This is such a smart and complete design. I’m an engineering student and I love seeing all the checks and ways your machines keep themselves from breaking, as well as their wide array of features you can fit into a small footprint.
Also an engiinering student, I felt so seen when he mentioned the maintenance being impossible on the old version with the new version having much greater access.
Mumbo was there at the beginning and provided a very solid foundation. This allowed people to build off of these concepts and create insane redstone contraptions.
Nowadays, Mumbo is more of an entertainer, which of course isn't bad, but the more complex technical redstone isn't something you will see from him being designed. If you are looking for someone, who is great at farm designs, including building tutorial as well as detailed explanation of everything around the farm showcased, you could also check out "ianxofour".
@@Fred-oz3tw it would be great to consider Mumbo's channel from a content creation POV. He was doing redstone since the early days, but eventually people got tired of it, not to mention HC goes completely into the other direction, prioritizing interaction, fun and shenanigans. It was a reasonable solution to do so - since he is a funny guy and he can come up with a lot of creative and silly ideas we all love to watch. That does not imply he's bad at it at all. Same can be said about Doc: he is as funny as a german can be (not a lot), or if you wanna go higher, Ilmango isn't funny at all. But they are next level redstoners, and it wouldn't work for them otherwise. That's why they still focus on this things.
13:05 Why yes, I did notice. Really though, this design is incredible. It's rare to see someone consider how to move around inside a complicated redstone machine to debug it in survival. Especially with important things like being spam proof. Nothing is worse than building a giant machine that can be completely destroyed if your mouse breaks while you're using it. Plus, small little things like symmetrical stocking. Bonus points for being able to start with a few modules and scale up as needed. This is the kind of machine you'd want to build in survival, even if it takes forever. As for the shaders, I think you figured out a nice balance between quality and beauty. Not every shot needs to be with shaders. Having just a few B-roll shots with shaders enabled really improves the video without being too distracting for anyone who doesn't like shaders.
Man this is not a redstone video. It's either an engineering lesson or redstone review. Definitely an astonishing job. And about shaders - looks much better for me as I usually play with them and things look like they showed in my game.
Awesome work Cubic! Personally, I think using a shader works great for wide showcase shots where detail is not the focus, but when looking at pieces in more detail, such as explaining specific redstone behaviors, I think it would be best to go shaderless. Something that I felt was missing from this video was a more technical explanation of the villager pods. That seems like the cornerstone design that makes this matrix so much better than the previous one, and it felt like it was just glossed over. I would've loved a detailed breakdown about how it works, why it is better than before, and how you made it.
The truth is the wiring for the modules is incredibly simple, not much really happens, I could do an in depth description of the wiring going block event by block event but I don't feel that would add anything to the video. But I guess my word choice of "that mechanism there" is a bit simplistic.
@@cubicmetre Well, that depends on target audience a little bit. While those who have been following channels like yours for a long time will mostly "get" things, "new" people who want to get into minetech would probably appreciate more info, even if the design is comparatively simple. I know I appreciated things like "how to place rails" segment back in the bamboo farm design XD It would also help with fixing inevitable errors that occur due to misuse or server BS when on multiplayer. I mean, if you added timestamps, people who already knew this would be able to skip that part, while those yet unelightened or looking to fix a problem would have an amazing resource at their disposal. The re-watch score would help a bit with the algorithm too, I imagine.
@@pedrokotii2417 ngl I have about as much business messing with the tech side of MC as a toddler does flying a fighter jet or driving a F1 car... But man do I love this side of minecraft and constantly find myself spending _wayyyy longer than I should_ trying to brute force it into working in survival, whenever I find a build like this that gets me all geeked up and excited. Powered rails are the *bane* of my existence, and I can't count how my times I've not oriented a build the right way because I over looked it, or the right way wasn't mentioned. All this to say, that I too, would love if these vids were a bit more in depth, but I also get this channel is kinda like me jumping into the deep end of the pool when I can't even float yet.
I just built this in survival using the Litematica schematic file. If you're late game and have access to a Redstone and Iron farm, it's quite doable. It doesn't require any crazy insane resources and it's tile-able nature makes it easy to build. One thing I'd note is piston updates. When you're building the villager slices and you get to the layer ABOVE the green concrete and the horizontal piston, you have to place down the redstone block, dust, and target block THEN cause the piston below to update. The easiest way to do that is to just place the stone above the piston after placing the redstone. The other thing is really pay attention to directionality. It cannot be rotated AT ALL. The auto-stocking lever must be on the WEST end and the four lamps must be on the EAST end. It will NOT work in any other direction! The Litematica file is oriented correctly, so just don't rotate it. Other than that, there's really nothing to it. Once you have the materials, it's probably a 12 hour build. Make sure to pay attention to the inventories of containers like droppers, hoppers, dispensers, and chests. You can do that in Litematica by holding down i.
Shaders are perfect as you use them, and the design is neat. I'm fact a couple days ago I was debating whether I should build the matrix or a regular trading hall. But this just convinced me that this is the right way to go. Thanks!
I love the effort he's adding to his videos, so many redstone presentation videos don't try that hard to explain what's going on or explain in a way that isn't very helpful, but this guy's videos are always so easy to follow
i liked the shaders when showing off it in the builds. but when explaining the mechanics of it all it’s nice to have it off. i usually turn off shaders when doing redstone on my world. the xraying was amazing as well and definitely made it easier to follow along visually when you was explaining what your design was doing. great video. i don’t think i’ll ever use this.(because i already have a villager trading hall on my current world and i don’t think i need to trade anymore) i’ll maybe consider the breeder for a mob switch because it’s a fancy way of breeding villagers 😂
Every single aspect of this was just so so so satisfying, So smart, so clean, nice side effects like watching the villagers sink into the concrete, all the clever integration, the consideration to component access, just everything about it so so satisfying. Great job!
This is it... this is IT! the best trading hall system ever . it's compact , survival friendly , smart system that incorporates the breeder and transformation , you can move the villagers and organize them how you want , and you can decorate the whole thing by either swaping the floor's pattern/ putting a building covering like this castle , like it's beautiful i'm so gonna build this
I've been lacking motivation to continue to play minecraft, been playing for almost 15 years... but you Sir Cubicmetre, made me continue! WHAT AN AMAZING VIDEO!!! the editing was spot on!!! the block 'hiding' was pure magic! please keep making the minecraft redstone comunity amazing with your content!
Awesome video! I remember thinking about a lot of the problems that you specifically mentioned in the last design when considering making this on my world. Super excited to try and build this version!
Will there be a "how to build"? Yeah we can download the world, but I assume you might have gathered some expertise how to build it and what to avoid in the process? Would love a quick tutorial on how to build this without much headache!
@@cubicmetre what was the problem with litematica? i am surely using litematica. does this mean i cant cure villagers because they would spawn a golem? and isnt lighting them on fire not destroying the reputation?
@@Fred-oz3tw Lighting the villagers on fire wont destroy their rep and the golem spawning was mostly likely because of a tick warp not litematic. So you should be fine
@@Fred-oz3tw check the sleep timer. If they sleep, they can create a golem. So if you can check and it is never reseted, you are good to go. You can spawn proof the platform fairly easily if you want to.
Shaders do look nice. Also the built is as good and as actually technical as always. And also, if you do end up deciding against the further use of shaders, you might as well try one more time with Slidrus Enhanced Default, since those are well known for making the game look better, while actually staying *very* close to it's vanilla look. So it might be an optimal solution to both make the image look better and yet not be in the way of perception of the contraption by the viewer. Good luck with further builds and happy graduation!)❤❤❤
very well made video. i think the editing and showcasing of the system was clear as a viewer. i hope to see a technical breakdown on the red stone in a how to do i can incorporate this into my own world
I’m not a redstone guy at all and I just happened to come across this video thinking it was gonna be some basic villager contraption but my god this is absolutely insane. How the hell do people think of this yet alone build is mind blowing to me. Excellent build will definitely check out more.
Absolutely love the design, I decided to build it on my 1.21 world but running into a few issues, one is that the zombie detection system is triggering more than it should and causing the central bubble column to be put to the wrong state (which then drowns the next villager coming to the middle), the other is that the villager breeder seems to sometimes miss the baby villager and doesn't dispense a new set of food.
I was able to find a basic solution to the second issue, the one concerning the zombie chamber tripwire triggering one too many times and leading to the next villager sent to the center drowning. You need a single repeater and a single piece of redstone dust, along with a couple building blocks (smooth stone if building the same as this video). You will get back a glass block and the note block. First, break the observer and note block under the dispenser (the one with the bucket in it), replacing them with smooth stone (or whatever building block you used). REMEMBER to replace the tripwire hook that fell off when the note block was destroyed. Second, place a repeater facing SOUTH out of the block holding the newly-replaced tripwire hook. This repeater should replace a glass block, and be on top of a glass block. EDIT: Right click the repeater once to add an extra redstone tick of delay. Third, break the smooth stone above the repeater and place the observer you got back ON TOP of the repeater, LOOKING AT the repeater, with the output on the top. Fourth, place the piece of redstone on top of the observer. Leave it as a cross (instead of a dot). This dust should be right next to the dispenser (on the south side). The fix should be done. What has happened is that the signal from the tripwire hook is now redirected into the repeater. The changing state (powered/unpowered) of the repeater will trigger the observer, and hence the dispenser. However, whereas the note block triggered the observer three times (by mistake) thanks to the tripwire being pressed an extra time, the repeater, with its intrinsic delay of 1 redstone tick, will "catch" the extra tripwire pulse (in that it won't have time to unpower before the extra activation is received), preventing it from triggering the dispenser an extra time. This should prevent any villagers from drowning in the center column. I hope this helps!
Absolutely loved all aspects of the video, the matrix looks amazing! Thanks for the tip about selective rendering, made for some really cool demonstrations
Mate, I was blown away by just the *breeder* system. The rest of this is *majestic*. You even included void trading, which is a thing my filthy-casual self didn't even realize was a thing! For constructive stuff... I found the goofs and gaffs - e.g. the iron golems - amusing and the editing around them was tight enough to leave the comedy in the video without detracting from the presentation. Well done there. There were a few blips where shaders flickered on or off between cuts which was a bit distracting, but that feels like something you'll quickly get the hang of and work out a system to make consistent (i.e. "on presentation shots we use shaders, on technical shots we don't" or something, idk) All-in-all, fantastic video.
This is an AMAZING contraption that I will be using for my under water base. It's compact and automatic!!! Absolutely love all the small details added, like how you can get into the machine to fix things!!!
Good lord this is so amazing, the maintnence tunnels, the way you rearrange the villagers, the checks for empty minecarts and the entity blocker are definitely things many people don't think about and it fits in such a small footprint. Amazing vid
This is the first video of yours I watched, and due it was amazing! Loved the pacing, editing, and presentation! Even as someone not the most technical, I understood the logic behind all the choices that went to it Thank you!
Great idea as always sir. Fantastic redstone as well! Even though after building it all up I soon realized how much of a nightmare it was to make my room look nice with so many villagers inside it xD
I hope someone on Hermitcraft builds a trading hall using your design. Only god knows how they will put the whole design into a building there. You have created the perfect design to be incorporated across various themes.
10:15 XD The way the villagers reacted to cubicmetre: "This is quite handy if you ever want to dispose-" *Villager that's about to be disposed turns around and looks right at him, joined shortly after by those around him* "-of a villager, as you can simply light them on fire." *lights villager on fire* *Neighboring Villagers watch the act solemnly* *burning villager dies* "And then, if you go ahead and dispatch the minecart-" *dispatches minecart* *all neighboring villagers suddenly lose interest in looking at the spot as they move on from it* - Also, awesome design! Might use it one day.
The x-rays with selective rendering are awesome. It can help a lot in understanding builds. The shader is just great to look at, especially when builds have a lot of depth. Very good video.
@@liambishop8966 the modules aren’t able to be as compact considering rails don’t displace water like it does in Java. Also pistons act very differently in the two editions and note blocks don’t emit a redstone signal. There’s a lot more lol
@@liambishop8966 the height didn’t change but the length and width has to increase. Its not gonna be able to have the same dimensions unless you reduce the number of villagers you want to have
As someone who has never cared about villager trading and only plays with tech mods, I must say, this trading matrix is insanely amazing. A well-built redstone contraption will never fail to impress me.
I really appreciate the addition of the "x ray" vision. Not sure how long it takes for you to set it up, but it is really cool and clarifying to see the builds through it.
very cool design. i do think the shaders make it a bit harder to see whats going on, but not by much so its not a big deal. also have you considered implementing a witch based weakness factory into the void trader instead of weakness arrows? i think it could be cool to do that. although it is a bit unnecessary since weakness arrows arent really hard to get
I think the weakness arrows are much better because they are simple and compact to implement, if we start trying to get more out of the design like making the weakness renewable with witches we run the risk of introducing more points of failure.
This is so insane. Incredible work thank you for sharing SUCH AMAZING content!! My jaw was literally dropped for this entire video. I'm so baffled and inspired by how brilliant this is.
This is beautiful, and 15 year old me would have killed for this design, but I'm pretty sure I'll never have the patience to build a villager trader more sophisticated than a dirt hole with a minecart rail
Just finished building the previous void trading matrix, and you go and revolutionize the design! I definitely can agree that it was hard to deal with when things broke 😂. I'll have to build this one in my next survival world!
the presentation was absolutely fabulous. tho i dont think i retained much from the redstone aspect as i am a newbie, but it was still very interesting! keep it up, only good things shall come your way. no shaders is good for presentation. shaders for demonstrations in builds is neat but work i personally wouldnt do! so, no shaders in explaining the works and either or no shaders is fine in the build presentation :)
Redstone peaks right here, the utility of a trading hall this complex plus the end gate transportation allows for access to basically anything in the game
great breeder design. you inspired me to experiment with a similar one. I noticed a flaw in both. The baby villagers are not guaranteed to lose their beds until somewhere around 13000 ticks. because players can sleep at 12542 ticks, if someone is sleep spamming, the day will reset before the babies lose their beds, the beds will remained claimed, the villagers will attempt to breed and fail, which will break the supply restock cycle caused by making new villagers.
There is unfortunately no way around this bug, you cannot detect the villagers breeding attempt unless it produces a baby villager. This is why I implemented a mechanism to kickstart the breeder. This should only be a minor inconvenience when stocking your villager matrix as it should only take a day or two of afking to get it fully stocked and once its full the breeder is rarely needed unless you want to min/max all of your trades.
Yeah. I know there's no way around it sadly. Just thought it should be noted. A sleep bot would not go over well here unless it had a delay. Great design though. The stack separation to get a single villager out of the anti-cram area is brilliant.
The whole build is amazing. Thanks for sharing. I built it in a 1.21 survival world but have two issues: 1. The auto release mechanism for adult villagers is not working, also the separation mechanism to dispense them one at a time. 2. The zombify button. It never sends the villager down the chute, seems to ditch the villager somewhere (?) and return an empty cart. Oh, and yes, I used Schematic Verify to ensure build matched.... so pretty sure I didn't stuff up the build.
I just realized that he does some of his commentary from a Minecraft version of Saxton Hale’s office from Team Fortress 2, and he’s Australian! Never played that TF2 (though I’ve put in quite a few days worth of time into the other TF2: Titanfall 2), but I watch videos of it, so, to quote Steve Rogers, “I understood that reference.”
looks absolutely amazing. The only reason I see why I probably won't be using it on my home server that I host for friends every now and than is that it'd probably die, or at the veryleast, sweat buckets from so many villagers. Hence I wrote a nice "little" custom command that can spawn in master villagers in every trade, with all of their trade options they can possibly have as a memberof said profession. Except librarians. They had so many options, that i separated them in 2 separate villagers, 1 with theenchanted books, 1 with everything else. Shepherds also had a crapton of trades, due to all the colored stuff. wool blocks (buy and sale alike), beds, carpets, banners... dye trades (even though those were for selling dyes, not for buying them, it's a nice trade to have if you know how to build a flower farm.) Overall, there are only about 14 villagers, that offer all of the possible villager trades when combined. Also, 1 more that sells the spawn eggs for most of them. (no separate spawn egg for the shepherd, it's code was way too long, and hence he couldn't fit in the 32500 character limit on command blocks, alongside the rest. He's summoned with a separate command. That said, even I find it kinda broken that we have villagers whose trades never lock up, and have all the possible villager trades. But I've been running and updating that little server since 1.14, and I don't want to let go of it. Heck, I even custom spawned a few villagers in my base that sell special enchanted emeralds for a stack of emerald blocks; and sell shulkerboxes with 20 custom maps and 20 glow item frames each, for 27-27 of those enchanted emeralds. (A shulker's worth of emerald blocks for a custom 4 by 5 map art you can put on your wall.) It's a nice little server. As for a trading hall, we just had 2 setups prior to this. 1.: villagers tucked in small cells next to/between the storage silos that collected the stuff that we could sell to them. 2.: random scattered cells along a wall, with some villagers in them that had some nice trades. I personally liked option #1, but after updating the storage silos to use shulker fillers instead of just having a bunch of doublechests there for storage, the amount of space available for the villagers changed both in amount and shape. Namely, in the building that housed those silos, some otherwise kinda hidden areas became accessible, while the row where the villagers were originally became full with redstone. So those little hidden areas took in 4-5 villagers each, and it's kinda working right now. There were also a few villagers elsewhere, where I still have about 25 cells still available for them, so I might just reorganize them there, so I can have 3 rooms available to put beds into as guest rooms I guess. (normally it'd be 4, but I put a shulker unloader in one of them, so I can keep the furnace array a flor below fully stocked with fuel. It normally fills back up from the incoming bamboo, and has a nice backlog of at least 1-1 hopper behind every furnace, but now the incoming bamboo can be boosted up from shulkers, when the incomingamount isn't enough. It still prioritizes incoming bamboo though, and when it's backlog is full, it puts the rest in shulkers. That I can just bring there if I want to keep that system ready at all times, in case I'd want to smelt an absolutely obscene amount of something. idk what I'd want to smelt though. I mean... glass? maybe? we can buy them from a villager that never locks up though, after selling our crapton of crops to one that also never locks up, and buys any amount... TLDR: Great system, but my home server wouldn't survive that many villagers. 20-25 is doable, maybe even 40 if I make it bleed, but that system had slots for 72 if I saw correctly. (8 rows of 9 each)
I haven't had any issues with lag, villager entities themselves will cause a lot more lag than any mechanism in the matrix as they perform a lot of complex AI tasks. So you are likely going to produce better results for performance investing into tech which makes managing the villagers more efficient.
I'm not a really big fan of shaders, but X-ray shenanigans on the other hand are really handy it makes so much clearer what part of the machine are you talking about and it helps with the flow of the presentation.
This is, as per usual with your builds, an unbelievably impressive contraption, even though, unless you want replace your villagers a lot and don't usually settle on one set trading hall, it'll almost always be quicker and more work-free to just get your villagers set up in a redstone-less trading hall (Or at least the very simple ones that are just a long railtrack of villagers connected up to a breeder and a zombification chamber. This one does have way more of a coolness factor and more style points though, that's for certain.
Wow. Just wow. This video is very useful, informative, educational and fun. You won 1 sub. :) Hope your channel gets bigger with the new Horizon Mod that came out for minecraft so loads of people, like myself, will start playing this game again.
Don't really have much opinion about shareds. Maybe use it for a grand overview of the whole thing but not when explaining details like you said yea. The cross section vision thing was awesome though, a lot cleaner than just spectator mode when trying to show the inner workings. Nice build and video!
They way the vilagers sink into the concrete when you reassign them gets me every time. 8:48
256 likes no reply? Let me add one
@@nalen49 only 1 comment ? Let me fix that
I was about to comment this lol
"Click on their notebook like so"
-goodbye, my people need me
lol I was about to say that
It looks so smooth!!!
This is such a smart and complete design. I’m an engineering student and I love seeing all the checks and ways your machines keep themselves from breaking, as well as their wide array of features you can fit into a small footprint.
Also an engiinering student, I felt so seen when he mentioned the maintenance being impossible on the old version with the new version having much greater access.
@@n9is RIGHT?!?!?
@@n9is i aint a engineering student nor an student but i love it too
@@n9is Minecraft right to repair
yet in the version as of yesterday it was broken cuz of a simple wire connection mistake that's y it better to be able to access all he Redstone
That mod that slices the machines visually is so helpful for understanding the redstone, hope it gets used alot in future
What mod is it?
im not sure but i think its the "carpet mod"@@deathstroke9710
@@deathstroke9710in the desc there is a file for all the mods he used, you can find it there I think
@@deathstroke9710 15:06
@@tsanguine nah he said what mod is it? as the name of the mod
First time i’ve seen a weighted pressure plate used in a redstone build for it’s intended use! amazing video
Mumbo Jumbo was my favorite when it came to red stone, but after seeing your channel, its like your own a whole other dimension with it
even on hermitcraft mumbo isnt it ^^ i advice you to watch docm :)
Fr he has the skills of a SciCraft player
Mumbo was there at the beginning and provided a very solid foundation. This allowed people to build off of these concepts and create insane redstone contraptions.
Nowadays, Mumbo is more of an entertainer, which of course isn't bad, but the more complex technical redstone isn't something you will see from him being designed.
If you are looking for someone, who is great at farm designs, including building tutorial as well as detailed explanation of everything around the farm showcased, you could also check out "ianxofour".
@@Fred-oz3tw it would be great to consider Mumbo's channel from a content creation POV. He was doing redstone since the early days, but eventually people got tired of it, not to mention HC goes completely into the other direction, prioritizing interaction, fun and shenanigans. It was a reasonable solution to do so - since he is a funny guy and he can come up with a lot of creative and silly ideas we all love to watch. That does not imply he's bad at it at all.
Same can be said about Doc: he is as funny as a german can be (not a lot), or if you wanna go higher, Ilmango isn't funny at all. But they are next level redstoners, and it wouldn't work for them otherwise. That's why they still focus on this things.
13:05 Why yes, I did notice.
Really though, this design is incredible. It's rare to see someone consider how to move around inside a complicated redstone machine to debug it in survival. Especially with important things like being spam proof. Nothing is worse than building a giant machine that can be completely destroyed if your mouse breaks while you're using it. Plus, small little things like symmetrical stocking. Bonus points for being able to start with a few modules and scale up as needed. This is the kind of machine you'd want to build in survival, even if it takes forever.
As for the shaders, I think you figured out a nice balance between quality and beauty. Not every shot needs to be with shaders. Having just a few B-roll shots with shaders enabled really improves the video without being too distracting for anyone who doesn't like shaders.
thisis why the technical side of the mc community is so great
How does this take forever in survival? Not that big of a machine
someone should make this in real life
No don't
Child labor📈📈📈📈
1941
China lore
North korea:
Man this is not a redstone video. It's either an engineering lesson or redstone review. Definitely an astonishing job.
And about shaders - looks much better for me as I usually play with them and things look like they showed in my game.
I've never seen a machine that dehumanises villagers to this level...
thisnis worse than slavery even 💀💀💀
He just sent the villager into a torture dungeon with a press of a note block.
😂
Just because they represent humans doesn’t mean they deserve to be treated like them!
Mechanized Slavery
Awesome work Cubic!
Personally, I think using a shader works great for wide showcase shots where detail is not the focus, but when looking at pieces in more detail, such as explaining specific redstone behaviors, I think it would be best to go shaderless. Something that I felt was missing from this video was a more technical explanation of the villager pods. That seems like the cornerstone design that makes this matrix so much better than the previous one, and it felt like it was just glossed over. I would've loved a detailed breakdown about how it works, why it is better than before, and how you made it.
The truth is the wiring for the modules is incredibly simple, not much really happens, I could do an in depth description of the wiring going block event by block event but I don't feel that would add anything to the video. But I guess my word choice of "that mechanism there" is a bit simplistic.
@@cubicmetre Well, that depends on target audience a little bit. While those who have been following channels like yours for a long time will mostly "get" things, "new" people who want to get into minetech would probably appreciate more info, even if the design is comparatively simple. I know I appreciated things like "how to place rails" segment back in the bamboo farm design XD It would also help with fixing inevitable errors that occur due to misuse or server BS when on multiplayer.
I mean, if you added timestamps, people who already knew this would be able to skip that part, while those yet unelightened or looking to fix a problem would have an amazing resource at their disposal.
The re-watch score would help a bit with the algorithm too, I imagine.
@@pedrokotii2417 more in depth but with timestamps is the perfect solution to the problem, I agree (it is also more work tbf)
is there a tutorial for this, sadly im unable to download the world@@cubicmetre
@@pedrokotii2417 ngl I have about as much business messing with the tech side of MC as a toddler does flying a fighter jet or driving a F1 car... But man do I love this side of minecraft and constantly find myself spending _wayyyy longer than I should_ trying to brute force it into working in survival, whenever I find a build like this that gets me all geeked up and excited. Powered rails are the *bane* of my existence, and I can't count how my times I've not oriented a build the right way because I over looked it, or the right way wasn't mentioned. All this to say, that I too, would love if these vids were a bit more in depth, but I also get this channel is kinda like me jumping into the deep end of the pool when I can't even float yet.
I personally prefer the presentation with shaders. The flat lighting without them makes the depth of the build harder to see.
if only breeding was this easy in real life
HUH
💀
Ayo
We'll get over population in the next year 💀💀💀
😳
I just built this in survival using the Litematica schematic file. If you're late game and have access to a Redstone and Iron farm, it's quite doable. It doesn't require any crazy insane resources and it's tile-able nature makes it easy to build. One thing I'd note is piston updates. When you're building the villager slices and you get to the layer ABOVE the green concrete and the horizontal piston, you have to place down the redstone block, dust, and target block THEN cause the piston below to update. The easiest way to do that is to just place the stone above the piston after placing the redstone. The other thing is really pay attention to directionality. It cannot be rotated AT ALL. The auto-stocking lever must be on the WEST end and the four lamps must be on the EAST end. It will NOT work in any other direction! The Litematica file is oriented correctly, so just don't rotate it.
Other than that, there's really nothing to it. Once you have the materials, it's probably a 12 hour build. Make sure to pay attention to the inventories of containers like droppers, hoppers, dispensers, and chests. You can do that in Litematica by holding down i.
dope build, love that you included easier “management access”
the Hauntedhouse guy is here??!??!
10:27 The villagers avert their eyes from the brutal murder
I love this new survival-practical meta!
Also the iron golem appearing at the same time like "That's it, prepare to get fukd"
Shaders are perfect as you use them, and the design is neat. I'm fact a couple days ago I was debating whether I should build the matrix or a regular trading hall. But this just convinced me that this is the right way to go. Thanks!
I love the effort he's adding to his videos, so many redstone presentation videos don't try that hard to explain what's going on or explain in a way that isn't very helpful, but this guy's videos are always so easy to follow
i liked the shaders when showing off it in the builds. but when explaining the mechanics of it all it’s nice to have it off. i usually turn off shaders when doing redstone on my world.
the xraying was amazing as well and definitely made it easier to follow along visually when you was explaining what your design was doing.
great video. i don’t think i’ll ever use this.(because i already have a villager trading hall on my current world and i don’t think i need to trade anymore) i’ll maybe consider the breeder for a mob switch because it’s a fancy way of breeding villagers 😂
Every single aspect of this was just so so so satisfying, So smart, so clean, nice side effects like watching the villagers sink into the concrete, all the clever integration, the consideration to component access, just everything about it so so satisfying. Great job!
Stuff like this makes me realize how dumb I am.
This is probably one of the most well thought out and comprehensive red stone build I have ever seen personally. Absolutely incredible
Man, that module design is slick.
Hazarrr!
This is it... this is IT! the best trading hall system ever . it's compact , survival friendly , smart system that incorporates the breeder and transformation , you can move the villagers and organize them how you want , and you can decorate the whole thing by either swaping the floor's pattern/ putting a building covering like this castle , like it's beautiful i'm so gonna build this
The only flaw is the lack of efficient zombification device. Curing them 5 times this way is going to take like a week irl.
Yoo the hall finally has the life it needed! Sweet work Cubic!
I've been lacking motivation to continue to play minecraft, been playing for almost 15 years... but you Sir Cubicmetre, made me continue! WHAT AN AMAZING VIDEO!!! the editing was spot on!!! the block 'hiding' was pure magic! please keep making the minecraft redstone comunity amazing with your content!
Awesome video! I remember thinking about a lot of the problems that you specifically mentioned in the last design when considering making this on my world. Super excited to try and build this version!
Good to hear, I wanted to upload this sooner but I decided to spend more time making sure it worked properly in every edge case
Will there be a "how to build"? Yeah we can download the world, but I assume you might have gathered some expertise how to build it and what to avoid in the process? Would love a quick tutorial on how to build this without much headache!
@@cubicmetre what was the problem with litematica? i am surely using litematica. does this mean i cant cure villagers because they would spawn a golem? and isnt lighting them on fire not destroying the reputation?
@@Fred-oz3tw Lighting the villagers on fire wont destroy their rep and the golem spawning was mostly likely because of a tick warp not litematic. So you should be fine
@@Fred-oz3tw check the sleep timer. If they sleep, they can create a golem. So if you can check and it is never reseted, you are good to go. You can spawn proof the platform fairly easily if you want to.
Shaders do look nice. Also the built is as good and as actually technical as always. And also, if you do end up deciding against the further use of shaders, you might as well try one more time with Slidrus Enhanced Default, since those are well known for making the game look better, while actually staying *very* close to it's vanilla look. So it might be an optimal solution to both make the image look better and yet not be in the way of perception of the contraption by the viewer. Good luck with further builds and happy graduation!)❤❤❤
very well made video. i think the editing and showcasing of the system was clear as a viewer. i hope to see a technical breakdown on the red stone in a how to do i can incorporate this into my own world
I’m not a redstone guy at all and I just happened to come across this video thinking it was gonna be some basic villager contraption but my god this is absolutely insane. How the hell do people think of this yet alone build is mind blowing to me. Excellent build will definitely check out more.
The shaders look nice but it can definitely make it more difficult to see what’s up in some cases
Absolutely love the design, I decided to build it on my 1.21 world but running into a few issues, one is that the zombie detection system is triggering more than it should and causing the central bubble column to be put to the wrong state (which then drowns the next villager coming to the middle), the other is that the villager breeder seems to sometimes miss the baby villager and doesn't dispense a new set of food.
Did you find a fix to these issues? Thinking about building this myself on 1.21
Having these issues myself as well. Do you have a fix?
I was able to find a basic solution to the second issue, the one concerning the zombie chamber tripwire triggering one too many times and leading to the next villager sent to the center drowning.
You need a single repeater and a single piece of redstone dust, along with a couple building blocks (smooth stone if building the same as this video). You will get back a glass block and the note block.
First, break the observer and note block under the dispenser (the one with the bucket in it), replacing them with smooth stone (or whatever building block you used). REMEMBER to replace the tripwire hook that fell off when the note block was destroyed.
Second, place a repeater facing SOUTH out of the block holding the newly-replaced tripwire hook. This repeater should replace a glass block, and be on top of a glass block. EDIT: Right click the repeater once to add an extra redstone tick of delay.
Third, break the smooth stone above the repeater and place the observer you got back ON TOP of the repeater, LOOKING AT the repeater, with the output on the top.
Fourth, place the piece of redstone on top of the observer. Leave it as a cross (instead of a dot). This dust should be right next to the dispenser (on the south side).
The fix should be done. What has happened is that the signal from the tripwire hook is now redirected into the repeater. The changing state (powered/unpowered) of the repeater will trigger the observer, and hence the dispenser. However, whereas the note block triggered the observer three times (by mistake) thanks to the tripwire being pressed an extra time, the repeater, with its intrinsic delay of 1 redstone tick, will "catch" the extra tripwire pulse (in that it won't have time to unpower before the extra activation is received), preventing it from triggering the dispenser an extra time. This should prevent any villagers from drowning in the center column.
I hope this helps!
@@augustgraymusic See my above reply.
Never been really into Minecraft farming or villager trading exploits, but I loved this one. So well thought out and executed. Great build!
Just insane! I loved the shaders and the way that you used selective rendering. It's seriously impressive what you can come up with!
Absolutely loved all aspects of the video, the matrix looks amazing! Thanks for the tip about selective rendering, made for some really cool demonstrations
Mate, I was blown away by just the *breeder* system. The rest of this is *majestic*. You even included void trading, which is a thing my filthy-casual self didn't even realize was a thing!
For constructive stuff... I found the goofs and gaffs - e.g. the iron golems - amusing and the editing around them was tight enough to leave the comedy in the video without detracting from the presentation. Well done there. There were a few blips where shaders flickered on or off between cuts which was a bit distracting, but that feels like something you'll quickly get the hang of and work out a system to make consistent (i.e. "on presentation shots we use shaders, on technical shots we don't" or something, idk)
All-in-all, fantastic video.
Ultimate Human Trafficking Matrix
if players are humans and villagers aren't players that means villagers aren't humans so it's okay to do this
Mojang allows animal cruelty but won't add fireflies, because it's poisonous to frogs.
So real
@@Archer690Channel assuming that players are humans does not imply that non-players are non-human. if P then H != if ~P then ~H
@Archer690Channel shut up bruh we know
This is an AMAZING contraption that I will be using for my under water base. It's compact and automatic!!! Absolutely love all the small details added, like how you can get into the machine to fix things!!!
The elaborate descriptions of the villager breeding process reminds me of the novel tender is the flesh
"The villagers are in the breeder" at 2:25 sounds like a proverb xD
no views?? what nonsense
Too early you were
Views their are
-here Yoda was
The classiest "first" I ever did see
Pro tip - there is delays between people clicking the video and views actually registering
Although I did just realize this channel is still quite small which is weird because he’s my favorite on wavetech and makes videos pretty well
congrats on 5th
Good lord this is so amazing, the maintnence tunnels, the way you rearrange the villagers, the checks for empty minecarts and the entity blocker are definitely things many people don't think about and it fits in such a small footprint. Amazing vid
This is the first video of yours I watched, and due it was amazing!
Loved the pacing, editing, and presentation!
Even as someone not the most technical, I understood the logic behind all the choices that went to it
Thank you!
Great idea as always sir. Fantastic redstone as well! Even though after building it all up I soon realized how much of a nightmare it was to make my room look nice with so many villagers inside it xD
This is great mate. Building it now on our server to feature in my next episode!
awesome redesign, i like the accessibility inside such a complex system
shaders look good and don't affect much for me tbh
I hope someone on Hermitcraft builds a trading hall using your design. Only god knows how they will put the whole design into a building there. You have created the perfect design to be incorporated across various themes.
10:15
XD The way the villagers reacted to cubicmetre:
"This is quite handy if you ever want to dispose-"
*Villager that's about to be disposed turns around and looks right at him, joined shortly after by those around him*
"-of a villager, as you can simply light them on fire."
*lights villager on fire*
*Neighboring Villagers watch the act solemnly*
*burning villager dies*
"And then, if you go ahead and dispatch the minecart-"
*dispatches minecart*
*all neighboring villagers suddenly lose interest in looking at the spot as they move on from it*
-
Also, awesome design! Might use it one day.
The shaders look great! I had no trouble seeing anything in this video. You showed it off very well. Great job!
The x-rays with selective rendering are awesome. It can help a lot in understanding builds. The shader is just great to look at, especially when builds have a lot of depth. Very good video.
I managed to recreate this on bedrock with the some tweaks. Thank you very much for this.
Could you mention the kind of tweaks? I plan to do this on my friend's realm soon, and I need to test it in creative first.
@@liambishop8966 the modules aren’t able to be as compact considering rails don’t displace water like it does in Java. Also pistons act very differently in the two editions and note blocks don’t emit a redstone signal. There’s a lot more lol
@andrewdoelitsch9016 oh, thanks for the tips. When making it larger, were you able to keep the x/y dimention, or did that change too?
@@liambishop8966 the height didn’t change but the length and width has to increase. Its not gonna be able to have the same dimensions unless you reduce the number of villagers you want to have
What did you do about the sweater/rail issue.?
As someone who has never cared about villager trading and only plays with tech mods, I must say, this trading matrix is insanely amazing. A well-built redstone contraption will never fail to impress me.
alternate title: alien overlord creates the worst sweatshop in the entire galaxy
I really appreciate the addition of the "x ray" vision. Not sure how long it takes for you to set it up, but it is really cool and clarifying to see the builds through it.
What a good presentation, loved your project! Cheers from Brazil!
Amazing design, and I really liked the way it was presented. Definitely appreciate the consideration given to troubleshooting!
Well done, Nice improvements!
Shaders actually worked well in this video.
Thx for the update even i probably won't change my existitung hall.
very cool design. i do think the shaders make it a bit harder to see whats going on, but not by much so its not a big deal. also have you considered implementing a witch based weakness factory into the void trader instead of weakness arrows? i think it could be cool to do that. although it is a bit unnecessary since weakness arrows arent really hard to get
Cool
I think the weakness arrows are much better because they are simple and compact to implement, if we start trying to get more out of the design like making the weakness renewable with witches we run the risk of introducing more points of failure.
@@cubicmetre fair enough :) and especially considering with a void trader u can just void trade for arrows seems like it isnt a big deal
This is so insane. Incredible work thank you for sharing SUCH AMAZING content!! My jaw was literally dropped for this entire video. I'm so baffled and inspired by how brilliant this is.
This is beautiful, and 15 year old me would have killed for this design, but I'm pretty sure I'll never have the patience to build a villager trader more sophisticated than a dirt hole with a minecart rail
Just finished building the previous void trading matrix, and you go and revolutionize the design! I definitely can agree that it was hard to deal with when things broke 😂. I'll have to build this one in my next survival world!
I really enjoyed the way you presented everything! This video deserves all the views!
the presentation was absolutely fabulous.
tho i dont think i retained much from the redstone aspect as i am a newbie, but it was still very interesting!
keep it up, only good things shall come your way.
no shaders is good for presentation.
shaders for demonstrations in builds is neat but work i personally wouldnt do!
so, no shaders in explaining the works
and either or no shaders is fine in the build presentation :)
Nice video! 👍🏻 I love a good Redstone design!
Redstone peaks right here, the utility of a trading hall this complex plus the end gate transportation allows for access to basically anything in the game
great breeder design. you inspired me to experiment with a similar one. I noticed a flaw in both. The baby villagers are not guaranteed to lose their beds until somewhere around 13000 ticks. because players can sleep at 12542 ticks, if someone is sleep spamming, the day will reset before the babies lose their beds, the beds will remained claimed, the villagers will attempt to breed and fail, which will break the supply restock cycle caused by making new villagers.
There is unfortunately no way around this bug, you cannot detect the villagers breeding attempt unless it produces a baby villager. This is why I implemented a mechanism to kickstart the breeder. This should only be a minor inconvenience when stocking your villager matrix as it should only take a day or two of afking to get it fully stocked and once its full the breeder is rarely needed unless you want to min/max all of your trades.
Yeah. I know there's no way around it sadly. Just thought it should be noted. A sleep bot would not go over well here unless it had a delay. Great design though. The stack separation to get a single villager out of the anti-cram area is brilliant.
Amazing, glad to see it finished! I'd love to build it someday
3:57 not him "extracting" them into void
The whole build is amazing. Thanks for sharing. I built it in a 1.21 survival world but have two issues: 1. The auto release mechanism for adult villagers is not working, also the separation mechanism to dispense them one at a time. 2. The zombify button. It never sends the villager down the chute, seems to ditch the villager somewhere (?) and return an empty cart. Oh, and yes, I used Schematic Verify to ensure build matched.... so pretty sure I didn't stuff up the build.
do you have your game difficulty on hard? otherwise villagers cant be zombifie
@@cedric7420 Thank you so much.... that was it! Difficulty to Hard fixed all the issues.
I'm having the same issue with the adult villagers not releasing/going up to get into the minecarts. Did you find a fix for this?
Planning on building this too. Did you build this layer by layer with litematica? Or what did you use/do?
@@westbechillin8402 litematica and just pasted it into the World, make sure it faces the right direction tho!
I just realized that he does some of his commentary from a Minecraft version of Saxton Hale’s office from Team Fortress 2, and he’s Australian! Never played that TF2 (though I’ve put in quite a few days worth of time into the other TF2: Titanfall 2), but I watch videos of it, so, to quote Steve Rogers, “I understood that reference.”
looks absolutely amazing. The only reason I see why I probably won't be using it on my home server that I host for friends every now and than is that it'd probably die, or at the veryleast, sweat buckets from so many villagers. Hence I wrote a nice "little" custom command that can spawn in master villagers in every trade, with all of their trade options they can possibly have as a memberof said profession. Except librarians. They had so many options, that i separated them in 2 separate villagers, 1 with theenchanted books, 1 with everything else. Shepherds also had a crapton of trades, due to all the colored stuff. wool blocks (buy and sale alike), beds, carpets, banners... dye trades (even though those were for selling dyes, not for buying them, it's a nice trade to have if you know how to build a flower farm.)
Overall, there are only about 14 villagers, that offer all of the possible villager trades when combined. Also, 1 more that sells the spawn eggs for most of them. (no separate spawn egg for the shepherd, it's code was way too long, and hence he couldn't fit in the 32500 character limit on command blocks, alongside the rest. He's summoned with a separate command.
That said, even I find it kinda broken that we have villagers whose trades never lock up, and have all the possible villager trades. But I've been running and updating that little server since 1.14, and I don't want to let go of it. Heck, I even custom spawned a few villagers in my base that sell special enchanted emeralds for a stack of emerald blocks; and sell shulkerboxes with 20 custom maps and 20 glow item frames each, for 27-27 of those enchanted emeralds. (A shulker's worth of emerald blocks for a custom 4 by 5 map art you can put on your wall.)
It's a nice little server.
As for a trading hall, we just had 2 setups prior to this.
1.: villagers tucked in small cells next to/between the storage silos that collected the stuff that we could sell to them.
2.: random scattered cells along a wall, with some villagers in them that had some nice trades.
I personally liked option #1, but after updating the storage silos to use shulker fillers instead of just having a bunch of doublechests there for storage, the amount of space available for the villagers changed both in amount and shape. Namely, in the building that housed those silos, some otherwise kinda hidden areas became accessible, while the row where the villagers were originally became full with redstone. So those little hidden areas took in 4-5 villagers each, and it's kinda working right now. There were also a few villagers elsewhere, where I still have about 25 cells still available for them, so I might just reorganize them there, so I can have 3 rooms available to put beds into as guest rooms I guess. (normally it'd be 4, but I put a shulker unloader in one of them, so I can keep the furnace array a flor below fully stocked with fuel. It normally fills back up from the incoming bamboo, and has a nice backlog of at least 1-1 hopper behind every furnace, but now the incoming bamboo can be boosted up from shulkers, when the incomingamount isn't enough. It still prioritizes incoming bamboo though, and when it's backlog is full, it puts the rest in shulkers. That I can just bring there if I want to keep that system ready at all times, in case I'd want to smelt an absolutely obscene amount of something.
idk what I'd want to smelt though. I mean... glass? maybe? we can buy them from a villager that never locks up though, after selling our crapton of crops to one that also never locks up, and buys any amount...
TLDR: Great system, but my home server wouldn't survive that many villagers. 20-25 is doable, maybe even 40 if I make it bleed, but that system had slots for 72 if I saw correctly. (8 rows of 9 each)
Absolutely amazing worked as advertised easy to build for a redstone machine
Incredible. You make me come back to Redstone and try more stuff. I will build this in my surival world
The breeder looks like a people factory
Hey, amazing work, love your videos! I have just one question. Won't it be really laggy? I mean there are entities on top of bubble columns
Probably
probably reduces your frames by half if i had to gues
I haven't had any issues with lag, villager entities themselves will cause a lot more lag than any mechanism in the matrix as they perform a lot of complex AI tasks. So you are likely going to produce better results for performance investing into tech which makes managing the villagers more efficient.
@@cubicmetre ok thanks!
Shader are nice, selective rendering was fantastic. Love all the safety mechanisms and compactness
I'm not a really big fan of shaders, but X-ray shenanigans on the other hand are really handy it makes so much clearer what part of the machine are you talking about and it helps with the flow of the presentation.
You know shits bouta go down when a new cubicmeter vid drops🔥🔥🔥🗣️🗣️🗣️
This is, as per usual with your builds, an unbelievably impressive contraption, even though, unless you want replace your villagers a lot and don't usually settle on one set trading hall, it'll almost always be quicker and more work-free to just get your villagers set up in a redstone-less trading hall (Or at least the very simple ones that are just a long railtrack of villagers connected up to a breeder and a zombification chamber. This one does have way more of a coolness factor and more style points though, that's for certain.
every time i watch your videos i am stunned. the machines turn out way better than i could even dream of!
THANK YOU!! I JUST NEEDED ONE FOR MY SURVIVAL WORLD THE TIMING MAN...!!!
Wow. Just wow. This video is very useful, informative, educational and fun.
You won 1 sub. :) Hope your channel gets bigger with the new Horizon Mod that came out for minecraft so loads of people, like myself, will start playing this game again.
This is so incredible! Congratulations on achieving a masterpiece in engineering
I think the shaders were fine. Honestly didn't really notice the fact they were used until you mentioned, it just felt natural.
what an incredibly smart design! i am absolutely amazed
Your use of shaders was great in this video!
10:25 Love how the iron golem just spawns and doesn't give any fucks lol
OMG I want this! This is amazing! I've always found villager management super tedious, especially the breeding.
I like how you presented everything in the video! Shaders are nice and the x-ray was cool
Don't really have much opinion about shareds. Maybe use it for a grand overview of the whole thing but not when explaining details like you said yea. The cross section vision thing was awesome though, a lot cleaner than just spectator mode when trying to show the inner workings. Nice build and video!
Great video, how trading halls have gotten is unbelievable
"Do not try and take the emerald. That's impossible. Instead... only try to realize the truth."
"What truth?"
"There is no emerald."
This looks incredible, you should reach out to one of the hermits to help showcase the design!
Brings a new context to toilet births.
Perhaps I'm old, but hearing you open this video with the words "Minecraft Files" pushed a nostalgia button in my brain I did not know I still had.
Let's delete META-INF for some nostalgic moments
I loved the presentation!
the shaders are great! keep it up, I love your videos
I think the shades were used good and I liked the way u presented it :)
finally villager terminator cpu
Incredible. How are you detecting when the villager becomes a zombie, is it timed?
The height the villager sits changes when they become a zombie, so its easy to detect with a tripwire.
@@cubicmetre oh I didn't know that, this seems handy
I like the shaders, and I love the matrix