Well, well... Its been a hot second (AKA over 6 months) since my last video, but its finally ready. I'm pleased to present my submission to Ortus City, a fully reusable spin launcher! The reason this took so long is that I went through several different failed designs that ultimately took a lot of time to develop. However, that time is not lost; I learned a ton from it and some of those failed designs show promise for future projects... So hopefully that means the next video will come out in a more reasonable timespan. This project was organized by Knight of Saint John. They contributed a huge amount of effort into organizing and building this city and it really shows. Check out their showcase video here! ruclips.net/video/UoYPH1yzSmM/видео.html
NASA administrator: "Why do we jettison the fairing and do stage separation so high up in space?" Engineer: "Reliability. At that height Florida is rendered at a significantly lower LOD, so it reduces lag, and without Atlantic wave physics we can easily delete the booster debris from the ocean" Administrator: "That makes sense"
Meanwhile at the Kremlin: "Yuri, this is amazing, how are you keeping so steady?" "I modified the physics significance of the heat shield to 0 which makes them physically significant. Very common bug I hear."
He may have missed by about 200m/s, but if you can calculate it and automate when it releases, there is no need for maneuvering with a system like this- if the payload is remote controlled, and most are
I figure putting a huge spinning arm with a projectile attached exactly in line with the colony is the most optimal way of positioning it in case of a failure.
Hes in Spain without the a Very nice job on the sci-fi trebuchet, perfect cherry on top for this incredible outpost. I have absolutely no doubt that whatever upsilon comes up with next will be even more ambitious and awesome. keep up the good work homie
There's a company literally named "spinlaunch" who do exactly this. The payload flip is a problem because of aerodynamics and they haven't sorted the launch balancing issue.
However much I am grateful for the time and effort everyone in the team put into this project, without you, neither Upsilon, nor Ortus City would have been possible in the first place. And on top of that, you've been able to push the limits of KSP yet again! All that while holding a stable job... if you can do this, then I guess I should give it a go as well. Being perhaps the only person who has had to record a lot of footage inside that lag-infested city, I've acquired new heights of respect for many of your previous projects. *cough* helicarrier *cough* You didn't compromise on getting the best shots, in spite of the strain this project puts on your sanity. Truly Marvelous! (oh and by the way, I take that comment about 'unruly dissenters' personally)
"Wow that's gonna a pain to disassemble, launch, land, and reassemble" I thought. But apparently there was another solution to that problem. Subscribe button smashed.
The good thing about the lag, is that you can never miss your ejection timing. You even probably can make yourself a cup of coffee while releasing, because of the immense lag due to the unclamping process. Genius.
It does actually. Online ping lag would make things harder, but this is just an offline slowing-fown of the physics engine. So all the steps are uniformly slowed down, which means if the margin of error to release the payload is 1s, you may actually have 4 seconds to get it right.
Unclamping lag won't help because it happens after you hit the button, but the general frame rate lag from huge builds will... I think. Depends on the code design.
The insane engineering and calculations necessary to build the launcher...throws the payload the wrong way flinging it into interplanetary space, nice! Then uses it to throw a bunch of (flattened) minty ice cream. Genius
@@pyropulseIXXI ah yes the basic physics that also exist irl of if i just stay far enough the world wont render it and have it be static and indestructable
THE UPSILON INTIATIVE IS STILL ACTIVE?!? EPIC that City looks Glorious btw, absolutely glorious, the builders who made those buildings are phonomenal artists. I lost it when I saw the fish tank That spin launcher is amazing too, it looks great, functions spectacularly and is awesomesauce
Well done to Stratzenblitz and everyone else who worked on this project! We really smashed a few colony records here and set new standards of cool! (Also as the designer of the spaceport, I hereby announce that the radar of the control tower can spin at 460 rotations per minute. Who in hell needs phased array radar again?)
The Electric-To-Duna video is still your magnum opus, but this video is an elegant demonstration of your ability to inject magic into the science of the KSP world.
I love that old spinlaunch ion engine video to death, the music and cinematography were perfect. I am glad to see you revisiting the concept. Also, doesn't the game allow you to hotkey any engine as an RCS thruster with the robot parts expansion?
Thank you! I have not seen a feature that lets you use engines as RCS. The closest thing Ive seen is the KAL controller (which I did try to use) but that turned out to be really obnoxious to use. KSP kept forgetting my action groups so I gave up and used a mod for it
@@Stratzenblitz75 Can't you use the extra action groupings they added and bind anything to control inputs/rcs translation? Though I suppose they'd be on even when you didn't want them to be for every single movement, and that might waste fuel
@@casualbird7671 You could also bind a hotkey (or hell, just the actual RCS button) to toggle the engines, so you could turn them off gradually. Maybe a second KAL to tweak their thrust values on the go.
I adore the clever use of the parts here; the air brakes to make a clamp, wings to make bits of the spinner structure, the spherical lander module, all of it. Ingenious!
Love this solution. My own Minmus fuel station to LKO route involved driving the payload as fast as possible along the flats until they become airborne before switching to conventional rockets. Only saved about 40 m/s Δv and was really finicky.
Imagine having such intimate mastery of a game that you can do something like take B-reel and stage shots whilst still casually maintaining the orbital mechanics of rockets and landers. Props to Stratz for showing that it IS rocket science… and rocket science… at least in game… can be pretty easy with enough hours and practice 😎
I discovered your channel recently and it has quickly become one of my favorites. I absolutely love your ideas, engineering, editing, and style. I am so excited for your next upload, as I know it will be fantastic. Keep up the good work!
One of the reasons I’m always excited about the potential of simulation. Imagine one day there might be a physics sim that is 100% accurate. Then the sheer amount of research possible in such an environment would probably lead us to find all sorts of weird phenomena that we would never be crazy enough to look for irl. Or at least try stuff we would never dare try for real because of the cost or danger involved. Anyway till then I think finding the borders of more simple sims like this is the best training. Anyway, still all far away.
The amount of planning, design, and time (lag) you all endure to put together such a GOAT of project is so well appreciated. Fantastic job on the video and much love to all the contributors 😃
"In order to save fuel launching from the moon, we strapped 150ish saturn v rockets to a 38,000 ton tower and sent it to space" Also, spinlaunch is a real thing people are working on... just without the nearly 200 saturn v rockets.
WOOHOO! I started playing KSP with the intention of building infrastructure, my plans are well under way, and Minmus has proved to be an essential part of those plans. I love this video already and I've hardly started watching. :D Ortus City looks super-cool from above. I'm taking notes for my city plans. :D :o the gravity hab! socool! _notes down the mod name for rocket rcs_ i wondered if the 200m limit would play a role. i rewatched the dres canyon bridge video the other day to remind myself of it. haven't used it yet tho. interesting bearing! all this bearing stuff is still in the future for me. 5000 hours is not enough! haha! let me guess; the tanker's actual target is another planet, and it's going to get there with a kerbin gravity assist... aw, but that was just wishful thinking. :D oh duna, cool! got to keep those dissenters in line! XD great launcher, great city!
Hey, I remember watching this stream! How possible is it to colonize (surface base + orbital station) the entire Kerbol system in one launch? Asking for a friend.
@@Stratzenblitz75 Awesome, so at least 30 parts per base/station! In seriousness, I was actually planning a lab, habitation can, and command pod per base and station. But this is KSP so shooting for the mün is in my job description.
@@aneurinhullah8687 One launch. One single craft deploys everything. You start at Kerbin, deploy the space station, then head towards the Mun and Minmus, deploy space stations and surface bases for each, detach vessels bound for each area. Deploy any extra surface bases (one extra fron Kerbin cause "duh" one extra from Sun and Jool cause double "duh") to Laythe, and baddad bing badda bam, Bob's going to jail for his third DUI.
I'm wondering, with a launcher that's not based on render distance, could we use some form of retractable counterweight to reduce the sudden forces of the release shock, but instead of being yeeted away too it will only act as a way to spread out that force over time.
Yes it should be possible. Gilly geostationary altitude is 42 km which is reachable with enough segments and patience Gilly is the only body where it is possible to make a space elevator interestingly enough. Geostationary altitude for all other bodies is higher than the reference frame change altitude (from rotating to inertial frames) and is such unobtainable. At least as far I know from what I've tested.
@@Stratzenblitz75 You could also just make a 2km tall (or however tall it needs to be to unload it’s physics) tether and slap a runway/landing pad on top with a docking port. It’s not like you need that much energy to go from orbital speeds to zero on Gilly.
We don't see the lag because we're inside the simulation. :) But if it's not a simulation, then it's more like every subatomic particle is a computer. ... Ohhhh... I wonder if quantum tunneling is actually these particle computers hitting their physics frame rate limits? XD
I really like your logo and channel banner and was wondering who made it. Im thinking of starting a RP1 series and would like to commission a similar logo and channel banner
Thanks! A good friend of mine made them a while a back but they don't take commissions. I'll forward your question to them and see if they're interested
I want to see a scaled down version of this. Just so I could make my own mini outpost complete with smaller space yeeter trebuchet to deliver smaller payloads possible up to 50 tons.
dude youre as patient as a naza operator waiting to land a probe on the moon ...i mean ... 3 HOURS for 20 minutes of playtime , thats crazy dedication my dude
bro, i just spent my weekend like 20 some hours and i fuckin just got to orbit and this man has a london tower sling shot up in space in two fuckin seconds and apologizes for the cleanest shit i ever saw
Well, well... Its been a hot second (AKA over 6 months) since my last video, but its finally ready. I'm pleased to present my submission to Ortus City, a fully reusable spin launcher! The reason this took so long is that I went through several different failed designs that ultimately took a lot of time to develop. However, that time is not lost; I learned a ton from it and some of those failed designs show promise for future projects... So hopefully that means the next video will come out in a more reasonable timespan.
This project was organized by Knight of Saint John. They contributed a huge amount of effort into organizing and building this city and it really shows. Check out their showcase video here! ruclips.net/video/UoYPH1yzSmM/видео.html
Well done!
Nice
Please, do a video about yours unsuccessful projects!
You should show the original railgun just for coolness
@@JYF921 yeee,that would be so coool
"Use these Mammoth engines as RCS thrusters" is a phrase I want to never hear again.
The idea the craft was so massive it needed that to be the case is mind boggling, but I agree
@@floorknob4330 overclocked mammoths as RCS
Stratzenblitz truly is the Chuck Norris of KSP players.
@@phoenix0166 or just overclock normal rcs in that case
I see a Synth
The whole "mammoth engines as rcs thruster" really puts the insane size of this thing in perspective
696th like
@@wafflestcattash4818 nice
1000th like
I mean its literally 380 thousand pounds
How about 7 vectors 7 vectors have more thrust than 1 mammoth
NASA administrator: "Why do we jettison the fairing and do stage separation so high up in space?"
Engineer: "Reliability. At that height Florida is rendered at a significantly lower LOD, so it reduces lag, and without Atlantic wave physics we can easily delete the booster debris from the ocean"
Administrator: "That makes sense"
Ah, simulation theory.
🤣 love this comment!
Meanwhile at the Kremlin: "Yuri, this is amazing, how are you keeping so steady?" "I modified the physics significance of the heat shield to 0 which makes them physically significant. Very common bug I hear."
@@JonesCrimson You mean the Kerblin, right?
@@canrex7540 I'm having issues with your continuity, there is a NASA but no Kremlin?
Can we appreciate how this guy perfectly positioned and timed that spin launch so that the payload could intercept duna from minimus
I’ve been looking for this comment…
There was a maneuver in mid space. But, to be honest, initial launch was pretty precise, yeah
probably cos he had a 5 minute window to do it in cos of game lag
i mean hey atleast residents on Duna get some delicious Minmus icecream
He may have missed by about 200m/s, but if you can calculate it and automate when it releases, there is no need for maneuvering with a system like this- if the payload is remote controlled, and most are
I figure putting a huge spinning arm with a projectile attached exactly in line with the colony is the most optimal way of positioning it in case of a failure.
If it ever does fail... no witnesses!
Kerbals are not know for fearing astronomical thing's, even if they are astronomical forces directed to their infrastructure.
From an engineer's POV, it's probably the fastest way from failure back to the drawing board, ever.
And encouragement for maintenance to be done when needed
With a giant fuel barrel attached!
This is just incredible, great work to everyone who participated in this project!
Hes in Spain without the a
Very nice job on the sci-fi trebuchet, perfect cherry on top for this incredible outpost. I have absolutely no doubt that whatever upsilon comes up with next will be even more ambitious and awesome. keep up the good work homie
Thanks homie
I'd appreciate if the next upsilon project was a tad less ambitious. As cool as Ortus is, the 7000 part count is Spain without the S
@@Stratzenblitz75 more like Spain without the S
@@JYF921 im an actual english idiot, that is what I meant to say
@@Stratzenblitz75 Nah you're obviously French😉
@@martijn9568 naw he Canadian. He just living in Quebec or whatever
Normal people: 'I put this payload into orbit with a rocket!'
Stratzenblitz: 'Haha, payload go YEET!'
A truly Kerbal way to launch something.
more like sending it interplanetary lol
There's a company literally named "spinlaunch" who do exactly this. The payload flip is a problem because of aerodynamics and they haven't sorted the launch balancing issue.
“Homie DaClown”😂😂😂😂😂 bro is saying yet too
However much I am grateful for the time and effort everyone in the team put into this project, without you, neither Upsilon, nor Ortus City would have been possible in the first place. And on top of that, you've been able to push the limits of KSP yet again! All that while holding a stable job... if you can do this, then I guess I should give it a go as well.
Being perhaps the only person who has had to record a lot of footage inside that lag-infested city, I've acquired new heights of respect for many of your previous projects.
*cough* helicarrier *cough*
You didn't compromise on getting the best shots, in spite of the strain this project puts on your sanity. Truly Marvelous!
(oh and by the way, I take that comment about 'unruly dissenters' personally)
"Wow that's gonna a pain to disassemble, launch, land, and reassemble" I thought. But apparently there was another solution to that problem. Subscribe button smashed.
The traditional kerbal solution of more boosters, I love it.
The good thing about the lag, is that you can never miss your ejection timing. You even probably can make yourself a cup of coffee while releasing, because of the immense lag due to the unclamping process.
Genius.
That is, until you press it just past the right time, and it ends up hitting the ground
Lag doesn't make things easier to time..... lmao what
It does actually. Online ping lag would make things harder, but this is just an offline slowing-fown of the physics engine. So all the steps are uniformly slowed down, which means if the margin of error to release the payload is 1s, you may actually have 4 seconds to get it right.
Unclamping lag won't help because it happens after you hit the button, but the general frame rate lag from huge builds will... I think. Depends on the code design.
This launcher has an impressive amount of engineering to it. Well done stratz!
The insane engineering and calculations necessary to build the launcher...throws the payload the wrong way flinging it into interplanetary space, nice!
Then uses it to throw a bunch of (flattened) minty ice cream. Genius
I appreciate how this channel has slowly shifted slowly from building more and more impressive crafts to completely fucking over the physics engine
This isn't fucking over the physics engine at all..... this is super basic physics. The engineering is more complicated by far
@@pyropulseIXXI yeah it’s basic physics but he’s still fucking with the games physics engine
reminds me of speedrunner expoits
@@pyropulseIXXI ah yes the basic physics that also exist irl of if i just stay far enough the world wont render it and have it be static and indestructable
I mean rotating a fucker into space is a legit proposed way to send thing to space without wasting fuel
The amount of physics simulation mastery and just regular physics know-how that's gone into this project is just downright impressive
This is B E Y O N D P H Y S I C S
@@TheGoalster This is literally extremely simple physics, such that they teach it in 8th grade physics class
@@TheGoalster Extremely simple physics present
You: tHiS iS bEyOnD pHySiCs
@@pyropulseIXXI its a joke my guy.
It's basic physics PLUS weird game bug science. Oh and weird game not-bug science too: how to make good bearings, which power wheels to use, etc.
THE UPSILON INTIATIVE IS STILL ACTIVE?!? EPIC
that City looks Glorious btw, absolutely glorious, the builders who made those buildings are phonomenal artists. I lost it when I saw the fish tank
That spin launcher is amazing too, it looks great, functions spectacularly and is awesomesauce
Well done to Stratzenblitz and everyone else who worked on this project! We really smashed a few colony records here and set new standards of cool!
(Also as the designer of the spaceport, I hereby announce that the radar of the control tower can spin at 460 rotations per minute. Who in hell needs phased array radar again?)
The Electric-To-Duna video is still your magnum opus, but this video is an elegant demonstration of your ability to inject magic into the science of the KSP world.
A magnificent build. Also I always love to see your elevator designs, each one is a little different and equally awesome.
This is what a master of a sandbox game looks like. It’s insane how much knowledge about the game you have. Mad respect
The Spinlaunch concept just made an impressive come back to the KSP universe, which it should have NEVER left.
i love how the spin is in the same plane as the milky way, makes for a majestic orderly background
the joker threatening space-gotham after he hacked the spin launcher
The stream for this was so much fun to watch!
Thanks, I had fun with that too. It was the first time I got something to work in what felt like months lol
Maybe next time, we get Moar SSTO on a hotline for technical support. Aside from building space aquariums, he's an excellent kraken slayer.
@@Stratzenblitz75 What do kerbals look like if you spin them in the machine?
@@chlorophylte7487 they look like “:D”.
I love that old spinlaunch ion engine video to death, the music and cinematography were perfect. I am glad to see you revisiting the concept. Also, doesn't the game allow you to hotkey any engine as an RCS thruster with the robot parts expansion?
Thank you! I have not seen a feature that lets you use engines as RCS. The closest thing Ive seen is the KAL controller (which I did try to use) but that turned out to be really obnoxious to use. KSP kept forgetting my action groups so I gave up and used a mod for it
@@Stratzenblitz75 Can't you use the extra action groupings they added and bind anything to control inputs/rcs translation? Though I suppose they'd be on even when you didn't want them to be for every single movement, and that might waste fuel
@@casualbird7671 You could also bind a hotkey (or hell, just the actual RCS button) to toggle the engines, so you could turn them off gradually. Maybe a second KAL to tweak their thrust values on the go.
It's so cool, most people watching haven't even watched the hours long stream you did for just the launch and landing of this
I adore the clever use of the parts here; the air brakes to make a clamp, wings to make bits of the spinner structure, the spherical lander module, all of it. Ingenious!
Love this solution. My own Minmus fuel station to LKO route involved driving the payload as fast as possible along the flats until they become airborne before switching to conventional rockets. Only saved about 40 m/s Δv and was really finicky.
From all the ridiculous builds I seen in KSP over the last 10 years, this probably takes the cake, amazing! I love it.
Imagine having such intimate mastery of a game that you can do something like take B-reel and stage shots whilst still casually maintaining the orbital mechanics of rockets and landers. Props to Stratz for showing that it IS rocket science… and rocket science… at least in game… can be pretty easy with enough hours and practice 😎
Absolutely incredible work. You are definitely the most impressive KSP youtuber, always love when a new video comes out.
I'm 1 minute into the video and I'm already convinced that you broke into several high security facilities to assemble the computer you're playing on
I've always fantasized of the concept of a centrifuge deployment system and you just made my day so much better
As I said on Knight's vid, It was an honor to work with you all. I hope to be able to do this again!
~Still Snosib- Still too lazy to switch accounts
I discovered your channel recently and it has quickly become one of my favorites. I absolutely love your ideas, engineering, editing, and style. I am so excited for your next upload, as I know it will be fantastic. Keep up the good work!
One of the reasons I’m always excited about the potential of simulation. Imagine one day there might be a physics sim that is 100% accurate. Then the sheer amount of research possible in such an environment would probably lead us to find all sorts of weird phenomena that we would never be crazy enough to look for irl. Or at least try stuff we would never dare try for real because of the cost or danger involved. Anyway till then I think finding the borders of more simple sims like this is the best training. Anyway, still all far away.
all fun and games until you upset the real life kraken :')
Or you find a "bug" inside the simulator that also occurs in real life
In the end I low-key expected you to strap Jeb to the launcher with a seat, just to see how far you could throw him. Amazing work!
This Guy came back for a Spin Launcher and just disappeared again.
Hell yes, a new video! Every time you make one, it’s awesome
I think using the word "engineering" instead of "building" is pretty accurate for this thing
The amount of planning, design, and time (lag) you all endure to put together such a GOAT of project is so well appreciated. Fantastic job on the video and much love to all the contributors 😃
"In order to save fuel launching from the moon, we strapped 150ish saturn v rockets to a 38,000 ton tower and sent it to space"
Also, spinlaunch is a real thing people are working on... just without the nearly 200 saturn v rockets.
"speaking of things you shouldn't do..." and the camera shot had me cracking up in anticipation. Good video.
WOOHOO! I started playing KSP with the intention of building infrastructure, my plans are well under way, and Minmus has proved to be an essential part of those plans. I love this video already and I've hardly started watching. :D Ortus City looks super-cool from above. I'm taking notes for my city plans. :D
:o the gravity hab! socool!
_notes down the mod name for rocket rcs_
i wondered if the 200m limit would play a role. i rewatched the dres canyon bridge video the other day to remind myself of it. haven't used it yet tho.
interesting bearing! all this bearing stuff is still in the future for me. 5000 hours is not enough!
haha! let me guess; the tanker's actual target is another planet, and it's going to get there with a kerbin gravity assist... aw, but that was just wishful thinking. :D
oh duna, cool!
got to keep those dissenters in line! XD
great launcher, great city!
Ahh still waiting for the next vid. Hope it is great like all the other ones.
Gonna Need to step up our game to reach this
Such an awesome looking addition to the city. Definitely the coolest thing there, plus it comes with real and useful application. Nice job!
Hey, I remember watching this stream!
How possible is it to colonize (surface base + orbital station) the entire Kerbol system in one launch? Asking for a friend.
That should be possible. If you keep the surface base + station simple, I could see this being reasonable in terms of parts
@@Stratzenblitz75 Awesome, so at least 30 parts per base/station!
In seriousness, I was actually planning a lab, habitation can, and command pod per base and station. But this is KSP so shooting for the mün is in my job description.
Are you thinking send one to everything all from one launch or build a craft that can go to anywhere, but only like one place per launch?
@@aneurinhullah8687 One launch. One single craft deploys everything.
You start at Kerbin, deploy the space station, then head towards the Mun and Minmus, deploy space stations and surface bases for each, detach vessels bound for each area. Deploy any extra surface bases (one extra fron Kerbin cause "duh" one extra from Sun and Jool cause double "duh") to Laythe, and baddad bing badda bam, Bob's going to jail for his third DUI.
You said to me, " Thanks for sticking to the end".
How the hell did you know !!? WOW! That's amazing!
I wanted to watch this but I forgot the name so I searched ‘big spin boi ksp’
Did it work?
@@1940_maustank yea
New sub.
I've watched KSP videos for years, but i feel like I've literally doscovered a new world of Kerbals.
I'm wondering, with a launcher that's not based on render distance, could we use some form of retractable counterweight to reduce the sudden forces of the release shock, but instead of being yeeted away too it will only act as a way to spread out that force over time.
That would be some interesting engineering!
this is absolutely amazing well worth the 6 months of wait ly and hope u had a great xmas stratzen!
It'd be awesome to adapt this to make a working skyhook (as seen in Kurtzgesat's video)
god damn dude i cant stop watching this, something so satisfying about the spinlauncher going YEET
You think you could make a space elevator on Gilly using the base anchor thing?
Yes it should be possible. Gilly geostationary altitude is 42 km which is reachable with enough segments and patience
Gilly is the only body where it is possible to make a space elevator interestingly enough. Geostationary altitude for all other bodies is higher than the reference frame change altitude (from rotating to inertial frames) and is such unobtainable. At least as far I know from what I've tested.
@@Stratzenblitz75 You could also just make a 2km tall (or however tall it needs to be to unload it’s physics) tether and slap a runway/landing pad on top with a docking port.
It’s not like you need that much energy to go from orbital speeds to zero on Gilly.
@@acanadianderg4035 you can get sub 1m/s orbital speed if your high enough
So amazing how reality doesn’t lag when human players do inefficient things in large scales
Truly inspiring
We don't see the lag because we're inside the simulation. :) But if it's not a simulation, then it's more like every subatomic particle is a computer. ... Ohhhh... I wonder if quantum tunneling is actually these particle computers hitting their physics frame rate limits? XD
I really like your logo and channel banner and was wondering who made it. Im thinking of starting a RP1 series and would like to commission a similar logo and channel banner
Thanks! A good friend of mine made them a while a back but they don't take commissions. I'll forward your question to them and see if they're interested
YESS I'VE BEEN LOOKING FORWARD TO THIS SINCE THE LIVESTREAM
I want to see a scaled down version of this. Just so I could make my own mini outpost complete with smaller space yeeter trebuchet to deliver smaller payloads possible up to 50 tons.
unfortunately because of the amount of physics abuse involved I don't think you could actually make it much smaller without also making it explode
This is a certified "Yeet" technique of transporting cargo in space.
He ditched us
TCA is my favourite KSP mod. absolutely the GOAT.
The amount of dedication, the edition, no lag footage to us.....
I hope you grew a lot more in here
Glad to see the video after the livestream! Nice work on the video and the 37 Gs!
This has to be the coolest thing I've seen in KSP so far. And off I go to build a yeetinator of my own.
Thank you for continuing to upload even if it's through long time gaps
You are truly the best ksp player I have ever witnessed.
I didn't think it'd be possible to make something like this. Not even just the spinner but the city as a whole!
Incredible! I would never have the patience to stretch the limits of KSP to such an extend
The master is back at it again. Cant wait for the next crazy kerbal defying contraption!
First video I've seen of yours. 5 minutes in and I love it!
These guys are gonna do some wild stuff in KSP 2
Man that was epic. I love ksp so much.
Man, your videos are always so well done. Thanks for the awesome content.
dude youre as patient as a naza operator waiting to land a probe on the moon ...i mean ... 3 HOURS for 20 minutes of playtime , thats crazy dedication my dude
Holy cow! I'm the original writer of 'Throttle control avionics'. I can't believe it still shows up!
Thank you for your work! Its a hell of a useful mod: does things much better than the stock game.
300k views in 3 weeks on a ksp video is impressive and so well deserved. Been watching since one thud to dres
This is the coolest construction yet. Thanks for sharing!
This man is underrated, i mean LOOK AT THESE!!
You never fail to impress. This is awesome!
I feel like that claw that clamps the payload is the real unspoken hero here
One of the most exiting things about ksp 2 is that community bases like this one will become a normal basic part of the game
Once KSP 2 rolls around I can't wait to see what this madlad comes up with
Always a great pleasure to watch your videos and admire your amazing skills !
Pulls out the booster subassembly, I call this an afront to God. This man's gonna bring clang into ksp.
The return of the king...
This is absolutely awesome! Dang!
I used to watch you and now i have reviseted your channel. I FELL THE NOSTALGIA
This is proper kerbal engineering, I'm amazed by this!
You are an insane madman sir. Well done.
I can't wait to orb it up on ksp 2. Nice video Stratz
bro, i just spent my weekend like 20 some hours and i fuckin just got to orbit and this man has a london tower sling shot up in space in two fuckin seconds and apologizes for the cleanest shit i ever saw
Extremely underrated video. This is the stuff of legends. Please get hired by Nasa or something.
I love how he is making concessions to realism with the counterweight and overall spin launcher design, then uses THAT launch vehicle.
Spin Launchers, so hot right now. Nice work!
I remember posing my spin launch stuff on the KSP Reddit hoping someone would take it farther. Nice job!
Mind blowing. Like every time you do something like this :D
no way you re back!!! keep it up