I saw an amazing thread on the forums addressing this: "Air RB has been neglected for many years in a mechanical sense. New planes have been added with interesting capabilities, but the maps and objectives have been largely unchanged for eons. There are two main “camps” in the Air RB playerbase: fighter mains and objective-oriented folk. Neither of these camps is bad, though both can and do harbor some awfully selfish people, as all games do. For many years, whenever attackers and bombers were somewhat useful, the way the objectives were set up meant it came at the expense of the fighters’ ability to have their fun. In response to (somewhat justified) complaining, nonfighter capability to decide games was reduced. But in usual snail fashion they balanced with a sledgehammer instead of a chisel, resulting in most attackers and bombers being near-worthless in Air RB today unless the fighters are careless enough to let them be effective. It does not need to be this way. Helping one side does not need to mean harming the others. What I have seen for a long time as the root of the problem, even more basal than things like maps, ground unit locations, airfield locations, midmap/airbase/minibase AAA, airspawn locations, airspawn heights, and match timers is the objective setup itself. The fighters finishing their job triggers “no active players left on enemy team” which bleeds all tickets to zero and auto-ends the round. It will do so regardless of attacker and bomber contributions to the round, effectively rendering them “deadweight clogging up fighter slots on the team” unless they happened to kill particularly careless enemy fighter pilots in headons or with gunners. Likewise, when all ground units are destroyed, the match ends since the ticket value of all ground units is the entire team’s ticket bar, depriving fighters of some utility. And finally, on the few maps where this option is still even available anymore, “airbase destroyed” also bleeds all tickets to zero regardless of the ground or air situations, making fighters and CAS irrelevant that round. I firmly believe the real problem is the ability of each objective to end rounds all by itself. Any attempts to make nonfighters useful invariably take from the fighters, leading to the two camps snarling at each other and little real progress getting done. So, why not start with upending that, so that now there is room to improve bomber, attacker, and multirole fighter quality of life in the game’s oldest mode without being forced to stomp on fighter mains’ toes? Here’s a loose idea how I’d go about it: Turn off all autowin bleeds. Double the ticket count so that killing all ground units bleeds at most 50% of the bar. Turn off bomb point respawning, add more simultaneous active bases, and have their total ticket value be 50% of the bar. Have the total value of all player and AI attacker aircraft be worth 50% of the ticket bar. Now, this will create occasional situations where a team has been wiped out but still wins the day because they created an irrecoverable ticket advantage before dying. And some fighter mains will have a problem with that - calling it “skill-less” and “autowin AI” and “how dare some bot farmer or spacebar warrior matters more to match outcome than muh PvP and skill!” The only response I can say to such people: “It’s not all about you, buddy.” Bombers and attackers are the missing flavor the mode has seen be slowly bled away for years now. Altering the ticket structure will NOT be a cure-all, but rather an enabler for real change. Now that CAS matters to every game outcome without making bombers and fighters worthless, it would become worth the devs’ time to add more interesting objectives for CAS to perform on Air maps, such as blowing up radar stations for example. I am a player who enjoys all kinds of planes, tanks, and ships. I want to see as many of them be useful and practical as possible. Reforming Air RB will take some of the pressure off of Combined Ground, Combined Naval, and Simulator EC, by helping stem the flood of displaced CAS to the first two and displaced bombers to the latter." The thread if you want to see the full discussion: forum.warthunder.com/t/the-root-of-air-rbs-problems-and-a-suggestion-on-how-to-address-it/76198
This is truly a god-awful suggestion. This is a PVP game, PVE babies are a fringe vocal minority, gaijin did the right thing to ignore them. If you want to play CAS ground RB is for you
@@KekusMagnus EC is PvPvE. In fact. ARB was always PvPvE until Gaijin essentially killed off bombers, and reduced attacker potential by limiting airspawns. Which is a recent development thats been around for only 1 year out of WTs 11 years of existence. This is not some fringe vocal minority. Im not sure who shat in your cornflakes because more and more players are waking up to the idea, and expecting something more of the game. WT has been a rinse and repeat simulator for 11 years. The only reason they dont put more effort into these things is because they have zero competition. Which is why the community being critical of them and not playing, most importantly paying as much, works.
@@KekusMagnus i dunno man, it seems like the vast majority of players in every game mode want a restructuring of air RB to get displaced CAS and bomber pilots out of their mode
@@patriktoth6258 SB is just so much fun. It's calm, methodical and the adrenaline rush of 1v1 hitting much more different. It's no longer possible in RB. IMO, even absolute garbage, overly uptiered planes become much more dangerous
Tin foil hat theory. I think they wont simply reduce the team size in every match because of their rp/sl metric. Gaijin have a target rp/sl that a vehicle should have so if every match is a 6v6, for example, they will have to increase rewards and, as we all know, Gaijin will die the second they increase any kind of reward in the game.
And from a business perspective, they've put all this time and money into implementing those metrics and balancing I doubt they would undo it to fix the issue unless there was money in it for them.
@@cookiecracker2The thing is I have a feeling that people would actually more proactive and willing to spend money on the game if they knew the game was good and that they wouldn’t be stuck playing shit vehicles all the time with a slow constant grind
100% with you on that one. The way they talked about base rewards directly (!) affecting the tornado's BR made it very clear that balancing in this game is highly reward driven.
Bombers need their ai gunners reworked again. its absolutely criminal fully aced gunners only open up at 0.13mi. It should be around 0.5-0.75mi for a fully aced crew.
I really missed RB EC. Regular air RB has gotten so stale that it pains me to play it but once every couple weeks or so. I remember taking off in an HE 111 and climbing and then doing a bombing run and coming back to land, and it was some of the most fun I'd had in war thunder.
I think there is a very big problem that RB is half arcade and half simulator. Its controlled and has a camera and movement like arcade but its weapons systems work like a sim. What this means is that the natural BVR combat that developed because of those weapons is trying to push the game away from arcade style combat but Gaijin is terrified that if they go too far into sim territory they will alienate their player base.
Movement is not arcade, it’s sim with instructor. The only difference is the instructor is managing micro inputs to smooth out pilot input. The physics are the same, you can even switch to sim controls mid RB game to pull maneuvers. Everything you do in RB is possible in sim and the opposite is true as well. Arcade is the only game mode that has its own set of altered flight models. IMO the issue is gaijin putting in very advanced capability missiles, and then dumbing them down to fit a completely nonsensical BR system, and the objective technology only gets historical after the BR is already +2.0 which is like 2-3 years too late, so the meta revolves around missiles that have arbitrary performance that change every 2 months. I can’t imagine a single person that sees that model as beneficial. Besides gaijin obviously.
The spotting is honestly a big part of why top tier gets so toxic, you cant use the element of surprise if you are highlighted to everyone. You should only see your team mates and if you really need to see a name of your target you should only have it highlighted for "you" when you are close enough. If you aren't highlighted to every single person the missile spam will reduce a little since players will need to actually use their eyes
If modern radars/rwr inf in game and real life can classify radar targets, such as telling me where an f16 is than that game should count it as spotted
10:55 Gaijin really has a big story of creating amazing modes, bringing them once over a weekend and then shelving them forever, like the convoy assault tank mode, despite beign pve it was really challenging and fun with a very competent ai. Like air RB EC people loved it but again gaijin didnt cared about player feedback. Its almost like they created these modes as some sort of corporate tests of mechanics for future games while disregarding how good they would be as permanent aditions for War Thunder.
I wouldn't say they were amazing, they were alright, decent, it's simply that at this point, literally anything other than team deathmatch would be amazing to WT players
An interesting thing they could add to EC if they took away long distance spotting, is the addition of AWACS and making it a high valued target to defend. And if you lose it you lose the spotting advantage of it
It will bring a lot of purpose to interceptors and the use of long-range missiles while having defenders not only intercepting the attacker but the missiles they fire as well
the changes to the spotting and vision ranges would be impossible to implement without changing the sourcecode of the game... Spotting is unfortunatly, like many other things set there and can not be adjusted for BRs. So they woukld either need to set each vehicles spotting range indivisually, which they will never do or adjust some other algorithm which will only lead to disater. If we take your proposals it might help top tier, but in lower BRs it would recreate the situation we had like 2 years ago where for a months you would spot every single enemy plane at 2.0 within the first 10s and they would remain spotted all game
Yes it can lol? It was. Radars used to render the black blip of a plane and by extension spotting was a little farther because you were already looking at that target. At that time we had R24s and AIM7Es. The BVR capabilities didnt suit that level of spotting. Now it does. Gaijin has always done things backwards, whether it is intentional or not is up for debate. My suggestion for the Keen Vision stat only works for aircraft with radars. Most WW2 planes dont even have a radar range capable of spotting that far anyways. It wouldn’t even make an impact if they did because props cant kill eachother at 20 kilometers can they?.
@@SteelxWolf Again. What you say is true, but it did not work as you believe it did. The way Keen Vision, or rather spoting ranges in general work is hard coded. Gaijin can only allocate features to things. And "Render the black blip of a plane" well sorry to tell ya, but if you are not fully zoomed in you can get those at 24km even in a BR 1.0 plane. You could also have situations where Radar would lock a target but you had 0 visuals of it. YOur suggestion would require rewriting of one of the oldest codes in the game. Thats all I am saying. and that is why it won`t happen. The chances of it breaking the entire game are much larger than it actually fixing the issue.
War Thunder's Air game modes are aweful. Air AB lasts 8 to 15 mins. Air RB lasts 5 to 12 mins then Air Sim lasts 1 to 2.5 hours. Where's that ideal 20 to 30 minute match Gaijin said they were aiming for years ago?
We had it and then Gen 3 jets came. And then Gaijin capped match times at 25 minutes. Almost no one paid attention to the fact games were getting faster and faster every year and the few who mentioned it got shouted down by players who said “I don’t want to fly for 5 minutes in one direction before fighting”.
@@buschacha Oh Jesus, I have a friend who's exactly like this. He refuses to climb in energy fighters like the I-225 or the P-47 but then complains when he can't get kills. Main reason why he refuses to climb is exactly like what you said
They are not just missing the mark on Air RB, but also Helicopters overall, they could put helicopters into air sim, considering they are rotory aircraft. While seeing other peoples fears of helicopters being useless and instantly taken out, I don't believe this to be the case. As in air sim it is rather difficult to spot a plane as well... Not only that but helicopters could in fact have a good role in Air Simulator EC mode, taking out convoys and other things, capturing a zone, 2 of few things they could do. Another thing is that I do believe you are right when it comes to the premium cycle, it does need to stop although I can see why Gaijin is doing it, they are a business and they try to make big bank, even then I think they should lock a new player behind each rank of the nation they main, and when they reach Rank 7, they can purchase top tier premiums in every tech tree. Just some thoughts :)
I stopped playing War Thunder some time after the Hunter F1 was introduced since I only really cared for WW2 and early jets. I really liked the balance of tier V with Migs, Sabres and the Hawker Hunter I hope you guys who joined later or have played since the start can get what you want.
I never got to play EC RB but I’ve been saying for a damn long time if they added that mode with historical teams I would go from playing war thunder once a month to playing it daily. I’ve been playing since 2020 and have 6,000 hours 🙋🏻♂️ I even began to dislike basic air RB more when they removed the historical matchmaker, I hate fighting alongside Japanese as an American vice Versa.
imo thinking 6v6 would fix the problems is wishful thinking. im by no means saying 16v16 is perfect or even great but the fact is smaller team sizes demand higher individual responability to succeed as a team, and as it is right now it isn't uncommon to see atleast 2 people on each team crashing into the ground before they even make it off the runway. further more it would also only make it even more painful to have zombers on your team and it again fails to address the cheer mount of missiles we have to cope with at top tier. with jets starting to have an average median of 8 missiles that would still mean roughly 48 missiles per team. 6v6 would most likely also face problems of being over even faster then the current 16v16 matches, as an example i was doing a toptier match a few days ago and the game ended within 2 minutes of the first person to get shot down, so fast in fact that i didn't even get a chance to fire a single missile. another thing is even with the current team sizes matches are usually dominated by 2-4 people in the match each racking up 5-6 kills each and the scraps being split between the remaining perticipents, this would only become even more noticeable in a 6v6 senario making 6v6 extreamly harsh for the average or below player where on the other hand 16v16 matchs can provide those said players with a fighting chance due to the cheer amount of infomation people have to keep track of in terms of allowing them to get target of opportunity kills if they play their cards somewhat right as it is right now i believe its best to keep 6v6 as an optional mode since reason would dictate that it just doesn't cater to the average player but will however make for a great mode for highskill players seeking a more challenging environment. i think if we where to look for a solution that the majority of the warthunder spectrum could settle on it would be that the game needs bigger maps for toptier with more widespread spawns, multiple runways and redesigned/more spread out ground targets. probably not quite EC sizes of maps but something a little smaller then that. the only problem i really see this introducing is at first glans would be that a fair bit of the community hates EC due to how long you fly without doing anything, ofc this should be countered abit with the introduction of fox3 if people would actually just learn bvr for once. TL:DR: 6v6 continues to keep majority of the problems from 16v16 and even making some worse and introducing new once and generally just making a rougher environment for the average player. true solution bigger maps with redesigned map philosophy
this is essential. rb ec with respawns and multiple air fields would fix so many problems. but gaijin will never do it because they know the grind would get infinitely easier. this problem gets even worse when we talk about removing/reducing multipathing, and introducing improved and super modern missiles of all types. the mode we have now is only going to get less and less playable over time. the community needs to come together and fight hard for this, but they rarely do so.
Stats are misleading on anyone with less than 2 years in game. Mine are terrible because as soon as i spade i move into a new line up to get the grind done so i haven't spent much time in any 1 vehicle to actually get good stats in them
The thing snail gotta change is the repair costs and stop balancing the game for negative SL for average players, "git gud" isnt even an excuse, even if you're good, and perform a bit above then you'll get like 10K sl from the game, and 4k of that will go to repair.
Repair costs havent been an issue for a few years now. Everything is still remotely fair to operate. You dont really realize it because the game sucks so much SL from you for purchasing and crewing. If you dont have a reserve of SL it will do that.
@@SteelxWolf I dunno, getting a 2 kill assists should put someone in negative SL even if they "land" and crash, my friend is furious af when it happens to him, hes not great at the game but getting 2 kill assists definetly benefits the team enough to atleast give you a bit of SL and not go in debt to Gaijin. Even with a couple of kills i sometimes only get like 300sl which is mad, sure if I survive and win the game its like 24K but, nonetheless.
The thing about there being less battles is probably because there are more people per battle today, so even though there are more in total, more people are in each match as well, leading to less of an increase in battle count.
The reduction of players should be permanent, for RB and Simulator, 16vs16 is overwhelming, dull and chaotic, while sim does also have this issue, all they have to due is cap the total player count from 32 to either 16 or 12 (16vs16 to either 8vs8 or 6vs6) this would be a huge improvement for both Sim and RB, I've been asking for a player reduction since early 2023, no one gave a shit, now everyone wants it.
A lot of the problem with top tier players seems to be that so many of them are willing to accept a 1 for 1 trade by going head on and just taking a kill for a death. All i can think causes this is the fact that people just want the grind over to get something they want. But doing so means that when they get that vehicle they wanted most of the time they dont know how to play anything else other than headon thunder.
I'm a firm believer that if the gameplay is more enjoyable to the user, the grind becomes a secondary thought. sure people still set goals, but its different if you arent just playing frustrated 24/7
I'm definitely good with 6v6.... It's pretty exhausting playing top-tier air battles just to have mindless furballs like you're in reserve tier again. I like at least the opportunity to have a dog fight, and not worry about the 100% chance of one of my enemies Teammates just blasting me out of the sky while I'm dog fighting. What I would also like, is to have 3 seperate equally spaced airfiields to spawn at at the beginning of the match. This will encourage teamwork and also prevent the furball from occuring. It'll be three flights of 2 vs three flights of 2. This way, there would theoretically be 3 seperate 2v2 battles that take place across the map, of course whoever succeeds in those individual battles condenses and joins whatever battle remains. Again.... Preventing the furball, allow people to dogfight and sctually use tactics, etc.
It's shameful that warthunder could be super FUN with actual good modes for both air batles and ground battles. But Gaijin is only interested in maximizing people suffering in order to create frustration to make people get desperate enough to spend money on premium account, increasingly pricey premium vehicles, GE, SL....you name it
I agree with ec being used as a separate mode to queue in so players that dont like it wont have to deal with it, and the players that prefer it will have it. Its also better if you want people to actually engage in BVR. The current state in air RB is you dont get multiple spawn choices so BVR is so predictable that usually the winner of a BVR fight will be the one with the better missile
What originally made me love EC was the “come and go nature” of the mode. You weren’t penalized for leaving, and could join friends if they needed a buddy without penalty. As soon as the match starts, The only queue time was flying, no actual queue time required.
I think one of the smaller things that needs to be addressed is the functionality of radar, especially for some of the early aircraft which have radar and how it behaves with the technological suite that was available for the aircraft at it's time period. Ever since heatblur released their F-4E it really puts to shame how War Thunder handles clutter sorting and acquisition. This leads into some aircraft like the F-8E being able to track targets down to nearly ground once they achieve lock, but other aircraft with more advanced non-PD radar sets instantly lose track the second the target even thinks of going below the horizon. This can lead to some aircraft being completely and utterly unplayable, or laughably strong, even with PD opponents around.
@@SteelxWolf Now fly the F-8E and you can score lock at low altitude. Realistically, the F-4E had a flood mode where the missile can actually track based off closure rate and not pure lock. This doesn't work ALL the time, but it does help with look down situations.
As a guy who has very few high tier jets and is strugling with the late gen 2s and early gen 3s, theres absolutely no excuse to have a plane without countermeasures facing an all aspect missile. In most games design theres supposed to be counterplay, but what can i do when a harrier that accelerates faster, its faster and has all aspect missiles attacks me on a Scimitar or a Sabre?
I legit left ARB for SIM EC and play it exclusively. For a price of reduced XP/SL : Time exchange ratio you get a much better and less chaotic game mode that is diffrent than the simple TDM we had since forever
Top tier arb matches with an option to do no higher level of missiles then all aspect ones like 60m and 9L, No extreme distance locks. Just an idea and my thought
Just an Autist Air RB main who has played since 2013 because I love this game and Do still find it Really Fun. Lowering the players will not fundamentally change how people play. The Amount and type of missiles is the Problem for Top Tier. In Air RB Vehicles should NOT be invisible period, thats the issue with the spotting bugs. Planes should not Disappear if outside a range, the icons should be the point of spotting; Highlighting players in the area. Player vehicle Rendering has been getting Shorter Distances almost every year. Bombing needs to be entirely Reworked as it has been Broken for years. Way less rewards for bombing static bases. Base icons having a setting to be removed since they are an eyesore. SL has no meaning now with the Beyond Dumbed Down Repair costs. This hurts the Learning experience in the game now for new players. Why bother attempting to get better when there is no consequences of dying or winning the game. RB EC is a great fix However the first 2 iterations were not Historical match ups. It was a 1.0 BR spread so, 1.0-2.0 ect in a lobby. Really RB EC is The fix for almost every main issue with RB. Shame people missed out, was so much fun. The Server infrastructure needs an update, it has not changed since 2012. Hence the instability every day, every game now. The US servers in particular have never been the same since the 2018 DDOS attack. Fur Balls are a Symptom of how Players Play the game. Smaller Team sizes is only going to Benefit the 1% of the game mainly. "Why they are pushing it" I dont ever want to Return to the KLAN days of Top Tier, wont be my issue but the majority of players.
I personally think no enemy indicators should be present whatsoever Just have ally blue tags to distinguish between friend or foe, let the radars be our eyes instead of a quasi-arcade type system of spotting
What an amazing video. I've been playing Wt again after a short break. And I remembered why I stopped. There are so many issues plaguing this game its depressing. One of my biggest issues with the game is honestly how boring its gotten. I love the combat and how everything feels. But the objectives are so stale. I've seen them since 2014. The same gamemodes. Even ground suffers from this. I wouldn't say i'm super good or anything at the game either which often can lead to my own frustration. Playing the same maps, Same modes, Dying, then having to fly out and do it all over. Which again, On a bad day if you're dying quite early into the match, Thats still 5 or so minutes into the match. So spawn, fly for five minutes, Die, Repeat. I really wish the snail would add more gamemodes in general. Game really needs it imo.
Completely agree with the RB EC. I have longed for a mode exactly like the the custom battle you were playing in the background on Normandy. I say segregate Air RB and Air EC and flesh them out into two good modes and provide the players. WT should lean into some more passive styled gameplay to compliment the matchmaker. It would extend the game’s lifespan 10 fold.
10/10 for the Heliborne reference, even today it is a fun game with friends or randoms in spite of the neglect it suffers from. It is so much more enjoyable than Heli EC is right now.
I wish someday they will better the bomber experience again. Because now it is devoid of any fun from playing. Tim (another WT cc) has a great video with concepts for it
@MeanHereAT no but awareness being able to maintain awareness is, and it's easier with vr and head track especially while using stick and throttle while maintaining maneuverability
the disparity in player growth and battle growth could be explained by the fact that battles now are only FREKING 25 MINUTES and before it was what, 1h? so it happened often that there were 2-3 players left in those almost abandoned matched that ended after 45 min or more. so there were more battles but a good third of em i am willing to say that were almost ghost town battles. now i am not saying that before was better, but i do not like how it is right now either.
I honestly can't understand why Gaijin refuses to make any sort of change in Air RB. Across all BRs its such a stale game mode, and if it's not stale it's incredibly frustrating.
Server load is the only reasonable answer I think. They sacrifice everything for preventing the servers from being overloaded. It just cant handle missiles no matter how hard they try
The reason so many players resort to bombing is because the rewards for PvP kills are so overshadowed by bombing that it's silly. Even if you consistently pull a 2:1 K/D you'll still earn less SL and RP than you would just bombing one base every match consistently. Realistically even a 1:1 KD should out-earn killing one base, but the snail will never do that when they have premium bombers to sell.
Yes, but its also because its the easiest way, which is why I said new players not learning how to play anything beyond bombing perpetuates a cycle of worse and worse gameplay. At a certain point more people will just know only bombing, anyone who knows how to actually play will eventually quit.
I meant to cover his name for courtesy but in the middle of me shifting the timeline it appears I forgot to cover the name for the right amount of time… whoops
The real problem gajin has is they want to over simplify everything, they are so attached to the arcade style of gameplay, for example when they added naval to the game for the first time, they didnt want to add blue water vessels because it "went against the style of gameplay" that warthunder is known for, they caved under pressure and then added them but still havent made the EC mode permanent. Naval is not doing so well with the current arcade style matches. Even helicopter EC was fine if they would have balanced it and gave it air RB rules but instead they just added heli pve? Its not that they cant make it work, they just dont want to since "it goes against warthunders arcade style gameplay" loop
I feel most of us play warthunder because we want a war simulator without having to invest so deeply into a hard-core sim like DCS. Warthunder is supposed to bridge that gap between arcade and sim by combining the best of both worlds while ironing out the monotony of arcade and the extreme barriers of entry of a simulator
Yeah, there’s way too many premium players at top tier. I main F-15A, and I’m scared of being downtiered because that means that half my team will just bomb.
“You have a chance at being put in a smaller lobby” Is there a single aspect of this game that isn’t a gamble… Realistically, gaijin doesn’t want to reduce team sizes because that increases server load. Gaijin has to ask themselves if they’re willing to spend some of the fortune they’ve made on servers, and not stripper and blow.
It really doesn’t. Its the same amount of players at the end of the day. They’re already biting off more than they can chew and clearly cheap out on servers. Its been apparent for the last 4 years.
Not an EC mode. Hell nah. People talks about like its a must,but in reality EC is nerfed to hell when it comes to rewards. RB needs a more modes not just the current 1 life TDM mode
@@patriktoth6258 I disagree, if the only thing you care is reward gains instead of having a good time, in a videogame, then better thing it's getting another job... We need EC cause some people want a more Tactical mode, and we need quick dogfight cause some people want fast dopamine injection
The grind becomes less of an issue if the gameplay itself is enjoyable. Your priorities are fucked. If you work a job you enjoy, it becomes less of a job. Same philosophy
Hey steel, i was going over the service record and noticed something really odd, service recods have been wiped completely for a lot of vehiclecs, i had several jets with +500 matches on them and now they are sitting at 0, do you know anything about this?
@@SteelxWolf Mybe its a bug, even my Me 262 A-1a/U1 its at 0 battles but i had it since release and 700+ matches on it but tanks and ships seem to be ok
Bring back air RB EC. It was very fun so gaijin canned it. Kids were actually able to grind without agony for once so they dropped the whole mode. I still cant understand why progress is horrifying for a game with this much grinding
Good video. Sadly I'm at a point where I just have ZERO hope that Gaijin actually goes ahead and makes the game fun or fair. Gaijin is not a passionate game developer, they're purely a money making company, they don't give a shit whether you or me are having fun as long as they can make big bucks selling stupid premiums. And in current state they're doing incredibly well with sales, so don't expect anything good. I wasn't with WarThunder from the very beginning, I'm sure it was one hell of a game back then, so whoever got to play it in its golden days, be happy that you had that chance, it's never gonna happen again.
I forget who made it but its pretty recent in the mission tab of WT.live. I have been working on it because it had some serious problems. I think I have created a little better version but havent had the ability to playtest with a full player lobby.
@@EpicFishGamer here is a link to my version. this should be the stable one with little issues. although depending on the region you host the custom it you may rubber band. I tried fixing the naval issue because the opening barrage causes some FPS drop and lag. Allied (star team) starts with only airspawn until the landing ships hit the shore. warthundercustombattles.com/m/Omaha_PvPvE1
Top tier maps are waaaaaaaaaay too small. Instead of fighting over a part of Vietnam or Afghanistan, the map for air rb should be the entire country, not just 50km squared
Air RB is just awful in top tier and it always will be, it's the nature of technology taking every effort to remove the "fight" from the idea of "victory". This even bleeds over into air SB which is usually where I play. I just tend to avoid playing above 10.0 at this point and have a lot more fun honestly.
You are mostly there. However, There are a lot of people who will consistently complain about the current state of the game, but when any change is offered its met with disapproval. They want a certain kind of gameplay that just is not possible. I'd summarize it by saying they don't understand that the very nature of this technology and era of air combat makes it impossible to have what they want. Think about it, they increased team sizes and map size but people found it "boring" to fly for an extra minute or two. That extra space is a necessity for where we're headed. The problem here is that Gaijin added bigger maps BEFORE there really was a NEED to. I don't think top tier Air RB would be this bad if the mode had some fundamental changes. Think about it... We have had: 1 runway spawn since the beginning. Ground AI being tied to ticket bleed. Terrible end game conditions. Forcing a dynamic between aircraft classes that wont work in the mode by its very nature of being 1 spawn only. I could go on.
The sad part is the unwillingness of Gaijin to respond to the desires of the PLAYERS and not the dillatants. By players I mean people that have been playing for a LONG time. People that have been here since the beginning. We have invested much in the way of time (and money) in playing the game and we want the game to evolve back to some of the modes we used to have. I remember having RB battles with 109G4s against Bearcats. AR-234s being chased by La-5s and La-5FNs being the most UFO planes in the game. It wasn't all good but it was better than it is at top tier now. THE FURBALL SUCKS!
Because the time period I was talking about was pre F4S spam. I made that pretty clear… This is when planes like the A7D could end matches due to airspawns and lots of ordnance against ground AI. A7D was an example that was common. It should be implied that other aircraft perpetuated it. But at that time it wasnt the F4 at all.
@@SteelxWolf when F4C was top tier there was a way to win the game in 5 mins, back in a time where airfields had HP and 4 F4s had enough hydra rockets to delete all 4 bases and an airfield )
@@spookygulag9342 right. But that wasnt the main issue. Attackers still had airspawns. Gaijin removed airspawns and changed how points/rewards are given to tackle that issue as well. It was far more blatant in Sim hence why EC got hit worse.
Ive hated top tier jet RB for a long while. I play air sim more now cause of the current state but even sim has its issues. Especially the players who bitch n yell for using jets as PVP cause some think sim air is a purely PVE mode for some ungodly reason
let's jsut face it yes you can say jet bomber bot/noob is stupid and i agree that but not every player has the time or even want to be good at combet, they just want to get the jet they want and they'll be so happy with it and damn EC looks so cool
A huge problem in air RB is the focus on only pvp combat, of course a lot of players enjoy this but there is also a big part of the playerbase that wants something different. For example a PVE coop mode, yes we have air assault but is extremely barebones and with awful rewards and gaijin is missing on the opportunity of capitalize on something that has been really successful for other games and it attracts more players that can bring their friends thus increasing gaijin customer base. World of warplanes might be considered inferior but has addressed this issue better, for comparison in war thunder we have a basic team deathmatch and a ticket drain. There are objectives but nobody ever tries to complete them (in air RB) since there is no incentive to do so, and this on top of the anti ai bias of gaijin wich forces us to engage in pvp even with bombers. In world of warplanes there are marked and dynamic objectives suited for the role of each plane, it feels like a balanced rock, paper, and scissors but with planes. Every plane has its role, and the hearth of it are the well designed bases with individual targets that ground attackers must destroy but also the bombers can go and destroy the whole complex. This kind of base also gives a place to the high payload bombers for whom gaijin struggles to find a place in the game. It also adds to the experience that there are defending ai planes flying over the bases so there is a need to estabish air supremacy so the ground attackers can do their job (this in contrast to war thunder in wich you compete against your team mates for kills). The ai in world of warplanes also helps to have an action packed gameplay with no dead times like in war thunder that we can fly even for 5 minuts or more without dooing anything.
No, the PVP focus is not the problem, it is in fact the only reason you can even find a match A negligeable part of the playerbase cares about PVE and that is exactly why Air Assault has been ignored for so long.
@KekusMagnus you can’t prove that. People are playing the game for multiple reasons. Just because the MM isnt empty doesn’t mean people suddenly approve of the current state of the game. They just accept it, and play it to advance to new vehicles. This is clearly shown by the insane numbers of F4S bomb trucks, or other aircraft that fill the same role. Which still plague air battles in large numbers today. Your claim has been disproven by the actions of the playerbase at large already. Assault mode was just a gimmick for a free reward to maintain player retention a little longer each day. Also you dont know this but the reason why the Heli PvE mode hasnt been touched is because thr EC developer responsible for it hates cold war tech and is a Naval main. Hence why Naval EC is the only mode to remain in event testing rotation to this day.
@@KekusMagnus A huge amount of people care about the PVE though? Everybody loved EC when it was in the game, but Gaijin took it away because it was too much fun. Now it lives only in watered down air RB maps and sim. I don't know where you get this, but pull your head out of your ass for a moment
At the time of recording it was not. As for Phlys video… I said peak at the TIME (2016) was 23k. Idk how thats hard to understand. Also you’re looking at numbers around the time of a major update. Thats not the regular numbers for when the games just chugging along
@@SteelxWolf I didn’t say anything about phyls video, I was playing in 2016, I know the player count barely broke 25k. Anyway, even before this update got announced the player count frequently surpassed 110k and more than 2,500 battles. I don’t know what’s so hard to understand about that.
@@Thatoneguy-ro1sj the number of battles still really doesn’t match the numbers. Also like I just said, today is a Saturday, at the end of the school year in the summer. The highest numbers are always in the summer
just for rounded numbers. 180,000 players. 4000 battles. 4000 battles with theoritically 32 players each. its 128,000 players in battle. Thats about 3/4 of the total number. I guess thats fair. But who knows how many players are still active in those battles, are bot accounts. We know naval is full of bot accounts too.
It would, but Gaijin has been using the excuse that it wont because they know if they admit its server load instead it would piss everyone off. 2015 Gaijin wouldnt sacrifice gameplay for server load, now they have to because they are either... cheap or lazy
I want to use my A10 for its intended role just as much as they do. But beyond clubbing sabres it is useless in the ARB gameplay loop. EC offers the ability to avoid fighters, just as you would need to IRL if for some reason the A10 found itself in an environment where air superiority was lost. Of course thats just an example. I have to say every time that I acknowledge this is an example and the purpose of that example is to be used as such. I dont need to write an essay about every plane, from every time period, every time.
@@SteelxWolf many attackers in this game are actually quite good at doing anti air jobs. The A-10 is itself a very good gunfighter but the su25 feels like a heavier MiG17 if you ask me. Like some sort of heavier Shenyang 17F of the Chinze premium folder that rolls better. The rudder is bad though
@@kingghidorah8106 well an F105 is an attack plane first but can be used as such. The A10 is just a no fly zone. The frogfoot is only good because it got to spank Korean jets they can out accelerate and catch up to. The A10 & Su25 are only “good” because they got to bully things they should never have faced
I never use the F4S to bomb, but its a shit plane. Any plane that relies on missiles is bad, due to how easy missiles are to consistently avoid. Most planes I get a 3-4KD but with the F4S its little over 2, because the sparrows either fly off in some random direction or just hit the ground due to BS overpowered multipathing. And the aim9H, is borderline dead weight.
With bombers ending the game was a good thing as it gave a goal to the players and the airplanes intended rolls. But as always the min maxers the I want croud was the problem with a littel sprinkles of gajin not adjusting the mission. Airplanes dont fly around for no reason and only focusing on one thing, fighters and there fore giving in to players wims is the problem here. I want fly in cricels and shoot guns all day. Its what you got! It is all there is in the game. No sense of urgency- The airforce serves only one purpose. Serve the army so it can advance. Bombers bomb, fighters and interceptors fight bombers or defend them. Instead of giving Bombes a delayed start so fighters and interceptor's can get to altitude, spread out it snow only focused on hurrr durr fly in circle and shoot gun. I play from the beginning 2013. EC cant work for RB players as it will be immediately exploited to hell. Not mention 99% of the RB players base has no attentions pan of 3 hours or the even the time to be in match that long to make even a impact. Then even you got to adjust for SL and RP. The game lives of the grind. getting top tir the goal and the more easy you make it to get there the less reason there is to play. There needs to be a goal and reason you come and play. And once you start to "balance" again you impact all other game modes. Bigger maps come in handy for sim players but then you need new mechanics for the "space age" GCI, AWACS, Air to Air refueling, Waypoints. Don get me started on the always good weather every airplane can fly every one gets minimap and so forth that make many many airplanes way to OP that should not have been in the first place. Look a it as a ace combat MMO. Shoot missel all the time and fly loopings is all you do.
EC will work because it does in sim. Hell nametags actually make it harder to exploit. People clearly want something more. Its just a control mode preference at the end of the day. No reason EC shouldn’t be available in RB. I keep telling CCs who argue against it that they A. Dont have to play it, and B. If they want airspawns, easy quick fightd and action, they should go play Arcade.
@@SteelxWolf Same argument can be made for for RB players. If you want EC play sim. Thats the problem why it wont work and you show it. I I I. I prefer I want no attempt at adjusting and learning. 99,9% of of all Players are window lickers with zero attention span. That is where 99,9% of the money comes. No instant gratification no interest equals no money. No money no WT. And you clearly dont understand how sim works. It snot working in SIM in jet age. The maps are even more tiny then for RB players. No room to maneuver no room to evade. Objectives the same. Nothing that makes modern combat modern combat is in the game and not in SIM mode. Not even that that makes SIM sim is in. As matter of fact it is RB just in first person.
@@LDZMarder its a control mode preference. Sim originally didnt have ec at all. I dont want to play sim either. That argument is just dogshit. I can say go play arcade back. Its just. A back and forth childish argument. EC was originally an RB concept anyways. “Go play Sim” literally just isnt an argument no matter how much yall try
@@LDZMarder Sim also still had the small maps you can play on. Which hilariously enough is chosen by the player who hosts that lobby anyways. You dont HAVE to play it lol. Sim doesn’t have name tags which means people can play more stealthy anyways. My point is RB would work even better than sim lol.
I saw an amazing thread on the forums addressing this:
"Air RB has been neglected for many years in a mechanical sense. New planes have been added with interesting capabilities, but the maps and objectives have been largely unchanged for eons.
There are two main “camps” in the Air RB playerbase: fighter mains and objective-oriented folk. Neither of these camps is bad, though both can and do harbor some awfully selfish people, as all games do.
For many years, whenever attackers and bombers were somewhat useful, the way the objectives were set up meant it came at the expense of the fighters’ ability to have their fun. In response to (somewhat justified) complaining, nonfighter capability to decide games was reduced. But in usual snail fashion they balanced with a sledgehammer instead of a chisel, resulting in most attackers and bombers being near-worthless in Air RB today unless the fighters are careless enough to let them be effective.
It does not need to be this way. Helping one side does not need to mean harming the others.
What I have seen for a long time as the root of the problem, even more basal than things like maps, ground unit locations, airfield locations, midmap/airbase/minibase AAA, airspawn locations, airspawn heights, and match timers is the objective setup itself.
The fighters finishing their job triggers “no active players left on enemy team” which bleeds all tickets to zero and auto-ends the round. It will do so regardless of attacker and bomber contributions to the round, effectively rendering them “deadweight clogging up fighter slots on the team” unless they happened to kill particularly careless enemy fighter pilots in headons or with gunners.
Likewise, when all ground units are destroyed, the match ends since the ticket value of all ground units is the entire team’s ticket bar, depriving fighters of some utility.
And finally, on the few maps where this option is still even available anymore, “airbase destroyed” also bleeds all tickets to zero regardless of the ground or air situations, making fighters and CAS irrelevant that round.
I firmly believe the real problem is the ability of each objective to end rounds all by itself. Any attempts to make nonfighters useful invariably take from the fighters, leading to the two camps snarling at each other and little real progress getting done.
So, why not start with upending that, so that now there is room to improve bomber, attacker, and multirole fighter quality of life in the game’s oldest mode without being forced to stomp on fighter mains’ toes? Here’s a loose idea how I’d go about it:
Turn off all autowin bleeds.
Double the ticket count so that killing all ground units bleeds at most 50% of the bar.
Turn off bomb point respawning, add more simultaneous active bases, and have their total ticket value be 50% of the bar.
Have the total value of all player and AI attacker aircraft be worth 50% of the ticket bar.
Now, this will create occasional situations where a team has been wiped out but still wins the day because they created an irrecoverable ticket advantage before dying. And some fighter mains will have a problem with that - calling it “skill-less” and “autowin AI” and “how dare some bot farmer or spacebar warrior matters more to match outcome than muh PvP and skill!”
The only response I can say to such people: “It’s not all about you, buddy.”
Bombers and attackers are the missing flavor the mode has seen be slowly bled away for years now. Altering the ticket structure will NOT be a cure-all, but rather an enabler for real change. Now that CAS matters to every game outcome without making bombers and fighters worthless, it would become worth the devs’ time to add more interesting objectives for CAS to perform on Air maps, such as blowing up radar stations for example.
I am a player who enjoys all kinds of planes, tanks, and ships. I want to see as many of them be useful and practical as possible. Reforming Air RB will take some of the pressure off of Combined Ground, Combined Naval, and Simulator EC, by helping stem the flood of displaced CAS to the first two and displaced bombers to the latter."
The thread if you want to see the full discussion: forum.warthunder.com/t/the-root-of-air-rbs-problems-and-a-suggestion-on-how-to-address-it/76198
Dang I wish I had sad most of that in mine lol
@@SteelxWolf he has a lot more in depth explanations on other things such as team structure and markers, but this is the core of his arguement.
This is truly a god-awful suggestion. This is a PVP game, PVE babies are a fringe vocal minority, gaijin did the right thing to ignore them. If you want to play CAS ground RB is for you
@@KekusMagnus EC is PvPvE. In fact. ARB was always PvPvE until Gaijin essentially killed off bombers, and reduced attacker potential by limiting airspawns. Which is a recent development thats been around for only 1 year out of WTs 11 years of existence.
This is not some fringe vocal minority. Im not sure who shat in your cornflakes because more and more players are waking up to the idea, and expecting something more of the game. WT has been a rinse and repeat simulator for 11 years. The only reason they dont put more effort into these things is because they have zero competition. Which is why the community being critical of them and not playing, most importantly paying as much, works.
@@KekusMagnus i dunno man, it seems like the vast majority of players in every game mode want a restructuring of air RB to get displaced CAS and bomber pilots out of their mode
As an AirSB player, i can say, its a problem with all game modes.
RB became what Arcade meant to be
As an another SB player. I agree. High tier RB is the new arcade mode
@@patriktoth6258 SB is just so much fun. It's calm, methodical and the adrenaline rush of 1v1 hitting much more different. It's no longer possible in RB.
IMO, even absolute garbage, overly uptiered planes become much more dangerous
As a airSB player even top tier SB is feeling small. In maps i mean
@@TheRealMeowMeow01its the best gamemode hands down
@@pturfagraberg3956 TOTALLY IS!
1-2 minutes and you are already under Roland fire from enemy field
Tin foil hat theory. I think they wont simply reduce the team size in every match because of their rp/sl metric. Gaijin have a target rp/sl that a vehicle should have so if every match is a 6v6, for example, they will have to increase rewards and, as we all know, Gaijin will die the second they increase any kind of reward in the game.
U might be right
And from a business perspective, they've put all this time and money into implementing those metrics and balancing I doubt they would undo it to fix the issue unless there was money in it for them.
But they’ll glad decrease rewards for $60 vehicles you paid for 6 months ago.
@@cookiecracker2The thing is I have a feeling that people would actually more proactive and willing to spend money on the game if they knew the game was good and that they wouldn’t be stuck playing shit vehicles all the time with a slow constant grind
100% with you on that one. The way they talked about base rewards directly (!) affecting the tornado's BR made it very clear that balancing in this game is highly reward driven.
Me, only interested in heavy bombers: HEAVY SOBBING
And still thy are almost unplayable
An air RB EC mode will be the one thing that will make it possible to even play them properly
Enjoy getting snipped by FOX 3s
Our sobbing is heavier than TU4
Bombers need their ai gunners reworked again. its absolutely criminal fully aced gunners only open up at 0.13mi. It should be around 0.5-0.75mi for a fully aced crew.
Might as well have a huge overhaul for war thunder brs and game modes at this point
Been asking for literal years. It ain't happening.
I really missed RB EC. Regular air RB has gotten so stale that it pains me to play it but once every couple weeks or so. I remember taking off in an HE 111 and climbing and then doing a bombing run and coming back to land, and it was some of the most fun I'd had in war thunder.
I think there is a very big problem that RB is half arcade and half simulator. Its controlled and has a camera and movement like arcade but its weapons systems work like a sim. What this means is that the natural BVR combat that developed because of those weapons is trying to push the game away from arcade style combat but Gaijin is terrified that if they go too far into sim territory they will alienate their player base.
Movement is not arcade, it’s sim with instructor.
The only difference is the instructor is managing micro inputs to smooth out pilot input.
The physics are the same, you can even switch to sim controls mid RB game to pull maneuvers.
Everything you do in RB is possible in sim and the opposite is true as well.
Arcade is the only game mode that has its own set of altered flight models.
IMO the issue is gaijin putting in very advanced capability missiles, and then dumbing them down to fit a completely nonsensical BR system, and the objective technology only gets historical after the BR is already +2.0 which is like 2-3 years too late, so the meta revolves around missiles that have arbitrary performance that change every 2 months.
I can’t imagine a single person that sees that model as beneficial. Besides gaijin obviously.
The spotting is honestly a big part of why top tier gets so toxic, you cant use the element of surprise if you are highlighted to everyone. You should only see your team mates and if you really need to see a name of your target you should only have it highlighted for "you" when you are close enough. If you aren't highlighted to every single person the missile spam will reduce a little since players will need to actually use their eyes
Laughs in TWS
@MilitaryAV at least with TWS, you're using instruments, and the game isn't just highlighting you to players who shouldn't see you
@@Old_Shakes fair enough
If modern radars/rwr inf in game and real life can classify radar targets, such as telling me where an f16 is than that game should count it as spotted
10:55 Gaijin really has a big story of creating amazing modes, bringing them once over a weekend and then shelving them forever, like the convoy assault tank mode, despite beign pve it was really challenging and fun with a very competent ai. Like air RB EC people loved it but again gaijin didnt cared about player feedback.
Its almost like they created these modes as some sort of corporate tests of mechanics for future games while disregarding how good they would be as permanent aditions for War Thunder.
Not making Naval EC permanent ruined Naval
@@Old_Shakes EC should be implemented for all vehicles, its what everyone wants but gaijin still doesent want to hear us.
Don't forget the time they tested a frontlines style game mode for tanks.
@@rampageTG The game could be so much better but it feels like its leadership its constantly trying to crash the game into the ground
I wouldn't say they were amazing, they were alright, decent, it's simply that at this point, literally anything other than team deathmatch would be amazing to WT players
Stroking my Aim-9 to this
In the hangar straight jorking it, and by it, i mean my Aim-9
She lock on my SARH till I Fox One
gotta crank and nodge harder
jorkin my sidey
She lock on my heat signature till I Fox 2
An interesting thing they could add to EC if they took away long distance spotting, is the addition of AWACS and making it a high valued target to defend. And if you lose it you lose the spotting advantage of it
And make it eventually respawn at some point since the battles are longer
It will bring a lot of purpose to interceptors and the use of long-range missiles while having defenders not only intercepting the attacker but the missiles they fire as well
Sim EC in props with radars is the best way to play WT
Its also fun at lower br trying to IFF with the trusty mk1 eyeball.
the changes to the spotting and vision ranges would be impossible to implement without changing the sourcecode of the game... Spotting is unfortunatly, like many other things set there and can not be adjusted for BRs. So they woukld either need to set each vehicles spotting range indivisually, which they will never do or adjust some other algorithm which will only lead to disater.
If we take your proposals it might help top tier, but in lower BRs it would recreate the situation we had like 2 years ago where for a months you would spot every single enemy plane at 2.0 within the first 10s and they would remain spotted all game
Yes it can lol? It was. Radars used to render the black blip of a plane and by extension spotting was a little farther because you were already looking at that target. At that time we had R24s and AIM7Es. The BVR capabilities didnt suit that level of spotting. Now it does. Gaijin has always done things backwards, whether it is intentional or not is up for debate.
My suggestion for the Keen Vision stat only works for aircraft with radars. Most WW2 planes dont even have a radar range capable of spotting that far anyways. It wouldn’t even make an impact if they did because props cant kill eachother at 20 kilometers can they?.
@@SteelxWolf Again. What you say is true, but it did not work as you believe it did.
The way Keen Vision, or rather spoting ranges in general work is hard coded. Gaijin can only allocate features to things. And "Render the black blip of a plane" well sorry to tell ya, but if you are not fully zoomed in you can get those at 24km even in a BR 1.0 plane.
You could also have situations where Radar would lock a target but you had 0 visuals of it.
YOur suggestion would require rewriting of one of the oldest codes in the game. Thats all I am saying. and that is why it won`t happen. The chances of it breaking the entire game are much larger than it actually fixing the issue.
War Thunder's Air game modes are aweful. Air AB lasts 8 to 15 mins. Air RB lasts 5 to 12 mins then Air Sim lasts 1 to 2.5 hours. Where's that ideal 20 to 30 minute match Gaijin said they were aiming for years ago?
We had it and then Gen 3 jets came. And then Gaijin capped match times at 25 minutes. Almost no one paid attention to the fact games were getting faster and faster every year and the few who mentioned it got shouted down by players who said “I don’t want to fly for 5 minutes in one direction before fighting”.
@@buschacha Oh Jesus, I have a friend who's exactly like this. He refuses to climb in energy fighters like the I-225 or the P-47 but then complains when he can't get kills. Main reason why he refuses to climb is exactly like what you said
If you play naval, sometimes matches take 20 minuts more
I like how long the air sb matches are. Its actually a fun gamemode
They are not just missing the mark on Air RB, but also Helicopters overall, they could put helicopters into air sim, considering they are rotory aircraft. While seeing other peoples fears of helicopters being useless and instantly taken out, I don't believe this to be the case. As in air sim it is rather difficult to spot a plane as well... Not only that but helicopters could in fact have a good role in Air Simulator EC mode, taking out convoys and other things, capturing a zone, 2 of few things they could do.
Another thing is that I do believe you are right when it comes to the premium cycle, it does need to stop although I can see why Gaijin is doing it, they are a business and they try to make big bank, even then I think they should lock a new player behind each rank of the nation they main, and when they reach Rank 7, they can purchase top tier premiums in every tech tree.
Just some thoughts :)
I stopped playing War Thunder some time after the Hunter F1 was introduced since I only really cared for WW2 and early jets.
I really liked the balance of tier V with Migs, Sabres and the Hawker Hunter I hope you guys who joined later or have played since the start can get what you want.
I never got to play EC RB but I’ve been saying for a damn long time if they added that mode with historical teams I would go from playing war thunder once a month to playing it daily. I’ve been playing since 2020 and have 6,000 hours 🙋🏻♂️ I even began to dislike basic air RB more when they removed the historical matchmaker, I hate fighting alongside Japanese as an American vice Versa.
imo thinking 6v6 would fix the problems is wishful thinking. im by no means saying 16v16 is perfect or even great but the fact is smaller team sizes demand higher individual responability to succeed as a team, and as it is right now it isn't uncommon to see atleast 2 people on each team crashing into the ground before they even make it off the runway. further more it would also only make it even more painful to have zombers on your team and it again fails to address the cheer mount of missiles we have to cope with at top tier. with jets starting to have an average median of 8 missiles that would still mean roughly 48 missiles per team.
6v6 would most likely also face problems of being over even faster then the current 16v16 matches, as an example i was doing a toptier match a few days ago and the game ended within 2 minutes of the first person to get shot down, so fast in fact that i didn't even get a chance to fire a single missile. another thing is even with the current team sizes matches are usually dominated by 2-4 people in the match each racking up 5-6 kills each and the scraps being split between the remaining perticipents, this would only become even more noticeable in a 6v6 senario making 6v6 extreamly harsh for the average or below player where on the other hand 16v16 matchs can provide those said players with a fighting chance due to the cheer amount of infomation people have to keep track of in terms of allowing them to get target of opportunity kills if they play their cards somewhat right
as it is right now i believe its best to keep 6v6 as an optional mode since reason would dictate that it just doesn't cater to the average player but will however make for a great mode for highskill players seeking a more challenging environment.
i think if we where to look for a solution that the majority of the warthunder spectrum could settle on it would be that the game needs bigger maps for toptier with more widespread spawns, multiple runways and redesigned/more spread out ground targets. probably not quite EC sizes of maps but something a little smaller then that. the only problem i really see this introducing is at first glans would be that a fair bit of the community hates EC due to how long you fly without doing anything, ofc this should be countered abit with the introduction of fox3 if people would actually just learn bvr for once.
TL:DR: 6v6 continues to keep majority of the problems from 16v16 and even making some worse and introducing new once and generally just making a rougher environment for the average player. true solution bigger maps with redesigned map philosophy
I said nothing about 6v6?
this is essential. rb ec with respawns and multiple air fields would fix so many problems. but gaijin will never do it because they know the grind would get infinitely easier. this problem gets even worse when we talk about removing/reducing multipathing, and introducing improved and super modern missiles of all types. the mode we have now is only going to get less and less playable over time. the community needs to come together and fight hard for this, but they rarely do so.
I just want RB EC
Stats are misleading on anyone with less than 2 years in game. Mine are terrible because as soon as i spade i move into a new line up to get the grind done so i haven't spent much time in any 1 vehicle to actually get good stats in them
i play top tier air cuz i like looking at the planes but otherwise the gameplay is equal to shoving hot needles down your urethra
The thing snail gotta change is the repair costs and stop balancing the game for negative SL for average players,
"git gud" isnt even an excuse, even if you're good, and perform a bit above then you'll get like 10K sl from the game, and 4k of that will go to repair.
Repair costs havent been an issue for a few years now. Everything is still remotely fair to operate. You dont really realize it because the game sucks so much SL from you for purchasing and crewing. If you dont have a reserve of SL it will do that.
@@SteelxWolf I dunno, getting a 2 kill assists should put someone in negative SL even if they "land" and crash, my friend is furious af when it happens to him, hes not great at the game but getting 2 kill assists definetly benefits the team enough to atleast give you a bit of SL and not go in debt to Gaijin.
Even with a couple of kills i sometimes only get like 300sl which is mad, sure if I survive and win the game its like 24K but, nonetheless.
The thing about there being less battles is probably because there are more people per battle today, so even though there are more in total, more people are in each match as well, leading to less of an increase in battle count.
idk if it wasn't peak times but right now theres 176k players online and 4k battles
I recorded that part in the late evening EST. Time around major updates also is irregular
The reduction of players should be permanent, for RB and Simulator, 16vs16 is overwhelming, dull and chaotic, while sim does also have this issue, all they have to due is cap the total player count from 32 to either 16 or 12 (16vs16 to either 8vs8 or 6vs6) this would be a huge improvement for both Sim and RB, I've been asking for a player reduction since early 2023, no one gave a shit, now everyone wants it.
A lot of the problem with top tier players seems to be that so many of them are willing to accept a 1 for 1 trade by going head on and just taking a kill for a death. All i can think causes this is the fact that people just want the grind over to get something they want. But doing so means that when they get that vehicle they wanted most of the time they dont know how to play anything else other than headon thunder.
I'm a firm believer that if the gameplay is more enjoyable to the user, the grind becomes a secondary thought. sure people still set goals, but its different if you arent just playing frustrated 24/7
I'm definitely good with 6v6.... It's pretty exhausting playing top-tier air battles just to have mindless furballs like you're in reserve tier again. I like at least the opportunity to have a dog fight, and not worry about the 100% chance of one of my enemies Teammates just blasting me out of the sky while I'm dog fighting.
What I would also like, is to have 3 seperate equally spaced airfiields to spawn at at the beginning of the match. This will encourage teamwork and also prevent the furball from occuring. It'll be three flights of 2 vs three flights of 2. This way, there would theoretically be 3 seperate 2v2 battles that take place across the map, of course whoever succeeds in those individual battles condenses and joins whatever battle remains.
Again.... Preventing the furball, allow people to dogfight and sctually use tactics, etc.
It's shameful that warthunder could be super FUN with actual good modes for both air batles and ground battles. But Gaijin is only interested in maximizing people suffering in order to create frustration to make people get desperate enough to spend money on premium account, increasingly pricey premium vehicles, GE, SL....you name it
I agree with ec being used as a separate mode to queue in so players that dont like it wont have to deal with it, and the players that prefer it will have it. Its also better if you want people to actually engage in BVR. The current state in air RB is you dont get multiple spawn choices so BVR is so predictable that usually the winner of a BVR fight will be the one with the better missile
What originally made me love EC was the “come and go nature” of the mode. You weren’t penalized for leaving, and could join friends if they needed a buddy without penalty. As soon as the match starts, The only queue time was flying, no actual queue time required.
@SteelxWolf I, too, prefer the come and go nature, especially for the faster jets. EC is just overall a better experience for top tier
I think one of the smaller things that needs to be addressed is the functionality of radar, especially for some of the early aircraft which have radar and how it behaves with the technological suite that was available for the aircraft at it's time period.
Ever since heatblur released their F-4E it really puts to shame how War Thunder handles clutter sorting and acquisition. This leads into some aircraft like the F-8E being able to track targets down to nearly ground once they achieve lock, but other aircraft with more advanced non-PD radar sets instantly lose track the second the target even thinks of going below the horizon.
This can lead to some aircraft being completely and utterly unplayable, or laughably strong, even with PD opponents around.
Literally the F4E in WT rn lol. Radars useless below the horizon
@@SteelxWolf Now fly the F-8E and you can score lock at low altitude.
Realistically, the F-4E had a flood mode where the missile can actually track based off closure rate and not pure lock. This doesn't work ALL the time, but it does help with look down situations.
As a guy who has very few high tier jets and is strugling with the late gen 2s and early gen 3s, theres absolutely no excuse to have a plane without countermeasures facing an all aspect missile. In most games design theres supposed to be counterplay, but what can i do when a harrier that accelerates faster, its faster and has all aspect missiles attacks me on a Scimitar or a Sabre?
I legit left ARB for SIM EC and play it exclusively. For a price of reduced XP/SL : Time exchange ratio you get a much better and less chaotic game mode that is diffrent than the simple TDM we had since forever
Top tier arb matches with an option to do no higher level of missiles then all aspect ones like 60m and 9L, No extreme distance locks.
Just an idea and my thought
Radar missiles are as early as the vatour IIN (late) with 4 matra r530 missiles
Well put together video, and i completely agree!
Just an Autist Air RB main who has played since 2013 because I love this game and Do still find it Really Fun.
Lowering the players will not fundamentally change how people play. The Amount and type of missiles is the Problem for Top Tier.
In Air RB Vehicles should NOT be invisible period, thats the issue with the spotting bugs. Planes should not Disappear if outside a range, the icons should be the point of spotting; Highlighting players in the area. Player vehicle Rendering has been getting Shorter Distances almost every year.
Bombing needs to be entirely Reworked as it has been Broken for years. Way less rewards for bombing static bases. Base icons having a setting to be removed since they are an eyesore.
SL has no meaning now with the Beyond Dumbed Down Repair costs. This hurts the Learning experience in the game now for new players. Why bother attempting to get better when there is no consequences of dying or winning the game.
RB EC is a great fix However the first 2 iterations were not Historical match ups. It was a 1.0 BR spread so, 1.0-2.0 ect in a lobby. Really RB EC is The fix for almost every main issue with RB. Shame people missed out, was so much fun.
The Server infrastructure needs an update, it has not changed since 2012. Hence the instability every day, every game now. The US servers in particular have never been the same since the 2018 DDOS attack.
Fur Balls are a Symptom of how Players Play the game.
Smaller Team sizes is only going to Benefit the 1% of the game mainly. "Why they are pushing it"
I dont ever want to Return to the KLAN days of Top Tier, wont be my issue but the majority of players.
great points and completly agree!
I personally think no enemy indicators should be present whatsoever
Just have ally blue tags to distinguish between friend or foe, let the radars be our eyes instead of a quasi-arcade type system of spotting
What an amazing video. I've been playing Wt again after a short break. And I remembered why I stopped. There are so many issues plaguing this game its depressing. One of my biggest issues with the game is honestly how boring its gotten. I love the combat and how everything feels. But the objectives are so stale. I've seen them since 2014. The same gamemodes. Even ground suffers from this. I wouldn't say i'm super good or anything at the game either which often can lead to my own frustration. Playing the same maps, Same modes, Dying, then having to fly out and do it all over. Which again, On a bad day if you're dying quite early into the match, Thats still 5 or so minutes into the match. So spawn, fly for five minutes, Die, Repeat.
I really wish the snail would add more gamemodes in general. Game really needs it imo.
i remember last summer, late prop matches were always small, like 6v6 or 8v8. they were the best, just a shame about Ju 288-C.
Completely agree with the RB EC. I have longed for a mode exactly like the the custom battle you were playing in the background on Normandy. I say segregate Air RB and Air EC and flesh them out into two good modes and provide the players. WT should lean into some more passive styled gameplay to compliment the matchmaker. It would extend the game’s lifespan 10 fold.
10/10 for the Heliborne reference, even today it is a fun game with friends or randoms in spite of the neglect it suffers from. It is so much more enjoyable than Heli EC is right now.
Its servers still run?
@@SteelxWolf Yep, at least for the (IMO superior) Legacy edition. And it's pretty much untouched.
i've always thought that rb ec coulb be interesting but didn't know there was something like it a while ago
Its first test was 2016 I believe. Which is where Phlys vid comes from.
@Steel the username censoring at ~2:40 got messed up
Oh shit. I had moved stuff around
I didnt catch it in my last check 😭😭😭
I wish someday they will better the bomber experience again. Because now it is devoid of any fun from playing. Tim (another WT cc) has a great video with concepts for it
Love the music. Also RB is hell 0_0 That's why I fly SIM (Still hell)
Just a little less tho
@@MeanHereAT yup xD
Sim is honestly only hell if you play solo and if you don't have the advantage of VR or head tracking to maintain awareness
@@Old_Shakes VR, head or eye tracking aren't even close to called "Advantages"
@MeanHereAT no but awareness being able to maintain awareness is, and it's easier with vr and head track especially while using stick and throttle while maintaining maneuverability
when will people understand that gaijin doesn't care about any of its players except for the zombie whales and addicts.
the disparity in player growth and battle growth could be explained by the fact that battles now are only FREKING 25 MINUTES and before it was what, 1h? so it happened often that there were 2-3 players left in those almost abandoned matched that ended after 45 min or more.
so there were more battles but a good third of em i am willing to say that were almost ghost town battles.
now i am not saying that before was better, but i do not like how it is right now either.
Nah because the number of battles would fluctuate more. Its not.
High quality vid. Nice work 👍
❤️
The most fun i have flying planes in rb is poaching CAS in tank rb.
Didn't know rb ec was ever a thing. Im a sim player and love the idea of ec. I really want RB EC but no tags. Like ground rb.
I honestly can't understand why Gaijin refuses to make any sort of change in Air RB. Across all BRs its such a stale game mode, and if it's not stale it's incredibly frustrating.
Server load is the only reasonable answer I think. They sacrifice everything for preventing the servers from being overloaded. It just cant handle missiles no matter how hard they try
The reason so many players resort to bombing is because the rewards for PvP kills are so overshadowed by bombing that it's silly. Even if you consistently pull a 2:1 K/D you'll still earn less SL and RP than you would just bombing one base every match consistently. Realistically even a 1:1 KD should out-earn killing one base, but the snail will never do that when they have premium bombers to sell.
Yes, but its also because its the easiest way, which is why I said new players not learning how to play anything beyond bombing perpetuates a cycle of worse and worse gameplay.
At a certain point more people will just know only bombing, anyone who knows how to actually play will eventually quit.
Thank you, great Video i relate to most of the thing you said. The possibilities are endless and yet they are doing nothing except sale prems
I remember a game with lots more chivalry and teamwork
the spotting system has never been good
If by never you mean after 2015 then yes
OMGFG of course it's Alvis🤣
I meant to cover his name for courtesy but in the middle of me shifting the timeline it appears I forgot to cover the name for the right amount of time… whoops
@@SteelxWolf Lmao I've should've known someone like him would be featured in 4K
I agree with most of these points, it would be great if gaijin could see this video
The real problem gajin has is they want to over simplify everything, they are so attached to the arcade style of gameplay, for example when they added naval to the game for the first time, they didnt want to add blue water vessels because it "went against the style of gameplay" that warthunder is known for, they caved under pressure and then added them but still havent made the EC mode permanent. Naval is not doing so well with the current arcade style matches. Even helicopter EC was fine if they would have balanced it and gave it air RB rules but instead they just added heli pve? Its not that they cant make it work, they just dont want to since "it goes against warthunders arcade style gameplay" loop
I feel most of us play warthunder because we want a war simulator without having to invest so deeply into a hard-core sim like DCS. Warthunder is supposed to bridge that gap between arcade and sim by combining the best of both worlds while ironing out the monotony of arcade and the extreme barriers of entry of a simulator
Yeah, there’s way too many premium players at top tier. I main F-15A, and I’m scared of being downtiered because that means that half my team will just bomb.
its been like 12yrs and EC is still the only good game mode
“You have a chance at being put in a smaller lobby”
Is there a single aspect of this game that isn’t a gamble…
Realistically, gaijin doesn’t want to reduce team sizes because that increases server load.
Gaijin has to ask themselves if they’re willing to spend some of the fortune they’ve made on servers, and not stripper and blow.
It really doesn’t. Its the same amount of players at the end of the day. They’re already biting off more than they can chew and clearly cheap out on servers. Its been apparent for the last 4 years.
Haven't watched the video yet but if I had to choose a state of air realistic battles it would be Kentucky
I would choose California because the weather seems nice but deep down its a total mess
2 things game need for 2024, EC mode, 4v4 mode dogfight mode, thats it, this is stuff Flight sims had in the 1990s
Not an EC mode. Hell nah. People talks about like its a must,but in reality EC is nerfed to hell when it comes to rewards.
RB needs a more modes not just the current 1 life TDM mode
@@patriktoth6258 I disagree, if the only thing you care is reward gains instead of having a good time, in a videogame, then better thing it's getting another job... We need EC cause some people want a more Tactical mode, and we need quick dogfight cause some people want fast dopamine injection
I would gladly take an assfuckin to rewards in EC if it means I can leave a 3 hour play session less frustrated than playing the current ARB loop
@@RogueBeatsARG And how many % of the players just like you and me? I don't care about the grind either,but most of them does.
The grind becomes less of an issue if the gameplay itself is enjoyable. Your priorities are fucked.
If you work a job you enjoy, it becomes less of a job. Same philosophy
Maps needs to be a lot larger for more players maps needs to be smaller for less players.
We should somehow make a petition or review bomb in order to bring back rb ec
Hey steel, i was going over the service record and noticed something really odd, service recods have been wiped completely for a lot of vehiclecs, i had several jets with +500 matches on them and now they are sitting at 0, do you know anything about this?
Nope. I have heard in the past that service records sometimes take forever to catch up. Sometimes they might bug out and display nothing at all.
@@SteelxWolf Mybe its a bug, even my Me 262 A-1a/U1 its at 0 battles but i had it since release and 700+ matches on it but tanks and ships seem to be ok
no (real/playable/usefull) new game mode since 10 years is also mindboggling
Bring back air RB EC. It was very fun so gaijin canned it. Kids were actually able to grind without agony for once so they dropped the whole mode. I still cant understand why progress is horrifying for a game with this much grinding
If sim would allow virtual cockpit id play more. I don't like being in the cockpit because it feels claustrophobic to me.
Thats warplanes for you
Good video. Sadly I'm at a point where I just have ZERO hope that Gaijin actually goes ahead and makes the game fun or fair. Gaijin is not a passionate game developer, they're purely a money making company, they don't give a shit whether you or me are having fun as long as they can make big bucks selling stupid premiums. And in current state they're doing incredibly well with sales, so don't expect anything good.
I wasn't with WarThunder from the very beginning, I'm sure it was one hell of a game back then, so whoever got to play it in its golden days, be happy that you had that chance, it's never gonna happen again.
Nice vid man, I agree. Btw what's that custom battle at 17:18?
I forget who made it but its pretty recent in the mission tab of WT.live. I have been working on it because it had some serious problems. I think I have created a little better version but havent had the ability to playtest with a full player lobby.
@@SteelxWolf cool man thanks
@@EpicFishGamer here is a link to my version. this should be the stable one with little issues. although depending on the region you host the custom it you may rubber band. I tried fixing the naval issue because the opening barrage causes some FPS drop and lag. Allied (star team) starts with only airspawn until the landing ships hit the shore.
warthundercustombattles.com/m/Omaha_PvPvE1
@@SteelxWolf bet bro I’ll check it out
I do not know about this…
Top tier maps are waaaaaaaaaay too small. Instead of fighting over a part of Vietnam or Afghanistan, the map for air rb should be the entire country, not just 50km squared
Air RB is just awful in top tier and it always will be, it's the nature of technology taking every effort to remove the "fight" from the idea of "victory". This even bleeds over into air SB which is usually where I play. I just tend to avoid playing above 10.0 at this point and have a lot more fun honestly.
You are mostly there. However,
There are a lot of people who will consistently complain about the current state of the game, but when any change is offered its met with disapproval. They want a certain kind of gameplay that just is not possible.
I'd summarize it by saying they don't understand that the very nature of this technology and era of air combat makes it impossible to have what they want. Think about it, they increased team sizes and map size but people found it "boring" to fly for an extra minute or two. That extra space is a necessity for where we're headed. The problem here is that Gaijin added bigger maps BEFORE there really was a NEED to.
I don't think top tier Air RB would be this bad if the mode had some fundamental changes. Think about it... We have had:
1 runway spawn since the beginning.
Ground AI being tied to ticket bleed.
Terrible end game conditions.
Forcing a dynamic between aircraft classes that wont work in the mode by its very nature of being 1 spawn only.
I could go on.
The sad part is the unwillingness of Gaijin to respond to the desires of the PLAYERS and not the dillatants. By players I mean people that have been playing for a LONG time. People that have been here since the beginning. We have invested much in the way of time (and money) in playing the game and we want the game to evolve back to some of the modes we used to have. I remember having RB battles with 109G4s against Bearcats. AR-234s being chased by La-5s and La-5FNs being the most UFO planes in the game. It wasn't all good but it was better than it is at top tier now. THE FURBALL SUCKS!
Yes the A7d not the f4s…
Because the time period I was talking about was pre F4S spam. I made that pretty clear… This is when planes like the A7D could end matches due to airspawns and lots of ordnance against ground AI. A7D was an example that was common. It should be implied that other aircraft perpetuated it. But at that time it wasnt the F4 at all.
@@SteelxWolf when F4C was top tier there was a way to win the game in 5 mins, back in a time where airfields had HP and 4 F4s had enough hydra rockets to delete all 4 bases and an airfield )
@@spookygulag9342 right. But that wasnt the main issue. Attackers still had airspawns. Gaijin removed airspawns and changed how points/rewards are given to tackle that issue as well. It was far more blatant in Sim hence why EC got hit worse.
@@SteelxWolf I wish some attacker remain their air spawn due to their low fly performances with additional ordinance
i mean its better than Ground RB at any BR other than 1.0-3.0
Ive hated top tier jet RB for a long while. I play air sim more now cause of the current state but even sim has its issues. Especially the players who bitch n yell for using jets as PVP cause some think sim air is a purely PVE mode for some ungodly reason
let's jsut face it
yes you can say jet bomber bot/noob is stupid and i agree that
but not every player has the time or even want to be good at combet, they just want to get the jet they want and they'll be so happy with it
and damn EC looks so cool
If you have an F14B you have clearly played the game long enough to not be that bad. Lol
A huge problem in air RB is the focus on only pvp combat, of course a lot of players enjoy this but there is also a big part of the playerbase that wants something different. For example a PVE coop mode, yes we have air assault but is extremely barebones and with awful rewards and gaijin is missing on the opportunity of capitalize on something that has been really successful for other games and it attracts more players that can bring their friends thus increasing gaijin customer base.
World of warplanes might be considered inferior but has addressed this issue better, for comparison in war thunder we have a basic team deathmatch and a ticket drain. There are objectives but nobody ever tries to complete them (in air RB) since there is no incentive to do so, and this on top of the anti ai bias of gaijin wich forces us to engage in pvp even with bombers. In world of warplanes there are marked and dynamic objectives suited for the role of each plane, it feels like a balanced rock, paper, and scissors but with planes. Every plane has its role, and the hearth of it are the well designed bases with individual targets that ground attackers must destroy but also the bombers can go and destroy the whole complex. This kind of base also gives a place to the high payload bombers for whom gaijin struggles to find a place in the game.
It also adds to the experience that there are defending ai planes flying over the bases so there is a need to estabish air supremacy so the ground attackers can do their job (this in contrast to war thunder in wich you compete against your team mates for kills).
The ai in world of warplanes also helps to have an action packed gameplay with no dead times like in war thunder that we can fly even for 5 minuts or more without dooing anything.
No, the PVP focus is not the problem, it is in fact the only reason you can even find a match
A negligeable part of the playerbase cares about PVE and that is exactly why Air Assault has been ignored for so long.
@KekusMagnus you can’t prove that. People are playing the game for multiple reasons. Just because the MM isnt empty doesn’t mean people suddenly approve of the current state of the game. They just accept it, and play it to advance to new vehicles. This is clearly shown by the insane numbers of F4S bomb trucks, or other aircraft that fill the same role. Which still plague air battles in large numbers today.
Your claim has been disproven by the actions of the playerbase at large already.
Assault mode was just a gimmick for a free reward to maintain player retention a little longer each day. Also you dont know this but the reason why the Heli PvE mode hasnt been touched is because thr EC developer responsible for it hates cold war tech and is a Naval main. Hence why Naval EC is the only mode to remain in event testing rotation to this day.
@@KekusMagnus A huge amount of people care about the PVE though? Everybody loved EC when it was in the game, but Gaijin took it away because it was too much fun. Now it lives only in watered down air RB maps and sim. I don't know where you get this, but pull your head out of your ass for a moment
top teir Air RB is just aracde at this point.
Brother, I’m looking at 183,000 players and 4212 battles going on lmaoo.
At the time of recording it was not. As for Phlys video… I said peak at the TIME (2016) was 23k. Idk how thats hard to understand. Also you’re looking at numbers around the time of a major update. Thats not the regular numbers for when the games just chugging along
Oh yeah its also a weekend in the summer time 😂😂😂 not even remotely comparable
@@SteelxWolf I didn’t say anything about phyls video, I was playing in 2016, I know the player count barely broke 25k. Anyway, even before this update got announced the player count frequently surpassed 110k and more than 2,500 battles. I don’t know what’s so hard to understand about that.
@@Thatoneguy-ro1sj the number of battles still really doesn’t match the numbers. Also like I just said, today is a Saturday, at the end of the school year in the summer. The highest numbers are always in the summer
just for rounded numbers. 180,000 players. 4000 battles. 4000 battles with theoritically 32 players each. its 128,000 players in battle. Thats about 3/4 of the total number. I guess thats fair. But who knows how many players are still active in those battles, are bot accounts. We know naval is full of bot accounts too.
I’m completley unable to get kills or bomb targets… it’s horrible
wouldn't smaller matches be better for players besides just gameplay?
like wouldn't it speed up queue times?
It would, but Gaijin has been using the excuse that it wont because they know if they admit its server load instead it would piss everyone off. 2015 Gaijin wouldnt sacrifice gameplay for server load, now they have to because they are either... cheap or lazy
the attacker mains gonna come in calling you a fighter jock😭😀tho I agree with you (as a fighter jock myself)
I want to use my A10 for its intended role just as much as they do. But beyond clubbing sabres it is useless in the ARB gameplay loop. EC offers the ability to avoid fighters, just as you would need to IRL if for some reason the A10 found itself in an environment where air superiority was lost.
Of course thats just an example. I have to say every time that I acknowledge this is an example and the purpose of that example is to be used as such. I dont need to write an essay about every plane, from every time period, every time.
@@SteelxWolf many attackers in this game are actually quite good at doing anti air jobs. The A-10 is itself a very good gunfighter but the su25 feels like a heavier MiG17 if you ask me. Like some sort of heavier Shenyang 17F of the Chinze premium folder that rolls better. The rudder is bad though
@@kingghidorah8106 well an F105 is an attack plane first but can be used as such. The A10 is just a no fly zone. The frogfoot is only good because it got to spank Korean jets they can out accelerate and catch up to. The A10 & Su25 are only “good” because they got to bully things they should never have faced
@@SteelxWolf i did out dogfight MiGs and even F-5E on the su25 and I mean great players.
@@kingghidorah8106 the battle of the overly tanky airframes 😭 classic
what are you playing in this video ? It's a private server ???
a few custom missions I have made and or edited from others on WT.Live
Conclusion: uninstall war thunder to save money from therapy
I never use the F4S to bomb, but its a shit plane. Any plane that relies on missiles is bad, due to how easy missiles are to consistently avoid.
Most planes I get a 3-4KD but with the F4S its little over 2, because the sparrows either fly off in some random direction or just hit the ground due to BS overpowered multipathing.
And the aim9H, is borderline dead weight.
I feel like ground RB is much much better
Ehh its getting to be shit too. Its just more contained. Reducing map sizes because people cant use their binos, eyes, ears, or map knowledge.
8.3 has a Radar missels too
A junk one that doesnt count. Thats not even close to BvR capable
If yuo Lauch from above It cann pull in dual Axis 18-19 g
Of course the forum post was AlvisWisla. Dude is probably second to trickZZter in amount of hate garnered by the community
When i got the f4e i pretty much quit top tier air, i love the f4 but when im fighting fucking multiple mirage 2ks its not fucking fun
Here comes AMRAAMS!
Cant believe yall play this game still. Waste of your time and waste of your money.
With bombers ending the game was a good thing as it gave a goal to the players and the airplanes intended rolls. But as always the min maxers the I want croud was the problem with a littel sprinkles of gajin not adjusting the mission. Airplanes dont fly around for no reason and only focusing on one thing, fighters and there fore giving in to players wims is the problem here. I want fly in cricels and shoot guns all day. Its what you got! It is all there is in the game. No sense of urgency- The airforce serves only one purpose. Serve the army so it can advance. Bombers bomb, fighters and interceptors fight bombers or defend them. Instead of giving Bombes a delayed start so fighters and interceptor's can get to altitude, spread out it snow only focused on hurrr durr fly in circle and shoot gun. I play from the beginning 2013.
EC cant work for RB players as it will be immediately exploited to hell. Not mention 99% of the RB players base has no attentions pan of 3 hours or the even the time to be in match that long to make even a impact. Then even you got to adjust for SL and RP. The game lives of the grind. getting top tir the goal and the more easy you make it to get there the less reason there is to play. There needs to be a goal and reason you come and play. And once you start to "balance" again you impact all other game modes. Bigger maps come in handy for sim players but then you need new mechanics for the "space age" GCI, AWACS, Air to Air refueling, Waypoints. Don get me started on the always good weather every airplane can fly every one gets minimap and so forth that make many many airplanes way to OP that should not have been in the first place. Look a it as a ace combat MMO. Shoot missel all the time and fly loopings is all you do.
EC will work because it does in sim. Hell nametags actually make it harder to exploit. People clearly want something more. Its just a control mode preference at the end of the day. No reason EC shouldn’t be available in RB.
I keep telling CCs who argue against it that they A. Dont have to play it, and B. If they want airspawns, easy quick fightd and action, they should go play Arcade.
@@SteelxWolf Same argument can be made for for RB players. If you want EC play sim. Thats the problem why it wont work and you show it. I I I. I prefer I want no attempt at adjusting and learning. 99,9% of of all Players are window lickers with zero attention span. That is where 99,9% of the money comes. No instant gratification no interest equals no money. No money no WT. And you clearly dont understand how sim works. It snot working in SIM in jet age. The maps are even more tiny then for RB players. No room to maneuver no room to evade. Objectives the same. Nothing that makes modern combat modern combat is in the game and not in SIM mode. Not even that that makes SIM sim is in. As matter of fact it is RB just in first person.
@@LDZMarder its a control mode preference. Sim originally didnt have ec at all. I dont want to play sim either. That argument is just dogshit. I can say go play arcade back. Its just. A back and forth childish argument. EC was originally an RB concept anyways.
“Go play Sim” literally just isnt an argument no matter how much yall try
@@LDZMarder Sim also still had the small maps you can play on. Which hilariously enough is chosen by the player who hosts that lobby anyways. You dont HAVE to play it lol. Sim doesn’t have name tags which means people can play more stealthy anyways. My point is RB would work even better than sim lol.
@@SteelxWolf Play sim is the same argument you made for play arcade. You started it.
just me or idk but I have 4633 battles?
We have pretty much just hit peak summer plus weekend. So the numbers are higher than normal. Normal battle numbers are more like 2500
@@SteelxWolf ah that makes sense
Air Rb and Air Ab are the same at top tier, 2 minutes games it's boring