocket boosters. Often times, its good to keep the throttle quite low and run the main thruster with the booster. You just don't want to go too fast or you're wasting fuel fighting air resistance. When trying to get to orbit, try to get your apoapsis at the height you want, kill your thrusters, wait until you're almost to apoapsis, point prograde, then burn until your orbit is what you need (periapsis same height as apoapsis, or a circular orbit basically). If you want to improve control in space for heavy vehicles, consider installing RCS fuel and thrusters.
@@Cryptonat but i think he never fixed the position of the rcs the way he installed it he should use 2 pairs of four as far away from the center of mass as possible. also he wouldnt have roll controll but that wasnt a proplem
For RCS you want it as far from the center of mass as possible, so you can get the best leverage - it would be better for you to add reaction wheels which are in the utility tab; the issue is, the game it self still has issues with stability so it's not something that is to easy to fix at the moment, but I wish you luck.
Also the most efficient place to burn is at periapsis which is explained by the Oberth effect which you can read about if you want to know more about orbital mechanics.
Going to other planets is pretty hard, and there are three ways to do this: 1. Get out of Kerbin's gravity influence, make a maneuver on the sun's orbit, then adjust the position and trust to use less fuel. 2. Orbit Kerbin and make a maneuver to escape in a position that makes the orbit around the sun grow (you have to escape in the same direction as the orbit of kerbin), then adjust it to spend less fuel. 3. Orbit Kerbin and wait for a moment that you can arrive on the moon when it's on the opposite side of Kerbin to the sun. You'll need to make a maneuver that passes by the moon with the lowest periapsis you can, then make a second maneuver (ideally closer to the periapsis) and adjust it to spend less fuel. The famous gravity assist. All these ways need a LOT of delta V, so the best rocket to do it is the nuclear one with hydrogen as fuel.
Tip. You definitely always want to tilt east when going to orbit. You want to use the velocity you get from the planet's spin to your advantage. Try getting to the Mun (Moon) before you try going to Duna (Mars). Look up transfer windows which you will need to know if you want to get to another planet.
In the first ksp you could literally point the rocket at the mun when it comes over the horizon to get transferred. I'm not sure if it works the same in ksp2.
You need to add a bigger reaction wheel to be able to spin better. If you use rcs you habe to enable it in the bottom left and put the thrusters as far away as possible from center of mass due to the lever effect. When taking off go in the direction of the spin of the planet, which means east. Because you have to fight the earth rotation when going west. But in general it was fun watching you learn! Keep it up!
All these comments are so supportive and informative, I wish I could contribute knowledge but I haven’t played KSP 1 or 2 yet, but I can say you did a great job ☕️
Intern, you could make a refueling spacestation with docking ports in low kerbin orbit! Also your apoapsis and periapsis are displayed underneath the navball, once ap is above 70km your in space, during your acend you can cut your engines once your ap reaches about 80km and wait untill you're properly in space to use the rest of your delta v, it's way more efficient that way. Love your videos!
If you want to go to Duna to get a satellite in orbit, your going to want 3 main stages. 1 to get you out of Kerbin’s atmosphere, then one to launch the rocket all the way to Duna’s influence, and finally 1 to get the satellite into orbit. The first stage should be large or extra large and the second should be large or medium to have enough fuel and power to get where they need to be, and the third should be small to allow for easier adjustment and finer tuning. If you then want to land on the surface, add a fourth, small stage to get you from orbit to landing.
Good you realised you should launch east bound.. the simple explanation is that Kerbin's rotation acts as a slingshot for you to use and reduce fuel burn. When you separated your satellite in the stable orbit, what you were seeing falling back to Kerbin was your booster's main stage, not the second stage you just separated from. This one was simply drifting away, but stays in orbit. You gotta burn retrograde for it to fall back on Kerbin.
RCS works best when they're at the ends of the rocket. Leverage and torque, not center of mass. Of course, they also work better when you turn them on. See the big RCS button (or 'R' by default). To get a Keosynchronous orbit, you want your orbital period to be 6 hours, because that's the length of a day on Kerbin. The AP and PE times will add up to that. Circular is preferable, but any orbit of that duration will return to the same location relative to the ground every 6 hours. (IRL it's more complicated, but KSP doesn't do gravity effects for anything but the most local body.) A circular orbit is when AP and PE are the same.
He's got balls, I'll give 'em that. You still have some work, I recommend Mike Aben and Scott Manley, watch all their tutorials and with experience, you should get better.
I love how people use gigantic rockets even if their goal is to get a small satellite into orbit on KERBIN. He could have also just used the basic small parts to get that thing into orbit and he wouldnt have struggled with as many issues... 15:25 look how much fuel he has got left and yet he still managed to make an irregular orbit when he had the fuel to go to another celestial body with that 💀
Need to fly to the east (right), get free delta V with the rotation of the planet. 10 degree tilt after 100m/s velocity and at 10,000-15,000 m start pitching to 45 degree until you see your apoapsis cross 70km. Then set a maneuver node at apogee, then burn at the maneuver start time (ksp 2 calculates the burn time for you) and then boom, orbit.keep progressing man, love the videos.
3:50 for the first time to put a satellite into orbit it's very interesting that you tried a polar orbit (cuz it's fairly more difficult than a normal one)! 6:50 ok no it's simply a retrograde orbit 😅😅 8:19 when it moves like that the camera it means you have entered orbit
Putting RCS thrusters in the middle, not giving RCS thrusters fuel, tilting the rocket away from the ocean, I think this video has caused me emotional damage.
For most launches you should launch to the East (90 degrees) so that you'll be going with the rotation of Earth/Kerbin. For satellite orbits you should have highly elliptic polar orbits in order to maximize its communication window with satellites around other planets. Meaning Launch towards the north or south and make it so you have the highest Ap possible without leaving Kerbin's SOI. The Pe should be low, may 100,000 meters or so. And ideally you have two satellites around each planet so that one will be at its Ap while the other is at its Pe in order to maximize coverage.
best way to get out there would be to slingshot your orbits from the earth to the Mun to each consecutive planet untill you can get there, takes the least amount of fuel. easiest ship would probably be a small cockpit with a cargo bay behind it holding the sat and then fuel tanks for space right behind the cargo bay so you have fuel to get around in space and then lauch the whole thing with 2 large rockets attached to the top and bottom. the whole thing is gona have to be fairly big
to get into orbit; you have to burn at your apoapsis (highest point of orbit) to raise periapsis (lowest point of orbit) to increase apoapsis, burn at periapsis
RCS thrusters need monopropellent. Also the only reaction wheel is on the probe which isn't nearly as powerful as a command capsule. Probably need batteries on the probe. In hindsight looks like most of your control is coming from vectored rocket thrust.
Loved the video @InterndotGif! Can't wait for the next video man! Day 2 of Asking for you and Anyone else who plays KSP 2 to build an Actual Jet Aircraft from the Military Forces around the World in Kerbal Space Program 2!
Why doesn't anyone ever double strut thier boosters? Can you not put two for each booster? One decoupling strut at the top, one at the bottom seems like it would keep things a lot more stable to me.
Awesome video! Always love them. Just a tip: those tiny Monopropellant side thrusters you installed didn't need to be disabled. They are controller with that RCS button on the bottom left of the nav-ball. When enabled, that will automatically enable those side thrusters and aid in turning your rocket. However, using the 4-directional monopropellant thrusters would be better than the single direction ones. And the more you have, the easier you can turn with large rockets. Just a tip. Love the vids.
Intern put 2 and 2 together... and got 3. Apparently reaction wheels aren't as effective in this game as they are in KSP. And you're launching in the wrong direction. With the spin, wiiiiiiiiith the spiiiiiiiiiiin.
When you are at AP you can change EP. When you are at EP you can change AP. Because you always change the opposite point. If you burn prograde, you increase the height of the opposite point. If you burn retrograde, you decrease the height of the opposite point.
Not a bad attempt all things considered, but it would be a really good idea to check out a lot of the other comments here- and maybe watch the ingame tutorials~
as far as everyhting else is concerned I don't blame you. I have many many hours of KSP under my belt and the bugs in this game were too much I couldn't even get a simple rocket to the mun without it commiting randomly unscheduled disassembly. :-)
everyone just complaining on you flying west at the start but nobody telling you you can click (right click in ksp1, idk about 2 but I've seen other creators do it) Apoapsis/periapsis to make them stay visible so you can tell when the orbit is as circular as possible
if you are going for realism the pic im looking at says you need to go lot farther for the closest one and i am going off the ap point on your orbit 8:47
I know that he isn't a KSP expert, but it is really cool seeing someone learn just like we all have before in the past. Brings back great memories of when I was learning KSP 1. Keep up the great work your doing great!
it hurt me when this guy started angling his rocket the wrong way, essentially losing free thrust.
But it's fun watching new people learn
So what way should he turn it? Help him learn
@@Prisoner4245 it isnt that hard, just fly up
Getting to space is easy, it’s staying there that’s difficult, at least in KSP
@@ack7 i mean i just recently did a space shuttle launch with one i made and had a small space station in it and put it in orbit, its not too hard you just have to understand what youre doing really
The Earth spins really fast. Ideally rockets launched at the equator will tilt East (EDIT: same way the Earth spins) to use Earth's velocity as a literal speed ramp. By going West you use all of your initial horizontal velocity just to get to relative zero, and then you start accelerating west. This is why even if you're going straight up the whole time, checking your map you'll see that your actual path goes East.
I'm glad you completed your mission because it's not as easy as anyone thinks.
too many worrrrdssss 😆
@@habibmady5167 GO EAST = LESS FUEL
GO WEST = MORE FUEL
While this is mostly correct the earth spins in an eastward direction hence the direction you launch. It is not ideal to launch the opposite direction the earth is spinning. You are contradicting yourself
@@cooperpetit6779 i'm highly regarded - just trying to help and i barely know myself :P
@@MrDarthlizard32 and that’s how we all get more knowledgeable together👍
This is painful, haha. You don't have to only run your main thruster after the solid rocket boosters. Often times, its good to keep the throttle quite low and run the main thruster with the booster. You just don't want to go too fast or you're wasting fuel fighting air resistance. When trying to get to orbit, try to get your apoapsis at the height you want, kill your thrusters, wait until you're almost to apoapsis, point prograde, then burn until your orbit is what you need (periapsis same height as apoapsis, or a circular orbit basically). If you want to improve control in space for heavy vehicles, consider installing RCS fuel and thrusters.
i don't think he realized he also had rcs off on the nav ball as well
and he goes the opposite against the rotation of the planet making his goal for orbit even harder
@Rainman Good point! I missed that too.
@Spit he does figure that out later in the video.
@@Cryptonat but i think he never fixed the position of the rcs the way he installed it he should use 2 pairs of four as far away from the center of mass as possible. also he wouldnt have roll controll but that wasnt a proplem
@@Kroko6 didn't add any monopropellant from what i saw so the rcs was useless
For RCS you want it as far from the center of mass as possible, so you can get the best leverage - it would be better for you to add reaction wheels which are in the utility tab; the issue is, the game it self still has issues with stability so it's not something that is to easy to fix at the moment, but I wish you luck.
Also the most efficient place to burn is at periapsis which is explained by the Oberth effect which you can read about if you want to know more about orbital mechanics.
Press R for RCS and burn towards Prograde when you are at or just before AP to get a stable orbit.
He needs to install the RCS first though
@@bboi1489 he placed vernor engines, RCS
You need to use RCS for the things that you put to stabilize the rocket to work
What?
Going to other planets is pretty hard, and there are three ways to do this:
1. Get out of Kerbin's gravity influence, make a maneuver on the sun's orbit, then adjust the position and trust to use less fuel.
2. Orbit Kerbin and make a maneuver to escape in a position that makes the orbit around the sun grow (you have to escape in the same direction as the orbit of kerbin), then adjust it to spend less fuel.
3. Orbit Kerbin and wait for a moment that you can arrive on the moon when it's on the opposite side of Kerbin to the sun. You'll need to make a maneuver that passes by the moon with the lowest periapsis you can, then make a second maneuver (ideally closer to the periapsis) and adjust it to spend less fuel. The famous gravity assist.
All these ways need a LOT of delta V, so the best rocket to do it is the nuclear one with hydrogen as fuel.
If you put one of the tiny engines and fuel tanks on the satellite, you can use them for fine tuning the orbit a bit more easily.
define 'tiny'
@@GK34779 I think he is talking about rcs
Tip. You definitely always want to tilt east when going to orbit. You want to use the velocity you get from the planet's spin to your advantage. Try getting to the Mun (Moon) before you try going to Duna (Mars). Look up transfer windows which you will need to know if you want to get to another planet.
In the first ksp you could literally point the rocket at the mun when it comes over the horizon to get transferred. I'm not sure if it works the same in ksp2.
@@andrewbogard2411 the fisics are the same, so it's the same too
@andrew bogard You've clearly never played, if you wanted to get back, a decent or it was basically required to get any/everywhere.
@@bboi1489 I played ksp 1 and was able to get to the mun with rocketing toward the mun while it comes over the horizon
@@andrewbogard2411 I'll try it out
You need to add a bigger reaction wheel to be able to spin better. If you use rcs you habe to enable it in the bottom left and put the thrusters as far away as possible from center of mass due to the lever effect.
When taking off go in the direction of the spin of the planet, which means east. Because you have to fight the earth rotation when going west.
But in general it was fun watching you learn! Keep it up!
All these comments are so supportive and informative, I wish I could contribute knowledge but I haven’t played KSP 1 or 2 yet, but I can say you did a great job ☕️
Intern, you could make a refueling spacestation with docking ports in low kerbin orbit!
Also your apoapsis and periapsis are displayed underneath the navball, once ap is above 70km your in space, during your acend you can cut your engines once your ap reaches about 80km and wait untill you're properly in space to use the rest of your delta v, it's way more efficient that way.
Love your videos!
If you want to go to Duna to get a satellite in orbit, your going to want 3 main stages. 1 to get you out of Kerbin’s atmosphere, then one to launch the rocket all the way to Duna’s influence, and finally 1 to get the satellite into orbit. The first stage should be large or extra large and the second should be large or medium to have enough fuel and power to get where they need to be, and the third should be small to allow for easier adjustment and finer tuning. If you then want to land on the surface, add a fourth, small stage to get you from orbit to landing.
The biggest crime here is orbiting against kerbins rotation...
Just like the Israelis actually do when they launch westwards across the Mediterranean Sea.
If I'm not wrong I think earth rotates about 340m/s at the surface? So you'd lose out about 700 delta v I guess.
But what's the value for Kerbin?
@@tacklemcclean 180 m/s like that
Good you realised you should launch east bound.. the simple explanation is that Kerbin's rotation acts as a slingshot for you to use and reduce fuel burn.
When you separated your satellite in the stable orbit, what you were seeing falling back to Kerbin was your booster's main stage, not the second stage you just separated from. This one was simply drifting away, but stays in orbit. You gotta burn retrograde for it to fall back on Kerbin.
RCS works best when they're at the ends of the rocket. Leverage and torque, not center of mass. Of course, they also work better when you turn them on. See the big RCS button (or 'R' by default).
To get a Keosynchronous orbit, you want your orbital period to be 6 hours, because that's the length of a day on Kerbin. The AP and PE times will add up to that. Circular is preferable, but any orbit of that duration will return to the same location relative to the ground every 6 hours. (IRL it's more complicated, but KSP doesn't do gravity effects for anything but the most local body.)
A circular orbit is when AP and PE are the same.
15:30 Is funny how those fairings suddenly fall as if they would have lost all their orbital speed.
He's got balls, I'll give 'em that. You still have some work, I recommend Mike Aben and Scott Manley, watch all their tutorials and with experience, you should get better.
Matt lowne: am I a joke to you??
@@bigstock21 Matt Lowne is my rocket resource for sure
Hot take: i think Matt Lowne is better than Scott Manley
@@bigstock21 He just talks too much for me personally, but Scott and Mike are a bit slower and explain it better in a shorter amount of time imo.
Mike & Scott are excellent KSP resources!!
I love how people use gigantic rockets even if their goal is to get a small satellite into orbit on KERBIN. He could have also just used the basic small parts to get that thing into orbit and he wouldnt have struggled with as many issues... 15:25 look how much fuel he has got left and yet he still managed to make an irregular orbit when he had the fuel to go to another celestial body with that 💀
a way that you can tell if your orbit is circular is when the ap and the pe start to switch places :)
So simple yet so effective, don't know why I never thought of it that way lol
Your ship would be much more controllable and efficient if you add some reaction wheels for control in space, and fins for control in the atmosphere
Need to fly to the east (right), get free delta V with the rotation of the planet. 10 degree tilt after 100m/s velocity and at 10,000-15,000 m start pitching to 45 degree until you see your apoapsis cross 70km. Then set a maneuver node at apogee, then burn at the maneuver start time (ksp 2 calculates the burn time for you) and then boom, orbit.keep progressing man, love the videos.
define 'right'
because if I face a direction, right is 'direction r' but if I face the opposite way, right is 'direction l'.
If you use maneuver nodes it should be easier to orbit
I definitely recommend watching a tutorial for keybinds and rcs modules
heading to the east is better, since you have kerbin's rotation to help you
You seem way wiser and calm then blitz 😊
Next video title: launching a International Space Station into space
I have been enjoying your KSP2 series, keep it up :)
This guy clearly didn't watch the in-game tutorials. Congrats on making it to space. But you make it alot harder on yourself
3:50 for the first time to put a satellite into orbit it's very interesting that you tried a polar orbit (cuz it's fairly more difficult than a normal one)!
6:50 ok no it's simply a retrograde orbit 😅😅
8:19 when it moves like that the camera it means you have entered orbit
This is so much fun to watch
enable RCS with R key and the RCS thrusters will work
That, intern, is what as known as an insanely overengineered rocket
Putting RCS thrusters in the middle, not giving RCS thrusters fuel, tilting the rocket away from the ocean, I think this video has caused me emotional damage.
I think the 4000 m/s of delta-v in your 2nd stage could be enough to get you to Duna, or Mars
Maybe, if it can get through the air soup in the new game lol, so much extra drag now its crazy
Duna.
For most launches you should launch to the East (90 degrees) so that you'll be going with the rotation of Earth/Kerbin. For satellite orbits you should have highly elliptic polar orbits in order to maximize its communication window with satellites around other planets. Meaning Launch towards the north or south and make it so you have the highest Ap possible without leaving Kerbin's SOI. The Pe should be low, may 100,000 meters or so. And ideally you have two satellites around each planet so that one will be at its Ap while the other is at its Pe in order to maximize coverage.
best way to get out there would be to slingshot your orbits from the earth to the Mun to each consecutive planet untill you can get there, takes the least amount of fuel. easiest ship would probably be a small cockpit with a cargo bay behind it holding the sat and then fuel tanks for space right behind the cargo bay so you have fuel to get around in space and then lauch the whole thing with 2 large rockets attached to the top and bottom. the whole thing is gona have to be fairly big
to get into orbit; you have to burn at your apoapsis (highest point of orbit) to raise periapsis (lowest point of orbit) to increase apoapsis, burn at periapsis
Favorite astronaut
Yoo the new game looks REALLY FIRE🔥
no wait, thats just my PC
there was no sas or reaction wheels on the rocket, so the only reaction control that huge rocket had was the tiny probe core in the satellite
For RCS to work you need to pack fuel for them and click the button down next to SAS
Maneuver Mode!!
RCS thrusters need monopropellent. Also the only reaction wheel is on the probe which isn't nearly as powerful as a command capsule. Probably need batteries on the probe. In hindsight looks like most of your control is coming from vectored rocket thrust.
It’s funny to hear you say the wrong terminology lol. Not making fun. I enjoyed watching it
The maneuver nodes before AP and PA helps with efficient burns for orbit.
Loved the video @InterndotGif! Can't wait for the next video man! Day 2 of Asking for you and Anyone else who plays KSP 2 to build an Actual Jet Aircraft from the Military Forces around the World in Kerbal Space Program 2!
Wow! He did a *THING!*
Why doesn't anyone ever double strut thier boosters? Can you not put two for each booster? One decoupling strut at the top, one at the bottom seems like it would keep things a lot more stable to me.
You start burning sideways when your apoapsips is out of the atmosphere not the rocket
The delete key, even in build mode, will change your flight mode and make it impossible to control anything
Awesome video! Always love them. Just a tip: those tiny Monopropellant side thrusters you installed didn't need to be disabled. They are controller with that RCS button on the bottom left of the nav-ball. When enabled, that will automatically enable those side thrusters and aid in turning your rocket. However, using the 4-directional monopropellant thrusters would be better than the single direction ones. And the more you have, the easier you can turn with large rockets. Just a tip. Love the vids.
u should have had plenty of Delta V to get to duna with that last stage
Your RCS thrusters need to be far away from the center of mass otherwise they literally won’t rotate the ship
I lost my voice screaming insde my mputh while watching this guy engineer. But its still a lot of fun😁 fly safe budy👍
Great video Intern!
Nice job! Learning KSP can be pretty hard I'd suggest watching some tutorials especially for going to other planets
very nice job indeed
WHAT?
that was my reaction when the fairings just fell straight down...
Reaction wheel on the utility page will give you better control of your rocket
Ask Blitz he knows how to do it
the cool part is intern is actually blitz' editor
I'm personally going to wait until they iron the bugs and add more features to it
bro hurt us when he did his gravity turn to the left😭
If you want to change your AP burn at your PE and vise versa. It’ll make it so that it would affect the point you’re biting at.
The beginning of everything.
dude, maybe put your maneuver node AFTER you dump a stage XD
In order to maneuver better use RCS with whatever fuel it takes to make small adjustments
Let’s goooo intern
bro tilted it left 😢 im in tears
Your cool to watch
I'm not for sure but I believe that satellites have ion engines
Intern put 2 and 2 together... and got 3.
Apparently reaction wheels aren't as effective in this game as they are in KSP. And you're launching in the wrong direction. With the spin, wiiiiiiiiith the spiiiiiiiiiiin.
nice video, just watching right now!
Launching against the rotation of Kerbin lmao
AP = apoapsis = highest point in flight or spaceflight
intern, im pretty sure you have to turn on rcs first for the veer-governers
its a perfect circle no matter what you here its just not centered to the planet 15:19
It most definitely is NOT a perfect circle when not centred on the planet's centre of gravity. Orbits are elliptical.
@@diacoal2433 having bad memory does not help
When you are at AP you can change EP.
When you are at EP you can change AP.
Because you always change the opposite point.
If you burn prograde, you increase the height of the opposite point.
If you burn retrograde, you decrease the height of the opposite point.
I Love his and Blitzes vids
Looks just like Simple Rockets 2
Not a bad attempt all things considered, but it would be a really good idea to check out a lot of the other comments here- and maybe watch the ingame tutorials~
Man I love Ksp
it hurt me so much when he referred to Kerbin as earth, and Duna as mars
ME TO😁
use xinon engens and add batterys to the satalite
You should have used the 4 block RCS that’s better then the one you used
The only way the rocket can turn is with thrust because there is no air in space to rotate the rocket
Build a dyson sphere around the sun
watching this guy play ksp hurts
as far as everyhting else is concerned I don't blame you. I have many many hours of KSP under my belt and the bugs in this game were too much I couldn't even get a simple rocket to the mun without it commiting randomly unscheduled disassembly. :-)
rapid*
Now they can watch your youtube videos
¡¡¡Thanks for subtitles in spanish intern!!!
everyone just complaining on you flying west at the start but nobody telling you you can click (right click in ksp1, idk about 2 but I've seen other creators do it) Apoapsis/periapsis to make them stay visible so you can tell when the orbit is as circular as possible
if you are going for realism the pic im looking at says you need to go lot farther for the closest one and i am going off the ap point on your orbit 8:47
You forgot to turn on the goddamn rcs
RCS!!!!
If you're using the RCS thruster TURN ON RCS!!!!!
It hurt every time you said the rcs wasnt working and you didnt activate it
So if intern gets an intern... would they be intern's intern?
Nah, it would just be an...internception.
Inceptiontern!
Intern^2
What is really the point of sending a satelite in ksp?
He smart