Is 8-Bit Minecraft Possible?

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  • Опубликовано: 23 ноя 2024

Комментарии • 2,3 тыс.

  • @InkboxSoftware
    @InkboxSoftware  Год назад +567

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @EivyGlitch
      @EivyGlitch Год назад +3

      first

    • @EpiklyGuy
      @EpiklyGuy Год назад +7

      how was this comment made 6 days ago but the video 4 hours ago

    • @TheJGAdams
      @TheJGAdams Год назад +5

      Render caves by skipping blocks below stanley's Y position to his feet and blocks above his height!
      Here is a suggestion for optimizing your rendering process.
      Method 1:
      Thinks of rendering your 3D world as a 2D Grid.
      Have an invisible 2D grid of data that store z depth of the highest block!
      This grid only get modified when you add or remove block.
      Then you render from bottom up!
      Method 2:
      Render Front side, then upper slab till it reach bottom back corner. and use 2 row of data that store depth. (Highest from lowest. Lowest from Highest)
      You modify those depth while rendering block by Z minus Y.
      And you use those data to skip everything that is hidden underneath.
      A more complicated but potentially minimal complexity!
      Needs a little more work for correct draw order.
      I'd be curious to see how well this would run!

    • @AbdullahCumhur
      @AbdullahCumhur Год назад +3

      @@EpiklyGuy The video was uploaded as an unlisted video 6 days before, and he made it public 4 hours ago

    • @tengraint
      @tengraint Год назад +2

      @@EpiklyGuy the video was uploaded six days ago but made public 6 hours ago likely to see what Brilliant thought about the sponsor segment

  • @samuelthecamel
    @samuelthecamel Год назад +11223

    I was really scared this was just gonna be in the 8-bit art style and not actually 8-bit. I'm very impressed

    • @mattgio1172
      @mattgio1172 Год назад +671

      Yea - this project is actually incredible. I cannot wait to see what comes next

    • @InkboxSoftware
      @InkboxSoftware  Год назад +1604

      Only the real thing here

    • @pixl_xip
      @pixl_xip Год назад +41

      @@mattgio1172yea, me neither

    • @mgord9518
      @mgord9518 Год назад +74

      Yeah I've seen a lot of YT videos like that lately. Really cool to see an actual 8 bit demake

    • @gamertypeawesome
      @gamertypeawesome Год назад +107

      Yeah I hate when people call simple pixel art "8 bit", not realising the actual limitations of 8 bit systems.

  • @matthewjones5951
    @matthewjones5951 Год назад +1315

    I would love to see this revisited in 16bits to really demonstrate just how big a leap that was back in the day

    • @dorktriogamer2865
      @dorktriogamer2865 5 месяцев назад +19

      Oh that'd be really cool

    • @ghostslider
      @ghostslider 3 месяца назад +18

      there is a 16 bit isometric minecraft running on the ti84 calculator that isn't full minecraft but has several blocks and shadows

    • @berkeleycreager3601
      @berkeleycreager3601 3 месяца назад +2

      Agreed, i feel like itd be a lot easier and prettier

  • @Nepter8248
    @Nepter8248 Год назад +2538

    The fact that it's not just 8-bit art, but 8-bit programming as well, is mind-boggling to me. I'm really curious to see how different layers are handled.

    • @AlsoFin
      @AlsoFin 7 месяцев назад +5

      There shouldn't be a comma in between 'as well' and 'mind boggling'. (Yes ik this is the definition of ☝️🤓)

    • @luckas221a
      @luckas221a 6 месяцев назад +16

      ⁠@@AlsoFin actually 🤓☝️, the comma there is perfectly appropriate. It’s an appositive comma.
      The clause “but 8-bit programming as well” is not essential to define any part of the encompassing sentence “The fact that it’s not just 8-bit art is mind-boggling to me”, so you can and, by all means, should use both commas there.

    • @AlsoFin
      @AlsoFin 6 месяцев назад +1

      @@luckas221a oh yeah i see that now, ur right

    • @dissraps
      @dissraps 4 месяца назад +1

      ....8bit isn't an "art style"

    • @AlsoFin
      @AlsoFin 4 месяца назад

      @@dissraps yeah thats literally what he said in the video

  • @KrystalFairyFriend
    @KrystalFairyFriend Год назад +399

    Listening with headphones I can't fully concentrate with the music in one side (I like the music, its a vibe) and voice over in both.
    But besides that, this is fascinating honestly

    • @courtneycox7252
      @courtneycox7252 8 месяцев назад +27

      I only had one headphone in and didn't even realize there was music

    • @Bazzilic
      @Bazzilic 8 месяцев назад +33

      Yeah, super hard to watch, even though the content is great

    • @novaexplosion8257
      @novaexplosion8257 7 месяцев назад +3

      yeah, same

    • @zancmok
      @zancmok 7 месяцев назад +2

      i agree

    • @aqua-bery
      @aqua-bery 6 месяцев назад +9

      It's fucking me up even on my phone, it has stereo speakers but I keep thinking my headphones are playing something elsewhere in the room

  • @tinkerershaven
    @tinkerershaven Год назад +59

    Like someone else said, I think you should assign a button to rotate the view by 90° so you can see the blocks behind other blocks. If you find it useful, you can add an arrow that shows how the view is rotated, an arrow that points NE, NW, SW, SE based on the way the camera is currently oriented.

  • @Riiludragon
    @Riiludragon Год назад +1528

    You could probably speed up rendering significantly if you just searched for all visible blocks and rendered only them, as a matter of fact, since you have as much RAM as you do, you could probably store a list of all visible blocks and update it as the world is interacted with, that way you'd probably be able to smooth scroll again. Since you'd not spend so much time rendering.

    • @isaiahkepner8078
      @isaiahkepner8078 Год назад +13

      Cool

    • @feelinghealing3890
      @feelinghealing3890 Год назад +70

      Yeah, seemed a bit weird to me that rendering unseen blocks was even considered, let alone done. I mean, people bricked their PCs trying to "export" a small minecraft world because the tool they used did not have culling enabled and 3 billion objects is a bit much.

    • @InkboxSoftware
      @InkboxSoftware  Год назад +478

      The only issue is processing power and memory. It's faster to check 4096 values once than run an algorithm that requires some amount of extra memory and still may require checking thousands of blocks continously.

    • @Maker0824
      @Maker0824 Год назад +57

      ⁠@@InkboxSoftwareI think they are referring to rendering. From your explanation it sounds like you are rendering all blocks, regardless of if they are visible. This is a waste

    • @InkboxSoftware
      @InkboxSoftware  Год назад +260

      Currently the blocks that aren't visible aren't being rendered. I do copy each block to a buffer, which may later be overwritten by later blocks. It's true, that is a bit of a waste, but how do I know which blocks are visible or not without checking a significant number of other blocks for each and every block? In the current method, I examine each block once, then I can copy the buffer to VRAM to be processed visually. So blocks that aren't seen aren't rendered by the VERA (the video card).

  • @absolutewisp
    @absolutewisp Год назад +221

    I love that the X16 is actually finding good use in the niche it's been designed for. Beautiful to see such projects succeed.

  • @kfestofil3249
    @kfestofil3249 Год назад +1029

    I saw a video by a guy who made minecraft for calculator, he did isometric projection, but instead of using bitmap approach, he came up with a way to do tiling for isometric projection too, basically when you look at a block in isometric projection, you can split it into 3 sides, then if you split each of the sides into 2 tiles, you get 6 tiles per one block, yes the tiles have to be triangular and you have to make 6 per one block in the game, but it would definitely let you increase the texture size of your blocks, here's the link to the video of that guy if you wanna see how he made it
    ruclips.net/video/Bj9CiMO66xk/видео.html&ab_channel=TheScienceElf
    It came out yesteday so you might've already seen it idk

    • @ericpalmer343
      @ericpalmer343 Год назад +66

      This is exactly what I thought! I think calculators are more powerful though

    • @KaraTheGirlie
      @KaraTheGirlie Год назад +82

      ​@@ericpalmer343yes, modern graphing calculators are more powerful than a lot of older game systems. Pretty cool!

    • @rinnest
      @rinnest Год назад +37

      @@ericpalmer343 Well the ti-84 runs on a CPU from the 80s and came out 20 years ago, so maybe it's not *that* far away in capabilities

    • @Bumble._.Jellybottom
      @Bumble._.Jellybottom Год назад +2

      yeah i saw that today lol

    • @SortaSkilled
      @SortaSkilled Год назад

      Was gunna say, this is a lit like that

  • @voidbasilisk
    @voidbasilisk 8 месяцев назад +482

    my right ear feels lonely

    • @notvladyt
      @notvladyt 6 месяцев назад +36

      DUDE I KNEW I WASN’T ALONE (the music is only playing in the left headphone 😭)

    • @frjay1080
      @frjay1080 6 месяцев назад +11

      fr i thought i was tripping

    • @baileygobrr
      @baileygobrr 6 месяцев назад +9

      my right earbud is broken lmao

    • @DivineIntervention-12
      @DivineIntervention-12 6 месяцев назад +1

      OMG SAME

    • @kif-farmlife
      @kif-farmlife 5 месяцев назад

      Yes it needs some therapy after this video

  • @CosmoOSx
    @CosmoOSx Год назад +185

    The fact that this uses the X-16 is awesome to see honestly. I remember back when the X-16 project was barely anything more than a concept in the 8-bit Guy's brain, but now I get to see it pop up on other channels!
    Awesome video, my guy!

    • @CandiedC
      @CandiedC Год назад +9

      yeah, it’s so cool that it’s gotten this popular

  • @kira64xyz
    @kira64xyz Год назад +171

    this is why i love this channel, its not unity "8-bit style", its actual 8-bit
    keep up the amazing work!!!

  • @fromixty
    @fromixty Год назад +452

    Man, you're one of the most underrated RUclipsrs on this platform. I love your content, and your programming skills are amazing... I wish you the best.

    • @InkboxSoftware
      @InkboxSoftware  Год назад +50

      Thanks man, more to come

    • @GabrielPerboni
      @GabrielPerboni Год назад +4

      Oh yes… This guy is the most unique and intriguing content producer… Waiting for more!

  • @trunkit8749
    @trunkit8749 Год назад +183

    I think a major issue here will be being able to see things obscured by the blocks in front of it. Maybe add the ability to rotate the camera 90°, which should be feasible with your method of chunk storage.

    • @IONATVS
      @IONATVS Год назад +44

      yeah, it won’t fix all perspective issues, but the ability to rotate between 4 different viewing angles is pretty common for isometric games, like Rollercoaster Tycoon, and really helps disambiguate when there’s a question.

    • @IONATVS
      @IONATVS Год назад +5

      An additional idea that could further help in such situations is an “cross-section” toggle that when activated only renders blocks at stanley’s current head height or lower. still wouldn’t be *easy* to navigate below ground, but would make it more possible.

    • @JG-vh6oy
      @JG-vh6oy Год назад +3

      @@IONATVS Maybe instead it just stops rendering at head or foot height in that mode. Otherwise it’d be easy to fall into lava or down a pit

    • @IONATVS
      @IONATVS Год назад +3

      @@JG-vh6oy True, though it can be hard to navigate on the plane if you don’t know what blocks are in the head-height layer…so how about this: one 8-bit word for the overall view perspective, first 2 bits stores the orientation 0-3, next bit stores boolean 0 if cross-section toggle off, 1 if on. Next bit stores a boolean for 2 ways of implementing cross-section: 0 for “survival/adventure mode” cross section, where the draw height options are relative to current player foot height, with a min of seeing the block layer beneath your feet on top and a max of the block above head height on top, then 1 for “creative/spectator mode” cross section, where they’re instead fixed with respect to bedrock. In either case the last 4-digit nibble (which can be extracted with modulo 16 division) would hold the numeric offset 0-15 from that reference level for the cross-section to stop rendering at.

    • @cupriferouscatalyst3708
      @cupriferouscatalyst3708 Год назад +3

      @@IONATVS maybe swapping out blocks obscuring the player with something like a wireframe block? I'm having a hard time picturing it in my head, but I'm thinking similarly to how games like Diablo make foreground objects semi-transparent.

  • @maxifire32
    @maxifire32 10 месяцев назад +33

    Now make 16 bit Minecraft

  • @davidb2
    @davidb2 Год назад +266

    As an EE student, I'm blown away! Incredible job so far, I hope you can complete the project. Subscribed!

    • @OneTwoMark
      @OneTwoMark Год назад

      EE?

    • @davidb2
      @davidb2 Год назад +4

      @@OneTwoMark Electrical engineering. I've taken a couple classes related to the topics in this video.

    • @sal_277
      @sal_277 5 месяцев назад

      ​@@davidb2Every time someone writes EE I can't tell whether they mean electrical or electronic engineering

    • @davidb2
      @davidb2 5 месяцев назад

      @@sal_277 Electronic engineering is a discipline of electrical engineering so it's safe to assume electrical. I liked my electronics classes the most along with my semiconductor classes.

  • @GavinPetty
    @GavinPetty Год назад +254

    That is so cool! This is giving me a HUGE reminder of Paper Minecraft back when I was on Scratch. I will 100% be following this project, because this is the coolest CX16 project I'm seeing so far.

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад +3

      Can't wait for SNES, Genesis, N64, PS1, PS2, Gamecube, Wii Minecraft next

    • @NaraSherko
      @NaraSherko Год назад +1

      But that is isometric and paper minecraft is viewed like a platformer game

    • @DinoNuggies4665
      @DinoNuggies4665 Год назад +1

      @@LavaCreeperPeople Actually Minecraft on the Wii already exists, it's a homebrew project

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад

      nice@@DinoNuggies4665

    • @cj09beira
      @cj09beira Год назад +1

      @@LavaCreeperPeople there already is a PS1 mincecraft, and its full 3d

  • @blakhhh
    @blakhhh Год назад +51

    Insane, the resulting style is honestly really appealing too, the tiny sprite size is adorable.

  • @JadonBarnes
    @JadonBarnes Год назад +82

    Dude, yes! This is going to be fantastic! I love the aesthetic of the 2.5D look as well. I'm eager to see this thing finished. I appreciate how you showed the direction you were taking and how you had to pivot due to unforeseen problems - something that I think is often omitted from most dev logs, which typically only showcase the end result. I also value the detail you provided while visually presenting it. Overall, great video, and I'm excited for part two!

  • @trp
    @trp Год назад +49

    AAAAAAA MUSIC WHY IS IT ONLY IN MY LEFT EAR

    • @paulos7417
      @paulos7417 7 месяцев назад +3

      ITS TERRIBLE!!! BUT I WANNA SEE THE VIDEO

    • @No_True_Scotsman
      @No_True_Scotsman 5 месяцев назад +2

      This is funny because I'm watching this video with only my left earbud in

    • @Vexnatos
      @Vexnatos 5 месяцев назад

      *LAUGHS IN STEREO/MONO SWITCH*

    • @tinyratdude
      @tinyratdude 4 месяца назад +2

      ​@@Vexnatos IM NOT THE ONLY ONE, YEAA

    • @banana4880
      @banana4880 2 месяца назад

      Pain

  • @Invalid-user13k
    @Invalid-user13k 9 месяцев назад +17

    Remember when Minecraft had Isometric screenshots?

  • @MynamesMe-
    @MynamesMe- Год назад +234

    If I had one suggestion, it would be changing the palettes of the blocks based on time of day? Really not sure how much that would take, but it would add a lot to this charming little thing!

    • @GrimlandCS
      @GrimlandCS Год назад +11

      This!

    • @Henrix1998
      @Henrix1998 Год назад +2

      Not very practical in bitmap mode

    • @unusuariodinternet
      @unusuariodinternet Год назад +6

      Maybe a layer of a canvas fully of gray color with transparency to simulate the night?

    • @kiah5701
      @kiah5701 Год назад

      @@unusuariodinternetas far as I’m aware, opacity isn’t possible with 8 bit hardware, but a checkerboard pattern mighht work

    • @InkboxSoftware
      @InkboxSoftware  Год назад +116

      It'll take a bit of math, but I think it should be possible, all I'd have to do is have a day palette, and then a night palette, and switch them when it's time. Good idea.

  • @finlayl2505
    @finlayl2505 Год назад +36

    If you made one of the bits in the id correspond to whether a block is full/opaque, you could quickly determine during in rendering whether a block is fully surrounded by opaque blocks, in which case you don't need to draw it

  • @InkboxSoftware
    @InkboxSoftware  Год назад +15

    I plan on developing this 8-Bit game into an official release soon, but I'm not quite sure about a proper title. The best I've come up with are "8-Bit Miner" or "Isomine". I would love to hear any suggestions in below.

    • @lautaro3425
      @lautaro3425 Год назад

      Good video

    • @pru222
      @pru222 Год назад +2

      minicraft, tinycraft, picocraft - great video, surprised it hasnt popped more, cheers for the crazy amount of work and rework

    • @szigo3211
      @szigo3211 Год назад

      craftman, craftian...

    • @mattgio1172
      @mattgio1172 Год назад +2

      Octo-Miner?

    • @kakyoindonut3213
      @kakyoindonut3213 Год назад +1

      cubeBit

  • @GAME_WG
    @GAME_WG Год назад +13

    "It's only a waste if I give up" Man, that hit hard.

  • @Xenn000
    @Xenn000 Год назад +19

    Really creative and interesting video! Can't wait to see more! Only thing I'd recommend is lowering your music sound, or boosting your voice volume, the music overpowered you a little during some parts of the video.

  • @pawouapproval984
    @pawouapproval984 Год назад +95

    This looks insane! I really like what you were able to do with bitmap mode. Good job!

  • @rubylikessonic2
    @rubylikessonic2 Год назад +38

    This is actually so cool, nowadays we take for granted how powerful our machines are

  • @jlklinck24
    @jlklinck24 Год назад +25

    This is great!!
    One suggestion just about this video specifically - I'm wearing headphones, and the hard-left pan of the music made it difficult for me to concentrate on what you were saying, because the music sounded like it was just a little guy playing music in one ear while you were talking to me. So, in future videos, maybe consider having the music in stereo / both ears (even if panned some), instead of just all the way to the left.

  • @harrispriest8343
    @harrispriest8343 Год назад +7

    The best type of youtube video is one that can interest someone that knows nothing about the subject and explain it to them through good writing and editing, while also being entertaining. This video is excellent you have earned my sub

  • @ryanthescion
    @ryanthescion Год назад +1

    This is the greatest project I’ve ever seen

  • @fyoozhn
    @fyoozhn Год назад +65

    my left ear really enjoyed the music

    • @IlliterateMan69
      @IlliterateMan69 9 месяцев назад +5

      I only used my left headphone the whole video until I saw this comment

    • @Quiethings
      @Quiethings 8 месяцев назад +2

      HATSUNE MIKU!?

  • @heterodoxagnostic8070
    @heterodoxagnostic8070 Год назад +24

    Make it possible to change view, maybe 4 diagonal/isometric views or maybe 8 using your first flatish technique for the other 4 POVs.

  • @TheNeraum
    @TheNeraum Год назад +12

    Between you and Coding Secrets I can't help but wonder what a game on modern hardware would look like if this level of skill and time and finesse was applied to all the little intricacies of the hardware. Awesome project, keen for more

  • @pieeater108
    @pieeater108 Год назад +7

    It’s gorgeous, it genuinely looks like the beginnings of something really cool

  • @MikhailHudon_ZerithFarron
    @MikhailHudon_ZerithFarron Год назад +12

    Holy crap, I'd 100% pick this up!
    If this ever becomes playable on something like an Analogue Pocket I'd be rocking this on the bus every week

  • @aijc
    @aijc Год назад +87

    amazing video but the music in the background was heavily headache inducing. I wanted to hear what you were saying so I had volume up, but it's so much louder than your voice.

    • @Calcifer111
      @Calcifer111 9 месяцев назад +6

      If you’re using earbuds, use only the left one and you won’t hear any music at all. The first time I watched this I didn’t even know there was music until I read this and put the other earbud in lol

    • @Bazzilic
      @Bazzilic 8 месяцев назад +4

      @@Calcifer111you mean right

    • @naoiseleane7489
      @naoiseleane7489 7 месяцев назад

      His voice is more annoying than the music

    • @TeoTheRainbow
      @TeoTheRainbow 6 месяцев назад +2

      I was so captivated I didn't even notice the music 😔

    • @radaf4429
      @radaf4429 4 месяца назад +1

      The music is amazing, you have bad taste

  • @coltynstone-lamontagne
    @coltynstone-lamontagne Год назад +83

    Never been more sad to see this is 5h old! I was so ready to binge a series! Can't wait for the next one

    • @v1x4z
      @v1x4z Год назад +12

      Seriously, devlogs are one of my favourite things to watch on RUclips, it fills me with great joy to see a project come together

    • @kdc6002
      @kdc6002 Год назад +3

      same 😭

  • @parrot998
    @parrot998 Месяц назад +2

    "The iconic pixel art" wasn't even how the video was displayed. CRT televisions display the image very differently in a way that softens it into a coherant image. In that way, the pixel art was more a means to manifest artistic choices within the hardware limitations.
    Things like dithering and checkerboard patterns to emulate transparency with a limited color pallette or using a single red pixel to make Dracula's entire eye glow in Symphony of the Night were strokes of artistic genius that far too many people don't even seem to understand.

    • @InkboxSoftware
      @InkboxSoftware  Месяц назад +1

      Great point. Back then there was no such thing as "pixel art". Your character could only be made of a certain number of 8x8 pixel sprites, so that's just how big the character was, and there was only one kind of screen, a CRT, so artists had to do their work within those constraints, and it's amazing the great work that so many managed to produce.

  • @calebhale9865
    @calebhale9865 2 дня назад

    I think breaking and placing blocks and changing elevation are the most essential additions. (If jumping is hard, you could just automatically set the player to block height, like an auto-step-up). Food and inventory would really get it feeling like minecraft, but even something like mobs could be cut out, as i imagine that gets complex fast. Great stuff! Keep up the great work!

  • @GamerGuyplays
    @GamerGuyplays Год назад +18

    Bro just casually shared some eldritch arcane knowledge with us and expected us to be on the same level.
    On a serious note, that's some impressive work mate, well done!

  • @TInyHackerCalcs
    @TInyHackerCalcs Год назад +22

    This is awesome! As someone who's done stuff with assembly on limited systems myself, I think this is really neat and I can't wait to continue watching the series in the future.

  • @kann3r
    @kann3r Год назад +31

    Looking good! I think that instead of rendering a bit of every chunk around the player (13:12), rendering just the "current chunk" that you're in, and have a transition for travelling between said chunks would be a good choice! Saves a bit of processing power, too, hopefully. Looking forward to more progress 😸

  • @jamesclark2663
    @jamesclark2663 Год назад +20

    Like all the others, a great video! I had a good chuckle with the one line though. "One of the best things about being a programmer is being able to make your own tools to do the things you need to do". Also one of the worst things about being a programmer is having to make all the tools before you can ever get around to the thing you need to do. The duality of being a programmer 🤣

  • @jefgirdler7232
    @jefgirdler7232 Год назад +5

    This is absolutely FASCINATING. I would love this as a home brew SNES game - I’m looking at this with the same kind of starry-eyed wonder as the Portal 64 de-make. Such a wild time for retro games.

  • @connorsavugot1672
    @connorsavugot1672 Год назад +32

    I am truly amazed. This was one of the most memorable RUclips videos I have ever seen. The amount of detail you were able to pour into a 13-minute video about such a complex topic is incredible. Just subscribed, so excited to see more!!!

  • @endyyy_
    @endyyy_ Год назад +15

    Great video 👍 over all. The only thing that I complain about is the background music. I can only hear it on my left ear(I use headphones) everything else is completely fine. It is just really annoying to listen.

  • @TheBcoolGuy
    @TheBcoolGuy Год назад +16

    Wow! I wanna see the block interactions. Building and breaking. It'd also be cool if you use old-school game design principles to implement modern game mechanics and vice versa.

  • @tscopo
    @tscopo Год назад +10

    This is just fucking insane. Your work behind this is just unimaginable.
    Loved the final version so much that I hope you'll continue this project. It really makes me want to play it!

  • @patresito
    @patresito Год назад +2

    Huge respect to you and all the developers that coded these games back in the day. I feel so lucky being a programmer in this day and age when you don't have to worry about memory or processing power, you just do whatever you like.

  • @colinsandage
    @colinsandage Год назад +4

    I've been following progress on the x16 since it was announced and clicked on this video without realizing that it was going to be made for the platform. I was very pleasantly surprised, looking forward to what you do with this project!

  • @gustavovillegas5909
    @gustavovillegas5909 Год назад +20

    Your videos are so unique, from your work on preserving older Kanji to this. Keep doing what you’re doing! Always a treat

  • @Sevenigma777
    @Sevenigma777 Год назад +27

    Big props to you man! I thought at first it was going to be like everyone else who says "8 bit" and it's just in a 8 bit style but you legit did it 8 bit. I can't wait to see what you do in the future I'll bet it's going to be amazing!

  • @clarencejohnson8964
    @clarencejohnson8964 Год назад +1

    Easy subscription!! Im hyped to see more and im curious as to what you'll implement for mining, going to lower levels within a chunk, and block destruction/collection or if sny of that is even possible in the first place! Great stuff either way man!

  • @stimpy-v
    @stimpy-v Год назад +1

    great video,didn’t understand like 90% of it but it was genuinely interesting

  • @Drag0nmaster
    @Drag0nmaster Год назад +8

    This is amazing! If it could be possible, try making something where loading a new chunk could have some sort of transition? Such as even 1 frame of being in between the new chunks and the new ones.

  • @EdgyVidyaGeneral
    @EdgyVidyaGeneral Год назад +4

    This is awesome. The isometric view you ended up with looks genuinely great

  • @bdasher8556
    @bdasher8556 Год назад +5

    I absolutely wanna see this project go further and I would wonder how mining might possibly work.

  • @NotBubZ
    @NotBubZ Год назад +1

    watched this the day it was uploaded and i have been back every day since. waiting. hunting for another video on this topic. i had never seen this channel since before then, but im subbed now and waiting for the next 8bitMC video!

  • @JoeMakaFloe
    @JoeMakaFloe Год назад +1

    Seriously well, fast paced explanations of the concepts and limitations. Very well done!

  • @oniwastaken
    @oniwastaken Год назад +3

    "But it's only a waste if I give up."
    Damn that's inspirational.

  • @iamtheju
    @iamtheju Год назад +3

    I love the look you managed to achieve. And the isometric view really suits what you have made.

  • @stevemcwin
    @stevemcwin Год назад +4

    This is really impressive, I can't wait to see how this project will turn out! Wish you best of luck working on this!

  • @ChosenMango4233
    @ChosenMango4233 Год назад +2

    This is really cool! Seeing your process was absolutely fascinating and I can't wait to see where it's going next.

  • @FGV_Gravity
    @FGV_Gravity Год назад +75

    Just watched a video where I don’t understand 90% of what’s going on 💀

    • @katlaw145
      @katlaw145 8 месяцев назад

      Fr

    • @betsey96
      @betsey96 7 месяцев назад

      Literally me 💀😂🤌

    • @thecoolkittensarecool
      @thecoolkittensarecool 7 месяцев назад

      Then the video is not for you. The video is for people who understand and enjoy computer science

    • @betsey96
      @betsey96 7 месяцев назад +9

      @@thecoolkittensarecool just because you don't understand something doesn't mean you still can't enjoy it 🙄

    • @FGV_Gravity
      @FGV_Gravity 7 месяцев назад +2

      @@betsey96 He's a hater lol 😂

  • @Daxiongmao87
    @Daxiongmao87 Год назад +5

    This is honestly great. I can't wait to see the final product. Since you're using a super-beefed up 8bit SOC, and doing everything from scratch, the likelihood for this to eventually make it into a console rom is low I assume?

    • @InkboxSoftware
      @InkboxSoftware  Год назад +5

      Not a SOC, the X16 is just a regular 8-Bit computer. Likelihood it will become an X16 cartridge: high.

  • @Yassinius
    @Yassinius Год назад +6

    The amount of effort that you had to put in to make this video is insane to me. I'd love to see you finish this!

  • @Artoooooor
    @Artoooooor Год назад +5

    Distinguishing between things that can be mined can be quite hard at this scale. Maybe some GUI that shows exact thing Steve is looking at could be helpful? Something as WAILA from Minecraft. Also - when the screen is static (I am writing it with 13:41 paused) it's quite messy and hard to tell what is exactly on screen. Maybe some visual indication of the exact shape, or block Steve is on would be of some use? Maybe outline of the blocks... well... still looks great, especially on 8-bit machine :)

  • @cielruby8762
    @cielruby8762 Год назад +2

    Tip: use the Wide Boy, cause it has access to more ram, an extra tile layer, with a custom bios, it can do the super gameboy colours.

  • @Goozyduxe
    @Goozyduxe 8 дней назад +1

    I don’t know these nerdy code words but I understand everything.

  • @Basti_Autoplay
    @Basti_Autoplay Год назад +3

    There better be "MINING" and "CRAFTING" in this game.
    And not to be called "BREAK-BUILD"

  • @qwerty11111122
    @qwerty11111122 Год назад +4

    Super cool! And that mark about programmers creating their own tools, so true too!
    My favorite and most well received tool is a unix script. It takes in a program runs it, keeps a log of all of its output and send you an email when its done with the run time :)

  • @Chillco600
    @Chillco600 Год назад +4

    I think it'd be an interesting challenge to try and figure out how to let the player break/place blocks behind other blocks despite not being able to see where they are placing/breaking.

  • @DaysofKnight
    @DaysofKnight Год назад +1

    Might be helpful to hide the bottom most chunks in order to make it more easily visible when you're under ground. Otherwise, you're going to get lost. But you'll still need a way to see what you're doing, because I'm sure you're bound to get behind blocks in the chunk you're in which would make it hard to see the player and what you're actually doing.
    Hiding chunks until you walk into a different chunk might give you more VRAM to work with as a bonus

  • @SauceBo1
    @SauceBo1 Год назад +1

    I'm so excited to see this as a full game if you continue this project. I hope one day you complete it and make it to where you can get the whole Minecraft experience in 8 bit from the over world all the way to the end and dragon fight. Keep up the great work. These videos are interesting to watch

  • @CalCapone3
    @CalCapone3 Год назад +4

    This is insane. The fact something like this is possible blows my mind.

  • @Splonton
    @Splonton Год назад +3

    I think if you could manage some shadows somehow, that would go a long way for helping provide an accurate sense of depth

  • @uropig
    @uropig Год назад +5

    Hi! You gotta set the background music to mono, it's only playing on the left channel

  • @korebeast973
    @korebeast973 Год назад +1

    If i could slap my own idea into this, bow and arrow, hitscan would likely be best. Though rendering the arrow and mobs and a day/night cycle would be intensive.
    But by far the thing I most want to see is a cave world with darker tiles and stronger mobs, and a nether world with a much more hellish theme than minecraft pulls off.

  • @amneetthedelicioussandwich8921
    @amneetthedelicioussandwich8921 Год назад +1

    Woah, I admire your dedication! This is a seriously impressive final product- and as many others have said, it’s so amazing that this isn’t only 8bit art (which is still awesome.) Great vid!

  • @ZetaPrime77
    @ZetaPrime77 Год назад +5

    This is incredible! I never thought I'd see someone make something like this, yet here you are! Here it is!
    Fantastic job my dude 👍

  • @S.A.F.I.vs3r
    @S.A.F.I.vs3r Год назад +3

    6:17 why do they all look so pretty

  • @barry5
    @barry5 Год назад +4

    the music starting at 6:24 was really distracting imo, couldnt watch the rest of the video cuz of it

  • @realdiardopro
    @realdiardopro 6 месяцев назад +1

    Shit got me soo hooked I went to check the other videos to make sure this isnt a minecraft only channel, and im soo glad there are more video like this for diffrent games

  • @e3.14c4
    @e3.14c4 Год назад +1

    First idea is an arcade game. Time limit, accumulate score, find the portal to progress or game over with your point total. Would need a threat or two you could deal with, meaning you manage your descent, the threats, the time, amd location of getting to the next level. Adding richness to any of those like a crafting system, unique mobs with effects like silverfish and timewaved mobs like creepers sounds overly complex, but also the kind of stuff that keeps it in tune with Mimecraft's goals but with a different gameplay premise.

  • @stickzman
    @stickzman Год назад +3

    Honestly the isometric view looks great, better than the original plan!

  • @cloudytheconqueror6180
    @cloudytheconqueror6180 Год назад +15

    0:14 looks like 68 bit to me.

    • @doublegold88
      @doublegold88 2 месяца назад +1

      What?

    • @doublegold88
      @doublegold88 2 месяца назад +3

      Oh wait, im slow.

    • @lameclay4531
      @lameclay4531 Месяц назад +1

      ​@@doublegold88You know what? I rarely see someone correcting themself on the Internet, so respect to you!

    • @Kripibipi
      @Kripibipi Месяц назад

      ​@@doublegold88 seems like I'm slower...

  • @Dysiode
    @Dysiode Год назад +9

    The bitmap version feels much much more 8-bity to me. It has a strong ZZT vibe which is just so nostalgic and cozy for me

  • @thecasualgamer7061
    @thecasualgamer7061 29 дней назад +1

    Funny how 64 bit processors don't process 64 bit long strings and how in the beginning (this claim is based on what I saw at the beginning of the video, so I might just be blatantly wrong) it shows that they just process 8 individual 8 bit strings all at once.

  • @Kelvoraax
    @Kelvoraax Год назад +1

    At around 08:00, I noticed the music was only coming from one ear whilst watching, which threw me off a lot and *was* super distracting (May be a me thing though, I have ADHD so it's probably not best to use my own attention as a baseline), but then I realized it meant I could take the left side of my headset off and be able to listen without music, which is SO cool! I'm not sure if it's intentional or not, but it's genuinely such a nice option to have for people that don't like having music in the background of stuff, and I low-key kinda wish turning on/off background music was something RUclips supported now

    • @voyaqe
      @voyaqe Год назад +1

      bro you could've just said "could you make the music mono?"

  • @stinkystonerharvey2774
    @stinkystonerharvey2774 Год назад +6

    Really fun video! Only nitpic is the sound editing, the music is coming out only in my left ear in my head phones

  • @iamsushi1056
    @iamsushi1056 Год назад +13

    This showed up on my RUclips feed today. Needless to say, I’m impressed already.
    How are you going to handle occluded blocks? I know that’s a common issue with the isometric perspective

  • @megait
    @megait Год назад +3

    Make music more loud.

  • @GamerX-2000
    @GamerX-2000 Год назад +1

    This is amazing!! I need a part two!! We need the menus, crafting, mining, building, and layer movement! and it would be amazing if we could get a way to beat the game! sorta like the end fight, but if this is even possible at all then we'd probably have to skip the nether and the end would likely be like 1 chunk. Or maybe a summonable boss? like the wither? And we of coarse need mobs! hostile and passive, even if it's only like 2 hostiles and 2 passive or something. And we need a pc port or emulator for the computer you're using or something so we can play this masterpiece!

  • @Johnny31323
    @Johnny31323 Год назад +1

    Here's an Idea, since minecraft Speedrun's were always popular, make it so you can finish the game in a particular way, and when you do, your time will be shown onscreen on how much you spent playing the game appose to winning the game.
    I think this way you can only program the essentials and also not lose anything od importance along the way.

  • @emilv.3693
    @emilv.3693 Год назад +5

    Here's a challenge for you: make some of the chunks have caves

  • @stanleyvandenbos
    @stanleyvandenbos Год назад +5

    13:05 I'm in the game! 😎

  • @oneilmw
    @oneilmw Год назад +5

    My right ear likes this video. My left ear does not.

  • @jessodepresso
    @jessodepresso 5 месяцев назад +1

    i love watching computer science bros use their skills for fun stuff on youtube. i don’t understand any of it but it’s so interesting to watch

  • @SSJ9001
    @SSJ9001 Год назад +2

    This style is super adorable, I would kill to have a full scale sandbox game using these visuals.