Love the idea of This War of Mine with zombies, but we need to move away from super-fragile weapons. The fact that no melee weapon lasts for more than like two zombies is kinda absurd. I'll keep an eye on it for sure.
@@tehevilengineer7939 They can do that without weapon durability. Just make it so stealth attacks are an instant kill, while fighting zombies normally requires hitting them a lot. This encourages players to favor stealth whether weapons can break or not.
100% agree about the weapons. This game would be a perfect fit for me, but that artificial and forced mechanic ruins the game for me to the point of not having any interest in it.
I was interested until that axe lasted two kills. I detest weapon durability, especially when it is that bad. Just the most boring thing on the planet to me.
I get that they are going for a This War of Mine vibe, but the weapon durability is so bad. Besides not being remotely realistic, it is such dated design. There's other ways for them to do what they are trying to do that are not nearly as frustrating.
This is really cool! The weapon durability, a mechanic that I don’t love, doesn’t seem to align with the realism of the game. Weapons should take many days/weeks to fall apart, and leave you with parts you can fix. I’m an unskilled doofus, and I have used an axe until it broke (took almost a decade of near constant use) and I was able to repair it. These are TEXANS! They can pull that off too.
Never been a fan of durability either, it just ruins my immersion to the story. We also have many old tools, but not too antiquated as if it's cursed, to be thrown out. Old tools are a gem, nowadays everything seems to be engineered to be Planned Obsolescence.
durability is fine, they need repair mechanics, or to just make the tool less effective if it breaks rather than unusable if it breaks. I had this convo over project zomboid the other day. even if bent/warped/ broken, MOST tools/weapons can still be used to some extent. games need better solutions for balancing the gameplay than just being like "hey, your tools gonna break after 3 hits and youll need a new one"
@@captainmycaptain8334 And even if an "Axe" is broken, steel, iron, etc heads can still be used like what cain did to abel. Now that I think about it, it bothers me they just leave the axe head behind. Even a broken sledgehammer you can still use the head like cain did to abel.
@@MangaGamified tool heads are the most important part of the tool, just jam a stick into the hole and you can use it (even if it is probably _really_ awful to use)
Weapons break too easily. I mean, even for a game mechanic, it's ridiculously bad. Axes and hatchets for example are designed to cut through much harder stuff than bone and meat, so having them break after killing two zombies is stupid.
Yeah, a real axe, even one made of cheap scrap and trash would last longer than this. If you end up making an "axe" that can't chop down a pine log or a zombie's skull, it's not an axe. It's not even a club, it's still a pile of useless garbage. Just wear it on your shoulder as a +1 scrap armor for your shoulder, because it's not useful for any actual uses.
I have an axe that's with me for 12~11 years now, I just bought it on a whim. Done a few jobs but I'm surprised they did not engineer this axe with "Planned obsolescence". 2017 seems the magic year that almost everything was made to Planned obsolescence now. Also, the durability in this game is insane, might as well put a rock in a shirt or pants, or rope and use it like a flail, but have unlimited ammo with little crafting. Our tools / being able to use tools was suppose to be what sets us apart from other species, in war it's battle of tools, even in religion the baleric sling was mentioned.
Durability is not a fun mechanic in general, I don't know game dev obsession with it. Sure, make it get dull or slower or whatever, but general durability isn't a fun mechanic. I'm all for challenging mechanics but durability just feels lazy or unnecessary just for the sake of having it
They had great story direction and VA, one of the few I can remember, but the gameplay loop I'm not too extremely a fan of, maybe a few chapters until I got the submachine gun
just indicates that the virus or whatever can effect/affect everyone differently. some of them more conscious of their doom and therefore a bit more human.
Some thoughts for the developers if they read any of your chat: Love the concept of scavenging, fortifying the base and resource/survivor management. A couple of things would make this game better in my opinion such as optimizing the weapon durability(having durability is fine as long as it's realistic, for example a pair of scissors realistically would break after a couple of uses as a weapon whereas a cast iron skillet of a hatchet would last many uses) and craftable lockpicks should probably have durability instead of being single use. Also noises should have a radius depending on how loud the noise is and any zombies in that radius should converge on the location where the sound eminated. This would allow the player to make noises to distract or draw in zombies like Splat tried to do on the stairway. I Like the concept and hope that once you get further along in the development that the optimization is good. Gonna put this on my wishlist and keep an eye on how it develops.
and instead of just making it unusable, make it less damage than before like for sharp weapons, guns get jams when using it for too long and too fast, blunt weapons like bats or metal pipes have 2 or 3 stages of breaking points before making it unusable especially those that players found while scavenging compared to homemade items.
Um can someone send this commment to Wes Anderson please? lol I would love to see his creative style applied to to a zombie flick... Enjoying all your random RPG game content you produce sir...props to you and your channel....
Most of the construction in texas is pier and beam because we have soils that are depleted of organics and move alot with dehydration so foundation issues are a big problem. Peir and beam makes it easy for the home owner to do it himself.
The opening cinematic was well done i thought. The way they went through the city in its current state - it left a feeling of desolation devastation and set the stage for the setting. I thought it was well conceived. :D Love the channel.
I was thinking "How'd they fight the copyright for the name? The into the dead I know was a mobile game franchise" but then I realized they're the same developers, godspeed to you mad lads
Yeah, but if you look at the stats, the frying pan's noise level was 1 and the axe was 2. Yet, killing a zombie with the axe didn't alert the others. I know that this is a video game, but these kinds of inconsistencies kind of bugs me.
@@BlueMercury84 It might be an inverse scale; the noise meter is how good the weapon is at *not* making noise. However, that's still a bad system because it's kinda coutnerintuitive.
@@BlueMercury84 What are you talking about? It had 4 pips in noise. Even if you somehow thought that the empty pips were how many points in noise, damage etc something has, why would they count up from the right? Meters and bars ALWAYS fill from the left. It's not an inconsistency, you're just bad at reading. ☠️
Complains about weapon noise, crafts the noisiest weapon available. Classic Splat. And he casually ignores the fact that the dude gave him additional barricade bonus.
I like those juxtapositions in those first few minutes The whimsical presentation to mirror the mayor whimsical take, it’s full of hope I like it And then the jump to the car pile up when he says he’s skipping town, with that long line and the no gas sign shows that there was no point Then the desolation of the “boys in blue”, with the dead officer it show’s that no one’s coming to help And then the “bunker down” jumping back to the definetly not bunkered down house showing that it was too late anyways Love it
19:05 yea they get hurricanes. Galveston is an island buffer for Houston. It takes the brunt of hurricane force so Houston doesn't. Basements might be bad as it's prone to flooding there. Its also a port town, so there should be ships to the south east, eventually.
No basements or subfloors in Galveston. Also, Galveston is an island with pretty much the one bridge. Houston has a tunnel network but it mostly acts as a spillway for floodwaters
Just a tip: If your in a zombie situation, put the barricade on the *outside* of the door. They just hammer the boards in deeper into the frame that way. You do it on the inside, they push the boards *off*.
Yes, but logically speaking, how do you even put the barrier *outside* of the door in the first place when installing it will attract nearby zombies with the noises?
I really love how you look at each scene and are like, "Here's my very well thought out plan for a zombie apocalypses..." 1st Kill Everything, no cousins coming back. 2nd Get an augur and cement to place new fences, alleys work great. 3rd Balconies are good overwatch spots. 4th Churches have food. You've gone enough knowledge, I think you'd be fine in an actual zombie situation.
1st is that churches have food. Every church, synagogue, and Buddhist temple has a kitchen down here, with many of them having communal showers and beds. All the Buddhist temples only serve vegetarian meals, so do be aware in case you're a meatatarian.
Just FYI, if you are using an NVidia card, you can force VSync in your NVidia control panel that will override the settings inside the game. You can do it for all applications or customize any one application and it is very easy to do.
Very impressed with the visual design of this game and the voice acting and the sound design. Very thematically coherent and from a UX perspective, very clear and intuitive.
31:46 I think they intended for you to ring the bell so the zombies swarm the barricade and you sneak outside to avoid the crowd, but you kinda broke everything with the loud sneak kill the night before.
I heard him estimate the date and was like "huh....didnt you see it earlier????"😂😂😂 Its wild, I would have been the character Leos age...I actually had a coach that I would have picked as my survival buddy too. He was in the Texas NG at the time and inspired me to join the reserves a couple years later in high school.
Paint me interested, This War of Mine Zombie apocalypse is an absolute hell yes. Share others concerns with weapon durability looking frustrating - i can understand why, they dont want players just clearing rooms of zombies like theyre on Walking Dead, but the noise mechanic/attracting background zombies seems like the way to go to resolve that rather than having every hammer and club in Texas made of balsa wood
Oh man. Please keep us posted for when there’s something publicly available, this is exactly the type of game I love and this looks really good! Thanks my dude.
Yooooooooo I've been a huge fan of into the dead way back when it was a simple infinit run game on mobile the second one was amazing with a good story for a mobil game and plenty of events and stuff. Thanks so much for doing this one I've been waiting to see more on this since it was announced.
Yeah thanks Splat. This is an automatic purchase for me. It reminds me of my life back then. Except I had more AD&D adventures. We wished we had video games this good
@@FlufferNutterSandwich i that's the same line they gave us in Oklahoma. "The hard clay makes it difficult". My thought was, your backhoe can't dig through clay?
@@larshassing3938the gulf coast has these things called hurricanes that happen every few years. Unless you want to dump tens of thousands in repairs every few years and deal with a constant moldy basement from the 99% humidity everyday. There is no reason to have one in texas.
A lot of you guys never played the original mobile game and it shows, the point of melee weapon breaking is a part of the game's difficulty. The whole premise is to avoid zombies and use your weapon sparringly
This is an awesome evolution for a friggin mobile game franchise, i remember playing into the dead when i was like 12, on my way home from school on the bus. This is unrecognizable from those mobile games but in a really great way. Great visuals, amazing voice acting, solid idea and structure. Literally just needs some tweaking and play testing
This game looks good, they should add some suspenseful moments like Tell Tale Games did for The Walking Dead Series. Where they make controls purposefully clunky when you enter into key scenes and/or in certain zombie struggles. They could even change the camera angle for those scenes. Like how in Season 1 Episode 1 where the cop car crashes and you're fumbling with getting the rifle and loading it. Stuff like that could add a lot of suspense and value to a game like this.
@@GeryonM and they sound like AI . if you want an immersive gameplay ai is not the way to go until it gets better. even the somewhat decent ones ive heard don't sound as good as real people acting if you have good voice actors. For less story driven games its fine, but im not trying to listen to siri and alexa talk to each other in something like this
It could be a World War Z zombie issue: those zombies weren't the slowest; but the big problem was that, without blood loss, shock, pain, fear, or any vital organs aside from the brain, a lot of assumptions about the stopping power of various antipersonnel weapons just didn't hold against zombies. They could take rounds to center mass all day because neither heart nor lungs nor spine were particularly important, compromising major blood vessels was totally unhelpful rather than being emergency haemostasis or quick death; and even shattering major bones in the legs just made them crawl at you instead.
I'd rather have a zombie crawl at me than run or walk, to be honest. Also, it's kinda futile to consider the effect of bullets on a zombie because the entire concept of zombies is anathema to everything we know about physics, life, biology, energy, etc. The fact they're moving at all might mean that blasting them into atoms wouldn't kill them (a la Night of the Living Dead).
@@misteryman526 Either that, or she simply separated the brain from the body via dissection of the spinal column. The brain might still be alive, but it's got no pathways to communicate orders to the rest of the body. Aka decapitation still works.
James Badge-Dale, the army captain in Korea had a little ditty about spines, knees, and feet that was pretty funny if I remember. That guys getting like Sean Bean, dying in half his movies.
Your philosophy is fine with me bro, I'm in Texas so you are allowed in my shelter, too, lol. love your content all the way round. I seen some of your older stuff and I wonder why u don't do some playing here and there on youtube? None of my business of course...love your stuff man
oh my god! i get it!, if you ring the bell, thats loud enough that it will attract the zombies out of other locations making the zombie density in other areas lower!, thats so genius!
Really like the vibe,/design in this Gameplay looks pretty interesting, too. I got tired of zombie stuff but for some reason game like Dead State and this thing make for great survival sim/RPG/4x games.
Promising! Oh.. I remember a couple great zombie survivor flash games years ago. I just cThe Last Stand, not the other🤔 They were 2D games. TLS had like three in the series. You stood behind a barricade shooting zombos, when day came you could spend points to search for survivors, supplies etc
I grew up with some really old tools. Old hammers and axes use friction caused by inserting a wedge into the handle where it joins with the head, widening it so that needs to shave some wood to come free. Over several decades the wood shrinks and gets loose, but even then the heads don't come off easily when in use and one can fix them easily with a nail or another wedge. In the 90's there was a glut of cheaper made tools entering the market that didn't last as long that used aluminum handles. Those would bend and not be fixable. If you abuse an ax or hammer the broken handle is still most likely to be as good of a shank as scissors. Hammering wood is louder than a .22, but quieter than .30 rounds. A dislodged head hitting a solid wall is louder if it does not hit a stud as the sheet rock flexes acting as a sort of bass speaker. All of this means that noise and 'weapon' durability is almost always done wrong in zombie games. Things like reinforcing barricades is louder than most actions to clear zombies out, and weapons would only be at risk of breaking if they were in bad shape to begin with. Fixing things when the setting is pre-90's is trivial just to get them in working condition and broken things are far more useful than games give them credit for.
It kinda reminds me of the flash game The Last Stand 3 with the side scrolling loot aspects but with the added elements of The Last Stand 1 and 2 in terms of allotting time/resources into repairing, looting, etc.
George Romero always shows texas falling early in his movies, and I love George. Everyone I know has guns and ammo and if you have guns you like practicing. Seems like a cool game, thanks for the video.
I would love to play zombie conquest game, where you play as Governor of Texas, raising patriots, building big shit, crafting weapons and nuts guns combinations to conquest whole americas that were overrun by zombies. The less gun in population, the more zombies in region.
Into the Dead started as a mobile game series, you ran through hordes and had different weapons and upgrades to make it farther and farther. This is cool to see them move to more of a full-on game.
@Joe-ti7qd So you're dismissing a game offhand because of how it started versus what it is thus far and on its own merit? Not a fan of mobile gaming myself, but outside of the layout of the game, nothing about this says mobile gaming to me plus there will be a demo out soon to judge further.
W8 i remember, didn't you change the direction while running with tilting your phone? - yeah anyway mobile games suck ngl (also the microtransactions - thus why mobile gaming sucks)
@@Joe-ti7qd mobile gaming can be pretty meh but not all the time. It’s also lame to dismiss a game because of its roots. Plus, you know you can get games like This War of Mine on mobile right? That game is great.
Tis is very similar to a games from a while ago called something like "This war of Mine" or something, can't really remember. Just the people are all replaced with zombies, and I'm here for it.
I'm glad you mentioned This War of Mine, because this looks so similar it's hard not to say they copied some of the look of it. I saw someone else say they'd made mobile games for a long time, so maybe it's always looked like this, but it looks damn close.
Seems kinda of off that they would barricade off the kitchen just to force you to make a stove. There's only 2 Zombies in there and the outer door is made of metal instead of 2 sheets of particle board like the one they were trying to barricade.
Looks good. I will add it to my list of games I want to play I think. I was sad to see the church was explorable but the Liquor Store was not...boo... 🤭🤭
Ooh, this looks promisingly fun. I hope they will add create a detailed character so we can customize our own survivors from scratch with as many details as we like including age, height, hair, face, clothes etc.
@@darkartsdabbler2407I’ve never heard of a video that wasn’t meant to be fun tbh and yes this in my opinion is “better” because I prefer the zombie backdrop, the graphics are better, they have voice acting. It’s not hard to see why it’s better.
Love the idea of This War of Mine with zombies, but we need to move away from super-fragile weapons. The fact that no melee weapon lasts for more than like two zombies is kinda absurd. I'll keep an eye on it for sure.
Its that or everything takes forever to kill. If they wanted you going loud ever encounter, the theme wouldn't be slow scavenging survival.
@@tehevilengineer7939 They can do that without weapon durability. Just make it so stealth attacks are an instant kill, while fighting zombies normally requires hitting them a lot. This encourages players to favor stealth whether weapons can break or not.
@@tehevilengineer7939 I appreciate that it's a balancing dilemma, but the options aren't binary.
100% agree about the weapons. This game would be a perfect fit for me, but that artificial and forced mechanic ruins the game for me to the point of not having any interest in it.
@@trashmyego should try out the demo anyways I think, sometimes a game might be so good your negatives get overruled
I was interested until that axe lasted two kills. I detest weapon durability, especially when it is that bad. Just the most boring thing on the planet to me.
especially when the item (like crowbars) would last about near forever in real life.
Same, especially when unrealistic.
Yeah, fortunately it's pre-alpha demo. Hopefully they'll fix that.
I get that they are going for a This War of Mine vibe, but the weapon durability is so bad. Besides not being remotely realistic, it is such dated design. There's other ways for them to do what they are trying to do that are not nearly as frustrating.
We complain about durability in gaming and then buy new cellphones every other year. We're cooked 😅
This is really cool! The weapon durability, a mechanic that I don’t love, doesn’t seem to align with the realism of the game. Weapons should take many days/weeks to fall apart, and leave you with parts you can fix.
I’m an unskilled doofus, and I have used an axe until it broke (took almost a decade of near constant use) and I was able to repair it. These are TEXANS! They can pull that off too.
Never been a fan of durability either, it just ruins my immersion to the story.
We also have many old tools, but not too antiquated as if it's cursed, to be thrown out.
Old tools are a gem, nowadays everything seems to be engineered to be Planned Obsolescence.
@@MangaGamifiedFor me Durability mechanics is fine as long it's balance and you have the ability to repair it. 😅
durability is fine, they need repair mechanics, or to just make the tool less effective if it breaks rather than unusable if it breaks. I had this convo over project zomboid the other day. even if bent/warped/ broken, MOST tools/weapons can still be used to some extent. games need better solutions for balancing the gameplay than just being like "hey, your tools gonna break after 3 hits and youll need a new one"
@@captainmycaptain8334 And even if an "Axe" is broken, steel, iron, etc heads can still be used like what cain did to abel. Now that I think about it, it bothers me they just leave the axe head behind. Even a broken sledgehammer you can still use the head like cain did to abel.
@@MangaGamified tool heads are the most important part of the tool, just jam a stick into the hole and you can use it (even if it is probably _really_ awful to use)
Weapons break too easily. I mean, even for a game mechanic, it's ridiculously bad. Axes and hatchets for example are designed to cut through much harder stuff than bone and meat, so having them break after killing two zombies is stupid.
Axes will break, of course, but you have to miss the point of aim, and hit something hard with the handle repeatedly, for it to happen.
Yeah, a real axe, even one made of cheap scrap and trash would last longer than this. If you end up making an "axe" that can't chop down a pine log or a zombie's skull, it's not an axe. It's not even a club, it's still a pile of useless garbage. Just wear it on your shoulder as a +1 scrap armor for your shoulder, because it's not useful for any actual uses.
Even as a mechanic it's not fun if it's only 5-6 uses. If you gotta include durability make it like a couple hundred.
I have an axe that's with me for 12~11 years now, I just bought it on a whim. Done a few jobs but I'm surprised they did not engineer this axe with "Planned obsolescence".
2017 seems the magic year that almost everything was made to Planned obsolescence now.
Also, the durability in this game is insane, might as well put a rock in a shirt or pants, or rope and use it like a flail, but have unlimited ammo with little crafting. Our tools / being able to use tools was suppose to be what sets us apart from other species, in war it's battle of tools, even in religion the baleric sling was mentioned.
Durability is not a fun mechanic in general, I don't know game dev obsession with it. Sure, make it get dull or slower or whatever, but general durability isn't a fun mechanic. I'm all for challenging mechanics but durability just feels lazy or unnecessary just for the sake of having it
" I love the 70s style." " this might be late 1970s or early Reagan years" - after watching three separate loading screen with the exact date on it.
Ngl, I completely missed the date on those loading screens as well.
@@lewisclements6290 Not really the biggest fail that can happen. 😅
Lol for real, enters the first area and it clearly states its 1980 😂
I was thinking more early 80s vibe
It's insane that they went from an endless fps runner on mobile to this, really inspiring for indie devs.
Yeah it's crazy. Can't wait for this and the third one.
They had great story direction and VA, one of the few I can remember, but the gameplay loop I'm not too extremely a fan of, maybe a few chapters until I got the submachine gun
Into the dead 2 has story and ending
I didn’t think it was the same game because of the huge gameplay/graphical shift lmao. You’re right, it IS insane
It's wild to think about.
I wonder if they'll put in references to the moblie games.
This war of mine with zombies is a concept I didnt know I needed
Deadlight tried something similar years ago, but ITD seems way more interesting
Good someone made this , w4r of mine + zombie ...🧟♂️🏃♂️➡️🤣
Zombies crying is something truly terrifying
Reminds me of the Runners from TLOU, and it makes me wonder if we'll see more advanced stages of infection
@@JasonX909 Or the screamers from Days Gone...
just indicates that the virus or whatever can effect/affect everyone differently. some of them more conscious of their doom and therefore a bit more human.
Yeah that was truly unnerving.
Or the witches in Left4Dead
Some thoughts for the developers if they read any of your chat: Love the concept of scavenging, fortifying the base and resource/survivor management. A couple of things would make this game better in my opinion such as optimizing the weapon durability(having durability is fine as long as it's realistic, for example a pair of scissors realistically would break after a couple of uses as a weapon whereas a cast iron skillet of a hatchet would last many uses) and craftable lockpicks should probably have durability instead of being single use.
Also noises should have a radius depending on how loud the noise is and any zombies in that radius should converge on the location where the sound eminated. This would allow the player to make noises to distract or draw in zombies like Splat tried to do on the stairway.
I Like the concept and hope that once you get further along in the development that the optimization is good. Gonna put this on my wishlist and keep an eye on how it develops.
and instead of just making it unusable, make it less damage than before like for sharp weapons, guns get jams when using it for too long and too fast, blunt weapons like bats or metal pipes have 2 or 3 stages of breaking points before making it unusable especially those that players found while scavenging compared to homemade items.
"Love the concept of scavenging, fortifying the base and resource/survivor management." That's like every second game these days.
Texas? Distinct, flawed characters with well-defined roles? Tracking pans in a dollhouse-style set?
It's a Wes Anderson zombie game.
Um can someone send this commment to Wes Anderson please? lol I would love to see his creative style applied to to a zombie flick...
Enjoying all your random RPG game content you produce sir...props to you and your channel....
@@mikeyfrederick1232thanks mikey, I appreciate that alot
Most of the construction in texas is pier and beam because we have soils that are depleted of organics and move alot with dehydration so foundation issues are a big problem. Peir and beam makes it easy for the home owner to do it himself.
The opening cinematic was well done i thought. The way they went through the city in its current state - it left a feeling of desolation devastation and set the stage for the setting. I thought it was well conceived. :D
Love the channel.
"I didn't manage to get this door open either, I should have. Totally forgot about that front door...". Instantly forgets to do so. 😀
I had the exact same thought.
Not to mention the second search spot in the lockpickable room... xD
@@g0lgrim1 YES omg this really bothered me for some reason lol
I was thinking "How'd they fight the copyright for the name? The into the dead I know was a mobile game franchise" but then I realized they're the same developers, godspeed to you mad lads
Honestly kinda funny that the frying pan makes hella noise
Yep, but it's logical ^^.
Yeah, but if you look at the stats, the frying pan's noise level was 1 and the axe was 2. Yet, killing a zombie with the axe didn't alert the others. I know that this is a video game, but these kinds of inconsistencies kind of bugs me.
@@BlueMercury84 It might be an inverse scale; the noise meter is how good the weapon is at *not* making noise. However, that's still a bad system because it's kinda coutnerintuitive.
@@BlueMercury84 What are you talking about? It had 4 pips in noise.
Even if you somehow thought that the empty pips were how many points in noise, damage etc something has, why would they count up from the right? Meters and bars ALWAYS fill from the left. It's not an inconsistency, you're just bad at reading. ☠️
My bad. I know that you read left to right, I must of read the wrong thing. Disregard what I said then.
Complains about weapon noise, crafts the noisiest weapon available. Classic Splat. And he casually ignores the fact that the dude gave him additional barricade bonus.
Was just about to say this cause he did it twice and it erked me so much!
I like those juxtapositions in those first few minutes
The whimsical presentation to mirror the mayor whimsical take, it’s full of hope I like it
And then the jump to the car pile up when he says he’s skipping town, with that long line and the no gas sign shows that there was no point
Then the desolation of the “boys in blue”, with the dead officer it show’s that no one’s coming to help
And then the “bunker down” jumping back to the definetly not bunkered down house showing that it was too late anyways
Love it
19:05 yea they get hurricanes. Galveston is an island buffer for Houston. It takes the brunt of hurricane force so Houston doesn't. Basements might be bad as it's prone to flooding there.
Its also a port town, so there should be ships to the south east, eventually.
No basements or subfloors in Galveston. Also, Galveston is an island with pretty much the one bridge. Houston has a tunnel network but it mostly acts as a spillway for floodwaters
The most deadly on record hit Galveston in the early 20th.
Just a tip: If your in a zombie situation, put the barricade on the *outside* of the door. They just hammer the boards in deeper into the frame that way. You do it on the inside, they push the boards *off*.
Yes, but logically speaking, how do you even put the barrier *outside* of the door in the first place when installing it will attract nearby zombies with the noises?
@@spearsage hammer em in while the road is clear, then climb in through a window, ideally an upper window via a ladder
Galveston had the worst hurricane on record. It killed between 6-12k people.
And that was when it wasnt near as populated as now.
I really love how you look at each scene and are like, "Here's my very well thought out plan for a zombie apocalypses..."
1st Kill Everything, no cousins coming back.
2nd Get an augur and cement to place new fences, alleys work great.
3rd Balconies are good overwatch spots.
4th Churches have food.
You've gone enough knowledge, I think you'd be fine in an actual zombie situation.
1st is that churches have food. Every church, synagogue, and Buddhist temple has a kitchen down here, with many of them having communal showers and beds. All the Buddhist temples only serve vegetarian meals, so do be aware in case you're a meatatarian.
Just FYI, if you are using an NVidia card, you can force VSync in your NVidia control panel that will override the settings inside the game. You can do it for all applications or customize any one application and it is very easy to do.
I wasn't aware of this!! Thank you ❤
Very impressed with the visual design of this game and the voice acting and the sound design. Very thematically coherent and from a UX perspective, very clear and intuitive.
31:46 I think they intended for you to ring the bell so the zombies swarm the barricade and you sneak outside to avoid the crowd, but you kinda broke everything with the loud sneak kill the night before.
Game: august, 1980. Splatter: I like the '70s vibe this game has.
I mean you could say that 1980 isn't terribly different than late 70s, but yeah.
In fairness, all the design is from the 70s since the 80s just started 🤣
I heard him estimate the date and was like "huh....didnt you see it earlier????"😂😂😂
Its wild, I would have been the character Leos age...I actually had a coach that I would have picked as my survival buddy too. He was in the Texas NG at the time and inspired me to join the reserves a couple years later in high school.
Ahhhh... you missed a chest in the back room at the end! Oh well, great vid Splat
Loved This War of Mine... Love the zombie twist, and the ability to move shelters. Gonna have to check this one out!
Paint me interested, This War of Mine Zombie apocalypse is an absolute hell yes. Share others concerns with weapon durability looking frustrating - i can understand why, they dont want players just clearing rooms of zombies like theyre on Walking Dead, but the noise mechanic/attracting background zombies seems like the way to go to resolve that rather than having every hammer and club in Texas made of balsa wood
Intrusive thoughts kept saying "Ring the Bell!"
What's the worst that could happen?
he should have rang it if he was going to end the video right there anyways
Always a big fan of This War of Mine, and now an amped up colored version? Yes siree!
Good graphics usually aren't selling point for me, but this game looks fantastic! Gameplay seems awesome also!!
Oh man. Please keep us posted for when there’s something publicly available, this is exactly the type of game I love and this looks really good! Thanks my dude.
The axe hit sounds are really 'meaty'. They did quite a good job on VA as well. Should have ringed the ding at the end tho.
Theme design is on point, and is so good that makes me feel like is the first zombie game I ever seen.
Aw dude, there are very few games where I immediately go "This is something I want immediately" but this is one of them.
Boots are hard to bite thru and protects up your calves.
Also good cowboy boots are extremely comfortable and versatile for work, hiking, etc
This looks more interesting than many of the AAA games that are coming out.
Yooooooooo I've been a huge fan of into the dead way back when it was a simple infinit run game on mobile the second one was amazing with a good story for a mobil game and plenty of events and stuff. Thanks so much for doing this one I've been waiting to see more on this since it was announced.
Put this in the wishlist. Thanks for covering it
Yeah thanks Splat.
This is an automatic purchase for me. It reminds me of my life back then. Except I had more AD&D adventures. We wished we had video games this good
Basements are rare in Texas, they just gather water.
That happens.. But if it happen regulary, you need better builders.
High water table. Especially in Galveston and Houston. 😂
Or the ground is too hard. I know when I lived in San Antonio no one had basements because you hit limestone like a foot down.
@@FlufferNutterSandwich i that's the same line they gave us in Oklahoma. "The hard clay makes it difficult". My thought was, your backhoe can't dig through clay?
@@larshassing3938the gulf coast has these things called hurricanes that happen every few years. Unless you want to dump tens of thousands in repairs every few years and deal with a constant moldy basement from the 99% humidity everyday. There is no reason to have one in texas.
A lot of you guys never played the original mobile game and it shows, the point of melee weapon breaking is a part of the game's difficulty. The whole premise is to avoid zombies and use your weapon sparringly
This game has gotten me intrigued! I hope to see you play more of this game!
The concept for this is a banger and I really like the aesthetics it has from being set in the late 70's/early 80's.
This is an awesome evolution for a friggin mobile game franchise, i remember playing into the dead when i was like 12, on my way home from school on the bus. This is unrecognizable from those mobile games but in a really great way. Great visuals, amazing voice acting, solid idea and structure. Literally just needs some tweaking and play testing
The intro was so good, I love the shot of the nursery and the panning out of the police station
TWOM system sure is suited for this scenario, reminds of of The Last Stand as well, looking forward to this game for sure!
It’s surprising how much fun I had watching dude play this game. Definitely have to watch a few more of his vids👍
Your rant about making sure you take out EVERY zombie you possibly can was on point bro lol
Loved it! Such consistently great content from an essential channel, thank you.
This game looks good, they should add some suspenseful moments like Tell Tale Games did for The Walking Dead Series. Where they make controls purposefully clunky when you enter into key scenes and/or in certain zombie struggles. They could even change the camera angle for those scenes. Like how in Season 1 Episode 1 where the cop car crashes and you're fumbling with getting the rifle and loading it. Stuff like that could add a lot of suspense and value to a game like this.
Pre-alpha footage, less than 2 minutes in, REAL voice acting and NOT AI generated voice overs. I'm sold, man.
AI voice overs would be more flexible and come in more variety.
@@GeryonM and it's ugly and artificial af. Let people get their jobs
@@GeryonM and they sound like AI . if you want an immersive gameplay ai is not the way to go until it gets better. even the somewhat decent ones ive heard don't sound as good as real people acting if you have good voice actors. For less story driven games its fine, but im not trying to listen to siri and alexa talk to each other in something like this
@@captainmycaptain8334 there are plenty of AI voices used on YT that sound realistic.
@@GeryonM they dont mate, the cadence is always stiff even the more realistic ones, which is why i mentioned even the decent ones.
It could be a World War Z zombie issue: those zombies weren't the slowest; but the big problem was that, without blood loss, shock, pain, fear, or any vital organs aside from the brain, a lot of assumptions about the stopping power of various antipersonnel weapons just didn't hold against zombies. They could take rounds to center mass all day because neither heart nor lungs nor spine were particularly important, compromising major blood vessels was totally unhelpful rather than being emergency haemostasis or quick death; and even shattering major bones in the legs just made them crawl at you instead.
I'd rather have a zombie crawl at me than run or walk, to be honest. Also, it's kinda futile to consider the effect of bullets on a zombie because the entire concept of zombies is anathema to everything we know about physics, life, biology, energy, etc. The fact they're moving at all might mean that blasting them into atoms wouldn't kill them (a la Night of the Living Dead).
Nah, the female character shiv'ed the first zombie in the neck with scissors and easily killed it, so they must suffer from bleeding.
@@misteryman526 Either that, or she simply separated the brain from the body via dissection of the spinal column. The brain might still be alive, but it's got no pathways to communicate orders to the rest of the body.
Aka decapitation still works.
James Badge-Dale, the army captain in Korea had a little ditty about spines, knees, and feet that was pretty funny if I remember. That guys getting like Sean Bean, dying in half his movies.
Show them a video of the paris olympics opening, and they'll die of cringe
Your philosophy is fine with me bro, I'm in Texas so you are allowed in my shelter, too, lol. love your content all the way round. I seen some of your older stuff and I wonder why u don't do some playing here and there on youtube? None of my business of course...love your stuff man
I was scared this was gonna be just another apocalypse base management one. This is cool
oh my god! i get it!, if you ring the bell, thats loud enough that it will attract the zombies out of other locations making the zombie density in other areas lower!, thats so genius!
Really like the vibe,/design in this
Gameplay looks pretty interesting, too. I got tired of zombie stuff but for some reason game like Dead State and this thing make for great survival sim/RPG/4x games.
"1970s vibe going on." Just as the Aug 20, 1980 date displays on screen. LOL
If there is a Zombie Apocalypse, I'm inviting you, Splattercat. You have some good ideas, lol.
Promising! Oh.. I remember a couple great zombie survivor flash games years ago. I just cThe Last Stand, not the other🤔 They were 2D games. TLS had like three in the series. You stood behind a barricade shooting zombos, when day came you could spend points to search for survivors, supplies etc
I love that they're expanding the 'Into the Dead' universe, hoping for another sequel of this
This looks so freaking good! Thanks for the recommendation splat!
I grew up with some really old tools. Old hammers and axes use friction caused by inserting a wedge into the handle where it joins with the head, widening it so that needs to shave some wood to come free. Over several decades the wood shrinks and gets loose, but even then the heads don't come off easily when in use and one can fix them easily with a nail or another wedge. In the 90's there was a glut of cheaper made tools entering the market that didn't last as long that used aluminum handles. Those would bend and not be fixable. If you abuse an ax or hammer the broken handle is still most likely to be as good of a shank as scissors.
Hammering wood is louder than a .22, but quieter than .30 rounds. A dislodged head hitting a solid wall is louder if it does not hit a stud as the sheet rock flexes acting as a sort of bass speaker. All of this means that noise and 'weapon' durability is almost always done wrong in zombie games. Things like reinforcing barricades is louder than most actions to clear zombies out, and weapons would only be at risk of breaking if they were in bad shape to begin with. Fixing things when the setting is pre-90's is trivial just to get them in working condition and broken things are far more useful than games give them credit for.
One of those games where you just wanna play yourself, right now! Demo comes out 28th. Monday :< thats torture.
Splat you went way to crazy with you alley scheme, you just need to push that truck and slash the tyres
Man, this looks like my dream game, a successor to 'the last stand: Union City'. I'd be disappointed if it's turned out bad
You may check Last Stand: Aftermath. It's quite similar
It kinda reminds me of the flash game The Last Stand 3 with the side scrolling loot aspects but with the added elements of The Last Stand 1 and 2 in terms of allotting time/resources into repairing, looting, etc.
Really feel the state of decay influence, in a good way. I love that game and this one looks really fun.
George Romero always shows texas falling early in his movies, and I love George. Everyone I know has guns and ammo and if you have guns you like practicing. Seems like a cool game, thanks for the video.
I would love to play zombie conquest game, where you play as Governor of Texas, raising patriots, building big shit, crafting weapons and nuts guns combinations to conquest whole americas that were overrun by zombies. The less gun in population, the more zombies in region.
Into the Dead started as a mobile game series, you ran through hordes and had different weapons and upgrades to make it farther and farther. This is cool to see them move to more of a full-on game.
Oh really? Then I'm not interested. Screw mobile gaming
@Joe-ti7qd So you're dismissing a game offhand because of how it started versus what it is thus far and on its own merit? Not a fan of mobile gaming myself, but outside of the layout of the game, nothing about this says mobile gaming to me plus there will be a demo out soon to judge further.
W8 i remember, didn't you change the direction while running with tilting your phone? - yeah anyway mobile games suck ngl (also the microtransactions - thus why mobile gaming sucks)
@@ldratol4517 Yeah that’s the game
@@Joe-ti7qd mobile gaming can be pretty meh but not all the time. It’s also lame to dismiss a game because of its roots. Plus, you know you can get games like This War of Mine on mobile right? That game is great.
The story is amazing. The weapon durability forces the adaptability to chaos that is part of the story
@23:30 that sneak attack animation is brutal. very well done.
I really dig the vibrant colors, its giving Arizona Sunshine/early Dead Island 2 build vibes.
Seems like a really fun game, will take a look at the demo when it comes out in 2 days for sure
Tis is very similar to a games from a while ago called something like "This war of Mine" or something, can't really remember. Just the people are all replaced with zombies, and I'm here for it.
I'm glad you mentioned This War of Mine, because this looks so similar it's hard not to say they copied some of the look of it. I saw someone else say they'd made mobile games for a long time, so maybe it's always looked like this, but it looks damn close.
Def looks like they pulled some of the icons directly from TWoM.
Well, for a closed-alpha, it looks pretty polished already!
This looks awesome! I loved the management of shelter and then going out on adventures in This War of Mine.
Seems kinda of off that they would barricade off the kitchen just to force you to make a stove. There's only 2 Zombies in there and the outer door is made of metal instead of 2 sheets of particle board like the one they were trying to barricade.
Looks good. I will add it to my list of games I want to play I think. I was sad to see the church was explorable but the Liquor Store was not...boo... 🤭🤭
Splatt REALLY wanted to ring that bell.
Love the art style, including those character portraits (gorgeous), voice acting is fantastic and jus looks like a great wee game. Might check it out.
Nice, ya could have finished by ringing the bell though 🤣
2:41 Holy frick this intro is awesome!! This looks really promising!!
Oh… you can only move left and right? That sucks…
This is such a good time to be a gamer. Zombie+This War of Mine is just my stuff
If they adjust the weapons durability, or just leave it out....all cool. Love the graphic style, gameplay, setting....totally my thing.
Ooh, this looks promisingly fun. I hope they will add create a detailed character so we can customize our own survivors from scratch with as many details as we like including age, height, hair, face, clothes etc.
You know what I miss? I miss the “Left for Dead” game.. that was actually a fun one
That accent of the Mayor's in the beginning is so funny bro cant decide whether he's in houston or farmersville but props lmao
Those kill animations look surprisingly good. This War of Mine with Zombies is kind of a cool concept.
This looks really cool. Love the animations and graphics
Seems like a cool vibe. Super glad you got a preview, because I've been tracking this for a minute.
Alt title: This World War Z of Mine?
Sold. Loved This War of Mine. This looks 10x better and the 70s zombie backdrop is perfect.
This war of mine wasn’t supposed to be fun, it was a grim look at the cost of living through a war zone
“Better”
@ so sad games can’t be fun? Wierd take but ok.
@@darkartsdabbler2407I’ve never heard of a video that wasn’t meant to be fun tbh and yes this in my opinion is “better” because I prefer the zombie backdrop, the graphics are better, they have voice acting. It’s not hard to see why it’s better.
Prince of Persia for the win. Same thought, same moment.
This looks so amazing. Will play this for sure.
That intro, sort of gave me chills.
29:42 “I didn’t get the door. I should have.”
Immediately ignores the door. Again.
Bring back this war of mine vibe so much ❤
Woh, that opening is an amazing to start the game!! Nice scene setter
Definitely has the "The Last Stand: Union City" vibe.