Assassin's Creed Mirage - iPhone 15 Pro vs Console - Does Triple-A Work on Mobile?
HTML-код
- Опубликовано: 28 июл 2024
- Apple's range of triple-A iOS titles expands once again with the arrival of Ubisoft's Assassin's Creed Mirage and Capcom's Resident Evil 7. Oliver Mackenzie focuses on Mirage here, examining its various performance/quality modes, stacking up iPhone 15 Pro against the Xbox One S version of the game. It works and it's fun - but there are issues.
Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: store.digitalfoundry.net
Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: bit.ly/3jEGjvx
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
00:00 Overview
00:57 Visual Settings
05:44 Performance
08:31 Resident Evil 7 and Conclusion Игры
I get the reason why they want to show off demanding games but if they started porting more stuff from the last two gens then they might have found a nice beginning for proper mobile gaming
I’m honestly surprised the 15 Pro didn’t launch with a port of Skyrim. PS360 games in general should be a good fit
Or even just xbox one and ps4 games.
I’m an Apple nerd because iPhone cameras are genuinely one of the best cameras built into phones, but even I won’t be gaming on my 15 Pro Max 1tb model in spite of all this space.
I’m an avid photographer, so I’ll just stick to that.
Steam Deck and the Switch is for portable gaming. No issues chucking either one in the backpack and go on about my day.
@@BooksdsProbably because Xbox/Microsoft is waiting to launch their own mobile game store before porting Skyrim. They ain’t will to spilt profit with Apple.
@@cbgg1585Nice story, bro, but nobody cares.
There are millions of people who just buy a smartphone, but will never get a dedicated gaming device.
I don't have an iPhone and in general I don't really engage in mobile gaming, but I always loved seeing videos about handheld AAA efforts. Sure, this wasn't the strongest showing but it's assassin's Creed on a phone, it's still kinda awesome.
A series that was already done to death a decade ago on a screen you need to squint your eyes to see? Maybe I'm just jaded..
@@phattjohnson I like the technical side of it. As for the game itself, specially in the context of it's franchise, is not that important to me considering I won't even play it
and back in the day i was blown away by AC bloodlines on psp with all its lagginess xD Mirage gonna run fine a couple of generations of phones down the line
@@denissmith7671 I remember when liberation released for ps vita and I thought it looked incredible seeing it online. Then when I finally saw it in person I thought it looked kinda bad, blurry as hell and weirdly overbrightened 🤷♂️
Sure but they're selling horribly atm.
If you want to get rid of the bar at the bottom while gaming on iPhone, activate the, "Guided Access," mode in Accessibility settings. Once activated launch the game and hit the power button 3 times. It will remove the bar and prevent you from accidentally shutting the game off. Hit the power button 3 times again to deactivate. I use it when I play Warzone mobile regularly and it's a game changer.
Doesn’t work on my 15 pm
Alternatively for disabling Guided Access, if you press the power button twice, it will unlock it with FaceID
new iOS 18 update will have gaming mode for less controller latency ect
I use it on my iPhone 12 mini and it works with the newest iOS. Until they release 18 it's the only workaround I know.
@@EmmtechPlayWhy do you have one
I want older games like doom 3, half life 1 and 2 maybe portal, to be ported. Those i feel would work and run well.
I’ve been playing Alien Isolation on iPhone and it looks and runs amazing.
I agree we need ports of older games like that.
Id love to see Doom 3 and the original Prey.
Those would run very well even at 4k60.
Could not agree more. Old games on phones are where it is at. Nintendo Wii/Wii U style "Virtual Console," would be incredible and sell like crazy. Just picking from the most successful games on Wii/Wii U's Virtual Console store would be enough
Tomkidd on Github has ported a few ID software games onto IOS, including Doom 3. Half-Life was also force bruited onto a Iphone, however it isn't a stable port. No valve games with ever be ported to IOS unless valve release the source code or actually do a port themselves. Both of which are very unlikely.
Oh they definitely would. In fact they had source ports on Android years ago.
I hope these releases become more frequent on both Android and iOS, the stores are currently just filled with predatory "free" games.
even if they do release AAA more frequently. I would be hesitant to purchase any of them, as there is a high chance that they stop working when a new OS update is released. And the dev won't bother updating the game to support the new OS version. It happened to me when I bought the iOS version of Bioshock. It worked for 2 months and then it longer works, while 2K never bothered to update the game. Wasted $15 on that version of Bioshock and that was the last time I ever purchased a game from iOS store.
@@biroomiit’s not that way anymore, that happened because it was from a 32bit app development to a 64, there’s nowhere to go from here, no app will “stop being compatible” with the updates…
@@biroomi I remember that shit happening. That was fucked up
it'll be harder on Android since optimization and the large number of GPUs makes it hard to control the experience. Apple's chips are also far more advanced than Qualcomm's Adreno.
Too bad nobody buys them tho, the sales are abyssmal on Mirage, RE series & death stranding
Nothing better than having the giant "feature" called a dynamic island, blocking off the screen
Yes king
it’s worse than the notch tbh
U want phone without selfie camera and faceid?
@@erisium6988 No, when did they say that?
@@erisium6988 Under display camera
How about newest IPad with M4. Interesting how they perform on mobile OS with this powerful chip
If we look at Death stranding, all iPad version are the same quality. You can see that with an M2/M3/M4 the frame gets rendered quicker compared to the M1, but the quality is the same. Kind of a shame they don't provide any options to improve this. Hopefully Assassin's Creed Mirage is different.
It definitely runs much much better on my M2 IPad Pro! None of those loading error and the texture don't look half as bad. (At least to my eyes)
@@martijnvanderwal3976 I cannot imagine that they *run* the same. Even if settings are the same, the more powerful chips should be able to maintain higher FPS consistently, and larger devices are probably less prone to overheating.
Exactly, I bet all iPad Pro’s M1 to M4 and iPad Airs M1/M2 might be able to run this game a whole lot smoother in those tablets.
I just played it for like 2 hrs the other day- it runs like 25-30 fps and resolution isn’t amazing but seems higher than iPhone’s in the vid. Not sure if the app is utilizing all of iPad’s specs but wasn’t bad enough to stop me from playing for awhile it was nice.
What triggers me most is ubisoft didn't bother using the API to turn off the swipe bar at the bottom of the screen.
What that says about their effort porting this is don't know
Pretty sure Apple paid for this to flex their mobile chip. They don;t actually think people will play AAA on phones. They just want it for the commercials
Ubisoft doesn't grasp a lot of things... including historical accuracy.
I see the swipe bar persist in quite a few games on iOS. According to some guy on Reddit, it's because of Apple making Apple-like design decisions. You can either have it translucent like in the video where it takes one swipe to activate the bar and another swipe to go home, or have it completely hidden but it will immediately send you home if you swipe up. In a game where you swipe to pan around, the former is probably better than the latter. The latter only makes sense for apps playing videos where you aren't constantly touching the screen.
@@nooneinpart that is actually a really good explanation for why this is happening
@@THEJapan it have more than enough accuracy for gaming tourism. its not documentary
RIP battery
Wrong
@@sentience3033he’s right
@@sentience3033 Right
@@Mr.Chimpazee No
@@sentience3033 Yes
I'd love to see this comparison on the M series Ipad's too
The game is much smoother on iPadOS.
The M4 iPad Pro has more powerful GPU than series S. M4: 4.3 teraflops, series s: 4 teraflops. it also has a MUCH more powerful CPU than xbox with an NPU to handle metal fx, which is akin to DLSS. i’d be very interested in a digital foundry analysis of its gaming prowess!
@@theJesai the rog ally with the z1 extreme also has 8.2 tflops, does that make it faster than the Series S or close to the PS5 like they were advertising in actual gaming usecases ? the answer is no.
as for how mirage runs on it you can look it up and realize the only thing it achieves is actually being able to hold 30 fps
@@Bambi-er6fdnot enough shaders
@@theJesai Tflops is a horrible way to measure GPU performance. An M4 iPad will never outperform an xbox series console in actual gaming.
Wouldve liked to see a m4 ipad section
They ain’t gonna want to buy an m4 iPad Pro
Texture quality is low because of the low amount of RAM and bandwidth. iPhone 15 Pro only has 8GB at 51.2GBs and iOS is probably heavier than the custom OS for Xbox One, so it uses more RAM in the background.
15 Pro’s bandwidth is 102GB/s, but it is 8gb with no swappable memory (which is present on iPads)
@@justdude404 really didn't expect apple to use dual-channel for the iPhone. I thought Apple only scaled up the channels for iPad and M series. When did they make this switch?
@@BurritoKingdomno the ram speed is just 51.2gb, it isn't 102gbs
@@oo--7714 yeah every source I looked at said 51.2. so when @justdude404 said it was 102, the only way this would be possible is if apple used dual channels.
@@justdude404 thank god its not swappable
Yeah it maybe works... for 20 minutes until the phone overheats and dies lol
It overheats playing mobile-only games like COD Mobile, let alone these scuffed ports of premium games. 😅
@@aquapendulumThat's cuz COD mobile is garbage. You can play properly optimized simple mobile games for hours.
This is another bad and useless port.
Apple should stop paying for new games, that just run poorly on their devices.
They should instead pay publishers & developers to port good versions of most of the 1000 biggest hits from the last 5-6 gens.
There are many gamers, who are willing to pay money for older games (even retro) on a mobile device.
But most people don’t want to play a very stripped down version of a new triple A title on their phone/tablet.
@paralytaatylarap9715 why the hell do you think anybody want to buy a $1000 device to play a 5-6 years old game (what you already have, if it's your favorite game, but now you need to buy again..)
The 30fps limit not garbage, if it can provide consistently.. just check the PS4 Pro games fps.. so when you can get a PS4 pro/PS5 games, attach a controller, mirror the screen on a TV, and there is your easy to carry console.. even if it's not exactly on the same experience, in 1-2 gens it will be about the same..
@@Demmrirwhat high fidelity mobile game that doesn’t throttle? Its a phone thing since all phones only have passive cooling which sucks
did you try on iOS 18 with game mode on?
Still don’t entirely understand Apple’s push of AAA games into this space considering the mobile market is based almost entirely on low cost to enter games that can be played in short bursts. That being said, the technology is still super cool, and it’s incredible that an iPhone can play modern AAA games.
They have the most powerful mobile chips so they wanna flex
it's not about mobile market, but PORTABLE market, they want to compete with any portable console because the iphone is too expensive for a phone, but it's on par with portable pc/deck
@@NicoKyunKyunno they don't man. 😂
I feel this is actually the correct push to bring actual games to mobile in general, not just the tyip of the top.
The yuzu emulator for Android made me realize how many incredible games could be on mobile and play perfectly but devs just shrug the platform off.
I feel like they're trying to get players from switch and steam decks
I’m curious to see them test iPad and Mac too.
The company that wants AAA markets while doesn't want users to have a bit more RAM.
With the 15 Pro we went from 6GB to 8GB. 8GB for a phone is really enough I think.
@@martijnvanderwal3976 yeah enough just like on their MacBook uh, i suppose apple 8gb = android 16gb ram :/
@martijnvanderwal3976 This is a joke right? Phones selling for £200 have 8gb ram, there's zero reason for a £1,000+ phone to not have at least 12gb. Stop defending poor choices that negatively impact consumers.
@martijnvanderwal3976 It's definitely enough for phone things, however for AAA games that're recent it's severely lacking memory to even stand a chance at image quality on par with the weakest console it runs on.
Not to mention the competition offers at least 12gb in the same budget range.
@@martijnvanderwal3976 The Galaxy S10 had 8GB nearly half a decade ago, lets not praise Apple ripping people off
why didnt you test on ipad pro m4?
Early in the video, the game looks like it's kind of on the level of a late PS3/X360 or super early PS4/XB1 game in terms of visual fidelity. That's not a dig, I find it rather impressive that a small device like that is able to run games with that visual fidelity.
You seriously think the X360 looked that good? Go back and play a X360 game, it doesn’t look anything near that quality
That's because the raw compute is still in that territory. iPhone 15 Pro is still barely able to run games like Crysis 3 at the same level as a PS3. The Samsung Z Fold 6 is more powerful than the iPhone 15 Pro, and it still would only be marginally more powerful than a PS3 at this point. The most enlightening thing is that the Nintendo Switch is nowhere near as powerful as a PS3 despite how many ports run better or at a higher resolution than on real PS3 HW, most of the benefits of Switch and phones comes down to much more efficient software is today rather than compute resources, which are still less significant on the most powerful phones.
Putting things into an even clearer perspective, my old 2017 laptop runs this generation's Ratchet and Clank: Rift Apart at 1080p max settings with a wobbly 25-30 FPS performance level. So, my last-gen PC is running a current gen game at half resolution and less than half the performance with better visuals than PS5 can in the games' non-RT performance mode. iPhone 15 Pro is running a simpler cross-gen game at less than half the resolution of the worst last-gen console with worse performance and worse visuals regardless of settings.
Early PS4 XB1 games
oh you mean Order 1866, Ryse Son of Rome, AC Unity and killone Shadowfall?
Those games
@@HCG
The iPhone 15 Pro version of AC:M is worse looking than most games late in the Xbox 360 generation. Do you really think this would compare favorably to ACIV: Black Flag? Be real.
It’s actually super impressive. Right now iPads and iPhone can’t really play at a level to consoles but in a few more years we just might get that iPhone 21 with 12gb ram and something comparable to an old i7 4470k in your pocket with the efficiency benefits. And to top that off you can literally shoot a movie on the device you’re gaming on. That to me is the wow part of this whole process.
iPhone's eyes at 2:59 have to be the funniest thing I've seen today.
That this game runs on an iPhone is cool… but sadly it looks like shit 🫣
Not like the main game looks much better.
also, DF, can you get this fella more Mac game reviews. He is good at his job.
His name is Oliver MACkenzie after all. It's the right thing to do!
Just curious, what games would you want to see? To my knowledge the selection is very limited - to a point where there is practically nothing. Can't imagine them getting many views as a result of the lack of games, too. Am I completely off?
@@GaminylGamesYou are off.
@@GaminylGames All these games that were ported to iOS are also available on Mac, so those would be interesting.
@@deckverse Not arguing - just curious how so? Death Stranding, RE, Balders Gate, and... well thats about it beyond very old ports and some indies. If physical mac games existed, i could hold all the ones that matter in one hand.
Is there Proton or something equivalent that im not aware of that lets you play non-mac native games on mac? I don't even see the Mac section on Steam anymore and a quick google shows PSVR2 levels of neglect
Great video 😊
I appreciate the work of implementing an actually usable set of touch controls, as compared to Capcom's attempts.
Was really looking forward to gaming on iPhone until I realised that these AAA games look and plays better on my Steamdeck OLED. I don’t mind carrying a dedicated handheld for a vastly improved gaming experience while keeping my iPhone battery for everything else more important (without having constant battery anxiety ha)
I get the feeling these heavier games might work better on a future model iPhone...
Or yk ipad M4
Or they shouldve not done this at all. It should stay on the Apple M series devices instead.
I'd love to see how this compares to the experience of playing Remote Play on the same game.
Texture is the last setting I would ever compromise on. Tons of game look good with everything turned to low while leaving the textures to medium or high.
I sometimes have to do this with my 8GB card. I only do it very reluctantly. That said, I only have a 1440p display and in those cases, it's usually textures that are so high-res, you can really only appreciate on a 4K display.
1:37 By the way, Mihoyo’s new gatcha, weights 25GB…. Almost half of any iPhone 64GB device.
no iPhone that can run this game will have 64GB
@@user-zi7vg5zd1d He was talking about Zenless Zone Zero, not Assassin's Creed
hmm still reasonable though unlike in pc or console, for example genshit exceeds at more than 60 gb meanwhile in mobile its more like 30-ish game, i guess its more about assets seems they used compressed assets on mobile so why it is smaller, btw it's more practical to play this kind on game on mobile since there are no big difference on them only the sweet indirect lighting and better lods and resolution the rest isn't worth tho
@@brettmacahilos8609 The mobile versions have way worse graphics. Zenless Zone Zero is 57GB on PC and Genshin is 75GB
@@brettmacahilos8609 64gb in a recent phone is not reasonable at all.
They really needed a better line of games. Monster Hunter Rise or something like that would make more sense for a smart phone
or something like.. fortnite. lol
That would be a good choice would be interesting to see if it can match at least the switch version
@@xtr.7662 It would blow past the switch version. These phones are significantly more powerful than the switch
AC Rogue would be great
@@InnerFire6213 You mean like the port of Fortnite already on phones?
Would love to see an analysis of the game running on the M4 iPad Pro.
i can only imagine how how that thing would be after just half an hour of playtime
Great to have you keeping a close eye on the developments in phone and handhelds, Oliver.
It is quite amazing that a phone can run games like re7 and 8 and now mirage. I mean it's 300p but I would have been amazed with this as a kid
Phew, sub 30 fps at 300p?
To be fair, the screen is small. It's half the steam deck in size and that is 800p.
@@MoguMasso Still shit. Also, 800p is for the base model. You proved him right too. The deck is twice in size and the res is more than twice.
@@alexandrebelair4360 800p is for all steam deck models
How does it play on an M4 iPad? I would imagine that’s a lot better graphics and having the same game play between home and on the road justifies the game a little better?
Though these games on iOS make little sense. My gamesir never leaves the house, thought I would play a bunch of psp games, but I still have a switch library of purchased games I need to get through.
M4 iPad version will be identical, just with a smoother framerate. The actual iOS port of the game is identical regardless of the hardware you play it on. 🤷
This is awesome thanks a lot .
Have you had a chance to check the game on a MacBook Air/Pro. As impressive to “run” the game on iPhone/iPad, I think they are still niche and the technology is a couple of years aways from a decent performance.
MacBooks, however, might have the potential to crawl into, or compete with the PC market.
How far Apple’s ARM processors from the Intels, AMDs, and nVidias?
More oliver please!
My takeaway is that Switch 2 will have some titles ‘downported‘ to it when it launches. 🙃
Definitely. And it'll come with DLSS, which will be immensely helpful, since it's still by far the best upscaling method.
Yeah? We all knew that. What's the problem exactly? It's a mobile chip, it won't be close to current desktop power.
Maybe I missed it, but was update for gaming performance used? shutting off backgrounds tasks automatically etc
Or maybe that update isn’t out yet
I’d be very keen to see how the performance fairs when the dedicated Game Mode released with iOS 18.
There is still no Steam release for this game, yet they made an iphone port.
The decision makers at ubisoft are some of the dumbest in the industry.
I wouldn't be surprised if Apple paid them to make the port as honestly this doesn't seem to be a rational decision - besides technical limitations, clunky controlling (either get annoyed with touch controls or buy a gamepad), full priced games in general don't sell well in the App Store.
Just a proof of concept for now.
@@revanmj
Totally agree. It is very likely that Apple funded this port.
So you think it's reasonable they ignore the largest gaming platform because you refuse to buy the game else where but steam?
@@FluffyAnvil Even if mobile is largest gaming platform console type of gaming audience is not there. At least not yet.
and still you see people claims iphone 15 pro is as powerful as ps5
Peoole still think that the base M1 Air is at the level ot RTX2070 or something.
@@user-qy2wf2lt6v because of the false narrative that was spread by so called tech experts
lmao fr, remembered that nonsense argument when apple fans who clearly love to passionately argue about stuff they don't know about kept trying convince themselves they had proper gaming machines
Never seen anyone say this.
How about on the M4 IPad Pro? Just wondering, I’ll stick with PS5 for these games
Whichever way you look at it, it’s impressive especially to me who used to sit in college back in the day playing snake on a Nokia 3210
Beta iOS 18 has game mode! It helps big time.
Ran it on beta 3 and there’s a huge improvement.
makes the phone bigger, better, totally different ? I doubt it.
I can't believe this is the caliber of gaming content we're getting in 2024 :(
LOL, talk about cherry picking.
I am curious how this would play on the iPad Pro with the M series chips, I'm assuming it'll work on all mobile devices. I wonder if Oliver can do comparisons on both devices if he has one.
Still love to see it on the platform, it'll get better out the box one day and probably already much better on ipad as most tiles tend to
Wonder what the market’s like for AAA games on phones? I have zero interest in AAA gaming on phones. Looks like such a frustrating and non-immersive experience.
I just want another PSP 😞
I think it's not for phones but for the whole Apple ecosystem
We're back to PS Vita graphics
Vita games look very dated these days. Still a very good *pocketable* console though.
@@SweBeach2023honestly yes, NFSMw, Killzone or many others blurry games can be enhanced with Vitagrafx and look awesome on real hardware
I wonder if this is around the ballpark, maybe slightly lower where the switch successor is going to be, which now makes extra sense for the dsll upscaling because all of the paired down assets would then be re-rendered to look like their Xbox series s quality assets post-process.
Switch 2 handheld mode would be miles ahead in performance compared to this little fella. For 40% the price, you get active cooling, actual dedicated gaming hardware, 12GB RAM, low-level API for more efficient resource use in games, and the latest DLSS version they can cram in a handheld factor.
@@clint540612gb ram😂
What's the battery life/thermal situation running games like this? Seems like they'd turn your phone into a space heater
I don't REALLY see the point in this. These are obviously not mobile centric games & it shows with the rather poor performance.
It just makes me question if anyone seriously plays these games on a smartphone.
Who actually wants to play this on a phone?
To whom that doesn’t watch this channel.
I do
If I was a child today I think I would
@@sahmirlareum2718 only if you are a poor kid who only have a cheap iphone15 pro max but not a very expensive xbox one s.
I’m always out of the house; don’t mind lugging around a battery pack to use during my free time
How does the M2/M4 iPads hold up performance wise?
I just ordered an iPad Pro with the M4. I wonder how this game will look on it?
It's impressive, but I'd rather play this on a Steam Deck for a fraction of the price.
The iphone is actually portable and fits in your pocket
@@deathtrooper2048 Not if you have a controller attach to it, I can't see playing Assassins Creed with a touch screen a good experience.
@@deathtrooper2048 Yes but the game controls like shit.
300p with below 30 fps is WILD
It’s on a phone. It was practically yesterday that I was playing Snake on my friends’ cell phone with a whopping resolution of 32x20 at 10fps. It’s kind of cool that we can turn our phone into a 3rd party Nintendo Switch with a cheap Amazon controller accessory thingie. I wish they would push more serious game ports to build a decent selection to make this more viable.
@@itsd0nk oh I know, I'm almost 40. I've been through Snake, Space Impact and others. The thing is that MANY Android phones have had that "pseudo-switch" capability for years. I'd expect that Apple would at least try to do something more polished for their first big releases. Not even getting 720p on their best phone yet with that performance feels sloppy to me.
And I understand that it's an AAA game yadda yadda but I wouldn't release it at this stage I bet that it's possible to optimize it a bit more. RE8 is far superior in performance.
@@itsd0nk that was 20 years ago
@@alexsudati True. I don’t expect much from Ubisoft games. I tend to avoid almost everything they publish due to their lack of polish on 98% of their software. I can’t think of any other game publisher where seeing their logo makes me reconsider spending my money on something that looks cool.
@@nicane-9966 20 years is a lot for a 20 year old, not for a 50.
I tried it on my 15 Pro Max. It took me back to the bad old days, when I was playing HL2 and Portal on my 2005. Benq laptop with Radeon X600 - low resolutions, stutters, blurry assets… But you gotta start somewhere, and I’m very happy that Apple is pushing this. I’m sure this game will run great on 17 Pro Max.
So can the switch run this too
Now we start to understand that what Nintendo Switch did with its 2015 processor on this generation was mind blowing.
well yes and no, Ubisoft was lazy making this port
Not only that, having a closed system like the switch allows you to optimize to the next level, that’s the key
iOS is close as you can get... They use their own custom API for everything.
@@zorromagico4534 Proof?
@@arturoarturo2570 The iphone is a closed ecosystem too.
iphone version looks like you're playing it underwater with lard rubbed in your eyes
We're saying the same thing now as we did back in 2011 when GTA 3 was ported to iPhone. Will this go anywhere? Probably not. But it's cool to see Devs having a go at porting these games to mobile.
In unreal engine you can export a mobile version of your game where it automatically “scales” down all the models/meshes ect. I’m guessing it’s probably something like that so they don’t have to make a lot of changes. Still the fact the mobile cpu/gpu can handle everything “native” is pretty cool.
Looks like a hard pass.
Wonder if this is how switch 2 ports are going to look like
mobile and properly cooled NVIDIA Ampere with DLSS will look ok
Next Gen Switch would be a fully dedicated game console. Mirage would probably be closer to the ps4 level and probably even better with DLSS.
Obviously not at least xbox one level
What kind of controller do you use?
What a wild time to be alive
I just can’t take mobile gearing seriously.
It’s just an entertainment while I shit.
You definitely deserve more recognition for this!
Who... digital foundry? They are the best in their field everyone knows that.
@@TheDarkguide It's a bot. Generic compliments aimed at no one in particular are their speciality.
@@TheDarkguide Spambot. They're everywhere on RUclips now.
@@dorian6021 I see this comment definitely felt weird. So it was bot. To tell you the truth I've never seen this kind of bot. What is the benefit of just complimenting someone if they are bots. All I've seen is bots advertising something ridiculous.
@@dorian6021 It's not like I'm tested to qualify for Internet surfing. Don't you think saying "go learn" more before surfing the internet is kinda absurd. It's not like my life depends on having to know every bot that releases on the internet.
Just the fact that these games can even run on an iPhone is amazing to me
I don’t know how much people honestly want to play on mobile I suppose if I had those controller attachments and cover. Maybe… but I feel like it’s just not going to feel like the same thing then console or pc which feel so much more adaptable to what you want.
I welcome as someone who is constantly sick to play games lying down but also if I am laying down I am probably not going to be up to the stress of playing an action game.
I am really shocked it can play at all on a phone but the phone should be able to easily get a alternate screen, I doubt they ever would do this because it would cut in to there IPad market.
well all of them sold like crap so no, I don't think AAA works on mobile lol
This make no sense to me. If you want to play demanding games on your phone, why not get a geforce now subscription and then you could see more than 5 pixels?
Any chance that DF will cover Winlator or Mobox (Andorid PC games emulators)?
Doesn't bold well for AC Shadows, especially since that one isn't built for previous-gen scaleability
All these ports are showing to me is that phones still aren't ready for triple A console games. Its impressive they run at all but i think xbox 360 era games would fair better for phones. Or current indie titles.
AC Mirage makes the 2015 hardware on the Switch look good in comparison to the most powerful Iphone currently.
makes me wish ubisoft would make some switch versions along side these ports. The switches active cooling would make it produce similar performance, maybe some asset reduction.
It would be great to see parity between the apple mac/tablet M silicon and the phones. Add in future possibility of Apple TV pro and you have a nice casual gaming ecosystem. Very apple but makes much more sense than one off release on an iPhone.
the Apple TV with A18 chip is my most anticipated one for recent Apple devices
yeah, no lol
300p on iphone man that is worse than I thought. The one s seems to be a lot better like a generation better.
It's on a tiny display my man.
300p on a tiny a screen is fine. Now if it was 300p on something like a 55" screen then there would be issues.
@@Gravy1255 the display is bigger than the normal switch, 300p looks blurry on a switch on an iPhone it is worse
I don't get why they don't make this version available for macbooks as well
My youtube video player froze when the game footage paused to autosave.
Love your unique style, never change!
300p on iphone on mirage holy crap that is worse then I thought. Yea iphone isn't good with aaa xbox one ports.
You realize it's a 6.1 inch display, not a TV, right?
@@reza5347the iphone has a 6.7 screen. 300p looks blurry on the switch woth it's 6 inch screen. On an iphone it is worse.
@@reza5347300p looks blurry on the switches 6 inch screen
I'd be interested in seeing if game mode coming in iOS 18 actually helps game performance.
Mmmm, these results are wildly different from the ones Dame Tech presented, maybe it's the preference for using capture instead of just using the display?
First + obligatory negative comment about apple and approval of my own system (pc, xbox or ps5)
Insert pro-Android troll comment here
@nooneinpart
The Samsung Fold 6 is more powerful and should run this game at low settings with RT!
Android Pro Trolly enough?
1:19 I would prefer the quantity of assets over texture quality. I'm moving all the time. If an asset is missing I will notice it. But I won't notice textures because they are such small detail is not something it is noticed unless you are not moving and staring at it. That is also reality. A sparse landscape is a boring landscape.
That depends on whether you are into gaming for the graphics or for gaming. Search for UE5 Is Ruining Gaming.
That depends on whether you are into gaming for the graphics or for gaming.
@@Error-0x0194 many Ubisoft games support cross-saves. I would notice the difference between platforms.
True. Also, the process of creating lower LODs is mostly automated. While choosing which asset to go and which to stay sounds much more tedious.
What about Ipads with M1/M2 chips ?, i think these would be a better fit for this game .
I think this bodes well for switch 2. Between it, iPhone and steam deck, we have PS4 and xbone support for years to come
It could be running at 200fps in 4k ultra, I still could not game on a screen that tiny. I can barely stomach reading on a phone.
It can type-c to a display, though.
If a game like this can run natively on a phone, why are 99% of mobile games mindless, thoughtless garbage?
It is running at 300p at under 30fps. Older and weaker phones can't run it.
@@oo--7714 ya no shit but they had triple a games on the older iphones too. Then one day mobile gaming became cancerous trash.
Those garbage games are simple to jump into, run on every phone and can be filled with ads and microtransactions. It's waaaaay more profitable to make those type of games compared to this.
The mindless, thoughtless garbage is cheap to produce, and is generally designed to get a small number of people to spend a large amount of money rather than to be fun.
What I do think is very cool about these ports is that when apple makes new phones these will be great ways to benchmark performance gains
I get wanting to show off the gaming potential of these phones. But countless older titles could be remade, remastered, or ported to mobile.
These cellphone chips just aren't powerful enough for these games.
Why aren't you comparing to PS5 or, better yet, PC? Those should be the standard to strive for, not the inferior console that is XBox 1S.
I wonder if the iPhone 16 pro will fair better for those more demanding titles when it releases. It'd also be neat if Microsoft considering bringing gamepass to iPhone with games being streamable.
I'd love to see these ios comparisons with stuff like Steam Deck. I think it would be an interesting point of comparison ❤
The point is that it wont even be comparable just look at the xbox one version thats what the steam deck with better performance