Please let me know if I'm mistaken. I'm just going off the top of my head right now as I somewhat recall reading or hearing about this exact thing. The F-16 was intentionally designed aerodynamically unstable to enhance the aircraft's flight performance in any maneuver. Consequently, the design caused the aircraft to pitch up a few degrees constantly. Anything below Mach 1 speeds and the aircraft would pitch up if not for counteracting elevator input. Anything nearing Mach 1 and beyond and the effect would grow less due to compressing air flow.
@@Und3rpr3ssur3_Gaming This is a new matter to me entirely. I only knew so much about what the engineers intended for the flight model and its practical uses. You might be correct, to say the least.
@@Und3rpr3ssur3_Gaming F-16 isn't the only one, a lot of fighters are designed with a far forward center of lift for this reason and is only able to maintain stable flight thanks to advance computer systems and Gyroscopic tech.
Sure but that's not how it works. Pilot needs to apply pressure to the stick. Without that pull the plane will not turn. What you describe is the fly-by-wire system that keeps the aircraft stable in flight, ensure G and AoA limits no matter what the pilot tries to input. Some aircraft let you disable or modify it for added manouverability (Su27 for example) but when done the aircraft bleeds massive amounts of energy and is extra sensitive to controls. I also don't think F-16 has a way to disable fly-by-wire.
This is one of the few times I have seen a video that’s shown me something I hadn’t thought of in 10 years of playing this game. I switch to full real to deflect the elevator a bit more than normal during dogfights, but I’ve never thought to set trim all the way to keep from blacking out.
Outside of jets, many props (especially 109s) benefit greatly from Full Real controls and the ability to pull way more than normal. You can out-turn Spitfires with this and leave them dumbfounded.
Any plane benefits from full real controls, the instructor doesn't let you push the plane to it's limits you can usually get a couple extra seconds of turn time with full real.
Honestly I love that warthunder remains grounded in reality but still gives you that super human pilot feeling it’s not ace combat where everything just feels off
In a future where AI replaced us as pilots, 10+g turns might get normalized. In fact, that War Thunder's trick could count as realistic since in real life gaming you're controlling a virtual aircraft from the back of your monitor.
@@kebabit707 combination of the aircrafts Flight Model(FM) and the physics of the game. While the graphics engine has been updated multiple times, the physics engine is very outdated, and many aircraft having the same FM from Wings of Prey, War Thunders predecessor from *2009*. Many propeller planes can, more or less, perform PSMs that are can only be done by thrust vectoring jet aircraft irl.
AFAIK 4+ and 5th gen fighters DO have a device that measures oxygen flow to the pilot and determine if and when they have blacked out. I think it straightens the plane though rather than maintaining the circle.
Considering jets like the F-22 can pull far more than their squishy pilots can withstand it's a rather needed function. They actually have something like the pilot assist built in just to keep the pilots from killing themselves. Use to have a blast watching the pilots train at Tyndall Airforce base and over the gulf. You could always tell the newest ones because they'd have them doing super low speed maneuvers and they'd be wobbling all over the place trying to keep it JUST above stall speeds.
Personally i think people won't use this because it's very hard to master and the 2c dogfight is not only Turing To one direction But very useful trick
I still think it’d be a good for like Your about to G lock but keeping the turn would save you, or in props like another comment said It’s situational and that’s the point
AUTO G-CAS Its a system implemented on newer F16s, it uses altitude, speed, bank and dive angle information alongside stick input information to determine wether a pilot is or isnt blacked out. Once it determines the pilot is unconscious it will straighten out the aircraft and pull it up from a nosedive into a shallow climb till the pilot regains consciousness and takes back control of the aircraft. this system has saved several lives since its implementation.
So that's how that 1 guy killed me lol . I play DCS... way too much dcs So I was like....." I know this guy must be blacking out....yet he's still pulling hard!!"
Tbh in props I just use mouse controls and turn HARD before quickly "flicking" the mouse into the crosshair to rest the pilot stamina prior to resuming the turn quickly. The end result is a comically long high G turn that should have blacked out my pilot within seconds, yet I retain full control for the entire turn with the capacity to fight back or even maneuver on command.
i get really inconsistent results with this. sometimes i'm not able to pull any more Gs than normal despite realistic controls mode being on and the elevator trim being maxed out. like it's definitely trimming my plane, but only sometimes will it actually let me do crazy stuff like pull 18G despite doing the EXACT same thing, in the same plane, at the same speed, at the same altitude.
That’s probably because there’s a difference between ‘full real controls’ and ‘realistic controls’. Only the former will allow you to do what’s being shown here.
It's not so much about being able to pull MORE G's as much as it is about pulling CONSISTENT G's. Without this "trick," you'll pull the same G's until you black out, then your plane will reduce it's G-load to maybe half of what you're inputting. But with this, you're maxing out that turn until you stop trimming the aircraft.
The F4D can actually do this with its default controls. Just get up to speed and use full flaps, the little tail flap will extend and it will pull 12g forever
when i used to play on controller, i used trim for turning on sim instead of normal turning. ripped my poor p39 wings everytime and never regretted a second of it. fun as hell to treat your ww2 prop plane as a su47 berkut.
You can do this in an F-5C, but only if you're above mach 0.92 and with around 25% elevator trim. It lets you pull 10G's indefinitely because of its energy retention and I haven't had anyone catch up to me
in real life trim is used to keep an aircraft stable in configuration changes shuch as flaps, slats, gear, thrust changes, etc. theres also rudder trim used during for example an engine failure and aileron trim if you have for example split flaps
it works, but when i press the key to switch control mode, i have to jump through 2 other controls before i get to full real. How do i make it just switch between full real and mouse aim?
Once again when we look back to f-16's g-limiter we'll find it's designed to prevent 1. blacked out 2. wing over load 3. saving energy (speed) So it's actually a pretty useful mechanic and I generally recommend most people who's not familiar with energy fighting to use it
yeah but this is war thunder, every other jet is capable of doing maneuvers that are otherwise impossible in real life. So why should the f-16 be restricted from the game's silly physics.
@@mental_defect because unlike those other jets it was restricted in real life by design and not through the limitations of the actual machine itself. Btw, the F-16 isn't the only "limited" aircraft. The Mirage 2000 should actually be able to do MORE than it can currently in game, and not less like you claim for other jets, just like the F-16, except unlike the F-16 it's not very accurate. After the changes made to the 16 its actually pretty spot on for an A model. Make sure you're also not comparing the DCS C model Block 50 to the A model Block 10/15/20 in WT. The C model is an absolute monster compared to the A.
I don't suggest using this trick if you can't win most dogfights without it. Also, the camera angle may disorient you and/or cause motion sickness. Vomiting on your computer and peripherals is not conducive to their longevity.
I mean what this really means is they should extend G loc mechanics to include total unconsciousness and not let you change control modes while unconscious.
well that is a new trick that I need to try out, that G limiter is so annoying I stopped playing it after I spaded it (which was before the R-27ER was added)
Functionally it becomes a g-limiter when you reach high enough airspeed that you can pull 9g before reaching critical AoA. So it's not really wrong to refer to it as G-limit because the AoA limit is adjusted by aircraft speed and configuration to not exceed the critical load factor. Normally the limit is 9g in clean config but it can be lower with heavy payloads.
Tbh i expert all my top tier air crews (max stamina and g tolerance too) and just tap elevator down to reduce g for a split sec which is normally enough. Also top tier is normally not 1v1 so turning doesnt matter too much. Good to know tho nice vid :)
"It's not cheating", yeah even if sim controls didn't make your plane turn better than realistic controls on air/ground rb (real and clearly unintentional stuff) it's still some shady tactic to pull. For some reason changing to full real controls on rb mode doesn't disable instructor so you can not flatspin from doing this. I think a good way to limit it (and encourage even more avoiding blackouts) would be lower or disable instructor when pilot blacks out.
The real point is that this should not be allowed in realistic. Do it in sim not realistic or arcade. This is something that is not only a problem in jest but also props, not using it instantly puts you at a disadvantage agents anyone who is. When you get those moments we’re your like I know that plane can’t pull that hard but it just did, there most likely using this in game “mechanic”. Yes everyone has access to it but it was not meant to be used this way.
This title is literally the opposite of clickbait. Dude talks about flying while unconscious which everyone practically knows about but fails to mention SURPASSING THE PLANES G LIMIT. ESPECIALLY WITH THE F - 16 BUS
In a lot of aircraft and certain landing situations, you're actually supposed to use the trim a lot. Flying Case I landings to a carrier, a lot of aircraft you're expected to set your trim as you turn downwind of the deck.
Lol, what?! F-16s and many modern jets do indeed auto-correct their flight as they are aerodynamically unstable. A human pilot can't even fly them without the computers assistance. The plane will also attempt to self-correct for stalls. Plenty of footage of this capability, just look up fighter jet trying to fly itself after pilot ejected. Detecting a passed out pilot would be easy with all the modern biometric monitors we have. You could reasonably even program the plane to intentionally pull a small amount of negative Gs to try and help wake the pilot up.
I really dislike the blackout mechanic, glad this is here. also this *does* have implications for lower tier aircraft. If you dont have an aced pilot 8gs can knock them out quickly. Its been a while since ive played so I dont know if this got buffed or nerfed.
idk if this is what its supposed to do but when i press the control mode i have to switch between 3 other modes befor the trim and theres this white circle in the middle
Cant use it, when i change control Mode, there is a white circle in my screen and my plane start to be incontrolable practically idk what im doing wrong ? :(
Realistically, the F-16 is said to be able to maintain a turn without the input of the pilot due to the unstable nature of the flight model.
Please let me know if I'm mistaken. I'm just going off the top of my head right now as I somewhat recall reading or hearing about this exact thing. The F-16 was intentionally designed aerodynamically unstable to enhance the aircraft's flight performance in any maneuver. Consequently, the design caused the aircraft to pitch up a few degrees constantly. Anything below Mach 1 speeds and the aircraft would pitch up if not for counteracting elevator input. Anything nearing Mach 1 and beyond and the effect would grow less due to compressing air flow.
@@Und3rpr3ssur3_Gaming This is a new matter to me entirely. I only knew so much about what the engineers intended for the flight model and its practical uses. You might be correct, to say the least.
@@Und3rpr3ssur3_Gaming F-16 isn't the only one, a lot of fighters are designed with a far forward center of lift for this reason and is only able to maintain stable flight thanks to advance computer systems and Gyroscopic tech.
Sure but that's not how it works. Pilot needs to apply pressure to the stick. Without that pull the plane will not turn. What you describe is the fly-by-wire system that keeps the aircraft stable in flight, ensure G and AoA limits no matter what the pilot tries to input. Some aircraft let you disable or modify it for added manouverability (Su27 for example) but when done the aircraft bleeds massive amounts of energy and is extra sensitive to controls. I also don't think F-16 has a way to disable fly-by-wire.
@@Und3rpr3ssur3_Gaming unstable = tighter turns
.
But if the fly-by-wire system goes out you are screwed
This is one of the few times I have seen a video that’s shown me something I hadn’t thought of in 10 years of playing this game. I switch to full real to deflect the elevator a bit more than normal during dogfights, but I’ve never thought to set trim all the way to keep from blacking out.
You will still keep blacking out constantly
@@haubentaucher8382 but you won't have that boogie on your six when you come back around
Same here
F16: Rips its Fucking wings off.
AI: "oN TaRgEt."
Outside of jets, many props (especially 109s) benefit greatly from Full Real controls and the ability to pull way more than normal. You can out-turn Spitfires with this and leave them dumbfounded.
can I out turn spitfire in p47 if I do this?
no
Any plane benefits from full real controls, the instructor doesn't let you push the plane to it's limits you can usually get a couple extra seconds of turn time with full real.
@@kammmmal211 There's limits to what you can do, the P-47 is just too heavy.
imagine what the spitfire could do with this lol
Finally, I can turn and dogfight like an Ace Combat protagonist
Honestly I love that warthunder remains grounded in reality but still gives you that super human pilot feeling it’s not ace combat where everything just feels off
Belkan witchcraft drifts aircraft in mid air lmao
In a future where AI replaced us as pilots, 10+g turns might get normalized. In fact, that War Thunder's trick could count as realistic since in real life gaming you're controlling a virtual aircraft from the back of your monitor.
This is also how you can make some aircraft pull a cobra maneuver, even planes that cant IRL
And yet gaijin made it so the Draken- the plane known for doing the cobra- can no longer do it.
@@justamicrowave2572 Drake can do it again but the cost of everything is fucked up in flight model
@@justamicrowave2572 they fixed that months ago
wait what, how?
@@kebabit707 combination of the aircrafts Flight Model(FM) and the physics of the game. While the graphics engine has been updated multiple times, the physics engine is very outdated, and many aircraft having the same FM from Wings of Prey, War Thunders predecessor from *2009*. Many propeller planes can, more or less, perform PSMs that are can only be done by thrust vectoring jet aircraft irl.
I’m glad you specified “in game”, I was about to give myself brain trauma for nothing
AFAIK 4+ and 5th gen fighters DO have a device that measures oxygen flow to the pilot and determine if and when they have blacked out. I think it straightens the plane though rather than maintaining the circle.
Considering jets like the F-22 can pull far more than their squishy pilots can withstand it's a rather needed function. They actually have something like the pilot assist built in just to keep the pilots from killing themselves.
Use to have a blast watching the pilots train at Tyndall Airforce base and over the gulf. You could always tell the newest ones because they'd have them doing super low speed maneuvers and they'd be wobbling all over the place trying to keep it JUST above stall speeds.
Now teach us how to fly unconscious (in real life)
Personally i think people won't use this because it's very hard to master and the 2c dogfight is not only Turing
To one direction
But very useful trick
More useful in props and sim than u might think
I still think it’d be a good for like
Your about to G lock but keeping the turn would save you, or in props like another comment said
It’s situational and that’s the point
That's good...only the skilled will benefit lol
AUTO G-CAS
Its a system implemented on newer F16s, it uses altitude, speed, bank and dive angle information alongside stick input information to determine wether a pilot is or isnt blacked out. Once it determines the pilot is unconscious it will straighten out the aircraft and pull it up from a nosedive into a shallow climb till the pilot regains consciousness and takes back control of the aircraft.
this system has saved several lives since its implementation.
To fly unconscious IRL put a rubber-band on the stick
“Only jets can produce these kinds of forces”
*cries in Yak-3
Very well made Video man! Loved IT! Keep it up man!
Bro I dont have these controls on and I'm somehow still flying and turning while my pilot is having the sleep of his life
This honestly is just a pretty cool party trick that has practical use!
Definitely gonna try this on some of my aircraft
So that's how that 1 guy killed me lol
.
I play DCS... way too much dcs
So I was like....." I know this guy must be blacking out....yet he's still pulling hard!!"
Why you play WT?
Tbh in props I just use mouse controls and turn HARD before quickly "flicking" the mouse into the crosshair to rest the pilot stamina prior to resuming the turn quickly. The end result is a comically long high G turn that should have blacked out my pilot within seconds, yet I retain full control for the entire turn with the capacity to fight back or even maneuver on command.
That is that and this is this. 100% different
i get really inconsistent results with this. sometimes i'm not able to pull any more Gs than normal despite realistic controls mode being on and the elevator trim being maxed out. like it's definitely trimming my plane, but only sometimes will it actually let me do crazy stuff like pull 18G despite doing the EXACT same thing, in the same plane, at the same speed, at the same altitude.
That’s probably because there’s a difference between ‘full real controls’ and ‘realistic controls’. Only the former will allow you to do what’s being shown here.
It's not so much about being able to pull MORE G's as much as it is about pulling CONSISTENT G's. Without this "trick," you'll pull the same G's until you black out, then your plane will reduce it's G-load to maybe half of what you're inputting. But with this, you're maxing out that turn until you stop trimming the aircraft.
@@PvtPartzz you think that they change that after they did it a few times?
The F4D can actually do this with its default controls. Just get up to speed and use full flaps, the little tail flap will extend and it will pull 12g forever
when i used to play on controller, i used trim for turning on sim instead of normal turning. ripped my poor p39 wings everytime and never regretted a second of it. fun as hell to treat your ww2 prop plane as a su47 berkut.
Wait, 3:57 what map is that in the CDK? i am just wondering
Sun City
@@Pilicast K
finally I can use the spitfire's full potential
Pilot: I guess my brain doesn't need blood anymore
i like how he says (in game) like someone is going to steal a fighter jet and pull 18 gs then pass out and in the afterlife wonder why he died.
Good thing he specified "in game", I might have tried to fly in the game while unconscious in real life
This worked surprisingly well for my T18B bomber.
It allows me to out endure my enemies
Look, a comanche, or arma 3 blackfoot
@@juanmanuelvidal5121 are you talking about my profile picture?
Cause if you are, yes that's a RAH-66 comanche
How do you switch to only 1 control mode? I have to switch through all of them in order to get back to mouse aim
you have to go through them all
@@forkbeater8763 nah I’ve seen a RUclipsr do this in a video where he is in mouse aim then switched to realistic aim then mouse aim again
At one point, the (modern) German and U.S. military was experimenting with a fluid-filled G-suit that would allow a pilot to withstand 20Gs.
I'm going to need to find a classified document to refute this
missile lock
immediately pulls 19g maneuver
Who else remembers the old days when your only hope of surviving G-LOC was flaps?
You can do this in an F-5C, but only if you're above mach 0.92 and with around 25% elevator trim.
It lets you pull 10G's indefinitely because of its energy retention and I haven't had anyone catch up to me
I would want to see total lose of control of the plane during a blackout for realistic battles.
in real life trim is used to keep an aircraft stable in configuration changes shuch as flaps, slats, gear, thrust changes, etc. theres also rudder trim used during for example an engine failure and aileron trim if you have for example split flaps
A magician's secret is never forever
Stuka dive bombers had an "autopilot" that would level the plane after pilot blacked out pulling from the dive
it works, but when i press the key to switch control mode, i have to jump through 2 other controls before i get to full real. How do i make it just switch between full real and mouse aim?
2:54 that guy would already be a pool of goo below the seat at this point
Once again when we look back to f-16's g-limiter we'll find it's designed to prevent 1. blacked out 2. wing over load 3. saving energy (speed)
So it's actually a pretty useful mechanic and I generally recommend most people who's not familiar with energy fighting to use it
It’s NOT A G LIMITER. STOP CALLING IT THAT
Is not designed to keep the plane in an infinite 13g turn, its fbw in charge of flying the plane
yeah but this is war thunder, every other jet is capable of doing maneuvers that are otherwise impossible in real life. So why should the f-16 be restricted from the game's silly physics.
@@mental_defect because unlike those other jets it was restricted in real life by design and not through the limitations of the actual machine itself. Btw, the F-16 isn't the only "limited" aircraft. The Mirage 2000 should actually be able to do MORE than it can currently in game, and not less like you claim for other jets, just like the F-16, except unlike the F-16 it's not very accurate. After the changes made to the 16 its actually pretty spot on for an A model.
Make sure you're also not comparing the DCS C model Block 50 to the A model Block 10/15/20 in WT. The C model is an absolute monster compared to the A.
It is not a g limiter and was never intended to be
if he didnt say in the title "in game" people would have tried this irl
When turning I just quickly push down to pull down then immediately go back to turning and I can actually keep turning and never lose control
1:19 what if you're on Xbox 🤔🤔
Bros out here turning pilots into puddles
the “(in game)” kills me
imagine your typical wt neck beard asleep at their desk, 8 kills in their su 25 in a full downtier
I don't suggest using this trick if you can't win most dogfights without it. Also, the camera angle may disorient you and/or cause motion sickness. Vomiting on your computer and peripherals is not conducive to their longevity.
I mean what this really means is they should extend G loc mechanics to include total unconsciousness and not let you change control modes while unconscious.
No. What this REALLY means is extend the same g limit to all the other jets so no one pulls 15G+ .
Trimming nose down will give more pitch up authority with full pitch up deflection - in reality on trim-tab aircraft
just by reading the title I guessed it was trim. Happy to see im not the only one using it in dogfights
well that is a new trick that I need to try out, that G limiter is so annoying I stopped playing it after I spaded it (which was before the R-27ER was added)
NOT A G LIMITER
@@SPFLDAngler so what is it then, I got this trick to work and it goes way harder
@@Thunderbox247 I guess it's an AOA limiter
@@devdream9277 could it be both?
It’s not a G-limiter… it’s an AoA limiter.. people need to stop calling it a g limiter
Functionally it becomes a g-limiter when you reach high enough airspeed that you can pull 9g before reaching critical AoA. So it's not really wrong to refer to it as G-limit because the AoA limit is adjusted by aircraft speed and configuration to not exceed the critical load factor. Normally the limit is 9g in clean config but it can be lower with heavy payloads.
V4D can do like 25 G sustained infinitely with the "landing flaps" deployed.
Another thing that will annoy people is wings ripping off when ever they want to rip off.
Congratulations! Your spine is now paste.
When he said that the planes don't last very long, I felt that. Lol
Tbh i expert all my top tier air crews (max stamina and g tolerance too) and just tap elevator down to reduce g for a split sec which is normally enough. Also top tier is normally not 1v1 so turning doesnt matter too much. Good to know tho nice vid :)
I used to hit extreme G in 0.5 seconds on the F-8 Crusaders and I don't wanna hit that too much because it will rip the wings.....
Normal mouse aim will rip the wings of the f8u so this would for sure rip the wings
@@holdenc2636 nah, I controlled both mouse and keyboards but in general hard turns will rip the wings
I love flying a constant 10G pull in an A4E
How do u wake up tho
Funny you mention it, it is kinda weird how the pilot can regain consciousness while still pulling 10+ Gs
That is genuinelly insanity
When an aircrafts capabilities are limited by the pilots dexterity then it's clearly time to drone!
MiG19 would turn into a J7E with this trick. Thank you so much!
j7e and zeros bout to turn faster then me dying when activating a booster
"It's not cheating", yeah even if sim controls didn't make your plane turn better than realistic controls on air/ground rb (real and clearly unintentional stuff) it's still some shady tactic to pull. For some reason changing to full real controls on rb mode doesn't disable instructor so you can not flatspin from doing this. I think a good way to limit it (and encourage even more avoiding blackouts) would be lower or disable instructor when pilot blacks out.
Oh you can...
I've done it...
But i can just switch it back to normal RB controls and get instructor back and regain control
@@kajmak64bit76 yeah you must have done something your plane really did not like to flat spin in air rb
cant wait to use this in my a5c
Instructions unclear, I have knocked out the pilot on my flight
Yukikaze : I have control.
This is some next level torture machine! Constant 13g... pilots in this game will WISH to die
The real point is that this should not be allowed in realistic. Do it in sim not realistic or arcade. This is something that is not only a problem in jest but also props, not using it instantly puts you at a disadvantage agents anyone who is. When you get those moments we’re your like I know that plane can’t pull that hard but it just did, there most likely using this in game “mechanic”. Yes everyone has access to it but it was not meant to be used this way.
Sim pilots have been doing this since the start hahaha, trim is always bound to the stick when you fly the plane
Couple planes completely remove the black out effect with airbrake lmao
This title is literally the opposite of clickbait. Dude talks about flying while unconscious which everyone practically knows about but fails to mention SURPASSING THE PLANES G LIMIT. ESPECIALLY WITH THE F - 16 BUS
I've heard tell of F-14 pilots maneuvering the aircraft with trim alone on things like landings and practice maneuvers.
In a lot of aircraft and certain landing situations, you're actually supposed to use the trim a lot. Flying Case I landings to a carrier, a lot of aircraft you're expected to set your trim as you turn downwind of the deck.
'Full Real' and War Thunder is an oxymoron
the fact that im watching this at 13 percent as 13g turns are the topic
You got me in the first half. I really though it was in RL.
He 51-A biplane then proceeded to pull a whopping -20Gs to avoid the MIG 29
I don't even play this game and I'm learning so much about it.
Rip to my pilot I guess
Lol, what?! F-16s and many modern jets do indeed auto-correct their flight as they are aerodynamically unstable. A human pilot can't even fly them without the computers assistance. The plane will also attempt to self-correct for stalls. Plenty of footage of this capability, just look up fighter jet trying to fly itself after pilot ejected. Detecting a passed out pilot would be easy with all the modern biometric monitors we have. You could reasonably even program the plane to intentionally pull a small amount of negative Gs to try and help wake the pilot up.
Interesting, I should try this with f5E in sim
Don't. Keep the plane 375kt and _occasionally_ use combat flaps when you need the extra lift, and can sacrifice speed:)
Console players not having enough buttons on their controller for a radar let alone FRC and Trim 💀
I really dislike the blackout mechanic, glad this is here.
also this *does* have implications for lower tier aircraft. If you dont have an aced pilot 8gs can knock them out quickly. Its been a while since ive played so I dont know if this got buffed or nerfed.
hope this doesn’t get removed
Ah yes 26 g’s in a biplane
Cries in tornado
idk if this is what its supposed to do but when i press the control mode i have to switch between 3 other modes befor the trim and theres this white circle in the middle
There goes my secret technique
Cant use it, when i change control Mode, there is a white circle in my screen and my plane start to be incontrolable practically idk what im doing wrong ? :(
lol I remember doing this with the F4D's pitch trimmers
i wonder what kind of insane AoA you can pull with a 2k on full real controls
sharing the secrets...
Didnt the Stuka 87 have some mechanic like this for this purpose?
This is actually unrealistic because the F16 does not have a direct command mode.
i dont think i have acces to this mechanic because i cant find the keybind for switching steering
Pili stop telling our secrets! Lmao for real though thanks for sharing this so newer players to the top of top tier can perform better
Thank you, now I will be unstoppable
How does he retain the ability to use mouse aim? Whenever I switch to full real controls it switches to mouse joystick.
I dunno man... my Ariete pulls 13g no problem for more than 4 seconds, and can even pull 16g on occasion and I don't use this 😂🙂
you could probably pull 20g+ with this
How do you switch to Full sim controls without the giant control circle coming up?