Maybe next Blunderbirds, you could rescue a pair of Kerbals from the KSS due to the competitor to the KSP's rocket being too unsafe (by Kerbal standards)... Definitely not referring to anything topical.
The BlunderBirds just isn't the same company since Lowne Aerospace bought them out. 😢 Parts falling off planes. The SAS system causing crashes. And don't even ask about poor Whistleblower Kerman who mysteriously died right before a deposition.
On a lonely planet, slowly spinning its way to damnation, Amid the incompetence and unpreparedness of lesser space programs, One team stands resilient against the herds, Putting their lives on the line to aid those who were previously unaware of the quicksave option, Yes! It's the incredible adventures of Jebediah and his crack team of Kerbalnauts, They are: THE BLUNDERBIRDS! Saving the Kerbin Race, one stranded explorer at a time.
I like the cinematic intros, it explicitly showcases the mission statement, it gives a little bit of lore, makes the mission seem more badass... Probably more trouble to do, but I love it!
Here's an idea: a la Thunderbirds, design a small number of ships for the Blunderbirds series (Blunderbird 1, Blunderbird 2 etc.) and limit yourself to only using those ships. Might be an interesting challenge!
Blunderbirds are go! Seriously you need to make some modular reusable craft like the Thunderbird 2. Imagine an SSTO with a pod system that could be loaded with a Rover and a bunch of parts and kerbals to perform maintenance. The Blunderbird 2 would be a great starting point for missions. You could design the each pod to be mission specific, but have actual numbered Blunderbird machines. In the history of the Blunderbirds most of the kerbals trying to be rescued would have perished before the rescue crafts had finished the design phase. The Blunderbirds need to assemble an elite series of spacecraft that they can adapt for missions.
I think a cool idea would be a mega-relay. There is a very niche feature on KSP called "Control point" they can gain the abilities of that pilot. In addition, you can stack a bunch of antenna and make an uber-powerful transmitter. Essentially, think of it like an air traffic controller. As long as a manned craft (or certian probes) can connect to directly to a pilot, they get the abilities of that pilot. Some of the pods need 2 pilots simultaneously to actually fully control. So, what if you build a base that houses 2 maxed-out pilots in equitorial orbit around kerbsol? Any craft with a half-decent antenna can make manuver nodes. If you include the RC-L01 Remote Guidance Unit probe core in your control center, you can even connect to craft through relays. From the calculator, of you position this traffic control center between Eves and mohos orbit, with 36 of the RA-100 dishes, it can make manuver nodes for a craft with a communitron DTS m1s or greater.
After everything you've been through, I can't tell you how happy I was to hear the Blunderbirds intro again on a video so recently released. Kerbals forever!
9:16 Small tip: In the bottom left of the screen On the more right side there are 2 registers. Click on the one that looks like a manouver node. Thank me later
24:14 Personally I would've replaced the rocketplane with a lightweight "rideable Ingenuity" style helicopter. It would probably be slower (especially considering propellers *really* don't like physical timewarp), but it would be infinitely reusable and most likely slightly lighter given it wouldn't require any liquid fuel.
Use dome lights on your craft to light them up. Throttle down when Time to Apoapsis is 50s, and throttle down incrementally to keep it at 50s. Epic gravity turn with no plasma.
Matt, if RUclips had a heart emote alongside the thumbs up or down, i would heart every single Blunderbirds episode. These have taught me what to look out for and how to solve issues if/when they crop up. Thank you for continuing The Blunderbirds after the disaster that was KSP2 (RIP)
I have only ever played this game in career mode. I find it difficult to self motivate, and also the amount of available parts is overwhelming, and obviously you will only use the best parts, so I like to experience the game piece by piece, working up from a tin can to a super-starship
The contracts in career mode are exactly that lol, you just did two contracts in one go. Contract 1, repair rover at x location, Contract 2, expand base at y location. You should probably play through a full career mode and upload it
The Avionics Hub solves the problem of not having a pilot on board, although of course that requires planning ahead for the lack of pilot-capable kerbal.
i dont really mind dark video, as long as the ship lights are on you can figure out whats where and its quite nice to look at, most modern displays also handle it fine even after youtube compression darkens it
this is video 1 of me requesting you to consider an investigation into a full science mode/career-ish playthrough utilizing Kerbalism as well as many other mods you have, i think you would enjoy it a lot
You should do a retro gaming video. I love old games, especially super Nintendo and Sega games! I’m sure everybody who watches your channel also has a love for retro games. 😊
Matt, I'd find it quite interesting not to "just put a dumb standard booster" design below the payload but more often mix things up exploring quite unusual modes of transportation ^^
with TUFX you can turn on auto-exposure and adjust it so it becomes brighter during darker conditions, and go back down to lower brightness levels when you're in light conditions.
In real life you don't have quick save. This is why emergency repair is always a consideration for competent planners. Any station should have a maintenance hopper to take an engineer and spare parts to a broken rover or outpost. Keep in mind I am using the military spare parts term which means it includes other kerbals.
I've been tapping into RCS more than once as well. Lately one thing I do (to save on RCS) is to limit main engine power output % to where I gotta burn for like 30 seconds More accurate burns that way :)
To improve the brightness you can use planetshine and tweak the settings of it! the crafts can become brighter and whatnot, as well as what you mentioned with the ambient light boost
I know that pain. My rover kept blowing up it's wheels when deploying it from the lander. So I improved the rover and send another one over. And another one. And then I said "screw it, the lander is the rover" Now I have a huge truck, three broken rovers and three landers next to each other on Minmus.
I think that was made back when ksp2 didn’t have heating effects so it was possible to make a very low sun orbit, it would be possibly in Ksp 1 now but it would have to be in a much higher orbit to avoid burning
since these are rescue missions, wouldn't it be more interesting and challenging to fly the mission right away with very high dV spacecrafts, instead of skipping time until the planets align and do some long gravity assists? just an idea
OMG - at this moment, I realized I want to put a ground anchor, spotlights, batteries, solar panel, and maybe rotating piece. Yess. Has anyone else had a bug where if you put several ground anchors nearby, your base absorbs into the ground and you lose everyone?
Get 10% off 6” and 8.5” MOVA Globes with code MATT10 at ➡ bit.ly/mattlowneMOVA
Wait how is this 18 hours before the video was uploaded?
I like how I saw the MOVA Globe comment before I saw the video because of adds
@@Icouldnotdecideonaname-j4nHe prob made the video public from private just now
1:29 Hitler's only got one ball starts playing thanks for putting that in there
Maybe next Blunderbirds, you could rescue a pair of Kerbals from the KSS due to the competitor to the KSP's rocket being too unsafe (by Kerbal standards)... Definitely not referring to anything topical.
25:57 The landers' staging debris completely destroyed some of those poor solar panels. xD
Awesome mission!
Regular kerbal mission for me
Edit: I am talking about the solar panel
oop
@@MattLowneredo I’d say
i mean the lift-off by the way. you could move the main lander a bit the get a lift off.
The BlunderBirds just isn't the same company since Lowne Aerospace bought them out. 😢
Parts falling off planes. The SAS system causing crashes. And don't even ask about poor Whistleblower Kerman who mysteriously died right before a deposition.
matt i just wanna say that you are a part of my childhood.
i'm really glad you brought back some of the old fashioned videos you are awesome.
👆👆this
Bro the thing that got me into ksp this year was the laythe colony ssto video
On a lonely planet, slowly spinning its way to damnation,
Amid the incompetence and unpreparedness of lesser space programs, One team stands resilient against the herds,
Putting their lives on the line to aid those who were previously unaware of the quicksave option, Yes! It's the incredible adventures of Jebediah and his crack team of Kerbalnauts, They are: THE BLUNDERBIRDS!
Saving the Kerbin Race, one stranded explorer at a time.
that's good
that's good
For years I thought it was “one stupid explorer at a time”. Guess that’s what I get for being American.
@@BrannonAerospace LOL
This is the best youtube intro ever, covince me otherwise
BLUNDERBIRDS ARE BACK BABY
Yes, I loved this show
Yes, I loved this show
Yes, I loved this show
I WAITED AGES FOR THIS BABY
Yes, I loved this show
I like the cinematic intros, it explicitly showcases the mission statement, it gives a little bit of lore, makes the mission seem more badass... Probably more trouble to do, but I love it!
Agreed.
17:50 Am I the only one who saw the lamp breakdance behind Matt ? x)
LOL
The Kraken strikes once more...
Actually you can see that lamp again on 19:36
@@joacodiaz8631 I have seen him multiple times
@@joacodiaz8631 it's CLIMBING
9:19 the engine of the Apollo service module is called the AJ10-137
They should take after kerbals and name them simple things like wolfhound
When thinking of a US hypergolic vacuum engine, it's in most cases a variant of the AJ-10: Vanguard, Apollo, Delta, STS, Artemis... XD
things you learn playing RP-1
Hey mat you should try with some modders to make your own contract pack! I think it’d be great
There should be a Kerbin Mova Globe.
Agree, but difficult to do right now as I guess take two isn't in licensing mode whilst it's doing whatever it's doing with the Kerbal IP.
Agree
JOOL MOVA GLOBE!!!!
26:00 that one fairing piece smashed one of the solar panels
Here's an idea: a la Thunderbirds, design a small number of ships for the Blunderbirds series (Blunderbird 1, Blunderbird 2 etc.) and limit yourself to only using those ships. Might be an interesting challenge!
Blunderbirds are go!
Seriously you need to make some modular reusable craft like the Thunderbird 2. Imagine an SSTO with a pod system that could be loaded with a Rover and a bunch of parts and kerbals to perform maintenance. The Blunderbird 2 would be a great starting point for missions. You could design the each pod to be mission specific, but have actual numbered Blunderbird machines. In the history of the Blunderbirds most of the kerbals trying to be rescued would have perished before the rescue crafts had finished the design phase. The Blunderbirds need to assemble an elite series of spacecraft that they can adapt for missions.
12:05 if you don't want this to happen, use the trajectories mod, massive help for landing at specific locations
Does it account for atmospheric re entry?
@@kikithepug7352 yes
Yeah one of the things KSP2 did well was integrating this mod's functionality. Same about the...everything else
@@alexb-mc4jo w, thanks man
@@MattLowne yeah it’s annoying when you got the perfect thing with the ksc forgetting about re entry and end up far from the intended location
I think a cool idea would be a mega-relay. There is a very niche feature on KSP called "Control point" they can gain the abilities of that pilot. In addition, you can stack a bunch of antenna and make an uber-powerful transmitter.
Essentially, think of it like an air traffic controller. As long as a manned craft (or certian probes) can connect to directly to a pilot, they get the abilities of that pilot. Some of the pods need 2 pilots simultaneously to actually fully control. So, what if you build a base that houses 2 maxed-out pilots in equitorial orbit around kerbsol? Any craft with a half-decent antenna can make manuver nodes. If you include the RC-L01 Remote Guidance Unit probe core in your control center, you can even connect to craft through relays.
From the calculator, of you position this traffic control center between Eves and mohos orbit, with 36 of the RA-100 dishes, it can make manuver nodes for a craft with a communitron DTS m1s or greater.
17:07 And i decided, not.. to do. that.
Killed me xd
That ending cut off perfectly. One of my favorite youtubers. I've recently gotten back into playing KSP and I love it as much as ever.
After everything you've been through, I can't tell you how happy I was to hear the Blunderbirds intro again on a video so recently released. Kerbals forever!
personally i think the solar panel placement on the girder was fine
9:16
Small tip:
In the bottom left of the screen
On the more right side there are 2 registers. Click on the one that looks like a manouver node.
Thank me later
7:10 Maybe planetshine, crank up vacuum ambient light level?
i'm pretty sure you aren't supposed to use planetshine with deferred
indeed
He could also, you know, put lights on the outside of the ship
@@danzstuff You can use planetshine but deferred renders it pretty much useless
or TUFX lowering the contrast a bit
It's always nice to hear the Colonel Bogey March, but with that introduction it's perfect.
I can only think about a certain chap and his lacking of a specifc male reproductive organ
All I hear is the song about Hitler 😂
Which I know is colonel bogey March but I hear the lyrics is what I mean
24:14 Personally I would've replaced the rocketplane with a lightweight "rideable Ingenuity" style helicopter. It would probably be slower (especially considering propellers *really* don't like physical timewarp), but it would be infinitely reusable and most likely slightly lighter given it wouldn't require any liquid fuel.
Yeah but who has the time for that 😎
@@MattLowne heff mk2
@@alexb-mc4joWHO DARES SPEAK OF THE RIVAL
Use dome lights on your craft to light them up.
Throttle down when Time to Apoapsis is 50s, and throttle down incrementally to keep it at 50s.
Epic gravity turn with no plasma.
Matt, if RUclips had a heart emote alongside the thumbs up or down, i would heart every single Blunderbirds episode. These have taught me what to look out for and how to solve issues if/when they crop up. Thank you for continuing The Blunderbirds after the disaster that was KSP2 (RIP)
I have only ever played this game in career mode. I find it difficult to self motivate, and also the amount of available parts is overwhelming, and obviously you will only use the best parts, so I like to experience the game piece by piece, working up from a tin can to a super-starship
It’s been WAY too long. Glad to see the BLUNDERBIRDS ARE BACK! 😀
it also works for the like button the light feature matt found out at 5:39
32:23 That atmosphere sunrise looks absolutely gorgeous !
I like the dark side shots. Wouldn't work for a whole video, but as part of a mission sequence, it sets the mood.
First time I've ever been tempted by a sponsor
BLUNDER-BIRDS FOREVER🦅🦅🦅
🦜🦜🦜🐤🐤🐤
WE WILL COLONISE DUNA RAHHHH
WE CHOOSE TO COLONISE MARS
@@alexb-mc4jo We choose to go to mars in this decade and do the other things, not because they are easy, but because they are hard
Can’t believe I saw this Reddit post before a blunderbirds was made
Could you make a special BLUNDERBIRDS mission where you rescue the stranded Butch Kerman and Suni Kerman from the ISS ?
15:29 I'm pretty sure the lesson to be learned here is "Don't expect an orbital mechanics simulator to do deforming terrain and friction very well."
Imagine thinking someone’s coming to save you and then they just whip out a golf club and just start playing a couple holes while ur there
Giant tessellation square with Parallax 2.0.7?
I think people should post missions where they’re stranded for us to save them on Reddit.
KSP is so much more fun with a concrete goal.
The contracts in career mode are exactly that lol, you just did two contracts in one go. Contract 1, repair rover at x location, Contract 2, expand base at y location. You should probably play through a full career mode and upload it
The Avionics Hub solves the problem of not having a pilot on board, although of course that requires planning ahead for the lack of pilot-capable kerbal.
I usually always skip the ads, but this Mova Globes just cool!🌏
What you need is "Deferred". It switches to deferred rendering and automatically does effects like Planetshine only much _much_ better.
Don’t you just love when Matt Lowne uploads a new video?
I did enjoy this video! Love your rescue missions. Very inspiring. I saw the lamp dance away, noticed movement, thinking there is life on duna!
Blunderbirds got me more hyped than all the new shows comin out
Nice little rocket plane! The rover repair was the cherry on top for sure.
That was a good one, Matt. More of these if you can please.
I love the roleplay value of the blunderbirds
Keep making KSP content. I don't have time to play KSP. But i can watch these during my commute.
Matt, KSP has a built in solution, the ambient light setting. Literally.
i dont really mind dark video, as long as the ship lights are on you can figure out whats where and its quite nice to look at, most modern displays also handle it fine even after youtube compression darkens it
Matt please start devising the most convoluted rescue mission scenarios you can think of
Glad to see the Return of the Blunderbirds, Matt! Good vid!
Yay! Blunderbirds are go!! Nice see this continued, just watching the old original episodes.
this is video 1 of me requesting you to consider an investigation into a full science mode/career-ish playthrough utilizing Kerbalism as well as many other mods you have, i think you would enjoy it a lot
Bro there should be a mod that adds like black lines to parts that get heated like from re-entry or going very fast.
I hope these videos continue forever
MATT IS USING RCS??? IT'S A MIRACLE!
the opening shot of her panicking was perfect!
Great video matt, keep it up! Love you content from Spain
My favorite Kerbal show! Love it, keep them coming Matt!
Aww man I love me some blunderbirds so glad it's back
Matt there’s a mod called minimum ambient lighting which makes it so you can make stuff brighter
I just made 4 rescue missions and all of them failed so bad it cannot be spoken of.
You should do a retro gaming video. I love old games, especially super Nintendo and Sega games! I’m sure everybody who watches your channel also has a love for retro games. 😊
Yo vaos 3 comments you can stop now lol
Matt, I'd find it quite interesting not to "just put a dumb standard booster" design below the payload but more often mix things up exploring quite unusual modes of transportation ^^
YES MORE BLUNDERBIRDS LETS GOOOO
with TUFX you can turn on auto-exposure and adjust it so it becomes brighter during darker conditions, and go back down to lower brightness levels when you're in light conditions.
26:30 Nah, this vessel still has all of it's doors
17:50 To the right of the lander, life on mars confirmed
I love "colonel bogey march" in these videos it teases my history brain
29:48 Thats a beautiful shot
7:00 you could also add lights to the crafts to light them up yourselfs
Just got off a flight and saw matt uploaded. Already w night
In real life you don't have quick save. This is why emergency repair is always a consideration for competent planners. Any station should have a maintenance hopper to take an engineer and spare parts to a broken rover or outpost. Keep in mind I am using the military spare parts term which means it includes other kerbals.
17:56 you can see in the background some lights bouncing around.
It could be more Apollo style if you reconfigure the vehicle after the transfer burn...
As always, great video!
6:53 no, i don't see the problem, because it's too dark for me to see it
The Blunderbirds are GOAT
i'd REALLY recommend u check out the mod parking brake 😭landing gear and wheels are so finnicky
I’ll never stop watching ksp1 videos!!
Apollo CSM used an AJ10-137. Burning spicy propellant
6:59 "sorp sorp sort this all out really" - Matt Lowne 2024
I've been tapping into RCS more than once as well.
Lately one thing I do (to save on RCS) is to limit main engine power output % to where I gotta burn for like 30 seconds
More accurate burns that way :)
omg my favorite series is back
To improve the brightness you can use planetshine and tweak the settings of it! the crafts can become brighter and whatnot, as well as what you mentioned with the ambient light boost
You should rescue some kerbals miners stuck on Laythe with their 100 tons of ore.
Editors need a raise
I was not prepared for how expensive the mova globes were.
Matt is my second favorite British person
Also Matt, Linx has come out with a new version of parallax, called parallax extended, it is paid, but you should try it out it looks really good.
I would be super interested in you doing something with the mission editor.
17:49 what are the little goobers tumbling around in the background? lol
ooooooh, lamps LoL
I enjoy how you highlighted a) but not b) or c).
* to clarify i mean the actual a), b), c) not the message
Matt is consistently inconsistent.
I know that pain. My rover kept blowing up it's wheels when deploying it from the lander.
So I improved the rover and send another one over.
And another one.
And then I said "screw it, the lander is the rover"
Now I have a huge truck, three broken rovers and three landers next to each other on Minmus.
You should remake the solar space station (the space station that was in like low sun orbit)with the new space station parts
I think that was made back when ksp2 didn’t have heating effects so it was possible to make a very low sun orbit, it would be possibly in Ksp 1 now but it would have to be in a much higher orbit to avoid burning
@@Concavenator_corcovatusmodded radiators to the rescue
@@CASA-dy4vs lol
What UI mod does he use to get that look?
since these are rescue missions, wouldn't it be more interesting and challenging to fly the mission right away with very high dV spacecrafts, instead of skipping time until the planets align and do some long gravity assists? just an idea
OMG - at this moment, I realized I want to put a ground anchor, spotlights, batteries, solar panel, and maybe rotating piece. Yess.
Has anyone else had a bug where if you put several ground anchors nearby, your base absorbs into the ground and you lose everyone?
I totally be down to play it if you made a "campaign" for ksp