A tip, if you want it. Put two sets of landing gear. But only extend one set at a time. If one is damaged, swap to the other by extending the other first and then retracting the damaged set.
Adding on to this, he needs to watch how far he placing his rear landing gear compared to the center of mass. If it too far back, it will impede with the plane ability to pitch up for takeoff. Too far forwards and the plane will just fall on it tail.
Make sure you do missions in mission control, they give sizeable amounts of science early game and can help show the locations of places important to the story
Dude, think about it, if you put center of lift behind center of mass, then it's trying to lift the back of the plane first, causing your nose to pitch down... (Your plane pitching into the ground is what makes it suddenly want to turn in weird directions when your taking off)
Lower atmosphere causes faster speeds because of less air resistance. The human body could run much faster without air around it. Possibly fast enough to rip its own muscles from its skeleton.
@@adora_was_taken The human body has inbuilt limiters that can be released via adrenaline. This is a known fact. These limiters are mostly to prevent the body from snapping muscles or crushing its own bones. There are records of people cracking or even breaking their own arms, legs, or ribcages in experiments where they push themselves to the absolute limit of what their body can withstand while in a state of mind where their body is naturally producing intense amounts of adrenaline. Mostly extreme sports. Though it is more rare than simply tearing a muscle or snapping a tendon. But these limiters also serve a purpose of preventing the body from ripping its muscles from the skeleton. However... these limiters are built to function in earth's atmosphere. If you were able to go into a similar gravity situation, maybe even a bit lower, with zero wind resistance and run at a speed several times faster than would be possible inside of earths atmosphere... then it's entirely possible you could push yourself so far as to literally rip your own leg muscles off your bones.
@@jaroldscottwilliams.3rd832 if that were the case pro runners would break their bodies when they draft. the only way to really reach that point is by having an extreme amount of adrenaline in a life or death situation.
0:53 Methane only produces water and carbon dioxide as exhaust, so it is actually pretty clean. Methane would be a very good choice if you want to replace oil-based fuels, largely because there are already a lot of systems that use it. Methane is also much cheaper than other fuels, about half the cost of gasoline. So, methane is something we should like.
0:40 My guess would be methalox would be for rocket engines since the name implies it comes with oxidiser. As an airplane is going to be more likely using a jet engine it won't be needing any oxidiser, since it can use the air it's flying through for that, so just plain methane fuel is probably best for jets.
@InterndotGif - I am pretty sure there was a Trim function for avionics in KSP-1. I don't know if it's in KSP-2... 🤔 Also you can find the stall speeds when you fly in a straight line reducing the throttle making the plane slower and slower until it stalls, add a few knot's or MPH or KPH to get the landing speed. Also ... Move the main landing gear closer to the center of mass maybe mount the mains under the engines and because it's a nose wheel then the Maine need to be just behind the center of mass Love the landings 😂 perfect landing 😁 😆😂😆
You forgot to claim Science Rewards at The Runway. Maybe you should perform your Science Experiments there. And next time you launch a rocket, try claiming the Science Rewards available at The Launch Pad. And the same thing for all of the other KSC Buildings.
just a tip for planes, they'll automatically pitch up over time due to the curvature of the planet, however you can do a smooth pitch down motion by setting SAS to Prograde, the circle with a dot in the middle and the 3 lines on the top and sides that'll cause your plane to keep pointing in the direction it's going, which because of how trajectories work means that it will smoothly pitch down just remember to turn that off once you're finished pitching down, then you can let the 'autopilot' pitching up of the planet's curvature to smoothly pitch up again by alternating between these occasionally, you can have a smooth if a bit up-and-down flight helpful tips from someone who has made and flown an excessive amount of planes in ksp1
those solar panels aren't necessary and are probably creating a ton of drag, as the jet engines (like most engines in the game) generate electricity. Each of your three Wheesley engines generates 4 EC/second, so you have way more than enough to transmit while flying
I'm going to die, pleease watch someone experienced play, it's painful to watch thisss Though i wish you much luck and fun on the rest of your gameplay
A tip, if you want it. Put two sets of landing gear. But only extend one set at a time. If one is damaged, swap to the other by extending the other first and then retracting the damaged set.
Adding on to this, he needs to watch how far he placing his rear landing gear compared to the center of mass.
If it too far back, it will impede with the plane ability to pitch up for takeoff. Too far forwards and the plane will just fall on it tail.
Or use 50 sets and have infinite landing gear
Make sure you do missions in mission control, they give sizeable amounts of science early game and can help show the locations of places important to the story
There's story-?
Dude, think about it, if you put center of lift behind center of mass, then it's trying to lift the back of the plane first, causing your nose to pitch down... (Your plane pitching into the ground is what makes it suddenly want to turn in weird directions when your taking off)
center of lift should be slightly behind center of mass always
If you put lift in the front the cockpit will go backwards and the back will go
forwards😂
@@towmater8762true
Lower atmosphere causes faster speeds because of less air resistance. The human body could run much faster without air around it. Possibly fast enough to rip its own muscles from its skeleton.
Skeleton lore
i'm pretty sure you can't tear your body apart just by running in a vacuum
@@adora_was_taken The human body has inbuilt limiters that can be released via adrenaline. This is a known fact. These limiters are mostly to prevent the body from snapping muscles or crushing its own bones. There are records of people cracking or even breaking their own arms, legs, or ribcages in experiments where they push themselves to the absolute limit of what their body can withstand while in a state of mind where their body is naturally producing intense amounts of adrenaline. Mostly extreme sports. Though it is more rare than simply tearing a muscle or snapping a tendon. But these limiters also serve a purpose of preventing the body from ripping its muscles from the skeleton. However... these limiters are built to function in earth's atmosphere. If you were able to go into a similar gravity situation, maybe even a bit lower, with zero wind resistance and run at a speed several times faster than would be possible inside of earths atmosphere... then it's entirely possible you could push yourself so far as to literally rip your own leg muscles off your bones.
@@jaroldscottwilliams.3rd832 if that were the case pro runners would break their bodies when they draft. the only way to really reach that point is by having an extreme amount of adrenaline in a life or death situation.
@@adora_was_taken Drafting reduces wind resistance, it does not remove wind resistance.
Keep an eye on your speed, 370 m/s is Mach 1, a safe landing speed is about 80 knots, or 40 m/s.
That is with NORMAL PHYSICS. In KSP, NORMAL PHYSICS is replaced with KERBAL PHYSICS, a completely different PHYSICS reminiscent of NORMAL PHYSICS.
@@teamruddy611 Much agreed, however landing at anything beyond 90 m/s is funnily suicidal, kerbal physics or not.
3:16 u went crazy adding fuslages on the wing, you almost made the 21 blackbird
Blitz and Intern are secretly racing
My god it’s the space race Al over again
@@sqwidlord8344 oh god
@@sqwidlord8344 your so right
@@sqwidlord8344 Who is the USSR and who is America?
@@Your-Name157 honestly not sure but I don’t think it really matters in the grand scheme of things
13:45 every landing you can walk away from are a great landing - probably some Kerbal
22:28 F for the back of the plane
What kind of engine would you put in the rocket ship
you can trim the airplane to keep it level, at least in ksp1
The first landing was probably the most realistic than just landing nose down like the others.
0:53 Methane only produces water and carbon dioxide as exhaust, so it is actually pretty clean. Methane would be a very good choice if you want to replace oil-based fuels, largely because there are already a lot of systems that use it. Methane is also much cheaper than other fuels, about half the cost of gasoline. So, methane is something we should like.
I've been waiting for the science update for awhile, so I'm super excited to see you revisiting the game now! Keep on being awesome!
It's been a long time coming, glad it's here!
WELL THE GAME STUDIO HAS BEEN SHUT DOWN BY THE PUBLISHER, SO ITS OVER
What is wrong with you in turn you're not supposed to make a giant sing to land on the moon you are going to remake it I just want a tiny lunar lander
0:40 My guess would be methalox would be for rocket engines since the name implies it comes with oxidiser. As an airplane is going to be more likely using a jet engine it won't be needing any oxidiser, since it can use the air it's flying through for that, so just plain methane fuel is probably best for jets.
Hii
If you want to fly better, press capslock to toggle fine controls, and trim your plane using alt+W/S
That only works in the first version of the game.
intern hurts me mentally when he builds planes
Anyone tell him that he needs to set the elevators on the tail to its own control? He had ailerons and elevators on same button.
You can asign up and down to the tail and the left and right movement to the wings likes its supossed to be . Fly's better
Bro sounded like angry birds at 5:49 😂😂
Not legs, is mustache
great vid. not sure if u answered this question but what specs are you running for your pc? currently trying to binge on your vids.
Little late but by the way 10,000 meters to 14,000 meters is cruising altitude from sea level. (30,000 feet to 42,000 feet)
@InterndotGif -
I am pretty sure there was a Trim function for avionics in KSP-1.
I don't know if it's in KSP-2... 🤔
Also you can find the stall speeds when you fly in a straight line reducing the throttle making the plane slower and slower until it stalls, add a few knot's or MPH or KPH to get the landing speed.
Also ...
Move the main landing gear closer to the center of mass maybe mount the mains under the engines and because it's a nose wheel then the Maine need to be just behind the center of mass
Love the landings 😂 perfect landing 😁 😆😂😆
yes, you can trim in KSP2. It's listed in the inputs, I think defaults to Alt as the modifier key (so Alt+w/a/s/d)
You forgot to claim Science Rewards at The Runway. Maybe you should perform your Science Experiments there. And next time you launch a rocket, try claiming the Science Rewards available at The Launch Pad. And the same thing for all of the other KSC Buildings.
17:04 no rattling or brain damage
The jet engines generate lots of power. You can transmit science while flying without needing solar panels.
the crusing alt is 10k feet btw
just a tip for planes, they'll automatically pitch up over time due to the curvature of the planet, however you can do a smooth pitch down motion by setting SAS to Prograde, the circle with a dot in the middle and the 3 lines on the top and sides
that'll cause your plane to keep pointing in the direction it's going, which because of how trajectories work means that it will smoothly pitch down
just remember to turn that off once you're finished pitching down, then you can let the 'autopilot' pitching up of the planet's curvature to smoothly pitch up again
by alternating between these occasionally, you can have a smooth if a bit up-and-down flight
helpful tips from someone who has made and flown an excessive amount of planes in ksp1
I find it better to instead of using SAS, just trim the plane with alt + W/S to make it fly better, and use fine controls (capslock)
A pilot friend (only flew small planes) said you control altitude with the thrust. dunno how accurate this is, but worth a try
More thrust => more lift => altitude increases (to a point, less dense atmosphere higher up provides less thrust, needing more speed)
Try to get a sample of the clouds
You go faster when higher up due to reduced air resistance, for thinner atmosphere.
Could you try building the SR-71.
"Getting good at landing this thing" Interns landing method: nose down with parachutes deployed. 😂
The reason the planes don’t stay straight is you need to enable sas
Or just trim the controls with alt+W/S
25:10 thats not tier four... thats the end of tier one.
I noticed you are curving the control flaps in the wrong direction. If you want to take off you need to point the flaps downward, not upwards.
Damn the Universim gir finally an update
how do you make videos so smooth
Iron them
those solar panels aren't necessary and are probably creating a ton of drag, as the jet engines (like most engines in the game) generate electricity. Each of your three Wheesley engines generates 4 EC/second, so you have way more than enough to transmit while flying
Please play more!
33,000 to 45,000 feet
crossing altutude is 7000m😊
Just kidding i’m not British!🤣🤣
Empty the OX in your tanks, way les weight
Modern plans use kerosene. And I looked for like two minutes on Google and Methalox is no different to Methane. But if it's wrong please correct me.
Metalox is methane and oxygen. Planes don't need oxygen tanks.
Methalox is methane and oxygen
Cool
IT NEEDS TO BE POINTY!
"I Flew AROUND The WORLD For Science in Kerbal Space Program 2" thats actually point of this game🤥
People who though it looks like a a 10
Day 69 of asking Intern to play Elden Ring. Nice milestone huh?
I'm going to die, pleease watch someone experienced play, it's painful to watch thisss
Though i wish you much luck and fun on the rest of your gameplay
Hallo
Deutsch ist Frische
@@belugatnt9229 was
Hi🙃🙃
Day 2 of asking Intern to go to Bop (when he has the equipment)
what are your specs? do you use a nasa super computer 💀
15
Oh no……. 911likes 9/11
mun.
1,361 viewer 😀
:)
FIRST View
First comment too lol
J
I want Lego fortnite
fool
I’m British