According to horror movie 101, in the day nothing spooky happens. Ghost hunters need to visit at night to find and exorcise ghosts. So logic checks out.
@tej7854 Not trying to start an off topic thread here but you've gotta wonder why ghosts sleep/are completely inactive during the day and only ever do anything at night when while living the people at least did some stuff during the day and night. Darkness/spookiness are a crutch trope that horror movie writers use because it's easier to scare people when presenting the unknown in darkness.
@@Furytear So, it's because you senses are more attune, and the truth is that what people think is paranormal, is just rf radiation and pollution. inductance makes infra noise, which is the noise big cats make when they breathe, which sets off our panic responses. if you feel creeped out in a room, then odds are there is a wring issue.
@@Furytearyou do realize that it's easier to get scared at night. Plus if objects start flying. In the dark. It way easier to actually do damage to you if cant see the objects coming at you.
man, this seems like a great idea and evolution for dungeon keeper. haunted house is a perfect fit. and so many of the mechanics are great additions to dungeon keeper. separating people. getting them lost. locked doors, hidden doors. etc.
Oh man Dungeon Keeper was one of the first and formative PC games I played all the way back on my mams first office PC when DK was still new. Sure I played SNES titles, Sega Mega Drive etc etc but DK, along with Magic Carpet 2 and Crusader No Remorse, showed me that PC gaming could do so much more than consoles as a small child. Suddenly Super Mario All Stars seemed really rather lame. But anyway. I’m still salty with EA about that soulless mobile phone cash grab wearing the skin of a Horned Reaper. So anything that can give me that impish glee of. “Sometimes it’s good to be bad.” Along with a colony management style I am sold. Finally here”s hoping EA recognises the value in at least a remaster of DK if not an actual continuation of the series. It worked well for C&C so finger crossed. Otherwise it’s spiritual successors only.
Just like the appeal of something like Dungeon Keeper, Ghost Master, or that upcoming Cthulhu-themed city builder, it's fun to approach well-worn clichés and themes from the baddies side. Seems like a great concept.
Precisely what I was waiting for, I always wanted to be a haunted mansion. Just pulsating hearts make me feel squeamish, hopefully i can move the camera so i don't always see it pulsating.
I am sorry to say my friend, but you can’t be a haunted mansion without a pulsating heart somewhere inside you it goes against the haunted mansion code
This gets really fun when you have several people in the house at once. I don't think you need meta progression, just bigger and bigger houses. I imagine when you beat a 'level' you start with the house further from the entrance, which are the two things you can't move, and the difficulty goes up(probably new enemies and stuff).
It seems like a fusion of Dungeon Keeper and Ghost Master. While the idea of investigators (i.e. heroes) attempting to reach a final room, while being whittled down by you as they pass from room to room reminds me of "Boss Monster: The Dungeon Building Card Game". Not to mention vibes for the tabletop game, "Mansions of Madness", which playing as the Keeper my job was to kill or drive the investigators insane. While I'm not comparing this in any way to Slay the Spire, it would still be nice to maybe see a way to enhance existing starter cards or apply effects to the entire mansion. I do agree, sound plays an important role in horror games, so it would be great if the developers added subtle haunting music playing in the background, the sound of wind (rain/thunder?) and general creaks and groans from an old house. Even doors being opened and closed or footsteps (from investigators). Not to mention when certain cards are played. So players have the option to "Move a room", when buying new rooms, so I'm curious whether you could create a longer branch of rooms, then move the heart room over to the end of that new branch, rather than having it sit always three rooms away from the entrance foyer. I do like the idea of purchasing upgrades for rooms, and maybe, like the Bell Tower, allowing you to either gain access to special effects, temporary cards (i.e. Phobia Room, when played on the living room now seemed to focus on Apiphobia, could then give you access to draw a bonus Killer Bee Swarm card to be used on investigators only in that room), or new ghosts (which seems like what they plan to do). At higher levels, as the game progresses, it would be great if the game added a basement, then second and third floors to create larger more complex mansions. I wish the developer lots of luck with their game. :)
I dont generally care for card games, but im digging the art style and concept here. Definitely going to wishlist this and keep an eye on it. Who doesnt want a haunted murder mansion?
As a board gamer myself, I think some of the most complex board games ARE card games. Don’t sleep on all of the cool new mechanisms that are being baked into tabletop games these days. Also, this game looks awesome!
like the idea. While a demo i wish they showed more. need a lot more room variety which could be part of the meta stuff. Actual hallways, painting or picture hallways, library, greenhouse, washroom/toilets, bedrooms. Or have an option to upgrade a room like adding fireplace or massive table that you can do stuff with. So many options that i hope are in the final game.
I love the concept, I would love to have different option of houses, ie castle, chateau, witch's house, would love to get closer to see the action, would love to see other haunted house gimmicks like cats or rats scurrying, stealing or knocking down their equipment, various other investigators like annoying teens or kids doing dares to ring door bell, trap doors, floating items and furniture like disembodied voice, spectral hands, shoving them, phantom smells, just weird stuff. Great concept regardless!
Cool idea. I wish there was a similar game in the Aliens universe. Instead of a heart - a queen who controls facehugs, aliens, places eggs, traps, acid etc. And a squad of NPC marines comes to check the area and look for the queen.
Looks really fun. The one thing I'd hope for/would really, really like to see in the final game though is that we don't have to start with a "set layout" for the house. I get this might just be for the demo/tutorial, but a lot of games do this and honestly.. if I could choose I'd much rather just start with the heart, some starting "currency" and a couple of base room cards to buy from, so that I can devise my own starting layout.
This game seems like a great idea! Nice little tech/mechanic demo. Looking forward to a larger release. Devs take note of SCG notes they seem on point!
I agree that most deck building card games aren't worth the time, and I also agree that this game is an exception. It looks like it's very fun to play.
they could propably make different house types: Victorian Mansion, Medival Castle, Haunted Farm and maybe more each with a somewhat different playstyle
Dude, you seriously gotta stop calling games _"roguelikes"_ when they're actually roguelites. I'm saying this as a gamer who dislikes the former but loves the latter, and will make purchases based on this distinction.
Deck of haunts with lots of Bodies, Blah la la la la, Blah la la la, In the mansion with the Naughties, Blah la la la la, blah la la la Guard the Heart with shifting hallways Blah la la la, Blah la la, blah la la la Safe within our twisted dark Maze Blah la la la la, blah la la la Hear the blazing hell beneath us Blah la la la la, blah la la la Ring the bell, and call the spirits Blah la la la la, blah la la la Harken scuffs of ghostly presence Blah la la la la, blah la la la Grinding souls into fine essence Blah la la la, Blah la la, blah la la la Fade away the screams of dying Blah la la la la, blah la la la Break the minds, investigating Blah la la la la, blah la la la Tears of fear and madness pressured Blah la la la la, blah la la la Cry the pious and endeavored Blah la la la la, blah la la la
I don't like card games/deck building especially in indie, probably why I'm still salty on why theres a card game in game awards but Im interested with this one
Oh what a really neat concept I wonder what kind of innovative gameplay- >deckbuilder ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ I'M OUT
This is a really good game concept! Hats off to the devs
The investigators investigate at night because they want to see you at your spookiest; that's the code of honorable ghost combat. 😤
if you are fighting a fair fight, then your tactics are bad.
According to horror movie 101, in the day nothing spooky happens. Ghost hunters need to visit at night to find and exorcise ghosts. So logic checks out.
@tej7854 Not trying to start an off topic thread here but you've gotta wonder why ghosts sleep/are completely inactive during the day and only ever do anything at night when while living the people at least did some stuff during the day and night.
Darkness/spookiness are a crutch trope that horror movie writers use because it's easier to scare people when presenting the unknown in darkness.
@@Furytear So, it's because you senses are more attune, and the truth is that what people think is paranormal, is just rf radiation and pollution. inductance makes infra noise, which is the noise big cats make when they breathe, which sets off our panic responses. if you feel creeped out in a room, then odds are there is a wring issue.
@@Furytearyou do realize that it's easier to get scared at night. Plus if objects start flying. In the dark. It way easier to actually do damage to you if cant see the objects coming at you.
man, this seems like a great idea and evolution for dungeon keeper. haunted house is a perfect fit. and so many of the mechanics are great additions to dungeon keeper. separating people. getting them lost. locked doors, hidden doors. etc.
Oh man Dungeon Keeper was one of the first and formative PC games I played all the way back on my mams first office PC when DK was still new. Sure I played SNES titles, Sega Mega Drive etc etc but DK, along with Magic Carpet 2 and Crusader No Remorse, showed me that PC gaming could do so much more than consoles as a small child.
Suddenly Super Mario All Stars seemed really rather lame.
But anyway. I’m still salty with EA about that soulless mobile phone cash grab wearing the skin of a Horned Reaper. So anything that can give me that impish glee of.
“Sometimes it’s good to be bad.” Along with a colony management style I am sold.
Finally here”s hoping EA recognises the value in at least a remaster of DK if not an actual continuation of the series. It worked well for C&C so finger crossed. Otherwise it’s spiritual successors only.
A game where you ARE the haunted mansion AND it's a card game? Hell yeah! Downloading the demo right now!
Sees corpse, runs away.
Sees person rocking back and forth clearly in dismay and terror, perfect fine and carries on.
i think if you see someone going insane depending on trait you should also lose some sanity for hearing their ramblings.
Or in contrast to seeing a corpse and running away, spends some time checking in on their companion?
So this is like Mansions of Madness, except you play as the house. Neat!
Pretty cool concept. I'll give it a go.
Just like the appeal of something like Dungeon Keeper, Ghost Master, or that upcoming Cthulhu-themed city builder, it's fun to approach well-worn clichés and themes from the baddies side. Seems like a great concept.
It reminds me a lot of Legend of Keepers, vibe wise. Though game play is a lot different.
Really interesting conceptually. Thanks for demoing it, Splatt.
Precisely what I was waiting for, I always wanted to be a haunted mansion. Just pulsating hearts make me feel squeamish, hopefully i can move the camera so i don't always see it pulsating.
don't worry, the house is long enough that you won't see it if you contain them to the first few rooms, but you will see it on occassion
I am sorry to say my friend, but you can’t be a haunted mansion without a pulsating heart somewhere inside you it goes against the haunted mansion code
Living room? I think you mean dying room.
"Living Room? Let's change that"
-the Game
They would live there... in memories ;-)
This is what I was looking for!
This gets really fun when you have several people in the house at once. I don't think you need meta progression, just bigger and bigger houses. I imagine when you beat a 'level' you start with the house further from the entrance, which are the two things you can't move, and the difficulty goes up(probably new enemies and stuff).
Reminds of one of my older school favourite games Ghost Master, this looks like fun.
It seems like a fusion of Dungeon Keeper and Ghost Master. While the idea of investigators (i.e. heroes) attempting to reach a final room, while being whittled down by you as they pass from room to room reminds me of "Boss Monster: The Dungeon Building Card Game". Not to mention vibes for the tabletop game, "Mansions of Madness", which playing as the Keeper my job was to kill or drive the investigators insane.
While I'm not comparing this in any way to Slay the Spire, it would still be nice to maybe see a way to enhance existing starter cards or apply effects to the entire mansion. I do agree, sound plays an important role in horror games, so it would be great if the developers added subtle haunting music playing in the background, the sound of wind (rain/thunder?) and general creaks and groans from an old house. Even doors being opened and closed or footsteps (from investigators). Not to mention when certain cards are played.
So players have the option to "Move a room", when buying new rooms, so I'm curious whether you could create a longer branch of rooms, then move the heart room over to the end of that new branch, rather than having it sit always three rooms away from the entrance foyer. I do like the idea of purchasing upgrades for rooms, and maybe, like the Bell Tower, allowing you to either gain access to special effects, temporary cards (i.e. Phobia Room, when played on the living room now seemed to focus on Apiphobia, could then give you access to draw a bonus Killer Bee Swarm card to be used on investigators only in that room), or new ghosts (which seems like what they plan to do).
At higher levels, as the game progresses, it would be great if the game added a basement, then second and third floors to create larger more complex mansions. I wish the developer lots of luck with their game. :)
This is a neat take on tower defense style games, definitely something to look forward to how it progresses.
it's clearly not a tower defense style game
Huh, what a cool idea!
i just spent 3 hrs playing this game obsessively. good one! thanks!
I dont generally care for card games, but im digging the art style and concept here. Definitely going to wishlist this and keep an eye on it.
Who doesnt want a haunted murder mansion?
Really like this, definitely gonna try it, good job devs :)
As a board gamer myself, I think some of the most complex board games ARE card games. Don’t sleep on all of the cool new mechanisms that are being baked into tabletop games these days.
Also, this game looks awesome!
like the idea. While a demo i wish they showed more. need a lot more room variety which could be part of the meta stuff. Actual hallways, painting or picture hallways, library, greenhouse, washroom/toilets, bedrooms. Or have an option to upgrade a room like adding fireplace or massive table that you can do stuff with. So many options that i hope are in the final game.
Very cool start to the game and I think good advice was given on how to improve it, so I hope the devs take it to heart.
Adding a narrator voice could be a neat way to enhance special events. This game has loads of potential.
I love the concept, I would love to have different option of houses, ie castle, chateau, witch's house, would love to get closer to see the action, would love to see other haunted house gimmicks like cats or rats scurrying, stealing or knocking down their equipment, various other investigators like annoying teens or kids doing dares to ring door bell, trap doors, floating items and furniture like disembodied voice, spectral hands, shoving them, phantom smells, just weird stuff. Great concept regardless!
"Random Scooby Doo ass bastards" I cackled. Neat idea, I love the concept here.
that's actually easy to explain - during the day all paranormal activity is dormant by genre, you can detect it only during night time
Oh damn, I remember there was a haunted house game back in the early 2000s, nice to see the idea had been revived.
The Frightening waaaaaay back when, then Ghost Master more recently perhaps?
@@JulioConnory I think Ghost Master might be it, it was definitely more than 20 yrs ago...
I feel old.
If I was an NPC in this game, I'd be like telling people "MY GOD MAN, STOP GOING INTO THAT MANSION. I have not seen anyone ever come out!"
Cool idea. I wish there was a similar game in the Aliens universe. Instead of a heart - a queen who controls facehugs, aliens, places eggs, traps, acid etc. And a squad of NPC marines comes to check the area and look for the queen.
I love the idea, but this really needs the haunting effects to be fully animated.
What a cool concept!
Awesome find. Thanks. Wishlisted.
This is Ghostmaster as a deckbuilder! I like it!
Looks really fun. The one thing I'd hope for/would really, really like to see in the final game though is that we don't have to start with a "set layout" for the house.
I get this might just be for the demo/tutorial, but a lot of games do this and honestly.. if I could choose I'd much rather just start with the heart, some starting "currency" and a couple of base room cards to buy from, so that I can devise my own starting layout.
This is basically the base management part of evil genius.
This game seems like a great idea! Nice little tech/mechanic demo. Looking forward to a larger release. Devs take note of SCG notes they seem on point!
The name alone sounds awesome
I had more cool particle effects when playing. Maybe they updated already. Unique game for sure
"I don't like card games"
Has like 50 card games on his channel.
This game reminds me of Tecmo's Deception series.
Similar to Legend of Keepers, where you set up trap rooms and enemy encounters for incoming adventurers. Looks cool, very atmospheric.
Great concept.
I agree that most deck building card games aren't worth the time, and I also agree that this game is an exception. It looks like it's very fun to play.
3:38 Stops yapping and actually start playing.
The yellow arrows under the visitors shows you what room they are going to next time. You know in advance......
Noticed something: There is a little yellow indicator showing what room the Investigators will move to on their turn
they could propably make different house types: Victorian Mansion, Medival Castle, Haunted Farm and maybe more each with a somewhat different playstyle
Thx for the video!
very cool game, reminds me a lot of monster train
Damn another banger. To the list with ye
neat
Dude, you seriously gotta stop calling games _"roguelikes"_ when they're actually roguelites. I'm saying this as a gamer who dislikes the former but loves the latter, and will make purchases based on this distinction.
Another one for the wishlist
Deck of haunts with lots of Bodies,
Blah la la la la, Blah la la la,
In the mansion with the Naughties,
Blah la la la la, blah la la la
Guard the Heart with shifting hallways
Blah la la la, Blah la la, blah la la la
Safe within our twisted dark Maze
Blah la la la la, blah la la la
Hear the blazing hell beneath us
Blah la la la la, blah la la la
Ring the bell, and call the spirits
Blah la la la la, blah la la la
Harken scuffs of ghostly presence
Blah la la la la, blah la la la
Grinding souls into fine essence
Blah la la la, Blah la la, blah la la la
Fade away the screams of dying
Blah la la la la, blah la la la
Break the minds, investigating
Blah la la la la, blah la la la
Tears of fear and madness pressured
Blah la la la la, blah la la la
Cry the pious and endeavored
Blah la la la la, blah la la la
...There are windows in the heart room. Anyone could look in and see it.
I am a simple man.
I see cards, i click away.
6 years ago you were happily saying that you liked card games...
they need darkest dungeon's narrator
Few Nights More wibes
I am here to listen to your voice and funny shit you say.
looks similar to ghostmaser (2003)
*YOU
🖤
I don't like card games/deck building especially in indie, probably why I'm still salty on why theres a card game in game awards but Im interested with this one
Give it a go i assure you .....balatro is NOT adictive
comment for the comment god!
Nope
first
Have an ice cream.
How bout a dum-dum?
Can you remove all ads from your videos?
Cool concept but card games are boring I gotta say
Meh
Oh what a really neat concept I wonder what kind of innovative gameplay-
>deckbuilder
ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ I'M OUT
If you cant make a game make a card game.
Card games suck.
boooo