If only we would actually USE nuclear energy, instead of sitting around saying. "oh, we need a more efficient energy source!" Seriously, one ton of coal produces around 2500 kwh, and one ton of uranium produces MILLIONS of kwh. As long as we contain the waste, there is nothing wrong with nuclear power plants. And if we find out how to create and efficient nuclear fusion plant, there is no long-term waste
@@kalesauce9529 Yeah, that would be a good example of NOT containing the waste. However, if we continued to develop nuclear energy at the rate that we were back then, maybe accidents such as that would happen less often. We could also only create power plants in remote areas, so that if there was an accident, the repercussions would be far smaller. By the way, search up MIT's new SPARC fusion reactor. It looks pretty interesting.
@@anunayy Yeah, it does produce pollution, but I am just suggesting we switch to nuclear energy for now, until non-polluting energy sources become much more efficient and sustainable. Plus, compared to the coal industry, I think it is worth it, considering the amount of energy that comes out of it.
I discovered it through a prototype rocket that I was making for my 33 seconds to orbit video. There, I noticed that the heat shields were producing lift, despite being covered on both nodes. Then, I tried to use it as a wing and then saw its ridiculous L/D ratio. The rest is history from there! I know its been a while since then. Due to real life and other KSP projects, I haven't gotten around to making a video on it until now.
@@omnithea I'll be honest, I didn't like it very much at first. When I started building with it and saw just how ridiculous it was, I thought it was just too much. I didn't want to open this can of worms and see every high performance mission turn into a ball of heat shields. The reason I'm coming back to this is because some other people started to figure it out and so it would only be a matter of time before it became widely known. Might as well make something interesting with it! I'm warming up more to it. I think people will make the missions that will be fun to them. Most people won't use this tech because of how much of an exploit it is, much like how most people don't use a ton of clipping in their designs. I'm planning to do some missions with this. It is a pretty interesting bug and so deserves some more exploration.
The design of this craft is truly alien. I can’t wait to see a new generation of heat shield spaceplanes! And I don’t think use of this design will eliminate traditional spaceplanes, I think most players will prefer wings for any application where extreme performance isn’t necessary. Eve-Jool-Laythe SSTA grand tour, anyone?
I'm working on something cool right now... Look forward to seeing it next week! I agree that most people won't use this. I'm more concerned about record holding crafts, like what Bradley Whistance does on his channel.
@@joshw1526 pffffffff xenon. you would be totally fine with using a vector. save yourself the time and pain. he did say you only need a little "puff" (get it, puff? monoprop puff engine? XD. I guess you can use that too) to get to orbit, so f the efficiency. I just realized you probably meant a kerbin-eve shuttle and not an eve-eve station shuttle lol. so you can probably ignore that.
I nominate the term “Stratzen Drive” to define the use of this tech and differentiate it from the normal lifting surfaces in honor of one of the most innovative KSP players out there. Well done as always, sir!
I second this. Any non-traditional propellor should be called a Stratzen drive from now on (except that mechanical plane that used the power of the narrow-band ore scanner’s rotation to drive props. That is a class of its own.)
@@enderger5308 The stock ablator in KSP burns off so slowly that, when you combine it with the already high base heat tolerance of the part even at 0 ablator, you'll probably be able to do at least one full lap around kerbin before heating even becomes an issue
@@richardmillhousenixon That's the joke: That they actually burned all their ablator (which never happens because the game's default quantities are... generous).
I really love how alien this is. It really wouldn't make any sense ouside of ksp. Propably we will one day meet an advanced civilization with crafts looking confusing in the same way - powered by exploiting physics to a degree we dont understand. I'm curious what kind of bugs the real universe has :P
If simulation theory turns out to be true, it's not outside the realm of possibility aliens turn up in some kraken engined or heatshield lifted craft :x
Is this a new exploit, or do you think it’s been there ever since heatshields were introduced? This type of exploitation reminds me favourably of stuff like the insane strategies used in Mario 64 speedruns and challenges. It’s not to that level, and the game is still being updated of course, but it’s so cool to see new ways of tearing the game apart.
I think this was in the game for a very long time. Its just until now that we figured it out. I actually first discovered this around the launch of my 33 second to orbit video (funny enough, it was playing with heatsheilds for that video that clued me into this!). Due to real life and other projects, I didn't get around to it until now.
@@Stratzenblitz75 You know it's funny, back when the game was in beta (which was honestly when I did the majority of my ksp play), I feel like there were way more people picking apart the aerodynamic model and really experimenting with the physics engine. That was back in the hayday of spaceplanes, intake stacking and whatnot. These days, people mostly expect the aero model to act perfectly realistically, but as we know, it is far from perfect. Congratulations on your discovery! You are again, boldly going where no kerbalnaut has gone before!
I think that this should be in its own category. Otherwise, comparing these "heat shield planes" to traditional craft is like comparing a cellphone to a messenger.
The fact that you have to drop it to get enough speed to fly reminds me of that scene in one of the new Star Trek movies(I forget which one) where they had to fall off of a cliff to get their ship(the Franklin) to fly. Amazing video, as always!
Stratz last year: After lots of thinking and difficulty, I threw a small pizza into space using jet engines and a giant catapult Stratz today: I CAN HAS HEET SHEILD PROPLR INTO SPACE
With your knowledge of exploits and creativity, you're pretty much my favorite KSP youtuber out there. I absolutely love the designs you make. It seems that the designs don't take in account any aesthetics but mostly functionality, and as such they actually do have an aesthetic to them. They look so alien, fantasy like and it really offers a different view and aspect on spacecrafts, and they can be really cool sources of inspiration. My favorite of your designs is the Jt0-8000, the way it looks so sleek and the way it uses rotation, it just makes this craft really unique and interesting.
Theres room for everything in this game. Heat shield lift surfaces / magic wings are ridiculous, and I support people doing ridiculous things. Whatever is enjoyable and interesting is worthwhile, and this video was that. With that said, I personally consider them to be outside of the primary canon of KSP advancement.
i am really happy with these more frequent uploads, you've managed to do something smaller but impressive while retaining what makes this channel unique. keep it up!
Another video??? You are a beast!! Thank you! Best YT channel out there! Edit* every. single. video. I can comment before watching only because your one of a few where every aspect is 100% on point. From the science, the balls, the electronic gems, ahhh, its just perfect.
Reach, Bradley, Stratenblitz, and Turbopowered, SW Dennis seems to do an arms race to become ksp God But don't forget the manifestation of kraken itself, the great lord DANNY and his assistant NEXTRE Labs whom none can surpass
Disagree. This is perfectly energy and momentum conserving. There's no magic thrust. It's definitely very broken, but it's no K-drive. Arguably it's less unrealistic than reaction wheels (no conservation of angular momentum) and the Breaking Ground prop blades (free energy).
The fun of games like ksp is their ability to simulate real world situations in a simplified and exaggerated form. Some exploits like clipping thousands of engines together allow the player to bypass the limits of the game to create things that still fit in to the theme of the game. A hypothetical SUPER rocket fits into the theme, but the devs did not include it. The heat shield exploit however... is VERY outside the theme to the point of it ruining the feel of a space sim. I think the heat sheild poses a dangersous threat to the ksp creator world. I’m reminded of besieged where the steam marketplace was dominated by builds that used so many mods, bugs, and cheats that it destroyed most of the communities interest in the game. Now obviously ksp is a much more robust game with a more solid community so it isn’t at the same risk.. but the sentiment holds true. This is probably the ONLY heat shield plane that would ever interest me. Any more would get dull fast.
Thanks for your thoughts. I feel a similar way to this: I feel a lot of the fun of KSP is being lost in aero exploits. Its gotten to the point where I'm enjoying playing without occlusion and clipping at all. This tech makes this even worse. Basically, every space plane is going to degenerate to a fairing with heat sheild wings and a ton of clipping if you want maximum performance. I'm planning to make another video to show how far you could push this, but not too much more than that. Its a curious bug, but as I said, I'd hate to see every design use it.
@@Stratzenblitz75 I think it would be ideal to go both ways at the same time; missions with minimal clipping or exploits, and then completely bonkers alien-tech missions with vehicles that use heat shield wings and props and kraken drives for scooting around in space. The former shows off design skill in a way analogous to what can happen in real life, and the latter shows off a sort of meta-design aspect, seeing just how far the game can be pushed if you're willing to go crazy with it.
Me, a person who has only ever played vanilla KSP (+ DLC) with a couple of small info/helper mods and a bit of added prettiness (KER, KAC, scatterer, planetshine) and only uses part clipping in a way that could actually be engineered to work in the real world (e.g. building a probe core or battery bank into the void between the ends of two fuel tanks): "KSP gets LESS fun as you wander further away from reality? OH NOES!!" I guess my point is that one of the greatest things about the game is the freedom to play it entirely your own way. I'm constantly amazed at the creations showcased by guys like Scott, Shadowzone and Brad, which tend to keep part clipping and exploits to a minimum (okay, Brad likes to bend the rules a bit, but considering what he's done with pure stock non-exploited crafts he's earned that right in my book!). The things that Stratz comes up with are something else entirely, but I get just as much enjoyment from seeing what the game engine will allow at the extreme end of Kerbal engineering prowess, and his relentless pursuit of exploits and weird physics behaviours have actually pushed me to be more creative when I'm building crafts in my own much more conventional style. TL;DR - there's no way to play this game "wrong", it's all about what you consider to be allowable in your own particular Kerbal Universe, and honestly, the number of games (or other forms of entertainment) that applies to is pretty damn small. That's a big part of what makes it great, and part of the reason we'll be celebrating the 10th Anniversary next year. Just my 2c as always. 😁
@@TheToric FAR is on CKAN right? I love building crazy in-atmo stuff (bought a full HOTAS setup mostly for stunt flying and general jet-based silliness) but as you say, stock aero is far from perfect and I've been meaning to check out FAR. Unfortunately I'm currently stuck on an OLD i7 laptop so I'm hoping it's not particularly CPU-intensive, the old girl gets hot enough as it is... :)
Very impressive! I like your attitude: in the end, it is a bug that is exploited and it would be ridiculous to use only heat shield wings from now on and get completely unrealistic efficiency. However, it is certainly great fun to play around with the exploit once in a while!
They should keep all of the cool bugs and their associated physics in the game, but have them become a toggle "UFOs Enabled". It would just swap patched stuff out for unpatched stuff, minus the strictly detrimental bugs.
Welp, time for me to make a low speed Zompi-powered heatshield carrier or something XD This stuff is already visibly in a class of its own, its so far beyond wings that nobody who plays KSP could even see them in an apples-to-apples comparison, its absurd, its awesome, its hilarious and amazing at the same time, but its so overpowered that anyone can admit these alien designs are in a special class alongside Zompi drives and Kraken engines, or external-command-seat-landing-gear and reverse-thrust-rocket-fuel-regenerators, or the classic neutron-star-density-of-clipped-parts. I'm of course gonna use it since I love these absurd exploits, but for real challenges I'm gonna be a by-the-books, "does this work in real life?" kinda guy. But thanks Stratz, this was epic to watch :P
This is the endgame tech. Actually, you could have an array of mods that fix KSP's physics errors and turn them off as you tech up to simulate advanced new parts.
Agreed that this is like a kraken drive. Great for weird custom designs and silly stuff. Can't wait to make my stock sci-fi interstellar craft with shieldwings AND kraken drives, though.
Fascinating discovery. I remember breaking the record almost 6 years ago with my stock turboprops. Back then 100 m/s was something. My max of 232 m/s stood for 1,5 years. After that the designs became UFO and I quit the race.
wierdly enough, this is not a bug, some heat shields produce lift in real life, the soyuz capsule, for example, uses this lift to steer itself through the atmosphere to ensure the safety of the crew and a more precise landing(I do believe idoes not produce as much lift as it does in the game though).
Sure, but occlusion removing the drag without removing the lift definitely is a bug. The lift to drag (un-occluded) from stock heatshields is actually pretty accurate.
this must've been how people felt when they discovered nuclear energy. "This is broken, is it even fair to use this?"
If only we would actually USE nuclear energy, instead of sitting around saying. "oh, we need a more efficient energy source!" Seriously, one ton of coal produces around 2500 kwh, and one ton of uranium produces MILLIONS of kwh. As long as we contain the waste, there is nothing wrong with nuclear power plants. And if we find out how to create and efficient nuclear fusion plant, there is no long-term waste
@@benlandete8397 laughs in chernobyl
@@kalesauce9529 coughs in pollution
@@kalesauce9529 Yeah, that would be a good example of NOT containing the waste. However, if we continued to develop nuclear energy at the rate that we were back then, maybe accidents such as that would happen less often. We could also only create power plants in remote areas, so that if there was an accident, the repercussions would be far smaller. By the way, search up MIT's new SPARC fusion reactor. It looks pretty interesting.
@@anunayy Yeah, it does produce pollution, but I am just suggesting we switch to nuclear energy for now, until non-polluting energy sources become much more efficient and sustainable. Plus, compared to the coal industry, I think it is worth it, considering the amount of energy that comes out of it.
Oh No. Here we go. He's done the impossible again.
@He who will Definitely be named I think I'll definitely use this exploit for ridiculous designs.
It´s not impossible, it´s necessary
@@julianmedinam8933 ruclips.net/video/XrmffnHdYwc/видео.html
I can only wonder what series of events led to this discovery.
I discovered it through a prototype rocket that I was making for my 33 seconds to orbit video. There, I noticed that the heat shields were producing lift, despite being covered on both nodes. Then, I tried to use it as a wing and then saw its ridiculous L/D ratio. The rest is history from there!
I know its been a while since then. Due to real life and other KSP projects, I haven't gotten around to making a video on it until now.
@@Stratzenblitz75 I can't believe you were able to contain this incredible knowledge for so long! The self control required must've been ridiculous.
@@omnithea I'll be honest, I didn't like it very much at first. When I started building with it and saw just how ridiculous it was, I thought it was just too much. I didn't want to open this can of worms and see every high performance mission turn into a ball of heat shields.
The reason I'm coming back to this is because some other people started to figure it out and so it would only be a matter of time before it became widely known. Might as well make something interesting with it!
I'm warming up more to it. I think people will make the missions that will be fun to them. Most people won't use this tech because of how much of an exploit it is, much like how most people don't use a ton of clipping in their designs.
I'm planning to do some missions with this. It is a pretty interesting bug and so deserves some more exploration.
@@Stratzenblitz75 It's the ORB, stratz, it's haunting you
@@wretlaw1203 😁
The design of this craft is truly alien. I can’t wait to see a new generation of heat shield spaceplanes!
And I don’t think use of this design will eliminate traditional spaceplanes, I think most players will prefer wings for any application where extreme performance isn’t necessary. Eve-Jool-Laythe SSTA grand tour, anyone?
I'm working on something cool right now... Look forward to seeing it next week!
I agree that most people won't use this. I'm more concerned about record holding crafts, like what Bradley Whistance does on his channel.
@@Stratzenblitz75 I think they should make a separate category for heat shield spacecraft
SingleStageToAnywhere?
Why does everyone forget Duna? That's got an atmosphere too
But... with this design, where will I mount the control surfaces, and the air brakes? I also have a habit of mounting engines on wings...
I guess we will have unrefueled Eve + Jool sea-level SSTO soon. Would love to see it)
Yes! I may or may not be working on that right now :P
If it it's too easy, do both in the same misson!
You could use it as a fully reusable Eve SSTO shuttle, it only needs to mine for a bit of Xenon and then it's good to go again!
@@joshw1526 pffffffff xenon. you would be totally fine with using a vector. save yourself the time and pain. he did say you only need a little "puff" (get it, puff? monoprop puff engine? XD. I guess you can use that too) to get to orbit, so f the efficiency.
I just realized you probably meant a kerbin-eve shuttle and not an eve-eve station shuttle lol. so you can probably ignore that.
@@joshw1526 You can't mine for Xenon, can you?
I nominate the term “Stratzen Drive” to define the use of this tech and differentiate it from the normal lifting surfaces in honor of one of the most innovative KSP players out there. Well done as always, sir!
I second this. Any non-traditional propellor should be called a Stratzen drive from now on (except that mechanical plane that used the power of the narrow-band ore scanner’s rotation to drive props. That is a class of its own.)
How about stratzen lifting surface for a more general name
That sounds like something out of a sci-fi film/novel. I love it.
Could we compact these so-called "stratzen drives" to a rather small size and use the engine plate fairing zero drag technique to make a micro-ssto?
This man... He used the most obscure part as a wing, and made it insanely efficient!
I mean heatshields aren't really that obscure, they're kinda needed for any capsule re-entering from all but the lowest orbits
*Cough* skipping reentry.
Yeah, heatshields without any ablator left.
@@enderger5308 The stock ablator in KSP burns off so slowly that, when you combine it with the already high base heat tolerance of the part even at 0 ablator, you'll probably be able to do at least one full lap around kerbin before heating even becomes an issue
@@richardmillhousenixon That's the joke: That they actually burned all their ablator (which never happens because the game's default quantities are... generous).
oh my god. this is amazing!
@@jadennelson7886 No, he just comments on videos he doesnt watch
@@jadennelson7886 I am joking, ofcourse
I swear me and you have the same taste in videos I’ve seen you comment everywhere I go lmao even other categories of vids like politics!
was ich sehe dich hier schon wieder?? xD
“Everywhere i go, i see his face.”
I really love how alien this is. It really wouldn't make any sense ouside of ksp. Propably we will one day meet an advanced civilization with crafts looking confusing in the same way - powered by exploiting physics to a degree we dont understand. I'm curious what kind of bugs the real universe has :P
If simulation theory turns out to be true, it's not outside the realm of possibility aliens turn up in some kraken engined or heatshield lifted craft :x
@@Soken50 "Brooo, you guys haven't even figured out the infinite reverse drag glitch yet????"
Then a thousand years later, we finally figure out the physics behind it, and realize that it’s not a bug, it’s a feature!
Honestly every time you talked about "magic wings" I thiught it was some super complicated maneuver but that is REALLY simple. I'm impressed!
That craft looks really sci-fi. I can imagine kerbals invading Earth with something like that.
i remember discovering that heat shields had wing area, and then failing at making a heatshield plane. Glad to see that concept become reality!
those 'designs' look more and more alien/extra-dimensional.
That wouldn't be because they're made-up, right?
I love that this game still has bugs, known since the early days and are only now being used and exploited
I mean those aren't rly bugs. Just simplified physics in base game
My man making biblically-accurate new angels for Shinji to fight lol
You know it’s a Stratzenblitz video when he just causally makes the craft orbital.
That's why my brain reads it as "StratoBlitz".
When he makes orbit in exotic ways
"Causally"? How would you even go orbital in a noncausal way? Time travel until the planet is in a different place?
@@yastreb. are you saying rockets dont use time travel for a maneuver node irl?!?!!! /s
Is this a new exploit, or do you think it’s been there ever since heatshields were introduced?
This type of exploitation reminds me favourably of stuff like the insane strategies used in Mario 64 speedruns and challenges. It’s not to that level, and the game is still being updated of course, but it’s so cool to see new ways of tearing the game apart.
I think this was in the game for a very long time. Its just until now that we figured it out.
I actually first discovered this around the launch of my 33 second to orbit video (funny enough, it was playing with heatsheilds for that video that clued me into this!). Due to real life and other projects, I didn't get around to it until now.
@@Stratzenblitz75 You know it's funny, back when the game was in beta (which was honestly when I did the majority of my ksp play), I feel like there were way more people picking apart the aerodynamic model and really experimenting with the physics engine. That was back in the hayday of spaceplanes, intake stacking and whatnot. These days, people mostly expect the aero model to act perfectly realistically, but as we know, it is far from perfect.
Congratulations on your discovery! You are again, boldly going where no kerbalnaut has gone before!
I think that this should be in its own category. Otherwise, comparing these "heat shield planes" to traditional craft is like comparing a cellphone to a messenger.
Yes, I agree completely. While this tech is fun, not every mission should look like this.
@@Stratzenblitz75 This is like Danny's exploits - fun to watch, but living on its own world.
The question is: Where do you draw the line? Bradley and Stratzenblitz routinely use part clipping and other “unrealistic” tricks.
I think we'll be seeing some new last-minute entries into Bradley Whistance's canyon run using this!
The fact that you have to drop it to get enough speed to fly reminds me of that scene in one of the new Star Trek movies(I forget which one) where they had to fall off of a cliff to get their ship(the Franklin) to fly. Amazing video, as always!
It was ST-Beyond,the 3rd Kelvin timeline movie... hope this helped :)
I actually like the aesthetic that this produces as well, this craft looks very alien.
Another epic chapter in the long history of Stratzenblitz flexing on the rest of the KSP community.
Biblically accurate propeller
Stratz last year:
After lots of thinking and difficulty, I threw a small pizza into space using jet engines and a giant catapult
Stratz today:
I CAN HAS HEET SHEILD PROPLR INTO SPACE
With your knowledge of exploits and creativity, you're pretty much my favorite KSP youtuber out there. I absolutely love the designs you make. It seems that the designs don't take in account any aesthetics but mostly functionality, and as such they actually do have an aesthetic to them. They look so alien, fantasy like and it really offers a different view and aspect on spacecrafts, and they can be really cool sources of inspiration. My favorite of your designs is the Jt0-8000, the way it looks so sleek and the way it uses rotation, it just makes this craft really unique and interesting.
Theres room for everything in this game. Heat shield lift surfaces / magic wings are ridiculous, and I support people doing ridiculous things. Whatever is enjoyable and interesting is worthwhile, and this video was that. With that said, I personally consider them to be outside of the primary canon of KSP advancement.
Imagine how fast he would have went if he put the propeller heat shields at their optimum angle
i am really happy with these more frequent uploads, you've managed to do something smaller but impressive while retaining what makes this channel unique. keep it up!
B E N O T A F R A I D
I like the thought process "Ah yes, I have a heat shield, let's put a nose cone over it".
I love the SI-Fi look of this ship. Especialy the double inversed rotors made out of heat shields wich seems separated from the rest of the ship...
This is like some kind of alien space craft that appears suddenly before your eyes, hovering in the air menacingly.
I only saw the thumbnail and was like: "Oh ... It's one of these videos."
(Your best videos bth.)
Cruising to orbit through the night on a wingless electric spaceplane? It's time for synthwave.
oh god he's at it again.
someone stop him please!
Another video??? You are a beast!! Thank you! Best YT channel out there!
Edit* every. single. video. I can comment before watching only because your one of a few where every aspect is 100% on point. From the science, the balls, the electronic gems, ahhh, its just perfect.
Reach, Bradley, Stratenblitz, and Turbopowered, SW Dennis seems to do an arms race to become ksp God
But don't forget the manifestation of kraken itself, the great lord DANNY and his assistant NEXTRE Labs whom none can surpass
NASA taking notes
Yeah, this is so busted it falls into the docking port kraken drive category
Disagree. This is perfectly energy and momentum conserving. There's no magic thrust. It's definitely very broken, but it's no K-drive. Arguably it's less unrealistic than reaction wheels (no conservation of angular momentum) and the Breaking Ground prop blades (free energy).
@@petersmythe6462 well having practically 0 drag on an object that is ment to have loads of drag is fully broken imo, but still fun.
I love the docking port KD. I try to use it sparingly as it is like serious cheating, unless one thinks of it as the next step on the tech tree.
@@petersmythe6462 or the narrow-band scanner (free energy from rotation, someone made a fully mechanical plane with it!)
I know this is an old video, but I think that this would be good for roleplaying an alien civilization's vehicle, or something.
My realism hurts.
It looks so alien, especially the way it just /stands/ on the helipad.
What a nice treat to start the day! Can't wait to see what you do with it.
Man really just an alien passing down tech 😂
Well the reason i love this game is the little bugs and quirks throughout
woah cool! can u make a stock propeller plane to laythe? that would be cool :D
Certainly! This tech has some incredible potential.
@@Stratzenblitz75 YAS
OH NO
heheheeee
To Jool...
Sea level!
Wow... This one is so magical that it seems fully possible.
This is the natural progression of ksp technology. You can't simply stop using it because of its potential power.
This is absolutely a thing only an engineer would discover and come up with. A+
This looks absolutely out of this world and a fantastic example of an engineering revolution (even if it's only possible due to a bug)
The fun of games like ksp is their ability to simulate real world situations in a simplified and exaggerated form. Some exploits like clipping thousands of engines together allow the player to bypass the limits of the game to create things that still fit in to the theme of the game. A hypothetical SUPER rocket fits into the theme, but the devs did not include it. The heat shield exploit however... is VERY outside the theme to the point of it ruining the feel of a space sim. I think the heat sheild poses a dangersous threat to the ksp creator world. I’m reminded of besieged where the steam marketplace was dominated by builds that used so many mods, bugs, and cheats that it destroyed most of the communities interest in the game.
Now obviously ksp is a much more robust game with a more solid community so it isn’t at the same risk.. but the sentiment holds true. This is probably the ONLY heat shield plane that would ever interest me. Any more would get dull fast.
Thanks for your thoughts. I feel a similar way to this: I feel a lot of the fun of KSP is being lost in aero exploits. Its gotten to the point where I'm enjoying playing without occlusion and clipping at all.
This tech makes this even worse. Basically, every space plane is going to degenerate to a fairing with heat sheild wings and a ton of clipping if you want maximum performance.
I'm planning to make another video to show how far you could push this, but not too much more than that. Its a curious bug, but as I said, I'd hate to see every design use it.
@@Stratzenblitz75 I think it would be ideal to go both ways at the same time; missions with minimal clipping or exploits, and then completely bonkers alien-tech missions with vehicles that use heat shield wings and props and kraken drives for scooting around in space. The former shows off design skill in a way analogous to what can happen in real life, and the latter shows off a sort of meta-design aspect, seeing just how far the game can be pushed if you're willing to go crazy with it.
Me, a person who has only ever played vanilla KSP (+ DLC) with a couple of small info/helper mods and a bit of added prettiness (KER, KAC, scatterer, planetshine) and only uses part clipping in a way that could actually be engineered to work in the real world (e.g. building a probe core or battery bank into the void between the ends of two fuel tanks): "KSP gets LESS fun as you wander further away from reality?
OH NOES!!"
I guess my point is that one of the greatest things about the game is the freedom to play it entirely your own way. I'm constantly amazed at the creations showcased by guys like Scott, Shadowzone and Brad, which tend to keep part clipping and exploits to a minimum (okay, Brad likes to bend the rules a bit, but considering what he's done with pure stock non-exploited crafts he's earned that right in my book!). The things that Stratz comes up with are something else entirely, but I get just as much enjoyment from seeing what the game engine will allow at the extreme end of Kerbal engineering prowess, and his relentless pursuit of exploits and weird physics behaviours have actually pushed me to be more creative when I'm building crafts in my own much more conventional style.
TL;DR - there's no way to play this game "wrong", it's all about what you consider to be allowable in your own particular Kerbal Universe, and honestly, the number of games (or other forms of entertainment) that applies to is pretty damn small. That's a big part of what makes it great, and part of the reason we'll be celebrating the 10th Anniversary next year.
Just my 2c as always. 😁
@@Stratzenblitz75 ive swiched to FAR evers ince i realized how easy it is to break the stock aero.
@@TheToric FAR is on CKAN right? I love building crazy in-atmo stuff (bought a full HOTAS setup mostly for stunt flying and general jet-based silliness) but as you say, stock aero is far from perfect and I've been meaning to check out FAR. Unfortunately I'm currently stuck on an OLD i7 laptop so I'm hoping it's not particularly CPU-intensive, the old girl gets hot enough as it is... :)
I love coming back to this video from time to time
yup
alien af looking craft and sick music
Hello
I feel like every new Stratz video breaks a new stock KSP record.
This is really cool and creative! Thanks for showing!
this is like a troll physics comic I saw on the internet in the early 2010's
2.1 km/s on a propeller. Congrats, you just made first entry in my feed
Very impressive! I like your attitude: in the end, it is a bug that is exploited and it would be ridiculous to use only heat shield wings from now on and get completely unrealistic efficiency. However, it is certainly great fun to play around with the exploit once in a while!
These should be called kraken wings
it amazes that this game still gives us thee kind of wonders after all these years
Tony Stark (probably): "I see a suit of heatshields around the world"
They should keep all of the cool bugs and their associated physics in the game, but have them become a toggle "UFOs Enabled". It would just swap patched stuff out for unpatched stuff, minus the strictly detrimental bugs.
I love the voice overs! Very well made :)
Welp, time for me to make a low speed Zompi-powered heatshield carrier or something XD
This stuff is already visibly in a class of its own, its so far beyond wings that nobody who plays KSP could even see them in an apples-to-apples comparison, its absurd, its awesome, its hilarious and amazing at the same time, but its so overpowered that anyone can admit these alien designs are in a special class alongside Zompi drives and Kraken engines, or external-command-seat-landing-gear and reverse-thrust-rocket-fuel-regenerators, or the classic neutron-star-density-of-clipped-parts. I'm of course gonna use it since I love these absurd exploits, but for real challenges I'm gonna be a by-the-books, "does this work in real life?" kinda guy.
But thanks Stratz, this was epic to watch :P
Out of all spaceplanes this has the single most shallow ascent profiles i have ever seen
once again i am amazed, confused, befuddled, and inspired.
This does look like a UFO, which honestly makes it even cooler
I like how you even got into a stable orbit with pretty much JUST the hs props
I guess this is how all ships in every sci fi series fly.
Q: How fast did you go?
A: yes
The future of travel is breathtaking
Curious bug thats here to stay.
This is the endgame tech. Actually, you could have an array of mods that fix KSP's physics errors and turn them off as you tech up to simulate advanced new parts.
this thing has to have a name. Im just gonna call it the anarchy drive.
Petition to call it a Stratzen Drive
Presenting the pinicle of kerbal science
Those 3 heatshield legs make it look even crazier
I think this probably fits in a similar category to general unrealistic aero node shenanigans.
People building a normal space plane **exist**
Stratzenblitz: PEASANTS!
"Or is it?" *VSAUCE music intensifies*
Next video: to orbit and back with just parachutes and a stick
design aesthetic beyond comprehension
Time to make an SSTO like this! ;)
Research category unlocked: Advanced Perpetual Motion
"Heat shields are used to prevent space craft from heating too much from re-entry"
Stratzenblitz75: Haha tortilla ship go brrrrrrrrrrrrrr
A classic Stratzenblitz move!!! :)
This is awesome, legit looks like alien tech
“See That Kerbals? That shit’s the fuckin future”
Yay time to put every single kerbal in my sandbox game on a trajectory flinging them out the fucking galaxy
Agreed that this is like a kraken drive. Great for weird custom designs and silly stuff. Can't wait to make my stock sci-fi interstellar craft with shieldwings AND kraken drives, though.
Stratzenblitz: *stock propeller go brrrrrrrrrrrrrrrrrrr*
Aliens watching this video: They were not supposed to know anything about this technology
i think its a cool new form of warp drive or something that achieves orbit in the atmosphere
This looks like an actual alien vessel
Fascinating discovery. I remember breaking the record almost 6 years ago with my stock turboprops. Back then 100 m/s was something. My max of 232 m/s stood for 1,5 years. After that the designs became UFO and I quit the race.
So this is what powers UFOs
wierdly enough, this is not a bug, some heat shields produce lift in real life, the soyuz capsule, for example, uses this lift to steer itself through the atmosphere to ensure the safety of the crew and a more precise landing(I do believe idoes not produce as much lift as it does in the game though).
Sure, but occlusion removing the drag without removing the lift definitely is a bug. The lift to drag (un-occluded) from stock heatshields is actually pretty accurate.
this definitely looks like some alien tech from movie
This looks like alien technology.
Airspace company: *"Write that down, write that down!"*
call NASA right now.