A "Balanced" TF2 Weapon Generator
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- Опубликовано: 6 сен 2024
- Weapon generators are a lot of fun to mess with, but when you start claiming that the generated weapons are balanced, you're just asking for this video to be made.
Weapon generator: orteil.dashnet....
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Here's another crazy one that I generated while making the thumbnail.
A new SMG for the Sniper:
Pros:
+90% firing speed while deployed
On hit: apply bleed to target for 11 seconds
On hit: restore 10 health
+45 max health
Cons:
+25% arrow damage vulnerability while deployed
+15% fall damage vulnerability while deployed
-10 max health
Pros: +40 max health
Cons -50 max health
fuck yea
10- helth
@@archive-ps6kl you don't know math, clearly.
@@aaronking2020 -10 could actually be infinite health. Idk how tf2 works but if your health reaches 0, you die, but if your health is negative, your health will always be negative no matter how much damage you take, so you will never die as your health never hit 0.
@@djrei-y4645 -10 health means 10 point less of health, not negative health
you stole mine and i love that
Imagine making a server where everyone has stock weapons that have this random stat generation for them.
This needs to be a thing
TF2Classic has a randomizer mode which includes the option to have randomized item attributes, it kinda plays like one would expect this to be.
We need this.
This would be the definition of chaos, and I'm all for it.
You either can’t do shit or will become the god of all realities
Pros:
+become an literal god
Cons:
-no random crits
how dare thee
That's the most useless weapon ever
You’re not a god then
You become a false one
-grammar
Pros:
+25% fall damage resistance while deployed
Cons:
-existing kills you
I agree that the first shield's knockback doesn't actually do anything, but I can practically guarantee that the shield would develop a cult of devoted memers who love it specifically for that property.
Demoknight tf2
Caberknight tf2
I imagine the kill just causes their rag doll to go absolutely flying
I just imagine it knocks you back after kill but if its the rag doll then it would be absolutely amazing
Dead ringer spies: AAAAHHHHH
1:17 If the knockback is applied to you, this would be an amazing weapon. Charge into a group of enemies, slice a head off, then get sent flying backwards, strafing around a corner backwards to get away. Kind of like the caber knockback but cooler.
That's what I was thinking
maybe the deployed shit is during the charge
Go ahead
Play Upward or Degrootkeep
But it would only cause knockback you if you got the shield bash kill
So like a spring or an airbag
I found a wrench that gives 4 hp regeneration at the cost of 90% of the engineer's movement speed.
Edit: After a bit of thinking, I'm giving this wrench the name "Slow n' Steady".
Is that movement speed whilst the wrench is deployed, or at all times?
@@Frog-ux5qu All the time, it didn't say 'while active' in front of it.
The perfect turtle wrench
The turtle engie
This is for the turtle engi, you just switch from one wrench to another after making your settup
Valve: Ah crap they found our tool for buffing weapons! Now we just have to hope they don't find the ones we use to nerf or retool them...
Plot twist: it’s the same tool
e
The nerf is just an axe they hit the weapon with a couple of times and call it a day
996th like
1000th like
This website is basically
New heavy mini gun
Pros: 5% faster movement speed
+40 max health
Crits bleeding players
+3 health regen
Mini Crits players coated in jarate
+1% melee resistance while in air
Cons: your soul
No Random Crits
-50 max health
+75% explosive damage vulnerability
+500% market gardener vulnerability (new custom stat)
-100% damage penalty
Edit:I’ll add any bad stats to this if you give me one
Edit 2:if you are going say a bad stat try going for one that someone else didn’t pick
unbalanced, remove random crits
Ah shit I’m sorry I forgot to add that thank you for telling me
@@totallynotarobot9622 no problem, we gotta make all weapons in tf2 more balanced and fun
@@xxfortnitegamerxx8536 update: crits removed, too confusing for new players
Also, +40 max health, -50 max health
I just got: „guaranteed mini grits on players marked for death“.... how useful
I got a sniper smg that douses enemy in mad milk if you hit them
But does only 25% damage
And environmental threats do +70% damage to you (I guess drowning counts as environmental? )
@@he3004 You get a nasty sun burn the second you go outside
It doesn't do anything game play wise, but you grunt when you make weird movements and facial expressions
I got "Guaranteed mini-crit damage on Jarated players" in cost of -95% clip size for Soldier's rocket launcher.
@@kalimatronix -95% from 4 rounds down to 0 rockets.
@@he3004 apart from drowning and maybe fall damage all environmental damage just instantly kills you.
"nobody really uses the huntsman ever"
My porcupine corpse as pyro would disagree
Why did you make me suffer from all of that
Just learn to airblast you noob !
Sniper from degrootkeep would like to know your location
@@thatcooldudeisawesome876 airblasting arrows is hell
@@DanielFerreira-ez8qd Airblasting projectiles in general is hell, people say the airblast hitbox is huge but they dont tell you how that hitbox is flat like a windshield.
A new grenade launcher for the Demoman:
Pros:
-45 max health
A new kukri for the Sniper:
On hit: Marks for death enemy
+95% weapon switch on wearer
Guaranteed critical hits on players marked for death
Cons:
+65% fire damage vulndurability while deployed
I just got
“A new Minigun for the Heavy Weapons guy:
Pros:
Crits on equip
Cons:
All damage is critical hits
@FilippoAndMind It is a pretty interesting concept, not sure what the weapon design would be though. Maybe a space weapon, like the Phlog, or the Cow Mangler 9000.
it has literally no downside, if you take fire damage swap to the danger shield and deploy your sniper rifle, not only will you negate the downside completely because it's con is when it's *deployed* and not all the time, but the danger shield increases defense against fire. On top of that, it's only downside is for one class only, banking on them getting close to the class with the most range, or counting on a pyro with a flare gun hitting you while you have your melee out for some reason... Yeah it's not a good weapon design as it already infringes on the jarate bush combo which as infuriating as it is. it's more balanced due to the need to equip jarate over a secondary, being exclusively melee at close range, and being a downgrade in normal fights. The minicrits don't help the team unlike scout and his fan of war which has a big downside for that type of weapon because he has the speed and agility to land those melees. So this sniper weapon is not only better then stock, it's better then the bush combo which has the exact same gimmick as this weapon except worse because you trade so much for the ability to maybe ond shot light classes with melee. Ah wrong.guy I quoted, fuck
@@travelsizedarchie and then everyone clapped
Plot twist : *Valve used this to create the weapons in TF2*
No, Valve used this to *BALANCE* tf2 weapons
That’s what they did for the pyro melees at the least
@@felixargyle3194 Then there's the Phlog. My God, the phlog.
No just the dragons fury
Fast fire
Basically crit damage
Scorch Shot
There’s probably at least a few weapons in the workshop based on something from that site
And posdibility, that some of them are actually creative and good
I feel like these generators can be good to come up with ideas, as long as you just use the results as a base (so tweak the numbers and such)
Then again, I really like the weapons that actually do some unique stuff a lot more
A new sword for Demoman
Pros:
Guaranteed crits on headshot
*_About that..._*
They forgot to mention that this is a unique sword you can throw at opponents
@@GabrielAidley and it's equiped in the secondary slot to be thrown plus when you also have it in the melee slot you dual-weild the swords for max epicness, no random crits
That would be useless for sniper too cause he gets crits on headshot no matter what
Actually, headshots aren't guaranteed crits.
They usually are, and I know I'm ruining the joke, but there are effects that make headshots, well, not crits.
Yes finally you can actually aim for the head to properly chop it off
9:56 Ok. So, combine this with the booties, and you're sitting at 240 health. However... Bring in the eyelander, taking you down to 215, bit at max, getting you to 275, and you're basically a speedy, regenerating, crit charging melee heavy. Unbalanced, but yes please.
It’s all fun and games until a soldier and/or pyro clap you without your resistances
No resintances!
@@tugazu NO CAPES
@@angellm8192 breaks on x kills
crits on headshot
x less healing from x sources
x degrees projectile deviation
x more firing speed
switch from and switch to stats
if this is a joke...
Make the dream happen
Demo pipe laucher
Pros: On hit an enemy, kill all enemies
90% resistance from all source
Cons: You cant see shit
Dang, i kinda wish i was blind then
I call it the "Blind Fire"!
You forgot no random critical hits, too unbalanced
That’s like playing as earlier update of Cave Johnson in a FF2 map where the grenade (explosive lemon) launcher barrel covers your entire view.
With my skill of pipe that won’t be any different, so I say it’s a upgrade
on wearer: if the weapon is equipped
while deployed: if you`re using it
Can we discuss that "backstab" at 1:34 ? My god
It looks like the backstab glitch when you are invisible
Thats a regular stab that killed heavy because he didnt had that much hp
@@tezcanaslan2877Check the kill feed, it's a backstab
@@tezcanaslan2877 no it isn't
1.animation
2.kill feed
Both say it was a back stab
@@tezcanaslan2877 his health was full the kill feed was the backstab and the animation
Someone needs to make a server where every day like 9 new weapons are generated and just put into the game replacing existing weapon stats and the 9 weapons are cycled daily.
it would be named something like random.tf
So what happens if everyone uses weapons to kill everyone on the server?
I'd say that, "-100% spin-up speed is way worse than the brass beast", is a slight understatement. You'd literally never get spun up.
@Rtu Barmen Ah thx for the info. But shouldn't it be -50% Spin-up speed then?
@@yournamehere8123 i think it is calculated like this:
If the standart Spin Up tine would be 3 seconds and another minigun has -50% Spin up speed it would take 4.5 seconds to spin up
@@serenitytwinkle5105 Yes yes, i get how it's calculated. But i was thinking about the way it is displayed could be wrong. Double the time to spin-up means half the speed. So +100% Spin-up-Time means -50% Spin-up-Speed. That's why I was wondering about -100% Spin-up-Speed, because that would set the Spin-up-time to infinite.
@@yournamehere8123 You say you know how it's calculated yet continue trying to figure out why it's calculated and displayed that way lol
@@TheDream64 Yes, that's why I said -50% Speed or +100% Time required. -100% of 3 is 0, so your spin-up-speed would be at 0 or your spin-up time at infinity.
The "on kill: inflicts knockback" is just there for funny ragdolls
A new rocket launcher for the Soldier:
Pros:
+10 max health
Cons:
-50 max health
wow
mmm
@@emcdermott3602 lol
@@emcdermott3602
A new flare gun for the Pyro:
Pros:
On hit: Ignites enemy
Cons:
+10% fall damage vulndurability on wearer
-20% damage to buildings while deployed
-25 max health
confused stonks
@@samdaman2939
Can do you one better.
A new flare gun for Pyro:
Pros:
On hit: ignites enemies
+10 max health
Cons:
Afterburn damage this weapon deals -95%
Afterburn duration reduced by 50%
-35 maximum health
here is an idea for a new scattergun for scout:
pros:
-no fall damage
+5 max health
+50% damage against sentries
cons:
-50 max health
-50% less speed
-3 max health
-2 max health
The scout would have 75 of health wtf
@@potoman
helth.
Equips the sandman to insert dominance
Fun fact: The creator of this, Ortiel, is the creator of Cookie Clicker!
it says by deathwood at the top though?
@@zeruela06 yea
Ortiel makes random gen from which this was created
3:33 so basically the heavy could sit and defend, like an unkillable sentry gun but has to get kills to be unkillable.
pros:
enemies die on sighting
unusuals are transferred to you
on hit: instantly win the game
cons:
*-30 max health*
"Perfectly balanced, as all things should be."
no random crit
you forgot the +40 max health
Don’t worry about it, “vulnerability” is the proper spelling.
Wrong
@@certifiedgigachad8419 yeah, the proper spelling is
vuldnendurabinyndiability
@@certifiedgigachad8419 Who's gonna tell 'em
Generator in a nutshell:
Pros;
Regenerate health
More max health
Cons:
Some vulndurability shit
Less max health
I am still laughing At that vulndurabilility
@Rtu Barmen vulndurability*
help im in a nutshell
7:35 it's like the candy cane but on steroids
Honestly tho this weapon could work with some major tweaking
A weapon that makes you situationally harder to kill while making you situationally easier to kill is..like the fists of steel actually
A weapon, that makes you potentially immortal when you are skilled, and turns u into poo if u r a mindless gibus
Could be nice for countering the direct hit
New bat for scout:
Whacket:
Pros:
-on swing: reflect projectile
Cons:
- +explosion damage vulnerability
- slower swing speed
so airblast but if you fail you die
on kill: Inflicts knockback
so...it sends enemy corpses FLYING?
I think it sends you back which would be really cool tbh
@@danielshrekoderbanner thats a cool very demo idea- i imagine a demo charge shield with an explosive on it, and when he collides it explodes, dealing big AoE damage and knocking the demoman back for a small bit of self damage. Not a lot though, because unlike the caber, the explosion is totaly being blocked by a small shield.
A new scattergun for the Scout:
Pros:
On kill: Inflicts knockback
+100% fire damage resistance while deployed
+5 max health
Guaranteed critical hits on Jarated players
Cons:
-20% accurracy on wearer
-35 max health
Piss on pyro
God that sucks
10:25 imagine that reload speed on the stickybomb launcher
Me and the bois waiting entire life to see number go up to 8:
11:05 Me who just got the fortified compound from a weapon drop: *are you sure about that*
Press X for same
also it'd probably apply to the Crusader's Crossbow as well
yeah so i did the math on the saw and it does 130 fucking damage, considering that random crits do 3x as much, this thing does 390 damage, that's more than a crit pill. imagine kritzing this. you can kill everything except an overhealed heavy.
@@dr_doritotf2305 Move over Demoknight. The Medicknight is here
This is what Karma Charger uses
There should be a joke version that generates really ridiculously overpowered weapon stats and then makes the only downside "no random crits"
12:37 A sniper rifle you can shoot mutiple times without having to reload actually sounds kinda good...
You say that until your entire team gets head shot by a decent sniper in like 3 seconds
You got it slightly wrong: when it comes to shields, probably the whole "damage to buildings/guaranteed crits" are not from the shield bash, but the passive stat modifiers instead. Meaning that one shield would turn your Demo into a bulldozer against Engie, with either Grenades or melee, and the other one would make your melee and primary crit against overhealed players, which is kinda cool, ngl.
4:17 This sniperrifle's single downside could be negated by the danger shield. Not to mention, if you wore the cozy camper, you'd regenerate a constant 5-7 health per second. Or, you could pair it with the jarate or carbine for minicrit madness. Neat... But probably unbalanced.
pair that sniper rifle with the bushwacka and holy shit.
This rifle paired with danger shield + bushwhacka would be crazy, negating that single downside AND getting guaranteed crits with bushwhacka
the second item, the shield, is good as hell for medieval mode bro
Pros: all of them
Cons: no random crits
Add more pros.
i just did this and...
A new pistol for the Scout and Engineer:
Pros:
Regenerate 2 health points per second
Cons:
+90% explosive damage vulndurability while deployed
Yup sounds balanced nothing wrong here
So it's the candy cane but a gun?
A new stickybomb launcher for the Demoman:
Pros:
Guaranteed critical hits on headshots
Cons:
-50 max health
What?
*critical hits on headshots*
First of all sticky bomb launcher can't headshot
Second of all
You always get crits on heads shot at least for sniper
*sorry M8 im confused as well*
Just blast their face and Boom, crits that literally instakill
Maybe it'd be a tool to reward airburst stickyspammers, but only if it ONLY hits head hitboxes
@@DouglasDaWolf but sticky bombs don't explode on impact and they Also jump off enemies So it whould be a direct downgrade
@@Szpieg2000 I mean if the demoman manually detonated the sticky in the air above an enemy’s head, it’d crit them
8:18 This looks like a MvM weapon, crit resistance and more hp? Sign me up to kill crit soldiers
I found a sword for demoman
Pros:
Immune to bullets
Critical hits on disguised players
Cons:
One shot by environmental damage
No random critz
I tried out myself and theese are the results
A new axe for the Pyro:
Pros:
+100% damage on wearer
Cons:
-15 max health
-45% firing speed while deployed
----------------------
A new revolver for the Spy:
Pros:
+60% jump height while deployed
Regenerate 1 health points per second
Cons:
+15% explosive damage vulndurability on wearer
-40 max health
-30% accurracy while deployed
--------------------
A new flamethrower for the Pyro:
Pros:
+40 max health
Guaranteed mini-crit damage on flaming targets
+55% afterburn damage on wearer
Cons:
+90% melee damage vulndurability while
Lol spy does not need worse accuracy
That Flamethrower is ridiculous, you are like a walking death machine
5:50
"The Compact Crusader"
+50% switch speed
on melee kill: primary weapon gains mini crits
longer melee range
-15 max health
-40% primary weapon reserve ammo
-no random critical hits
looks like one of these dagger props that fold to imitate stabbing
Did anyone notice that the generator said "vulndurability" rather than vulnerability
This thing really likes health bars.
/hates
Btw, the Crusader's Crossbow counts as arrow damage too
It doesn't shoot arrows tho. It used to, thus the "no critical hit on headshot" stat they never removed, but it was changed to shoot seringes
Imagine Randomizer but the weapon's stats are randomized
oh no
Pros: God
Cons: +85% bullet damage vunerability on wearer
For anyone who doesn't know: Plus/Minus healing on wearer usually means from medics mediguns. Not sure if it also means medpacks or not.
2:59 “So does this weapon increase your max health?”
“Well yes, but actually no.”
I believe weapon switch speed while deployed basically means if you're switching away from that weapon, you can do so faster.
New bow for sniper:
+charged shots decapitate victims
+15 health on wearer
-100% damage
so if you fully charge it, it will instakill, bout otherwise it does nothing
Perfect for practicing your aim
Balanced version of 10:06 grenade launcher:
Wearer never takes fall damage
-15 max health on wearer
It's the stickyjumper's pill launcher. Personally I love playing stickyjumper demo to harass enemies in their backline so I would use this a lot.
There needs to be some kind of community server that randomly changes weapon stats like this every time you respawn.
"VULNDURABILITY"
“Balanced” Random Crits
That scout bat is basically made to stop 124hp scunts from stealing your 30hp burning self's health packs.
This one kinda makes sense
A new pistol for the Engineer:
Pros:
+95% fire damage resistance while deployed
Guaranteed critical hits on players marked for death
On kill: Douses enemy in Jarate
Cons:
+25% mini-crit damage vulnerability on wearer
So it jarates the corpse
Cool.
"This is not a balanced weapon generator."
Slander. Heresy. Absolute madness.
Order the exterminatus
7:15 it's +30% bleed damage "vulndurability," so you lose 30% less durability from bleeding while ubercharaged.
11:03
Me, a huntsman sniper: *Jojo music starts*
14:59
Me: Dead
10:23 I like the implication here because even the one upside (fall damage resistance) is made mute by the lessened max health, meaning you would probably die from most falls anyway.
A new minigun for the Heavy Weapons Guy:
Pros:
+15 max health
Cons:
+75% fall damage vulndurability on wearer
-20 max health
The shield at 12:58 makes demoknight competitively viable
Everyone is overhealed in the pocket + guaranteed crits, and uhhhh, say goodbye to your scouts and demo lmao
The last one still wouldn't protect you from arrows if you took a headshot, because crit damage is separate from the arrow damage.
12:10 no, that DOES do something, basically, implying that you got a kill with every shot, you would increase your ammo by, let's say for instance, 20. If you start with 20, then get 20 kills, you would get 40 shots when you refill. Since the ammo count doubles as the clip size for sniper, you would basically be able to create a bottomless sniper rifle, meaning you could be on the field longer.
11:55 sniper rifle could have a clip as one of the things about that weapon, its a sniper that has a magazine
That one bone saw with double damage would be insane in medieval
Is no one gonna talk about how he has so many HP in the gameplay footage?
It's a 10x server and he's using the Kunai
9:02 Rip those Heavy gloves that were generated for a second.
+20 max health (it's something) for a lower jump height while deployed (like that would make a difference) and 40% damage vulnerability (again, that's pretty much non-existent). That's a small buff over stock.
"like who would ever wear this"
Meme lords: you just got *V E C T O R E D*
"Nobody uses the huntsman"
Joins lobby: all snipers are using it.
The Demoman's shield is the definition of a glass cannon
Balanced version of 7:34 Bat:
While Active:
Wearer cannot be crit
On hit: +15 health
-15% movement speed
+100% melee damage vulnerability
It's like a weird Fists of Steel thing. Run up and bat people in the face, and hope you kill them before they react and melee you back. This would be a hilarious meme weapon. Scout-knight, anyone?
New grenade launcher for the Demoman:
Pros:
-25 max health
Cons:
-90% damage when deployed
+some more
Wow
Balanced version of 13:03 flaregun:
On Hit: Deal mini-crits for 8 seconds with all weapons
-25 max health
-65% secondary ammo on wearer
It has 6 shots, if you land a shot you get mini-crits, but you only have 150 health. Glass cannon Pyro basically.
imagine this but its a plugin for a randomizer server
Wouldnt be as chaotic as your average 10x server
@@dean_l33 ik but you can add 10x plugin as well
8:28 the crit resistance means you take no crit damage, just regular damage, since crits deal 3x damage and you take only a third of it
Am i the only one just more entertained by the chat being mad at a spy using a gun on a 10x hightower out of all places lmao
Arrow damage resistance/vulnerability would be just so great/crippling in medieval mode.
The arrow resistance shield would be extremely OP in Medieval.
Eh the fire arrows would make it less practical
But then again shields should protect you from arrows
Oh god... I remembered what *"Weapon switch speed while deployed"* means... _it means you have a faster switch away speed_ , so that Demo sword is designed in a way to encourage *not* using it... 😂 Just, why??
Hybrid knights would finally have a sword just for them
"In the future, comedy will be randomly generated."
...literally
Balanced version of 7:00 Minigun:
Wearer takes no fall damage
+150% jump height on wearer
-15% firing speed
idfk lol, maybe a flanking Minigun or something?
You could do the jump-rev trick really well around corners
The shield would be really fun in medieval mode
A new flamethrower for the pyro
Pros: on hit: minicrits +100 jump height
Cons: -15 health
Just got this one. I call it "The Pyrophile"
A new sniper rifle for the Sniper:
Pros:
+5% bonus healing on wearer
On hit: Ignites enemy
Regenerate 3 health points per second
+15 max health
Cons:
-30% weapon switch while deployed
Pyro's revenge.
A new kukri for the Sniper:
On hit: Douses enemy in Mad Milk
Regenerate 4 health points per second
+85% bullet damage resistance while deployed
+40 max health
Cons:
+60% bleed damage vulndurability on wearer
-100% jump height while deployed
What
"Guaranteed mini-crit damage on players marked for death"
I think this generator is broken, guys.
Examples of bizarre effects I got while playing around with the generator
On Kill: Slows down enemy
100% Environmental Resistance on wearer
-95% damage while deployed
100% arrow damage vulnerability
+25% Environmental damage vulnerability while deployed
+15% self damage resistance on wearer (Sounds good? Well it's for a scout pistol)
On Kill: douses enemy in Jarate
+75% self-inflicted damage vulnerability while deployed (For the medic)
-100% movement speed while deployed
Guaranteed mini-crit damage on headshots (Pyro axe)
Hmmm gamer
A new SMG for the Sniper:
Pros:
Regenerate 4 health points per second
Guaranteed critical hits on player's backs
Cons:
-5 max health
+35% arrow damage vulndurability while deployed
Honestly, if you change the arrow to bullet or just all damage, you got yourself a good and relatively balanced flanksniper, and thats cool. I'll cat it "Hitmans hidden friend"
3:15 notice how it says -100% spin-up speed, meaning there is no spin up speed, it’s instant
that would be so if it said "spin-up time".
imagine the minigun's spin-up as a progress bar that fills up with a certain speed (spin-up speed). -100% spin-up speed means that the progress bar is not getting filled. you can't fire the weapon.
A new shotgun for the Heavy Weapons Guy:
Pros:
Regenerate 5 health points per second
+35% bonus healing while deployed
+30 max health
On hit: +6 health points
Cons:
-100% jump height on wearer
+10% explosive damage vulnerability while deployed
the "sandvich" shotgun
New scout pistol:
Pros: Insta kills anyone with the direct hit equipped
cons: Cannot damage anyone who doesnt have the direct hit equipped
-13 health
69% more damage from arrows
8:14 I think if this weapon was added it would be called "The slugger's siphon" its a really cool design and I wish someone made something like this for scout.