Let's Play realMYST - Part 14 of 34
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- Опубликовано: 10 июл 2009
- This will be a leisurely exploration of realMYST, the 3D remake of Myst. These videos are good for fun facts, time-wasting, and cheesy jokes, but bad for a quick show-me-the-answer-now walkthrough.
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keep up the good work. These videos are really helpful. I got out of many confusing spaces with your videos. Also i like how you put in humor in your videos. It makes it more enjoyable to watch when the person viewing the video laughs. Keep up the good work. I'm sure i will be back to view more when I get stuck.
I am glad you explain that the train puzzle is sound based as well. I had a discussion going on in another Myst playthrough in which they all refused to believe me when I said it was. Just don't remember where that was. But it was a while ago and thus long forgotten. :-)
I was one of those people who tried to map out the maze... And I had to get help in the end anyway! Guess I should have paid more attention to the sounds in the Mechanical Age...
6:30
That whole train of thought is one of the saddest mental images ever to make me laugh.
I love that the sounds are found in another age. It makes me wonder if I would have done them in the right order to benefit from that, and if I would have put two and two together. It's really a cool way to put together the puzzle. I can see how annoying it'd be to approach it with mapping, but at the same time, it'd be kinda cool to have old maps to look back on from childhood. :P
Wild Mass Guessing: you need one of the pedals that may or may not have been there in the original (because I only just noticed them) to get the Mazerunner to go all the way up to a stopper, and only when you're that close will the door open.
lol i remember this in the original, i used to play with sounds lowered so the passage click sounds never were there for me, so i actually had all the dungeon mapped out xD
Thanks to this age, I learned my directions, North, South, East, and West.
The reason that they had music at the end of this age instead of throughout is most likely because they figured that the music would overlap the sounds and considering that this is an age of sound, they probably feared that the music would confuse people.
Myst's puzzles always seem to be laughably easy or devilishly hard, depending on what clues you notice.
They thought the sounds were obvious? Huh. I never figured it out, and that's why I haven't ever beaten this game. Then again, I never did the mechanical age first. But I didn't even notice the sounds until you pointed them out, never mind figuring out which directions they meant.
i drew the entire maze
then when i went through it again for the other page
i actually payed attention to the sounds and didn't even need the map any more
they changed the turntable to sound more clunky when it stops, and shortened the time it took both for the transition between points, and how long it took for the tram to just power up and go.
Like many, I had to map out the maze the first time through. I was pretty young at the time, and as tedious as it was, I was so engrossed in the game it just kind of made it feel more like actual exploring. I wish I still had the map. I don't know how I managed to miss the sound clues the first time.
I played the original when I was a kid MYST and an at one point did and I had to map out the whole maze here
hehe, you think this maze was tough, you should've heard about an initial plan Cyan had. Before, they wanted to do a WALKING maze with directional pointers, but Chuck Carter said that the prerendered screen count would be unnecessarily high, so they scrapped it and switched to the more quickly-rendered and compact "Mazerunner" system.
And 8:50! haha! Ah.. geez. I have, somewhere, a full piece of paper with that whole stupid cave completely mapped out. The sounds never caught on until I went to the mechanical age, then when I went back it was... so painfully obvious.
And I did it on the old version, too.
@BuddhaMaster84 The original game used QuickTime movies. So they play the same speed regardless of the CPU provided they're playing smoothly.
The QuickTime movies made the mazerunner slow by design. In realMYST, the tracks have shorter length.
in all my years of playing myst i NEVER figured out that the sounds in the mechanical age where the same. this FUCKING puzzle had me trapped for DAYS when i played this some 15 years ago
They probably didn't include BGM because they thought it might distract players from the puzzle important sounds. Speaking of graphical glitches, imagine what would a realRiven be like? It'll probably be a comp buster no doubt.
I played this without sound on an ancient Compaq computer with Windows 3.1 when I was twelve (I'm not an old fart, we just had a very old crappy computer). I spent hours going every possible direction in the maze and made an entire map of it. I still remember how insanely bored I was...
LOVE THIS GAME
When it's parked at the finish? Yes.
I got through this one by mapping it out. It took me about 30 mins to do it though.
I'm one of the unfortunate people that mapped the whole thing out...twice. I had absolutely no idea the sounds were useful, though I suppose I should have known that. The problem was that the Mechanical Age--for me--was totally impossible to figure out, and the Selenetic Age actually made some sense to me. So really, mapping was the only option I had.
Plus, until seeing this video, I operated under the assumption that there isn't info useful for multiple ages. Figured stuff was only useful once
I really didn't find this maze that hard. I did it on my own by writing down which direction I went each time, not by paying attention to the sounds. I reached a dead end twice, and eventually got to the actual end. It only took about 20 minutes or so.
man when i first played Myst I spent hours on this part because this was the first age I went to, so I had no clue about the noises.
"aw the fart! the little fart noise" lol
oh wow, i had forgotten about the puffer fish design!
yeah i'm one of the poor souls that had to map it out because i forgot the sounds in the beginning.. O.o it was such a butt pain
I actually did notice the sounds and figured they had some worth but thought Cyan just ran out of sound effects.
Those glitches u see that involves items to flash crazy usually cause of 2 models being on top of each other at same spot, i seen it mostly on older games so i assume that who ever made this game rushed on develop it
Woah... It actually TELLS you where to go? Geez... I just kept going relatively straight forward and eventually did it.
I actually did map out the routes at first, until I realized that there was an easier way....
And the Mazerunner looks bigger than it does in Myst.
I never put together the fact that the two sets of sounds were the same. I don't think I even remember hearing the sounds in the mechanical age.
However, you *can* deduce what the sounds are, because the first step only has exits to the north (so you learn the sound for north), the second only has exits to the east and south (so you know what the sound for east is), etc.
So it goes the other way, too. If you figure out the sounds here, you don't need the training console in the mechanical age either.
I mapped out the whole thing once just to see if there were any easter eggs. Sadly not.
I think the maze itself is the same, but the tracks are shorter and the tram is faster.
I feel silly. I had done the mechanical age prior to this one but I just didn't put two and two together with the sounds indicating direction. I just trial and errored the crap outta this for 3-4 hours until I made it out.
You said goldmine... maybe this is where Atrus mined for all that Titanium and stuff he used to... build... more... mine-tracks....
the one thing I didn't figure out for myself....
some people actually did map the maze out from the original , all the possible locations
It could be a software thing involving DirectX or the operating system. Who knows. The point is, the video capturing and the anti-aliasing both use the same device, a conflict that sometimes results in choppy video.
But it turns out it's a moot point for realMYST, as I checked it out and recording with anti-aliasing works fine. So I'll use it starting with Part 16. Still, it has caused problems on newer games.
and here we are in the uh...basement.
You mean back through the mazerunner to the start using the "backward" button? Sure.
I second that.
+ShadyParadox I wonder how many people got motion sickness while driving the mazerunner or watching someone else drive the mazerunner on the Up, down, around the corner, up, down tracks? 😷 I'm one of those people who get motion sickness easily ( which is why I don't do rollercoasters or fast rides at theme parks 😷 )
Really good point about all the wasted electricity and potential with the tram there.. I sure hope Atrus got back to using that system at some point, what a waste!
Hehe fart.
i uh maped out the, tunnels
I am one of the "poor souls" that actually successfully mapped the rail maze place (does it even have a name???) and got through. I was only a kid and never figured out the relation to the sounds (although I knew there one). It really made me DREAD that puzzle but I did it more than once just fine. Your way is soooooooooooo much easier :).
YAY!
It played first when I hit the sigma button.
@tnavassac Left hand rule!
Oh, it's an NVIDIA GeForce 9800 GTX, so I won't have graphics issues for a while. But it's not the graphics card that controls the anti-aliasing. It's the CPU, the same unit that manages the video recording. In other words, I can't have anti-aliasing and the video recorder on at the same time.
Turning off anti-aliasing is always the first suggestion people get when they start complaining their video recordings are choppy.
I wonder, could you look out the back in the original?
Hey, I noticed that you're not using anti-aliasing in your realMYST videos. Is this because you don't have a GPU that can force AA in the graphics control panel? (both ATI and Nvidia can do it)
i mapped it for fun XD
Why the crystals sound were the first??
Probably because your 9800 GTX is a BEAST for this older game. :P Even on my lowly Radeon 9600 256MB AGP I can run @ 1152x864 w/ high textures + 16x AF & 6xAA (the GPU's max)
...interestingly enough, on my GPU, I don't get ANY of those graphical errors, nor on my dad's old Radeon 7000 PCI 64MB or even on my sister's Intel Integrated (don't know what model, ntel gpu's suck :P)
I hate the redesign of the mazerunner's tracks, as well as the ending coal-mine tunnel! It's too much of a departure from the original, I miss the tech-light tunnel with the automatic doors. I don't care if you can't skip the tracks, it's part of the ride! D8
That's what this is called? I thought it was the tunnel tram.
actually doing this age first is easier
So did I. And it didn't get better the 2nd, 3rd, 4th.... time... Arrrrgh! :-)
Imma Ve Hickle
LOL
I'm wondering how dumb those people were that said this wasn't sound based. You look at the whole age. It's ALL sound based. Why not the final puzzle too.
You know, I think the original mine area was more techno compared to this.
Nope, there's nothing.
You can figure out the sounds while driving the Mazerunner, you just have to be more clever about it, and some people have told me they had indeed done it this way.
You always know a given direction is correct if it plays another sound at your destination, since every dead end only lasts one node. I suppose there's no actual way to know this either, but if you attribute the sounds wrong then eventually you'll hear a sound pointing to a direction that isn't available.
huh? the CPU? if anything it's your GPU's VRAM. Also, not even 16x AF? That has barely any performance hit.
Can you go back?
Awkward I'm one of those poor souls on original
Is that's what's it's called? I never liked that mazerunner
4:05..
... :c
Stop making fun of me. lol
Pardon?
i had to map out all the maze, and it sucked.
This is a really tough obstacle...not. Very Funny.
i hate that maze SO MUCH!!!!
keep up the good work. These videos are really helpful. I got out of many confusing spaces with your videos. Also i like how you put in humor in your videos. It makes it more enjoyable to watch when the person viewing the video laughs. Keep up the good work. I'm sure i will be back to view more when I get stuck.