Decouplers to Orbit - KSP 1.10.1

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  • Опубликовано: 30 сен 2024
  • Video Sponsored by Ridge Wallet:
    www.ridge.com/S75
    Use Code “S75” for 10% off your order
    SWDennis decouplers to orbit: • Decouplers only to Orb...
    -- TIMESTAMPS --
    0:05 Introduction
    0:42 Decoupler Rocket Background
    7:48 Decoupler Rocket Launch
    -- MUSIC CREDITS --
    EVA - 失望した: • EVA - 失望した [Synthwave]...
    Skylight - Kaboom!
    / kaboomsynthmusic
    kaboommusic.ba...

Комментарии • 563

  • @Stratzenblitz75
    @Stratzenblitz75  4 года назад +294

    Big thanks to Ridge for sending me this wallet and supporting the channel! Here’s the site if you want to check them out! > ridge.com/S75
    Also, please let me know what you think about this more "behind the scenes" style of video! I've been trying this more and more lately and I've been enjoying making this style of content. There is a lot that goes into these videos and I think its interesting to share the story behind how it all came together.

    • @cloverdove
      @cloverdove 4 года назад +17

      i do miss the eye-candy cinematics, maybe have every video alternate between commentary and cinematics? just an idea

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +29

      @@cloverdove Thats kinda what I'm doing right now. I'm mixing in stuff like this between classic cinematics like the Arrakeen city one.
      That said, I think I could have more cinematic shots for these videos too. I'm still trying things.

    • @cloverdove
      @cloverdove 4 года назад +5

      @@Stratzenblitz75 ah, that's good to hear! i think the jool ssto did that well, the combination of cinematics and commentary

    • @mogol109
      @mogol109 4 года назад +3

      Why was your arm shaking so much showing off the wallets?

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +15

      @@mogol109 My hands are just shaky. If I hold them in front of me and try to hold them still, they shake a bit. Its worse when I pick things up.

  • @D.C.7.3
    @D.C.7.3 4 года назад +613

    7:40 Yes, 764 Gs is "slightly higher" than 1

    • @calebhouston5799
      @calebhouston5799 3 года назад +10

      Only slightly...

    • @AbsoluteHuman
      @AbsoluteHuman 3 года назад +33

      I mean, on the universal scale of things...
      It's far less than from 0 to infinity!

    • @TheOddHog
      @TheOddHog 3 года назад +4

      How can you actually see the amount of Gs higher than the number on the gauge.

    • @bingus454
      @bingus454 2 года назад +4

      I mean I could survive that easily

    • @theholypeanut8193
      @theholypeanut8193 2 года назад

      Yes, 764x more is slightly...

  • @Alyosha15
    @Alyosha15 4 года назад +798

    you forgot to add stripes, they make rockets go faster

  • @capnrotbart
    @capnrotbart 4 года назад +330

    Actual Title: Animating Text in KSP

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +62

      I had too much fun with the b roll, I'll admit :P

  • @Kaebuki
    @Kaebuki 4 года назад +292

    Whenever you do a crazy video like this, I feel bad for your PC XD

  • @erictheepic5019
    @erictheepic5019 4 года назад +281

    Two things I really enjoyed about this video:
    1) The satisfaction of someone having done some math in regards to engineering, and having it work out perfectly. This stage should have a DV of 3000 m/s, and what do ya know? 3000 m/s on the dot.
    2) With just about every insane mission profile in KSP involving many hundreds of parts, I quite enjoy when the first stage(s) detach and you can feel the performance of the game get better. :P

    • @photonicpizza1466
      @photonicpizza1466 3 года назад +6

      @N. Warner Never too late to learn! There are loads of great resources online. One of the best for maths is Khan Academy, their videos are incredible.

    • @MandMs05
      @MandMs05 Год назад

      @N. Warner Did you ever go on to learn trig for KSP?

  • @ClemensAlive
    @ClemensAlive 4 года назад +525

    I have questions...
    at first: ..... WHY?!

    • @siriusk1453
      @siriusk1453 4 года назад +51

      Why not?

    • @wyldcat9396
      @wyldcat9396 4 года назад +17

      @@siriusk1453 Exactly

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +167

      Its not about why, its about why not!

    • @alexsiemers7898
      @alexsiemers7898 4 года назад +11

      Engines are too unreliable

    • @DJTrainBrain
      @DJTrainBrain 4 года назад +25

      @@Stratzenblitz75 The Kerbal Space Program is not about why, it's about why not! Why is so much of our spaceflight dangerous? Why not marry safe spaceflight if you love it so much?! In fact, why not invent a special safety high-impulse decoupler that won't cause you to be flattened to a dime's thickness on the way out, because you are fired! - Not you, Bill, you're doing fine. - Yes, you! Cargo bay! Your stuff! Down the crawlerway! Launch pad! Rocket! Goodbye!

  • @SD11A
    @SD11A 4 года назад +205

    Stratzenblitz and Bradley uploading at the same day
    i'm gonna scream

    •  4 года назад +1

      same

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +50

      I swear its a conspiracy. I don't know why our upload schedules have synchronized for this.

    • @RpattoYT
      @RpattoYT 4 года назад +4

      @@Stratzenblitz75 _Ask Bradley, if he's also on his period. That would be the mother-load._
      Ew.....

    • @Avetho
      @Avetho 4 года назад +1

      @@RpattoYT I don't know how to feel about this.

    • @RpattoYT
      @RpattoYT 4 года назад +2

      @@Avetho Hey maybe you're in sync too or maybe it's just us girls...

  • @sigstackfault
    @sigstackfault 4 года назад +446

    The absolute lunatics at Ridge actually sponsored this madman.

    • @ovrsurge4689
      @ovrsurge4689 4 года назад +43

      Not the weirdest ridge sponsor i've seen. That award goes to tomatoanus with code ANUS. Apparently the staff at ridge found it hilarious and ok'd the code.

    • @darkySp
      @darkySp 2 года назад +4

      @@ovrsurge4689 I respect every business that supports a guy named tomatoanus, especially with videos that have titles like "speedrun to overdose Mama Murphy in Fallout 4"

  • @gonun69
    @gonun69 4 года назад +83

    I'm kinda surprised that craft didn't burn up immediately with such high speeds at such a low altitude. Impressive as always!

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +58

      Its only ~1000 m/s, which is much lower than what would cause heating damage.
      I also found it interesting that this didn't cause any heating damage. I was expecting to have more issues with this part of the mission so I'm glad it went relatively painlessly!

    • @britishneko3906
      @britishneko3906 2 года назад +20

      @@Stratzenblitz75 ah yes
      *Painlessly*
      I wonder what those kerbal felt going from 0-100 in an instant

    • @morgansmith1529
      @morgansmith1529 2 года назад +9

      @@Stratzenblitz75 I imagine it is because the craft moved so quickly that by the time 1 physics frame had passed, the payload had already left the denser part of the atmosphere that *would* have caused heating damage if the game ran faster

  • @siriusk1453
    @siriusk1453 4 года назад +50

    Stratz and Bradley upload in the same day
    .
    Is this Staged?

  • @beaclaster
    @beaclaster 4 года назад +105

    Strat: shows the equation
    Me: Fat (Fdt)

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +53

      Integration of force can indeed be very fat.

    • @wyldcat9396
      @wyldcat9396 4 года назад +7

      Why is Stratzenblitz's reply supposedly 5 minutes before the comment itself? Is youtube being drunk OR IS HE A TIME TRAVELLER

    • @JetfireBlak
      @JetfireBlak 4 года назад +5

      @@wyldcat9396 Because the timestamps of replies load in when you view them, whereas the timestamp for the comment loads when the comment section loads. The 5 minute difference you saw is the time between the comments loading and viewing the replies to it.

    • @wyldcat9396
      @wyldcat9396 4 года назад +2

      @@JetfireBlak ah

  • @agtshaw
    @agtshaw 4 года назад +85

    Next: reaction wheels to orbit

    • @realtired3670
      @realtired3670 4 года назад +17

      he could use the same catapult trick as in the jet engines to orbit

    • @mytiliss682
      @mytiliss682 4 года назад +2

      @@realtired3670 trebuchets gone too far

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +50

      I think I could do that. I want to give it a try at some point.

    • @agtshaw
      @agtshaw 4 года назад +2

      @@realtired3670 thats what i was thinking

    • @agtshaw
      @agtshaw 4 года назад

      @@Stratzenblitz75 certainly possible

  • @dunodisko2217
    @dunodisko2217 3 года назад +33

    6:07 Stratzenblitz, the only guy who can turn an angry bush into a frag grenade.

  • @elopeous3285
    @elopeous3285 4 года назад +40

    I love that TIMED decoupler scene. Genuinely awesome.
    also, man's just flexing his threadripper right now.

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +13

      Thanks! Ioved making the B roll for this video, it was great.
      Also, I don't have a thread-ripper (sadly), but I am running a Ryzen 3900x which is still pretty good. Its alright at KSP and really fast at video rendering which I love.

  • @Saturn_57
    @Saturn_57 4 года назад +20

    Stratzenblitz: proceeds to make a rocket of decouplers*
    Me: ....
    My computer: -_-
    Me: good. considering that my computer can't even handle dropping an uncoupler in the game but ...
    Lets try :)
    Ps: true story

  • @Daniel-dp7ey
    @Daniel-dp7ey 4 года назад +6

    *mentions SWdennis*
    me: oh no

    • @siriusk1453
      @siriusk1453 3 года назад +1

      At least it isn't Danny 2462- oh wait he actually mentioned that in his 3 part challenge

  • @m.streicher8286
    @m.streicher8286 4 года назад +24

    I liked seeing the math and thought process behind this. It's way more entertaining than just the run.

  • @lost4468yt
    @lost4468yt 2 года назад +19

    2:03 that flickering on your MATH thing is caused by z-fighting. Z-fighting occurs when two polygons are being drawn on the *exact* same plane. Because of how rasterization and floating points work, depending on the camera angle, distance, etc, some parts end up being in-front while others behind, and when you change the camera etc this changes rapidly, as you can see.
    To fix it, just offset them ever so slightly, e.g. 0.01 will often be good enough. But do note that the offset in a game like KSP, will be dependent on the distance from the camera. If they're right in-front of you, 0.0001 might be good enough. But if they're that far away, it might need to be 0.1 or something. But it's easy to fix.

  • @greentea1396
    @greentea1396 4 года назад +19

    2:03
    *M A T H*

    • @Pyxis10
      @Pyxis10 3 года назад +1

      *Cue horror music and cheap B grade screaming.*

  • @snigwithasword1284
    @snigwithasword1284 4 года назад +11

    You built a space gun! Been quite a while since I've seen someone try that!

  • @thesentientneuron6550
    @thesentientneuron6550 4 года назад +16

    You know, this is actually a very useful way to get things into orbit.

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +6

      Decouplers aren't more mass efficient than orbital rockets I think, but they should be better if you want to go further. Like interplanetary.

    • @thesentientneuron6550
      @thesentientneuron6550 4 года назад +1

      @@Stratzenblitz75 This way, you wouldn't require massive, laggy rockets just to got your interplanetary spacecraft to orbit. Makes testing them much less time consuming too. Could you please elaborate how you did the calculations for your successful decouplers to orbit ship? How did you figure out the delta-v needed to escape the atmosphere?

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +6

      @@thesentientneuron6550 Yes! Fortunately, the math is quite simple. First, make your payload and figure out its mass (for example, lets say our payload is 2 tons). Next step, figure out how much velocity you need. For kerbin escape velocity, you need 3400 m/s, so lets you use that. Next, figure out the impulse you need. The change in momentum is just the mass times the velocity, so 3400*2000 = 6800000 N*s. Since the hydraulic detachment manifold provides 4500 N*s, you will need 6800000/4500 = 1511 decouplers.
      To cut this down, I've learned that you can use physics timewarp to increase the decoupler impulse. With 4x warp you could get it down to 377 decouplers.
      Yea that's still a lot. I think a rocket would be better suited. You can certainly make a rocket for less parts.

    • @thesentientneuron6550
      @thesentientneuron6550 4 года назад +2

      @@Stratzenblitz75 Thank you! I'd like to try it out nonetheless to launch something useful. Have you tested out separators too?

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +2

      @@thesentientneuron6550 Good to hear! I hope it goes well.
      What do you mean by separators?

  • @jbritain
    @jbritain 4 года назад +9

    Strat == sellout confirmed!!!1!!111
    In reality, really cool video - I’m loving this new style that goes more in depth with the maths!

  • @kworkshop
    @kworkshop 3 года назад +4

    Only in KSP can you shrug off 750 Gs as “slightly high”

  • @CursedSouthwest
    @CursedSouthwest 3 года назад +3

    I don't even want to know how long it took to stage this...

  • @tristianity8529
    @tristianity8529 4 года назад +11

    Incredible, the fact you even attempted something which seems impossible and actually did it. Madman

  • @UC20C
    @UC20C 3 года назад +3

    im pretty sure this is not what they mean "Solid Fuel"

  • @fridaycaliforniaa236
    @fridaycaliforniaa236 4 года назад +3

    So, now this is ScottManzenBlitz 😂

  • @alt8791
    @alt8791 4 года назад +6

    Whenever there’s physics in a video I try to force myself to watch it. This one, I actually kinda almost sort of understood! I feel very accomplished.

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +6

      Thats good to hear! If you ever want help with physics, feel free to come to my discord server and ping me. I'm always more than happy to help!

  • @kerbonaut2059
    @kerbonaut2059 4 года назад +9

    Bruh madlad got a sponsor, damn!

  • @hubertguilmain3286
    @hubertguilmain3286 3 года назад +2

    propulsion department : fuel engine is too difficult
    stratzenblitz75 : use decouplers
    propulsion department : ......
    stratzenblitz75 :stonks

  • @omnithea
    @omnithea 4 года назад +4

    Oh my, this is . . . incredible. You and Brad have different styles i think, Brad uses hard parts to do hard things, and you use bonkers parts to do "easy things" but they aren't that easy due to the bonkers parts.

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +3

      Thanks! I will admit brad is much better at optimization than I am. Brad is one of the best in the world at crazy optimizations in KSP and for that I admire him.
      On my side, I mostly find odd things about the game and try to learn about them. I don't like the optimization part of it as much so I'll leave that for others.

  • @NovaSilisko
    @NovaSilisko 4 года назад +2

    Soooo, that force number. It's definitely the direct input value used for the Unity rigidbody's AddForce function, applied using the ForceMode.Impulse setting. The documentation describes it as such: "This mode is useful for applying forces that happen instantly, such as forces from explosions or collisions. In this mode, the unit of the force parameter is applied to the rigidbody as mass*distance/time.". Being that "instantly" for a physics engine really means "within 1 physics timestep", then it can be assumed that the physics timestep is set to 0.01 seconds.
    (docs page: docs.unity3d.com/ScriptReference/ForceMode.Impulse.html)
    Also, good old radial decouplers. Some of the handful of remaining models of mine that haven't been replaced in the intervening 8 years incidentally, and still finding new tricks after all that time.
    I don't watch much KSP content anymore, but your dedication to the madness always keeps me watching.

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад

      Very interesting indeed. That perfectly explains what I observed. Thanks for the information NovaSilisko!
      And especially thank you for the work did in this game. You gave the Kerbol System its charm

    • @NovaSilisko
      @NovaSilisko 4 года назад

      @@Stratzenblitz75 😭

  • @Alkis05
    @Alkis05 3 года назад +2

    What would be the difference between this launch and "landing" at thousands of meters per second?
    Doesn't impulse have any effect on the structural integrity of the ship?

  • @fiveoneecho
    @fiveoneecho 3 года назад +3

    This. This is why I love KSP. The amount of fun you can have with a simple understanding of physics is amazing! Wonderful video!

  • @Etropalker
    @Etropalker 4 года назад +2

    So, if you added a fairing around the whole thing at the start, add a little extra power, and waited for the mun to be in the right spot, you might win a bet against an armourer.

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +1

      Are suggesting a mun gravity assist? Because if so, that is certainly possible. I've actually done that before with a decoupler cannon, but opted for this approach in the video because the mun gravity assist orbit is ultimately unstable.

    • @Etropalker
      @Etropalker 3 года назад

      @@Stratzenblitz75 No, I was just making a Jules Verne reference, which would be to pass the mun and return

  • @imazekk752
    @imazekk752 3 года назад +1

    people : "video games makes you dumb and violent"
    Stratzenblitz76 : "so here is a complete and accurate mathematical system on the physics of a videogame universe, creating a whole new study of forces"

  • @carrotylemons1190
    @carrotylemons1190 3 года назад +1

    Most video’s: wow only 0.000001 kg
    This video: let’s just strip mine a small moon to build this rocket

  • @arshaanalamkhan
    @arshaanalamkhan 4 года назад +3

    I knew that someday somehow this would happen
    I wasn't wrong

  • @linecraftman3907
    @linecraftman3907 4 года назад +1

    I mean the only logical thing to do now is to speed up 1 kg part to light speed. It would only take 119917 decouplers, plus you now have the sponsor money for epic NASA computer to run that

  • @TheCodMineMan
    @TheCodMineMan 3 года назад

    What the hell are your pc specs?! I have a nasa computer and even then, I still lag a hell of a lot more than you do.

    • @Stratzenblitz75
      @Stratzenblitz75  3 года назад

      I have a ryzen 3900x, but it can't run the game this smooth. Almost all my footage is sped up significantly

    • @TheCodMineMan
      @TheCodMineMan 3 года назад

      @@Stratzenblitz75 I assumed, thanks for the quick response! On average what FPS do you run?

  • @maxreimer1088
    @maxreimer1088 4 года назад +3

    I really enjoy this „teaching/explaining “ style videos. However i hope we will see another Musikvideo sometime. Nothing beats the „Duna using Elektrik Power“ video. :) Anyways, Im glad to see you getting a sponsor, you deserve it! Keep up the great work!

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +2

      Thank you, I've got some more cinematic video ideas coming up! My channel is bouncing between these kind of videos and the music videos so I hope its been a good balance.

  • @blaztrik
    @blaztrik 4 года назад +1

    Amazing as always Stratz! :D What's the reason for not taking a more efficient trajectory, that would enable a lighter second stage? Too much heating at low altitude?

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +2

      Thanks! Aiming the decoupler cannon is a pain: it has so many decouplers on the bottom that kraken attacks are frequent. Having it stand upright makes things more stable, even if its less efficient.

  • @judet2992
    @judet2992 Год назад +1

    Nah not decouples to orbit its lag-and-launchpad-destruction-to-orbit

  • @Ev3rardd
    @Ev3rardd 4 года назад +1

    Basically, you've created a bullet with a kerbal payload.

  • @manvslife271
    @manvslife271 4 года назад +384

    Scientists: You can't just put a bunch of explosives under a payload and detonate to launch something into space, you need a slow burn
    Stratzenblitz75: *I am about to do what is called a Pro-gamer move.*

    • @patrickharrington9394
      @patrickharrington9394 3 года назад +37

      I mean, it's basically just Project Orion but with fewer thermonuclear devices and less unnecessary mass in the form of protective equipment. :D

    • @jpase
      @jpase 3 года назад +5

      @@patrickharrington9394
      And with only two detonations

    • @oceanbytez847
      @oceanbytez847 3 года назад +6

      to be fair you actually could. doing this and having your payload in one piece? That is impossible lol.

    • @dsdy1205
      @dsdy1205 3 года назад +2

      @@patrickharrington9394 see: thunderwell

    • @i_eat_glue9322
      @i_eat_glue9322 3 года назад

      Same with russia **super orion**

  • @ManiakPL22
    @ManiakPL22 2 года назад +1

    you know you are an advance KSP player when you whip out the spreadsheet

  • @WilliamW2010
    @WilliamW2010 3 года назад +2

    Where is the craft file?

  • @ecogreen123
    @ecogreen123 3 года назад +1

    Stratzenblitz: "there is no way i can do this" *a few moments later* "anyway so i did it"

  • @kdesikdosi5900
    @kdesikdosi5900 4 года назад +2

    but can you go to mun?

  • @yushili1104
    @yushili1104 3 года назад +2

    The thumbnail looks like some weird protein structure

  • @bottlekruiser
    @bottlekruiser 4 года назад +1

    You've discovered something amazing! Again!

  • @otamabinladen6005
    @otamabinladen6005 3 года назад +1

    This is like using max lvl+30 sonic bursts in ltf3

  • @j.r.7339
    @j.r.7339 4 года назад +2

    Awesome! An entirely new layer of Video Quality for you!

  • @ladyellen7993
    @ladyellen7993 4 года назад +1

    This mans gets a cleaner orbit with decouplers than I have ever managed with actual rocket engines

  • @RoscoeKane
    @RoscoeKane 4 года назад +1

    Make one with time to orbit being 10 seconds!

  • @michaelcardinal8561
    @michaelcardinal8561 3 года назад +1

    This mans computer is on another level

  • @ninjacat230
    @ninjacat230 4 года назад +1

    So much unnecessary florishes during the explanation. I love it

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад +1

      While they may have been unnecessary, I had a lot of fun getting them. I think I had too much fun now that I think of it.

  • @techpriestsalok8119
    @techpriestsalok8119 3 года назад +1

    How quickly can you reach orbit with decouplers? I’m wondering if we can get the time to orbit down to below 10 seconds.

  • @God-ch8lq
    @God-ch8lq 17 дней назад

    thats unironically a really good way to get a quick burst of speed when needed
    i added decoupler-based boosters for quick bursts of speed in some of my fighter planes, it allows me to outrun basically every missile in bdarmory and most of its addons, i also use it when atmosphere is thin and rapiers dont provide much thrust but dont autoswitch to rocket mode yet, pop the decouplers and my apoapsis is at 80-ish km
    u need a metric fuckton of decouplers tho
    i like to use decouplers to send ion-powered craft into orbit and to circularize em, why? cuz its neat
    but the main use of these bad boys is in some of my shuttles, i have a decoupler-assisted takeoff cuz a disposable HDM-filled module gives u a fuckton of delta-V instantly

  • @TheFirstNellah
    @TheFirstNellah 3 года назад +1

    Me at 9 minutes in: "yeah, well, at least THIS one isn't gonna land on top of the VAB"
    Me at 10 minutes in: ಠ_ಠ

  • @jakubmejzr3917
    @jakubmejzr3917 3 года назад +1

    Honestly, I really admire how much effort you put into that.
    But if it was up to me, I would keep stacking them until I reached the goal :DDDD

  • @ottohowe3021
    @ottohowe3021 4 года назад +1

    I love how you walked us through the math.

  • @MartinMizner
    @MartinMizner 3 года назад +1

    Never forget that officially SWDennis did it first.

    • @Stratzenblitz75
      @Stratzenblitz75  3 года назад +1

      You can do anything with mods. To my knowledge, this is the first time it was done in the stock game.

  • @SameBasicRiff
    @SameBasicRiff 4 года назад +1

    Seriously this is just about my favorite YT channel. Thank you for every video!!

  • @fribigy47
    @fribigy47 3 года назад +1

    7:48
    you're welcome

  • @Strothy2
    @Strothy2 4 года назад

    what are your PC specs? mine would just start catching fire...

  • @galzajc1257
    @galzajc1257 3 года назад

    Actually you can get as big ΔV as you want just with stacking decuplers on top of one another.
    This is because that sum is like harmonic series (ruclips.net/video/PQRttF8-iqA/видео.html).
    If there was no mass of the payload you could bring (Jdecupler/mdecupler) out of the sum, and have harmonic series.
    Having mpayload is just like taking terms from some term on, which is infinite-finite=infinite.
    But of course this would work only if decouplers were fired immediately one after another(zero delay(infinite speed of sound in decuplers required.))
    But there's a problem the growth is approximately logaritmic. It turns out 107069370133 decuplers are needed for orbital velocity at altitude 0 and 2 477 462 214 563 304 for escape velocity.
    But this is actually not the true result, because escape velociti is smaller at that radius. Now I don't know how high those decuplers are, but if we say they're 1 meter, we get escape velocity of 1.879255171603899`*^6 Sqrt[1/(600000 + NN h decoupler)] . Set that equal to ΔV, and you get around 1.5 million decouplers(if it's launched from kerbin poles). So actually you would need way more decouplers for that, then to just build space eveator on the equator.

  • @TeraV
    @TeraV Год назад

    You can think of each decoupler as a stage with an engine outputting the force equal to the ejection force and consuming its propellant in 0.01s. Total delta-V scales with propellant in a logarithmic relationship, so even though the individual impulses keep getting smaller and smaller, it's the impulses approaching zero, which means the total delta-V always increases.

  • @deephorizon1365
    @deephorizon1365 3 года назад +1

    8:37 me after NNN

  • @Hans-jc1ju
    @Hans-jc1ju 4 года назад

    Sidenote: you want your text based indices typeset like $F_\mathrm{decoupler}$. The way you currently do is probably $F_{decoupler}$ which TeX interprets logically as d*e*c*o*u… which is why the spacing looks a bit off. By wrapping it in \mathit or \mathrm you convert it to typeset it like text. And you want roman (upright) indices because you are using an actual word, not a variable index like $i$.

  • @Cameron_Mind
    @Cameron_Mind 3 года назад

    here at 99.9k subs

  • @rhazien2502
    @rhazien2502 4 года назад

    Stage 1 separation confirmed.
    Stage 2 separation confirmed.
    Stage 3 separation confirmed.
    Stage 4 separation confirmed......

  • @haxalicious
    @haxalicious 2 года назад

    This is the equivalent of that one manhole cover that got launched by a nuke into space

  • @the_HoDeok
    @the_HoDeok 4 года назад +1

    Incredible! :)

  • @unikqefox_1576
    @unikqefox_1576 2 года назад

    What kind of monster PC do you have that can run 18000+ collisions per second at a smooth framerate
    (there's 3000 of them, I'm assuming they're glitching and colliding multiple times in one second)

  • @notfeedynotlazy
    @notfeedynotlazy 4 года назад

    Admit it: you used Bill as pilot to prod Bradley to ask you to hold his beer _again._

  • @HeidenLam
    @HeidenLam 3 года назад

    Read the description and watch the whole video before you say it’s copied.

  • @nert4285
    @nert4285 Год назад

    Now, I'm no scientist of any kind, nor am I even very smart. But I feel like the math may not be entirely necessary for what boils down to, "Put lots of decouplers on airlock and fire."

  • @ramiel7955
    @ramiel7955 4 года назад

    Nice video, i really like your videos.
    Keep doing that
    And keep that math and physics
    Lol
    Still waiting for ksp comms network on kerbin and duna using ksp physics :)
    Even tho its need 1 year i will wait
    :)

  • @AstroGoalHorns
    @AstroGoalHorns 3 года назад

    SWDennis' design reminds me of the Apollo-Orion project lol

  • @leucurus5057
    @leucurus5057 Год назад

    FTL machine using only decouplers? at least the only lag would be from releasing all the decouplers at once and the decouplers themselves

  • @matrick1356
    @matrick1356 4 года назад +1

    now you go to the mun
    or to duna if you're brad

    • @Stratzenblitz75
      @Stratzenblitz75  4 года назад

      Interplanetary is the next goal! Look forward to that video.

  • @nominalaerospace2258
    @nominalaerospace2258 4 года назад

    Meanwhile, I cannot properly fly a MiG-15 through the Monte Karlo Course. YOU ABSOLUTE MADMAN.

  • @MrCool-lo3ls
    @MrCool-lo3ls Год назад

    First you subject bill to to over 500g, then you deorbit him without a spacecraft and then you land him in a tower. You are a madman.

  • @somename1324
    @somename1324 3 года назад

    So i've been thinking...
    what if you combined this further with the fastest orbit time?
    I understand you probably thought about this before and realized that the force you get is great but it happens over a much smaller time and doesn't give sufficient velocity to beat 33 seconds...
    but what if a hybrid approach was used like this where the decouplers were fired right before the engines were, creating an energy boost with no drawbacks to help with accelerating faster... sub 30 second orbit?

  • @dsdy1205
    @dsdy1205 2 года назад

    4:07 Hmm, since "specific" in the physics context just means divided by mass, you could call the impulse/mass specific impulse... wait a minute.

  • @joshuahudson2170
    @joshuahudson2170 3 года назад

    Somebody hit the sun from the pad with decouplers. The required impulse is easy to calculate. The craft must move 70km in one frame so it never experiences any drag.

  • @quadg5296
    @quadg5296 3 года назад

    Now turn on G effects for Kerbals and Bill is reduced to instant strawberry jam.
    Turn on g effects for structures and the whole thing is reduced to 2 thin pieces of metal full of strawberry jam.

  • @redacted3074
    @redacted3074 2 года назад

    It only now occurs to me that this technique could be used for a LKO speedrun. Being able to instantly reach high speeds should be a gamechanger.

  • @radiofrog
    @radiofrog 3 года назад

    Just a quick bit of constructive criticism: try recording in an area with less reverb, the echo is a bit distracting. Even just recording in front of a few pillows can really help decrease reverb.

  • @niwasox3
    @niwasox3 4 года назад

    I think the impulse is reported in kg-s ~= N-s / 9.81. That's where the 10x difference comes from.

  • @dydunyatv4286
    @dydunyatv4286 Год назад

    Edit decoupler separetion force on cfg❌weird rocket + complex uiversity style math formulas ✅

  • @BKnight_
    @BKnight_ 4 года назад

    Can I ask what you do for a living? I'm not sure if you're just mathematically minded and find it easy to understand or if you work professionally in the aerospace / physics / maths sector lol

  • @ur_pilot_4_2day82
    @ur_pilot_4_2day82 3 года назад

    next this man is gonna go to the mun and back using only the push of an antenna extending

  • @Phianhcr123
    @Phianhcr123 4 года назад

    Did i expect this?: yes
    Did I know it’s going to happen?: no
    Am i surprise?: FUCK YEAH

  • @Cby0530
    @Cby0530 4 года назад +1

    The editing is hillarious, the math relatable, the mission amazing

  • @scarletlightning565
    @scarletlightning565 3 года назад

    Next stop: MUN!
    Jules Vern, eat your heart out XD

  • @Professor_Sex
    @Professor_Sex 4 года назад +6

    nooo you can't just make a spacecraft powered only by small explosions
    stratzenblitz: haha decouplers go brrrr

  • @Pacca64
    @Pacca64 4 года назад

    I love it! Everything about this video feels so fresh and fun! Keep it up :3