"I encourage you to replicate these experiments yourself." One week later: News reporting 34 homes to have burned down due to electrical fires, investigations ongoing.
"I encourage you to replicate these experiments yourself" Me: Waits 16 weeks for the engine to load while my CPU power throttles to 4.77 MHz. Procedural Parts: **exists*
12:25 The flags are propelled so violently, they are put into a quantum superposition of existence. Until observed, they both do and don't exist. However, once you switch to the craft to observe it, the wave function collapses, and it either exists or doesn't, and you see the result of that decision.
rather that is just time dilation combined with the fact that any observation would require energy exchange, and at such speeds would result in a slowdown and instant annihilation
@@kerbodynamicx472 meanwhile me: Spending an hour trying to separte my SRBs during ascent without blowing up my upper stage engine (and yes, reliable only the engine, not even the rear fins
In reality, this amount of boosters might actually slow down the earths orbit around the sun for a few meters/s Lol. Guys, we can overcome global heating by bringing earth to an higher orbit!
SRB exhaust doesn't reach escape velocity, so it would come straight back down, imparting no net momentum change. It'd be quite the environmental mess, though...
Technically, since the flags are going faster than light, they have infinite momentum, so the earth would also fly away faster than the speed of light in the opposite direction to conserve momentum.
If i were to disagree with that statement it would only be because i would say it is exponentially more rediculous. Multiplication can't even scratch the surface of my disbelief.
It's actually more ridiculous by a factor of 11.1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111-*dies from lack of oxygen*
Yung Vipe A few things to keep in mind to maximize efficiency: -Solids have much lower delta-v, only use them if you’re TWR is beyond hope. -More famous rockets use only 2 stages to orbit, but up to 5 is perfectly fine. -Make sure your engines are correctly optimized. There’s very few scenarios where you should be prioritizing thrust over ISP, as you can almost always just add more. Hope at least one of these can help you out.
The thing that helped me was learning how to use fuel pipes. You can use 2 fuel tanks at the same time but make one of them empty first so that the empty tank can be dropped.
You have literally created a flag laser - they travel at lightspeed, have nearly no mass, and are very very hot at a subatomic level - like real photons
I know 0.5kg is "nearly no mass" in context, but if a single photon had a mass of 0.5kg, its wavelength would be 4*10^26 m, comparable to the radius of the observable universe :) Then again, if the KSP universe doesn't have relativity, why should it bother with quantum mechanics?
It'll be fine trust, me! 145 million K isn't that hot, there are objects in the universe hotter than that and they somehow survive. I'm sure if you make the flag out of carbon fiber or something it'll work. This idea is flawless; I'm now just waiting for Elon to call and get the investments rolling in.
@@Stratzenblitz75 You don't need to make the flags out of carbon fiber. Surround the flags in something that vaporizes quickly/carries a lot of heat away. Imagine the Leidenfrost Effect, but for the rocket exhaust. Not unlike real world experiments to make torpedoes that go faster than the speed of sound.
@Ethan Donaldson Probably has enough energy to light a Eath sized planet's atmosphere on fire, so there's that. (By on fire, I mean turn said planet into a mini sun)
I wonder how close that energy density would be to creating a kugelblitz? AFAIK there wouldn't be a way to check in game but I'm sure someone can do the maths.
I'm wondering, if you used part welding to make all the clydesdales one part, would it be possible to add even more and thus launch a payload larger than a flag? Maybe a kerballed spacecraft of some kind?
In the future, I may look into launching larger payloads. There may be some tricks to make this faster in the stock game, such as messing with physics timewarp or adjusting the max physics delta in the settings.
@@proot. thats more cheaty imo. with welding youre still limited by stock and only get around the waiting times associated with lag. You probably wouldnt even realize if he used welding and was trying to hide it.
@@lukasstaar6860 But using welding or editing the file does the same thing. It makes it more powerful. At least for this experiment, they are the same thing.
@@nilstrieb No, no it doesn't. The exact same amount of engines will give the same amount of force with part welding, it's just that you can put more in without causing as much lag.
We think that dropping the flags onto the boosters increases the speed for the same reason that the decreases in speed due to timesteps happen. It looks like by falling onto the booster, the engine exhaust *first* cancels out some velocity, giving the flags a few frames extra to hover on the engine before being sent off at lightspeed.
I have a feeling that this man belongs to the 10% of people who are doing the actual work in his job, may i ask what are you doing for living? Because i am impressed.
Imagine being some alien on the other side of the universe just minding your own business then your planet suddenly gets pelted by dozens of pieces of fabric traveling at speeds that are quite literally impossible to reach according to the laws of physics
Not really practical for the flags since they move so fast away from the starting position, but for heavier objects have you tried using engines in a line to continue to provide force as it moves away from the first engine?
I haven't done much experiments with that because clipping the boosters is easier, but it is definitely worth looking into. My data shows that you can space the boosters according the distance traveled in each physics tick to maximize the speed.
4:08 my guess would be that the heavier projectile starts out slower, so it is inside the exhaust for one more frame, leading it to get more speed. Edit: I was right lol
Speculation: If you drop the flag into the engine the game gets alot more positions inside the exhaust to add force. You increase the time the flag stays in the area in which the force can be applied and therefore you get higher velocities
Incredible to see that line of flags leaving kerbin. It's like watching a radio signal leave earth. Really puts into perspective how long messages take to travel out there.
A thing to note is that due to the way matter density acts in KSP, the derived KSP speed of light is 10 times slower, so you've actually achieved near speed of light with the 1000 boosters and 10 times the speed of light in the second method.
Thank you so much for explaining the difference between linear and square root functions, my teacher was terrible at it. Thank you, you saved my math grade
That reminds me my KSP car floating up a several metres above the ground for no reason (I tried to make a Fast & Furious-style care going out of a starting plane, but instead of cool driving off it got stuck in air (car, not plane))
No, I don’t think so. I think physical time warp works by increasing the physics time step, not by multiplying all the forces and velocities by 4. So you would still only get 1 step in the thrust before you were ejected. It would be interesting to test though.
btw the simulated acceleration grows faster for a simple reason:the projectile still gets accelerated for 1 frame no matter what,even if it took like 0.001 frames to actually get out of the cannon.
I recently watched your 106 kiloton rocket and I noticed that sometimes you make tiny hyper efficient space craft and sometimes you make rockets in full swole Love the verity keep up the great work
Interesting that at some point you said that 11000 boosters of the type you’re using would get the flag to the speed of light. At 1000 boosters that appears to be indeed at 9% of the speed of light; at using 9% of the thrust you expected to need to get the goal velocity.
@@Stratzenblitz75 Unfortunately you cannot leave the Sun's sphere of influence in KSP1. KSP2 however adds the ability to go interstellar, I'd be interested to see this replicated in the game's sequel!
I know its late but. Minus the centre one, 512 divides by 8 (8 way symmetry) 64 times. He's clipped 64 sets of boosters for 513, 9 is 1 set of clipped boosters.
So here's the thing. I play with several stockwar groups. Until now, NO ONE AMONG FIVE DISCORDS has been able to answer this, the question that has prevented conventional weapons in space. I used this data, and reconstructed one of my light cruisers. Using a mass driver weapons system, I'm getting pinpoint accuracy, to the 1x1 panel, between ANY TWO POINTS IN CISPLANETARY SPACE. Literally the only variable is aiming. You, sir, may have just saved KSP warfare, just in time for ksp2. The whole community thanks you, sir.
I think what KSP mass drivers need is, instead of putting multiple engines inside each other (or by using this) stack engines radially facing slightly inward, nozzle up, this way objects shot from the mass driver will continue to pick up more velocity from the engines as its altitude increases (albeit still only for a split second. but I think this should give good results)
That's an interesting idea. With the data I gathered, you could calculate the distance the part travels in each physics tick and space the boosters appropriately to maximize the final velocity.
By dropping the flag it's rigidbody is most likely activated or maybe it has collision set to dynamic so it effectively had more timesteps in the exhaust plume
lmao i like how simple yet complex this video is, he literally just fuckin clipped a shitload of sbr's together and put some flags over it but still managed to make it interesting
a new step in flag planting technology.
We've reached levels of flag planting that shatter planets with sheer kinetic energy.
When you’re using a mod with more solar systems and need to plant a flag on one of the new planets.
The ultimate goal of kerbalkind is to plant a flag on every single planet in the universe, not matter the cost.
Did you plant a flag on every planet in the galaxy?
Yes
What did it cost?
All the planets in the galaxy.
On an alien planet: BREAKING NEWS: War declared after a light-speed space-faring flag sent by another species obliterated an entire continent
NASA needs to hire you to exploit physics for them.
I am surprised to be sure but I welcome you here
Didn’t expect to see you here mate. A surprise to be sure, but a welcome one.
@@peng6151 copycat
tf are u doing here
We need danny2462
Me every single time:
- *reads the title* "This impossible "
- *notice that it's an upload by Strazenblitz* "Oh boy I'm in for a ride"
"it's not possible"
"no. it's necessary"
I almost didn't click on the video because it sounded like some lame exaggerated bullshit... Then I noticed the uploader.
@@amicloud_yt I was like "cool I wonder what mod they have"
*notice uploader*
"..... Interesting.... "
I wont like this time
@@amicloud_yt lol
"I encourage you to replicate these experiments yourself."
One week later: News reporting 34 homes to have burned down due to electrical fires, investigations ongoing.
The user of the device was said to have used a 8 year old cheap laptop to play the video game KSP
@SFS Atlas crap, that’s literally my laptop
"Well, at least it wasn't another gender reveal party." -- Californians.
@ Idk, that sounds like a you problem.
"I encourage you to replicate these experiments yourself"
Me: Waits 16 weeks for the engine to load while my CPU power throttles to 4.77 MHz.
Procedural Parts: **exists*
12:25
The flags are propelled so violently, they are put into a quantum superposition of existence. Until observed, they both do and don't exist. However, once you switch to the craft to observe it, the wave function collapses, and it either exists or doesn't, and you see the result of that decision.
rather that is just time dilation combined with the fact that any observation would require energy exchange, and at such speeds would result in a slowdown and instant annihilation
Schrodinger's lightspeed flag
Schrodingers flag xd
*outer wilds vibes*
12:39
145464793 degrees Kelvin.
"Decently toasty."
Stratzenblitz: exceeds the speed of light
Brad Whistance: gets to duna without any control
We have truly reached a new era
While me: rolling on Minmus unable to get up
Danny2642: hold my beer
Can I have a link to the Brad whitestance video? I cant seem to find it
@@ninjacat230 ruclips.net/video/-DPOzXwwq30/видео.html
@@kerbodynamicx472 meanwhile me:
Spending an hour trying to separte my SRBs during ascent without blowing up my upper stage engine (and yes, reliable only the engine, not even the rear fins
that string of flags reminded me of a laser; you have successfully turned Kerbin into a death star. Congratulations!
Imagine being impaled by flags moving at the speed of light
@@martijn9568 FOR THE COUNTRY
"Continue with the operation, you may fire when ready."
particle cannon
*all star*
Kerbals: engineering light speed mass driver in human space program
😂
😂
😂
Would you think hsp would be harder or easier than ksp?
In reality, this amount of boosters might actually slow down the earths orbit around the sun for a few meters/s
Lol. Guys, we can overcome global heating by bringing earth to an higher orbit!
Just need to pipe the exhaust plume outside the atmosphere
So, that global warming futurama episode
SRB exhaust doesn't reach escape velocity, so it would come straight back down, imparting no net momentum change. It'd be quite the environmental mess, though...
@@rune12358 That's a good point
Technically, since the flags are going faster than light, they have infinite momentum, so the earth would also fly away faster than the speed of light in the opposite direction to conserve momentum.
12:04 "if you thought 9% of the speed of light was ridiculous, this is about 10 times more ridiculous" -stratzenblitz
If i were to disagree with that statement it would only be because i would say it is exponentially more rediculous. Multiplication can't even scratch the surface of my disbelief.
It's actually more ridiculous by a factor of 11.1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111-*dies from lack of oxygen*
Would be kinda interested how your results hold up if you slow down time with a time warp mod. Excellent job my dude.
if he slowed down time there would be more frames for the game to calculate what just happened and to rightfully burn the flags into nothing.
If there was enough frame to allow a realitic result, the slope will be function of a sqare root like in real life and it would be slower.
@@theofilleul6866 Which would be interesting.
Even better: increase the timestep.The bigger the timestep, the more speed you get from that one timestep.
@@benoithudson7235 That's easy to do actually. Larger timesteps are why 4x physics warp tends to break stuff.
Love the scientific approach for making a such device.
And thus did the Kerbals unwittingly declare war on the Bogmians when their homeworld was hit by RKV's in the shape of flags.
RKS's? Do you mean RKV's?
@@holyravioli5795 Yes. Thats why I don't post at 1 am in the morning.
Their homeworld would be destroyed by those light speed flags. Its no war, its a massacre.
@@rykehuss3435 They have an interplanetary empire. They're bruised and pissed but still in the running.
Pyxis I see. Who are the Bogmians anyway, Google found absolutely nothing
12:25 - the stratenblitz unviewable principle - as soon as the really fast flag is observed, it vanishes
Schrödinger's flag
@SirNobleIZH thats what i was thinking
That a very kerbal style research, from 9% to 100% in few minutes
You basically just built a light sail, but you accelerate it with boosters instead of lasers.
I would say it is a cannon
You could say it is an ordinary sail, but with rocket exhaust instead of wind.
You say it's a "light" sail, but if they're travelling at lightspeed the flags should have infinite mass. Not so light if you ask me
The man is making Light speed mass Drivers and I can barely put my kerbal on orbit
Add a flea or something idk I only played demo (I haven't played that actually)
@Yung Vipe Where are you struggling? G-turns, staging, injection, something else?
T65Bx Delta V too much bro
Yung Vipe A few things to keep in mind to maximize efficiency:
-Solids have much lower delta-v, only use them if you’re TWR is beyond hope.
-More famous rockets use only 2 stages to orbit, but up to 5 is perfectly fine.
-Make sure your engines are correctly optimized. There’s very few scenarios where you should be prioritizing thrust over ISP, as you can almost always just add more.
Hope at least one of these can help you out.
The thing that helped me was learning how to use fuel pipes. You can use 2 fuel tanks at the same time but make one of them empty first so that the empty tank can be dropped.
Relativistically, I’d say exceeding the speed of light is a bit more than 10x more impressive than reaching 9% of it. Amazing work!
You know shit's going to get crazy when a KSP player whips out a spreadsheet.
"I even use this to give Val a little push in my 3 part to duna and ike mission" PROCEEDS TO LAUNCH VAL AT OVER MACH 1.5 .
You have literally created a flag laser - they travel at lightspeed, have nearly no mass, and are very very hot at a subatomic level - like real photons
I know 0.5kg is "nearly no mass" in context, but if a single photon had a mass of 0.5kg, its wavelength would be 4*10^26 m, comparable to the radius of the observable universe :) Then again, if the KSP universe doesn't have relativity, why should it bother with quantum mechanics?
Yeah ok but I don't think those flags would survive any of that normally
It'll be fine trust, me! 145 million K isn't that hot, there are objects in the universe hotter than that and they somehow survive. I'm sure if you make the flag out of carbon fiber or something it'll work.
This idea is flawless; I'm now just waiting for Elon to call and get the investments rolling in.
@@Stratzenblitz75 I'm sure those expectations will be met
@bestPlayer_xu like he said in the video, no. Not in the attempts where he broke lightspeed.
They are fine, look at 12:43, they endured zero Gs of force.
@@Stratzenblitz75 You don't need to make the flags out of carbon fiber. Surround the flags in something that vaporizes quickly/carries a lot of heat away. Imagine the Leidenfrost Effect, but for the rocket exhaust. Not unlike real world experiments to make torpedoes that go faster than the speed of sound.
while i am roughly calculating how many boosters i can slap on my first stage this madman is using spreadsheets...
That's what engineering school does to a man.
"I'm escaping to the one place not corrupted by capitalism; SPACE!" - *Anatoly Cherdenko (Red Alert)*
Hold up I'm getting the ti-83
The momentum of each flag is (0 - 1.1E9 i) kgm/s
The kinetic energy of each flag is (-4.5E16 + 3.4E18 i) joules
@Ethan Donaldson Probably has enough energy to light a Eath sized planet's atmosphere on fire, so there's that. (By on fire, I mean turn said planet into a mini sun)
I wonder how close that energy density would be to creating a kugelblitz? AFAIK there wouldn't be a way to check in game but I'm sure someone can do the maths.
LMOA
WAIT WHY IS THE ENERGY A COMPLEX NUMBER????
I'm wondering, if you used part welding to make all the clydesdales one part, would it be possible to add even more and thus launch a payload larger than a flag? Maybe a kerballed spacecraft of some kind?
In the future, I may look into launching larger payloads. There may be some tricks to make this faster in the stock game, such as messing with physics timewarp or adjusting the max physics delta in the settings.
At that point you might as well just edit the file for a particular engine, and set the thrust to an insane amount.
@@proot. thats more cheaty imo. with welding youre still limited by stock and only get around the waiting times associated with lag. You probably wouldnt even realize if he used welding and was trying to hide it.
@@lukasstaar6860 But using welding or editing the file does the same thing. It makes it more powerful. At least for this experiment, they are the same thing.
@@nilstrieb No, no it doesn't. The exact same amount of engines will give the same amount of force with part welding, it's just that you can put more in without causing as much lag.
Theory: The flags weren’t launched at the speed of light, Kerbin was redirected at the speed of light.
I absolutely love that you (and other members of the KSP community) are doing real, legitimate science on this kinda stuff!
Thanks! I'm excited to be making more like this in the near future.
nobody gonna talk about why the ships called "thats why yo shoes raggedy"?
_Lightspeed through Moar Boosters_
[single tear of joy intensifies]
"Max G endured:"
I should say infinityG but the game wasn't even able to do that
You always explain complicated things really well. Thanks for making me a better player
Not sure how this video will help you while playing ksp normally...
We think that dropping the flags onto the boosters increases the speed for the same reason that the decreases in speed due to timesteps happen. It looks like by falling onto the booster, the engine exhaust *first* cancels out some velocity, giving the flags a few frames extra to hover on the engine before being sent off at lightspeed.
Yo, finally a KSP video I can pass off as largely educational AND entertaining!
Thanks! I'm glad you enjoyed!
a haste 2 beacon with an efficiency 5 diamond pickaxe is still faster
netherite is the new material for even better mining.
Shuroii gold is faster than diamond my friend
@@technikchaot no
@@creekworks Netherite is faster than gold. And gold is fuckint utter trash.
@@mrboatface4023 no gold is the fastest but gold is a very weak material.
I love these vids they always perfectly explain mathematical calculations it’s very entertaining and educational
I have a feeling that this man belongs to the 10% of people who are doing the actual work in his job, may i ask what are you doing for living? Because i am impressed.
I love these kind of videos with the breakdown and analysis of how it all work! Keep up the great work!
Imagine being some alien on the other side of the universe just minding your own business then your planet suddenly gets pelted by dozens of pieces of fabric traveling at speeds that are quite literally impossible to reach according to the laws of physics
So the video basically sums up to: Moar booster.
Love it.
Not really practical for the flags since they move so fast away from the starting position, but for heavier objects have you tried using engines in a line to continue to provide force as it moves away from the first engine?
I haven't done much experiments with that because clipping the boosters is easier, but it is definitely worth looking into. My data shows that you can space the boosters according the distance traveled in each physics tick to maximize the speed.
This is the most interesting physics lesson I've ever seen! Really well made!
4:08 my guess would be that the heavier projectile starts out slower, so it is inside the exhaust for one more frame, leading it to get more speed.
Edit: I was right lol
Good prediction!
cleanest, best, funniest and most creatively kerbenish way to achive the impossible in KSP. 6/5 stars.
Speculation: If you drop the flag into the engine the game gets alot more positions inside the exhaust to add force. You increase the time the flag stays in the area in which the force can be applied and therefore you get higher velocities
This is incredible! Love all the research and experimentation that went into this
God I want to see him work with Danny2462. Imagine the chaos they could create
Title: "Interdimenional Wormhole Network in Stock KSP (ft. Danny2462)"
@@timlehmann9067 yes
Incredible to see that line of flags leaving kerbin. It's like watching a radio signal leave earth. Really puts into perspective how long messages take to travel out there.
"hihg speed"
"I am sped"
s p e d
@@idiotking__6984 must travel quickly
S p i d
@@vaclavjebavy5118 h
A thing to note is that due to the way matter density acts in KSP, the derived KSP speed of light is 10 times slower, so you've actually achieved near speed of light with the 1000 boosters and 10 times the speed of light in the second method.
A 500g flag going at 302500049ms/s, that 2.28766E+16J of kinetic energy. Impressive !
You know things are good when Stratzenblitz uploads a danny video :3
So, by KAL oc'ing a single Clydesdale by say 3000x and dropping the flags in...
KAL overclocking does work really well as you suggest! You can go much faster than lightspeed using that trick.
How do you overpower an engine with no throttle?
What does it mean to perform a KAL overclock? More specifically, what does the abbreviation "KAL" stand for in this context?
@@James_Moton The KAL robotics controller has a bug that lets engines be overdriven to a theoretically infinite thrust.
@@Stratzenblitz75 And the same speed with much less lag?
Thank you so much for explaining the difference between linear and square root functions, my teacher was terrible at it. Thank you, you saved my math grade
All this math and predictions just so we can say: We need more boosters.
Edit oh you said the line at the end... welp
What a lovely true to the nature KSP video. Thank you ❤
Pffft, my submarine went a q u a d r i l l i o n m/s
Sadly it burned in the atmosphere for some reason
How many orbits of kerbin did you do
@@KSPAtlas it left the solar system in less than a second :P
@@luizfernando4497 war thunder sub be like :
oh you are challenging me ?
That reminds me my KSP car floating up a several metres above the ground for no reason (I tried to make a Fast & Furious-style care going out of a starting plane, but instead of cool driving off it got stuck in air (car, not plane))
The mass driver idea is so ingenious!! HOW DID I NOT THINK ABOUT THAT DUDE BTW I ACTUALLY LOVE THIS CHANNEL DUD
Wouldn't 4x time warp quadruple the velocity? Since 4x the force gets applied in the same frame.
No it gets the force 4x more but it also gets the force during a 4x shorter time
@Mr BenjiBoy wait so time warp is the same number of physics steps as normal gameplay? That can't be right because of the kraken-ness that happens.
No, I don’t think so. I think physical time warp works by increasing the physics time step, not by multiplying all the forces and velocities by 4. So you would still only get 1 step in the thrust before you were ejected. It would be interesting to test though.
@@samburnes9389 yeah, but if you increase the length of the time step, you have to correspondingly increase the size of the force per timestep.
Mads Philipsen that’s true, my mistake. Maybe I’ll try it in KSP later today to confirm
He goes from seeing how high ore tanks can be launched to launching flags at the speed light! Awesome work!
biden: we will plant a flag on mars
stratenblitz: oh ok just need to aim...
There is no mars in KSP
@@kittyn5222Yes there is it’s called duna
All the impressive graphs and math to just slap together as many boosters as your cpu could handle lol, your the man
And I thought Brad wistance’s 500kg ssto was impressive
_Stratzen_ thought it was impressive. Those two have a long history of impressing each other. Fortunately for us.
"145 million kelvin" Ah, so you built a device to instantly ignite the atmosphere
What about putting the thrusters into a railgun configuration, to have the flags be longer in the exhaust?
I love the 'pattern' of fuel tanks at 4:15 lol. Totally unnecessary but also totally amazing
When you reach a 6th of the speed of light accidentally because you’ve broken the game so much
"Brute force simplicity - scale to infinity." (c)
Your dedication to this community is astounding.
"That's why yo shoes raggedy"
btw the simulated acceleration grows faster for a simple reason:the projectile still gets accelerated for 1 frame no matter what,even if it took like 0.001 frames to actually get out of the cannon.
Petition to call it the danny drive
This has to be one of the best videos I have seen on RUclips
I thought I’ve seen all shit in KSP. But THIS...
I recently watched your 106 kiloton rocket and I noticed that sometimes you make tiny hyper efficient space craft and sometimes you make rockets in full swole
Love the verity keep up the great work
Interesting that at some point you said that 11000 boosters of the type you’re using would get the flag to the speed of light. At 1000 boosters that appears to be indeed at 9% of the speed of light; at using 9% of the thrust you expected to need to get the goal velocity.
The only thing that's better than your past videos is that we can hear your voice. Nice going Stratzen, keep it up! Much love from the Balkans :)
Please, never ever use lower-case "f" for "force". f is frequency.
Yes, I made a typo when I made that equation. I'll be more careful in future videos.
@@Stratzenblitz75 Unfortunately you cannot leave the Sun's sphere of influence in KSP1. KSP2 however adds the ability to go interstellar, I'd be interested to see this replicated in the game's sequel!
By far, the best KSP channel around. Has been for some time, too.
This is not what they meant when they said "flags and footprints"
Yeah. I wouldn'y call a gigantic crater a "footprint" either.
that visualisation on 4:15 is just gorgeous
Thanks i broke ksp by putting to much of these and crashed them (they had kerbals on them)
This flag was hotter than anything in the known universe
Stratenblitz75: “decently toasty”
"When increasing from nine clydesdales to *FIVE HUNDRED AND THIRTEEN*-"
Me: I'm sorry, but *what?* How? Why? Why only 513???
I know its late but. Minus the centre one, 512 divides by 8 (8 way symmetry) 64 times. He's clipped 64 sets of boosters for 513, 9 is 1 set of clipped boosters.
So here's the thing.
I play with several stockwar groups. Until now, NO ONE AMONG FIVE DISCORDS has been able to answer this, the question that has prevented conventional weapons in space.
I used this data, and reconstructed one of my light cruisers. Using a mass driver weapons system, I'm getting pinpoint accuracy, to the 1x1 panel, between ANY TWO POINTS IN CISPLANETARY SPACE. Literally the only variable is aiming.
You, sir, may have just saved KSP warfare, just in time for ksp2. The whole community thanks you, sir.
Moar boosters has never failed us before, and you've taken it to another level :')
Mindblowing as always, incredible job man.
11:56 The USA launching flags at above light speed when oil is discovered in a distant star system
That was AWESOME. Just awesome, sir.
The amount of affort put into this is amazing
I think what KSP mass drivers need is, instead of putting multiple engines inside each other (or by using this) stack engines radially facing slightly inward, nozzle up, this way objects shot from the mass driver will continue to pick up more velocity from the engines as its altitude increases (albeit still only for a split second. but I think this should give good results)
That's an interesting idea. With the data I gathered, you could calculate the distance the part travels in each physics tick and space the boosters appropriately to maximize the final velocity.
@@Stratzenblitz75 it also works with the theory of *add more boosters* :P
“Engineering”
OR
“Fuck all amount of boosters clipped inside each other”
A mass of any size travelling at the speed of light would have infinite kinetic energy. You have created a universe destroyer.
Fascinating experiment --- well done!
SpaceX and NASA : What you got there?
Stratzenblitz75 : A Smoothie
4:44 Congrads. You've discovered Kuantum Theory :)
Underrated comment.
By dropping the flag it's rigidbody is most likely activated or maybe it has collision set to dynamic so it effectively had more timesteps in the exhaust plume
lmao i like how simple yet complex this video is, he literally just fuckin clipped a shitload of sbr's together and put some flags over it but still managed to make it interesting
You had me at 9% speed of light honestly. Got no words for literal light speed. gg
He blessed us with another video!
How awesome is that we have a game that lets us test similar conditions for rocketry!!!! Best game ever KSP!