Time to Make the Ultimate Villager Trading Matrix

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  • Опубликовано: 18 янв 2025

Комментарии • 838

  • @sashagaming712
    @sashagaming712 11 месяцев назад +1861

    They way the vilagers sink into the concrete when you reassign them gets me every time. 8:48

    • @nalen49
      @nalen49 11 месяцев назад +5

      256 likes no reply? Let me add one

    • @B.U.E
      @B.U.E 11 месяцев назад +4

      ​@@nalen49 only 1 comment ? Let me fix that

    • @SproLite
      @SproLite 11 месяцев назад +24

      I was about to comment this lol
      "Click on their notebook like so"
      -goodbye, my people need me

    • @thevalarauka101
      @thevalarauka101 11 месяцев назад +2

      lol I was about to say that

    • @chaspertje
      @chaspertje 11 месяцев назад +2

      It looks so smooth!!!

  • @chrisfacchiano7356
    @chrisfacchiano7356 11 месяцев назад +1077

    This is such a smart and complete design. I’m an engineering student and I love seeing all the checks and ways your machines keep themselves from breaking, as well as their wide array of features you can fit into a small footprint.

    • @n9is
      @n9is 11 месяцев назад +47

      Also an engiinering student, I felt so seen when he mentioned the maintenance being impossible on the old version with the new version having much greater access.

    • @chrisfacchiano7356
      @chrisfacchiano7356 11 месяцев назад +3

      @@n9is RIGHT?!?!?

    • @timo4463
      @timo4463 11 месяцев назад +4

      @@n9is i aint a engineering student nor an student but i love it too

    • @mungusbungfungus
      @mungusbungfungus 11 месяцев назад +8

      @@n9is Minecraft right to repair

    • @bobtony3332
      @bobtony3332 11 месяцев назад

      yet in the version as of yesterday it was broken cuz of a simple wire connection mistake that's y it better to be able to access all he Redstone

  • @HappyGingerWolf
    @HappyGingerWolf 11 месяцев назад +594

    That mod that slices the machines visually is so helpful for understanding the redstone, hope it gets used alot in future

    • @deathstroke9710
      @deathstroke9710 11 месяцев назад +1

      What mod is it?

    • @grisu1934
      @grisu1934 11 месяцев назад

      im not sure but i think its the "carpet mod"@@deathstroke9710

    • @ventousemoustachue
      @ventousemoustachue 11 месяцев назад

      ​@@deathstroke9710in the desc there is a file for all the mods he used, you can find it there I think

    • @tsanguine
      @tsanguine 11 месяцев назад +9

      @@deathstroke9710 15:06

    • @kidhow
      @kidhow 6 месяцев назад

      @@tsanguine nah he said what mod is it? as the name of the mod

  • @Theooolone
    @Theooolone 11 месяцев назад +274

    First time i’ve seen a weighted pressure plate used in a redstone build for it’s intended use! amazing video

  • @Kid_Legend_4_Life
    @Kid_Legend_4_Life 11 месяцев назад +203

    Mumbo Jumbo was my favorite when it came to red stone, but after seeing your channel, its like your own a whole other dimension with it

    • @Fred-oz3tw
      @Fred-oz3tw 11 месяцев назад +14

      even on hermitcraft mumbo isnt it ^^ i advice you to watch docm :)

    • @IntEagleOvefovex
      @IntEagleOvefovex 11 месяцев назад +8

      Fr he has the skills of a SciCraft player

    • @aflyindeer1730
      @aflyindeer1730 11 месяцев назад +29

      Mumbo was there at the beginning and provided a very solid foundation. This allowed people to build off of these concepts and create insane redstone contraptions.

    • @olivers.7821
      @olivers.7821 11 месяцев назад

      Nowadays, Mumbo is more of an entertainer, which of course isn't bad, but the more complex technical redstone isn't something you will see from him being designed.
      If you are looking for someone, who is great at farm designs, including building tutorial as well as detailed explanation of everything around the farm showcased, you could also check out "ianxofour".

    • @dantegomezbasualdo4286
      @dantegomezbasualdo4286 11 месяцев назад +12

      @@Fred-oz3tw it would be great to consider Mumbo's channel from a content creation POV. He was doing redstone since the early days, but eventually people got tired of it, not to mention HC goes completely into the other direction, prioritizing interaction, fun and shenanigans. It was a reasonable solution to do so - since he is a funny guy and he can come up with a lot of creative and silly ideas we all love to watch. That does not imply he's bad at it at all.
      Same can be said about Doc: he is as funny as a german can be (not a lot), or if you wanna go higher, Ilmango isn't funny at all. But they are next level redstoners, and it wouldn't work for them otherwise. That's why they still focus on this things.

  • @alexlowe2054
    @alexlowe2054 11 месяцев назад +355

    13:05 Why yes, I did notice.
    Really though, this design is incredible. It's rare to see someone consider how to move around inside a complicated redstone machine to debug it in survival. Especially with important things like being spam proof. Nothing is worse than building a giant machine that can be completely destroyed if your mouse breaks while you're using it. Plus, small little things like symmetrical stocking. Bonus points for being able to start with a few modules and scale up as needed. This is the kind of machine you'd want to build in survival, even if it takes forever.
    As for the shaders, I think you figured out a nice balance between quality and beauty. Not every shot needs to be with shaders. Having just a few B-roll shots with shaders enabled really improves the video without being too distracting for anyone who doesn't like shaders.

    • @bobtony3332
      @bobtony3332 11 месяцев назад +4

      thisis why the technical side of the mc community is so great

    • @ppeez
      @ppeez 9 месяцев назад +2

      How does this take forever in survival? Not that big of a machine

  • @overlordcrispy970
    @overlordcrispy970 11 месяцев назад +614

    someone should make this in real life

  • @TheGarretThief
    @TheGarretThief 11 месяцев назад +31

    Man this is not a redstone video. It's either an engineering lesson or redstone review. Definitely an astonishing job.
    And about shaders - looks much better for me as I usually play with them and things look like they showed in my game.

  • @XXLSteve
    @XXLSteve 11 месяцев назад +128

    I've never seen a machine that dehumanises villagers to this level...

    • @-thanawat-8296
      @-thanawat-8296 10 месяцев назад +12

      thisnis worse than slavery even 💀💀💀

    • @something2b445
      @something2b445 9 месяцев назад +19

      He just sent the villager into a torture dungeon with a press of a note block.

    • @markuspxpx
      @markuspxpx 8 месяцев назад

      😂

    • @davispfister4090
      @davispfister4090 7 месяцев назад

      Just because they represent humans doesn’t mean they deserve to be treated like them!

    • @jamesmnguyen
      @jamesmnguyen 7 месяцев назад

      Mechanized Slavery

  • @Monkeylordz88
    @Monkeylordz88 11 месяцев назад +214

    Awesome work Cubic!
    Personally, I think using a shader works great for wide showcase shots where detail is not the focus, but when looking at pieces in more detail, such as explaining specific redstone behaviors, I think it would be best to go shaderless. Something that I felt was missing from this video was a more technical explanation of the villager pods. That seems like the cornerstone design that makes this matrix so much better than the previous one, and it felt like it was just glossed over. I would've loved a detailed breakdown about how it works, why it is better than before, and how you made it.

    • @cubicmetre
      @cubicmetre  11 месяцев назад +87

      The truth is the wiring for the modules is incredibly simple, not much really happens, I could do an in depth description of the wiring going block event by block event but I don't feel that would add anything to the video. But I guess my word choice of "that mechanism there" is a bit simplistic.

    • @pedrokotii2417
      @pedrokotii2417 11 месяцев назад +23

      @@cubicmetre Well, that depends on target audience a little bit. While those who have been following channels like yours for a long time will mostly "get" things, "new" people who want to get into minetech would probably appreciate more info, even if the design is comparatively simple. I know I appreciated things like "how to place rails" segment back in the bamboo farm design XD It would also help with fixing inevitable errors that occur due to misuse or server BS when on multiplayer.
      I mean, if you added timestamps, people who already knew this would be able to skip that part, while those yet unelightened or looking to fix a problem would have an amazing resource at their disposal.
      The re-watch score would help a bit with the algorithm too, I imagine.

    • @k4kadu
      @k4kadu 11 месяцев назад +4

      @@pedrokotii2417 more in depth but with timestamps is the perfect solution to the problem, I agree (it is also more work tbf)

    • @b0ark1ng21
      @b0ark1ng21 9 месяцев назад

      is there a tutorial for this, sadly im unable to download the world@@cubicmetre

    • @aarongariepy2539
      @aarongariepy2539 4 месяца назад

      @@pedrokotii2417 ngl I have about as much business messing with the tech side of MC as a toddler does flying a fighter jet or driving a F1 car... But man do I love this side of minecraft and constantly find myself spending _wayyyy longer than I should_ trying to brute force it into working in survival, whenever I find a build like this that gets me all geeked up and excited. Powered rails are the *bane* of my existence, and I can't count how my times I've not oriented a build the right way because I over looked it, or the right way wasn't mentioned. All this to say, that I too, would love if these vids were a bit more in depth, but I also get this channel is kinda like me jumping into the deep end of the pool when I can't even float yet.

  • @trumanmohr1153
    @trumanmohr1153 11 месяцев назад +307

    I personally prefer the presentation with shaders. The flat lighting without them makes the depth of the build harder to see.

  • @benonsmartfridge
    @benonsmartfridge 11 месяцев назад +469

    if only breeding was this easy in real life

  • @demerzel3798
    @demerzel3798 3 месяца назад +5

    I just built this in survival using the Litematica schematic file. If you're late game and have access to a Redstone and Iron farm, it's quite doable. It doesn't require any crazy insane resources and it's tile-able nature makes it easy to build. One thing I'd note is piston updates. When you're building the villager slices and you get to the layer ABOVE the green concrete and the horizontal piston, you have to place down the redstone block, dust, and target block THEN cause the piston below to update. The easiest way to do that is to just place the stone above the piston after placing the redstone. The other thing is really pay attention to directionality. It cannot be rotated AT ALL. The auto-stocking lever must be on the WEST end and the four lamps must be on the EAST end. It will NOT work in any other direction! The Litematica file is oriented correctly, so just don't rotate it.
    Other than that, there's really nothing to it. Once you have the materials, it's probably a 12 hour build. Make sure to pay attention to the inventories of containers like droppers, hoppers, dispensers, and chests. You can do that in Litematica by holding down i.

  • @Ceereeal
    @Ceereeal 11 месяцев назад +53

    dope build, love that you included easier “management access”

    • @samu_gg
      @samu_gg 11 месяцев назад +1

      the Hauntedhouse guy is here??!??!

  • @hackerhoglin6614
    @hackerhoglin6614 11 месяцев назад +22

    10:27 The villagers avert their eyes from the brutal murder
    I love this new survival-practical meta!

    • @Gear1rus
      @Gear1rus 9 месяцев назад +2

      Also the iron golem appearing at the same time like "That's it, prepare to get fukd"

  • @Lexiont
    @Lexiont 11 месяцев назад +11

    Shaders are perfect as you use them, and the design is neat. I'm fact a couple days ago I was debating whether I should build the matrix or a regular trading hall. But this just convinced me that this is the right way to go. Thanks!

  • @damiens_hair
    @damiens_hair Месяц назад +1

    I love the effort he's adding to his videos, so many redstone presentation videos don't try that hard to explain what's going on or explain in a way that isn't very helpful, but this guy's videos are always so easy to follow

  • @TheeAcid
    @TheeAcid 11 месяцев назад +13

    i liked the shaders when showing off it in the builds. but when explaining the mechanics of it all it’s nice to have it off. i usually turn off shaders when doing redstone on my world.
    the xraying was amazing as well and definitely made it easier to follow along visually when you was explaining what your design was doing.
    great video. i don’t think i’ll ever use this.(because i already have a villager trading hall on my current world and i don’t think i need to trade anymore) i’ll maybe consider the breeder for a mob switch because it’s a fancy way of breeding villagers 😂

  • @Terraiced
    @Terraiced 11 месяцев назад +2

    Every single aspect of this was just so so so satisfying, So smart, so clean, nice side effects like watching the villagers sink into the concrete, all the clever integration, the consideration to component access, just everything about it so so satisfying. Great job!

  • @hominem7169
    @hominem7169 11 месяцев назад +31

    Stuff like this makes me realize how dumb I am.

  • @mannysaavedra1044
    @mannysaavedra1044 11 месяцев назад +2

    This is probably one of the most well thought out and comprehensive red stone build I have ever seen personally. Absolutely incredible

  • @jimmyfrost2091
    @jimmyfrost2091 11 месяцев назад +17

    Man, that module design is slick.

    • @Bigsby_
      @Bigsby_ 11 месяцев назад

      Hazarrr!

  • @Olconer
    @Olconer 10 месяцев назад +3

    This is it... this is IT! the best trading hall system ever . it's compact , survival friendly , smart system that incorporates the breeder and transformation , you can move the villagers and organize them how you want , and you can decorate the whole thing by either swaping the floor's pattern/ putting a building covering like this castle , like it's beautiful i'm so gonna build this

    • @vulture348
      @vulture348 4 месяца назад

      The only flaw is the lack of efficient zombification device. Curing them 5 times this way is going to take like a week irl.

  • @mrmaxmondays
    @mrmaxmondays 11 месяцев назад +2

    Yoo the hall finally has the life it needed! Sweet work Cubic!

  • @LipErY
    @LipErY 11 месяцев назад +2

    I've been lacking motivation to continue to play minecraft, been playing for almost 15 years... but you Sir Cubicmetre, made me continue! WHAT AN AMAZING VIDEO!!! the editing was spot on!!! the block 'hiding' was pure magic! please keep making the minecraft redstone comunity amazing with your content!

  • @oliverborris9201
    @oliverborris9201 11 месяцев назад +20

    Awesome video! I remember thinking about a lot of the problems that you specifically mentioned in the last design when considering making this on my world. Super excited to try and build this version!

    • @cubicmetre
      @cubicmetre  11 месяцев назад +13

      Good to hear, I wanted to upload this sooner but I decided to spend more time making sure it worked properly in every edge case

    • @justus8675
      @justus8675 11 месяцев назад +2

      Will there be a "how to build"? Yeah we can download the world, but I assume you might have gathered some expertise how to build it and what to avoid in the process? Would love a quick tutorial on how to build this without much headache!

    • @Fred-oz3tw
      @Fred-oz3tw 11 месяцев назад

      @@cubicmetre what was the problem with litematica? i am surely using litematica. does this mean i cant cure villagers because they would spawn a golem? and isnt lighting them on fire not destroying the reputation?

    • @sir-vox7347
      @sir-vox7347 11 месяцев назад

      @@Fred-oz3tw Lighting the villagers on fire wont destroy their rep and the golem spawning was mostly likely because of a tick warp not litematic. So you should be fine

    • @dantegomezbasualdo4286
      @dantegomezbasualdo4286 11 месяцев назад

      @@Fred-oz3tw check the sleep timer. If they sleep, they can create a golem. So if you can check and it is never reseted, you are good to go. You can spawn proof the platform fairly easily if you want to.

  • @PlayerPaul
    @PlayerPaul 11 месяцев назад +11

    Shaders do look nice. Also the built is as good and as actually technical as always. And also, if you do end up deciding against the further use of shaders, you might as well try one more time with Slidrus Enhanced Default, since those are well known for making the game look better, while actually staying *very* close to it's vanilla look. So it might be an optimal solution to both make the image look better and yet not be in the way of perception of the contraption by the viewer. Good luck with further builds and happy graduation!)❤❤❤

  • @cado8431
    @cado8431 11 месяцев назад +1

    very well made video. i think the editing and showcasing of the system was clear as a viewer. i hope to see a technical breakdown on the red stone in a how to do i can incorporate this into my own world

  • @davidburton7403
    @davidburton7403 8 месяцев назад +1

    I’m not a redstone guy at all and I just happened to come across this video thinking it was gonna be some basic villager contraption but my god this is absolutely insane. How the hell do people think of this yet alone build is mind blowing to me. Excellent build will definitely check out more.

  • @seanseal6265
    @seanseal6265 11 месяцев назад +43

    The shaders look nice but it can definitely make it more difficult to see what’s up in some cases

  • @Bismyth
    @Bismyth 6 месяцев назад +5

    Absolutely love the design, I decided to build it on my 1.21 world but running into a few issues, one is that the zombie detection system is triggering more than it should and causing the central bubble column to be put to the wrong state (which then drowns the next villager coming to the middle), the other is that the villager breeder seems to sometimes miss the baby villager and doesn't dispense a new set of food.

    • @augustgraymusic
      @augustgraymusic 6 месяцев назад +2

      Did you find a fix to these issues? Thinking about building this myself on 1.21

    • @CaveMiner1215
      @CaveMiner1215 4 месяца назад

      Having these issues myself as well. Do you have a fix?

    • @CaveMiner1215
      @CaveMiner1215 4 месяца назад +1

      I was able to find a basic solution to the second issue, the one concerning the zombie chamber tripwire triggering one too many times and leading to the next villager sent to the center drowning.
      You need a single repeater and a single piece of redstone dust, along with a couple building blocks (smooth stone if building the same as this video). You will get back a glass block and the note block.
      First, break the observer and note block under the dispenser (the one with the bucket in it), replacing them with smooth stone (or whatever building block you used). REMEMBER to replace the tripwire hook that fell off when the note block was destroyed.
      Second, place a repeater facing SOUTH out of the block holding the newly-replaced tripwire hook. This repeater should replace a glass block, and be on top of a glass block. EDIT: Right click the repeater once to add an extra redstone tick of delay.
      Third, break the smooth stone above the repeater and place the observer you got back ON TOP of the repeater, LOOKING AT the repeater, with the output on the top.
      Fourth, place the piece of redstone on top of the observer. Leave it as a cross (instead of a dot). This dust should be right next to the dispenser (on the south side).
      The fix should be done. What has happened is that the signal from the tripwire hook is now redirected into the repeater. The changing state (powered/unpowered) of the repeater will trigger the observer, and hence the dispenser. However, whereas the note block triggered the observer three times (by mistake) thanks to the tripwire being pressed an extra time, the repeater, with its intrinsic delay of 1 redstone tick, will "catch" the extra tripwire pulse (in that it won't have time to unpower before the extra activation is received), preventing it from triggering the dispenser an extra time. This should prevent any villagers from drowning in the center column.
      I hope this helps!

    • @CaveMiner1215
      @CaveMiner1215 4 месяца назад

      @@augustgraymusic See my above reply.

  • @kastro4460
    @kastro4460 27 дней назад

    Never been really into Minecraft farming or villager trading exploits, but I loved this one. So well thought out and executed. Great build!

  • @camslam8245
    @camslam8245 11 месяцев назад +1

    Just insane! I loved the shaders and the way that you used selective rendering. It's seriously impressive what you can come up with!

  • @themangoninja8
    @themangoninja8 11 месяцев назад

    Absolutely loved all aspects of the video, the matrix looks amazing! Thanks for the tip about selective rendering, made for some really cool demonstrations

  • @finn_underwood
    @finn_underwood 11 месяцев назад +1

    Mate, I was blown away by just the *breeder* system. The rest of this is *majestic*. You even included void trading, which is a thing my filthy-casual self didn't even realize was a thing!
    For constructive stuff... I found the goofs and gaffs - e.g. the iron golems - amusing and the editing around them was tight enough to leave the comedy in the video without detracting from the presentation. Well done there. There were a few blips where shaders flickered on or off between cuts which was a bit distracting, but that feels like something you'll quickly get the hang of and work out a system to make consistent (i.e. "on presentation shots we use shaders, on technical shots we don't" or something, idk)
    All-in-all, fantastic video.

  • @luckystar3641
    @luckystar3641 11 месяцев назад +46

    Ultimate Human Trafficking Matrix

    • @Archer690Channel
      @Archer690Channel 11 месяцев назад +9

      if players are humans and villagers aren't players that means villagers aren't humans so it's okay to do this

    • @soma_donat
      @soma_donat 11 месяцев назад

      Mojang allows animal cruelty but won't add fireflies, because it's poisonous to frogs.

    • @zafred6424
      @zafred6424 8 месяцев назад +1

      So real

    • @johnadams-kf3my
      @johnadams-kf3my 7 месяцев назад +2

      @@Archer690Channel assuming that players are humans does not imply that non-players are non-human. if P then H != if ~P then ~H

    • @sandman7258
      @sandman7258 7 месяцев назад

      ​@Archer690Channel shut up bruh we know

  • @89Valkyrie
    @89Valkyrie 9 месяцев назад

    This is an AMAZING contraption that I will be using for my under water base. It's compact and automatic!!! Absolutely love all the small details added, like how you can get into the machine to fix things!!!

  • @hhm4480
    @hhm4480 11 месяцев назад +3

    The elaborate descriptions of the villager breeding process reminds me of the novel tender is the flesh

  • @elephantchessboard9060
    @elephantchessboard9060 5 месяцев назад +1

    "The villagers are in the breeder" at 2:25 sounds like a proverb xD

  • @ho_ody8492
    @ho_ody8492 11 месяцев назад +650

    no views?? what nonsense

    • @grass-touched
      @grass-touched 11 месяцев назад +60

      Too early you were
      Views their are
      -here Yoda was

    • @kadenspencer-smurthwaite9006
      @kadenspencer-smurthwaite9006 11 месяцев назад +48

      The classiest "first" I ever did see

    • @yoonseongdo3303
      @yoonseongdo3303 11 месяцев назад +4

      Pro tip - there is delays between people clicking the video and views actually registering

    • @Nzargnalphabet
      @Nzargnalphabet 11 месяцев назад +7

      Although I did just realize this channel is still quite small which is weird because he’s my favorite on wavetech and makes videos pretty well

    • @stepver2273
      @stepver2273 11 месяцев назад +1

      congrats on 5th

  • @johnathonjoevis4691
    @johnathonjoevis4691 11 месяцев назад

    Good lord this is so amazing, the maintnence tunnels, the way you rearrange the villagers, the checks for empty minecarts and the entity blocker are definitely things many people don't think about and it fits in such a small footprint. Amazing vid

  • @omerasad8322
    @omerasad8322 11 месяцев назад

    This is the first video of yours I watched, and due it was amazing!
    Loved the pacing, editing, and presentation!
    Even as someone not the most technical, I understood the logic behind all the choices that went to it
    Thank you!

  • @alonelykouda
    @alonelykouda 6 месяцев назад

    Great idea as always sir. Fantastic redstone as well! Even though after building it all up I soon realized how much of a nightmare it was to make my room look nice with so many villagers inside it xD

  • @shadan2three
    @shadan2three 11 месяцев назад +1

    This is great mate. Building it now on our server to feature in my next episode!

  • @beepbitfutures
    @beepbitfutures 11 месяцев назад +2

    awesome redesign, i like the accessibility inside such a complex system
    shaders look good and don't affect much for me tbh

  • @demonkingcerberus2264
    @demonkingcerberus2264 11 месяцев назад +1

    I hope someone on Hermitcraft builds a trading hall using your design. Only god knows how they will put the whole design into a building there. You have created the perfect design to be incorporated across various themes.

  • @polarisraven5613
    @polarisraven5613 6 месяцев назад

    10:15
    XD The way the villagers reacted to cubicmetre:
    "This is quite handy if you ever want to dispose-"
    *Villager that's about to be disposed turns around and looks right at him, joined shortly after by those around him*
    "-of a villager, as you can simply light them on fire."
    *lights villager on fire*
    *Neighboring Villagers watch the act solemnly*
    *burning villager dies*
    "And then, if you go ahead and dispatch the minecart-"
    *dispatches minecart*
    *all neighboring villagers suddenly lose interest in looking at the spot as they move on from it*
    -
    Also, awesome design! Might use it one day.

  • @Jacob-qr8pl
    @Jacob-qr8pl 11 месяцев назад

    The shaders look great! I had no trouble seeing anything in this video. You showed it off very well. Great job!

  • @myratec5429
    @myratec5429 11 месяцев назад

    The x-rays with selective rendering are awesome. It can help a lot in understanding builds. The shader is just great to look at, especially when builds have a lot of depth. Very good video.

  • @andrewdoelitsch9016
    @andrewdoelitsch9016 9 месяцев назад +4

    I managed to recreate this on bedrock with the some tweaks. Thank you very much for this.

    • @liambishop8966
      @liambishop8966 9 месяцев назад

      Could you mention the kind of tweaks? I plan to do this on my friend's realm soon, and I need to test it in creative first.

    • @andrewdoelitsch9016
      @andrewdoelitsch9016 9 месяцев назад +1

      @@liambishop8966 the modules aren’t able to be as compact considering rails don’t displace water like it does in Java. Also pistons act very differently in the two editions and note blocks don’t emit a redstone signal. There’s a lot more lol

    • @liambishop8966
      @liambishop8966 9 месяцев назад

      @andrewdoelitsch9016 oh, thanks for the tips. When making it larger, were you able to keep the x/y dimention, or did that change too?

    • @andrewdoelitsch9016
      @andrewdoelitsch9016 9 месяцев назад +1

      @@liambishop8966 the height didn’t change but the length and width has to increase. Its not gonna be able to have the same dimensions unless you reduce the number of villagers you want to have

    • @J3P091
      @J3P091 8 месяцев назад

      What did you do about the sweater/rail issue.?

  • @MightyElemental
    @MightyElemental 11 месяцев назад

    As someone who has never cared about villager trading and only plays with tech mods, I must say, this trading matrix is insanely amazing. A well-built redstone contraption will never fail to impress me.

  • @unnecessaryoccupation3115
    @unnecessaryoccupation3115 11 месяцев назад +9

    alternate title: alien overlord creates the worst sweatshop in the entire galaxy

  • @deepakrajendra8019
    @deepakrajendra8019 11 месяцев назад +1

    I really appreciate the addition of the "x ray" vision. Not sure how long it takes for you to set it up, but it is really cool and clarifying to see the builds through it.

  • @brunomaquessantana
    @brunomaquessantana 11 месяцев назад +1

    What a good presentation, loved your project! Cheers from Brazil!

  • @ItsaJuraff
    @ItsaJuraff 11 месяцев назад

    Amazing design, and I really liked the way it was presented. Definitely appreciate the consideration given to troubleshooting!

  • @herzogheftig1479
    @herzogheftig1479 11 месяцев назад

    Well done, Nice improvements!
    Shaders actually worked well in this video.
    Thx for the update even i probably won't change my existitung hall.

  • @DashPum4
    @DashPum4 11 месяцев назад +3

    very cool design. i do think the shaders make it a bit harder to see whats going on, but not by much so its not a big deal. also have you considered implementing a witch based weakness factory into the void trader instead of weakness arrows? i think it could be cool to do that. although it is a bit unnecessary since weakness arrows arent really hard to get

    • @dawoudhussein9332
      @dawoudhussein9332 11 месяцев назад

      Cool

    • @cubicmetre
      @cubicmetre  11 месяцев назад +1

      I think the weakness arrows are much better because they are simple and compact to implement, if we start trying to get more out of the design like making the weakness renewable with witches we run the risk of introducing more points of failure.

    • @DashPum4
      @DashPum4 11 месяцев назад

      @@cubicmetre fair enough :) and especially considering with a void trader u can just void trade for arrows seems like it isnt a big deal

  • @poterd2123
    @poterd2123 8 месяцев назад

    This is so insane. Incredible work thank you for sharing SUCH AMAZING content!! My jaw was literally dropped for this entire video. I'm so baffled and inspired by how brilliant this is.

  • @rook5503
    @rook5503 11 месяцев назад +1

    This is beautiful, and 15 year old me would have killed for this design, but I'm pretty sure I'll never have the patience to build a villager trader more sophisticated than a dirt hole with a minecart rail

  • @madpenguin58
    @madpenguin58 11 месяцев назад

    Just finished building the previous void trading matrix, and you go and revolutionize the design! I definitely can agree that it was hard to deal with when things broke 😂. I'll have to build this one in my next survival world!

  • @WinGamingPT
    @WinGamingPT 11 месяцев назад

    I really enjoyed the way you presented everything! This video deserves all the views!

  • @NitroDS
    @NitroDS 11 месяцев назад +1

    the presentation was absolutely fabulous.
    tho i dont think i retained much from the redstone aspect as i am a newbie, but it was still very interesting!
    keep it up, only good things shall come your way.
    no shaders is good for presentation.
    shaders for demonstrations in builds is neat but work i personally wouldnt do!
    so, no shaders in explaining the works
    and either or no shaders is fine in the build presentation :)

  • @apertioopening3425
    @apertioopening3425 11 месяцев назад +1

    Nice video! 👍🏻 I love a good Redstone design!

  • @Dezloxe
    @Dezloxe 11 месяцев назад

    Redstone peaks right here, the utility of a trading hall this complex plus the end gate transportation allows for access to basically anything in the game

  • @madman2572
    @madman2572 11 месяцев назад +1

    great breeder design. you inspired me to experiment with a similar one. I noticed a flaw in both. The baby villagers are not guaranteed to lose their beds until somewhere around 13000 ticks. because players can sleep at 12542 ticks, if someone is sleep spamming, the day will reset before the babies lose their beds, the beds will remained claimed, the villagers will attempt to breed and fail, which will break the supply restock cycle caused by making new villagers.

    • @cubicmetre
      @cubicmetre  11 месяцев назад

      There is unfortunately no way around this bug, you cannot detect the villagers breeding attempt unless it produces a baby villager. This is why I implemented a mechanism to kickstart the breeder. This should only be a minor inconvenience when stocking your villager matrix as it should only take a day or two of afking to get it fully stocked and once its full the breeder is rarely needed unless you want to min/max all of your trades.

    • @madman2572
      @madman2572 11 месяцев назад

      Yeah. I know there's no way around it sadly. Just thought it should be noted. A sleep bot would not go over well here unless it had a delay. Great design though. The stack separation to get a single villager out of the anti-cram area is brilliant.

  • @Puddyput
    @Puddyput 11 месяцев назад

    Amazing, glad to see it finished! I'd love to build it someday

  • @Veekerii
    @Veekerii 8 месяцев назад +2

    3:57 not him "extracting" them into void

  • @deanscully8318
    @deanscully8318 6 месяцев назад +2

    The whole build is amazing. Thanks for sharing. I built it in a 1.21 survival world but have two issues: 1. The auto release mechanism for adult villagers is not working, also the separation mechanism to dispense them one at a time. 2. The zombify button. It never sends the villager down the chute, seems to ditch the villager somewhere (?) and return an empty cart. Oh, and yes, I used Schematic Verify to ensure build matched.... so pretty sure I didn't stuff up the build.

    • @cedric7420
      @cedric7420 6 месяцев назад +1

      do you have your game difficulty on hard? otherwise villagers cant be zombifie

    • @deanscully8318
      @deanscully8318 5 месяцев назад +1

      @@cedric7420 Thank you so much.... that was it! Difficulty to Hard fixed all the issues.

    • @sjonniesjonnie4378
      @sjonniesjonnie4378 4 месяца назад

      I'm having the same issue with the adult villagers not releasing/going up to get into the minecarts. Did you find a fix for this?

    • @westbechillin8402
      @westbechillin8402 4 месяца назад

      Planning on building this too. Did you build this layer by layer with litematica? Or what did you use/do?

    • @cedric7420
      @cedric7420 4 месяца назад

      @@westbechillin8402 litematica and just pasted it into the World, make sure it faces the right direction tho!

  • @MisterE-6384
    @MisterE-6384 11 месяцев назад +1

    I just realized that he does some of his commentary from a Minecraft version of Saxton Hale’s office from Team Fortress 2, and he’s Australian! Never played that TF2 (though I’ve put in quite a few days worth of time into the other TF2: Titanfall 2), but I watch videos of it, so, to quote Steve Rogers, “I understood that reference.”

  • @Wortigon2000
    @Wortigon2000 10 месяцев назад

    looks absolutely amazing. The only reason I see why I probably won't be using it on my home server that I host for friends every now and than is that it'd probably die, or at the veryleast, sweat buckets from so many villagers. Hence I wrote a nice "little" custom command that can spawn in master villagers in every trade, with all of their trade options they can possibly have as a memberof said profession. Except librarians. They had so many options, that i separated them in 2 separate villagers, 1 with theenchanted books, 1 with everything else. Shepherds also had a crapton of trades, due to all the colored stuff. wool blocks (buy and sale alike), beds, carpets, banners... dye trades (even though those were for selling dyes, not for buying them, it's a nice trade to have if you know how to build a flower farm.)
    Overall, there are only about 14 villagers, that offer all of the possible villager trades when combined. Also, 1 more that sells the spawn eggs for most of them. (no separate spawn egg for the shepherd, it's code was way too long, and hence he couldn't fit in the 32500 character limit on command blocks, alongside the rest. He's summoned with a separate command.
    That said, even I find it kinda broken that we have villagers whose trades never lock up, and have all the possible villager trades. But I've been running and updating that little server since 1.14, and I don't want to let go of it. Heck, I even custom spawned a few villagers in my base that sell special enchanted emeralds for a stack of emerald blocks; and sell shulkerboxes with 20 custom maps and 20 glow item frames each, for 27-27 of those enchanted emeralds. (A shulker's worth of emerald blocks for a custom 4 by 5 map art you can put on your wall.)
    It's a nice little server.
    As for a trading hall, we just had 2 setups prior to this.
    1.: villagers tucked in small cells next to/between the storage silos that collected the stuff that we could sell to them.
    2.: random scattered cells along a wall, with some villagers in them that had some nice trades.
    I personally liked option #1, but after updating the storage silos to use shulker fillers instead of just having a bunch of doublechests there for storage, the amount of space available for the villagers changed both in amount and shape. Namely, in the building that housed those silos, some otherwise kinda hidden areas became accessible, while the row where the villagers were originally became full with redstone. So those little hidden areas took in 4-5 villagers each, and it's kinda working right now. There were also a few villagers elsewhere, where I still have about 25 cells still available for them, so I might just reorganize them there, so I can have 3 rooms available to put beds into as guest rooms I guess. (normally it'd be 4, but I put a shulker unloader in one of them, so I can keep the furnace array a flor below fully stocked with fuel. It normally fills back up from the incoming bamboo, and has a nice backlog of at least 1-1 hopper behind every furnace, but now the incoming bamboo can be boosted up from shulkers, when the incomingamount isn't enough. It still prioritizes incoming bamboo though, and when it's backlog is full, it puts the rest in shulkers. That I can just bring there if I want to keep that system ready at all times, in case I'd want to smelt an absolutely obscene amount of something.
    idk what I'd want to smelt though. I mean... glass? maybe? we can buy them from a villager that never locks up though, after selling our crapton of crops to one that also never locks up, and buys any amount...
    TLDR: Great system, but my home server wouldn't survive that many villagers. 20-25 is doable, maybe even 40 if I make it bleed, but that system had slots for 72 if I saw correctly. (8 rows of 9 each)

  • @SamuelHristov-cs5ot
    @SamuelHristov-cs5ot 16 дней назад

    Absolutely amazing worked as advertised easy to build for a redstone machine

  • @LebenDesFistus
    @LebenDesFistus 7 месяцев назад

    Incredible. You make me come back to Redstone and try more stuff. I will build this in my surival world

  • @thesleepyjerry2364
    @thesleepyjerry2364 9 месяцев назад +1

    The breeder looks like a people factory

  • @misaHoracek
    @misaHoracek 11 месяцев назад +1

    Hey, amazing work, love your videos! I have just one question. Won't it be really laggy? I mean there are entities on top of bubble columns

    • @ZephyrysBaum
      @ZephyrysBaum 11 месяцев назад

      Probably

    • @timo4463
      @timo4463 11 месяцев назад

      probably reduces your frames by half if i had to gues

    • @cubicmetre
      @cubicmetre  11 месяцев назад +1

      I haven't had any issues with lag, villager entities themselves will cause a lot more lag than any mechanism in the matrix as they perform a lot of complex AI tasks. So you are likely going to produce better results for performance investing into tech which makes managing the villagers more efficient.

    • @ZephyrysBaum
      @ZephyrysBaum 11 месяцев назад

      @@cubicmetre ok thanks!

  • @knut-olaihelgesen3608
    @knut-olaihelgesen3608 11 месяцев назад

    Shader are nice, selective rendering was fantastic. Love all the safety mechanisms and compactness

  • @pitzahoot4618
    @pitzahoot4618 11 месяцев назад

    I'm not a really big fan of shaders, but X-ray shenanigans on the other hand are really handy it makes so much clearer what part of the machine are you talking about and it helps with the flow of the presentation.

  • @potatoavalanche360
    @potatoavalanche360 11 месяцев назад +1

    You know shits bouta go down when a new cubicmeter vid drops🔥🔥🔥🗣️🗣️🗣️

  • @NickAndriadze
    @NickAndriadze 11 месяцев назад

    This is, as per usual with your builds, an unbelievably impressive contraption, even though, unless you want replace your villagers a lot and don't usually settle on one set trading hall, it'll almost always be quicker and more work-free to just get your villagers set up in a redstone-less trading hall (Or at least the very simple ones that are just a long railtrack of villagers connected up to a breeder and a zombification chamber. This one does have way more of a coolness factor and more style points though, that's for certain.

  • @anonymouscommentator
    @anonymouscommentator 6 месяцев назад

    every time i watch your videos i am stunned. the machines turn out way better than i could even dream of!

  • @DraconicLee
    @DraconicLee 11 месяцев назад

    THANK YOU!! I JUST NEEDED ONE FOR MY SURVIVAL WORLD THE TIMING MAN...!!!

  • @Joetoep
    @Joetoep 9 месяцев назад

    Wow. Just wow. This video is very useful, informative, educational and fun.
    You won 1 sub. :) Hope your channel gets bigger with the new Horizon Mod that came out for minecraft so loads of people, like myself, will start playing this game again.

  • @Krlytz
    @Krlytz 9 месяцев назад

    This is so incredible! Congratulations on achieving a masterpiece in engineering

  • @electra_
    @electra_ 11 месяцев назад

    I think the shaders were fine. Honestly didn't really notice the fact they were used until you mentioned, it just felt natural.

  • @NitroDS
    @NitroDS 11 месяцев назад

    what an incredibly smart design! i am absolutely amazed

  • @QwertySpaceOfficial
    @QwertySpaceOfficial 6 месяцев назад

    Your use of shaders was great in this video!

  • @bonbonbonbons
    @bonbonbonbons 11 месяцев назад

    10:25 Love how the iron golem just spawns and doesn't give any fucks lol

  • @NerdGlasses256
    @NerdGlasses256 11 месяцев назад

    OMG I want this! This is amazing! I've always found villager management super tedious, especially the breeding.

  • @AidanGreenNinja
    @AidanGreenNinja 11 месяцев назад

    I like how you presented everything in the video! Shaders are nice and the x-ray was cool

  • @Kiririn_chan
    @Kiririn_chan 11 месяцев назад +2

    Don't really have much opinion about shareds. Maybe use it for a grand overview of the whole thing but not when explaining details like you said yea. The cross section vision thing was awesome though, a lot cleaner than just spectator mode when trying to show the inner workings. Nice build and video!

  • @reel9383
    @reel9383 11 месяцев назад

    Great video, how trading halls have gotten is unbelievable

  • @unranged6328
    @unranged6328 8 месяцев назад +1

    "Do not try and take the emerald. That's impossible. Instead... only try to realize the truth."
    "What truth?"
    "There is no emerald."

  • @_davidgoood_
    @_davidgoood_ 11 месяцев назад +1

    This looks incredible, you should reach out to one of the hermits to help showcase the design!

  • @Seanpence04
    @Seanpence04 11 месяцев назад +1

    Brings a new context to toilet births.

  • @TheSpeep
    @TheSpeep 11 месяцев назад +2

    Perhaps I'm old, but hearing you open this video with the words "Minecraft Files" pushed a nostalgia button in my brain I did not know I still had.

    • @cesaraugusto.9920
      @cesaraugusto.9920 11 месяцев назад +4

      Let's delete META-INF for some nostalgic moments

  • @quintencabo
    @quintencabo 10 месяцев назад +1

    I loved the presentation!

  • @Verschrecktes
    @Verschrecktes 11 месяцев назад

    the shaders are great! keep it up, I love your videos

  • @tomschwrs
    @tomschwrs 6 месяцев назад

    I think the shades were used good and I liked the way u presented it :)

  • @persistantcontender8528
    @persistantcontender8528 11 месяцев назад +5

    finally villager terminator cpu

  • @Palisades2
    @Palisades2 11 месяцев назад +3

    Incredible. How are you detecting when the villager becomes a zombie, is it timed?

    • @cubicmetre
      @cubicmetre  11 месяцев назад +3

      The height the villager sits changes when they become a zombie, so its easy to detect with a tripwire.

    • @benp.865
      @benp.865 11 месяцев назад

      @@cubicmetre oh I didn't know that, this seems handy

  • @intrepidmixedmedia7939
    @intrepidmixedmedia7939 11 месяцев назад +1

    I like the shaders, and I love the matrix