Maybe next Blunderbirds, you could rescue a pair of Kerbals from the KSS due to the competitor to the KSP's rocket being too unsafe (by Kerbal standards)... Definitely not referring to anything topical.
The BlunderBirds just isn't the same company since Lowne Aerospace bought them out. 😢 Parts falling off planes. The SAS system causing crashes. And don't even ask about poor Whistleblower Kerman who mysteriously died right before a deposition.
On a lonely planet, slowly spinning its way to damnation, Amid the incompetence and unpreparedness of lesser space programs, One team stands resilient against the herds, Putting their lives on the line to aid those who were previously unaware of the quicksave option, Yes! It's the incredible adventures of Jebediah and his crack team of Kerbalnauts, They are: THE BLUNDERBIRDS! Saving the Kerbin Race, one stranded explorer at a time.
I like the cinematic intros, it explicitly showcases the mission statement, it gives a little bit of lore, makes the mission seem more badass... Probably more trouble to do, but I love it!
Here's an idea: a la Thunderbirds, design a small number of ships for the Blunderbirds series (Blunderbird 1, Blunderbird 2 etc.) and limit yourself to only using those ships. Might be an interesting challenge!
Blunderbirds are go! Seriously you need to make some modular reusable craft like the Thunderbird 2. Imagine an SSTO with a pod system that could be loaded with a Rover and a bunch of parts and kerbals to perform maintenance. The Blunderbird 2 would be a great starting point for missions. You could design the each pod to be mission specific, but have actual numbered Blunderbird machines. In the history of the Blunderbirds most of the kerbals trying to be rescued would have perished before the rescue crafts had finished the design phase. The Blunderbirds need to assemble an elite series of spacecraft that they can adapt for missions.
I think a cool idea would be a mega-relay. There is a very niche feature on KSP called "Control point" they can gain the abilities of that pilot. In addition, you can stack a bunch of antenna and make an uber-powerful transmitter. Essentially, think of it like an air traffic controller. As long as a manned craft (or certian probes) can connect to directly to a pilot, they get the abilities of that pilot. Some of the pods need 2 pilots simultaneously to actually fully control. So, what if you build a base that houses 2 maxed-out pilots in equitorial orbit around kerbsol? Any craft with a half-decent antenna can make manuver nodes. If you include the RC-L01 Remote Guidance Unit probe core in your control center, you can even connect to craft through relays. From the calculator, of you position this traffic control center between Eves and mohos orbit, with 36 of the RA-100 dishes, it can make manuver nodes for a craft with a communitron DTS m1s or greater.
9:16 Small tip: In the bottom left of the screen On the more right side there are 2 registers. Click on the one that looks like a manouver node. Thank me later
I have only ever played this game in career mode. I find it difficult to self motivate, and also the amount of available parts is overwhelming, and obviously you will only use the best parts, so I like to experience the game piece by piece, working up from a tin can to a super-starship
Use dome lights on your craft to light them up. Throttle down when Time to Apoapsis is 50s, and throttle down incrementally to keep it at 50s. Epic gravity turn with no plasma.
24:14 Personally I would've replaced the rocketplane with a lightweight "rideable Ingenuity" style helicopter. It would probably be slower (especially considering propellers *really* don't like physical timewarp), but it would be infinitely reusable and most likely slightly lighter given it wouldn't require any liquid fuel.
Matt, if RUclips had a heart emote alongside the thumbs up or down, i would heart every single Blunderbirds episode. These have taught me what to look out for and how to solve issues if/when they crop up. Thank you for continuing The Blunderbirds after the disaster that was KSP2 (RIP)
The contracts in career mode are exactly that lol, you just did two contracts in one go. Contract 1, repair rover at x location, Contract 2, expand base at y location. You should probably play through a full career mode and upload it
The Avionics Hub solves the problem of not having a pilot on board, although of course that requires planning ahead for the lack of pilot-capable kerbal.
i dont really mind dark video, as long as the ship lights are on you can figure out whats where and its quite nice to look at, most modern displays also handle it fine even after youtube compression darkens it
this is video 1 of me requesting you to consider an investigation into a full science mode/career-ish playthrough utilizing Kerbalism as well as many other mods you have, i think you would enjoy it a lot
Matt, I'd find it quite interesting not to "just put a dumb standard booster" design below the payload but more often mix things up exploring quite unusual modes of transportation ^^
You should do a retro gaming video. I love old games, especially super Nintendo and Sega games! I’m sure everybody who watches your channel also has a love for retro games. 😊
with TUFX you can turn on auto-exposure and adjust it so it becomes brighter during darker conditions, and go back down to lower brightness levels when you're in light conditions.
this is something that kinda ties in with the whole better missions thing, a few weeks ago I looked at asteroids and other objects that have passed through the solar system and thought, what if in KSP on occasion a rouge planet, asteroid, or even gas giant with moons would pass by the kerbolar system far away (Maybe anywhere from twice eeloo's orbit to just inside dres' orbit) and it would only be there for well, I guess however long it would be there. Which since it would be passing by you'd also have to wait for a good launch window so it wouldn't be redicuously far away, only thing is what if you landed a probe or something on the surface, then it flew away.. Is that probe just gone? Or is that planet now just going in that direction FOREVER and will never go away, so it'll be thousands of light-years away but-.. I think you get the point, kinda iffy Idea. But I think it'd be fun, but if you want all that but just better I guess infinate discoveries is perfect.
To improve the brightness you can use planetshine and tweak the settings of it! the crafts can become brighter and whatnot, as well as what you mentioned with the ambient light boost
I've been tapping into RCS more than once as well. Lately one thing I do (to save on RCS) is to limit main engine power output % to where I gotta burn for like 30 seconds More accurate burns that way :)
In real life you don't have quick save. This is why emergency repair is always a consideration for competent planners. Any station should have a maintenance hopper to take an engineer and spare parts to a broken rover or outpost. Keep in mind I am using the military spare parts term which means it includes other kerbals.
Woo Blunderbirds! :D Interesting mission profile. I love the little plane; I like planetary activities more than space, really. KSP does need a bigger nuclear engine. Oh hey, I guess we'll see one (or more) from a mod, sooner or later. Speaking of mods, the night vision mod could be pretty cool. Either that or lights, but lights add to the build time; I struggle with them. I have decided to refer to KSP landing gear as "anti-landing gear". I mean, it is! XD Wasn't there a probe with those round solar panel arrays? It was some time in the last few years. I think it was the one where one of the arrays didn't want to fully open, but it was all right in the end. Didn't it fly by asteroids? I hope I'm not mixing up different reports, but it's always a possibility. I got an A in maths too, but, well... I read a great line about mathematicians once: Numbers are to a mathematician what coins are to an investment banker; nominally the stuff of his profession, but actually too fiddly to bother with. ;) (That's paraphrased, I can never remember the original wording.) That was a really dramatic reentry! :D I just bought a WinXP computer with flight sims. Not sure how much I'll play it. I'm slightly sad the flight controllers don't also work on my modern computer with KSP. Nice return lander. Someone should make a mission like this with the mission builder. lol That ending! "And feel something"ded! XD
like how you said if this was a custom mission, where other people could try it, how I wouldve done is made some type of VTOL spaceplane duna lander (not a full ssto from kerbin, it would have its own nuclear transfer stage) but it would have enough extra fuel to be able to land at the rover, repair the wheels (or put the rover in some sort of grabbing mechanism or cargo bay, then take it back out once at surface base) then fly back to the surface bay to do the rest of the stuff needed there, then fly back to duna orbit, dock with mothership, then fly back to LKO to land and probably do a vtol landing ontop of the VAB lol
I love seeing Apollo style landers! I like having a part of the lander be left behind as a bit of a commemorative piece. Kind of like how the real Apollo lunar lander still is. I think direct ascent two stage landers are even harder to implement as well. I was never particularly good at rendezvousing in orbit so i always used direct ascent landers 😅 Also it would’ve been cool if you flew the rocket rover close to the ground, kind of like a speeder bike from Star Wars. Those are always interesting concepts to see put into KSP, but most of the time they are these weird mono propellant blocks that only work on Minimus or Gilly.
Get 10% off 6” and 8.5” MOVA Globes with code MATT10 at ➡ bit.ly/mattlowneMOVA
Wait how is this 18 hours before the video was uploaded?
I like how I saw the MOVA Globe comment before I saw the video because of adds
@@Icouldnotdecideonaname-j4nHe prob made the video public from private just now
1:29 Hitler's only got one ball starts playing thanks for putting that in there
Maybe next Blunderbirds, you could rescue a pair of Kerbals from the KSS due to the competitor to the KSP's rocket being too unsafe (by Kerbal standards)... Definitely not referring to anything topical.
25:57 The landers' staging debris completely destroyed some of those poor solar panels. xD
Awesome mission!
Regular kerbal mission for me
Edit: I am talking about the solar panel
oop
@@MattLowneredo I’d say
i mean the lift-off by the way. you could move the main lander a bit the get a lift off.
The BlunderBirds just isn't the same company since Lowne Aerospace bought them out. 😢
Parts falling off planes. The SAS system causing crashes. And don't even ask about poor Whistleblower Kerman who mysteriously died right before a deposition.
On a lonely planet, slowly spinning its way to damnation,
Amid the incompetence and unpreparedness of lesser space programs, One team stands resilient against the herds,
Putting their lives on the line to aid those who were previously unaware of the quicksave option, Yes! It's the incredible adventures of Jebediah and his crack team of Kerbalnauts, They are: THE BLUNDERBIRDS!
Saving the Kerbin Race, one stranded explorer at a time.
that's good
that's good
For years I thought it was “one stupid explorer at a time”. Guess that’s what I get for being American.
@@BrannonAerospace LOL
This is the best youtube intro ever, covince me otherwise
BLUNDERBIRDS ARE BACK BABY
Yes, I loved this show
Yes, I loved this show
Yes, I loved this show
I WAITED AGES FOR THIS BABY
Yes, I loved this show
matt i just wanna say that you are a part of my childhood.
i'm really glad you brought back some of the old fashioned videos you are awesome.
👆👆this
Bro the thing that got me into ksp this year was the laythe colony ssto video
17:50 Am I the only one who saw the lamp breakdance behind Matt ? x)
LOL
The Kraken strikes once more...
Actually you can see that lamp again on 19:36
@@joacodiaz8631 I have seen him multiple times
@@joacodiaz8631 it's CLIMBING
Hey mat you should try with some modders to make your own contract pack! I think it’d be great
9:19 the engine of the Apollo service module is called the AJ10-137
They should take after kerbals and name them simple things like wolfhound
When thinking of a US hypergolic vacuum engine, it's in most cases a variant of the AJ-10: Vanguard, Apollo, Delta, STS, Artemis... XD
things you learn playing RP-1
I like the cinematic intros, it explicitly showcases the mission statement, it gives a little bit of lore, makes the mission seem more badass... Probably more trouble to do, but I love it!
Agreed.
There should be a Kerbin Mova Globe.
Agree, but difficult to do right now as I guess take two isn't in licensing mode whilst it's doing whatever it's doing with the Kerbal IP.
Agree
Here's an idea: a la Thunderbirds, design a small number of ships for the Blunderbirds series (Blunderbird 1, Blunderbird 2 etc.) and limit yourself to only using those ships. Might be an interesting challenge!
26:00 that one fairing piece smashed one of the solar panels
Blunderbirds are go!
Seriously you need to make some modular reusable craft like the Thunderbird 2. Imagine an SSTO with a pod system that could be loaded with a Rover and a bunch of parts and kerbals to perform maintenance. The Blunderbird 2 would be a great starting point for missions. You could design the each pod to be mission specific, but have actual numbered Blunderbird machines. In the history of the Blunderbirds most of the kerbals trying to be rescued would have perished before the rescue crafts had finished the design phase. The Blunderbirds need to assemble an elite series of spacecraft that they can adapt for missions.
That ending cut off perfectly. One of my favorite youtubers. I've recently gotten back into playing KSP and I love it as much as ever.
17:07 And i decided, not.. to do. that.
Killed me xd
I think a cool idea would be a mega-relay. There is a very niche feature on KSP called "Control point" they can gain the abilities of that pilot. In addition, you can stack a bunch of antenna and make an uber-powerful transmitter.
Essentially, think of it like an air traffic controller. As long as a manned craft (or certian probes) can connect to directly to a pilot, they get the abilities of that pilot. Some of the pods need 2 pilots simultaneously to actually fully control. So, what if you build a base that houses 2 maxed-out pilots in equitorial orbit around kerbsol? Any craft with a half-decent antenna can make manuver nodes. If you include the RC-L01 Remote Guidance Unit probe core in your control center, you can even connect to craft through relays.
From the calculator, of you position this traffic control center between Eves and mohos orbit, with 36 of the RA-100 dishes, it can make manuver nodes for a craft with a communitron DTS m1s or greater.
12:05 if you don't want this to happen, use the trajectories mod, massive help for landing at specific locations
Does it account for atmospheric re entry?
@@kikithepug7352 yes
Yeah one of the things KSP2 did well was integrating this mod's functionality. Same about the...everything else
@@alexb-mc4jo w, thanks man
@@MattLowne yeah it’s annoying when you got the perfect thing with the ksc forgetting about re entry and end up far from the intended location
It's always nice to hear the Colonel Bogey March, but with that introduction it's perfect.
I can only think about a certain chap and his lacking of a specifc male reproductive organ
All I hear is the song about Hitler 😂
Which I know is colonel bogey March but I hear the lyrics is what I mean
personally i think the solar panel placement on the girder was fine
Could you make a special BLUNDERBIRDS mission where you rescue the stranded Butch Kerman and Suni Kerman from the ISS ?
7:10 Maybe planetshine, crank up vacuum ambient light level?
i'm pretty sure you aren't supposed to use planetshine with deferred
indeed
He could also, you know, put lights on the outside of the ship
@@danzstuff You can use planetshine but deferred renders it pretty much useless
or TUFX lowering the contrast a bit
It’s been WAY too long. Glad to see the BLUNDERBIRDS ARE BACK! 😀
9:16
Small tip:
In the bottom left of the screen
On the more right side there are 2 registers. Click on the one that looks like a manouver node.
Thank me later
I have only ever played this game in career mode. I find it difficult to self motivate, and also the amount of available parts is overwhelming, and obviously you will only use the best parts, so I like to experience the game piece by piece, working up from a tin can to a super-starship
Use dome lights on your craft to light them up.
Throttle down when Time to Apoapsis is 50s, and throttle down incrementally to keep it at 50s.
Epic gravity turn with no plasma.
24:14 Personally I would've replaced the rocketplane with a lightweight "rideable Ingenuity" style helicopter. It would probably be slower (especially considering propellers *really* don't like physical timewarp), but it would be infinitely reusable and most likely slightly lighter given it wouldn't require any liquid fuel.
Yeah but who has the time for that 😎
@@MattLowne heff mk2
Can’t believe I saw this Reddit post before a blunderbirds was made
I like the dark side shots. Wouldn't work for a whole video, but as part of a mission sequence, it sets the mood.
Matt, if RUclips had a heart emote alongside the thumbs up or down, i would heart every single Blunderbirds episode. These have taught me what to look out for and how to solve issues if/when they crop up. Thank you for continuing The Blunderbirds after the disaster that was KSP2 (RIP)
The contracts in career mode are exactly that lol, you just did two contracts in one go. Contract 1, repair rover at x location, Contract 2, expand base at y location. You should probably play through a full career mode and upload it
The Avionics Hub solves the problem of not having a pilot on board, although of course that requires planning ahead for the lack of pilot-capable kerbal.
Imagine thinking someone’s coming to save you and then they just whip out a golf club and just start playing a couple holes while ur there
15:29 I'm pretty sure the lesson to be learned here is "Don't expect an orbital mechanics simulator to do deforming terrain and friction very well."
it also works for the like button the light feature matt found out at 5:39
BLUNDER-BIRDS FOREVER🦅🦅🦅
🦜🦜🦜🐤🐤🐤
WE WILL COLONISE DUNA RAHHHH
WE CHOOSE TO COLONISE MARS
@@alexb-mc4jo We choose to go to mars in this decade and do the other things, not because they are easy, but because they are hard
First time I've ever been tempted by a sponsor
I think people should post missions where they’re stranded for us to save them on Reddit.
KSP is so much more fun with a concrete goal.
Nice little rocket plane! The rover repair was the cherry on top for sure.
Giant tessellation square with Parallax 2.0.7?
32:23 That atmosphere sunrise looks absolutely gorgeous !
Blunderbirds got me more hyped than all the new shows comin out
What you need is "Deferred". It switches to deferred rendering and automatically does effects like Planetshine only much _much_ better.
i dont really mind dark video, as long as the ship lights are on you can figure out whats where and its quite nice to look at, most modern displays also handle it fine even after youtube compression darkens it
the opening shot of her panicking was perfect!
Matt please start devising the most convoluted rescue mission scenarios you can think of
I usually always skip the ads, but this Mova Globes just cool!🌏
this is video 1 of me requesting you to consider an investigation into a full science mode/career-ish playthrough utilizing Kerbalism as well as many other mods you have, i think you would enjoy it a lot
Don’t you just love when Matt Lowne uploads a new video?
Matt, KSP has a built in solution, the ambient light setting. Literally.
Keep making KSP content. I don't have time to play KSP. But i can watch these during my commute.
That was a good one, Matt. More of these if you can please.
Matt there’s a mod called minimum ambient lighting which makes it so you can make stuff brighter
MATT IS USING RCS??? IT'S A MIRACLE!
I did enjoy this video! Love your rescue missions. Very inspiring. I saw the lamp dance away, noticed movement, thinking there is life on duna!
Yay! Blunderbirds are go!! Nice see this continued, just watching the old original episodes.
I hope these videos continue forever
Matt, I'd find it quite interesting not to "just put a dumb standard booster" design below the payload but more often mix things up exploring quite unusual modes of transportation ^^
Glad to see the Return of the Blunderbirds, Matt! Good vid!
You should do a retro gaming video. I love old games, especially super Nintendo and Sega games! I’m sure everybody who watches your channel also has a love for retro games. 😊
Yo vaos 3 comments you can stop now lol
with TUFX you can turn on auto-exposure and adjust it so it becomes brighter during darker conditions, and go back down to lower brightness levels when you're in light conditions.
this is something that kinda ties in with the whole better missions thing, a few weeks ago I looked at asteroids and other objects that have passed through the solar system and thought, what if in KSP on occasion a rouge planet, asteroid, or even gas giant with moons would pass by the kerbolar system far away (Maybe anywhere from twice eeloo's orbit to just inside dres' orbit) and it would only be there for well, I guess however long it would be there. Which since it would be passing by you'd also have to wait for a good launch window so it wouldn't be redicuously far away, only thing is what if you landed a probe or something on the surface, then it flew away.. Is that probe just gone? Or is that planet now just going in that direction FOREVER and will never go away, so it'll be thousands of light-years away but-.. I think you get the point, kinda iffy Idea. But I think it'd be fun, but if you want all that but just better I guess infinate discoveries is perfect.
6:59 "sorp sorp sort this all out really" - Matt Lowne 2024
Aww man I love me some blunderbirds so glad it's back
Dear God, loving the intro so far, upping your production value I see!
YES MORE BLUNDERBIRDS LETS GOOOO
You should rescue some kerbals miners stuck on Laythe with their 100 tons of ore.
I love "colonel bogey march" in these videos it teases my history brain
7:00 you could also add lights to the crafts to light them up yourselfs
Great video matt, keep it up! Love you content from Spain
I just made 4 rescue missions and all of them failed so bad it cannot be spoken of.
They’re back? They’re back! THE BLUNDER BIRDS ARE BACK BABY!!!!!!
Apollo CSM used an AJ10-137. Burning spicy propellant
The Blunderbirds are GOAT
To improve the brightness you can use planetshine and tweak the settings of it! the crafts can become brighter and whatnot, as well as what you mentioned with the ambient light boost
I've been tapping into RCS more than once as well.
Lately one thing I do (to save on RCS) is to limit main engine power output % to where I gotta burn for like 30 seconds
More accurate burns that way :)
I enjoy how you highlighted a) but not b) or c).
* to clarify i mean the actual a), b), c) not the message
Matt is consistently inconsistent.
In real life you don't have quick save. This is why emergency repair is always a consideration for competent planners. Any station should have a maintenance hopper to take an engineer and spare parts to a broken rover or outpost. Keep in mind I am using the military spare parts term which means it includes other kerbals.
Bro there should be a mod that adds like black lines to parts that get heated like from re-entry or going very fast.
My favorite Kerbal show! Love it, keep them coming Matt!
Woo Blunderbirds! :D Interesting mission profile. I love the little plane; I like planetary activities more than space, really.
KSP does need a bigger nuclear engine. Oh hey, I guess we'll see one (or more) from a mod, sooner or later.
Speaking of mods, the night vision mod could be pretty cool. Either that or lights, but lights add to the build time; I struggle with them.
I have decided to refer to KSP landing gear as "anti-landing gear". I mean, it is! XD
Wasn't there a probe with those round solar panel arrays? It was some time in the last few years. I think it was the one where one of the arrays didn't want to fully open, but it was all right in the end. Didn't it fly by asteroids? I hope I'm not mixing up different reports, but it's always a possibility.
I got an A in maths too, but, well... I read a great line about mathematicians once: Numbers are to a mathematician what coins are to an investment banker; nominally the stuff of his profession, but actually too fiddly to bother with. ;) (That's paraphrased, I can never remember the original wording.)
That was a really dramatic reentry! :D
I just bought a WinXP computer with flight sims. Not sure how much I'll play it. I'm slightly sad the flight controllers don't also work on my modern computer with KSP.
Nice return lander.
Someone should make a mission like this with the mission builder.
lol That ending! "And feel something"ded! XD
I’ll never stop watching ksp1 videos!!
It could be more Apollo style if you reconfigure the vehicle after the transfer burn...
As always, great video!
17:49 what are the little goobers tumbling around in the background? lol
ooooooh, lamps LoL
like how you said if this was a custom mission, where other people could try it, how I wouldve done is made some type of VTOL spaceplane duna lander (not a full ssto from kerbin, it would have its own nuclear transfer stage) but it would have enough extra fuel to be able to land at the rover, repair the wheels (or put the rover in some sort of grabbing mechanism or cargo bay, then take it back out once at surface base) then fly back to the surface bay to do the rest of the stuff needed there, then fly back to duna orbit, dock with mothership, then fly back to LKO to land and probably do a vtol landing ontop of the VAB lol
I love seeing Apollo style landers! I like having a part of the lander be left behind as a bit of a commemorative piece. Kind of like how the real Apollo lunar lander still is. I think direct ascent two stage landers are even harder to implement as well. I was never particularly good at rendezvousing in orbit so i always used direct ascent landers 😅
Also it would’ve been cool if you flew the rocket rover close to the ground, kind of like a speeder bike from Star Wars. Those are always interesting concepts to see put into KSP, but most of the time they are these weird mono propellant blocks that only work on Minimus or Gilly.
17:50 To the right of the lander, life on mars confirmed
Ain't no way we got the Blunderbirds back before GTA VI!
omg my favorite series is back
BLUNDERBIRDS ARE BACK LETS GOOO
You didn’t need to repack the parachutes, you simply failed to double the parachute budget!
You totally need to add the Trajectories mod and the SIMPLE CONSTRUCTION mod.
Also Matt, Linx has come out with a new version of parallax, called parallax extended, it is paid, but you should try it out it looks really good.
You really should do either an interstellar series, or a Realism Overhaul series, then maybe you'll one day become as great as Beardy 😛
This seems like the sort of situation that would occur on Natgeo’s MARS series.
25:30 most people just put the smallest probe core on their crafts so that they wouldn’t have to always have a pilot onboard
6:29 you could try tinkering with planetshines settings! ;D
you can easily toggle it on and off too :D
I was not prepared for how expensive the mova globes were.
the initial question demands a counter question: On the Mun or on Eve?
29:48 Thats a beautiful shot
I think this has become the blunderbirds x ikea crossover with all those lamps