Hi there! Thank you so much for checking our little game Permafrost :) We will keep working on the game and improve on it as much as possible based on the community feedback. The demo is actually out on Steam right now, so you can check it out there!
I'm still waiting for someone to make the ultimate snow survival game set during the Klondike gold rush with accurate dog sledding and log cabin building.
I was actually working on a project just like this awhile back until I realized it would take me way longer to make than I had the patience for. At least the klondike setting and log cabin building. I was also worried that the log cabin building would be hard to balance while keeping the cold an actual concern. If it is to fast to build a cabin then the cold is no threat and you can just plop up a cabin if you get cold, on the other hand if it is to slow then players may find it tedious. I am also a sucker for hardcore survival games so I kept leaning towards the permadeath and slow building route but I'm not sure how much appeal that has to a normal player, there is also the fact that the long dark exists and every cold weather survival game has to compete with that and is automatically labeled a copy. Excuse my rambling, I was just excited to see that someone else had the same idea as me.
@@Gerz970having permadeath as an option is always nice. I think if you have solid mechanics for survival it can work fine to take a while to build a cabin. Just make moss and twig shelters and small fires.
@@Gerz970 Honestly, I'm more interested in the dog sledding and exploration and immersion than the hardcore survival mechanics. My pipe dream would be kind of a sled courier/prospector/trapper simulator, where the core would be dog sledding and the different survival activities would be more of a side thing, still necessary but not as central.
It's like that other winter survival game which had loons doing their dawn calls while the lakes were frozen. In Once Human you can fish and catch 33cm long guppies or 1.5m long pikes that weighs only 1kg. It's as if some Devs never been outside their studios.
As a game designer myself, I can tell you - it is a constant struggle. If you made the game realistic (it is not that hard actually), believe me - people would not play it. It would fall in that genre of dad-games where it takes huge amount of time to do anything, and most people today (you know - people that you want to pay you for your product) want something a bit faster and their progress more meaningful. Now, immersion is a huge seller in games like this, I agree. But, if they made the realistic deep snow traversal, and you needed half an hour just to get from one point of interest to the other, with a white wasteland between... that's not a game that will interest most people. So you need to balance it out - realism vs fluid and rewarding gameplay. And that is especially hard with survival games. You have Subnautica which is awesome, but they outsource realism to the fact that it is science fiction, so the entire crafting mechanism can be done via Star Trek replicators. Ecosystems can be as diverse as you want them, since it is an alien world which was also tampered with. But if you are making current day post-apocalyptic game, your areas where you can cut on realism to enhance the gameplay are small. In short, if other aspects of the game end up good and engaging, fixing the snow traversal model is a relatively short fix/addition for the developer and they can add a simple toggle in the options for it.
@Wustenfuchs109 This right here. It's easy to point out the obvious, but then would that same person really play/buy if the game were "correct"? Is game. Play it. Have fun. Ez clap.
Makes sense. If they gave you enough meat for a literal in-game month like a deer could give, then what's the sense of the survival portion of the game? Especially when you can shoot another deer, and another, and have several months worth. They'd have to get tedious with their mechanics such as stamina for harvesting animals, and time passing to fix that.
It always drives me nuts when they get one meal out of a whole deer. It's crazy. A large buck like that will yield around 50 to 70lb of meat. That will easily provide weeks worth of food.
@@DrKuryakin Doesn't have to be. Given the expansive breadth of modern games, is it really so difficult to turn meat into a few different categories like we have in real world hunting? Loin, blade, shoulder, neck, shank, rump, etc...... Also, offal should not necessarily be discarded. In a survival scenario, you'd be a fool to throw away the heart, liver and kidneys. In normal times, we throw away the liver and kidneys because of the risk of poison, but in the scenario of a failed society due to cataclysm, this is unlikely and those organs are valuable food sources. Also, many carnivores have relatively little usable meat due to toughness. It would make a lot more sense to have a strongly reduced amount of meat available from a wolf carcass and have a much higher difficulty for properly cooking those. It wouldn't be all that difficult to set up a program module to create specific cuts for a carcass like a deer, then assign a weight to each, then apply a butchering skill to how well each part is harvested. In fact, some cuts might only be accessible after a certain degree of skill is reached and cooking might make nutrition from some cuts difficult. For example, ribs are difficult to cook without using a slow cook method, but offer very high nutritional value due to the high fat content. Same for the shank. The neck can also be challenging to harvest in some cases. And you're probably not going to be carrying a meat grinder with you in the wilds, so some cuts might be ignored outright. A component of survival field dressing might also be to prioritize specific cuts for their ease in harvesting, preparation and storage. Maybe there are benefits to doing a "fast dress" which ignores some of the more challenging cuts. Or maybe during the harvesting, there could be a display of the condition of the carcass for each of the cuts and you could pick to collect or ignore and it would give a total time for the process. There are other products too like grease that are hugely critical for outdoor survival. Maybe if hunting were a bit more challenging, it would improve the realism and make each hunt count a lot more. This is an element of realism that is sorely lacking in many games of this type. Indeed, scavenging could also become a highly relevant skill. Many animals will prioritize the offal first before attacking the flesh. A carcass freshly fallen after a wolf hunt might be a great source of valuable cuts of meat that might be difficult to get otherwise from pure hunting, especially if the scenario hasn't provided a gun or ammo. Indeed, survival hunting seems to be the most important element of a survival game, especially a frozen North type game where water is basically everywhere around you (and no, it's not realistic to get giardiasis every time you take a mouthful of unmelted, unboiled snow). It's hard to imagine how this would not result in more immersive and engaging gameplay. Quite the opposite from being boring.
@@eschelar yup, or you could start out with little meat cuz unsure what is edible, and then allow you to level up and experiments with cuts and such, possibly do something wrong and then learn from it. It really should allow more meat from it overall tho.
@@BandaidYT hahaa :) Not really my intent to browbeat, so I hope it doesn't come across like that. I am a coder though who has worked on computer games since the 1990s. So when I see challenges, I think them through evaluating what it would look like, then how it would be accomplished and if it would cause any problems with the core function of the game. In this case, the way it would look is probably like a cut chart. There's only a handful of different types of game, so that's like a handful of PNG images or however you wanted to store that. Then a small data file to generate each carcass base meat, a multiplier for individual size, a small algorithm to calculate damage, that might implement skills, estimated age and condition of the animal, number of shots landed, location of shot, a randomizer for realism... Additionally, each cut would also have a time to extract. Then apply a skill check for efficacy, again applied to the full data file and each cut. Then the user would select cuts to pull and then generate the meat pieces in the user inventory. If you wanted to have fun with it, you might have a graded skill system for how a person viewed a carcass. Books around the game world could provide information to refine the cut chart from a "dumb" version, where your player character doesn't know chuck from loin and just cuts meat and throws it in a bag, to a refined version. This causes a problem for some inventory systems, so you might want to implement a meat bag, or maybe even have some in-game systems for meat preservation. The funny thing is, I've never worked on a system for this, it's just what I came up with based on my running knowledge of cooking and anatomy. I've never gone on a hunt or field dressed an animal. I do know how to cook a mean steak though. If I can whip up the basic framework for a system like this in 5 minutes or so, I don't really see any excuses for why it's not present in more games. Especially when survival is such a critical element of the game.
I was hoping for a Long Dark kind of game. It look so mush like rust I know I won't be playing this one unless many think change. The biggest caveat for me is the absence of cold survival it look like a normal survival with white ground, and speaking of the snow it look so easy to walk in that it doesn't feel like snow.
A temperature of - 13 Celsius is crispy cold but it depends whether it is wet or dry climate. If it is wet with some winds, you won't want to be outside for more than 15 minutes. Still it is pretty balmy compared to some temperatures in Siberia where people go outside and work at -50 to -60 Celsius. :) That said, using binoculars at that temperature with snowfall is not recommended. Even if you ignore the cold, just the glare from the snow and ice can blind you.
-13 Ilike meh, winter. Unless its really windy. -28 is temperature where your breath freezes on your beard like thin veil of snow, In -40 I had icicles on my mustache in time it took to go from a bus stop to my workplace. Like 5-10 minutes. And near the sea climate -26 feels colder than -40 in dry climate.
@@НиколайЛамберт My home region goes between -10 and -20 Celsius in winter, however humidity is between 60% and 80% and even russians and ukranians who have lived through lower temperatures find it unbearably cold. There is also a nice, strong wind most of the autumn and winter. :) That is why I pointed out that it really depends on the climate. Even with the right gear, in wet and windy climate you do not want to stay out for more than half an hour.
There's a certain point where it can't be "wet" cold. I grew up on Vancouver Island. It's all about wet cold. And I worked about 50 feet away from the beach one year when it dropped to -18 (Celsius). Dry cold, just like the prairies. Even with heavy winds coming in off the ocean just 50 feet away.... Face was numb, but it wasn't as bad as you might think. -4 feels colder.
As a dude who lives in places with snow, I wish games would give the player snowshoes to walk with. You can make them with trial and error and flexible sticks pluss rope.
Hi there - we thought of including some type of snowshoes and we will see if we can add them to the game, but there are some technical problems with it obviously :D But we are thinking about it!
That's an interesting idea - we didn't want to go too out there with building mechanics and wanted to create a fun base game first, but that's a very good suggestion!
As someone living in Sweden, -13 C is decently cold. When you get to -20 C and below, it's enough to make the deep nose hairs freeze. You're welcome for that visual.
Metric likes to base everything on water (at sea level). Celcius is based on water freezing temperature (0 where water freezes, about 32 F) Kilograms and litres are related in that 1 liter is 1 kg of water.
Since sea level is actually extremely different near the equator and the poles, does 1 liter of water at the equator have a different weight than 1liter of water at the poles?
*_"Tonight's forecast, a freeeeze is coming"_* My cousin has a German shepherd and her coat of fur is very fluffy so I don't think she minds the cold much
Bro I'm loving the movement and especially the speed, so many survival games make you move slower than a geriatric snail so seeing the character actually jogging along at a decent clip is a big W for me. The mantling could use a slight buff but im loving that jogging speed just casually eating up the distance. I like big worlds, i don't like moving through them at real life speeds, if i wanted that I'd just go hiking.
Great playthrough as usual. Always enjoy your content. I've added Permafrost to my wishlist, as the game looks unique in it's setting but I won't be pulling the trigger just yet as you stated the game still needs a lot of work and polish, so I'll keep an eye on its progress and maybe wait for a future revisit. Cheers!
Looks very promising I will keep watching the development. Thanks for bringing this to my attention. Keep up the great work, love your quirky commentary
You walked into the end of a broken railing. So, it wasn't a polish issue but a "the player didnt notice the obstacle he ran his character into" issue. 😁
minus 13 c is really no big deal. for a completely snow covered area, it's actually pretty warm i'd say. the coldest i've ever experienced was minus 15 and i rode to school 10 km by bike for the entirety of the week it lasted. i'd say around minus 15 is about the maximum temperature for permafrost.
Dang right off the get go gives me hobo tough life vibes! Hopefuly the death loop isnt as repetitive. Hearing ethan gives the spooky mycelium thought that wesker is waiting somewhere
-13 celsius is about the temperature where I'd start considering a third layer. Only considering though! depends on humidity mostly, in low humidity a T-shirt and a decent coat will still be more than enough
I got a good laugh out of your commentary about having only 10 bullets and needing to choose targets carefully, and then immediately transitioning to the fact that there are traders nearby. Target chosen carefully I guess =D
I was interested in the concept of this game until the voice acting came on and I realized that it's probably AI generated the store page confirmed that it is in fact, not real voice acting, and yeah, after looking at the game from this video, it seems like it's a skip. I love the videos Splatt and I appreciate you sorting through the pile to find what's worthwhile in the world of indie games.
Dear survival game devs , STOP FREAKING STARTING EVERYONE OUT WITH STONE TOOLS WHEN LITERALLY THE TECH WOULD MAKE METAL TOOLS ABUDANT. Build the world to match the god damn tech level.
Looks promising. Toplitz is green-lighting a ton of different survival games and I'm hoping this one gets the love and care it needs to stand apart from a super saturated genre.
Man, the moon exploding would suck. From everything I've seen on the subject the moon is basically the reason there is life on earth. And that's not to mention what happens when all those pieces start falling.
How about that, the cash looks like Canadian $20 bills. If we had seen some hockey games in town it would increase the believability from a Canadian perspective. Sorry.
Ive figured out what's so odd about the audio. The voices are so loud you can't hear any background noise of the game and there's no environmental distortion so it sounds like the people are talking next to you in a closed still room.
@@Gathies Agreed. I would hope that if they get to the stage where they know they'll be releasing and have a good game on their hands, they'd look to get human voice acting in there - the AI stuff is janky. However, I know how budgets are for these tiny projects and they have other issues to fix first.
@@adamforsstrand2048 I'd rather have AI voice then no voice. AI voice costs pennies and makes a game enjoyable for those with difficulty reading due to various things. With that being said, I'd prefer they use a higher quality AI voice. Such as Elevenlabs. What they're using lack inflections and makes everything really flat. Which is why people may not like it.
Looks interesting but the Ai VO is a huge red flag, looks like a scavenger game currently over a survival game. Based on the time, temp, and jank with movement, it looks like it needs to cook longer. If it does release on the 13th it’s just not ready.
It's not a red flag by itself. It is with the rest of it though. If it was a higher quality AI voice and the game was polished you wouldn't be able to tell the difference.
Hi there! Thank you so much for checking our little game Permafrost :) We will keep working on the game and improve on it as much as possible based on the community feedback. The demo is actually out on Steam right now, so you can check it out there!
I'm still waiting for someone to make the ultimate snow survival game set during the Klondike gold rush with accurate dog sledding and log cabin building.
I was actually working on a project just like this awhile back until I realized it would take me way longer to make than I had the patience for. At least the klondike setting and log cabin building. I was also worried that the log cabin building would be hard to balance while keeping the cold an actual concern. If it is to fast to build a cabin then the cold is no threat and you can just plop up a cabin if you get cold, on the other hand if it is to slow then players may find it tedious. I am also a sucker for hardcore survival games so I kept leaning towards the permadeath and slow building route but I'm not sure how much appeal that has to a normal player, there is also the fact that the long dark exists and every cold weather survival game has to compete with that and is automatically labeled a copy.
Excuse my rambling, I was just excited to see that someone else had the same idea as me.
@@Gerz970Would be fun to see a game like this.
@@Gerz970having permadeath as an option is always nice. I think if you have solid mechanics for survival it can work fine to take a while to build a cabin. Just make moss and twig shelters and small fires.
That would be dope, maybe mix in a little Oregon Trail second edition.
@@Gerz970 Honestly, I'm more interested in the dog sledding and exploration and immersion than the hardcore survival mechanics. My pipe dream would be kind of a sled courier/prospector/trapper simulator, where the core would be dog sledding and the different survival activities would be more of a side thing, still necessary but not as central.
2:53 The devs must also be from Hawaii and California if they think anyone can run through thigh-high snow like that.
Or maybe they just saw moose running through snow in a video and thought humans can move like that too.
It's like that other winter survival game which had loons doing their dawn calls while the lakes were frozen. In Once Human you can fish and catch 33cm long guppies or 1.5m long pikes that weighs only 1kg. It's as if some Devs never been outside their studios.
What if it wasn't snow in the game but foam..? 🤯
Foam Survival
As a game designer myself, I can tell you - it is a constant struggle. If you made the game realistic (it is not that hard actually), believe me - people would not play it. It would fall in that genre of dad-games where it takes huge amount of time to do anything, and most people today (you know - people that you want to pay you for your product) want something a bit faster and their progress more meaningful.
Now, immersion is a huge seller in games like this, I agree. But, if they made the realistic deep snow traversal, and you needed half an hour just to get from one point of interest to the other, with a white wasteland between... that's not a game that will interest most people. So you need to balance it out - realism vs fluid and rewarding gameplay. And that is especially hard with survival games.
You have Subnautica which is awesome, but they outsource realism to the fact that it is science fiction, so the entire crafting mechanism can be done via Star Trek replicators. Ecosystems can be as diverse as you want them, since it is an alien world which was also tampered with. But if you are making current day post-apocalyptic game, your areas where you can cut on realism to enhance the gameplay are small.
In short, if other aspects of the game end up good and engaging, fixing the snow traversal model is a relatively short fix/addition for the developer and they can add a simple toggle in the options for it.
@Wustenfuchs109 This right here. It's easy to point out the obvious, but then would that same person really play/buy if the game were "correct"?
Is game. Play it. Have fun. Ez clap.
"Still..speaking of Robin, that's what I'm about to do to this entire settlement". Thanks for the chuckle Splat, never change.
Kills a deer, one piece of meat inside.
That kinda game uh.
Makes sense.
If they gave you enough meat for a literal in-game month like a deer could give, then what's the sense of the survival portion of the game? Especially when you can shoot another deer, and another, and have several months worth.
They'd have to get tedious with their mechanics such as stamina for harvesting animals, and time passing to fix that.
It always drives me nuts when they get one meal out of a whole deer. It's crazy. A large buck like that will yield around 50 to 70lb of meat. That will easily provide weeks worth of food.
Can you imagine playing a survival game where you shot a deer and get food for weeks, that would be one boring survival game.
@@DrKuryakin Doesn't have to be. Given the expansive breadth of modern games, is it really so difficult to turn meat into a few different categories like we have in real world hunting?
Loin, blade, shoulder, neck, shank, rump, etc......
Also, offal should not necessarily be discarded. In a survival scenario, you'd be a fool to throw away the heart, liver and kidneys. In normal times, we throw away the liver and kidneys because of the risk of poison, but in the scenario of a failed society due to cataclysm, this is unlikely and those organs are valuable food sources.
Also, many carnivores have relatively little usable meat due to toughness. It would make a lot more sense to have a strongly reduced amount of meat available from a wolf carcass and have a much higher difficulty for properly cooking those.
It wouldn't be all that difficult to set up a program module to create specific cuts for a carcass like a deer, then assign a weight to each, then apply a butchering skill to how well each part is harvested. In fact, some cuts might only be accessible after a certain degree of skill is reached and cooking might make nutrition from some cuts difficult.
For example, ribs are difficult to cook without using a slow cook method, but offer very high nutritional value due to the high fat content. Same for the shank. The neck can also be challenging to harvest in some cases. And you're probably not going to be carrying a meat grinder with you in the wilds, so some cuts might be ignored outright.
A component of survival field dressing might also be to prioritize specific cuts for their ease in harvesting, preparation and storage. Maybe there are benefits to doing a "fast dress" which ignores some of the more challenging cuts. Or maybe during the harvesting, there could be a display of the condition of the carcass for each of the cuts and you could pick to collect or ignore and it would give a total time for the process.
There are other products too like grease that are hugely critical for outdoor survival.
Maybe if hunting were a bit more challenging, it would improve the realism and make each hunt count a lot more. This is an element of realism that is sorely lacking in many games of this type. Indeed, scavenging could also become a highly relevant skill. Many animals will prioritize the offal first before attacking the flesh. A carcass freshly fallen after a wolf hunt might be a great source of valuable cuts of meat that might be difficult to get otherwise from pure hunting, especially if the scenario hasn't provided a gun or ammo. Indeed, survival hunting seems to be the most important element of a survival game, especially a frozen North type game where water is basically everywhere around you (and no, it's not realistic to get giardiasis every time you take a mouthful of unmelted, unboiled snow).
It's hard to imagine how this would not result in more immersive and engaging gameplay. Quite the opposite from being boring.
@@DrKuryakinbro said youre wrong in 47 languages^
@@eschelar yup, or you could start out with little meat cuz unsure what is edible, and then allow you to level up and experiments with cuts and such, possibly do something wrong and then learn from it. It really should allow more meat from it overall tho.
@@BandaidYT hahaa :)
Not really my intent to browbeat, so I hope it doesn't come across like that. I am a coder though who has worked on computer games since the 1990s. So when I see challenges, I think them through evaluating what it would look like, then how it would be accomplished and if it would cause any problems with the core function of the game.
In this case, the way it would look is probably like a cut chart. There's only a handful of different types of game, so that's like a handful of PNG images or however you wanted to store that. Then a small data file to generate each carcass base meat, a multiplier for individual size, a small algorithm to calculate damage, that might implement skills, estimated age and condition of the animal, number of shots landed, location of shot, a randomizer for realism... Additionally, each cut would also have a time to extract. Then apply a skill check for efficacy, again applied to the full data file and each cut. Then the user would select cuts to pull and then generate the meat pieces in the user inventory.
If you wanted to have fun with it, you might have a graded skill system for how a person viewed a carcass. Books around the game world could provide information to refine the cut chart from a "dumb" version, where your player character doesn't know chuck from loin and just cuts meat and throws it in a bag, to a refined version.
This causes a problem for some inventory systems, so you might want to implement a meat bag, or maybe even have some in-game systems for meat preservation.
The funny thing is, I've never worked on a system for this, it's just what I came up with based on my running knowledge of cooking and anatomy. I've never gone on a hunt or field dressed an animal. I do know how to cook a mean steak though.
If I can whip up the basic framework for a system like this in 5 minutes or so, I don't really see any excuses for why it's not present in more games. Especially when survival is such a critical element of the game.
I was hoping for a Long Dark kind of game. It look so mush like rust I know I won't be playing this one unless many think change.
The biggest caveat for me is the absence of cold survival it look like a normal survival with white ground, and speaking of the snow it look so easy to walk in that it doesn't feel like snow.
I feel like the long dark did everything you can with a snow survival story campaign
A temperature of - 13 Celsius is crispy cold but it depends whether it is wet or dry climate. If it is wet with some winds, you won't want to be outside for more than 15 minutes. Still it is pretty balmy compared to some temperatures in Siberia where people go outside and work at -50 to -60 Celsius. :)
That said, using binoculars at that temperature with snowfall is not recommended. Even if you ignore the cold, just the glare from the snow and ice can blind you.
-13 Ilike meh, winter. Unless its really windy. -28 is temperature where your breath freezes on your beard like thin veil of snow, In -40 I had icicles on my mustache in time it took to go from a bus stop to my workplace. Like 5-10 minutes.
And near the sea climate -26 feels colder than -40 in dry climate.
Perfect winter sport weather. The right gear and some activity and you won't even notice.
@@НиколайЛамберт My home region goes between -10 and -20 Celsius in winter, however humidity is between 60% and 80% and even russians and ukranians who have lived through lower temperatures find it unbearably cold. There is also a nice, strong wind most of the autumn and winter. :)
That is why I pointed out that it really depends on the climate. Even with the right gear, in wet and windy climate you do not want to stay out for more than half an hour.
There's a certain point where it can't be "wet" cold.
I grew up on Vancouver Island. It's all about wet cold. And I worked about 50 feet away from the beach one year when it dropped to -18 (Celsius). Dry cold, just like the prairies. Even with heavy winds coming in off the ocean just 50 feet away....
Face was numb, but it wasn't as bad as you might think. -4 feels colder.
As a dude who lives in places with snow, I wish games would give the player snowshoes to walk with. You can make them with trial and error and flexible sticks pluss rope.
Hi there - we thought of including some type of snowshoes and we will see if we can add them to the game, but there are some technical problems with it obviously :D But we are thinking about it!
I would've loved to see them have building using snow blocks, to make an igloo like structure. Flat roofs would cave in rather easily from the snow
That's an interesting idea - we didn't want to go too out there with building mechanics and wanted to create a fun base game first, but that's a very good suggestion!
Robyn sucks as a lookout.
Splat just looted her base and snuck up behind her by running up metal stairs.
As someone living in Sweden, -13 C is decently cold. When you get to -20 C and below, it's enough to make the deep nose hairs freeze. You're welcome for that visual.
Crispy nose and face hair is special and everyone should experience it at least once.
thanks for all the videos bro, you've given me COUNTLESS good games to buy and wishlist
Metric likes to base everything on water (at sea level).
Celcius is based on water freezing temperature (0 where water freezes, about 32 F)
Kilograms and litres are related in that 1 liter is 1 kg of water.
So much easier and intuitive than F.
Since sea level is actually extremely different near the equator and the poles, does 1 liter of water at the equator have a different weight than 1liter of water at the poles?
@@sniperjared there are spots on earth where the fluctuation of gravity is significantly greater than others. Look it up. It's actually really cool.
Maybe. But human activity is about 0-100 degrees F. The 10 degree breakpoints are more useful too. I like metric for everything but temperature.
@@TreguardDthis is an insane comment. What part of 0-100F is easier than C for humans?
- animal carcasses shouldn't immediately sink to the bottom of the snow
- need scope for rifles
- yes, gun sounds and voice acting need a lot of work
The voice acting is definitely AI. Woof.
@@tyraarane 100 % super noticable.
@@tyraarane voice acting is expensive as hell....So most will use AI or do some of it them selves, for once decent voice actor can bankrupt you......
Makes me want to play the long dark again, they have a long way if they ever gonna compete with that one.
Snow game without proper snow physics. NPCs that sound like AI. Looks like a promising game lol.
*_"Tonight's forecast, a freeeeze is coming"_*
My cousin has a German shepherd and her coat of fur is very fluffy so I don't think she minds the cold much
Europeans when Splat says he doesn't know if -13C is cold: 👀
19:26 on behalf of all the gamers who NEED to know, we appreciate your sacrifice!
"Europeans" correction everyone who isn't american*
Bro I'm loving the movement and especially the speed, so many survival games make you move slower than a geriatric snail so seeing the character actually jogging along at a decent clip is a big W for me.
The mantling could use a slight buff but im loving that jogging speed just casually eating up the distance.
I like big worlds, i don't like moving through them at real life speeds, if i wanted that I'd just go hiking.
As a person who lives in places with snow, why don't devs give everyone snowshoes? Be like Legolas, walk on the snow.
I don't know but opening voice acting of that female character sounds like AI voice
I’m no expert but I’m like 90% sure that ai voices if they are actually people then they might have lost their souls
Man, that VA is _flat_. So flat it makes me think really half-assed AI use.
Great playthrough as usual. Always enjoy your content. I've added Permafrost to my wishlist, as the game looks unique in it's setting but I won't be pulling the trigger just yet as you stated the game still needs a lot of work and polish, so I'll keep an eye on its progress and maybe wait for a future revisit. Cheers!
Looks very promising I will keep watching the development. Thanks for bringing this to my attention. Keep up the great work, love your quirky commentary
You walked into the end of a broken railing.
So, it wasn't a polish issue but a "the player didnt notice the obstacle he ran his character into" issue. 😁
No, it's a polish issue. The whole game needs a lot of it.
@@voxii_13 It's actually a Polish issue.
@@NoodleKeeper That's a good one.
Don't eat the yellow snow Splat! Yes , I'm a Zappa fan....
It's like a game version of To Build a Fire. Jack London short story that's unnerving as all heck.
In the eighties I used to have a recurring dream about the moon crashing into Earth, maybe this is the game of that aftermath. 🤣
minus 13 c is really no big deal. for a completely snow covered area, it's actually pretty warm i'd say. the coldest i've ever experienced was minus 15 and i rode to school 10 km by bike for the entirety of the week it lasted. i'd say around minus 15 is about the maximum temperature for permafrost.
Green is my favorite color, too, Splat
What a beautiful voice Robyn has
Dang right off the get go gives me hobo tough life vibes! Hopefuly the death loop isnt as repetitive. Hearing ethan gives the spooky mycelium thought that wesker is waiting somewhere
Can you write your name in the snow with the body type A character?
Very funny comment deserves more likes
As a body type A human I approve that comment as well.
Depends if it identifies.
"Light Tactical Snack" - yes exactly
As always you have great suggestions!
WOOT?!?!!? Ingame doggo!!!! Downloading immediately!!!!!
-13 celsius is about the temperature where I'd start considering a third layer. Only considering though! depends on humidity mostly, in low humidity a T-shirt and a decent coat will still be more than enough
German sheps have a double coat and do very well in the cold :)
I got a good laugh out of your commentary about having only 10 bullets and needing to choose targets carefully, and then immediately transitioning to the fact that there are traders nearby. Target chosen carefully I guess =D
20:55 7.62×54ammo is a rifle cartridge developed by the Russian Empire and introduced as a service cartridge in 1891.
The graphics look pretty nice in this game
Seems like there's going to be a barrage of winter apocalypse games coming out. Forever Winter, now this XD
Forever Winter isn't really winter themed. It's just a forever war apocalypse.
13 degrees C is 55 degree F, so that's pretty darn good for that environment. The snow would actually all melt if it stayed that warm for long.
-13C is only 8F though, which is the temp in the game.
@@Mortibella Oh, minus 13? That's a different story, yeah.
I was hoping that an Akrid would burst out of the snow and actually give you something to fight
German Shepards are a LOT better suited to the cold than Dobies or Pitties. They have an undercoat yes.
I was interested in the concept of this game until the voice acting came on and I realized that it's probably AI generated the store page confirmed that it is in fact, not real voice acting, and yeah, after looking at the game from this video, it seems like it's a skip. I love the videos Splatt and I appreciate you sorting through the pile to find what's worthwhile in the world of indie games.
Its a zone of everquest.
-13.... so nice weather. Might need a jacket.
oof -13c is pretty cold.. and for the people who don't use Celsius 0 Celsius is the freezing point so -13c is 8.6 Fahrenheit
For some reason the feel and look of the game reminds me of all of those PUBG-era BR games and clones.
Not saying it's a bad thing. Just distinct.
Good concept, lots of QoL to be made yet
Hiiii I like your videos keep it up❤
fire punch is an interesting manga in a permafrost world btw, if anyone is interested
Seems like a neat idea that needs a little more time in the oven.
Distinctify it? LOL Love it.
I got an achievement, I'm an achiever. Take that mom!
Dear survival game devs , STOP FREAKING STARTING EVERYONE OUT WITH STONE TOOLS WHEN LITERALLY THE TECH WOULD MAKE METAL TOOLS ABUDANT. Build the world to match the god damn tech level.
This game is kinda pretty. Generic mechanics though :/ hope they clean it up. Looks promising
Looks promising. Toplitz is green-lighting a ton of different survival games and I'm hoping this one gets the love and care it needs to stand apart from a super saturated genre.
5:00 german sheperds dont seem to mind the cold they are fairly popular up here 🇨🇦
Man, the moon exploding would suck. From everything I've seen on the subject the moon is basically the reason there is life on earth. And that's not to mention what happens when all those pieces start falling.
I was looking at this game, so I'm glad u did a run of it.😊 Thanks for what you do bud
Shepherds have all kinds of hair they shed twice a year. It's probably why they notoriously* stink.
No release date yet. Damn. World indeed needs some freezing CoOp games!
excellent!
Can you do a video on your top 5 or 10 games lately? Would be fun to see as you cover so many games :))
Where I live the winters last nearly 6 months, I tend to avoid winter games.
its such a imersion break to see a dog in -30c i could have bought a siberian husky
Project Zomboid Cryogenic Winter moment
31:12 "distincify"
The moon prolapsed
Ech pitty that it's not more in the Long Dark department of realism/difficulty.
How about that, the cash looks like Canadian $20 bills. If we had seen some hockey games in town it would increase the believability from a Canadian perspective. Sorry.
Promising, cool
Tha kYou SirSpla77
Yep -13 is a tad on the cool side 🥶
Ive figured out what's so odd about the audio. The voices are so loud you can't hear any background noise of the game and there's no environmental distortion so it sounds like the people are talking next to you in a closed still room.
I had the unfortunate opportunity of seeing the Jumaji remake. The entire movie is the exact same way.
Looks interesting! At this point I'd take crappy voice acting as long as it's not AI, although it can be hard to tell 🤔
Dude it is ai
Green crew represent
that AI voice stuff is rough
The Female "voice actor" sounds identical to one of the tik tok AI voiceovers.
🖤
🔥🔥🔥
Sounds like the voice acting is AI generated.
Your comment sounds like it's AI generated.
Good. Indie devs need all the help they can get.
@@Gathies Agreed. I would hope that if they get to the stage where they know they'll be releasing and have a good game on their hands, they'd look to get human voice acting in there - the AI stuff is janky. However, I know how budgets are for these tiny projects and they have other issues to fix first.
it is. It's a disclaimer on their store page. I would rather have no voice than AI voice, but atleast they're honest about using AI for voices.
@@adamforsstrand2048 I'd rather have AI voice then no voice. AI voice costs pennies and makes a game enjoyable for those with difficulty reading due to various things.
With that being said, I'd prefer they use a higher quality AI voice. Such as Elevenlabs. What they're using lack inflections and makes everything really flat. Which is why people may not like it.
that's a lot of jank
-13? what is that, winter vacation?
>body type
Thanks, i hate it already.
That AI acting...
That voice acting was stiffer than diddy in the baby oil aisle.
The AI voice acting makes it an immediate no for me. Though even if you ignore that, the game needs a lot of polish.
Выглядит интересно
847 Caleb Route
Be great if you could add game sound to the video as your talking so we can hear what the game sounds like as you play it.
Looks interesting but the Ai VO is a huge red flag, looks like a scavenger game currently over a survival game. Based on the time, temp, and jank with movement, it looks like it needs to cook longer. If it does release on the 13th it’s just not ready.
It's not a red flag by itself. It is with the rest of it though. If it was a higher quality AI voice and the game was polished you wouldn't be able to tell the difference.
@@Ricolaaaaaaaaaaaaaaaaa I understand but i disagree
Does anyone remember the title of that one that's also in the same setting but with lovecraft enemies?
This is a nice looking game but the AI voice really kinda messes it up for me
i see it on steam only wishlist let me no download demo why?
Looks good, don't see a download with the link.