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hi matt has there been any news concerning ksp2 ? and one more question ksp1 has so many mods and that is ksp2 able to be modded like the massive improvements that ksp1 got from the modding community or are most modders just waiting and seeing if any devs takes up ksp2 ?
What's crazy is that Stratzenblitz did this but he actually got to orbit. He saved up angular momentum using unequal drag which added a torque and he used that to get into orbit.
Yeah, it's a great video, but a completely different mission goal. I wanted a craft that feels like it could hypothetically exist IRL (not throwing shade, that video is one of the GOAT)
I was blown away, literally, with the weather effects on Jool. I don't know how, but he extended how far you can go into the planet and it has some truly some insane sights and sounds. Also, Duna has dust storms periodically which are really neat too. HIGHLY recommend Blackrack's clouds if you have a few dollars to spare.
Matt, I have a question, will you record yourself exploring a comet at some point? Since I've searched for "Matt Lowne comet" and the closest I've found was you capturing a magic asteroid and Danny2642 plugging the Mohole with a comet
Given the Delta V you have on the plane, opting for a shallower ascend profile would allow for a faster orbital insertion for the payload, the only caveat being the return trajectory, forcing to complete the world around tour like a antipodal bomber, like the Germans wanted to do or like Pr Mortimer's Swordfish tactical nuke bomber. BTW, I tried to recreate it in KSP and it works very well as an Antipodal aircraft, with insane TWR, one normal engine the one that can switch between subsonic and post combustion), half of the fuselage being empty cylinders, that thing can easily circumnavigate Kerbin, alterning between thrust pushes and gliding descents. I also made the cockpit detachable like in the comics. Of course my prototype had no payloads. And as it has no landing gear, it needs a rocket assisted take off from a stageable stability girder and then drops the sepatrons (ModPods or I don't remember which mod with a similar name) had a smaller radial decoupler that was very useful for that). Of course to avoid stalling in turns, the engine nozzle must be have thrust vectoring disabled.
I'm so glad you still get views. Haven't watched in a while, especially since ksp2. I'm getting the ksp itch again though, and it's great that the the Matt Lowne aspect is still thriving.
A hybrid system taking off like a normal plane and igniting a rocket when the jets burn out is theoretically much more efficient than launching normally, it would just need to be very large and have extremely powerful jets. I’m surprised it’s never been done
I saw the some videos about KSP 2 and the whole take two and private division debacle and it made me really sad. Then your video popped onto my YT front page. As someone who played KSP when it was in early access (literally more than 10 years ago now), I also started watching your videos. It is so great to see that you are still making KSP videos. I just have to give KSP another go now. Thank you so much!
Loved it! I wish I was this good at KSP lol, I still have a blast with it though I play with Real Solar System and I ended up modding all my engines to have much higher ISP so that I can actually get places plus mechjab, cause otherwise theres no way I could get any where with my skill level lol! My funnest memory was when I realized that at some point I had sent a kerbal in a ship flying off into interstellar space for whatever reason, and years later being like oh no I need save that poor guy, by this time he was past Plutos orbit. Made a big ass spaceship and used mechjabs intercept mode to fly out and meet the poor kerbal and do a ship to ship transfer via EVA. Took like decades of time but what a sweet moment when i finally rescued the guy and then got him home after like 100 years drifting in space! I just wish I had recorded it :(
It's impressive how little delta-V the payload needed to achieve orbit from using a jet plane as first stage. Also well done with the design, it's sort of elegant.
Two mods could've been very interesting for this video 1:a mod for extra launch sites, allowing launching from "Somewhere Airfield" and landing "Area Elsewhere". Technically could've been from desert airfield to KSC but runaways alignment is not the ideal Two: FMRS mod to, as the name suggests, manage the flights of the reusable stages. Essentially it allows you to fly your payload to orbit and then go back in time to land the plane. Bonus: would've been easier to follow fuel efficient trajectories. Technically, you could just use a quick save, recover the plane, quick load delivery then payload and pretend both things happened in the same "timeline".
Your flight path is basically how I recover first stage boosters in my career saves! Tho the idea of using a plane as the first stage and flying it back in another arc back to the space center seems *really* tempting hmmm Also a tip, might help others or maybe this is my weird brain, but when landing back at the runway, I try to target a "virtual runway" in my mind that extends far past the actual one so that when I inevitably glide a ways for landing, I still hit the runway instead of overshooting it.
Awesome craft and vid! Just wanna mention that (as tested by VAOS) 1 shock cone intake can power UP TO 4 RAPIERS! (just have to throttle gradually so you dont flame-out at takeoff) So you theoreticaly could use just 2 intakes to power the whole plane and cut a bit of mass and drag by using nose cones!
Really love the "live commentary part"! It would be good if you did more videos like this, you wouldn't have to explain afterwards what you did or what happened exactly. Maybe you could add a little text on the screen indicating when your voice is live recorded with the footage
Matt, try a circular descent from orbit, but also down to the approach end of the runway. This is how it's done if an emergency descent to a point is required. Also a stabilized approach starting at around 2000meters about 2km from the runway should allow enough time to bleed speed and approach at Vref and land smoothly.
Instantly thought nuclear engines would show up. Using them to get the last kick into space. And even more important, to have something to come back down.
I thought of ion engines because I've tried to make that exact combination, but it's hard. But I was fascinated by the practical use of suborbital flight, anyway.
@@wills.5762 It can be done if you're crazy like Bradley Whistance or Stratzenblitz75. I don't think you can do it without aero exploits though; you have to get the drag waaay down.
Great video Matt! I'm just getting back into KSP after years away, would you mind posting your complete mod list so I can replicate those gorgeous visuals and any other essentials? Much appreciated!
How does your game look so good? Over the years your video quality has improved a lot, along with the graphic mods. Can we please get a tidy list of the mods you are using? [Especially for the graphical ones :p. Thanks!]
There used to be (and may still be) a 'bug' where if you closed the air intakes it would starve your jet engines (obviously), but when you opened them again, the jet engines would get one last burst, as if the inlets 'held' some air in them. Someone once used this to get into orbit with only jet engines. He got his apo high enough, and his peri was high, then when he hit apo, he re-opened the inlets, the engines spit out a tiny bit of thrust, but it was enough to raise his periapsis just enough to get into orbit, so it IS possible to do.
volumetric clouds weather is amazing. In my own time I once went up to the north pole and flew through a snowstorm. I don't know if it was intentional or not, but there was violent wind that threw the craft around
Really cool design as always. If you took off from the desert runway, wouldn't you land quite close to the ksc? That could make the flight a bit easier to land
Correct me if I’m wrong but 26:38 Matt you need to engage the brakes for them to work, that’s why you overshot on the first launch. If you had it to a action group then ignore this
More live videos Matt. It’s so much better. We get the live reactions and if you have to quick save, we do it too! I know there’s a perfect product and the timeless hours spent creating that… so just give us some live no cuts (except for space shit cuz that takes forever like always) but you know what I mean. We love the live commentary.
4:35 Will you be playing KSA? Kitten Space Agency? It's a spiritual sucessor to KSP and a good chunk of the developers from the original team are on it!
I once managed a stable Kerbol orbit using only jet engines and intake air. I was using the scramjet from one of the MK2 mods lol but it was difficult keeping it in atmosphere long enough to get up above escape velocity. it was mostly radiators.
So, I've done this before, but with modded engines. There's a semi-realistic SCRAMJet engine pack available for the game, it's extremely overpowered but you have to get up to around mach 2 or 3 to even be able to use them in the first place. Thing is, it's overpowered mostly because Kerbin is tiny, and I'm sure they'd work well in an RSS modpack.
Hello, Matt! Lovely video as always. I found the ignition sequence especially fantastic and satisfying. Quick question though: what Shabby pre-set are you using or, if you aren't using a pre-set, do you plan on releasing one/could you share your settings? I love the way your shader settings look, they're almost understated and stock-alike (I guess) but very pleasing to the eye. Thanks in advance!
If you go slower at first you can get a nice flat trajectory before ramping up the speed and getting yourself into space a lot closer to a circular orbit.
that could have been so much better if you did a shallow ascent to get a lot faster at ~25 km altitude, to the point that your apoapsis is on the opposite side of kerbin. Then it would only take a little bit of fuel for the station to get into orbit, and you would end up pretty close to the KSC
@@IsaacDaSaxaphoneyou are just ungrateful, much like most of the people that use mods in any game, the work that was done to create this mod is absurd, instead of congratulating the person you judge, how sad.
All you need to do is have the satellite automatically circularize with KOS so you can just hit "go" on the detachment of the satellite and fly the plane yourself
With these volumetric clouds weather effects, do the storms also snow at high altitudes or near the poles? It'd be cool to see a flight (or rover trip) through a driving snowstorm
Click this link sponsr.is/bootdev_MattLowne and use my code MATTLOWNE to get 25% off your first payment for boot.dev. That’s 25% off your first month or your first year, depending on the subscription you choose 🚀
Hey Matt! What mods do you use for KSP? Would you be willing to do a video on that? This one is great so far btw!
hi matt has there been any news concerning ksp2 ? and one more question ksp1 has so many mods and that is ksp2 able to be modded like the massive improvements that ksp1 got from the modding community or are most modders just waiting and seeing if any devs takes up ksp2 ?
That was a nice segue in the video for the sponsor.
@@OmikronTitan32 mins ago!
@@Rob-el8ti bro. the studio is defunct. there is no news
11:42 "Drinks and snacks will be on the way shortly", proceeds to pull 11G right after
He presumably meant on their way back
@@CauliflowermuncherNo5634 lmao
"Shortly after the passengers regain consciousness"
Just wantedd to make sure that they weren't full 🤷♂
You gotta make them puke so they have room!
What's crazy is that Stratzenblitz did this but he actually got to orbit. He saved up angular momentum using unequal drag which added a torque and he used that to get into orbit.
Yeah, it's a great video, but a completely different mission goal. I wanted a craft that feels like it could hypothetically exist IRL (not throwing shade, that video is one of the GOAT)
@@MattLowne Yep, yours seems definitely more possible in real life. But you can make it more realistic...
The RSS Mod!
@@creativecarveciteclimb5684 I agree, I think that the Real Slim Shady mod can improve this design tenfold!
@@creativecarveciteclimb5684There is a Rainbow Six Seige mod for KSP? How would that help with more realistic aircraft?
@@draftymamchak rainbows exists, six is real number, and sieges has happened according to western history books and Tolkien.
I was blown away, literally, with the weather effects on Jool. I don't know how, but he extended how far you can go into the planet and it has some truly some insane sights and sounds. Also, Duna has dust storms periodically which are really neat too. HIGHLY recommend Blackrack's clouds if you have a few dollars to spare.
i uh “found” a link to it which im not gonna distribute, but the mod is so good im gonna sub to the patreon when i get the chance
My computer weeps...
The black bars make sense on the second mission because otherwise you would see the and with the capabilities of to .
Matt, I have a question, will you record yourself exploring a comet at some point? Since I've searched for "Matt Lowne comet" and the closest I've found was you capturing a magic asteroid and Danny2642 plugging the Mohole with a comet
Given the Delta V you have on the plane, opting for a shallower ascend profile would allow for a faster orbital insertion for the payload, the only caveat being the return trajectory, forcing to complete the world around tour like a antipodal bomber, like the Germans wanted to do or like Pr Mortimer's Swordfish tactical nuke bomber.
BTW, I tried to recreate it in KSP and it works very well as an Antipodal aircraft, with insane TWR, one normal engine the one that can switch between subsonic and post combustion), half of the fuselage being empty cylinders, that thing can easily circumnavigate Kerbin, alterning between thrust pushes and gliding descents. I also made the cockpit detachable like in the comics. Of course my prototype had no payloads. And as it has no landing gear, it needs a rocket assisted take off from a stageable stability girder and then drops the sepatrons (ModPods or I don't remember which mod with a similar name) had a smaller radial decoupler that was very useful for that).
Of course to avoid stalling in turns, the engine nozzle must be have thrust vectoring disabled.
I'm so glad you still get views. Haven't watched in a while, especially since ksp2. I'm getting the ksp itch again though, and it's great that the the Matt Lowne aspect is still thriving.
Hahaha I love the little chuckle when you were talking to the “tourist” about how the snacks would be coming shortly
This is actually a perfect example of how I believe spaceplanes are meant to work IRL.
It's certainly easier to make suborbital flights.
@@eekee6034 I mean taking a jet above the karman line and throwing a tiny rocket out to get into orbit while the plane comes down.
@@headforscienceit's possible to make a spaceplane that gets into orbit, but RnD would cost so much and take so long it would be meaningless.
@@DrakyHRTthats not what theyre suggesting. Theyre saying its easier to do it same as the video shows
A hybrid system taking off like a normal plane and igniting a rocket when the jets burn out is theoretically much more efficient than launching normally, it would just need to be very large and have extremely powerful jets. I’m surprised it’s never been done
KSP jet engines are underrated. Love the content with planes or in-atmosphere missions!
I saw the some videos about KSP 2 and the whole take two and private division debacle and it made me really sad. Then your video popped onto my YT front page. As someone who played KSP when it was in early access (literally more than 10 years ago now), I also started watching your videos. It is so great to see that you are still making KSP videos.
I just have to give KSP another go now. Thank you so much!
Can’t wait to watch it after I come home
No signal up in space?
I agree
Cant wait to watch it when im back at base :/
You are never watching this. You are on an escape trajectory out of the sun using the fartsmeller 69
My crew called him "JebiDead" after the "De-orbit day incident"
Loved it! I wish I was this good at KSP lol, I still have a blast with it though I play with Real Solar System and I ended up modding all my engines to have much higher ISP so that I can actually get places plus mechjab, cause otherwise theres no way I could get any where with my skill level lol!
My funnest memory was when I realized that at some point I had sent a kerbal in a ship flying off into interstellar space for whatever reason, and years later being like oh no I need save that poor guy, by this time he was past Plutos orbit. Made a big ass spaceship and used mechjabs intercept mode to fly out and meet the poor kerbal and do a ship to ship transfer via EVA. Took like decades of time but what a sweet moment when i finally rescued the guy and then got him home after like 100 years drifting in space! I just wish I had recorded it :(
It's impressive how little delta-V the payload needed to achieve orbit from using a jet plane as first stage.
Also well done with the design, it's sort of elegant.
15:56 kerbal jumpscare ;-;
liked my own comment lol ._.
@@spinspins925 Kudos for honesty :D
Currently staying at a hotel in Iceland and this was on the recommended without me being signed in! No escaping Mattrick Lowne
8:44 ayoooo!!! Matt chill dude 😂
Two mods could've been very interesting for this video
1:a mod for extra launch sites, allowing launching from "Somewhere Airfield" and landing "Area Elsewhere". Technically could've been from desert airfield to KSC but runaways alignment is not the ideal
Two: FMRS mod to, as the name suggests, manage the flights of the reusable stages. Essentially it allows you to fly your payload to orbit and then go back in time to land the plane. Bonus: would've been easier to follow fuel efficient trajectories.
Technically, you could just use a quick save, recover the plane, quick load delivery then payload and pretend both things happened in the same "timeline".
matt never fails to make me amused by the size of the landing gear he uses
"I'm doing a bit right now."
I legitimately laughed out loud. Nicely done.
Your flight path is basically how I recover first stage boosters in my career saves! Tho the idea of using a plane as the first stage and flying it back in another arc back to the space center seems *really* tempting hmmm
Also a tip, might help others or maybe this is my weird brain, but when landing back at the runway, I try to target a "virtual runway" in my mind that extends far past the actual one so that when I inevitably glide a ways for landing, I still hit the runway instead of overshooting it.
I end up flying at like 90m for the last couple km. The scariest part is setting it down.
Awesome craft and vid! Just wanna mention that (as tested by VAOS) 1 shock cone intake can power UP TO 4 RAPIERS! (just have to throttle gradually so you dont flame-out at takeoff)
So you theoreticaly could use just 2 intakes to power the whole plane and cut a bit of mass and drag by using nose cones!
Really love the "live commentary part"! It would be good if you did more videos like this, you wouldn't have to explain afterwards what you did or what happened exactly. Maybe you could add a little text on the screen indicating when your voice is live recorded with the footage
Matt: “Let’s talk to our esteemed guests!”
Me: “Oh no.”
Matt, try a circular descent from orbit, but also down to the approach end of the runway. This is how it's done if an emergency descent to a point is required. Also a stabilized approach starting at around 2000meters about 2km from the runway should allow enough time to bleed speed and approach at Vref and land smoothly.
2:39 how many engines do you need :The people at KSP:Y E S
Hey Matt! I think a series where you explore various planet packs and interstsllar travel mods would be awesome! Cheers!
I love how the community evolved KSP into their own KSP2~
8:20 this has been a very charming video, Matt. Thank you for a cute and entertaining video. Love pilot voice Matt.
16:33 "is that racist? hopefully not" 😂
If the Idea was "No oxidizer", couldn't you do the circularization burn with Ion or nuclear engines?
yeah even i didnt think about that ._.
Instantly thought nuclear engines would show up. Using them to get the last kick into space. And even more important, to have something to come back down.
I thought of ion engines because I've tried to make that exact combination, but it's hard. But I was fascinated by the practical use of suborbital flight, anyway.
@@eekee6034 Ion engines dont make nearly enough thrust for this application, ion engines are only really good for interobirtal maneuvers
@@wills.5762 It can be done if you're crazy like Bradley Whistance or Stratzenblitz75. I don't think you can do it without aero exploits though; you have to get the drag waaay down.
next up: duna and back with only srb's
Bro is not strazenblitz
Matt is not one for challenges
then you need to choose a vary specific time and angel to reach the target orbit which leads to the duna atmosphere. sounds interesting and tricky
Matt, your plane designs keep amazing me.
Wow, that's a really cool design for a plane!
6:17 is Crazy how those 2 kerbals were Freaking out and 1 of them were not happy
Great video Matt!
I'm just getting back into KSP after years away, would you mind posting your complete mod list so I can replicate those gorgeous visuals and any other essentials? Much appreciated!
LMFAO dude this was the best. Your tour guiding was phenomenal.
How does your game look so good?
Over the years your video quality has improved a lot, along with the graphic mods.
Can we please get a tidy list of the mods you are using?
[Especially for the graphical ones :p. Thanks!]
3:12 Me everytime a new Matt Lowne KSP video drops
The weather looks cool and I think you could also get a good video about the clouds at Jool, like send a prob down into Jools cloud layers. 👍
I watched this on my TV and the non cropped version fit perfectly.
"BARRY KERMAN". Thanks for that.
Whoa! Coincidence! Or was it?
@@eekee6034 insert VSauce theme
12:44 2 anvil clouds in a row?
WOW VERY RARE
There used to be (and may still be) a 'bug' where if you closed the air intakes it would starve your jet engines (obviously), but when you opened them again, the jet engines would get one last burst, as if the inlets 'held' some air in them. Someone once used this to get into orbit with only jet engines. He got his apo high enough, and his peri was high, then when he hit apo, he re-opened the inlets, the engines spit out a tiny bit of thrust, but it was enough to raise his periapsis just enough to get into orbit, so it IS possible to do.
volumetric clouds weather is amazing.
In my own time I once went up to the north pole and flew through a snowstorm. I don't know if it was intentional or not, but there was violent wind that threw the craft around
Either the plane lost control due to control surfaces being weird, or u had a wind mod installed
@@alexb-mc4jo I don’t think I had a wind mod, but it was cool nonetheless
6:44 fun to see those two as tourists themselves
Thanks for the video! Thought about doing this myself, so it’s nice to have some ideas about how to proceed.
This was a great mix of live and post commentary
Your segue (sponsor transition) was so natural that it caught me off guard
Love the clouds and the plane!
Beautifully done! Thank you for sharing.
I never thought of using the mk2 bicoupler like that. Good inspiration for my builds
Really cool design as always. If you took off from the desert runway, wouldn't you land quite close to the ksc? That could make the flight a bit easier to land
I'm hoping Matt will give the OPT spaceplane continued mod a go in the near future. Those parts are something else.
That plane looks awesome! Like something out of Speed Racer!
Correct me if I’m wrong but 26:38 Matt you need to engage the brakes for them to work, that’s why you overshot on the first launch. If you had it to a action group then ignore this
Looks like a swing-wing aircraft, looks pretty good. Getting some Arkbird vibes from it
More live videos Matt. It’s so much better. We get the live reactions and if you have to quick save, we do it too! I know there’s a perfect product and the timeless hours spent creating that… so just give us some live no cuts (except for space shit cuz that takes forever like always) but you know what I mean. We love the live commentary.
As soon as you said "TV show" I knew you were talking about James May flying in a U2. That video is fantastic.
i swear these ksp1 mods are insane
the kerbal military got quite unlucky by launching exactly on the one moment in the entire decade a rainstorm happened in the desert...
True that! XD
these weather effects are absolutely insane
the mods look so great, could you do another video of all of them instaling?
love that the "top secret military mission" still had tourists
Man, I can't wait for KSP2!
@3:19 "I didn't design this plane and then build it again and film it; I just sort of winged it..." [rimshot] - Nice pun🤣
That reminds me of Starflight One!
I guess that has been reenacted in KSP multiple times already ;)
Matt:we landed on the runway
Reality:landed on grass
That weather mod is amazing.
honestly that was the best flight ive ever seen
You should get a mod called speed unit annex, which can show different speed measurements, and on planes, it shows both meters per second and Mach.
4:35 Will you be playing KSA? Kitten Space Agency? It's a spiritual sucessor to KSP and a good chunk of the developers from the original team are on it!
I once managed a stable Kerbol orbit using only jet engines and intake air. I was using the scramjet from one of the MK2 mods lol but it was difficult keeping it in atmosphere long enough to get up above escape velocity. it was mostly radiators.
So, I've done this before, but with modded engines. There's a semi-realistic SCRAMJet engine pack available for the game, it's extremely overpowered but you have to get up to around mach 2 or 3 to even be able to use them in the first place. Thing is, it's overpowered mostly because Kerbin is tiny, and I'm sure they'd work well in an RSS modpack.
I sure Floydson would love this game
Hello, Matt! Lovely video as always. I found the ignition sequence especially fantastic and satisfying. Quick question though: what Shabby pre-set are you using or, if you aren't using a pre-set, do you plan on releasing one/could you share your settings? I love the way your shader settings look, they're almost understated and stock-alike (I guess) but very pleasing to the eye. Thanks in advance!
19:44 it sort of looks like the lightning fighter jet if you squint :D
23:32 should’ve kept the black bars
If you go slower at first you can get a nice flat trajectory before ramping up the speed and getting yourself into space a lot closer to a circular orbit.
that could have been so much better if you did a shallow ascent to get a lot faster at ~25 km altitude, to the point that your apoapsis is on the opposite side of kerbin. Then it would only take a little bit of fuel for the station to get into orbit, and you would end up pretty close to the KSC
Is there a complete list of mods that Matt is using? Everything looks stunning
Stockalike station parts redux(and it's iva mod), volumetric clouds mod, freeiva, deferred rendering, restock, restock waterfall, hud replacer with Ztheme, kerbal engineer redux, parallax 2.0,
Dude what are those visual mods holy those are nice
just ...
JUST
PERFECT
omg big sciota on the background my favorite
Cool looking ship
2:48 you wanna go as fast as possible so you mount many many parts on it wich create a lot of drag 😂
The balls on this guy to attempt a split-S maneuver for orbital re-entry
Captain Slow got to fly in a Dragonlady?
Aw man I gotta find that video. That sounds hilarious.
My ignorance to what the go is with starship is hilarious. "THEY LANDED ONE?"
This video combines well with the recent update to Terra Invicta allowing us to field Low Orbit Fighter planes
I saw the wing shape while playing this for background noise and I immediately thought of the tu160blackjack
What all mods did you use in this video, Id love to have my game look like that!
You hae to pay for the clouds/weather mod, sadly, I hate Greedy people......
@@IsaacDaSaxaphonegreedy? Dude spent so much time to create this mod just to release it for nothing?
@@mrtoast4554 Yes. Otherwise, it shouldn't have been created. Sarcasm or not decide for yourself :)
@@IsaacDaSaxaphoneyou are just ungrateful, much like most of the people that use mods in any game, the work that was done to create this mod is absurd, instead of congratulating the person you judge, how sad.
Mod list: Stockalike station parts redux(and it's iva mod), volumetric clouds mod, freeiva, deferred rendering, restock, restock waterfall, hud replacer with Ztheme, kerbal engineer redux, parallax 2.0,
I’m a lamp!
I acknowledge your existence.
@@cosmaprismo Thanks!
I’m a potato! I am what powers you!
What
@@Ventoinhashelicehe’s a lamp
All you need to do is have the satellite automatically circularize with KOS so you can just hit "go" on the detachment of the satellite and fly the plane yourself
With these volumetric clouds weather effects, do the storms also snow at high altitudes or near the poles? It'd be cool to see a flight (or rover trip) through a driving snowstorm
Yeah, there's snowstorms at the north and south pole
Blackrack mod is my favorite mod ever. I spend so much time circling storm systems. Well worth the 5 bucks
14:45 slew mode. Apply directly to the crash site.
Thank you Matt Lowne
You should to a mission through jools new subsurface cloudlayers added by blackracks clouds