The War Thunder Mechanic That NO ONE Asked For (And No One Likes)

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  • Опубликовано: 16 ноя 2024

Комментарии • 925

  • @Pilicast
    @Pilicast  Год назад +416

    I would like to clarify that the graphic at 2:40 is supposed to be in GRAMS not KILOGRAMS... Somehow missed this while editing
    For comparison an AIM-54 Phoenix has 61kg TNT equivalent explosive mass, which according to the graphic is 2/3s as much as a single 30mm round (probably not accurate)
    ADEN = 90g (.09kg)
    AIM-54 = 61,000g (61kg)
    Edit: AND AS ANOTHER COMMENTER POINTED OUT at 2:16 those are in fact MG 131s, the machine gun, and not the MG 151 which is mounted in the prop hub (another classic pilicast blunder)

    • @kamilszadkowski8864
      @kamilszadkowski8864 Год назад +9

      You... you just made the same mistake again.

    • @Pilicast
      @Pilicast  Год назад +7

      @@kamilszadkowski8864 ?

    • @kamilszadkowski8864
      @kamilszadkowski8864 Год назад +8

      @@Pilicast Oh, wait. No, I read that wrong. Sorry.

    • @cube234
      @cube234 Год назад +2

      Its not the first time gaijin ranks realism over fun. The fire mechanic is the same. Sometimes one stray bullet is enough and you burn to death.

    • @asidewinder5871
      @asidewinder5871 Год назад +1

      you should pin your comment so that everyone sees it immediately when scrolling down :D

  • @jasperhunter8386
    @jasperhunter8386 Год назад +2920

    yeah the enemies bullets never seem to have this problem

    • @Jazon-kv7ym
      @Jazon-kv7ym Год назад +231

      the enemies' bullet sometimes randomly get lodged in your pilots head , when your shots says critical hit and does nothing on a convergence 😂
      or your bullets sometime randomly avoid the enemy in a most streasful situation

    • @StealthyShot
      @StealthyShot Год назад +9

      Upgrade your pilots vitality or get good

    • @jasperhunter8386
      @jasperhunter8386 Год назад +163

      @@StealthyShot ah yes, upgrade a pilot's vitality so he can survive a 30mm round straight to the head, or try to out dogfight a Spitfire LF Mk IX in a Do 335 B-2 🤔

    • @Frank-pc2rs
      @Frank-pc2rs Год назад +86

      The whole game is rigged against you from top to bottom in every way. Die more then get frustrated then buy premium. They need to stop with the insane greed or their game will eventually die.

    • @namelesscrow9351
      @namelesscrow9351 Год назад +78

      ​@@StealthyShot Smartest War Thunder player

  • @fishypaw
    @fishypaw Год назад +727

    "WTF? Am I firing blanks?" ... is something I've said to myself, more than once recently. I'm glad to know it's not just my imagination, or over inflated ego, and that it's actually another "gaijin problem".

    • @faasnuhind8578
      @faasnuhind8578 Год назад +14

      Yea, had that when a sabot round didn't pen a Marder A1 IFV within about 300 meters. Watched the replay of the round, it hit, then didn't break the 15 mm hull on the side.

    • @Quadrenaro
      @Quadrenaro Год назад +21

      Yeah. Another fucking gaijin problem to throw on the pile.

    • @oddball_the_blue
      @oddball_the_blue Год назад +16

      It's completely broken for the UK tanks. I've had shells shatter and refuse to pen on tanks that historically got chewed to ribbons by the 17pdr yet now it's like throwing eggs at them. Even if you pen you can watch the replay and see nothing happen, no ammo detonation, no crew stops, no gun disabled, no engine kill.. Nothing.

    • @shaxow1142
      @shaxow1142 Год назад +2

      Of course it happens as I decided to start playing the Zeros too

    • @Fred_the_1996
      @Fred_the_1996 Год назад

      @@faasnuhind8578 the soviet D5T is also horribly underpowered. Yesterday i killed a noob in a tiger who didnt know what he was doing, not angling, nothing. It took me 11 shots of aphe to kill a premium kid... T34-85 with the D5T is terrible

  • @skybuprofen9834
    @skybuprofen9834 Год назад +713

    "Most notably the MG151"
    That is the 13mm MG131 cowling gun bro

    • @razen9766
      @razen9766 Год назад +91

      Also 20mm round with 30kg of TNT

    • @bigcrowe9573
      @bigcrowe9573 Год назад +16

      ​@@razen9766 and 45mm russian fridge and 90mm Italian pizza

    • @Pilicast
      @Pilicast  Год назад +203

      Oh my god I really have to double check more often

    • @RichardNixon1972
      @RichardNixon1972 Год назад +2

      🤓

    • @fritzkuhne2055
      @fritzkuhne2055 Год назад +3

      @@Pilicast LOL is was like thats alotta damage

  • @MarlinHunter673
    @MarlinHunter673 Год назад +1530

    realShatter isn't bad in and of itself, it's just horribly, HORRIBLY misconfigured. Generating between, say, 15 and 20 fragments would technically be more realistic than generating exactly 17 every single time, but practically it would still be consistent and fun. Going from a fixed 10 or 15 fragments or however much fragmentation rounds generated before to between 0 and 3 like they do now is neither realistic nor consistent nor fun. All they have to do to fix realShatter is take the amount of fragments a round generated previously and make it generate +-10% more or less fragments. It wouldn't really change anything in practice since the deviation is so negligible, but it would be more realistic under the hood.

    • @buschacha
      @buschacha Год назад +182

      It would probably feel better if gaijin’s aircraft damage models were more detailed/less empty space

    • @andriuxako5157
      @andriuxako5157 Год назад +98

      i see the future and you need to pay to get rid of realshatter

    • @braedynhoward3644
      @braedynhoward3644 Год назад +13

      @@buschacha true

    • @braedynhoward3644
      @braedynhoward3644 Год назад +13

      @@andriuxako5157 XD

    • @JULIAN11.
      @JULIAN11. Год назад +36

      ​@@buschacha In my opinion is a problem harder to solve (harder is not exactly the word, is more "hard to make Gaijin change it") than just changing the number of fragments realShatter produces; it is not just aircrafts, some ground vehicles have the same problems
      For example, the 2S38 was so tanky, despite having (relatively) bad armor, crew very close together and ammo relatively easy to shoot, because the tank was something like 50% empty space (now the autoloader and ammo are bigger but still, there is a lot of empty space)
      Another example are most wheeled tanks, the Chinese premium one is the first that comes to my mind, in my experience it is rare to one shot one of those things (WMA301 and similar vehicles), you probably will immobilize or leave it defenseless (gun/breach destroyed) but one shots are rare
      At least that is in my experience, it might be a *"Skill Issue"* though

  • @economicssimulator5979
    @economicssimulator5979 Год назад +186

    the problem with the minengeschoss is around the same time as realshatter was enabled, the sturmtiger was introduced. Because of the Sturmtiger, gaijin decided to rework HE entirely to do less overpressure damage. the Sturmtiger survived, but most other HE slingers were heavily nerfed. This also contributed the double wammy of making air RB basically unplayable for weeks.

    • @outrageoussharpie4107
      @outrageoussharpie4107 Год назад +22

      Just more reason the Sturmtiger was a dumb addition

    • @RageAgainstTheDyingOfTheLight7
      @RageAgainstTheDyingOfTheLight7 Год назад +48

      ​@@outrageoussharpie4107it would be fine if it was just modelled as a bomb because that's what it is really

    • @grug4324
      @grug4324 Год назад

      I remember it being my favorite round when I started playing years ago, now it's so inconsistent without an extended burst

    • @Fred_the_1996
      @Fred_the_1996 Год назад +6

      Ahh so that's why the KV2 is unplayable now thank you

    • @maximilianmustermann1278
      @maximilianmustermann1278 Год назад +3

      @@Fred_the_1996 are you serious? Use the he round and its ez mode.

  • @Yabois_
    @Yabois_ Год назад +269

    2:40 im pretty sure that is meant to be grams, not kilos... i dont think a 20mm minenceshoss weighs the same as a medium sized dog...

    • @Yabois_
      @Yabois_ Год назад +6

      :)

    • @CrazyDutchguys
      @CrazyDutchguys Год назад +59

      30kg of HE filler im pretty sure is higher than the 165mm HESH on the AVRE, which is hilarious

    • @gglovato
      @gglovato Год назад +1

      was going to comment exactly this

    • @williewilson2250
      @williewilson2250 Год назад +3

      Bored af in graduation practice, thank you for making me laugh

    • @marekvojta9648
      @marekvojta9648 Год назад

      I would like to see how heavy would for example Shermans round be maybe 1 tun?🤣

  • @quaestor856
    @quaestor856 Год назад +437

    2:43 Imagine flying a plane that could spit a 102-kg shells into enemy
    And in WT it would still "Hit"

    • @bruhnando1884
      @bruhnando1884 Год назад +3

      Dam that’s a big ass shell

    • @aybaws
      @aybaws Год назад +20

      It’s the explosive mass (I think it’s in units of TNT equivalent, so don’t quote me on this), not the mass of the shell itself.
      The Me262 itself weighs 4300 kg empty. It carries 360 rounds of MK108 30mm shells. If the shells weighed 102kg, then 102 kg * 360 = 36,720 kg. The mass of the shells alone will be 9 times heavier than the jet 💀💀💀

    • @juliannestingray5948
      @juliannestingray5948 Год назад +14

      @@aybaws what he's talking about is the burst mass, which calculate by the weight of amount of rounds that gun spitted out in one sec multiplied with velocity of those rounds. Can be confused easily ik.

    • @Sol-Orion
      @Sol-Orion Год назад +1

      That's how the Yak-9k feels sometimes lmao

    • @Fred_the_1996
      @Fred_the_1996 Год назад

      @@Sol-Orion nah the yak 9k has been fine in my experience, at least in custom battles

  • @ElectricGrapes
    @ElectricGrapes Год назад +133

    I noticed this with the AU-1. I would get air kill no problem in ground battles with ground targets belts, but when I switched to air targets for air rb, I struggled to kill anything. It felt like Gaijin just switched air and ground targets belts around

    • @knowahnosenothing4862
      @knowahnosenothing4862 Год назад

      Need to put that AP on the enemy planes engine block.

    • @soviet_doge1263
      @soviet_doge1263 Год назад +4

      I honestly haven't noticed since I mostly play ground battles and do a bunch of dogfighting whilst doing that and since most of my favourite planes have cannons that can do some serious damage to ground vehicles I use ground belts.

  • @1KosovoJeSrbija1
    @1KosovoJeSrbija1 Год назад +189

    worst part is realshitter isn't even realistic 💀

    • @domaxltv
      @domaxltv Год назад +18

      It is somewhat more realistic than what we had previously, to the extent that the damage model allows for it... 20mm rounds are notorious for being too small to produce significant fragmentation
      30mm is about the minimum required caliber to allow for proper, damaging fragments

    • @Xiphactinus
      @Xiphactinus Год назад +40

      @@domaxltv ok cool argument but the gameplay loop was better before realshatter got passed

    • @dsi24
      @dsi24 Год назад +7

      @@Xiphactinus "Gameplay loop" 🤮

    • @matchesburn
      @matchesburn Год назад +32

      @@domaxltv
      "20mm rounds are notorious for being too small to produce significant fragmentation"
      There's plenty of 20 and 25mm rounds that produce absurd levels of fragmentation. 20mm minengeschoss, notably, with WW2-era level technology. The Nammo PGU-47/U APEX 25mm rounds are so dangerous and potent that it's actually an intact/debris hazard for aircraft doing a strafing run. And there's plenty of pictures, including someone's SUV that left it in a live fire area, that even 20×102mm Vulcan is nothing to scoff at with said SUV having watermelon sized holes from a 20mm round.

    • @Fred_the_1996
      @Fred_the_1996 Год назад

      @@dsi24 realshitter😂

  • @weiwu1442
    @weiwu1442 Год назад +38

    i get the feeling its a bug that manifested over years of spaghetti code but gaijin in their infinite wisdom decided to pass it off as a new mechanic and nerf a bunch of he aircraft belts

  • @snazzydazzy
    @snazzydazzy Год назад +83

    I've never understood this.
    Hot Tracks introduced new tracks... for only a select few tanks.
    RealShatter was introduced (somewhere around Apex), and it happens to ONLY be on a select few aircraft.
    Next thing you know, we get new tanks, but only a select few of their guns work..

    • @ferrous3262
      @ferrous3262 Год назад +1

      because its easier to add new things to new vehicles

    • @murmenaattori6
      @murmenaattori6 Год назад +17

      Only some tanks have volumetric armor as well. Most are still stuck with cast turret armor models made up of separate pieces, which mess up volumetric shells.

    • @Cell780
      @Cell780 Год назад +9

      no hull machine guns work in war thunder, if that counts

    • @Nicolas.E_The3rd
      @Nicolas.E_The3rd Год назад +2

      @@Cell780 the M6 heavy's hull machine guns work

    • @johnnyyyyyw
      @johnnyyyyyw Год назад +2

      ​@@Cell780 most japanese hull mgs work for some reason

  • @Android_ELITE
    @Android_ELITE Год назад +85

    the 151 has always been my favorite wartime gun. good velocity, good fire rate, great damage. and now with gaijin’s wacky take on “”realistic damage”” it’s even better by comparison. but I’m not happy about it. lol

    • @ZombieSlayerBO2
      @ZombieSlayerBO2 Год назад +4

      Idk if thats the 20 that the 109Es have, but while the Minengeschoss are undoubtably devastating, i didn't like the poor velocity. I'm willing to sacrifice explosive mass if i can have the velocity of the MG17

    • @toxicmuggle5788
      @toxicmuggle5788 Год назад +13

      ​@@ZombieSlayerBO2 The 20mms on the 109 F1 and E3 are the MG FF Cannons which have lower velocity than most cannons other than maybe early Oerlikons. Overall though the MG 151s are much better and are comparible to the 7.92 Mgs in terms of Muzzle velocity and drop

    • @Bombert54
      @Bombert54 Год назад

      ​@@ZombieSlayerBO2Es have MG FF the Mg 151 is from the F4 and is much better

    • @victory7999
      @victory7999 Год назад +7

      Their velocity isn't that great, allied cannons have much better velocities

    • @sparkling925
      @sparkling925 Год назад

      @@victory7999 i was about to say, you have to lead a lot with them

  • @orin3039
    @orin3039 Год назад +49

    I had no idea it was a mechanic gaijin added. I thought it was a gun nerf across the board. Because of real shatter I have almost entirely quit playing air rb. I still play top tier because I can ignore guns and use missiles.

    • @0013bluejay
      @0013bluejay Год назад +4

      Of course its not something they are gonna come out and say, WOWEE LOOK AT THIS NEW SYSTEM WE GOT GUYS! they would catch so much flak from the community for announcing it lol. Unintentional pun

    • @edwardking9359
      @edwardking9359 Год назад +2

      you can come back now, it's fixed!

    • @orin3039
      @orin3039 Год назад +2

      @@edwardking9359 Already started playing again, MiG-17 rocks!

  • @katgut
    @katgut Год назад +7

    That explains why i recently found ground/armor shells are so good on anything that isn't a .50 or a 30mm in usa

  • @Denkmaldrubernacht
    @Denkmaldrubernacht Год назад +93

    Brilliant video, 10/10. Loved the visual examples and editing

    • @Denkmaldrubernacht
      @Denkmaldrubernacht Год назад

      Also I really don't think real shatter is realistic in any way anyway. I can't imagine any fighter can survive more than 5 or so HEF rounds no matter the cannon no matter the generation

    • @fennoman9241
      @fennoman9241 Год назад +1

      @@Denkmaldrubernacht Yes they can, many planes have flown back to base with fuckton of hits, some even without a wing.

    • @Denkmaldrubernacht
      @Denkmaldrubernacht Год назад +1

      @@fennoman9241 fuckton of hits yes. machine gun hits. not cannon hits.

    • @edwardking9359
      @edwardking9359 Год назад

      ​@fennoman9241 Emphasis is on "can". Those examples are few and far between, especially when you compare those stories of miraculous survival to the sheer numbers of planes that were shot and simply went down. Planes were much more likely to go down to something completely trivial than to survive significant damage.

  • @robertleahu
    @robertleahu Год назад +10

    I once shot another plane with a 30mm and it only said hit. After it killed me, I saw their plane on the kill cam... there were holes the size of a wheel on that plane...

  • @captaindreadnought212
    @captaindreadnought212 Год назад +8

    The funniest part of this is a few years ago Gaijin advertised war thunder by dunking on the RNG in world of tanks, ever since they’ve been constantly adding more and more RNG mechanics into the game

    • @kimjanek646
      @kimjanek646 Год назад

      Nothing changes except the amount and direction of fragments. Previously you would get the same random results. The only difference now is that shells will deal less damage.

    • @Ouchmyback
      @Ouchmyback Год назад +1

      ​@@kimjanek646important here is the inconsistency of effect on target. If it was just a flat nerf to drag rounds then that's one thing, but when the same shot at the same target can either rip the wing clean off or do literally nothing depending on your system clock is just antifun bs.

    • @edwardking9359
      @edwardking9359 Год назад

      ​@@OuchmybackRealshatter post-fix now seems to more moments of being grazed by a single shell and surviving, but also more instances of being completely obliterated by a single lucky shell. If you can get guns on target cleanly then the randomness doesn't matter, since even in short bursts enough shells will deal enough damage to kill.

  • @swampyproductions6755
    @swampyproductions6755 Год назад +13

    man i feel like i’ve been saying this for so long, gaijin seems to pick and choose where they want to be realistic, and where they want to balance. and it has a negative impact on the game environment imo. some players have an awful time, some don’t, and almost all of them (newer players) are bound to one tech tree which either cements them into their respective countries’ “metas” or makes them give up on the grind and quit, or go the premium top tier route

  • @lukeskylicker
    @lukeskylicker Год назад +7

    Video is predominately correct but a few minor corrections/additions:
    1) Mg 151 performs so well, in part because it predominately relies on explosive mass, but also because it does not currently use the real shatter system. As it stands it is probably the current best gun below 11.0, alongside...
    2) 12.7mm Brownings are immune to real shatter as there is quite simply nothing to shatter. For most vehicles, 'how close you can get to being a glorified 12.7' determines how good your guns are post-real shatter, which is why Hispanos with their high velocity and fire rate do fairly well despite real shatter, while the 20mm Type 99 with it's substantially lower velocity and fire rate do far, far worse even though they can take a higher density of AP rounds. A lot of other 12.7mm guns are also not currently on real shatter and their best round is the IAI which basically functions as low caliber HEI. Most if not all of these will be moving to real shatter after La Royale drops though so use them while you can.
    3) The current best round in the game is APHE because it is hard codded to generate a minimum of 12 fragments which, while worse than HEF at it's peak, is a god send and the real reason Hispanos perform fine despite real shatter (SAP-I functions as APHE with a very low explosive filler). In order, the hierarchy of best rounds goes: Ball/Practice/Tracer (functionally identical to AP but with worse pen), AP/HVAP, AP-I, SAP/SAP-I, SAPHE/SAPHEI/APHE (functionally identical to each other, though SAPHEI has a better chance of getting fires as you might be able to guess). Real shattered guns can still get by if their explosive filler is high enough but even then APHE is often still the way to go. Compare the HEI and APHE rounds on the MiG-29 for example, the difference can sometimes be extreme.

    • @edwardking9359
      @edwardking9359 Год назад

      Hispanos were still good post realshatter "nerf" but seem to have been given the same buff as every other cannon, meaning they're now super strong. They won't damage a wide range of modules like some other rounds, but they almost always black out every single module in the section they hit.

  • @elitely6748
    @elitely6748 Год назад +18

    Real shatter is truly one of the mechanics of all time. But excellent video Pilicast, rip my Spitfires, Corsairs, and 190s.

    • @robertgaudet7407
      @robertgaudet7407 Год назад +1

      All the top tier ADEN and DEFA cannons are poop at the moment

    • @edwardking9359
      @edwardking9359 Год назад +1

      Spitfires seem to be fixed now!

  • @alarminglyfastmovingskelet7289
    @alarminglyfastmovingskelet7289 Год назад +3

    "Can you imagine trying to use a long-barrel tank in an urban map?"
    No, and you shouldn't be able to. If casemate vehicles have to deal with the downsides of having no turret, then long-barrel tanks have to deal with the downsides of having a long-barrel.

  • @MG101
    @MG101 Год назад +4

    Even in my Tempest Mk.V with vickers P, the 47mm just keep getting crits lately, and usually it would instantly make the entire plane turn into a fireball

  • @Goatfer
    @Goatfer Год назад +2

    This killed my Ki-87. Went from 1 shot from the 30mms downing almost everything to barely scratching everything.

  • @SleepySkull1
    @SleepySkull1 Год назад +6

    according to datamines from a while ago, Realshatter have a cone fragment distribution. Hitting the back of an airplane with send the fragments forward into the airplane while hitting the top or side leads to the fragments going through and not hit anything.
    I haven't tested it, it might even not be implemented, But it would explain why in a dogfight your shells not damaging when it should.

    • @crazeelazee7524
      @crazeelazee7524 Год назад +2

      Very weird that they implement this for realshatter but not tank shells despite people asking for it for years now.

  • @arbiter5853
    @arbiter5853 Год назад +3

    It is worth noting that this change didn't just affect air craft guns. SPAA guns have been severely effected as well. Notably the bofors 40mm HE, but also smaller rounds like the japanese 20mm. I can't count the number of times I've hit Do-335's and ME 262's with 40mm HE from American, French and Sweedish SPAA only to just be told "hit".

  • @Rationalmethod995
    @Rationalmethod995 Год назад +14

    As a newer player who is just getting into Tier III planes, I am so glad to see this video. I didn't know what I was doing wrong with the Spitfire Mk Vbs. It was so frustrating to get on someone's six and empty every round I have and not even get an assist. Since switching to the ground targets round I can tell an immediate improvement.

    • @TotalTirpitz
      @TotalTirpitz Год назад +1

      I got back into Tier 3 UK recently. Exact same results. Ground belts have a lot more AP and pretty consistent damage. Air Targer MG's have worked well enough for fires.

    • @edwardking9359
      @edwardking9359 Год назад +3

      The Vbs now shred enemy planes. If you can aim, you'll usually only need to fire 5 to 10 rounds total in order to break an enemy plane into multiple pieces.

    • @Rationalmethod995
      @Rationalmethod995 Год назад +2

      @@edwardking9359 the difference is remarkable! Played the La-5FN last night and it almost felt OP.

  • @prjndigo
    @prjndigo Год назад +2

    The problem with real-shatter is that it somehow assumes that the fragments are the only thing that hits the plane. In the real world flying projectiles don't simply relativistically translate to the position and velocity of the target on contact... they punch through and explode inside and are still moving at a higher speed along their trajectory than their fragmentation spread moves. The actual correct mechanism would be spalling the fragments from the location of detonation and the detonation is *not* on the surface struck, the fuses aren't that fast.

  • @rxzxqx6982
    @rxzxqx6982 Год назад +3

    what's funny is, gaijin make tanks can't climb some hill but at the same time try to implement g tolerance to almost any atgm available

  • @eesmaaura4961
    @eesmaaura4961 Год назад +1

    the black and white reels of Sabre getting shutdown and panning out to A-10 is great comedy filming XD

  • @berkutsierra7887
    @berkutsierra7887 Год назад +4

    For some reason, the air target belts on the japanese 12,7mm are incredibly strong now, same for the german 13mm. Stronger than the 20mm in my expirience.

    • @kimjanek646
      @kimjanek646 Год назад

      The reason is that these small explosive rounds were buffed to the extreme while realshatter nerfed most 20mm cannons.
      Once realshatter gets implemented to heavy MG bullets as well, they’ll become completely worthless.

    • @edwardking9359
      @edwardking9359 Год назад +1

      ​@@kimjanek646Seems like there was a bug with how realshatter interacted with explosions inside planes, and now that's been fixed along with increased fragmentation. Cannons now destroy things easily.

  • @scyobiempire4450
    @scyobiempire4450 Год назад +1

    Meanwhile, every enemy aircraft magically knocks my pilot out in one hit, even from behind the tail...

    • @scyobiempire4450
      @scyobiempire4450 Год назад

      Did you tell the police about the officer who you saw there? I hope your doing well, no one deserves to be put through trauma like that...

  • @yudhat1700
    @yudhat1700 Год назад +10

    Damag value randomly generated?
    I seems had familiar feeling with this
    Oh yeah HP bar tank games that i have been PLAYED YEARS that im sick of it and leave it for WT so i can do CONSISTENT DAMAGE and not being in mercy of RNG
    And here i am becoming the clown. No matter what ther RNG will always catch me back

    • @fennoman9241
      @fennoman9241 Год назад

      Tf did you expect? Hand crafted fragmentation patterns for all calibres?
      Dont be stupid.

    • @aynersolderingworks7009
      @aynersolderingworks7009 Год назад

      I feel that bro, I fled wot because of RNG and other shitty stuff, and now it’s going here

  • @joshuabarosin779
    @joshuabarosin779 Год назад +2

    the P39 and P63 39mm are great, though I usually use the ground target belt because API-T's are great against fuel tanks.

  • @apersondoingthings5689
    @apersondoingthings5689 Год назад +5

    My poor ANM 2s/3s (not as much) literally went from being the best cannons at the tiers to being not great, I miss being able to one burst PE 8s

    • @juliannestingray5948
      @juliannestingray5948 Год назад

      Yeah i miss to even one bursting fighters with my 20mm type 99 too

    • @ДимаВеселов-в8и
      @ДимаВеселов-в8и Год назад +1

      I miss being able to securely kill anything without dumping almost half of my ammo into it with my Ho-5 and tye-99

    • @sullisen
      @sullisen Год назад

      @@ДимаВеселов-в8и preach. My beloved one shot machines, the R2Y2s have effectively been neutered completely.. Though I did have a really good game with the J7W1 the other day where everything I shot at just blew up as in the olden days, using tracer rounds(HEF-T). Guess it was a lucky fragmentation match

  • @royalstewart6
    @royalstewart6 Год назад +2

    I still think barrel collision would be funny, like that's one of the reasons why fighting was more dangerous in urban environments and why you would turn your turret backwards when knocking down trees. They could even add in damage in a similar manner to tracks and wheels which can be damaged by collisions

    • @bendu49100
      @bendu49100 Год назад +1

      The main issue would probably be physics.
      Physics is already absolutely awful when you hit an object like a small rock or something, they would need to try and fix the physics of every object above track level.
      Not that I wouldn't like this, I'm all for more realism, especially if said realism helps breaking the meta and punishes players for doing stupid choices

    • @royalstewart6
      @royalstewart6 Год назад +2

      @bendu49100 That's an excellent point. I had thought of that, and I assumed that's one of the main reasons it isn't in the game. In addition, you wouldn't be able to shoot at tanks at point blank range where your gun simply clips through them. Another thing to consider is how few players may actually like the mechanic. However, I think it would change how tanks are played and that short barreled howitzers and other guns would be given new life. Balancing may be a challenge as Shermans and Churchills would benefit while Germany suffered in urban environments, buuuuut that was already the case as the Germans have excellent optics and long-range guns and frontal armor but they are susceptible to flanking

  • @MyDarkMe
    @MyDarkMe Год назад +8

    You also missed one of the most important points of the Minengeschoss.
    Yes, it is thinwalled and packs a lot of explosives. But the "gamechanger" about the shell is, that it doesnt have an impact fuse like most other HEF rounds, but a time delayed shell that explodes inside the target rather than on its surface.

    • @tankolad
      @tankolad Год назад +2

      If you look at a mine shell fuze, you will see that it is a regular percussion impact fuze, like on any other HE shell. The short delay on mine shells comes from the pyrotechnic delay of the primer and booster, and the very same delay is present on ordinary aircraft HE shells.

    • @MyDarkMe
      @MyDarkMe Год назад +1

      @@tankolad In the context of WW2 - Nope. For example the HS404 used the Direct Action Fuse No.253 Mk.IA in the High Explosive - Incendiary Mk. I shell.
      Direct action means immediate explosion upon contact. And yes, there were many different kinds and versions and improvements, but the point still stands.
      The ZZ 1505 2 cm Zerlegerzünder is not only self destructing as the name suggest, but has also a delaying function built into it.
      Not much, but there is also a mechanical delay in the fuse.

    • @tankolad
      @tankolad Год назад +1

      @@MyDarkMe There is no additional delaying mechanism in the fuzes you mentioned. They're simple percussion fuzes. The difference between No.253 Mk.IA and ZZ 1505 2 cm Zerlegerzünder is that the latter has a centrifugal arming safety, so it is insensitive during handling. That's all.

  • @TacticalTerry
    @TacticalTerry Год назад +1

    Made 3 hits + 5 crits on a Soviet fighter yesterday with MG's and it didn't even slow it down. Glad to know this is a feature in WarThunder and not just a phantom of my imagination

    • @Lameirinhas69
      @Lameirinhas69 Год назад

      welp, realshatter is not on the game anymore, they removed it today lol

    • @TacticalTerry
      @TacticalTerry Год назад

      @@Lameirinhas69 That's what I hear, but I'm still seeing signs of similar performance. It'll be interesting going forward. :)

  • @-Hari-03
    @-Hari-03 Год назад +11

    personally i would kind of like to see barrel collision in ground. makes it so only smaller lighter tanks (in general, of course there are exceptions) will be able to engage in urban combat, where their mobility and lower (on average) damage would make them more viable, whereas the tanks with longer barrels (which are generally heavier to soak up more damage and better at longer ranges) would be encouraged to focus on gameplay out in the open at longer distances. makes it so tanks generally have a more defined role to fill in each game and means players will have to think about their playstyle more. i can understand why many, or probably most people wouldnt want this change, but id happily take the realism. tanks in war thunder lack more defined roles on the battlefield in my opinion. you can rush with a giant heavy tank with a long barrel in just the same way you can with a smaller light vehicle. urban combat in the Tiger2 or american t34 just doesnt sit right with me

    • @robertkalinic335
      @robertkalinic335 Год назад +1

      Its weird that gun collision isnt a thing in game, its like if spg got some magical turret to turn gun without need to turn vehicle.

    • @ДимаВеселов-в8и
      @ДимаВеселов-в8и Год назад +3

      It would literally put the last nail to the heavies' coffin and make light tanks too obvious meta.
      Heavy tanks are supposed to be big scary behemoths that rush towards you and you can do nothing against them UNLESS you have a lot of tanks/you are in a position where you can hit their vulnerable sides/you happen to have a tank destroyer(a class of vehicles that specializes at popping open cans of any thickness) and there's literally only one tank that fullfil his heavy role-sherman Jumbo(Churchill VII is also tanky enough, but you gotta be a masochist to play it with its useless gun). Other heavies are penetrated frontally fairly easily by nearly anything at their br, which makes them "just your medium tank, but slower and less maneuverable, hence shittier".
      Then we have a ton of little hellish chariots that can drive up to 100km/h, have a gun that penetrates almost anything at their br even frontally and fight against middle-late WWII tanks that often aren't even able to track this cockroach on the run with their turret unless they are located at the opposite corner of the map, which basically renders the little shit superior to any vehicle that isn't another speedster.
      And now you want to add yet another disadvantage to heavy tanks and yet another advantage to light? This addition would've made sense during early wt days when there weren't any br's and vehicles were separated to their ranks ±according to their time period, but today that would require readjusting br for a lot of vehicles which would never happen because 1. Too much effort for gayjin who don't even play their own game 2. R3, puma and hellcat players would instantly start whining about playing light tanks requiring some basic skill and cognitive capabilities

    • @robertkalinic335
      @robertkalinic335 Год назад +1

      @@ДимаВеселов-в8и Lmao something something realism.

    • @puff7145
      @puff7145 Год назад

      They already tried this years ago, nobody liked it

  • @martincoufalik9101
    @martincoufalik9101 Год назад +1

    Well, seen photo of Blenheim and its fuselage was bended into a ball shaped something. It was during evaluating german 20mm minengeshos round and ONE round did that. So much for realism...

  • @jakobc.2558
    @jakobc.2558 Год назад +9

    The american .50 cal incindiary bullet does indeed explode. Explicitly, the M23 incindiary bullet. But with real shatter now implemented, it creates no fragments so it does literally no damage.

    • @lukeskylicker
      @lukeskylicker Год назад +15

      American .50 cals are not affected by real shatter as there is quite simply nothing to shatter. While IRL the incendiary filler did constitute as an explosive component as well, in game AP-I is currently one of the best rounds because it is not modeled to have an explosive component. Functionally, it is the same as AP but with a higher chance of setting fires. You can check this with both currently non-shattered guns and shattered guns, the AP/AP-I rounds will continue your path through the air frame damaging as they go, while HE/HEI rounds will explode on contact doing dubious amounts of damage.
      For consistent results, I recommend firing the 23mm of the MiG-15 at the wing root. HEF will explode on contact yellowing the outside of the airframe but ultimately doing no crippling damage, while an AP-I round will pass straight through and, depending on your angle, pass through the fuel tank and even significantly damage the engine. Same deal even if you bump up the caliber, except you'll be doing even more damage with the heavier round coming out of the 37mm

    • @kimjanek646
      @kimjanek646 Год назад +2

      Incendiary rounds never exploded in WT. They are usually modeled like ball ammo but with high fire chance but low damage to any component.

  • @justsomehaatonpassingby4488
    @justsomehaatonpassingby4488 Год назад +1

    The Real Shatter problem also occurs in SPAAs in ground battle, I found out that Ground belts are better in dealing with CAS than HE especially for the Japanese 20mm and the Hispano guns... In my experience, even the R3 with a high RoF is more consistent in shooting down an aircraft with the ground belt, though RoF really is the damage dealer for that vehicle... The only 20mm HE rounds I found to be effective are the German (and to an extent the Italian low tier SPAA that can use the German rounds) Minengeshoss... More often than not the HE would just spark even if you hit most of your round..

  • @ayacu578
    @ayacu578 Год назад +11

    2:08 0_0 yeah… the japanese 50. cals somehow are better than any 20 mm i know of except for minengeschosse maybe

    • @Justowner
      @Justowner Год назад +2

      Absolutely false. I'm pissed at how often i shred a plane with .50s, set it on fire, and I dont get a kill.

    • @canarygraal286
      @canarygraal286 Год назад

      @@Justowner Atleast youll set it on fire and ruin every component of it with .50's, with 20mm its nothing but sparks and maybe if you get lucky youll take a flap off

    • @Justowner
      @Justowner Год назад

      @@canarygraal286 this must have been a recent change, because i could not kill shit in RB until i hit planes with 20mm as Americans.

    • @ayacu578
      @ayacu578 Год назад

      @@Justowner I was speaking about the japanese ones

    • @sparkling925
      @sparkling925 Год назад

      @@Justowner 1.they are talking about Japanese 50 cals which have he rounds and are devastating as fuck
      2. 50cals are extremely good for props since you can reliable hit people 800-1000 meters away if they’re not moving around too much and they are more effective than some 20mills now per burst

  • @nov4rus579
    @nov4rus579 Год назад +1

    So thats why my Japanese 20mm and 30mm guns feel like they do no damage but i get instantly killed from .50 cals

  • @braedynhoward3644
    @braedynhoward3644 Год назад +11

    This wa a very informative video, thank you! I was wondering what the heck was up with damage lately. Now I know, and will be avoiding fragmentation rounds and air belts. Hopefully they can either make it better AND realistic at the same time.

  • @coreliousc8915
    @coreliousc8915 Год назад +2

    Id love it if they enforced barrel length mechanics. It would make using tiger 2s in urban maps a much riskier move.
    And mean less rush and shoot and a lot more thibking

  • @doublestar101
    @doublestar101 Год назад +8

    Something similar is happening with Russian ammo racks at top tier. Its like a roulette.

    • @ДимаВеселов-в8и
      @ДимаВеселов-в8и Год назад +5

      Ammo racks in general are a roulette in this game at any br or nation and can simply refuse to explode even on a direct hit. And as an additional quirk Abrams can often survive ammunition detonation even if you penetrate the stowage's armored door, which is SUPPOSED to make blowout panels pretty much useless-I just love this game's selective realism

    • @jijonbreaker
      @jijonbreaker Год назад

      Russian roulette you say?

  • @0GTXR
    @0GTXR Год назад +1

    Before HE was borked I could get 5 kills with HE belts in a Ki-43 III Otsu, now I struggle getting 2.

  • @GeraltofRivia22
    @GeraltofRivia22 Год назад +3

    No wonder I did worse when I unlocked air target belts.

  • @maxalator
    @maxalator Год назад +2

    The planes that suffer the most from this I would say are the Ariete and Sagittario 2 especially when they rely only on 30mm HE rounds that can no longer 1 tap or even kill half the time with 20-30 rounds into a target.

  • @eldarguardian6485
    @eldarguardian6485 Год назад +5

    If You havent noticed gaijin likes the idea of comeback "there is a beast deep inside you blablabla" they realize that the most likely players to bail the game are not the ones who thrive but those who suck and cang help it, randomizing the effect on hit flattens the skill curve by allowing lowbies to survive the pass that should be a pure execution. Just look at kill cam and revenge mechanics in grb, and wide br range that allows the distribution of "justice", weak minds and unskilled players dont care if something is unfair if they are the ones who profit from it.

    • @edwardking9359
      @edwardking9359 Год назад +2

      It's not intentional randomness that broke stuff, it's a glitch with damage models not being affected by fragments that start inside the plane and pass outwards through the model. That's now been fixed.

  • @luigi9458
    @luigi9458 Год назад +1

    The idea behind these weird weighted mechanics in War Thunder is the same for the entire Russian multiplayer gaming market: Make a game with frustrating gameplay that is just satisfying enough to make players want to keep playing, in order to get them mad so they'll spend money on overpowered "premuim" vehicles, which further the frustration for other players.

    • @obsidianjane4413
      @obsidianjane4413 Год назад

      At this point they have it down to a science. Probably have predictive algos that can tell them exactly how a change will affect game play and revenue. This is why the recent changes were not a "win" for the players. They punched in the changes and probably came out on top. The $nailhouse always wins...

  • @Zaeryth_Redtail
    @Zaeryth_Redtail Год назад +5

    This explains so much of the trouble my friends and i have been encountering. I recently bought the israeli spitfire and found myself getting behind enemies and shooting my entire belt and not getting a kill. Usually now i just shoot to wound them and finish them off wirh one of the rockets

  • @CokenOpi
    @CokenOpi Год назад

    thank you for making this i havent heard of this or seen anyone else talk about it. I KNEW SOMETHING WAS UP, i started changing my belts off of air target and noticed an immediate difference, but did not know why

  • @1KosovoJeSrbija1
    @1KosovoJeSrbija1 Год назад +6

    Soviet early jets Mig 9/15/17 are literally unplayable now

    • @surkhabsingh5856
      @surkhabsingh5856 Год назад

      Damn glad i got past those before realshitter was added to the game.

    • @adsd8413
      @adsd8413 Год назад

      A lot of soviet aircrafts barely do damage with their 20mm rn.

  • @herculesjyt6802
    @herculesjyt6802 Год назад +2

    The damage modules* in each game mode is very different I noticed, I'm an air simulator player, and I have noticed that AP and HE rounds for nearly all nations are OP, however in Realistic it is not the case. Overall, it depends on the game mode, ground target belts or any AP prioritised belts are your best choice.

  • @oseansoldier
    @oseansoldier Год назад +3

    Great informative video!

  • @VELIkiq8
    @VELIkiq8 Год назад +2

    Th Il2 at The 3.0 br with its 23 mm cannons shreds through aircraft with the ground belt!

  • @thebean8255
    @thebean8255 Год назад +4

    Hey could you do a video on air RB botting? It’s getting out of control

  • @victory7999
    @victory7999 Год назад +1

    2:15 Ah yes loving those cowling mounted 20 mm MG 151s which are totally not 13 mm MG 131s...

  • @clu-s4c
    @clu-s4c Год назад +7

    gaijin needs to realize that WT is no longer a sim game or never was a sim game

  • @Bitt3rh0lz
    @Bitt3rh0lz Год назад +1

    Realshatter is but one of the mechanics that are just anti-fun. Trollumetric Shells are up there as well. And the recent announcement that made Ground to Air missiles harder to steer on target is nect in line after real shatter. Cas is already a big issue for people, espevially inntop tiers and even more sowith helis. Now its even easier for fast jets and overly easy to fly helis to escape a missile strike

  • @FirstDagger
    @FirstDagger Год назад +8

    How is creating no fragments realistic? Just call it unrealistic, the second part of your video is pointless.

    • @RealNotallGaming
      @RealNotallGaming Год назад

      because realistically .... WW2 munitions are crap ^^

    • @KY-qx9ip
      @KY-qx9ip Год назад +1

      @@RealNotallGaming Sheer kinetic energy can still do damage even if the fuse fail.

    • @RealNotallGaming
      @RealNotallGaming Год назад

      @@KY-qx9ip of course
      But for the fuselage is irrelevant because empty

  • @kamiskub7409
    @kamiskub7409 Год назад +2

    Thus very much alins with my experience without ever knowing about "realshatter" after about +2k hours in game - AP belts on many planes is the way to go.

  • @poopoo7705
    @poopoo7705 Год назад

    The MG151 being so good makes the Ki-61-1 Hien the most fun japanese plane by a mile

  • @73_65
    @73_65 Год назад +2

    For someone like me who has to deal with an old and rather low quality mouse, it can be much harder just to get a few rounds on target, at least now I know why so often shots that should have been good in theory ended up doing little if anything noticeable.

  • @FoxKai
    @FoxKai Год назад

    I remember going back to planes not to long ago after a taking a break from them and thought cannons didn't feel right, glad to see I wasn't crazy.

  • @adsan7787
    @adsan7787 Год назад

    The Yak 9s are really fun because of the power of the air targets belt. All you need is one shot pretty much anywhere on planes their br, and you get a kill. Ripping off tails left and right, disintegrating bombers with one shot, just all what HE should do to planes.

  • @Sky_King7
    @Sky_King7 Год назад +1

    this explains why suddenly my favorite airplane, F4U-4B, stopped doing any damage... water pistols now. absolute joke, they gotta fix this asap.

  • @johntowner1893
    @johntowner1893 Год назад +1

    I totally agree with you actually, I’ve had a mild increase in survivability, with a marked decrease in killing power, when flying my German 20mm and 30mm carrying cannon boats.
    I’d say that the planes I’m using are almost always slower and less manoeuvrable than the enemies that I’m engaging, so it is important that the one short firing solution I achieve, kills when it connects.
    Otherwise the more manoeuvrable planes will pick me apart with their MGs and 50cals while all I can do is run, but am usually slower.
    So I have to manoeuvre and evade, while hoping they jam or need to reload.. even then all I’m doing is running more..
    Meanwhile hoping that the few hits they achieve are non damaging or low damaging..
    It’s reality that these German cannon rounds are probably the best that were around at the time, so why nerf them..
    They should be highly damaging, and I don’t like that advantage being taken away.
    If the rounds have that much explosive, then a sphere of damage is way more realistic than a randomly generated pattern of lightly damaging instances “fragments”
    If the rounds all have the same weight, then the explosion, and amount of shrapnel will be the same.
    Maybe fragment size and amount vary, but that should only marginally affect damage, not dictate it.
    Also, if it is a 90g explosive, significant damage would occur regardless of the shell fragmentation..
    That is a significant amount of explosive..
    Not to mention the aircraft generating its own flying debris as a result of the explosive.
    Gosh maybe all of this has been included in the update, but then why is it worse now..

  • @monferno204
    @monferno204 Год назад +2

    Check out the Hispano Mk 2 with air target belts vs AP belts. Air target rounds do basically nothing while AP rounds work in a quick burst. Especially noticeable in sim. The difference is not being able to kill a single enemy with 120 cannon rounds vs being able to kill 5-6.

    • @4T3hM4kr0n
      @4T3hM4kr0n Год назад

      oh dear, and the hispano SAP rounds were legendary for shearing aircraft apart. Not anymore apparently.

    • @edwardking9359
      @edwardking9359 Год назад

      ​@@4T3hM4kr0nThey're back! and with a fucking vengeance!

  • @Dark_Productions
    @Dark_Productions Год назад

    Amazing Video Man ♥

  • @caliperstorm8343
    @caliperstorm8343 Год назад

    I like the idea of some randomness. As an X-COM, Xenonauts, and DnD player, it just feels right. The problem is just one of balancing. They should increase the average number of fragments to match the constant number they were using previously. That way, the guns could randomly do less damage, or they could do more damage and make a critical hit more likely. It would spice things up and be a boon to realism, instead of just a nerf

  • @kiktik2413
    @kiktik2413 Год назад

    2:22 as a German speaker damn you actually got the pronunciation right thanks man

  • @jcudejko
    @jcudejko Год назад

    5:05 your use of 'flawed' here is generous
    I would say 'fundamentally broken'
    5:20 While I agree with you, I think the problem here is that we feel like "you earned your shot on target"
    has a corrolary - your opponent made mistakes, they should be punished for it
    But for a lot of gaming companies (who have lost their way) they see this as "not fun" and "not likely to produce a paying customer"
    So they try to minimise the consequences of bad choices, and wreck the very systems they are relying on for meaningful interactions
    Great video!! subbed immediately

  • @nephalos666
    @nephalos666 Год назад

    Gaijin: "It's broken? Thats okay. It's working as intended. Now give us your money. Now."

  • @andrealves2630
    @andrealves2630 Год назад

    Love how you pointed at the MG 131s on the 109 and called it the MG 151. The 151 is going through the propeller hub

  • @Boris_The_Turtle
    @Boris_The_Turtle Год назад +1

    The intro was too relatable.

  • @Azagoreth
    @Azagoreth Год назад +1

    oh man, i had no idea this was a thing... i recently came back to warthunder and was really wondering why most of my planes felt like garbage... ive been using anti-air belts.. feels like i have to absolutely stay on target and land every round in a clip to down someone

  • @BIGluisluis
    @BIGluisluis Год назад +2

    now i want that cannons to have hitboxes and to be a nightmare to get tanks with long cannons on the city between buildings xD

    • @Arnechk
      @Arnechk Год назад

      It would be very nice, but I'm afraid that there would be some physics related problems and tanks would be flung about the map. :D

  • @eduardoborges506
    @eduardoborges506 Год назад

    Yup. Noticed in ground rb when i had ground belts equiped for light tank killinng and noticed more consistent damage to planes

  • @simethigsomethingidfk
    @simethigsomethingidfk Год назад +1

    I think someone should maybe shoot a 20mm HEF shell 5 feet from a gaijin dev. I mean according to them it would do literally nothing so its basically a free fire work show.

  • @bigmonke7661
    @bigmonke7661 Год назад +1

    Pilot snipe moment

  • @hendrikg3616
    @hendrikg3616 Год назад +1

    Came back to WarThunder this week after a good year and I really doubted myself, my aim and everything because I couldn't down any planes and only got some hitmarkers when the enemy didn't fly through the bullets without any harm. I play German planes with extra gun pods so before I left a year ago anything in range was destined to be shot down within one or two bursts.

    • @edwardking9359
      @edwardking9359 Год назад

      Cannons are back to being amazing, especially hispanos! 151s are also great, they weren't exactly bad before but now they're very solid.
      Hispanos will black out everything in the section they hit, so they shred things incredibly quickly. 151s on the other hand tend to turn most of the enemy plane orange with a single hit (which usually completely cripples them) but I usually need multiple hits to outright destroy them mid air.

  • @joaogomes9405
    @joaogomes9405 Год назад +1

    Let's play Good Idea Bad Idea
    Good Idea: Introducing a system that randomizes the spread of shrapnel
    Bad Idea: Make it so the system also randomizes the number of fragments, so that it sometimes fucks over the player for no good reason
    Gaijin are the world champions of Good Idea Bad Idea

  • @yuanyuanxi262
    @yuanyuanxi262 Год назад

    4:50 love the kelly's heroes reference

  • @jimjamjoeyjoejoe
    @jimjamjoeyjoejoe Год назад

    Perfect title, it's what I've been saying about it ever since I first heard about the mechanic and I'm sure I'm not alone.

  • @DaCouchWarrior
    @DaCouchWarrior Год назад

    Same for volumetric shells. Mechanic is several years in game and still broken as hell.

  • @Markty07
    @Markty07 Год назад

    The worst is seeing your boolets impact the target but not getting even a "hit" notification

  • @_NEIZVESTNIY_
    @_NEIZVESTNIY_ Год назад

    Same thing with tanks, every shot is random af, sometimes oneshot in the engine, sometimes no damage right in the crew, fun game

  • @RECORDER31
    @RECORDER31 Год назад

    In test shot there are less fragments sometimes, because fragments that didnt hit any model are not renedered

  • @nighthawk8104
    @nighthawk8104 Год назад

    Well that explains why I must pump the majority of the 20mm Belts from the Zero in a Target sometimes before something Happen, so both Weapons of the Overtiered Zeros are practically useless now...

  • @Zhuk-zc8es
    @Zhuk-zc8es Год назад

    I play the La-7 and use the AP belt, the reason for that is it has a 100% chance of setting the engine or oil on fire if it hits it. Never used the Air Targets belt, so I cant talk about it.

  • @danielforst9985
    @danielforst9985 Год назад

    I was confused about this for so long when i was playing the japanese now i know thanks for making the video man

  • @pyroparagon8945
    @pyroparagon8945 Год назад

    About the intro, crit is almost just as good as crit hit. Hes not in a far inferior plane because a component is wrecked.

  • @anothermike23
    @anothermike23 Год назад

    Real shatter has definitely caused me a bunch of frustration recently

  • @larsmuller97
    @larsmuller97 Год назад +1

    Ah yes, vollumetric but for air

  • @SirCabooseCCCP
    @SirCabooseCCCP Год назад

    love how after one change all soviet planes went from super fun (20mm tracers F that was very high damage and full tracer) to absolute crap, and in top tier jets where you have less time to react and line up a shot, critical hits really fuck you over.

  • @User-olo
    @User-olo Год назад

    As a Swedish player I am glad since the 4.3 planes are old and forgotten about so they are great

  • @sinisterisrandom8537
    @sinisterisrandom8537 Год назад +2

    Using universal in Japanese 20mms or ground targets is a lot more effective compared to tracer for their guns.
    Unless its the 30mm's those do wonders with tracer.