I think you're mostly correct on the fact they have fantastic atmosphere, great core ideas, character design and map design. at its core it's very strong, and in my opinion the longer this game cooks the better it will be. hit on inanimate objects can improve movement can improve Ai combat can improve we have time, I have my hopium on standby
I hope they leave in some clunkiness, unpredicatability, and the feeling of being disempowered though. If this just ends up being another rags to rambo shooter I'm gonna be so disappointed. And it's nice to have something to actually put my 4090 through its paces.
Key issues are definitely the water system and some of the unfair overpowered manhunter bots. Also the performance. But it's EA, so everything will only improve.
Yea any shooter worth their salt need to remove all invisible walls. Lack of stealth options (Stealth Kills, silent weapons, traps you can set, landmines/tripwires) They also need to fix the spawning so they don't just instantly spawn near you, perhaps have only certain areas of the map they can enter from but give a warning and some time before they appear.
@@robrobusa overpowered bots? Damn, as a hungry hobo I feel that airtstrike jets are totaly overpowered. And dont ge me started on missle cruisers. I aint even sure thaty are in the same zone but they bombed my home... Still you hope AAA(A?) physics from indie dev.
Make sure you have a very solid PC. Minimum is like a RTX 3080ti or RTX4070, a i7 12700F or i9 equivilent, 32 gb ram, SSD, etc. Even with those specs you dont get 60 fps.
I will state that the muzzle flash is actually very realistic and pretty close to what you would exerience in real life when using a rifle with no flash suppressor or other typical muzzle device and using dirty ammo. It would be more "transparent" in real life but otherwise thats what I experienced when firing an AK with low quality "dirty" Russian ammunition. We just are not used to the in the US as we have higher quality guns with proper muzzle breaks and we have clean burning ammunition. Given your using a "scrap" ak47, and "junk" ammo in the game there, thats 95% accurate.
@@sylvan429 To be honest, after watching countless hours of different players playing TFW, there is one common mechanic I noticed and I've also adopted using, which is "stun lock". There is no need to dump the magazine away on an enemy, but realistically, just aim to the head and shoot/pause/shoot/pause/shoot. The enemies on TFW are forced to do a wobbling animation when head-shotted, so you can abuse this mechanic and take down basically everyone, even Hunter Killers.
Making the game pve instead of some pvp extraction shooter number 754 was a good choice , cant wait to see what they come with for the few months , since we are playing basically a development build i hope they make the game better with the feedback they get ,big balls on the team for releasing the game on this state and not being scared of negative feedback but this is what early access should be , and not a umfinished game for 10 years being frozen in development
This is clearly an unfinished game and shouldn't be on early access, as many games shouldn't. Is more like there's a new way on devs to make very expensive demos.
@@ttsymphonyg its The Beta Tester that Advice them to go Early Access the EA its just Release recently but there is many Beta tester footage at YT and an Essay about it
Just wanted to let you know how much I appreciate the fact you clearly wanted to give this game a glowing recommendation, and refused to because you simply couldn't. It displays a fantastic depth of character lacking in most game journalism. You could hear the frustration in your voice. Keep on fighting the good fight Splat.
The important thing to know about the enemies in the game is that they have a threat hierarchy that they follow pretty reliably. In general units will focus on fighting the most dangerous thing that they can reasonably damage. After that they'll try to fight other similar units of the opposing military so tanks will fight tanks and infantry will fight infantry. Then they'll start shooting at opposing military units weaker than themselves, so tanks vs infantry and that sort of thing. Only after all proper opposing military units are killed will they generally start paying attention to the player. It's actually safest to be running around where there's intense fighting happening because the enemy will be almost entirely focused on each other instead of some scav just lurking around not doing much. However if you're caught lurking around units that aren't in combat they're usually much more aggressive towards you specifically. So you end up with this great dynamic of the intense firefights often being the safest place to be and the "safe" zones being the least safe for you. You can also exploit the system by drawing units from opposing militaries towards each other and then sneaking off when they start focusing on each other or finishing off the survivors. The biggest thing about the game though is that no matter how much gear you might end up with you are always going to be the underdog and getting into a stand up fight with anybody is just going to result in more and more enemies getting drawn in and you overwhelmed. It's a fascinating dynamic but especially right now the game doesn't do a good job of explaining it and it flies in the face of how a lot of other games work. As far as I'm concerned though this aspect of the loop is really good and already works really well, it just needs to be presented better to people who haven't been following development since it got announced. Other aspects of the game definitely need a pass, but I wanted to focus on at the core gameplay loop here because I think it's really novel. Edit to add: The player elevates their status in the hierarchy by engaging enemies, so if you shoot an enemy infantry squad they will 100% start engaging you like they would regular enemy infantry. You absolutely have to use the fact that they ignore you against them to get as much information as possible so you can plan ambushes. If you engage the enemy you have to be prepared for a big fight. The early game is absolutely built around sneaking and gathering what gear you can before you're strong enough to think about fighting very much of anything.
This guy pretty much nails how the enemy AI works in the game. The one major thing I don't appreciate about this mechanic though is if you start killing enemies, and you grab agro attention, enemies literally SPAWN around you. There are plenty of enemies around the map that I think the spawning is unnecessary. I should be able to eliminate a squadron (if I'm lucky) and get the chance to escape. The spawn adds artificial difficulty and cracks immersion.
@DigitalFulcrum 100% there are plenty of aspects that need work, enemy AI and spawns in particular. I just really wanted to address the base mechanics because good lord does the game not really explain them.
This explanation should be copy pasted right into the game intro. I did notice splatter cat not reading the loop right. It looked to me like there were paths where squads of 5 would travel every minute about. Where the paths intersect a battle would happen, that last about a minute. Picking off the survivors and looting the scene ought to be a good strategy, but they're a trap because another battle is about to start at that intersection point.
That is actually why sometimes it's a good idea to actually fire your gun as if you plan a route to sprint away you can bait two factions into killing each other and then when they leave you pick up the scraps.
@@Joe-ti7qd How do you do it? String together two sentences with an IQ lower than your shoe size, that is. Whoever is helping you, they must be a saint.
I will say, despite the jank, the difficulty, and whatever your feelings on the water upkeep (not something that bothers me). This games atmosphere is bar none imo. It has given me pause in how beautifully grim it can be. Sometimes you can watch some sick ass battles as a fly on the wall. Other times the scenery looks like a painting. I went to one map like 3 times in a row and at one point, to make it feel like the war wages without you. The map was FULL of bodies. Like truly mountains of them. It was sad/terrifying. I had only been gone for a bit. And in that time literal thousands had been piled high for recycling. Its sick as hell. I cant wait to see where this game goes. Its a reccommend from me if you can get past the mechanical issues lol.
the atmosphere is amazing, and the game can get much better. but I'll wait for them to ged rid of the water mechanics and do all the very necessary polish before buying it.
@@danilooliveira6580 I agree. I like the look of the game, I like the vibe, i like everything about it. But when I read that you need water to NOT loose everything and that it counts down in Real Time, I just ent 'nope'. I don't have time to devote myself 24/7 to a game. I might play other games too.
they could change the water mechanic to be something more like a currency (like different locations cost water to get to and different extractions and stuff costs you water to use or rent)
water lvl is also the hideout lvl as some traders require certain amount of it to spawn in the hideout like the rig trader needs 16 days. it's not rly that bad, you can get few jugs of water with the right rig and it's easy to get once you know the spawns plus quests always give you some. Max cap is 55 days and 80 upgraded and let's be real, no one is going to be playing for 80 days straight right now
@@BatalionHunter i like your idea of it, if they wanted to keep it so much they could just make it so that instead of losing all your stuff they could just make your characters less fit for conbat, have lower stamina, or carry capacity while dehydrated, if they dont get water after 72 hours from becoming dehydrated their vision and hearing becomes impaired and they start seeing hallucinations, and start exhibiting stroke-like symptoms, and another 72 hours after that the character is gone, losing all of its exp and levels but its gear is carried over to either your remaining toons or to your storage. Same thing for vendors, if they cant get water then they'll take off and leave. Additionally water as a currency would make a lot of sense, like in the division where people fought and k%%%% for a mere bottle of water. Making deals with the npc factions on the map for say water or a pair of fresh boots for example would earn you safe passage for a certain amount of time as well as positive reputation points, making them less likely to shoot at you (as long as you dont raise your gun at them).
It's the core point ... ??? I fail to understand people with your thought process .... Why play ANY game, with your thought process .... if you don't get it, that's fine. BUT just don't give it a downvote, bad review..... its not justifiable.
The moment you picked up the first neurolink in the first box, I knew you were hosed. Picking up the second one sealed the deal. Those are one of the items that will call the hunter-killers. When you grabbed the second one it alerted you that you were being hunted.
I feel like this game would be best enjoyed as a horror game rather than a shooter. Like playing it prepared for horror as opposed to trying to get bigger and better guns to fight back.
Do the 'Night Shift' missions (TBF right now they're randomized so its luck of the draw if you get the 'Night' or 'Day' versions of the map). You do the Night Missions, it's a completely different game. Night, you don't have the fighting between the factions ongoing, instead it's the Eurasian Cyborgs on patrol, and Euruskan Scavenger Units (Mother Harvesters) and Scramblers dominating the maps. And because the Eurasian and Euruskan units are allies, they will not fight each other. It means there is NOTHING to draw attention off of you if you get noticed besides MAYBE losing the enemy (good luck with the full Cyborgs they run pretty fast). That and some maps like Elephant Mausoleum the Night is dark as hell, so you have to sneak around and be extra careful.
@@GideonRavenor712not randomized, it's based on the threat level of the area, the more times you successfully extract from the same area, the more likely you are to see the night version, in my exp at least
The water thing is a huge dealbreaker for me. It sounds like they're trying to use it to guarantee that people log in, to keep numbers up, but forcing people to log in to do chores so they aren't punished for having a life is never, ever going to work out long-term in a game's favor. It does seem like some games think it's a viable alternative to FOMO though, which is just as gross in a totally different way. The EA trailer banged on about 'we miss having games come out the way they used to, content-complete and etc etc' -- none of my old games made me log in to do chores under threat of my progress being deleted otherwise, lol. I hope they reconsider that nonsense.
I played a few hours and got like 20 water... I have 95 days(nothing new opened with 1.5mil upgrade not worth rn) and some barrels(I stoped looting them) rn... Water thing is not noticible for now... So tell me how 95(3 month) timer is an inconvinience???
I have like 8 hours so far and have over 22 days of water, it's truly not that bad at all, it's really player friendly compared to what I initially expected
It's definitely an early-access game in the TRUE meaning of the word... Which is to say playable, but still under rapid-development. Prior to release, the dev's have had a good track-record of communication, and I am confident they will continue to actively refine and develop. I think the studio saw that it was experiencing it's first legitimate spike in publicity and decided to capitalize on the opportunity. If they navigate early-access well, I think Forever Winter will grow into an AWESOME game.
There’s a lot of potential here. The scale, the graphic imagery, the background battles. Obviously it needs a bit more work, but it can really shine in the long run.
The #1 criticism about this game is around making you play every day to replenish the water supply, which is used based on real-world time, not game time. If you run out of water you lose all equipment, NPCs, wharever. The devs says this is on purpose so "you get anxious about the game even when you are not playing". I was really excited about this game, but I will have to pass given the fact that even though I would love to play video games all day, you know, I have a life.
I think the only good part of the system is that they do at least let you stockpile 50-80 IRL days of water depending on how upgraded your base is. But they really need to take another look at the consequences of letting it run out. I don't think the system should go away entirely, but having it wipe your save if it runs out is too much IMO.
Ngl I got this against your recommendation and I gotta say, I do not regret it. I remember when the first gears of war game had movement like this. Anyways I feel like this game relly took off in popularity. They've been dropping hot fixes every few days, and this is early access with alot of promise. I say buy it if you wanna support some dudes who are making a beautiful and really cool themed game.
I love this game, have been enjoying it. Out of all the video of it I've seen, I've never seen anyone kill as many enemies as you lmao. You are meant to be the little loot rat but you can hold your own when geared. A demo will be available in October so anyone can try it out to see if they can run it or if they like it.
@@yous2244 Some of us like gunplay as a last resort, rather than the first resort. Thinking > Dakka, for some. Not to knock gunplay completely, it's fun. But there is more than one type of fun. Horses for courses mate.
@@yous2244 There's definitely a niche for that. Styx: Master of Shadows comes to mind. The game does provide ways for you to kill stuff and feel good, but it's not a game where you want to be running straight towards anyone at any point.
grandpa grumpy lol. I tell ya, just one of many reasons I watch these, is the style that splat talks with in the games. Here is to hoping they bring the rest of the game together because this looks like it really could be a banger once complete.
I've really got high hopes for this game and have invested my $27. If they stick to what they want their game to be; No pay 2 win microtransactions, content that is locked behind a paywall, and everything else, it'll be a solid investment. Devs seem like they have a LOT of passion for this already. Thank you for trying it out and showing us, SplatterCat!
I've had five runs now. I'll be honest, with my playstyle, it's pretty easy so far. I'm cautious, patient, don't engage unless I absolutely have to, and I haven't even been shot at once. On top of that, I definitely don't have a top-of-the-line graphics card, but it runs the game just fine. I think I have the settings to medium, which is absolutely fine with me, and after everything finished building and shading and rendering, I have smooth gameplay.
I think most people understand that. I just dont understand why so many people are willing to pay money to alpha test games for these companies. Like they usually paid people to do that, not the other way around. But it does seem kinda dumb to buy an early access title and then complain about it having early access kinds of problems. like what did they expect?
People are already defending the water mechanic, saying shit like "3 hours and I already have over two weeks of water" and yeah it's nice that it's so easy to get, but wasn't the whole point for the water to be a really rare and valuable resource? There's no way they're going to be able to keep the timer, and balance it properly, they need to make it a much harsher system, but not tied to real time.
that is one of the only good critiques i saw of this mechanic, people saying that it is way to hard haven't played the game, the max capacity is 2 months, which is crazy generous,, considering that yes, it is very easy to find water in the maps
@@cartellaio6955 So, you played the game, got to end game and had a save file with all kinds of things unlocked, and then wanted to play some new games. Six months later, when you're in the mood for some Forever Winter, you boot up the game and your 40+ hour save has been wiped. "Two months is generous" does not fix that issue.
There's already videos up on how to speedrun getting water in 1 minute (Mech Trench). Getting water isn't hard, but honestly it's a pointless mechanic to even have in a game. It's like a mobile game mechanic that tries to punish people for putting the game down for a bit and playing something else. Which goes contrary to their "anti-pay-to-win" and chill nature of their promotional video. No idea why they thought the water mechanic draining while you weren't playing was necessary. It's not challenging, it's not rewarding, it's just trying to punish people for putting the game down for a bit.
It is a rare thing for an early access game like this to give me hope that it'll improve later down the line. The devs actually seem really happy to get criticism.
If the argument against the water system is "It's easy to save up months worth" then.... Why is it even a thing in the first place? In your own words, it adds NOTHING with its current implementation other than a constant annoyance of losing everything for an arbitrary reason. What if you want to dip on the game for a while, either for your own reasons, or because of its obvious ridiculous levels of clunk at this time? Well, screw you, I guess. And for what? Legit the only reason I can see for people going to bat for this system is the age old 'it makes the game harder, therefore it's good even if its a bad system'. Losing temporary access to some things in the base, sure. Losing actual progress permanently? That's a no from me, and pretty much anyone else other than the faux hardcore crowd.
Love the world they built and the dream of the developers. I'll give it a try once I can upgrade my little old 1060, which should hopefully see it progress a lot more. Definitely want to see the game succeed.
The weird thing about this game is that every map has problems loading the first time, but runs much better the second time around. It doesn't help, though, that the hub area is the least optimized part of the whole game (other than the Elephant Mausoleum).
i love everything about this game and where its going so far. ive played it off and on since day 1. It's definitely heavy on stealth rather than run and gun and super heavy on atmosphere. Sound design is good but can be polished (as they have been doing in past the past month) and i really love the Soundtracks and atmospheric score, they fit really well with the situations that are accruing but could use polishing on when they play and stop but that could be part of the NPC Ai being buggy. overall as a EA game i give this a 8.5/10
@@BouncingTribbles a few hours a week is plenty to get enough water for a month. a game for everyone is a game for no one. water system fits with the lore and give a sense of pressure to always keep up on it. good games die because people love to ruin ideas that might be "risky" i have a suggestion Minecraft or sims doesn't have this system.
Yeah he says at the start i don't know what killed me. You shot a guy. His friend radioed into a mech you were shooting and your position. You didn't move for a few seconds. He called in artillery. If you play the game not like a first person shooter where you're the bulletproof hero but real life. It plays a LOT better. Don't let them know you're even around if you can. If you do hit and run. Don't get pinned down. THEY WILL call for help. They will work together. That's part of why the game is so great even with it's current flaws. Hopefully they'll be ironed out in early access.
@@christopherg2347 TFW is lacking stuff like going prone or crawling, camouflage, hiding in shadows, distraction mechanics, all things I would expect from a stealth focused game.
The look of the world in this reminds me of that Bethesda game in the mid 90s "Terminator: Future Shock". It had such an amazing atmosphere (for the time), and I spent many many many hours in that game.
Always start a run with this in mind... "Whenever I fire my weapon, I'm ringing the dinner bell." There are 3 factions waging global war against each other and YOU are a malnourished scavenger trying to survive just one more day.
Very much its said in the devs own words. "You are not a hero." and I think they even cite rambo as a no go. But yeah, its far better to just let them fight, loot after, and not look the threat.
Are any of the three factions zombies or something? Cus if these three factions are fighting each other, and I am just some nobody scav trying to stay out of the way, why would they even bother coming after me just because they heard a gunshot? If my gun wasn't fired at them, i just don't see why they'd expend the time and energy to track down someone who isn't a threat. Clearly the sound of distant gunfire is something that everyone in this world is completely used to at this point, they wouldn't even notice it after a while, thed just tune it out like any other background noise. Now if I started taking shots at them, thats different, that should provoke a response. but just making a really loud noise? Nah, that's just not realistic behavior.
@@jameswarner7435 Eurasia DOES actually employ cyberzombies, though not all their units are just monsters. I should note that on an active battlefield where every side is warcriming it up to high hell the Rules of Engagement are more a half hearted suggestion at best. I doubt murderous war machines and soldiers are gonna watch their fire against anything that doesn't look like them.
With a good bit of work and polish this seems like it could be an excellent game. Love that atmosphere and the tone of the game -- you being a worthless gnat just trying to get by as titans fight around you. Still looking forward to seeing some of those giant humanoid women-things collecting casualties to harvest their organs and of course the T-80 covered in a large pile of naked corpses Hope they put the proper time and effort into making this a gem
That's nothing. One match, a T-90 tank spawned ON TOP of ANOTHER TANK. Minute or two later, the one on top was flipped over and it's underside was facing the sky; while the turret was buried in the dirt.
Yesterday i had a t-90 jumpscare moment, tanks in this game on spawn like to suddenly lunch themselves in any direction. I turned around just in time to see one of said tanks do a barrel roll into me and killed me. Was funny tho.
Its more Thief: Post Apocalyptic edition. Its NOT an extraction shooter! Its an extraction STEALTH game. According to the devs you're NOT I repeat NOT supposed to engage unless you have no choice. You're like Garret trying to sneak through and steal everything not nailed down without being spotted.
As to why there are no distraction mechanics, its because this is an active war zone and everybody is trigger happy. When its your ass on the line you're not going to wait to find out if that noise was just a noise or if that shot was just some jumpy scav or an enemy about to wipe you out. You're going full mag dump. So if you try a distraction you're going to only draw fire.
This game might be dope as hell... in a few months. Clearly needs a few patches, based not only on your video but also the Steam reviews. I hope it does get the work it needs because the atmosphere is amazing.
Drawing aggro to neutral NPCs and running into battles he has no need to run into, is something the game allows you to do, but you are meant to avoid engaging into combat, to sneak around and just walk behind other squads, and when chased lure in your pursuers towards those neutral NPCs I think giving Splat an assault riffle from the get go was a mistake, because he got the idea that "yeah i could clear this squad and take control of this part of the map, and loot everything", which is the antithesis of the whole game
Super excited about the game, HOWEVER, it definitely feels like its a year from being where it should be on early release. The offline water system, AI movement and strength, movement, random enemy spawning w/o warning, so many little things that just add up. But at the same time, i can't wait for them to polish this game, because at its core its amazing!
"All of my successful extracts have had like no combat in them" My brother in the machine god, that is the whole point. You are not supposed to fight. This game revolves around flee if you can, fight if you must.
I bought it because I liked the into and graphics are just irresistible. How cool is grim dark, much needed game and at 27 dollars, yes plz, take my pizza money.
I too was super excited, until I saw Steam reviews mention the "Water" mechanic. FOMO at it's finest, literally a mobile game mechanic. Keep playing or get progress wiped. Here's hoping it'll be patched out or something.
The thing is, they've literally already talked about this mechanic for awhile before release...so, you can't act surprised. Like seriously....everyone acting shocked at this clearly never did their homework, so that is on THEM and not the devs; the devs did their job to literally already inform people of this in written and video form
Damn, I was so hyped for this game. I hope they'll go through with it and keep the updates coming because this could really become one of my favourite :)
For me, this was a pass, and I REALLY wanted to play it. The water usage in real-time makes it a no. If the water goes to 0, while you are not playing, you lose everything but xp, supposedly.
u find water everywhere, u can store up to 80 days of water. i dont think its that big of an issue. if u dont play for 80 days, u dont play the game anyways. pretty sure that water mechanic will get a rework in further game development anyways.
@@hanswurst-ej3qj Do people seriously no fucking boot up games they used to play anymore? Is the concept of a break such an absurd concept especially for an early access title. The system just adds nothing to the gameplay loop. It adds a pointless meta concept that makes 0 sense in game. Edit: Its also funny, we are on a channel where the guy comes back and plays games he has played prior after a 6 month or year long break. Yet nah "u don't play the game anyways"
@@hanswurst-ej3qj you ever go on a holiday ? Or taken a break from a game 2 months is not a long time. God forbid your pc has problems and you can't afford to fix it. Water ticking down when offline is a stupid system. Make the water harder to find and then only goes down when online. This makes water more of a objective
"You are a rat, a cockroach, both sides far out gun you." 5 minutes later, WHY CAN"T I RAMBO THIS WHOLE PLATOON! OMG AI SO BUSTED GIANT ROBOT SNIPERS ! SHOT ME. Jebus Splat, you're worse than normal this time.
Yeah, and it will wipe your save (except character XP) if you run out, regardless of whether or not you are playing (ticks based on IRL time) It’s a bit frustrating to hear the devs refuse to tweak or change the system, but time will tell.
@TheSidwysDrftr they did tweak it, they made it where you can store up to 80 irl days of water vs the 30 it was which is easy to do. If you aren't playing in 80 days then oh well I guess.
@@TheSidwysDrftr Yep, and based on the reviews/comments, there are now thousands of people who refuse to play it, myself included, because of this. Which is a shame, I was looking forward to this.
@@Garflog643 Today it's 80 days, and a patch tomorrow could make it 10. The devs also said they were surprised just how fast people accumulated water, so that's another possible change to make water much, much more scarce. Bottom line is until there is some level of agreement by the devs what the mechanic will actually entail we're all just guessing. And for a lot of folks that means a hard pass on early access.
It’s pretty funny reading the comments about it I both agree and disagree. I think it’s a weird mechanic to have, especially considering how hard it would be to recover from a full wipe. But also, It’s easy to get a ton of water on certain maps. Overall, they need to remove it.
I'm looking at the water mechanic as if it's the like 90 day wipe we used to get on Dayz for instance. But it's avoidable, which is neat. I'm used to the massive grind to rekit on vanilla dayz then expect a wipe x days later. Not defending it either, I just can understand where the idea was coming from. I think it's just an implementation of their "Alpha" wipe mechanic.
I thought the idea was that your weapons and tools are the environment and the enemies you meet along the way? As Splat said, "You're not a hero," instead, the dev's expect you to lead one group of enemies into another so you can slip by. If you have to kill someone yourself, you've most likely been caught out of position. It is the game's job to teach you how to play it, and they know most everyone will play it as an 80's action hero since that's the FPS mindset. Hopefully, the dev's will communicate their ideas to the players before they get fed up of dying all the time and drop it as broken and unfair.
"I expected to go into this game like a rambo badass" How. How could you in a million years expect that, when literally every video of this, ever mention of it, every thumbnail, is plastered with "YOU ARE NOT THE HERO" and pictures of a small guy surrounded by giant mechs with giant red arrows pointing at him going "YOU ARE THIS GUY". Everyone talking about this game is literally jerking themselves to the very thought that you are weak and not a hero and that this isn't that kind of game. So where did you get this idea of 'going in like a rambo badass' from?
@@Dakota-ud6ci Me pointing out someones mistake being absurd isnt needing to calm down. Maybe you calm down, not everyone who types something you dont like is having a tantrum or angry.
Been following the game and the artists for years, Instant buy and support. The only way an indie game like this GETS to cook longer in the oven is if its supported and people buy it. Its 30 burgers US and I can think of wayyyyyyy worse games I've bought for more. If you're on the fence or want to see it cook more, commit to supporting cool devs doing cool shit now so it doesnt rust away into nothing.
@@ShaddyzZz I mean, to be fair Witchfire has been in early access for a year and a half on Epic and this game just entered early access. Let's see how this looks in a year and a half and compare the polish to today's Witchfire.
This is supposed to be more like Thief. It was originally going to be a journalist wandering through the war zone but it turned into a game. But this is not an extraction shooter, its more an extraction post apocalyptic thief simulator. The objective is to go out and ghost run while robbing all three factions blind.
@@Wastelandman7000 Interesting. I know Thief was very popular back in its day but the lack of light/shadow and the dodgy movement need to be fixed if that's the case. Stealth-'em-ups aren't my cup of tea personally, but I wish them the best with it.
If you are into shooters and are looking for Destiny, Apex and Battlefield-like games this is NOT the game for you. This is a scavenging survival game that's gritty and hard. Your better off skulking in the shadows and not pulling the trigger, it's awesome but not a twitchy triggerfest. Once you accept that then you can experience this game immersively. A lot of tubers don't understand that.
Yeah, going to skip this one because of the water mechanic. For those that do not know: Barrels of water buy you 1 day of real world time (24 hours), that continues to tick down even when offline. So it punishes people with little time to play by wiping their base and inventory if they don't maintain enough water which drains in real time even while offline...
People are getting weeks worth of water in a matter of couple of hours. You have to not play the game at all, in order to have your water drop to zero, and then, well, you haven't played the game in the first place, why would you care.
@@cybergodkek6618 Except there's no microtransactions, or battle passes, or loot boxes for a real currency. And it will stay that way. That's one of the devs shticks. No micro except for cosmetics. You would know that, if you weren't just a rando who knows fuck all about the game and just regurgitates other people's nonsense.
Ive had this wishlisted for a while now, and still super excited for the final product, but this game needs a couple more years in the oven at least, and Water Reserve depleting over real world time is a non starter for me. Atmosphere and concept are absolutely on point for me. If they drop the water mechanic and keep working hard on getting the game to a stable and content lush 1.0, this could turn into one of my favorite games of all time.
I like everything about this game. The atmosphere is really good and it totally delivers on what they advertised and wanted it to be. Also it runs without any issues for me.
Something else thats worth mentioning is the Devs are also putting out a Demo some time in October, and they themselves said if you're on the fence or concerned your rig wont be able to run it, wait for the demo and try it out first
watched some other gameplay of this, seems like it can be a great game but from what i've seen terrible optimization and the camera is horrible with the third person since the character and the giant ass backpack can block your vision heavily. just those two reasons alone put me off from buying it, will wait till they fix it or add a fps option. edit: and now that you mentioned the clunky movement, definitely gonna wait on it. i'm not sure if i'll enjoy the gameplay loop either seeing as it discourages you from getting into firefights. if so what's the point of getting more money and better gear?
I have a 3080 on a rig built during covid and I am not having any performance issues. It for sure needs polish but the devs said they wanted to put it out to the fans who wanted it, me being one of them. I say if you are not super interested just give it a bit to cook. As for the water system, I can 100% see why that would bug people but at the same time. I played 4-5 hours last night and already have 15 days worth of water so it does not seem all to bad.
I'm convinced a lot of gamers are employed full-time at a local lemonade stand. As much as I hate to say it I oftentimes find myself doing what the Diablo team did at BlizzCon during the Diablo Immortal reveal, only instead of saying "Do you guys not have phones?" I'm saying to myself, "Do you guys not have jobs?" $30 is dirt cheap by today's standards and the standards of decades past.
i love this game it is fantastic and the immersion is great - yes it is a early early access but i will support the devs and i am sure they will bring forward this fantastic game 🙂
Had about 3hrs of Butt-clenching fun last night. The co-op was busted(now patched) and ya, the AI movement and enemy spawns can get wonky, but with all that EA jank, I had fun. Ran smooth as well at 60+fps The water mechanic was actually not as bad as it once was, so that's great(9 days worth in 3 hours). They dropped a patch this am, so they seems to up to par with user feedback better than most devs. So much potential
Yea, the water isn't as bad as some make it out to be. With how quick runs can go and how many you can do, you can start stacking it up really quickly, especially if you're completing jobs on top of gathering barrels.
1:30 - hovering over the floor with impressions of walking - instant turnoff - but the (post)-apocalyptic theme in a shooter is groundbreakingly new ... oh, wait...
I think your wrong on needing another year before they released into EA. This game is such a new approach, it's it's own genre. There is alot to figure out, but once you do, there is method to the madness. It's a game that plays and doesn't crash. That beats the bar for alot of games that got released in last 2 years. It frustrates people cause it's soo different and soo groundbreaking. But yes the environment LOD objects need to be slippery, so if you touch it you slide off of it, instead of getting stuck .it's literally 90% with last 10% polish,
Love the look, setting, and feel. This design has plenty of trouble points and calls for some cleverness. I want to sneak up behind a squad, fire through them into another squad, and nope out and see what they do to each other. When I heard about this I though "they're going to screw it up," but this looks like a solid start. Here's hoping. Reviews say there's a mechanism that screws the player if they don't play for a few days. That's an automatic No Buy for me, if they don't change it. I play when I feel like it, not when some dev tells me to.
Ive put like 4 hours into the game and its so rough.. Ive had enemies respawn directly on top of me.. and the performance isnt great either if you dont have an insanely beastly computer. The water mechanic is also quite punishing :C
I'm happy I waited for reviews before buying the game, the water mechanic is a huge deal breaker for me. I basically gave up on trying to get a carrier in Elite dangerous for the same reason. fuck mechanics that require you to get back to the game on their time, not yours. I also REALLY don't like the character selection, "hero shooters" is a plague in games nowadays, just let me create my character and customize their stats any way I want.
What I've gathered from my experience with the game, is that there is some learning curve to it. Before you pass that learning curve, water mechanic won't matter much, if at all. And after you go past that learning curve, water mechanic really won't matter. As I see it, it's just a gimmick that you can ignore, unless they change it somewhere down the line.
They're not really "heros"...like, I get what you mean but there isn't anything wrong in having archetypes...they're essentially classes wrapped around a skin, NOT "operators" like in COD or BF. They're meant to make your play style different for each character/class, creating variety in play styles.
@@TheMrDewil doesn't matter. I often stop playing games for months at a time when I want to concentrate on some work or want to play something else. I don't want a game to make me have to remember to get back to it from time to time so I don't lose all my progress. it doesn't add anything to the experience, it just makes it more frustrating for no reason at all. this kind of mechanics only serves to manufacture player retention through something equivalent to FOMO. it's actually the same reason I never bothered with carriers when I stopped playing Elite, even though people said the same thing "you can finance it for months with just a few hours of playing the game". or I can just stop playing the game and never worry about it.
@@ChristoffRevan classes and heroes are virtually the same thing, except one offer LESS customization. and guess what, I also don't like classes in games. one of the things that made me fall in love with Original Sin 2 was the fact you could just build your character in the most unhinged way with zero restrictions. same for Helldivers 2, you just gear your character with whatever you want and equip anything you want. THAT is how this game was supposed to be played, you make your character and build it the way you want with no restrictions and see what happens. what if I want to specialize my character in heavy rifle, shotgun, and speed, while playing with a girl ? I can't.
@@danilooliveira6580 fair enough. I wasn't advocating for something. It was just my take on it. I'm sure devs will come around and implement it in some other meaningful way. It's the reasonable thing to do, and if you're an indie, you can't afford to be unreasonable.
Played it for about an hour, and it really got some potential! Need about a year or two more in the oven, but this is gonna be huge when the big bugs get flushed out and some more optimization is in place
Of course they did. People at the Fun Dog, for the most part, aren't those that had dealt with the crowds and their silly demands before this. I just hope the game don't die prematurely. It's too beautiful and innovative to just go up in smoke.
The devs should of had enough self awareness to not keel and just let it cook until it was more optimized. ANd lets be real the devs are just trying to make some money.
@@vilxxblack2472 nothing wrong with wanting to make some money. As far as I know, indie dev life is tough. But I do think, that some 5-6 more months would've worked wonders for EA debut.
I think you're mostly correct on the fact they have fantastic atmosphere, great core ideas, character design and map design. at its core it's very strong, and in my opinion the longer this game cooks the better it will be.
hit on inanimate objects can improve
movement can improve
Ai combat can improve
we have time, I have my hopium on standby
I hope they leave in some clunkiness, unpredicatability, and the feeling of being disempowered though. If this just ends up being another rags to rambo shooter I'm gonna be so disappointed. And it's nice to have something to actually put my 4090 through its paces.
Key issues are definitely the water system and some of the unfair overpowered manhunter bots. Also the performance. But it's EA, so everything will only improve.
@@toutlemonde5017 Yeah I agree, personally I like how the movement feels. Main movement issue is just getting stuck on terrain often
Yea any shooter worth their salt need to remove all invisible walls. Lack of stealth options (Stealth Kills, silent weapons, traps you can set, landmines/tripwires) They also need to fix the spawning so they don't just instantly spawn near you, perhaps have only certain areas of the map they can enter from but give a warning and some time before they appear.
@@robrobusa overpowered bots?
Damn, as a hungry hobo I feel that airtstrike jets are totaly overpowered. And dont ge me started on missle cruisers. I aint even sure thaty are in the same zone but they bombed my home...
Still you hope AAA(A?) physics from indie dev.
My most closely watched game this year. Gonna let it marinate a bit more, but I feel by Christmas I'll just get it and binge during the holidays.
You won't. It's so so bad. You'll try and be disappointed
@@Joe-ti7qdwhy do you say that?😊
@@cjknoll22 AI is a mess, water system is ass, dont even hope of getting decent frames if you dont have a super beefy gpu/cpu
Same, but it'll be after a year for me. If it's still alive then.
Make sure you have a very solid PC. Minimum is like a RTX 3080ti or RTX4070, a i7 12700F or i9 equivilent, 32 gb ram, SSD, etc. Even with those specs you dont get 60 fps.
Splat: YOu are not the hero
Also Splat: picks fights with large patrols
I will state that the muzzle flash is actually very realistic and pretty close to what you would exerience in real life when using a rifle with no flash suppressor or other typical muzzle device and using dirty ammo. It would be more "transparent" in real life but otherwise thats what I experienced when firing an AK with low quality "dirty" Russian ammunition. We just are not used to the in the US as we have higher quality guns with proper muzzle breaks and we have clean burning ammunition. Given your using a "scrap" ak47, and "junk" ammo in the game there, thats 95% accurate.
Love using flashlight(super bright and blinding rn) Shame we dont have it on shotguns and some guns.
I actually liked it mechanically in the game as well... line up your shot dump the mag and pray.
@@sylvan429 To be honest, after watching countless hours of different players playing TFW, there is one common mechanic I noticed and I've also adopted using, which is "stun lock". There is no need to dump the magazine away on an enemy, but realistically, just aim to the head and shoot/pause/shoot/pause/shoot. The enemies on TFW are forced to do a wobbling animation when head-shotted, so you can abuse this mechanic and take down basically everyone, even Hunter Killers.
Making the game pve instead of some pvp extraction shooter number 754 was a good choice , cant wait to see what they come with for the few months , since we are playing basically a development build i hope they make the game better with the feedback they get ,big balls on the team for releasing the game on this state and not being scared of negative feedback but this is what early access should be , and not a umfinished game for 10 years being frozen in development
This is clearly an unfinished game and shouldn't be on early access, as many games shouldn't. Is more like there's a new way on devs to make very expensive demos.
@@ttsymphonyg its The Beta Tester that Advice them to go Early Access the EA its just Release recently but there is many Beta tester footage at YT and an Essay about it
@@ttsymphonyg a ckearly unfinished game shouldn't be on early access? Isn't that the point of early access?
@@MrRafagigapr there's a difference between an Early Access stage of a game and a Demo.
@@ttsymphonygif you think this game is a demo then dont buy the game just get the demo coming out in 2 weeks lmao
Just wanted to let you know how much I appreciate the fact you clearly wanted to give this game a glowing recommendation, and refused to because you simply couldn't. It displays a fantastic depth of character lacking in most game journalism. You could hear the frustration in your voice.
Keep on fighting the good fight Splat.
The important thing to know about the enemies in the game is that they have a threat hierarchy that they follow pretty reliably.
In general units will focus on fighting the most dangerous thing that they can reasonably damage. After that they'll try to fight other similar units of the opposing military so tanks will fight tanks and infantry will fight infantry. Then they'll start shooting at opposing military units weaker than themselves, so tanks vs infantry and that sort of thing.
Only after all proper opposing military units are killed will they generally start paying attention to the player. It's actually safest to be running around where there's intense fighting happening because the enemy will be almost entirely focused on each other instead of some scav just lurking around not doing much. However if you're caught lurking around units that aren't in combat they're usually much more aggressive towards you specifically.
So you end up with this great dynamic of the intense firefights often being the safest place to be and the "safe" zones being the least safe for you. You can also exploit the system by drawing units from opposing militaries towards each other and then sneaking off when they start focusing on each other or finishing off the survivors.
The biggest thing about the game though is that no matter how much gear you might end up with you are always going to be the underdog and getting into a stand up fight with anybody is just going to result in more and more enemies getting drawn in and you overwhelmed. It's a fascinating dynamic but especially right now the game doesn't do a good job of explaining it and it flies in the face of how a lot of other games work.
As far as I'm concerned though this aspect of the loop is really good and already works really well, it just needs to be presented better to people who haven't been following development since it got announced. Other aspects of the game definitely need a pass, but I wanted to focus on at the core gameplay loop here because I think it's really novel.
Edit to add: The player elevates their status in the hierarchy by engaging enemies, so if you shoot an enemy infantry squad they will 100% start engaging you like they would regular enemy infantry.
You absolutely have to use the fact that they ignore you against them to get as much information as possible so you can plan ambushes. If you engage the enemy you have to be prepared for a big fight. The early game is absolutely built around sneaking and gathering what gear you can before you're strong enough to think about fighting very much of anything.
Good explaination there, well written.
This guy pretty much nails how the enemy AI works in the game. The one major thing I don't appreciate about this mechanic though is if you start killing enemies, and you grab agro attention, enemies literally SPAWN around you. There are plenty of enemies around the map that I think the spawning is unnecessary. I should be able to eliminate a squadron (if I'm lucky) and get the chance to escape. The spawn adds artificial difficulty and cracks immersion.
@DigitalFulcrum 100% there are plenty of aspects that need work, enemy AI and spawns in particular. I just really wanted to address the base mechanics because good lord does the game not really explain them.
This explanation should be copy pasted right into the game intro.
I did notice splatter cat not reading the loop right. It looked to me like there were paths where squads of 5 would travel every minute about. Where the paths intersect a battle would happen, that last about a minute. Picking off the survivors and looting the scene ought to be a good strategy, but they're a trap because another battle is about to start at that intersection point.
That is actually why sometimes it's a good idea to actually fire your gun as if you plan a route to sprint away you can bait two factions into killing each other and then when they leave you pick up the scraps.
As jank as this game is, I do hope the devs keep with it. If they can iron it out, I'd probably play this.🖤💜
😎🍻😎
There is no hope here. Someone spent a lot of money on this slop. Ouch.
@@Joe-ti7qd How do you do it?
String together two sentences with an IQ lower than your shoe size, that is.
Whoever is helping you, they must be a saint.
@@Joe-ti7qd it’s early access. So yes there is hope. It’s been less than a day since release.
@@Hunter57588 I like it in some way. If they keep it up, this could be a really really good game.
@@thefirstloser I agree, in fact they just released a fix today. And they said they hear us on our cries on the water system.
I will say, despite the jank, the difficulty, and whatever your feelings on the water upkeep (not something that bothers me). This games atmosphere is bar none imo. It has given me pause in how beautifully grim it can be. Sometimes you can watch some sick ass battles as a fly on the wall. Other times the scenery looks like a painting. I went to one map like 3 times in a row and at one point, to make it feel like the war wages without you. The map was FULL of bodies. Like truly mountains of them. It was sad/terrifying. I had only been gone for a bit. And in that time literal thousands had been piled high for recycling. Its sick as hell. I cant wait to see where this game goes. Its a reccommend from me if you can get past the mechanical issues lol.
the atmosphere is amazing, and the game can get much better. but I'll wait for them to ged rid of the water mechanics and do all the very necessary polish before buying it.
@@danilooliveira6580 absolutely fair decision. Some of the bugs are very frustrating lol. I've gotten stuck in the floor more than a few times
@@danilooliveira6580 I agree. I like the look of the game, I like the vibe, i like everything about it. But when I read that you need water to NOT loose everything and that it counts down in Real Time, I just ent 'nope'. I don't have time to devote myself 24/7 to a game. I might play other games too.
It certainly passed the vibe check.
@@oliverclothezoff3361 ". I've gotten stuck in the floor more than a few times"
killer robots done discovered gorilla glue
love the concept and setting. been keeping an eye on it. Gonna give it another year to cook before I try it out
"You can collect enough water in a few hours to last for weeks!"
Then why even have the mechanic at all? How does it do *anything* to help the game?
they could change the water mechanic to be something more like a currency (like different locations cost water to get to and different extractions and stuff costs you water to use or rent)
water lvl is also the hideout lvl as some traders require certain amount of it to spawn in the hideout like the rig trader needs 16 days. it's not rly that bad, you can get few jugs of water with the right rig and it's easy to get once you know the spawns plus quests always give you some. Max cap is 55 days and 80 upgraded and let's be real, no one is going to be playing for 80 days straight right now
@@BatalionHunter i like your idea of it, if they wanted to keep it so much they could just make it so that instead of losing all your stuff they could just make your characters less fit for conbat, have lower stamina, or carry capacity while dehydrated, if they dont get water after 72 hours from becoming dehydrated their vision and hearing becomes impaired and they start seeing hallucinations, and start exhibiting stroke-like symptoms, and another 72 hours after that the character is gone, losing all of its exp and levels but its gear is carried over to either your remaining toons or to your storage. Same thing for vendors, if they cant get water then they'll take off and leave.
Additionally water as a currency would make a lot of sense, like in the division where people fought and k%%%% for a mere bottle of water. Making deals with the npc factions on the map for say water or a pair of fresh boots for example would earn you safe passage for a certain amount of time as well as positive reputation points, making them less likely to shoot at you (as long as you dont raise your gun at them).
It's the core point ... ??? I fail to understand people with your thought process .... Why play ANY game, with your thought process .... if you don't get it, that's fine. BUT just don't give it a downvote, bad review..... its not justifiable.
Having more water attracts vendors and other things you can unlock.
The moment you picked up the first neurolink in the first box, I knew you were hosed. Picking up the second one sealed the deal. Those are one of the items that will call the hunter-killers. When you grabbed the second one it alerted you that you were being hunted.
This game has been on my radar forever! Super excited
Don't get your hopes up, I tried it and doesn't feel fun...It's quite janky even for an early access.
The game available now
@ucef9945 give it 5 years then it be done.
They release it too early also they are force to release it remember that
@@TheDragonfriday you got to get money some how
Dont be bro, it has like another year in development before its even remotely enjoyable to play.
I feel like this game would be best enjoyed as a horror game rather than a shooter. Like playing it prepared for horror as opposed to trying to get bigger and better guns to fight back.
Higher level scavs are a horror game
You're not far off. Horror mixed in with Thief in a post apocalyptic world dominated by rogue AI.
It is, first and foremost a horror game in a post-apocalyptic setting. Check out the trailers. ruclips.net/video/xIRrKM4AUW4/видео.html
Do the 'Night Shift' missions (TBF right now they're randomized so its luck of the draw if you get the 'Night' or 'Day' versions of the map).
You do the Night Missions, it's a completely different game. Night, you don't have the fighting between the factions ongoing, instead it's the Eurasian Cyborgs on patrol, and Euruskan Scavenger Units (Mother Harvesters) and Scramblers dominating the maps. And because the Eurasian and Euruskan units are allies, they will not fight each other.
It means there is NOTHING to draw attention off of you if you get noticed besides MAYBE losing the enemy (good luck with the full Cyborgs they run pretty fast).
That and some maps like Elephant Mausoleum the Night is dark as hell, so you have to sneak around and be extra careful.
@@GideonRavenor712not randomized, it's based on the threat level of the area, the more times you successfully extract from the same area, the more likely you are to see the night version, in my exp at least
The water thing is a huge dealbreaker for me. It sounds like they're trying to use it to guarantee that people log in, to keep numbers up, but forcing people to log in to do chores so they aren't punished for having a life is never, ever going to work out long-term in a game's favor. It does seem like some games think it's a viable alternative to FOMO though, which is just as gross in a totally different way.
The EA trailer banged on about 'we miss having games come out the way they used to, content-complete and etc etc' -- none of my old games made me log in to do chores under threat of my progress being deleted otherwise, lol. I hope they reconsider that nonsense.
I played a few hours and got like 20 water... I have 95 days(nothing new opened with 1.5mil upgrade not worth rn) and some barrels(I stoped looting them) rn... Water thing is not noticible for now... So tell me how 95(3 month) timer is an inconvinience???
I have like 8 hours so far and have over 22 days of water, it's truly not that bad at all, it's really player friendly compared to what I initially expected
The comment above you is complaining that it's TOO EASY to get water.
It's definitely an early-access game in the TRUE meaning of the word... Which is to say playable, but still under rapid-development. Prior to release, the dev's have had a good track-record of communication, and I am confident they will continue to actively refine and develop. I think the studio saw that it was experiencing it's first legitimate spike in publicity and decided to capitalize on the opportunity. If they navigate early-access well, I think Forever Winter will grow into an AWESOME game.
The one hope i have is that the devs are open to feedback and I'm sure the water medhanic will change in some way. The polish will come with time
There’s a lot of potential here. The scale, the graphic imagery, the background battles. Obviously it needs a bit more work, but it can really shine in the long run.
The #1 criticism about this game is around making you play every day to replenish the water supply, which is used based on real-world time, not game time. If you run out of water you lose all equipment, NPCs, wharever.
The devs says this is on purpose so "you get anxious about the game even when you are not playing". I was really excited about this game, but I will have to pass given the fact that even though I would love to play video games all day, you know, I have a life.
It's crazy that I see people defending the water mechanic.
Wow. That's a super dumb design. Who, on earth, wants to feel anxious about a game when they're not playing it? I game to relax.
I think the only good part of the system is that they do at least let you stockpile 50-80 IRL days of water depending on how upgraded your base is. But they really need to take another look at the consequences of letting it run out.
I don't think the system should go away entirely, but having it wipe your save if it runs out is too much IMO.
Lmao who said you have to play all day? Maybe you should try it before you knock it.
@@Akatsuki_716 Why don't you think the mechanic should go away? What positive thing does it add? I can think of none.
if the devs really polish the hell out of this game it will be incredible
If anyone is interested in this game, look into the water system before you buy. That alone is why i won't touch this.
Ngl I got this against your recommendation and I gotta say, I do not regret it. I remember when the first gears of war game had movement like this. Anyways I feel like this game relly took off in popularity. They've been dropping hot fixes every few days, and this is early access with alot of promise. I say buy it if you wanna support some dudes who are making a beautiful and really cool themed game.
I love this game, have been enjoying it. Out of all the video of it I've seen, I've never seen anyone kill as many enemies as you lmao. You are meant to be the little loot rat but you can hold your own when geared. A demo will be available in October so anyone can try it out to see if they can run it or if they like it.
Literally who would want to only sneak around and loot stuff without killing stuff? This game will be dead in 3 days
@@yous2244 Some of us like gunplay as a last resort, rather than the first resort. Thinking > Dakka, for some. Not to knock gunplay completely, it's fun. But there is more than one type of fun.
Horses for courses mate.
@@yous2244 There's definitely a niche for that. Styx: Master of Shadows comes to mind. The game does provide ways for you to kill stuff and feel good, but it's not a game where you want to be running straight towards anyone at any point.
getting the different factions to fight each other is a cool mechanic
Your reviews are really important to me, about games I may like to give a try or not.
Keep going!
grandpa grumpy lol. I tell ya, just one of many reasons I watch these, is the style that splat talks with in the games. Here is to hoping they bring the rest of the game together because this looks like it really could be a banger once complete.
Me and the boys, WW3rd Edition.
I've really got high hopes for this game and have invested my $27. If they stick to what they want their game to be; No pay 2 win microtransactions, content that is locked behind a paywall, and everything else, it'll be a solid investment. Devs seem like they have a LOT of passion for this already. Thank you for trying it out and showing us, SplatterCat!
I've had five runs now. I'll be honest, with my playstyle, it's pretty easy so far. I'm cautious, patient, don't engage unless I absolutely have to, and I haven't even been shot at once. On top of that, I definitely don't have a top-of-the-line graphics card, but it runs the game just fine. I think I have the settings to medium, which is absolutely fine with me, and after everything finished building and shading and rendering, I have smooth gameplay.
I’m so happy you, specifically, are playing this. Can’t wait to watch this.
people really need to understand that this is true *early* access.
I think most people understand that. I just dont understand why so many people are willing to pay money to alpha test games for these companies. Like they usually paid people to do that, not the other way around. But it does seem kinda dumb to buy an early access title and then complain about it having early access kinds of problems. like what did they expect?
Ooooh, I have been watching this closely, and now my fave YTr is into it...what a day!
People are already defending the water mechanic, saying shit like "3 hours and I already have over two weeks of water" and yeah it's nice that it's so easy to get, but wasn't the whole point for the water to be a really rare and valuable resource? There's no way they're going to be able to keep the timer, and balance it properly, they need to make it a much harsher system, but not tied to real time.
that is one of the only good critiques i saw of this mechanic, people saying that it is way to hard haven't played the game, the max capacity is 2 months, which is crazy generous,, considering that yes, it is very easy to find water in the maps
I take year long breaks from my favourite games, this does not sit well with me.
@@cartellaio6955 So, you played the game, got to end game and had a save file with all kinds of things unlocked, and then wanted to play some new games. Six months later, when you're in the mood for some Forever Winter, you boot up the game and your 40+ hour save has been wiped. "Two months is generous" does not fix that issue.
There's already videos up on how to speedrun getting water in 1 minute (Mech Trench). Getting water isn't hard, but honestly it's a pointless mechanic to even have in a game. It's like a mobile game mechanic that tries to punish people for putting the game down for a bit and playing something else. Which goes contrary to their "anti-pay-to-win" and chill nature of their promotional video. No idea why they thought the water mechanic draining while you weren't playing was necessary. It's not challenging, it's not rewarding, it's just trying to punish people for putting the game down for a bit.
On a positive note, the devs have taken note of all the protest and explicitly said they intend to revise the water mechanic. We'll see how it goes.
It is a rare thing for an early access game like this to give me hope that it'll improve later down the line. The devs actually seem really happy to get criticism.
If the argument against the water system is "It's easy to save up months worth" then.... Why is it even a thing in the first place? In your own words, it adds NOTHING with its current implementation other than a constant annoyance of losing everything for an arbitrary reason. What if you want to dip on the game for a while, either for your own reasons, or because of its obvious ridiculous levels of clunk at this time?
Well, screw you, I guess. And for what? Legit the only reason I can see for people going to bat for this system is the age old 'it makes the game harder, therefore it's good even if its a bad system'. Losing temporary access to some things in the base, sure. Losing actual progress permanently? That's a no from me, and pretty much anyone else other than the faux hardcore crowd.
It's almost like it's the first iteration of a mechanic in a game that's very early in development. Who woulda thought?
Love the world they built and the dream of the developers. I'll give it a try once I can upgrade my little old 1060, which should hopefully see it progress a lot more. Definitely want to see the game succeed.
Can confirm that if you don't have real up to date hardware that this game will absolutely chug and die.
got a 3060 12G on a ryzen 5 7600, running fine in 1080p
Playing on a 4 year old gaming laptop on medium with 60fps barely any dips. Maybe I just got lucky.
Runs fine on my RTX 4090 😀
4060ti high settings on 1080, 80-119 fps
The weird thing about this game is that every map has problems loading the first time, but runs much better the second time around. It doesn't help, though, that the hub area is the least optimized part of the whole game (other than the Elephant Mausoleum).
i love everything about this game and where its going so far. ive played it off and on since day 1. It's definitely heavy on stealth rather than run and gun and super heavy on atmosphere. Sound design is good but can be polished (as they have been doing in past the past month) and i really love the Soundtracks and atmospheric score, they fit really well with the situations that are accruing but could use polishing on when they play and stop but that could be part of the NPC Ai being buggy. overall as a EA game i give this a 8.5/10
The Forever Water
Omg this
😂
Lmao
I heard you can stock up water to last like 60 irl days, if you drop a game for 2 months, a reset seems kinda fair.
@@BouncingTribbles a few hours a week is plenty to get enough water for a month. a game for everyone is a game for no one. water system fits with the lore and give a sense of pressure to always keep up on it. good games die because people love to ruin ideas that might be "risky" i have a suggestion Minecraft or sims doesn't have this system.
Playing it, love it, can't stop diving in.
A big mistake is shooting, at all. Making yourself known is a death sentence is most scenarios.
Yeah he says at the start i don't know what killed me. You shot a guy. His friend radioed into a mech you were shooting and your position. You didn't move for a few seconds. He called in artillery. If you play the game not like a first person shooter where you're the bulletproof hero but real life. It plays a LOT better. Don't let them know you're even around if you can. If you do hit and run. Don't get pinned down. THEY WILL call for help. They will work together. That's part of why the game is so great even with it's current flaws. Hopefully they'll be ironed out in early access.
@@Esperkama Yeah.
This is Thief, not Battlefield.
A stealth focused game with no actual stealth mechanics, what a fun time.
@@Smathalgoth What do you mean?
He clearly snuck around successfully, until he opened fire.
@@christopherg2347 TFW is lacking stuff like going prone or crawling, camouflage, hiding in shadows, distraction mechanics, all things I would expect from a stealth focused game.
The look of the world in this reminds me of that Bethesda game in the mid 90s "Terminator: Future Shock". It had such an amazing atmosphere (for the time), and I spent many many many hours in that game.
Always start a run with this in mind... "Whenever I fire my weapon, I'm ringing the dinner bell." There are 3 factions waging global war against each other and YOU are a malnourished scavenger trying to survive just one more day.
Very much its said in the devs own words. "You are not a hero." and I think they even cite rambo as a no go. But yeah, its far better to just let them fight, loot after, and not look the threat.
Are any of the three factions zombies or something? Cus if these three factions are fighting each other, and I am just some nobody scav trying to stay out of the way, why would they even bother coming after me just because they heard a gunshot? If my gun wasn't fired at them, i just don't see why they'd expend the time and energy to track down someone who isn't a threat. Clearly the sound of distant gunfire is something that everyone in this world is completely used to at this point, they wouldn't even notice it after a while, thed just tune it out like any other background noise. Now if I started taking shots at them, thats different, that should provoke a response. but just making a really loud noise? Nah, that's just not realistic behavior.
@@jameswarner7435 Eurasia DOES actually employ cyberzombies, though not all their units are just monsters.
I should note that on an active battlefield where every side is warcriming it up to high hell the Rules of Engagement are more a half hearted suggestion at best. I doubt murderous war machines and soldiers are gonna watch their fire against anything that doesn't look like them.
@@jameswarner7435 It's the mindset that the entire world is against you and you are not them. They hear a shot? They crush it.
While trying to steal from all three sides. Plus you are IN AN ACTIVE WAR ZONE. Everybody there is jumpy as hell and will shoot everything that moves.
With a good bit of work and polish this seems like it could be an excellent game. Love that atmosphere and the tone of the game -- you being a worthless gnat just trying to get by as titans fight around you. Still looking forward to seeing some of those giant humanoid women-things collecting casualties to harvest their organs and of course the T-80 covered in a large pile of naked corpses
Hope they put the proper time and effort into making this a gem
Did anyone else see a tank go flying at 13:14?
That's nothing.
One match, a T-90 tank spawned ON TOP of ANOTHER TANK. Minute or two later, the one on top was flipped over and it's underside was facing the sky; while the turret was buried in the dirt.
@@divebombexpert2619 I was playing and that happened to me too. I laughed my ass off.
I see the Russian space program is alive and well even in the grim future.
Yesterday i had a t-90 jumpscare moment, tanks in this game on spawn like to suddenly lunch themselves in any direction. I turned around just in time to see one of said tanks do a barrel roll into me and killed me. Was funny tho.
The tanks get kicked.
This game is gonna be a generational banger like Mountain Blade, let em cook
Its more Thief: Post Apocalyptic edition. Its NOT an extraction shooter! Its an extraction STEALTH game.
According to the devs you're NOT I repeat NOT supposed to engage unless you have no choice. You're like Garret trying to sneak through and steal everything not nailed down without being spotted.
So ghost runs are the default way of playing. If you try to play this as an extraction shooter you will be hosed. Every time.
As to why there are no distraction mechanics, its because this is an active war zone and everybody is trigger happy. When its your ass on the line you're not going to wait to find out if that noise was just a noise or if that shot was just some jumpy scav or an enemy about to wipe you out. You're going full mag dump. So if you try a distraction you're going to only draw fire.
This game might be dope as hell... in a few months. Clearly needs a few patches, based not only on your video but also the Steam reviews. I hope it does get the work it needs because the atmosphere is amazing.
Drawing aggro to neutral NPCs and running into battles he has no need to run into, is something the game allows you to do, but you are meant to avoid engaging into combat, to sneak around and just walk behind other squads, and when chased lure in your pursuers towards those neutral NPCs
I think giving Splat an assault riffle from the get go was a mistake, because he got the idea that "yeah i could clear this squad and take control of this part of the map, and loot everything", which is the antithesis of the whole game
Stoked to see you take this one on. Thanks, Splatt!
So much potential this game but unless you have a 40 series GPU forget it.
I guess it really is all over the place with the performance, I have a friend with a 1660 that has 50-60 fps , and a guy with a 4060 that gets 25-40
My 2080ti gets me 60-70 on med. Still looks damn good.
I have a 3070 and I’m getting 90+ frames most of the time. Usually more.
It's been in beta one day. Give it some time. Don't buy till they fix it.
My 3060 is doing fine tbh had a real stutter entering the innards
Super excited about the game, HOWEVER, it definitely feels like its a year from being where it should be on early release. The offline water system, AI movement and strength, movement, random enemy spawning w/o warning, so many little things that just add up. But at the same time, i can't wait for them to polish this game, because at its core its amazing!
I see potential for this game to be quite big. A bunch of patches and it will be very good.
So just like every other triple-A title amirite
@@Micsma But it's not triple A
"Grandpa grumpy over here's a murderer."😂
"All of my successful extracts have had like no combat in them"
My brother in the machine god, that is the whole point. You are not supposed to fight. This game revolves around flee if you can, fight if you must.
This game is sick. The gunplay is so fantastic.
It's got a very long way to go
I saw this video and immediately bought the game.
Thanks, I'll take it from here, Splat.
"Post-Apocalyptic" Setting....oh ho ho ho, I'm sorry to tell you that the Apocalypse is ongoing in the game's world.
I bought it because I liked the into and graphics are just irresistible. How cool is grim dark, much needed game and at 27 dollars, yes plz, take my pizza money.
I too was super excited, until I saw Steam reviews mention the "Water" mechanic.
FOMO at it's finest, literally a mobile game mechanic. Keep playing or get progress wiped.
Here's hoping it'll be patched out or something.
theres already chinese cheating apps that remove the water its just 20$
Even without its terrible
Pointless online/mobile game forced-engagement mechanic that should go.
@@onecalledchuck1664 they are going to burn more goodwill of the community than its worth with this
The thing is, they've literally already talked about this mechanic for awhile before release...so, you can't act surprised. Like seriously....everyone acting shocked at this clearly never did their homework, so that is on THEM and not the devs; the devs did their job to literally already inform people of this in written and video form
Damn, I was so hyped for this game. I hope they'll go through with it and keep the updates coming because this could really become one of my favourite :)
For me, this was a pass, and I REALLY wanted to play it. The water usage in real-time makes it a no. If the water goes to 0, while you are not playing, you lose everything but xp, supposedly.
u find water everywhere, u can store up to 80 days of water. i dont think its that big of an issue. if u dont play for 80 days, u dont play the game anyways.
pretty sure that water mechanic will get a rework in further game development anyways.
Even so its the principle. They should just make mobile games. @@hanswurst-ej3qj
@@hanswurst-ej3qj Do people seriously no fucking boot up games they used to play anymore? Is the concept of a break such an absurd concept especially for an early access title.
The system just adds nothing to the gameplay loop. It adds a pointless meta concept that makes 0 sense in game.
Edit: Its also funny, we are on a channel where the guy comes back and plays games he has played prior after a 6 month or year long break. Yet nah "u don't play the game anyways"
@@hanswurst-ej3qj you ever go on a holiday ? Or taken a break from a game 2 months is not a long time.
God forbid your pc has problems and you can't afford to fix it.
Water ticking down when offline is a stupid system.
Make the water harder to find and then only goes down when online. This makes water more of a objective
@@liamdk9625then you've got bigger problems. Jfc y'all whiners. Go back to genshin impact f2p ok?
"You are a rat, a cockroach, both sides far out gun you." 5 minutes later, WHY CAN"T I RAMBO THIS WHOLE PLATOON! OMG AI SO BUSTED GIANT ROBOT SNIPERS ! SHOT ME. Jebus Splat, you're worse than normal this time.
is the water level mechanic real??
Yeah, and it will wipe your save (except character XP) if you run out, regardless of whether or not you are playing (ticks based on IRL time)
It’s a bit frustrating to hear the devs refuse to tweak or change the system, but time will tell.
@TheSidwysDrftr they did tweak it, they made it where you can store up to 80 irl days of water vs the 30 it was which is easy to do. If you aren't playing in 80 days then oh well I guess.
@@TheSidwysDrftr Yep, and based on the reviews/comments, there are now thousands of people who refuse to play it, myself included, because of this. Which is a shame, I was looking forward to this.
@@Garflog643 Today it's 80 days, and a patch tomorrow could make it 10. The devs also said they were surprised just how fast people accumulated water, so that's another possible change to make water much, much more scarce.
Bottom line is until there is some level of agreement by the devs what the mechanic will actually entail we're all just guessing. And for a lot of folks that means a hard pass on early access.
@@erikvaid2560the reset is like blizzard deleting d2 characters not played for a few weeks
Cheers mate, was hyped for this one, it looked good. Glad you tested it and will be giving it more time to cook before buying.
Why are people defending the water mechanic? It's a net negative.
If you guys are undercover devs, do us all a favor and change it.
It’s pretty funny reading the comments about it I both agree and disagree. I think it’s a weird mechanic to have, especially considering how hard it would be to recover from a full wipe. But also, It’s easy to get a ton of water on certain maps. Overall, they need to remove it.
I'm looking at the water mechanic as if it's the like 90 day wipe we used to get on Dayz for instance. But it's avoidable, which is neat. I'm used to the massive grind to rekit on vanilla dayz then expect a wipe x days later. Not defending it either, I just can understand where the idea was coming from. I think it's just an implementation of their "Alpha" wipe mechanic.
I thought the idea was that your weapons and tools are the environment and the enemies you meet along the way?
As Splat said, "You're not a hero," instead, the dev's expect you to lead one group of enemies into another so you can slip by.
If you have to kill someone yourself, you've most likely been caught out of position.
It is the game's job to teach you how to play it, and they know most everyone will play it as an 80's action hero since that's the FPS mindset.
Hopefully, the dev's will communicate their ideas to the players before they get fed up of dying all the time and drop it as broken and unfair.
"I expected to go into this game like a rambo badass"
How. How could you in a million years expect that, when literally every video of this, ever mention of it, every thumbnail, is plastered with "YOU ARE NOT THE HERO" and pictures of a small guy surrounded by giant mechs with giant red arrows pointing at him going "YOU ARE THIS GUY". Everyone talking about this game is literally jerking themselves to the very thought that you are weak and not a hero and that this isn't that kind of game. So where did you get this idea of 'going in like a rambo badass' from?
They've practically never played STALKER series
Oh jeez calm down lad it’s okay :)
@@Dakota-ud6ci Me pointing out someones mistake being absurd isnt needing to calm down. Maybe you calm down, not everyone who types something you dont like is having a tantrum or angry.
@@bellidrael7457 but you clearly are lol, I can feel the tears welling at the side of your eyes.
@@Dakota-ud6ciCould you make your bait any less obvious?
Been following the game and the artists for years, Instant buy and support. The only way an indie game like this GETS to cook longer in the oven is if its supported and people buy it. Its 30 burgers US and I can think of wayyyyyyy worse games I've bought for more. If you're on the fence or want to see it cook more, commit to supporting cool devs doing cool shit now so it doesnt rust away into nothing.
This game is so much the exact opposite of Witchfire :-) If they turn it into a post-apocalyptic PVE Hunt Showdown, that would be amazing.
Witchfire looks amazing, and judging by reviews it is. Compared to this which has shit reviews.
@@ShaddyzZz I mean, to be fair Witchfire has been in early access for a year and a half on Epic and this game just entered early access. Let's see how this looks in a year and a half and compare the polish to today's Witchfire.
This is supposed to be more like Thief. It was originally going to be a journalist wandering through the war zone but it turned into a game. But this is not an extraction shooter, its more an extraction post apocalyptic thief simulator. The objective is to go out and ghost run while robbing all three factions blind.
@@Wastelandman7000 Interesting. I know Thief was very popular back in its day but the lack of light/shadow and the dodgy movement need to be fixed if that's the case. Stealth-'em-ups aren't my cup of tea personally, but I wish them the best with it.
bro went ape shit with the old man by his side, cleared out an entire compound, lmoa devs definitely didn't intend for that😎
If you are into shooters and are looking for Destiny, Apex and Battlefield-like games this is NOT the game for you. This is a scavenging survival game that's gritty and hard. Your better off skulking in the shadows and not pulling the trigger, it's awesome but not a twitchy triggerfest. Once you accept that then you can experience this game immersively. A lot of tubers don't understand that.
This is for the Tarkov Scav mains.
The whole gun modding mechanic, in a game that punishes players for using guns, is likely the source of some of that confusion.
@@jameswarner7435 Well to be honest if after 3-4 runs of going Rambo get you shreded and you don't realise its not an action game its kinda on them.
This game is excrutiatingly good. It'll hopefully be mindblowing once it's feature-complete and polished.
Yeah, going to skip this one because of the water mechanic. For those that do not know: Barrels of water buy you 1 day of real world time (24 hours), that continues to tick down even when offline. So it punishes people with little time to play by wiping their base and inventory if they don't maintain enough water which drains in real time even while offline...
Oh if that's true that's crazy. I hope they have different difficulty options for people that are masochistic.
Just don't have a job or life bro. Just play the game bro. Just buy the super duper star coin and get some water bro!
People are getting weeks worth of water in a matter of couple of hours. You have to not play the game at all, in order to have your water drop to zero, and then, well, you haven't played the game in the first place, why would you care.
@@Hikkikomoruor they could just not have a stupid mechanic like that, it adds nothing to the game and is just annoying.
@@cybergodkek6618 Except there's no microtransactions, or battle passes, or loot boxes for a real currency. And it will stay that way. That's one of the devs shticks. No micro except for cosmetics. You would know that, if you weren't just a rando who knows fuck all about the game and just regurgitates other people's nonsense.
Ive had this wishlisted for a while now, and still super excited for the final product, but this game needs a couple more years in the oven at least, and Water Reserve depleting over real world time is a non starter for me. Atmosphere and concept are absolutely on point for me. If they drop the water mechanic and keep working hard on getting the game to a stable and content lush 1.0, this could turn into one of my favorite games of all time.
I like everything about this game. The atmosphere is really good and it totally delivers on what they advertised and wanted it to be. Also it runs without any issues for me.
You can't be real.
@@Joe-ti7qd Runs fine for me also. 80fps. I just dialled it down to "High" instead of "Epic" and set it to fullscreen.
Something else thats worth mentioning is the Devs are also putting out a Demo some time in October, and they themselves said if you're on the fence or concerned your rig wont be able to run it, wait for the demo and try it out first
watched some other gameplay of this, seems like it can be a great game but from what i've seen terrible optimization and the camera is horrible with the third person since the character and the giant ass backpack can block your vision heavily. just those two reasons alone put me off from buying it, will wait till they fix it or add a fps option.
edit: and now that you mentioned the clunky movement, definitely gonna wait on it. i'm not sure if i'll enjoy the gameplay loop either seeing as it discourages you from getting into firefights. if so what's the point of getting more money and better gear?
I have a 3080 on a rig built during covid and I am not having any performance issues. It for sure needs polish but the devs said they wanted to put it out to the fans who wanted it, me being one of them. I say if you are not super interested just give it a bit to cook. As for the water system, I can 100% see why that would bug people but at the same time. I played 4-5 hours last night and already have 15 days worth of water so it does not seem all to bad.
Hefty 30$? That's a fair price for a game. What would you expect?
I'm convinced a lot of gamers are employed full-time at a local lemonade stand. As much as I hate to say it I oftentimes find myself doing what the Diablo team did at BlizzCon during the Diablo Immortal reveal, only instead of saying "Do you guys not have phones?" I'm saying to myself, "Do you guys not have jobs?" $30 is dirt cheap by today's standards and the standards of decades past.
I love the look of this game and I'll be taking on the jank and the wonk. Thank you Splattercat!
There has been a prevailing idea in this game and goes like this "Your not the guy" you are trying to survive like a rat not a wolf
Grandpa grumpy is a murderer! 😂
Kinda funny how they turned Tarkov rats lifestyle into fullblown game...
i love this game it is fantastic and the immersion is great - yes it is a early early access but i will support the devs and i am sure they will bring forward this fantastic game 🙂
Had about 3hrs of Butt-clenching fun last night. The co-op was busted(now patched) and ya, the AI movement and enemy spawns can get wonky, but with all that EA jank, I had fun. Ran smooth as well at 60+fps
The water mechanic was actually not as bad as it once was, so that's great(9 days worth in 3 hours).
They dropped a patch this am, so they seems to up to par with user feedback better than most devs. So much potential
Yea, the water isn't as bad as some make it out to be.
With how quick runs can go and how many you can do, you can start stacking it up really quickly, especially if you're completing jobs on top of gathering barrels.
definitely interesting . I hope they keep working on it , will be a lot of fun.
i want this game setting but in warhammer 40k. make me a deserting guard surviving and looting. avoiding both humans and tyranids.
I could totally get behind this idea, I would play it
isn't that basically Darktide?
@@MrAgmoore setting yes. its not the same playstyle its more left 4 dead.
theres no survival or base crafting manegment.
1:30 - hovering over the floor with impressions of walking - instant turnoff - but the (post)-apocalyptic theme in a shooter is groundbreakingly new ... oh, wait...
I think your wrong on needing another year before they released into EA. This game is such a new approach, it's it's own genre. There is alot to figure out, but once you do, there is method to the madness. It's a game that plays and doesn't crash. That beats the bar for alot of games that got released in last 2 years. It frustrates people cause it's soo different and soo groundbreaking. But yes the environment LOD objects need to be slippery, so if you touch it you slide off of it, instead of getting stuck .it's literally 90% with last 10% polish,
Love the look, setting, and feel. This design has plenty of trouble points and calls for some cleverness. I want to sneak up behind a squad, fire through them into another squad, and nope out and see what they do to each other. When I heard about this I though "they're going to screw it up," but this looks like a solid start. Here's hoping. Reviews say there's a mechanism that screws the player if they don't play for a few days. That's an automatic No Buy for me, if they don't change it. I play when I feel like it, not when some dev tells me to.
Ive put like 4 hours into the game and its so rough.. Ive had enemies respawn directly on top of me.. and the performance isnt great either if you dont have an insanely beastly computer. The water mechanic is also quite punishing :C
Stop lying to people, okay? The only punishment is you being bad at the game. 😊😊😊
You sure dug deep into those acting skills to carry the suspense. This poor game aint ready.
Still needs some cooking, so no money for them yet.
Yea, I wish the fans hadn't pressured them in to releasing too soon, I think it's gonna hurt the game in the long run
@@halfskeloton pressured? weak excuse. they chose to do this because $
This game looks seriously amazing I’m so excited for a unique version of an extraction shooter whatever
I'm happy I waited for reviews before buying the game, the water mechanic is a huge deal breaker for me. I basically gave up on trying to get a carrier in Elite dangerous for the same reason. fuck mechanics that require you to get back to the game on their time, not yours. I also REALLY don't like the character selection, "hero shooters" is a plague in games nowadays, just let me create my character and customize their stats any way I want.
What I've gathered from my experience with the game, is that there is some learning curve to it. Before you pass that learning curve, water mechanic won't matter much, if at all. And after you go past that learning curve, water mechanic really won't matter. As I see it, it's just a gimmick that you can ignore, unless they change it somewhere down the line.
They're not really "heros"...like, I get what you mean but there isn't anything wrong in having archetypes...they're essentially classes wrapped around a skin, NOT "operators" like in COD or BF. They're meant to make your play style different for each character/class, creating variety in play styles.
@@TheMrDewil doesn't matter. I often stop playing games for months at a time when I want to concentrate on some work or want to play something else. I don't want a game to make me have to remember to get back to it from time to time so I don't lose all my progress. it doesn't add anything to the experience, it just makes it more frustrating for no reason at all. this kind of mechanics only serves to manufacture player retention through something equivalent to FOMO. it's actually the same reason I never bothered with carriers when I stopped playing Elite, even though people said the same thing "you can finance it for months with just a few hours of playing the game". or I can just stop playing the game and never worry about it.
@@ChristoffRevan classes and heroes are virtually the same thing, except one offer LESS customization. and guess what, I also don't like classes in games. one of the things that made me fall in love with Original Sin 2 was the fact you could just build your character in the most unhinged way with zero restrictions. same for Helldivers 2, you just gear your character with whatever you want and equip anything you want. THAT is how this game was supposed to be played, you make your character and build it the way you want with no restrictions and see what happens. what if I want to specialize my character in heavy rifle, shotgun, and speed, while playing with a girl ? I can't.
@@danilooliveira6580 fair enough. I wasn't advocating for something. It was just my take on it. I'm sure devs will come around and implement it in some other meaningful way. It's the reasonable thing to do, and if you're an indie, you can't afford to be unreasonable.
Played it for about an hour, and it really got some potential! Need about a year or two more in the oven, but this is gonna be huge when the big bugs get flushed out and some more optimization is in place
Community asks for early release, and devs oblige. Then people buy a game and then shit on it because its too early. Can't win with these people
Of course they did. People at the Fun Dog, for the most part, aren't those that had dealt with the crowds and their silly demands before this. I just hope the game don't die prematurely. It's too beautiful and innovative to just go up in smoke.
The devs should of had enough self awareness to not keel and just let it cook until it was more optimized. ANd lets be real the devs are just trying to make some money.
@@vilxxblack2472 as most devs are.
@@vilxxblack2472 nothing wrong with wanting to make some money. As far as I know, indie dev life is tough. But I do think, that some 5-6 more months would've worked wonders for EA debut.
It's almost like a community consists of a bunch of individuals, each with their own wants, desires and tolerances 🤯 F-ing *wild* .
Ah, finally, gameplay for this.