Into the Dead Has a Fresh Take on Zombie Survival And I'm Hooked!

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  • Опубликовано: 20 ноя 2024

Комментарии • 890

  • @Mad_Oph
    @Mad_Oph 27 дней назад +3194

    Love the idea of This War of Mine with zombies, but we need to move away from super-fragile weapons. The fact that no melee weapon lasts for more than like two zombies is kinda absurd. I'll keep an eye on it for sure.

    • @tehevilengineer7939
      @tehevilengineer7939 26 дней назад +71

      Its that or everything takes forever to kill. If they wanted you going loud ever encounter, the theme wouldn't be slow scavenging survival.

    • @MarkDeSade100
      @MarkDeSade100 26 дней назад +260

      @@tehevilengineer7939 They can do that without weapon durability. Just make it so stealth attacks are an instant kill, while fighting zombies normally requires hitting them a lot. This encourages players to favor stealth whether weapons can break or not.

    • @Mad_Oph
      @Mad_Oph 26 дней назад +98

      @@tehevilengineer7939 I appreciate that it's a balancing dilemma, but the options aren't binary.

    • @trashmyego
      @trashmyego 26 дней назад +82

      100% agree about the weapons. This game would be a perfect fit for me, but that artificial and forced mechanic ruins the game for me to the point of not having any interest in it.

    • @fabianlaibin6956
      @fabianlaibin6956 26 дней назад +6

      @@trashmyego should try out the demo anyways I think, sometimes a game might be so good your negatives get overruled

  • @KhaosElement
    @KhaosElement 27 дней назад +3544

    I was interested until that axe lasted two kills. I detest weapon durability, especially when it is that bad. Just the most boring thing on the planet to me.

    • @sully4627
      @sully4627 27 дней назад +883

      especially when the item (like crowbars) would last about near forever in real life.

    • @fuzzy-02
      @fuzzy-02 27 дней назад +319

      Same, especially when unrealistic.

    • @alexandreboulanger2828
      @alexandreboulanger2828 27 дней назад +293

      Yeah, fortunately it's pre-alpha demo. Hopefully they'll fix that.

    • @TJ-vo3rv
      @TJ-vo3rv 27 дней назад +281

      I get that they are going for a This War of Mine vibe, but the weapon durability is so bad. Besides not being remotely realistic, it is such dated design. There's other ways for them to do what they are trying to do that are not nearly as frustrating.

    • @kill_your_lawn
      @kill_your_lawn 27 дней назад

      We complain about durability in gaming and then buy new cellphones every other year. We're cooked 😅

  • @legomojo
    @legomojo 27 дней назад +726

    This is really cool! The weapon durability, a mechanic that I don’t love, doesn’t seem to align with the realism of the game. Weapons should take many days/weeks to fall apart, and leave you with parts you can fix.
    I’m an unskilled doofus, and I have used an axe until it broke (took almost a decade of near constant use) and I was able to repair it. These are TEXANS! They can pull that off too.

    • @MangaGamified
      @MangaGamified 24 дня назад +34

      Never been a fan of durability either, it just ruins my immersion to the story.
      We also have many old tools, but not too antiquated as if it's cursed, to be thrown out.
      Old tools are a gem, nowadays everything seems to be engineered to be Planned Obsolescence.

    • @robinvlad141
      @robinvlad141 19 дней назад +14

      ​@@MangaGamifiedFor me Durability mechanics is fine as long it's balance and you have the ability to repair it. 😅

    • @captainmycaptain8334
      @captainmycaptain8334 19 дней назад +13

      durability is fine, they need repair mechanics, or to just make the tool less effective if it breaks rather than unusable if it breaks. I had this convo over project zomboid the other day. even if bent/warped/ broken, MOST tools/weapons can still be used to some extent. games need better solutions for balancing the gameplay than just being like "hey, your tools gonna break after 3 hits and youll need a new one"

    • @MangaGamified
      @MangaGamified 19 дней назад +11

      @@captainmycaptain8334 And even if an "Axe" is broken, steel, iron, etc heads can still be used like what cain did to abel. Now that I think about it, it bothers me they just leave the axe head behind. Even a broken sledgehammer you can still use the head like cain did to abel.

    • @craftysmithkeith3653
      @craftysmithkeith3653 17 дней назад +8

      @@MangaGamified tool heads are the most important part of the tool, just jam a stick into the hole and you can use it (even if it is probably _really_ awful to use)

  • @thrrax
    @thrrax 26 дней назад +1858

    Weapons break too easily. I mean, even for a game mechanic, it's ridiculously bad. Axes and hatchets for example are designed to cut through much harder stuff than bone and meat, so having them break after killing two zombies is stupid.

    • @uncletiggermclaren7592
      @uncletiggermclaren7592 26 дней назад +75

      Axes will break, of course, but you have to miss the point of aim, and hit something hard with the handle repeatedly, for it to happen.

    • @commode7x
      @commode7x 26 дней назад +135

      Yeah, a real axe, even one made of cheap scrap and trash would last longer than this. If you end up making an "axe" that can't chop down a pine log or a zombie's skull, it's not an axe. It's not even a club, it's still a pile of useless garbage. Just wear it on your shoulder as a +1 scrap armor for your shoulder, because it's not useful for any actual uses.

    • @formdusktilldeath
      @formdusktilldeath 26 дней назад +48

      Even as a mechanic it's not fun if it's only 5-6 uses. If you gotta include durability make it like a couple hundred.

    • @MangaGamified
      @MangaGamified 24 дня назад +13

      I have an axe that's with me for 12~11 years now, I just bought it on a whim. Done a few jobs but I'm surprised they did not engineer this axe with "Planned obsolescence".
      2017 seems the magic year that almost everything was made to Planned obsolescence now.
      Also, the durability in this game is insane, might as well put a rock in a shirt or pants, or rope and use it like a flail, but have unlimited ammo with little crafting. Our tools / being able to use tools was suppose to be what sets us apart from other species, in war it's battle of tools, even in religion the baleric sling was mentioned.

    • @button9
      @button9 23 дня назад +29

      Durability is not a fun mechanic in general, I don't know game dev obsession with it. Sure, make it get dull or slower or whatever, but general durability isn't a fun mechanic. I'm all for challenging mechanics but durability just feels lazy or unnecessary just for the sake of having it

  • @roberthpilesund384
    @roberthpilesund384 27 дней назад +566

    " I love the 70s style." " this might be late 1970s or early Reagan years" - after watching three separate loading screen with the exact date on it.

    • @lewisclements6290
      @lewisclements6290 14 дней назад +23

      Ngl, I completely missed the date on those loading screens as well.

    • @roberthpilesund384
      @roberthpilesund384 14 дней назад +3

      @@lewisclements6290 Not really the biggest fail that can happen. 😅

    • @AnUnknownPlayer.
      @AnUnknownPlayer. 13 дней назад +4

      Lol for real, enters the first area and it clearly states its 1980 😂

    • @iknowbroikno
      @iknowbroikno 11 дней назад +1

      I was thinking more early 80s vibe

  • @rovingut5171
    @rovingut5171 27 дней назад +328

    It's insane that they went from an endless fps runner on mobile to this, really inspiring for indie devs.

    • @Raddish-IS-Radd
      @Raddish-IS-Radd 24 дня назад +18

      Yeah it's crazy. Can't wait for this and the third one.

    • @MangaGamified
      @MangaGamified 24 дня назад +27

      They had great story direction and VA, one of the few I can remember, but the gameplay loop I'm not too extremely a fan of, maybe a few chapters until I got the submachine gun

    • @hellarmy890
      @hellarmy890 16 дней назад +9

      Into the dead 2 has story and ending

    • @brokenspacebar9628
      @brokenspacebar9628 14 дней назад +3

      I didn’t think it was the same game because of the huge gameplay/graphical shift lmao. You’re right, it IS insane

    • @tonypeppermint5329
      @tonypeppermint5329 13 дней назад +1

      It's wild to think about.
      I wonder if they'll put in references to the moblie games.

  • @sebastianleiva9278
    @sebastianleiva9278 27 дней назад +437

    This war of mine with zombies is a concept I didnt know I needed

    • @SevKast_7
      @SevKast_7 27 дней назад +11

      Deadlight tried something similar years ago, but ITD seems way more interesting

    • @IPSStacks
      @IPSStacks 20 дней назад +2

      Good someone made this , w4r of mine + zombie ...🧟‍♂️🏃‍♂️‍➡️🤣

  • @exciting-burp
    @exciting-burp 27 дней назад +833

    Zombies crying is something truly terrifying

    • @JasonX909
      @JasonX909 27 дней назад +45

      Reminds me of the Runners from TLOU, and it makes me wonder if we'll see more advanced stages of infection

    • @TheLazyFinn
      @TheLazyFinn 26 дней назад +31

      ​@@JasonX909 Or the screamers from Days Gone...

    • @quickstep2408
      @quickstep2408 26 дней назад +48

      just indicates that the virus or whatever can effect/affect everyone differently. some of them more conscious of their doom and therefore a bit more human.

    • @kareningram6093
      @kareningram6093 26 дней назад +18

      Yeah that was truly unnerving.

    • @tangentric
      @tangentric 26 дней назад +37

      Or the witches in Left4Dead

  • @Furytear
    @Furytear 27 дней назад +121

    Some thoughts for the developers if they read any of your chat: Love the concept of scavenging, fortifying the base and resource/survivor management. A couple of things would make this game better in my opinion such as optimizing the weapon durability(having durability is fine as long as it's realistic, for example a pair of scissors realistically would break after a couple of uses as a weapon whereas a cast iron skillet of a hatchet would last many uses) and craftable lockpicks should probably have durability instead of being single use.
    Also noises should have a radius depending on how loud the noise is and any zombies in that radius should converge on the location where the sound eminated. This would allow the player to make noises to distract or draw in zombies like Splat tried to do on the stairway.
    I Like the concept and hope that once you get further along in the development that the optimization is good. Gonna put this on my wishlist and keep an eye on how it develops.

    • @ravezon
      @ravezon 18 дней назад +2

      and instead of just making it unusable, make it less damage than before like for sharp weapons, guns get jams when using it for too long and too fast, blunt weapons like bats or metal pipes have 2 or 3 stages of breaking points before making it unusable especially those that players found while scavenging compared to homemade items.

    • @Puschit1
      @Puschit1 17 дней назад +1

      "Love the concept of scavenging, fortifying the base and resource/survivor management." That's like every second game these days.

  • @mptesteroni
    @mptesteroni 25 дней назад +498

    Texas? Distinct, flawed characters with well-defined roles? Tracking pans in a dollhouse-style set?
    It's a Wes Anderson zombie game.

    • @mikeyfrederick1232
      @mikeyfrederick1232 12 дней назад +2

      Um can someone send this commment to Wes Anderson please? lol I would love to see his creative style applied to to a zombie flick...
      Enjoying all your random RPG game content you produce sir...props to you and your channel....

    • @KumarAnshs
      @KumarAnshs 12 дней назад +2

      @@mikeyfrederick1232thanks mikey, I appreciate that alot

  • @jamesspiva8086
    @jamesspiva8086 27 дней назад +82

    Most of the construction in texas is pier and beam because we have soils that are depleted of organics and move alot with dehydration so foundation issues are a big problem. Peir and beam makes it easy for the home owner to do it himself.

  • @malkavian6
    @malkavian6 27 дней назад +48

    The opening cinematic was well done i thought. The way they went through the city in its current state - it left a feeling of desolation devastation and set the stage for the setting. I thought it was well conceived. :D
    Love the channel.

  • @ArthurIdrisov
    @ArthurIdrisov 27 дней назад +233

    "I didn't manage to get this door open either, I should have. Totally forgot about that front door...". Instantly forgets to do so. 😀

    • @antlan-87
      @antlan-87 26 дней назад +9

      I had the exact same thought.

    • @g0lgrim1
      @g0lgrim1 26 дней назад +25

      Not to mention the second search spot in the lockpickable room... xD

    • @smol_p3ryt0n
      @smol_p3ryt0n 14 дней назад +2

      ​@@g0lgrim1 YES omg this really bothered me for some reason lol

  • @SleevesYT
    @SleevesYT 22 дня назад +47

    I was thinking "How'd they fight the copyright for the name? The into the dead I know was a mobile game franchise" but then I realized they're the same developers, godspeed to you mad lads

  • @discordinmymind6565
    @discordinmymind6565 27 дней назад +125

    Honestly kinda funny that the frying pan makes hella noise

    • @gaetanhillion8342
      @gaetanhillion8342 27 дней назад +7

      Yep, but it's logical ^^.

    • @BlueMercury84
      @BlueMercury84 26 дней назад +9

      Yeah, but if you look at the stats, the frying pan's noise level was 1 and the axe was 2. Yet, killing a zombie with the axe didn't alert the others. I know that this is a video game, but these kinds of inconsistencies kind of bugs me.

    • @erictheepic5019
      @erictheepic5019 26 дней назад +18

      @@BlueMercury84 It might be an inverse scale; the noise meter is how good the weapon is at *not* making noise. However, that's still a bad system because it's kinda coutnerintuitive.

    • @mchristian2142
      @mchristian2142 26 дней назад +5

      ​@@BlueMercury84 What are you talking about? It had 4 pips in noise.
      Even if you somehow thought that the empty pips were how many points in noise, damage etc something has, why would they count up from the right? Meters and bars ALWAYS fill from the left. It's not an inconsistency, you're just bad at reading. ☠️

    • @BlueMercury84
      @BlueMercury84 26 дней назад +1

      My bad. I know that you read left to right, I must of read the wrong thing. Disregard what I said then.

  • @matheff71
    @matheff71 27 дней назад +204

    Complains about weapon noise, crafts the noisiest weapon available. Classic Splat. And he casually ignores the fact that the dude gave him additional barricade bonus.

    • @SayaFrakture
      @SayaFrakture 8 дней назад

      Was just about to say this cause he did it twice and it erked me so much!

  • @Monster_NopeNope
    @Monster_NopeNope 16 дней назад +7

    I like those juxtapositions in those first few minutes
    The whimsical presentation to mirror the mayor whimsical take, it’s full of hope I like it
    And then the jump to the car pile up when he says he’s skipping town, with that long line and the no gas sign shows that there was no point
    Then the desolation of the “boys in blue”, with the dead officer it show’s that no one’s coming to help
    And then the “bunker down” jumping back to the definetly not bunkered down house showing that it was too late anyways
    Love it

  • @GeryonM
    @GeryonM 27 дней назад +39

    19:05 yea they get hurricanes. Galveston is an island buffer for Houston. It takes the brunt of hurricane force so Houston doesn't. Basements might be bad as it's prone to flooding there.
    Its also a port town, so there should be ships to the south east, eventually.

    • @evilsourkraut4866
      @evilsourkraut4866 25 дней назад +5

      No basements or subfloors in Galveston. Also, Galveston is an island with pretty much the one bridge. Houston has a tunnel network but it mostly acts as a spillway for floodwaters

    • @jefferydraper4019
      @jefferydraper4019 25 дней назад +5

      The most deadly on record hit Galveston in the early 20th.

  • @Tentumon111
    @Tentumon111 26 дней назад +20

    Just a tip: If your in a zombie situation, put the barricade on the *outside* of the door. They just hammer the boards in deeper into the frame that way. You do it on the inside, they push the boards *off*.

    • @spearsage
      @spearsage 26 дней назад +5

      Yes, but logically speaking, how do you even put the barrier *outside* of the door in the first place when installing it will attract nearby zombies with the noises?

    • @bookwyrmofthenorth
      @bookwyrmofthenorth 16 дней назад +6

      ​@@spearsage hammer em in while the road is clear, then climb in through a window, ideally an upper window via a ladder

  • @drwatson349
    @drwatson349 27 дней назад +36

    Galveston had the worst hurricane on record. It killed between 6-12k people.

    • @jefferydraper4019
      @jefferydraper4019 25 дней назад +7

      And that was when it wasnt near as populated as now.

  • @myrmidon4464
    @myrmidon4464 26 дней назад +25

    I really love how you look at each scene and are like, "Here's my very well thought out plan for a zombie apocalypses..."
    1st Kill Everything, no cousins coming back.
    2nd Get an augur and cement to place new fences, alleys work great.
    3rd Balconies are good overwatch spots.
    4th Churches have food.
    You've gone enough knowledge, I think you'd be fine in an actual zombie situation.

    • @commode7x
      @commode7x 26 дней назад

      1st is that churches have food. Every church, synagogue, and Buddhist temple has a kitchen down here, with many of them having communal showers and beds. All the Buddhist temples only serve vegetarian meals, so do be aware in case you're a meatatarian.

  • @abraxis59
    @abraxis59 26 дней назад +105

    Just FYI, if you are using an NVidia card, you can force VSync in your NVidia control panel that will override the settings inside the game. You can do it for all applications or customize any one application and it is very easy to do.

    • @keithbaker1951
      @keithbaker1951 24 дня назад +1

      I wasn't aware of this!! Thank you ❤

  • @gownerjones
    @gownerjones 27 дней назад +12

    Very impressed with the visual design of this game and the voice acting and the sound design. Very thematically coherent and from a UX perspective, very clear and intuitive.

  • @fabianlaibin6956
    @fabianlaibin6956 26 дней назад +9

    31:46 I think they intended for you to ring the bell so the zombies swarm the barricade and you sneak outside to avoid the crowd, but you kinda broke everything with the loud sneak kill the night before.

  • @Groaznic
    @Groaznic 27 дней назад +108

    Game: august, 1980. Splatter: I like the '70s vibe this game has.

    • @Silamon2
      @Silamon2 26 дней назад +26

      I mean you could say that 1980 isn't terribly different than late 70s, but yeah.

    • @oopomopoo
      @oopomopoo 26 дней назад +45

      In fairness, all the design is from the 70s since the 80s just started 🤣

    • @jefferydraper4019
      @jefferydraper4019 25 дней назад +7

      I heard him estimate the date and was like "huh....didnt you see it earlier????"😂😂😂
      Its wild, I would have been the character Leos age...I actually had a coach that I would have picked as my survival buddy too. He was in the Texas NG at the time and inspired me to join the reserves a couple years later in high school.

  • @OzrikTentakles
    @OzrikTentakles 25 дней назад +13

    Ahhhh... you missed a chest in the back room at the end! Oh well, great vid Splat

  • @ericwallhagen3146
    @ericwallhagen3146 27 дней назад +28

    Loved This War of Mine... Love the zombie twist, and the ability to move shelters. Gonna have to check this one out!

  • @mildlyderanged
    @mildlyderanged 26 дней назад +8

    Paint me interested, This War of Mine Zombie apocalypse is an absolute hell yes. Share others concerns with weapon durability looking frustrating - i can understand why, they dont want players just clearing rooms of zombies like theyre on Walking Dead, but the noise mechanic/attracting background zombies seems like the way to go to resolve that rather than having every hammer and club in Texas made of balsa wood

  • @MonkeyPooFlingers
    @MonkeyPooFlingers 27 дней назад +55

    Intrusive thoughts kept saying "Ring the Bell!"

    • @Orosian5
      @Orosian5 26 дней назад +5

      What's the worst that could happen?

    • @SamGarcia
      @SamGarcia 25 дней назад +8

      he should have rang it if he was going to end the video right there anyways

  • @regzindahood
    @regzindahood 27 дней назад +7

    Always a big fan of This War of Mine, and now an amped up colored version? Yes siree!

  • @KurtisIsley
    @KurtisIsley 26 дней назад +9

    Good graphics usually aren't selling point for me, but this game looks fantastic! Gameplay seems awesome also!!

  • @The7ofDiamonds
    @The7ofDiamonds 26 дней назад +4

    Oh man. Please keep us posted for when there’s something publicly available, this is exactly the type of game I love and this looks really good! Thanks my dude.

  • @kazmiz01
    @kazmiz01 26 дней назад +6

    The axe hit sounds are really 'meaty'. They did quite a good job on VA as well. Should have ringed the ding at the end tho.

  • @ttsymphonyg
    @ttsymphonyg 27 дней назад +5

    Theme design is on point, and is so good that makes me feel like is the first zombie game I ever seen.

  • @FasterthanLight11
    @FasterthanLight11 27 дней назад +25

    Aw dude, there are very few games where I immediately go "This is something I want immediately" but this is one of them.

  • @tigerbalm666
    @tigerbalm666 26 дней назад +19

    Boots are hard to bite thru and protects up your calves.

    • @owlrecluse2234
      @owlrecluse2234 17 дней назад +7

      Also good cowboy boots are extremely comfortable and versatile for work, hiking, etc

  • @ThemildmanneredgamerBlogspot
    @ThemildmanneredgamerBlogspot 25 дней назад +6

    This looks more interesting than many of the AAA games that are coming out.

  • @Amsasamoto1
    @Amsasamoto1 26 дней назад +4

    Yooooooooo I've been a huge fan of into the dead way back when it was a simple infinit run game on mobile the second one was amazing with a good story for a mobil game and plenty of events and stuff. Thanks so much for doing this one I've been waiting to see more on this since it was announced.

  • @joekni2002
    @joekni2002 25 дней назад +4

    Put this in the wishlist. Thanks for covering it

  • @cernunnos_lives
    @cernunnos_lives 26 дней назад +3

    Yeah thanks Splat.
    This is an automatic purchase for me. It reminds me of my life back then. Except I had more AD&D adventures. We wished we had video games this good

  • @FlufferNutterSandwich
    @FlufferNutterSandwich 27 дней назад +66

    Basements are rare in Texas, they just gather water.

    • @larshassing3938
      @larshassing3938 27 дней назад +9

      That happens.. But if it happen regulary, you need better builders.

    • @GeryonM
      @GeryonM 27 дней назад +11

      High water table. Especially in Galveston and Houston. 😂

    • @fightingfaerie
      @fightingfaerie 26 дней назад +8

      Or the ground is too hard. I know when I lived in San Antonio no one had basements because you hit limestone like a foot down.

    • @GeryonM
      @GeryonM 26 дней назад +7

      @@FlufferNutterSandwich i that's the same line they gave us in Oklahoma. "The hard clay makes it difficult". My thought was, your backhoe can't dig through clay?

    • @Bivuki777
      @Bivuki777 26 дней назад +7

      @@larshassing3938the gulf coast has these things called hurricanes that happen every few years. Unless you want to dump tens of thousands in repairs every few years and deal with a constant moldy basement from the 99% humidity everyday. There is no reason to have one in texas.

  • @jirredvang901
    @jirredvang901 15 дней назад +4

    A lot of you guys never played the original mobile game and it shows, the point of melee weapon breaking is a part of the game's difficulty. The whole premise is to avoid zombies and use your weapon sparringly

  • @biancaisidk
    @biancaisidk 17 дней назад +1

    This game has gotten me intrigued! I hope to see you play more of this game!

  • @Kramerica962
    @Kramerica962 27 дней назад +2

    The concept for this is a banger and I really like the aesthetics it has from being set in the late 70's/early 80's.

  • @runfree6279
    @runfree6279 9 дней назад

    This is an awesome evolution for a friggin mobile game franchise, i remember playing into the dead when i was like 12, on my way home from school on the bus. This is unrecognizable from those mobile games but in a really great way. Great visuals, amazing voice acting, solid idea and structure. Literally just needs some tweaking and play testing

  • @mackenziesoli4352
    @mackenziesoli4352 14 дней назад

    The intro was so good, I love the shot of the nursery and the panning out of the police station

  • @OutlawMaxV
    @OutlawMaxV 26 дней назад +3

    TWOM system sure is suited for this scenario, reminds of of The Last Stand as well, looking forward to this game for sure!

  • @neilwood5081
    @neilwood5081 14 дней назад

    It’s surprising how much fun I had watching dude play this game. Definitely have to watch a few more of his vids👍

  • @MrXDreamsOfficial
    @MrXDreamsOfficial День назад

    Your rant about making sure you take out EVERY zombie you possibly can was on point bro lol

  • @MrKurtank
    @MrKurtank 25 дней назад +1

    Loved it! Such consistently great content from an essential channel, thank you.

  • @F4ILS4FE_GAMING
    @F4ILS4FE_GAMING 24 дня назад +2

    This game looks good, they should add some suspenseful moments like Tell Tale Games did for The Walking Dead Series. Where they make controls purposefully clunky when you enter into key scenes and/or in certain zombie struggles. They could even change the camera angle for those scenes. Like how in Season 1 Episode 1 where the cop car crashes and you're fumbling with getting the rifle and loading it. Stuff like that could add a lot of suspense and value to a game like this.

  • @LlethanderDrae
    @LlethanderDrae 27 дней назад +64

    Pre-alpha footage, less than 2 minutes in, REAL voice acting and NOT AI generated voice overs. I'm sold, man.

    • @GeryonM
      @GeryonM 27 дней назад +2

      AI voice overs would be more flexible and come in more variety.

    • @Crisopeia
      @Crisopeia 26 дней назад

      ​@@GeryonM and it's ugly and artificial af. Let people get their jobs

    • @captainmycaptain8334
      @captainmycaptain8334 19 дней назад +10

      @@GeryonM and they sound like AI . if you want an immersive gameplay ai is not the way to go until it gets better. even the somewhat decent ones ive heard don't sound as good as real people acting if you have good voice actors. For less story driven games its fine, but im not trying to listen to siri and alexa talk to each other in something like this

    • @GeryonM
      @GeryonM 15 дней назад

      @@captainmycaptain8334 there are plenty of AI voices used on YT that sound realistic.

    • @captainmycaptain8334
      @captainmycaptain8334 15 дней назад +8

      @@GeryonM they dont mate, the cadence is always stiff even the more realistic ones, which is why i mentioned even the decent ones.

  • @fuzzyfuzzyfungus
    @fuzzyfuzzyfungus 27 дней назад +12

    It could be a World War Z zombie issue: those zombies weren't the slowest; but the big problem was that, without blood loss, shock, pain, fear, or any vital organs aside from the brain, a lot of assumptions about the stopping power of various antipersonnel weapons just didn't hold against zombies. They could take rounds to center mass all day because neither heart nor lungs nor spine were particularly important, compromising major blood vessels was totally unhelpful rather than being emergency haemostasis or quick death; and even shattering major bones in the legs just made them crawl at you instead.

    • @clarkmichaels822
      @clarkmichaels822 27 дней назад +4

      I'd rather have a zombie crawl at me than run or walk, to be honest. Also, it's kinda futile to consider the effect of bullets on a zombie because the entire concept of zombies is anathema to everything we know about physics, life, biology, energy, etc. The fact they're moving at all might mean that blasting them into atoms wouldn't kill them (a la Night of the Living Dead).

    • @misteryman526
      @misteryman526 26 дней назад +1

      Nah, the female character shiv'ed the first zombie in the neck with scissors and easily killed it, so they must suffer from bleeding.

    • @RavenAdventwings
      @RavenAdventwings 26 дней назад +1

      @@misteryman526 Either that, or she simply separated the brain from the body via dissection of the spinal column. The brain might still be alive, but it's got no pathways to communicate orders to the rest of the body.
      Aka decapitation still works.

    • @jefferydraper4019
      @jefferydraper4019 25 дней назад

      James Badge-Dale, the army captain in Korea had a little ditty about spines, knees, and feet that was pretty funny if I remember. That guys getting like Sean Bean, dying in half his movies.

    • @MangaGamified
      @MangaGamified 24 дня назад +1

      Show them a video of the paris olympics opening, and they'll die of cringe

  • @sisbonetta
    @sisbonetta 27 дней назад +2

    Your philosophy is fine with me bro, I'm in Texas so you are allowed in my shelter, too, lol. love your content all the way round. I seen some of your older stuff and I wonder why u don't do some playing here and there on youtube? None of my business of course...love your stuff man

  • @claudiaborges8406
    @claudiaborges8406 27 дней назад +1

    I was scared this was gonna be just another apocalypse base management one. This is cool

  • @MrAGNTJ
    @MrAGNTJ 15 дней назад +1

    oh my god! i get it!, if you ring the bell, thats loud enough that it will attract the zombies out of other locations making the zombie density in other areas lower!, thats so genius!

  • @RodBatten
    @RodBatten 26 дней назад +2

    Really like the vibe,/design in this
    Gameplay looks pretty interesting, too. I got tired of zombie stuff but for some reason game like Dead State and this thing make for great survival sim/RPG/4x games.

  • @ThorTheNinja
    @ThorTheNinja 10 дней назад +1

    "1970s vibe going on." Just as the Aug 20, 1980 date displays on screen. LOL

  • @OrcHunter-yb4ie
    @OrcHunter-yb4ie 27 дней назад +4

    If there is a Zombie Apocalypse, I'm inviting you, Splattercat. You have some good ideas, lol.

  • @odinulveson9101
    @odinulveson9101 27 дней назад +1

    Promising! Oh.. I remember a couple great zombie survivor flash games years ago. I just cThe Last Stand, not the other🤔 They were 2D games. TLS had like three in the series. You stood behind a barricade shooting zombos, when day came you could spend points to search for survivors, supplies etc

  • @DisappointedJynxzi
    @DisappointedJynxzi 15 дней назад

    I love that they're expanding the 'Into the Dead' universe, hoping for another sequel of this

  • @CodyMcGaming
    @CodyMcGaming 26 дней назад +1

    This looks so freaking good! Thanks for the recommendation splat!

  • @jamoecw
    @jamoecw 23 дня назад

    I grew up with some really old tools. Old hammers and axes use friction caused by inserting a wedge into the handle where it joins with the head, widening it so that needs to shave some wood to come free. Over several decades the wood shrinks and gets loose, but even then the heads don't come off easily when in use and one can fix them easily with a nail or another wedge. In the 90's there was a glut of cheaper made tools entering the market that didn't last as long that used aluminum handles. Those would bend and not be fixable. If you abuse an ax or hammer the broken handle is still most likely to be as good of a shank as scissors.
    Hammering wood is louder than a .22, but quieter than .30 rounds. A dislodged head hitting a solid wall is louder if it does not hit a stud as the sheet rock flexes acting as a sort of bass speaker. All of this means that noise and 'weapon' durability is almost always done wrong in zombie games. Things like reinforcing barricades is louder than most actions to clear zombies out, and weapons would only be at risk of breaking if they were in bad shape to begin with. Fixing things when the setting is pre-90's is trivial just to get them in working condition and broken things are far more useful than games give them credit for.

  • @LaserGadgets
    @LaserGadgets 26 дней назад +2

    One of those games where you just wanna play yourself, right now! Demo comes out 28th. Monday :< thats torture.

  • @therick7445
    @therick7445 26 дней назад +2

    Splat you went way to crazy with you alley scheme, you just need to push that truck and slash the tyres

  • @lumin0s
    @lumin0s 26 дней назад +5

    Man, this looks like my dream game, a successor to 'the last stand: Union City'. I'd be disappointed if it's turned out bad

    • @suhovsheelov
      @suhovsheelov 7 дней назад

      You may check Last Stand: Aftermath. It's quite similar

  • @Pkedya2boy
    @Pkedya2boy 11 дней назад +1

    It kinda reminds me of the flash game The Last Stand 3 with the side scrolling loot aspects but with the added elements of The Last Stand 1 and 2 in terms of allotting time/resources into repairing, looting, etc.

  • @drunkenfoolable
    @drunkenfoolable 27 дней назад +1

    Really feel the state of decay influence, in a good way. I love that game and this one looks really fun.

  • @charlierhodes9552
    @charlierhodes9552 24 дня назад +3

    George Romero always shows texas falling early in his movies, and I love George. Everyone I know has guns and ammo and if you have guns you like practicing. Seems like a cool game, thanks for the video.

  • @horrigan495
    @horrigan495 26 дней назад +4

    I would love to play zombie conquest game, where you play as Governor of Texas, raising patriots, building big shit, crafting weapons and nuts guns combinations to conquest whole americas that were overrun by zombies. The less gun in population, the more zombies in region.

  • @Lardex.Destroyer_of_Beans
    @Lardex.Destroyer_of_Beans 27 дней назад +36

    Into the Dead started as a mobile game series, you ran through hordes and had different weapons and upgrades to make it farther and farther. This is cool to see them move to more of a full-on game.

    • @Joe-ti7qd
      @Joe-ti7qd 27 дней назад +1

      Oh really? Then I'm not interested. Screw mobile gaming

    • @Bird.droppings
      @Bird.droppings 27 дней назад +18

      ​@Joe-ti7qd So you're dismissing a game offhand because of how it started versus what it is thus far and on its own merit? Not a fan of mobile gaming myself, but outside of the layout of the game, nothing about this says mobile gaming to me plus there will be a demo out soon to judge further.

    • @ldratol4517
      @ldratol4517 27 дней назад +1

      W8 i remember, didn't you change the direction while running with tilting your phone? - yeah anyway mobile games suck ngl (also the microtransactions - thus why mobile gaming sucks)

    • @Lardex.Destroyer_of_Beans
      @Lardex.Destroyer_of_Beans 27 дней назад +1

      @@ldratol4517 Yeah that’s the game

    • @Lardex.Destroyer_of_Beans
      @Lardex.Destroyer_of_Beans 27 дней назад +12

      @@Joe-ti7qd mobile gaming can be pretty meh but not all the time. It’s also lame to dismiss a game because of its roots. Plus, you know you can get games like This War of Mine on mobile right? That game is great.

  • @rylar0514
    @rylar0514 25 дней назад

    The story is amazing. The weapon durability forces the adaptability to chaos that is part of the story

  • @jasoncramer6717
    @jasoncramer6717 22 дня назад

    @23:30 that sneak attack animation is brutal. very well done.

  • @SevKast_7
    @SevKast_7 27 дней назад +1

    I really dig the vibrant colors, its giving Arizona Sunshine/early Dead Island 2 build vibes.

  • @Nurfee
    @Nurfee 26 дней назад +1

    Seems like a really fun game, will take a look at the demo when it comes out in 2 days for sure

  • @Arukorstza
    @Arukorstza 10 дней назад

    Tis is very similar to a games from a while ago called something like "This war of Mine" or something, can't really remember. Just the people are all replaced with zombies, and I'm here for it.

  • @sirvilhelm2360
    @sirvilhelm2360 27 дней назад +1

    I'm glad you mentioned This War of Mine, because this looks so similar it's hard not to say they copied some of the look of it. I saw someone else say they'd made mobile games for a long time, so maybe it's always looked like this, but it looks damn close.

    • @Wheatie79
      @Wheatie79 13 дней назад

      Def looks like they pulled some of the icons directly from TWoM.

  • @Speedy636Germany
    @Speedy636Germany 25 дней назад +2

    Well, for a closed-alpha, it looks pretty polished already!

  • @Zeru.
    @Zeru. 27 дней назад

    This looks awesome! I loved the management of shelter and then going out on adventures in This War of Mine.

    • @GeryonM
      @GeryonM 27 дней назад

      Seems kinda of off that they would barricade off the kitchen just to force you to make a stove. There's only 2 Zombies in there and the outer door is made of metal instead of 2 sheets of particle board like the one they were trying to barricade.

  • @jennieswensson463
    @jennieswensson463 25 дней назад +1

    Looks good. I will add it to my list of games I want to play I think. I was sad to see the church was explorable but the Liquor Store was not...boo... 🤭🤭

  • @vforwombat9915
    @vforwombat9915 26 дней назад +2

    Splatt REALLY wanted to ring that bell.

  • @WolfMoon173
    @WolfMoon173 12 дней назад

    Love the art style, including those character portraits (gorgeous), voice acting is fantastic and jus looks like a great wee game. Might check it out.

  • @rikwilliams6352
    @rikwilliams6352 26 дней назад +2

    Nice, ya could have finished by ringing the bell though 🤣

  • @imaghost2961
    @imaghost2961 13 дней назад

    2:41 Holy frick this intro is awesome!! This looks really promising!!
    Oh… you can only move left and right? That sucks…

  • @illusion5739
    @illusion5739 24 дня назад

    This is such a good time to be a gamer. Zombie+This War of Mine is just my stuff

  • @TheHoriyoshi
    @TheHoriyoshi 26 дней назад +2

    If they adjust the weapons durability, or just leave it out....all cool. Love the graphic style, gameplay, setting....totally my thing.

  • @SorrowfulSophia
    @SorrowfulSophia 14 дней назад

    Ooh, this looks promisingly fun. I hope they will add create a detailed character so we can customize our own survivors from scratch with as many details as we like including age, height, hair, face, clothes etc.

  • @klayt2024
    @klayt2024 8 дней назад +1

    You know what I miss? I miss the “Left for Dead” game.. that was actually a fun one

  • @casscain4122
    @casscain4122 16 дней назад

    That accent of the Mayor's in the beginning is so funny bro cant decide whether he's in houston or farmersville but props lmao

  • @kareningram6093
    @kareningram6093 26 дней назад +10

    Those kill animations look surprisingly good. This War of Mine with Zombies is kind of a cool concept.

  • @michaelnapper4565
    @michaelnapper4565 27 дней назад

    This looks really cool. Love the animations and graphics

  • @CaptApocalypse
    @CaptApocalypse 26 дней назад +7

    Seems like a cool vibe. Super glad you got a preview, because I've been tracking this for a minute.
    Alt title: This World War Z of Mine?

  • @MynameisJack01
    @MynameisJack01 14 дней назад

    Sold. Loved This War of Mine. This looks 10x better and the 70s zombie backdrop is perfect.

    • @darkartsdabbler2407
      @darkartsdabbler2407 13 дней назад

      This war of mine wasn’t supposed to be fun, it was a grim look at the cost of living through a war zone
      “Better”

    • @MynameisJack01
      @MynameisJack01 13 дней назад

      @ so sad games can’t be fun? Wierd take but ok.

    • @MynameisJack01
      @MynameisJack01 13 дней назад

      @@darkartsdabbler2407I’ve never heard of a video that wasn’t meant to be fun tbh and yes this in my opinion is “better” because I prefer the zombie backdrop, the graphics are better, they have voice acting. It’s not hard to see why it’s better.

  • @daemonstrator2275
    @daemonstrator2275 26 дней назад +2

    Prince of Persia for the win. Same thought, same moment.

  • @balthazarmayrena600
    @balthazarmayrena600 14 дней назад

    This looks so amazing. Will play this for sure.

  • @aersla1731
    @aersla1731 13 дней назад

    That intro, sort of gave me chills.

  • @Jimmybrichie
    @Jimmybrichie 25 дней назад +1

    29:42 “I didn’t get the door. I should have.”
    Immediately ignores the door. Again.

  • @kietang8326
    @kietang8326 12 дней назад

    Bring back this war of mine vibe so much ❤

  • @phillipthompson5937
    @phillipthompson5937 27 дней назад

    Woh, that opening is an amazing to start the game!! Nice scene setter

  • @khaiphamba5991
    @khaiphamba5991 25 дней назад +1

    Definitely has the "The Last Stand: Union City" vibe.